[Log version] 1 [Session] CC568782-4F6F-426E-9ED9-0061 UTC time stamps 01:48:34.644 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_release_honduras_halloween_2018_10_17\runtime\application\application.cpp, Line: 2460 01:48:34.644 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_release_honduras_halloween_2018_10_17\runtime\application\application.cpp, Line: 2472 01:48:34.644 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_release_honduras_halloween_2018_10_17\runtime\application\application.cpp, Line: 2475 01:48:34.644 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_release_honduras_halloween_2018_10_17\runtime\application\application.cpp, Line: 2480 01:48:34.644 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_release_honduras_halloween_2018_10_17\runtime\application\application.cpp, Line: 2483 01:48:34.645 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_release_honduras_halloween_2018_10_17\runtime\application\application.cpp, Line: 2485 01:48:34.664 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_release_honduras_halloween_2018_10_17\runtime\application\application.cpp, Line: 2489 01:48:34.724 [Window] Window => active 01:48:34.797 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_release_honduras_halloween_2018_10_17\runtime\application\application.cpp, Line: 2510 01:48:34.803 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_release_honduras_halloween_2018_10_17\runtime\application\application.cpp, Line: 2515 01:48:35.587 [EAC] Init client 110000113bf6cc8 01:48:35.588 [EAC] EAC client initialized 01:48:35.588 warning: [EAC] Failed to initialize localization 01:48:35.588 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_release_honduras_halloween_2018_10_17\runtime\application\application.cpp, Line: 2535 01:48:35.596 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce GTX 960) 01:48:36.717 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_release_honduras_halloween_2018_10_17\runtime\application\application.cpp, Line: 2538 01:48:36.785 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_release_honduras_halloween_2018_10_17\runtime\application\application.cpp, Line: 2544 01:48:37.593 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_release_honduras_halloween_2018_10_17\runtime\application\application.cpp, Line: 2546 01:48:37.596 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_release_honduras_halloween_2018_10_17\runtime\application\application.cpp, Line: 2549 01:48:37.733 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_release_honduras_halloween_2018_10_17\runtime\application\application.cpp, Line: 2551 01:48:37.733 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_release_honduras_halloween_2018_10_17\runtime\application\application.cpp, Line: 2553 01:48:37.734 [Save] Save dir: `C:\Users\Jonathan\AppData\Roaming\fatshark\Vermintide 2` 01:48:37.734 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_release_honduras_halloween_2018_10_17\runtime\application\application.cpp, Line: 2567 01:48:37.734 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_release_honduras_halloween_2018_10_17\runtime\application\application.cpp, Line: 2586 01:48:37.845 [LightFX ] Loaded DLL. 01:48:37.845 [LightFX ] Init() 01:48:37.850 [LightFX ] LightFX failed to initialize 01:48:37.854 [Lua] boot.lua start, os clock: 5.6219999999999999 01:48:37.854 [Lua] Boot:setup() entered. time: 0 os-clock: 5.6230000000000002 01:48:37.854 [Lua] --- CPU CPU: AMD FX(tm)-8300 Eight-Core Processor Vendor: AuthenticAMD Logical processors: 8 Family: 6:15, Model: 0:2 Type: 0, Stepping: 0 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE5 Feature bits: EBX: 00000001 00001000 00001000 00000000 ECX: 00111110 10011000 00110010 00001011 EDX: 00010111 10001011 11111011 11111111 --- Memory Physical Total: 16284MB Available: 11527MB Virtual Total: 134217727MB Available: 134211495MB --- OS Windows version 10.0 build 9200, 64 bit Windows 10 Machine ID e41e8610-1a2c-4f55-9912-194b390153f2 --- Graphics Graphics card: NVIDIA GeForce GTX 960 (DirectX 12.1, 2007MB) Driver version: 39924 Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) --- Network Network interface: Realtek PCIe GBE Family Controller (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6) Network interface: ASUS 802.11ac Network Adapter (IPv4, IPv6) --- Input Input device: Mouse (18.1): Mouse Input device: Keyboard (19.4): Keyboard Input device: Generic (17.0): Razer Naga Epic Chroma Input device: Generic (17.0): USB KEYBOARD 01:48:37.855 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_release_honduras_halloween_2018_10_17\runtime\application\application.cpp, Line: 2930 01:48:37.856 [Window] Window => inactive 01:48:37.861 [SteamStats] RequestCurrentStats success: true 01:48:41.622 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 5.4806215050048195 os-clock: 9.3900000000000006 01:48:41.623 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage] 01:48:41.625 [Lua] Flushing: resource_packages/strings [ResourcePackage] 01:48:41.625 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage] 01:48:41.627 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage] 01:48:41.627 [Lua] Flushing: backend/local_backend/local_backend [ResourcePackage] 01:48:41.627 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage] 01:48:41.627 [Lua] Flushing: resource_packages/levels/debug_levels [ResourcePackage] 01:48:41.627 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage] 01:48:41.628 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage] 01:48:41.629 [Lua] Flushing: resource_packages/breeds [ResourcePackage] 01:48:41.630 [Lua] Flushing: resource_packages/breeds_common_resources [ResourcePackage] 01:48:41.630 [Lua] ***************************************************************** 01:48:41.630 [Lua] ** Initial contents of script_data ** 01:48:41.630 [Lua] script_data.beta_level_progression = false 01:48:41.630 [Lua] script_data.build_identifier = af5e940c06e7 01:48:41.630 [Lua] script_data.debug_interactions = false 01:48:41.630 [Lua] script_data.debug_voip = true 01:48:41.630 [Lua] script_data.disable_debug_draw = true 01:48:41.630 [Lua] script_data.disable_intro_trailer = false 01:48:41.630 [Lua] script_data.disable_tutorial_at_start = false 01:48:41.630 [Lua] script_data.enable_detailed_tooltips = false 01:48:41.630 [Lua] script_data.enable_social_wheel = true 01:48:41.630 [Lua] script_data.force_debug_disabled = true 01:48:41.630 [Lua] script_data.force_steam = true 01:48:41.630 [Lua] script_data.hide_fps = true 01:48:41.630 [Lua] script_data.hide_version_info = true 01:48:41.630 [Lua] script_data.matchmaking_debug = true 01:48:41.630 [Lua] script_data.network_debug = true 01:48:41.630 [Lua] script_data.network_debug_connections = true 01:48:41.630 [Lua] script_data.network_log_messages = true 01:48:41.630 [Lua] script_data.package_debug = true 01:48:41.630 [Lua] script_data.packaged_build = true 01:48:41.630 [Lua] script_data.settings = { } 01:48:41.630 [Lua] script_data.show_fps = false 01:48:41.630 [Lua] script_data.spawn_empty_chest = true 01:48:41.630 [Lua] script_data.telemetry_log_interval = 600 01:48:41.630 [Lua] script_data.tobii_button = false 01:48:41.630 [Lua] script_data.use_beta_overlay = false 01:48:41.630 [Lua] script_data.use_local_backend = false 01:48:41.630 [Lua] script_data.use_tech_telemetry = true 01:48:41.630 [Lua] script_data.use_telemetry = true 01:48:41.630 [Lua] ***************************************************************** 01:48:41.630 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read, 01:48:41.630 [Lua] [PackageManager] Load: resource_packages/dlcs/social_wheel, boot, async-read, 01:48:41.630 [Lua] [PackageManager] Load: resource_packages/dlcs/full_game, boot, async-read, 01:48:41.680 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen 01:48:41.680 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen 01:48:41.681 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/social_wheel 01:48:41.702 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/social_wheel 01:48:41.702 [Lua] [PackageManager] Force_load: resource_packages/dlcs/social_wheel 01:48:41.702 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/full_game 01:48:41.771 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/full_game 01:48:41.771 [Lua] [PackageManager] Force_load: resource_packages/dlcs/full_game 01:48:41.773 [Lua] valid level catacombs 01:48:41.773 [Lua] valid level fort 01:48:41.773 [Lua] valid level military 01:48:41.773 [Lua] valid level warcamp 01:48:41.773 [Lua] valid level skittergate 01:48:41.773 [Lua] valid level prologue 01:48:41.773 [Lua] valid level elven_ruins 01:48:41.773 [Lua] valid level dlc_bogenhafen_city 01:48:41.773 [Lua] valid level skaven_stronghold 01:48:41.773 [Lua] valid level ground_zero 01:48:41.773 [Lua] valid level bell 01:48:41.773 [Lua] valid level ussingen 01:48:41.773 [Lua] valid level nurgle 01:48:41.773 [Lua] valid level mines 01:48:41.773 [Lua] valid level dlc_bogenhafen_slum 01:48:41.773 [Lua] valid level farmlands 01:48:41.774 [Lua] nil 01:48:41.774 [Lua] table: 0000000007956628 01:48:41.843 [Lua] [1] = chaos_spawn (string) 01:48:41.843 [Lua] [2] = chaos_troll (string) 01:48:41.843 [Lua] [3] = chaos_dummy_sorcerer (string) 01:48:41.843 [Lua] [4] = critter_pig (string) 01:48:41.843 [Lua] [5] = pet_rat (string) 01:48:41.843 [Lua] [6] = skaven_storm_vermin_warlord (string) 01:48:41.843 [Lua] [7] = skaven_stormfiend (string) 01:48:41.843 [Lua] [8] = skaven_stormfiend_boss (string) 01:48:41.843 [Lua] [9] = chaos_vortex (string) 01:48:41.843 [Lua] [10] = skaven_storm_vermin_champion (string) 01:48:41.843 [Lua] [11] = skaven_rat_ogre (string) 01:48:41.843 [Lua] [12] = chaos_plague_wave_spawner (string) 01:48:41.843 [Lua] [13] = critter_rat (string) 01:48:41.843 [Lua] [14] = skaven_grey_seer (string) 01:48:41.843 [Lua] [15] = pet_pig (string) 01:48:41.843 [Lua] [16] = skaven_stormfiend_demo (string) 01:48:41.843 [Lua] [17] = chaos_spawn_exalted_champion_norsca (string) 01:48:41.843 [Lua] [18] = chaos_dummy_troll (string) 01:48:41.843 [Lua] [19] = skaven_loot_rat (string) 01:48:41.843 [Lua] [20] = chaos_tentacle (string) 01:48:41.843 [Lua] [21] = chaos_corruptor_sorcerer (string) 01:48:41.843 [Lua] [22] = chaos_exalted_champion_warcamp (string) 01:48:41.843 [Lua] [23] = chaos_tentacle_sorcerer (string) 01:48:41.843 [Lua] [24] = chaos_exalted_champion_norsca (string) 01:48:41.843 [Lua] [25] = chaos_plague_sorcerer (string) 01:48:41.843 [Lua] [26] = skaven_ratling_gunner (string) 01:48:41.843 [Lua] [27] = skaven_pack_master (string) 01:48:41.843 [Lua] [28] = chaos_warrior (string) 01:48:41.843 [Lua] [29] = chaos_vortex_sorcerer (string) 01:48:41.843 [Lua] [30] = skaven_poison_wind_globadier (string) 01:48:41.843 [Lua] [31] = skaven_warpfire_thrower (string) 01:48:41.843 [Lua] [32] = skaven_gutter_runner (string) 01:48:41.843 [Lua] [33] = chaos_exalted_sorcerer (string) 01:48:41.843 [Lua] [34] = skaven_plague_monk (string) 01:48:41.843 [Lua] [35] = chaos_raider_tutorial (string) 01:48:41.843 [Lua] [36] = chaos_raider (string) 01:48:41.843 [Lua] [37] = skaven_storm_vermin_commander (string) 01:48:41.843 [Lua] [38] = skaven_storm_vermin_with_shield (string) 01:48:41.843 [Lua] [39] = chaos_berzerker (string) 01:48:41.843 [Lua] [40] = skaven_storm_vermin (string) 01:48:41.843 [Lua] [41] = skaven_dummy_clan_rat (string) 01:48:41.843 [Lua] [42] = chaos_marauder_tutorial (string) 01:48:41.843 [Lua] [43] = skaven_clan_rat (string) 01:48:41.843 [Lua] [44] = skaven_clan_rat_tutorial (string) 01:48:41.843 [Lua] [45] = skaven_clan_rat_with_shield (string) 01:48:41.844 [Lua] [46] = chaos_marauder_with_shield (string) 01:48:41.844 [Lua] [47] = chaos_fanatic (string) 01:48:41.844 [Lua] [48] = chaos_zombie (string) 01:48:41.844 [Lua] [49] = chaos_marauder (string) 01:48:41.844 [Lua] [50] = skaven_dummy_slave (string) 01:48:41.844 [Lua] [51] = skaven_slave (string) 01:48:41.900 [Lua] enemy_package_loader_policy: default 01:48:42.014 [Lua] valid level catacombs 01:48:42.014 [Lua] valid level fort 01:48:42.014 [Lua] valid level military 01:48:42.014 [Lua] valid level warcamp 01:48:42.014 [Lua] valid level skittergate 01:48:42.014 [Lua] valid level prologue 01:48:42.014 [Lua] valid level elven_ruins 01:48:42.014 [Lua] valid level dlc_bogenhafen_city 01:48:42.014 [Lua] valid level skaven_stronghold 01:48:42.014 [Lua] valid level ground_zero 01:48:42.014 [Lua] valid level bell 01:48:42.014 [Lua] valid level ussingen 01:48:42.014 [Lua] valid level nurgle 01:48:42.014 [Lua] valid level mines 01:48:42.014 [Lua] valid level dlc_bogenhafen_slum 01:48:42.014 [Lua] valid level farmlands 01:48:42.170 [Lua] <>project = vermintide 2<> 01:48:42.170 [Lua] <>build = release<> 01:48:42.170 [Lua] <>platform = win32<> 01:48:42.170 [Lua] <>title_id = 5107<> 01:48:42.170 [Lua] <>engine_revision = af5e940c06e7<> 01:48:42.170 [Lua] <>content_revision = 125389<> 01:48:42.170 [Lua] <>rendering_backend = dx12<> 01:48:42.170 [Lua] <>steam_id = 110000113bf6cc8<> 01:48:42.170 [Lua] <>steam_user_name = soulhex<> 01:48:42.170 [Lua] <>machine_id = e41e8610-1a2c-4f55-9912-194b390153f2<> 01:48:42.170 [Lua] [Boot] Application build: release 01:48:42.170 [Lua] [Boot] Engine revision: af5e940c06e7 01:48:42.170 [Lua] [Boot] Content revision: 125389 01:48:42.176 [Lua] Game:_handle_win32_graphics_quality() total time: 0.0060000000000002 01:48:42.176 [Lua] save: 0.0060000000000002274 01:48:42.176 [Lua] 01:48:42.176 [Lua] unaccounted: 0 01:48:42.176 [Lua] [Boot] User ID: 110000113bf6cc8 Soulhex 01:48:42.183 [Lua] [SmokeTest] Disabled 01:48:42.183 [Save] Loading `telemetry` 01:48:42.183 [Lua] Game:setup() total time: 0.013 01:48:42.183 [Lua] handle rev info: 0 01:48:42.183 [Lua] handle gfx quality: 0.0060000000000002274 01:48:42.183 [Lua] default settings: 0 01:48:42.183 [Lua] user settings: 0 01:48:42.183 [Lua] set frame times: 0 01:48:42.183 [Lua] init random: 0 01:48:42.183 [Lua] managers: 0.0060000000000002274 01:48:42.183 [Lua] 01:48:42.183 [Lua] unaccounted: 0.00099999999999944578 01:48:42.183 [Lua] [Boot] use baked enemy meshes: false 01:48:42.184 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized 01:48:42.184 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read, 01:48:42.184 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read, 01:48:42.184 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read, 01:48:42.184 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read, 01:48:42.184 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read, 01:48:42.184 [Save] Load done 01:48:42.572 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash 01:48:42.572 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash 01:48:42.575 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen 01:48:42.621 [Lua] MUSIC MANAGER Play_fatshark_logo 1 0 01:48:43.277 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen 01:48:43.277 [Lua] [PackageManager] Force_load: resource_packages/title_screen 01:48:43.278 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu 01:48:43.429 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu 01:48:43.429 [Lua] [PackageManager] Force_load: resource_packages/menu 01:48:43.430 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific 01:48:43.631 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific 01:48:43.631 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific 01:48:43.632 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets 01:48:44.831 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets 01:48:44.831 [Lua] [PackageManager] Force_load: resource_packages/menu_assets 01:48:44.832 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default 01:48:44.915 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default 01:48:44.915 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default 01:48:44.915 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read, 01:48:44.915 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read, 01:48:44.915 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read, 01:48:44.915 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read, 01:48:44.915 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read, 01:48:44.915 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read, 01:48:44.915 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read, 01:48:44.915 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read, 01:48:44.915 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read, 01:48:44.915 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read, 01:48:44.915 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read, 01:48:44.915 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read, 01:48:44.915 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read, 01:48:44.915 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read, 01:48:44.915 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read, 01:48:44.915 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read, 01:48:44.915 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read, 01:48:44.915 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read, 01:48:45.083 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common 01:48:45.083 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common 01:48:45.084 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one 01:48:45.816 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one 01:48:45.816 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one 01:48:45.817 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two 01:48:47.017 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two 01:48:47.017 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two 01:48:47.018 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three 01:48:47.808 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three 01:48:47.808 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three 01:48:47.809 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general 01:48:48.754 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general 01:48:48.754 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general 01:48:48.755 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce 01:48:49.175 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce 01:48:49.175 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce 01:48:49.175 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common 01:48:49.598 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common 01:48:49.598 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common 01:48:49.599 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game 01:48:49.885 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game 01:48:49.885 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game 01:48:49.885 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props 01:48:50.103 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props 01:48:50.103 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props 01:48:50.104 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras 01:48:50.946 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras 01:48:50.946 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras 01:48:50.948 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory 01:48:51.117 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory 01:48:51.117 [Lua] [PackageManager] Force_load: resource_packages/inventory 01:48:51.117 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers 01:48:51.263 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers 01:48:51.263 [Lua] [PackageManager] Force_load: resource_packages/careers 01:48:51.264 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals 01:48:51.314 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals 01:48:51.314 [Lua] [PackageManager] Force_load: resource_packages/decals 01:48:51.314 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview 01:48:51.482 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview 01:48:51.482 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview 01:48:51.482 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen 01:48:52.476 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen 01:48:52.476 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen 01:48:52.476 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame 01:48:53.989 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame 01:48:53.989 [Lua] [PackageManager] Force_load: resource_packages/ingame 01:48:53.990 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups 01:48:55.289 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups 01:48:55.289 [Lua] [PackageManager] Force_load: resource_packages/pickups 01:48:55.290 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals 01:48:55.508 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals 01:48:55.508 [Lua] [PackageManager] Force_load: resource_packages/projection_decals 01:48:55.545 [Lua] MUSIC MANAGER Stop_fatshark_logo 2 0 01:49:03.561 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen 01:49:03.561 [Lua] [Gamestate] Enter StateTitleScreen 01:49:03.563 [Lua] [Gamestate] Enter Substate StateTitleScreenMain 01:49:03.563 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player 01:49:03.563 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player 01:49:03.563 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player 01:49:03.563 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player 01:49:03.565 warning: [Lua] CHAT FONT SIZE DISABLED 01:49:03.577 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork 01:49:03.577 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data 01:49:03.577 [Save] Loading `save_data` 01:49:03.578 [Save] Load done 01:49:03.594 [Lua] [BackendManagerPlayFab] Backend Enabled 01:49:07.625 [Lua] Populating data for character 1 15 01:49:07.829 [Lua] Requesting character data for index 2 15 01:49:07.829 [Lua] Populating data for character 2 15 01:49:08.017 [Lua] Requesting character data for index 3 15 01:49:08.017 [Lua] Populating data for character 3 15 01:49:08.153 [Lua] Requesting character data for index 4 15 01:49:08.153 [Lua] Populating data for character 4 15 01:49:08.288 [Lua] Requesting character data for index 5 15 01:49:08.288 [Lua] Populating data for character 5 15 01:49:08.475 [Lua] Requesting character data for index 6 15 01:49:08.475 [Lua] Populating data for character 6 15 01:49:08.612 [Lua] Requesting character data for index 7 15 01:49:08.612 [Lua] Populating data for character 7 15 01:49:08.747 [Lua] Requesting character data for index 8 15 01:49:08.747 [Lua] Populating data for character 8 15 01:49:08.883 [Lua] Requesting character data for index 9 15 01:49:08.883 [Lua] Populating data for character 9 15 01:49:09.019 [Lua] Requesting character data for index 10 15 01:49:09.019 [Lua] Populating data for character 10 15 01:49:09.171 [Lua] Requesting character data for index 11 15 01:49:09.171 [Lua] Populating data for character 11 15 01:49:09.306 [Lua] Requesting character data for index 12 15 01:49:09.306 [Lua] Populating data for character 12 15 01:49:09.441 [Lua] Requesting character data for index 13 15 01:49:09.441 [Lua] Populating data for character 13 15 01:49:09.576 [Lua] Requesting character data for index 14 15 01:49:09.576 [Lua] Populating data for character 14 15 01:49:09.712 [Window] Window => active 01:49:09.714 [Lua] Requesting character data for index 15 15 01:49:09.714 [Lua] Populating data for character 15 15 01:49:10.001 [Lua] Player statistics loaded! 01:49:10.270 [Lua] Keep decoration player data loaded! 01:49:10.287 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave 01:49:11.317 [Lua] [Managers] Destroying state managers... 01:49:11.317 [Lua] MUSIC MANAGER Stop_menu_screen_music 3 0 01:49:11.317 [Lua] [Gamestate] Enter state StateLoading 01:49:11.323 [Lua] [StateLoading] Auto Skip: nil 01:49:11.325 [Lua] [LevelTransitionHandler] set_next_level( inn_level ) 01:49:11.325 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork 01:49:11.326 [Lua] state_loading_restart_network JOIN VIA STEAM 0 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_network_clock_sync_request 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_network_time_sync_response 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_network_current_server_time_response 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_network_current_server_time_request 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_add_damage 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_heal 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_ai_drop_single_item 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_ai_inventory_wield 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_ai_show_single_item 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_ai_weapon_shoot_start 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_ai_weapon_shoot_end 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_interest_point_chatter_update 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_set_animation_rotation_scale 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_set_animation_translation_scale 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_set_script_driven 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_set_affected_by_gravity 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_set_animation_driven 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_constrain_ai 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_1 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_2 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_3 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_4 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_5 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_6 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_7 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_8 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_9 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_10 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_11 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_12 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_create_bot_nav_transition 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_pacing_changed 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_play_dialogue_event 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_trigger_dialogue_event 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_interrupt_dialogue_event 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_anim_event 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_anim_event_variable_float 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_update_anim_variable_done 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_attack_hit 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_enemy_has_target 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_enemy_is_alerted 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_set_blocking 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_status_change_bool 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_skinned_surface_mtr_fx 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_surface_mtr_fx 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_surface_mtr_fx_lvl_unit 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_play_melee_hit_effects 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_weapon_blood 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_link_unit 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_play_first_person_sound 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_event 01:49:11.327 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_event_at_pos 01:49:11.331 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_event 01:49:11.331 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_param_string_event 01:49:11.331 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_param_int_event 01:49:11.331 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_param_float_event 01:49:11.331 [Lua] [Network] Setting log ignore for RPC rpc_client_audio_set_global_parameter_with_lerp 01:49:11.331 [Lua] [Network] Setting log ignore for RPC rpc_sync_door_state 01:49:11.331 [Lua] [Network] Setting log ignore for RPC rpc_add_external_velocity 01:49:11.331 [Lua] [Network] Setting log ignore for RPC rpc_tutorial_message 01:49:11.331 [Lua] [Network] Setting log ignore for RPC rpc_player_blocked_attack 01:49:11.331 [Lua] [Network] Setting log ignore for RPC rpc_set_wounded 01:49:11.331 [Lua] [Network] Setting log ignore for RPC rpc_alert_enemy 01:49:11.331 [Lua] [Network] Setting log ignore for RPC rpc_start_mission_with_unit 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_update_mission 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_end_mission 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_objective_entered_socket_zone 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_create_explosion 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_area_damage 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_player_projectile_impact_dynamic 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_client_spawn_light_weight_projectile 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_client_despawn_light_weight_projectile 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_player_projectile_impact_level 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_projectile_stopped 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_generic_impact_projectile_impact 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_show_inventory 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_server_set_inventory_packages 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_server_mark_profile_used 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_add_equipment 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_create_attachment 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_client_select_inventory 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_wield_equipment 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_destroy_slot 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_set_current_location 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_sync_damage_taken 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_flow_state_story_played 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_flow_state_story_stopped 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_flow_state_number_changed 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_add_buff 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_event 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_remove_server_controlled_buff 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_ping 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_pong 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_interaction_approved 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_interaction_abort 01:49:11.332 [Lua] [Network] Setting log ignore for RPC rpc_interaction_completed 01:49:11.332 [Lua] registering RPCs 01:49:11.332 [Lua] [LobbyAux] Making combined_hash: a6917ed32c94cb7c from network_hash=3b0392d64ce1ee92, trunk_revision=125389, engine_revision=af5e940c06e7, project_hash=bulldozer 01:49:11.332 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 01:49:11.332 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized 01:49:11.332 [Lua] [StateLoading] Need to unload nil and start load inn_level 01:49:11.332 [Lua] [LevelTransitionHandler] load_level inn_level 01:49:11.332 [Lua] [LevelTransitionHandler] Loading level: "inn_level" 01:49:11.332 [Lua] [LevelTransitionHandler] Package name : "resource_packages/levels/inn" 01:49:11.333 [Lua] [PackageManager] Load: resource_packages/levels/inn, LevelTransitionHandler, async-read, 01:49:11.333 [Lua] [EnemyPackageLoader] setup_startup_enemies 01:49:11.333 [Lua] [EnemyPackageLoader] Load no enemies on this level 01:49:11.333 [Lua] [NetworkServer] Current level key inn_level 01:49:11.333 [Lua] [LevelTransitionHandler] Generated new level_seed: 548118 01:49:11.333 [Lua] [VOIP] Initializing Steam Voip 01:49:11.333 [Lua] [VOIP] Is server. Creating room / joining my own room. 01:49:11.343 [EAC] EAC server 110000113bf6cc8 is initializing 01:49:11.361 [EAC] Server is also client 110000113bf6cc8 01:49:11.361 [EACServer] [SetLogCallback] Procedure: 00000001404A71E0 LogLevel: Info. 01:49:11.361 [Lua] ### Created peer state machine for 110000113bf6cc8 01:49:11.361 [Lua] [PeerSM] 110000113bf6cc8 :: on_enter Connecting 01:49:11.361 [Lua] MUSIC MANAGER unmute_all_world_sounds 4 0 01:49:11.361 [Lua] [PlayFabRequestQueue] Enqueuing request getLiveEvents 1 01:49:11.364 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge getLiveEvents 1 01:49:11.384 [Lua] [Gamestate] Enter Substate StateLoadingRunning 01:49:11.384 [Lua] Set lobby begin: 01:49:11.384 [Lua] Set lobby end. 01:49:11.384 [Lua] [LOCAL RPC] rpc_notify_connected 01:49:11.384 [Lua] [PSM] Peer 110000113bf6cc8 joined. Want to use profile index "5" 01:49:11.384 [Lua] [LobbyHost] Changed state from 0 to creating 01:49:11.391 [Lua] MUSIC MANAGER vermintide_2_prologue_intro 5 0 01:49:11.441 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 01:49:11.441 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 01:49:11.442 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 01:49:11.476 [Lua] [LobbyHost] Changed state from creating to joined 01:49:11.477 [Lua] [PartyManager] Leader is set to 110000113bf6cc8 01:49:11.477 [Lua] [ChatManager] Setting up network context, host_peer_id:110000113bf6cc8 my_peer_id:110000113bf6cc8 01:49:11.477 [Lua] [ChatManager] Registering channel 1 01:49:11.477 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=110000113bf6cc8, own_peer_id=110000113bf6cc8) 01:49:11.492 [Lua] [NetworkServer] Changing num_players from nil to 1 01:49:11.492 [Lua] Players: 1 01:49:11.492 [Lua] Set lobby begin: 01:49:11.492 [Lua] Lobby data num_players = 1 01:49:11.492 [Lua] Lobby data level_key = inn_level 01:49:11.492 [Lua] Lobby data game_mode = adventure 01:49:11.492 [Lua] Lobby data matchmaking = false 01:49:11.492 [Lua] Set lobby end. 01:49:11.495 [Lua] [PlayFabRequestQueue] Request Success getLiveEvents 1 01:49:11.873 [Umbra] Loading umbra tome '#ID[b387475a70e35986]' 01:49:13.318 [Lua] [LOCAL RPC] rpc_notify_in_post_game false 01:49:13.334 [Lua] [PeerSM] 110000113bf6cc8 :: on_exit Connecting 01:49:13.334 [Lua] [PeerSM] 110000113bf6cc8 :: on_enter Loading 01:49:13.334 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000113bf6cc8 01:49:13.335 [Lua] [LOCAL RPC] rpc_load_level 26 548118 01:49:13.641 [Lua] MUSIC MANAGER Stop_vermintide_2_prologue_intro 6 0 01:49:13.641 [Lua] MUSIC MANAGER Play_loading_screen_music 7 0 01:49:23.491 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 01:49:23.491 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 01:49:23.497 [Lua] [LevelTransitionHandler] Level load completed! 01:49:23.497 [Lua] ### Sending rpc_level_loaded 01:49:23.497 [Lua] #### Has state machine: true, sender: 110000113bf6cc8, level_id: 26 01:49:23.497 [Lua] Peer 110000113bf6cc8 has loaded the level and all enemies are loaded 01:49:23.498 [Lua] [PeerSM] 110000113bf6cc8 :: on_exit Loading 01:49:23.498 [Lua] [PeerSM] 110000113bf6cc8 :: on_enter LoadingProfilePackages 01:49:23.498 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 5 for peer id 110000113bf6cc8:1 01:49:23.498 [Lua] Set lobby begin: 01:49:23.498 [Lua] Lobby data level_key = inn_level 01:49:23.499 [Lua] Lobby data player_slot_1 = 0:0 01:49:23.499 [Lua] Lobby data player_slot_6 = 0:0 01:49:23.499 [Lua] Lobby data num_players = 1 01:49:23.499 [Lua] Lobby data matchmaking = false 01:49:23.499 [Lua] Lobby data player_slot_4 = 0:0 01:49:23.499 [Lua] Lobby data game_mode = adventure 01:49:23.499 [Lua] Lobby data player_slot_5 = 110000113bf6cc8:1 01:49:23.499 [Lua] Lobby data player_slot_2 = 0:0 01:49:23.499 [Lua] Lobby data player_slot_3 = 0:0 01:49:23.499 [Lua] Set lobby end. 01:49:23.499 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000113bf6cc8:1, previous profile 0, profile 5] 01:49:23.499 [Lua] Set lobby begin: 01:49:23.499 [Lua] Lobby data level_key = inn_level 01:49:23.500 [Lua] Lobby data player_slot_1 = 0:0 01:49:23.500 [Lua] Lobby data player_slot_6 = 0:0 01:49:23.500 [Lua] Lobby data num_players = 1 01:49:23.500 [Lua] Lobby data matchmaking = false 01:49:23.500 [Lua] Lobby data player_slot_4 = 0:0 01:49:23.500 [Lua] Lobby data game_mode = adventure 01:49:23.500 [Lua] Lobby data player_slot_5 = 110000113bf6cc8:1 01:49:23.500 [Lua] Lobby data player_slot_2 = 0:0 01:49:23.500 [Lua] Lobby data player_slot_3 = 0:0 01:49:23.500 [Lua] Set lobby end. 01:49:23.500 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 1] 01:49:23.500 [Lua] Set lobby begin: 01:49:23.500 [Lua] Lobby data level_key = inn_level 01:49:23.500 [Lua] Lobby data player_slot_1 = 0:0 01:49:23.500 [Lua] Lobby data player_slot_6 = 0:0 01:49:23.500 [Lua] Lobby data num_players = 1 01:49:23.500 [Lua] Lobby data matchmaking = false 01:49:23.500 [Lua] Lobby data player_slot_4 = 0:0 01:49:23.500 [Lua] Lobby data game_mode = adventure 01:49:23.500 [Lua] Lobby data player_slot_5 = 110000113bf6cc8:1 01:49:23.500 [Lua] Lobby data player_slot_2 = 0:0 01:49:23.500 [Lua] Lobby data player_slot_3 = 0:0 01:49:23.501 [Lua] Set lobby end. 01:49:23.501 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 2] 01:49:23.501 [Lua] Set lobby begin: 01:49:23.501 [Lua] Lobby data level_key = inn_level 01:49:23.501 [Lua] Lobby data player_slot_1 = 0:0 01:49:23.501 [Lua] Lobby data player_slot_6 = 0:0 01:49:23.501 [Lua] Lobby data num_players = 1 01:49:23.501 [Lua] Lobby data matchmaking = false 01:49:23.501 [Lua] Lobby data player_slot_4 = 0:0 01:49:23.501 [Lua] Lobby data game_mode = adventure 01:49:23.501 [Lua] Lobby data player_slot_5 = 110000113bf6cc8:1 01:49:23.501 [Lua] Lobby data player_slot_2 = 0:0 01:49:23.501 [Lua] Lobby data player_slot_3 = 0:0 01:49:23.501 [Lua] Set lobby end. 01:49:23.501 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 3] 01:49:23.501 [Lua] Set lobby begin: 01:49:23.501 [Lua] Lobby data level_key = inn_level 01:49:23.501 [Lua] Lobby data player_slot_1 = 0:0 01:49:23.501 [Lua] Lobby data player_slot_6 = 0:0 01:49:23.501 [Lua] Lobby data num_players = 1 01:49:23.501 [Lua] Lobby data matchmaking = false 01:49:23.502 [Lua] Lobby data player_slot_4 = 0:0 01:49:23.502 [Lua] Lobby data game_mode = adventure 01:49:23.502 [Lua] Lobby data player_slot_5 = 110000113bf6cc8:1 01:49:23.502 [Lua] Lobby data player_slot_2 = 0:0 01:49:23.502 [Lua] Lobby data player_slot_3 = 0:0 01:49:23.502 [Lua] Set lobby end. 01:49:23.502 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 4] 01:49:23.502 [Lua] Set lobby begin: 01:49:23.502 [Lua] Lobby data level_key = inn_level 01:49:23.502 [Lua] Lobby data player_slot_1 = 0:0 01:49:23.502 [Lua] Lobby data player_slot_6 = 0:0 01:49:23.502 [Lua] Lobby data num_players = 1 01:49:23.502 [Lua] Lobby data matchmaking = false 01:49:23.502 [Lua] Lobby data player_slot_4 = 0:0 01:49:23.502 [Lua] Lobby data game_mode = adventure 01:49:23.502 [Lua] Lobby data player_slot_5 = 110000113bf6cc8:1 01:49:23.502 [Lua] Lobby data player_slot_2 = 0:0 01:49:23.502 [Lua] Lobby data player_slot_3 = 0:0 01:49:23.502 [Lua] Set lobby end. 01:49:23.502 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 6] 01:49:23.503 [Lua] ### Sending rpc_level_loaded 01:49:23.503 [Lua] #### Has state machine: false, sender: 110000113bf6cc8, level_id: 26 01:49:23.503 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000113bf6cc8 inventory_sync_id:1 my_peer_id:110000113bf6cc8 01:49:23.503 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 01:49:23.505 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000113bf6cc8 inventory_sync_id:1 my_peer_id:110000113bf6cc8 01:49:23.505 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1, InventoryPackageSynchronizerClient, async-read, 01:49:23.505 [Lua] [PackageManager] Load: resource_packages/careers/es_mercenary, InventoryPackageSynchronizerClient, async-read, 01:49:23.505 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, InventoryPackageSynchronizerClient, async-read, 01:49:23.505 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read, 01:49:23.505 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, InventoryPackageSynchronizerClient, async-read, 01:49:23.505 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, InventoryPackageSynchronizerClient, async-read, 01:49:23.505 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read, 01:49:23.505 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, InventoryPackageSynchronizerClient, async-read, 01:49:23.505 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_01, InventoryPackageSynchronizerClient, async-read, 01:49:23.505 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01, InventoryPackageSynchronizerClient, async-read, 01:49:23.825 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1 01:49:23.826 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1 01:49:23.826 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_mercenary 01:49:23.915 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_mercenary 01:49:23.915 [Lua] [PackageManager] Force_load: resource_packages/careers/es_mercenary 01:49:23.916 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p 01:49:24.174 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p 01:49:24.174 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p 01:49:24.175 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh 01:49:24.350 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh 01:49:24.350 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh 01:49:24.351 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base 01:49:24.522 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 01:49:24.522 [Lua] Set lobby begin: 01:49:24.522 [Lua] Lobby data level_key = inn_level 01:49:24.522 [Lua] Lobby data player_slot_1 = 0:0 01:49:24.522 [Lua] Lobby data player_slot_6 = 0:0 01:49:24.522 [Lua] Lobby data num_players = 1 01:49:24.522 [Lua] Lobby data matchmaking = false 01:49:24.522 [Lua] Lobby data host = 110000113bf6cc8 01:49:24.522 [Lua] Lobby data player_slot_4 = 0:0 01:49:24.522 [Lua] Lobby data game_mode = adventure 01:49:24.522 [Lua] Lobby data player_slot_5 = 110000113bf6cc8:1 01:49:24.523 [Lua] Lobby data player_slot_2 = 0:0 01:49:24.523 [Lua] Lobby data country_code = US 01:49:24.523 [Lua] Lobby data player_slot_3 = 0:0 01:49:24.523 [Lua] Lobby data unique_server_name = Soulhex 01:49:24.523 [Lua] Set lobby end. 01:49:24.523 [Lua] [Managers] Destroying state managers... 01:49:24.524 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 01:49:24.524 [Lua] MUSIC MANAGER Stop_loading_screen_music 8 0 01:49:24.524 [Lua] [Gamestate] Enter StateIngame HOST 01:49:24.524 [Lua] Set lobby begin: 01:49:24.524 [Lua] Lobby data level_key = inn_level 01:49:24.525 [Lua] Lobby data player_slot_1 = 0:0 01:49:24.525 [Lua] Lobby data selected_level_key = inn_level 01:49:24.525 [Lua] Lobby data player_slot_6 = 0:0 01:49:24.525 [Lua] Lobby data num_players = 1 01:49:24.525 [Lua] Lobby data matchmaking = false 01:49:24.525 [Lua] Lobby data host = 110000113bf6cc8 01:49:24.525 [Lua] Lobby data player_slot_4 = 0:0 01:49:24.525 [Lua] Lobby data game_mode = adventure 01:49:24.525 [Lua] Lobby data player_slot_5 = 110000113bf6cc8:1 01:49:24.525 [Lua] Lobby data player_slot_2 = 0:0 01:49:24.525 [Lua] Lobby data country_code = US 01:49:24.525 [Lua] Lobby data player_slot_3 = 0:0 01:49:24.525 [Lua] Lobby data unique_server_name = Soulhex 01:49:24.525 [Lua] Set lobby end. 01:49:24.526 [Lua] [StateIngame] Server ingame 01:49:24.530 [Lua] Set lobby begin: 01:49:24.530 [Lua] Lobby data level_key = inn_level 01:49:24.531 [Lua] Lobby data player_slot_1 = 0:0 01:49:24.531 [Lua] Lobby data selected_level_key = inn_level 01:49:24.531 [Lua] Lobby data difficulty = normal 01:49:24.531 [Lua] Lobby data player_slot_6 = 0:0 01:49:24.531 [Lua] Lobby data num_players = 1 01:49:24.531 [Lua] Lobby data matchmaking = false 01:49:24.531 [Lua] Lobby data host = 110000113bf6cc8 01:49:24.531 [Lua] Lobby data player_slot_4 = 0:0 01:49:24.531 [Lua] Lobby data game_mode = adventure 01:49:24.531 [Lua] Lobby data player_slot_5 = 110000113bf6cc8:1 01:49:24.531 [Lua] Lobby data player_slot_2 = 0:0 01:49:24.531 [Lua] Lobby data country_code = US 01:49:24.531 [Lua] Lobby data player_slot_3 = 0:0 01:49:24.531 [Lua] Lobby data unique_server_name = Soulhex 01:49:24.531 [Lua] Set lobby end. 01:49:24.531 [Lua] [LobbyAux] Making combined_hash: a6917ed32c94cb7c from network_hash=3b0392d64ce1ee92, trunk_revision=125389, engine_revision=af5e940c06e7, project_hash=bulldozer 01:49:24.531 [Lua] [LobbyAux] Making combined_hash: a6917ed32c94cb7c from network_hash=3b0392d64ce1ee92, trunk_revision=125389, engine_revision=af5e940c06e7, project_hash=bulldozer 01:49:24.531 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 01:49:24.531 [Lua] [Matchmaking] initializing 01:49:24.531 [Lua] [Matchmaking] my_peer_id: 110000113bf6cc8, I am server 01:49:24.531 [Lua] [Matchmaking] register rpcs 01:49:24.532 [Lua] [GameNetworkManager] Setting pong timeout to 60 01:49:24.532 [Lua] [GameNetworkManager] My own peer_id = 110000113bf6cc8 01:49:24.532 [Lua] [GameNetworkManager] self.is_server = true 01:49:24.532 [Lua] [GameNetworkManager] Network caps: min/peer 170 kbps, total 512 kbps 01:49:24.532 [Network] Setting artificial MTU limit to 65536 01:49:24.533 [Lua] Switching ConflictSettings: to: disabled 01:49:24.533 [Lua] pacing=disabled 01:49:24.533 [Lua] roaming=nil 01:49:24.533 [Lua] disabled=true 01:49:24.533 [Lua] pack_spawning=disabled 01:49:24.533 [Lua] boss=disabled 01:49:24.533 [Lua] horde=disabled 01:49:24.533 [Lua] specials=disabled 01:49:24.533 [Lua] name=disabled 01:49:24.533 [Lua] intensity=disabled 01:49:24.533 [Lua] --- 01:49:24.539 [Lua] [AIInterestPointSystem] Level Seed: 548118 01:49:24.539 [Lua] 01:49:24.539 [Lua] [entity_system_bag] = table 01:49:24.539 [Lua] [entity_system_bag] = metatable 01:49:24.539 [Lua] [startup_data] = table 01:49:24.539 [Lua] [entity_manager] = table 01:49:24.539 [Lua] [entity_manager] = metatable 01:49:24.539 [Lua] [unit_spawner] = table 01:49:24.539 [Lua] [unit_spawner] = metatable 01:49:24.539 [Lua] [unit_storage] = table 01:49:24.539 [Lua] [unit_storage] = metatable 01:49:24.539 [Lua] [dice_keeper] = table 01:49:24.539 [Lua] [dice_keeper] = metatable 01:49:24.539 [Lua] [is_server] = true (boolean) 01:49:24.539 [Lua] [world] = [World] 01:49:24.539 [Lua] [system_api] = table 01:49:24.539 [Lua] [network_lobby] = table 01:49:24.539 [Lua] [network_lobby] = metatable 01:49:24.539 [Lua] [profile_synchronizer] = table 01:49:24.539 [Lua] [profile_synchronizer] = metatable 01:49:24.539 [Lua] [entity_system] = table 01:49:24.539 [Lua] [entity_system] = metatable 01:49:24.539 [Lua] [num_local_human_players] = 1 (number) 01:49:24.539 [Lua] [statistics_db] = table 01:49:24.539 [Lua] [statistics_db] = metatable 01:49:24.539 [Lua] [network_server] = table 01:49:24.539 [Lua] [network_server] = metatable 01:49:24.539 [Lua] [input_manager] = table 01:49:24.539 [Lua] [input_manager] = metatable 01:49:24.539 [Lua] [network_clock] = table 01:49:24.539 [Lua] [network_clock] = metatable 01:49:24.539 [Lua] [network_transmit] = table 01:49:24.539 [Lua] [network_transmit] = metatable 01:49:24.539 [Lua] [free_flight_manager] = table 01:49:24.539 [Lua] [free_flight_manager] = metatable 01:49:24.539 [Lua] [network_manager] = table 01:49:24.539 [Lua] [network_manager] = metatable 01:49:24.539 [Lua] [network_event_delegate] = table 01:49:24.539 [Lua] [network_event_delegate] = metatable 01:49:24.539 [Lua] 01:49:24.540 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 01:49:24.546 [Lua] [AchievementManager] Achievements using the steam platform 01:49:24.547 [Lua] [StateIngame] Level seed: 548118 01:49:24.547 [Umbra] Init version: 3.4.15 :: 16 threads 01:49:24.547 [Umbra] Tome with `11088` objects loaded. 01:49:24.547 [Umbra] UMBRA Tome loaded. 01:49:24.547 [World] Spawning level. 01:49:24.561 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88 01:49:25.182 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 01:49:25.182 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 01:49:25.183 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 01:49:25.183 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3 01:49:25.183 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4 01:49:25.183 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5 01:49:25.183 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6 01:49:25.183 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7 01:49:25.183 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8 01:49:25.183 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9 01:49:25.183 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10 01:49:25.183 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11 01:49:25.183 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=12 01:49:25.183 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=13 01:49:25.183 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=14 01:49:25.186 [Lua] [LevelAnalysis] set_random_seed( 1279136768) 01:49:25.190 [Lua] PlayerManager:add_player player_1 01:49:25.193 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=15 01:49:25.193 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=16 01:49:25.194 [Lua] [IngameUI] init 01:49:25.258 [Lua] [Matchmaking] Cancelling matchmaking 01:49:25.258 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 01:49:25.258 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 01:49:25.259 [Lua] Set lobby begin: 01:49:25.259 [Lua] Lobby data power_level = 242 01:49:25.259 [Lua] Lobby data level_key = inn_level 01:49:25.259 [Lua] Lobby data player_slot_1 = 0:0 01:49:25.259 [Lua] Lobby data selected_level_key = inn_level 01:49:25.259 [Lua] Lobby data difficulty = normal 01:49:25.259 [Lua] Lobby data player_slot_6 = 0:0 01:49:25.259 [Lua] Lobby data num_players = 1 01:49:25.259 [Lua] Lobby data matchmaking = false 01:49:25.259 [Lua] Lobby data host = 110000113bf6cc8 01:49:25.259 [Lua] Lobby data player_slot_4 = 0:0 01:49:25.259 [Lua] Lobby data game_mode = adventure 01:49:25.259 [Lua] Lobby data player_slot_5 = 110000113bf6cc8:1 01:49:25.259 [Lua] Lobby data player_slot_2 = 0:0 01:49:25.259 [Lua] Lobby data country_code = US 01:49:25.259 [Lua] Lobby data player_slot_3 = 0:0 01:49:25.259 [Lua] Lobby data unique_server_name = Soulhex 01:49:25.259 [Lua] Set lobby end. 01:49:25.260 [Lua] 0 01:49:25.260 [Flow] Forge tier 1 01:49:25.260 [Lua] 1570 01:49:25.260 [Flow] complete_skittergate_legend false 01:49:25.261 [Flow] complete_all_helmgart_levels_recruit false 01:49:25.261 [Lua] 91 01:49:25.261 [Flow] WitchHunterLevel:1 01:49:25.261 [Flow] LeaderYes 01:49:25.261 [Flow] ALL PC XP:1570 01:49:25.261 [Flow] WH XP:0 01:49:25.261 [Flow] Number of crafted items:0 01:49:25.261 [Flow] Sum of Powe Levels:91 01:49:25.263 [Lua] CurrentConflictSettings disabled 01:49:25.263 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 01:49:25.267 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 01:49:25.267 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 01:49:25.267 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 01:49:25.267 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=35 01:49:25.267 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 01:49:25.300 [Lua] MUSIC: nil -> explore 01:49:25.347 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base 01:49:25.347 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base 01:49:25.348 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base 01:49:30.302 [Flow] DISABLE 01:49:31.275 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base 01:49:31.275 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base 01:49:31.277 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base 01:49:32.606 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base 01:49:32.606 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base 01:49:32.608 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 01:49:32.921 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 01:49:32.921 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 01:49:32.922 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_01 01:49:33.172 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_01 01:49:33.172 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_01 01:49:33.173 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01 01:49:33.559 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01 01:49:33.559 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01 01:49:33.572 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 1 01:49:33.576 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 1 01:49:33.586 [Lua] [PeerSM] 110000113bf6cc8 :: on_exit LoadingProfilePackages 01:49:33.586 [Lua] [PeerSM] 110000113bf6cc8 :: on_enter WaitingForEnterGame 01:49:33.592 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 1 01:49:33.592 [Lua] [LOCAL RPC] rpc_loading_synced 01:49:33.600 [Lua] [PeerSM] 110000113bf6cc8 :: on_exit WaitingForEnterGame 01:49:33.600 [Lua] [PeerSM] 110000113bf6cc8 :: on_enter WaitingForGameObjectSync 01:49:33.616 [Lua] [PeerSM] 110000113bf6cc8 :: on_exit WaitingForGameObjectSync 01:49:33.616 [Lua] [PeerSM] 110000113bf6cc8 :: on_enter WaitingForPlayers 01:49:33.621 [Lua] [LOCAL RPC] rpc_game_started 01:49:33.632 [Lua] [PeerSM] 110000113bf6cc8 :: on_exit WaitingForPlayers 01:49:33.632 [Lua] [PeerSM] 110000113bf6cc8 :: on_enter SpawningPlayer 01:49:33.648 [Lua] [PeerSM] 110000113bf6cc8 :: on_exit SpawningPlayer 01:49:33.648 [Lua] [PeerSM] 110000113bf6cc8 :: on_enter InGame 01:49:33.652 [Lua] [LOCAL RPC] rpc_to_client_spawn_player 1 5 Vector3(-18.9997, -0.243822, 6.138) Vector4(0, 0, 0.707106, -0.707107) true 100 100 1 1 1 01:49:33.652 [Lua] PlayerManager:rpc_to_client_spawn_player(110000113bf6cc8, 5, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 01:49:33.652 [Lua] PlayerManager:rpc_to_client_spawn_player() 01:49:33.657 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:49:33.658 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:49:33.658 [Lua] PlayerManager:assign_unit_ownership Soulhex 110000113bf6cc8 1 01:49:33.658 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=37 01:49:34.861 [Lua] [IngameUI] menu view on_enter start_menu_view 01:49:34.862 [Lua] hero_fullscreen_menu_on_enter 01:49:34.869 [Lua] [IngameUI] menu view post_update_on_enter table: 0x08bad910 01:49:34.870 [World] Spawning level. 01:49:34.871 warning: [ResourceManager] Can't find `#ID[6a5449321eea8a29].#ID[eac0b497876adedf]` -- using default '#ID[4be37f8375611138]' 01:49:34.871 warning: [ResourceManager] Can't find `#ID[6a5449321eea8a29].#ID[eac0b497876adedf]` -- using default '#ID[4be37f8375611138]' 01:49:34.871 warning: [ResourceManager] Can't find `#ID[6a5449321eea8a29].#ID[eac0b497876adedf]` -- using default '#ID[4be37f8375611138]' 01:49:34.871 warning: [ResourceManager] Can't find `#ID[6a5449321eea8a29].#ID[eac0b497876adedf]` -- using default '#ID[4be37f8375611138]' 01:49:34.873 [Lua] [HeroViewState] Enter Substate StartMenuStateOverview 01:49:34.898 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewer, async-read, 01:49:34.899 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewer, async-read, 01:49:34.899 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_01, MenuWorldPreviewer, async-read, 01:49:34.899 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewer -> Package still referenced, NOT unloaded: 01:49:34.899 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewer, async-read, 01:49:35.890 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x25fae7da, playing_id: 0x295, position: 0 01:49:36.460 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x25fae7da, playing_id: 0x295, position: 27249 01:49:38.760 warning: [Lua] Following data will be uploaded to Crashify: <> 01:49:38.762 warning: [Lua] "[[OptionsView]] triggering on_exit() without triggering exit()", Num ocurrencies: 1, User: 110000113bf6cc8 "Soulhex" [0] [C]: in function callstack [1] scripts/utils/script_application.lua:19: in function send_to_crashify [2] scripts/ui/views/options_view.lua:1402: in function on_exit [3] ...ews/start_menu_view/states/start_menu_state_overview.lua:571: in function exit_current_view [4] ...ews/start_menu_view/states/start_menu_state_overview.lua:547: in function exit [5] scripts/ui/views/options_view.lua:2362: in function on_exit_pressed [6] scripts/ui/views/options_view.lua:2327: in function update [7] ...ews/start_menu_view/states/start_menu_state_overview.lua:182: in function update [8] foundation/scripts/util/state_machine.lua:145: in function update [9] scripts/ui/views/start_menu_view/start_menu_view.lua:257: in function update [10] scripts/ui/views/ingame_ui.lua:459: in function update [11] scripts/game_state/state_ingame_running.lua:799: in function update_ui [12] scripts/game_state/state_ingame.lua:585:in function [13] [C]: in function update_animations_with_callback [14] foundation/scripts/util/script_world.lua:358: in function update [15] foundation/scripts/managers/world/world_manager.lua:102: in function update [16] scripts/boot.lua:686: in function game_update [17] scripts/boot.lua:481:in function [1] system = "[OptionsView]"; message = "triggering on_exit() without triggering exit()"; print_key = "[OptionsView]triggering on_exit() without triggering exit()"; print_count = 1; message_formatted = "triggering on_exit() without triggering exit()"; body = "\"[[OptionsView]] triggering on_exit() without triggering exit()\", Num ocurrencies: 1, User: 110000113bf6cc8 \"Soulhex\"" [2] self = table: 0000000009A69908 [3] self = table: 0000000007AA8DF8; active_view = "options_view"; views = table: 0000000009811940 [5] self = table: 0000000009A69908 [6] self = table: 0000000009A69908; dt = 0.011077710427343845; disable_all_input = false; reload_options = false; transitioning = false; ui_renderer = table: 000000000BBEC708; ui_scenegraph = table: 0000000009CC4070; input_manager = table: 000000000A379DC0; input_service = table: 0000000009A69B48; gamepad_active = false; selected_widget = nil; exit_button_hotspot = table: 000000000A09DB28 [7] self = table: 0000000007AA8DF8; dt = 0.011077710427343845; t = 64.109701172797941; active_view = "options_view" [8] self = table: 0000000007AB5C08; dt = 0.011077710427343845; t = 64.109701172797941 [9] self = table: 0000000008BAD910; dt = 0.011077710427343845; t = 64.109701172797941; requested_screen_change_data = nil; is_sub_menu = true; input_manager = table: 000000000A379DC0; gamepad_active = false; input_blocked = nil; input_service = table: 0000000008BAD938; transitioning = false [10] self = table: 000000000BBEC618; dt = 0.011077710427343845; t = 64.109701172797941; disable_ingame_ui = nil; end_of_level_ui = nil; views = table: 0000000007FD1228; is_in_inn = true; input_service = table: 0000000008B60868; end_screen_active = nil; ingame_hud = table: 0000000009BED8A8; transition_manager = table: 00000000093E8B48; countdown_ui = table: 0000000009AD7020; end_screen = table: 00000000090903B8; respawning = nil; in_score_screen = false; current_view = "start_menu_view" [11] self = table: 000000000A36E730; time_manager = table: 0000000007915550; t = 64.109701172797941; dt = 0.011077710427343845; disable_ingame_ui = nil; ingame_ui = table: 000000000BBEC618; level_end_view_wrapper = nil; level_end_view = nil [12] i = 1; machine = table: 0000000008457490 [14] world = [World]; dt = 0.010675595141947269; anim_callback = [function]; scene_callback = [function] [15] self = table: 0000000007917388; dt = 0.010675595141947269; t = 51.069129840936512; _ = 2; world = [World] [16] self = table: 0000000007913560; real_world_dt = 0.010675595141947269; dt = 0.010675595141947269; t = 51.069129840936512 [17] dt = 0.010675595141947269 [2] active = true; original_keymaps = table: 000000000A518C40; changed_bot_spawn_priority = false; changed_render_settings = table: 000000000921C380; voip = table: 0000000008D65838; _tobii_is_connected = false; platform = "win32"; in_settings_sub_menu = true; is_in_tutorial = false; ui_renderer = table: 000000000BBEC708; apply_button = table: 000000000A3A58C0; ui_animations = table: 0000000009A86588; input_manager = table: 000000000A379DC0; controller_cooldown = 0; changed_user_settings = table: 00000000082D7FD0; render_settings = table: 0000000009A69998; original_user_settings = table: 00000000095B0DD8; scroll_field_widget = table: 0000000009598B90; exit_button = table: 00000000080A9090; scroll_value = 0; changed_keymaps = false; gamepad_tooltip_available = false; gamepad_active_generic_actions_name = "reset"; scrollbar = table: 00000000082E1EC0; selected_settings_list = table: 000000000A4C0FA0; disable_all_input = false; original_render_settings = table: 000000000AFBF4A8; session_keymaps = table: 0000000008AEB440; original_bot_spawn_priority = table: 000000000B11E790; _input_functions = table: 00000000084750A8; ui_top_renderer = table: 000000000A595198; menu_input_description = table: 0000000008421400; ui_calibration_view = table: 0000000009CD5C98; selected_title = 1; ingame_ui = table: 000000000BBEC618; reset_to_default = table: 000000000920C2A0; settings_lists = table: 000000000A3B89A8; safe_rect_widget = table: 000000000955C2D0; safe_rect_alpha_timer = 0; gamepad_layout_widget = table: 000000000805F3D8; title_buttons_n = 7; background_widgets_n = 10; wwise_world = [WwiseWorld]; gamepad_tooltip_text_widget = table: 0000000008B83300; session_bot_spawn_priority = table: 0000000008F13030; title_buttons = table: 0000000007F80E20; level_transition_handler = table: 0000000009B54118; ui_scenegraph = table: 0000000009CC4070; background_widgets = table: 0000000009391C98; [3] _ui_animations = table: 000000000891E5C0; _widgets_by_name = table: 0000000008FFA680; _active_view = "options_view"; local_player_id = 1; statistics_db = table: 0000000007C8FAE8; parent = table: 0000000008BAD910; ui_scenegraph = table: 0000000007AA8410; _animations = table: 0000000007B95188; _stats_id = "110000113bf6cc8:1"; is_server = true; _console_cursor = table: 00000000088EAEB0; _available_profiles = table: 0000000007C26A10; ui_top_renderer = table: 000000000A595198; ingame_ui_context = table: 000000000BBB7270; peer_id = "110000113bf6cc8"; _views = table: 0000000009811940; ui_renderer = table: 000000000BBEC708; ui_animator = table: 00000000088EB0F0; player_manager = table: 0000000009400E50; input_manager = table: 000000000A379DC0; profile_synchronizer = table: 000000000B426A00; wwise_world = [WwiseWorld]; _widgets = table: 0000000008FFA658; menu_input_description = table: 000000000A5B24D8; render_settings = table: 0000000007B938F8; _hero_name = "empire_soldier"; world_previewer = table: 0000000008BADDA8; platform = "win32"; _player_portrait_widget = table: 0000000007E97890; career_index = 1; local_player = table: 000000000B58B720; [5] active = true; original_keymaps = table: 000000000A518C40; changed_bot_spawn_priority = false; changed_render_settings = table: 000000000921C380; voip = table: 0000000008D65838; _tobii_is_connected = false; platform = "win32"; in_settings_sub_menu = true; is_in_tutorial = false; ui_renderer = table: 000000000BBEC708; apply_button = table: 000000000A3A58C0; ui_animations = table: 0000000009A86588; input_manager = table: 000000000A379DC0; controller_cooldown = 0; changed_user_settings = table: 00000000082D7FD0; render_settings = table: 0000000009A69998; original_user_settings = table: 00000000095B0DD8; scroll_field_widget = table: 0000000009598B90; exit_button = table: 00000000080A9090; scroll_value = 0; changed_keymaps = false; gamepad_tooltip_available = false; gamepad_active_generic_actions_name = "reset"; scrollbar = table: 00000000082E1EC0; selected_settings_list = table: 000000000A4C0FA0; disable_all_input = false; original_render_settings = table: 000000000AFBF4A8; session_keymaps = table: 0000000008AEB440; original_bot_spawn_priority = table: 000000000B11E790; _input_functions = table: 00000000084750A8; ui_top_renderer = table: 000000000A595198; menu_input_description = table: 0000000008421400; ui_calibration_view = table: 0000000009CD5C98; selected_title = 1; ingame_ui = table: 000000000BBEC618; reset_to_default = table: 000000000920C2A0; settings_lists = table: 000000000A3B89A8; safe_rect_widget = table: 000000000955C2D0; safe_rect_alpha_timer = 0; gamepad_layout_widget = table: 000000000805F3D8; title_buttons_n = 7; background_widgets_n = 10; wwise_world = [WwiseWorld]; gamepad_tooltip_text_widget = table: 0000000008B83300; session_bot_spawn_priority = table: 0000000008F13030; title_buttons = table: 0000000007F80E20; level_transition_handler = table: 0000000009B54118; ui_scenegraph = table: 0000000009CC4070; background_widgets = table: 0000000009391C98; [6] active = true; original_keymaps = table: 000000000A518C40; changed_bot_spawn_priority = false; changed_render_settings = table: 000000000921C380; voip = table: 0000000008D65838; _tobii_is_connected = false; platform = "win32"; in_settings_sub_menu = true; is_in_tutorial = false; ui_renderer = table: 000000000BBEC708; apply_button = table: 000000000A3A58C0; ui_animations = table: 0000000009A86588; input_manager = table: 000000000A379DC0; controller_cooldown = 0; changed_user_settings = table: 00000000082D7FD0; render_settings = table: 0000000009A69998; original_user_settings = table: 00000000095B0DD8; scroll_field_widget = table: 0000000009598B90; exit_button = table: 00000000080A9090; scroll_value = 0; changed_keymaps = false; gamepad_tooltip_available = false; gamepad_active_generic_actions_name = "reset"; scrollbar = table: 00000000082E1EC0; selected_settings_list = table: 000000000A4C0FA0; disable_all_input = false; original_render_settings = table: 000000000AFBF4A8; session_keymaps = table: 0000000008AEB440; original_bot_spawn_priority = table: 000000000B11E790; _input_functions = table: 00000000084750A8; ui_top_renderer = table: 000000000A595198; menu_input_description = table: 0000000008421400; ui_calibration_view = table: 0000000009CD5C98; selected_title = 1; ingame_ui = table: 000000000BBEC618; reset_to_default = table: 000000000920C2A0; settings_lists = table: 000000000A3B89A8; safe_rect_widget = table: 000000000955C2D0; safe_rect_alpha_timer = 0; gamepad_layout_widget = table: 000000000805F3D8; title_buttons_n = 7; background_widgets_n = 10; wwise_world = [WwiseWorld]; gamepad_tooltip_text_widget = table: 0000000008B83300; session_bot_spawn_priority = table: 0000000008F13030; title_buttons = table: 0000000007F80E20; level_transition_handler = table: 0000000009B54118; ui_scenegraph = table: 0000000009CC4070; background_widgets = table: 0000000009391C98; [7] _ui_animations = table: 000000000891E5C0; _widgets_by_name = table: 0000000008FFA680; _active_view = "options_view"; local_player_id = 1; statistics_db = table: 0000000007C8FAE8; parent = table: 0000000008BAD910; ui_scenegraph = table: 0000000007AA8410; _animations = table: 0000000007B95188; _stats_id = "110000113bf6cc8:1"; is_server = true; _console_cursor = table: 00000000088EAEB0; _available_profiles = table: 0000000007C26A10; ui_top_renderer = table: 000000000A595198; ingame_ui_context = table: 000000000BBB7270; peer_id = "110000113bf6cc8"; _views = table: 0000000009811940; ui_renderer = table: 000000000BBEC708; ui_animator = table: 00000000088EB0F0; player_manager = table: 0000000009400E50; input_manager = table: 000000000A379DC0; profile_synchronizer = table: 000000000B426A00; wwise_world = [WwiseWorld]; _widgets = table: 0000000008FFA658; menu_input_description = table: 000000000A5B24D8; render_settings = table: 0000000007B938F8; _hero_name = "empire_soldier"; world_previewer = table: 0000000008BADDA8; platform = "win32"; _player_portrait_widget = table: 0000000007E97890; career_index = 1; local_player = table: 000000000B58B720; [8] _params = table: 0000000008BD4888; _profiling_debugging_enabled = false; _parent = table: 0000000008BAD910; _state = table: 0000000007AA8DF8; [9] _draw_menu_world = true; _machine = table: 0000000007AB5C08; _exit_button_widget = table: 0000000009E908C8; local_player_id = 1; viewport_widget = table: 00000000087E0FD8; profile_synchronizer = table: 000000000B426A00; world_manager = table: 0000000007917388; _hero_name = "empire_soldier"; units = table: 0000000008BD48B0; ui_animator = table: 0000000007E33160; _console_cursor_widget = table: 00000000083BE130; ui_top_renderer = table: 000000000A595198; ingame_ui_context = table: 000000000BBB7270; peer_id = "110000113bf6cc8"; _static_widgets = table: 000000000B449350; ui_renderer = table: 000000000BBEC708; ingame_ui = table: 000000000BBEC618; ui_animations = table: 0000000008BD4C30; _state_machine_params = table: 0000000008BD4888; attachment_units = table: 0000000008BD48D8; wwise_world = [WwiseWorld]; is_server = true; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000009400E50; input_manager = table: 000000000A379DC0; unit_states = table: 0000000008BD4900; world_previewer = table: 0000000008BADDA8; ui_scenegraph = table: 0000000007CA0B88; [10] matchmaking_ui = table: 000000000927CEE0; fps = 0; world_manager = table: 0000000007917388; ingame_hud = table: 0000000009BED8A8; is_server = true; last_resolution_x = 1920; initial_profile_view = true; top_world = [World]; ui_renderer = table: 000000000BBEC708; telemetry_time_view_enter = 0; input_manager = table: 000000000A379DC0; profile_synchronizer = table: 000000000B426A00; blocked_transitions = table: 000000000BA178A8; dlc_uis = table: 0000000008F87E40; cutscene_system = table: 0000000008D77A60; local_player_id = 1; unlock_manager = table: 00000000093F12D0; _previous_transition = "initial_start_menu_view_force"; last_resolution_y = 1080; countdown_ui = table: 0000000009AD7020; cutscene_ui = table: 000000000927B108; hud_visible = false; end_screen = table: 00000000090903B8; world = [World]; peer_id = "110000113bf6cc8"; current_view = "start_menu_view"; ingame_ui_context = table: 000000000BBB7270; dlc_uis_hud_update_list = table: 0000000008F87E68; _fps_cooldown = 0; views = table: 0000000007FD1228; wwise_world = [WwiseWorld]; camera_manager = table: 000000000A037D48; is_in_inn = true; hotkey_mapping = table: 000000000BA16DF0; voting_manager = table: 0000000007EBD588; ui_top_renderer = table: 000000000A595198; mission_voting_ui = table: 000000000906A220; ingame_voting_ui = table: 00000000090634B8; network_event_delegate = table: 0000000007C90F38; [11] world_name = "level_world"; network_server = table: 0000000009BCC220; _is_initial_spawn = true; local_player_id = 1; _t = 64.098623462370597; parent = table: 000000000BB443F8; _spawn_initialized = true; player = table: 000000000B58B720; statistics_db = table: 0000000007C8FAE8; is_server = true; _lobby_host = table: 0000000009BC96C0; rewards = table: 0000000009B69028; world = [World]; _network_options = table: 000000000B58B630; viewport_name = "player_1"; is_in_tutorial = false; level_transition_handler = table: 0000000009B54118; _ui_update_initialized = true; mood_timers = table: 0000000009B690E0; profile_synchronizer = table: 000000000B426A00; input_manager = table: 000000000A379DC0; ingame_ui_context = table: 000000000BBB7270; game_mode_key = "inn"; is_in_inn = true; level_end_view_context = table: 0000000009B690B8; end_conditions_met = false; ingame_ui = table: 000000000BBEC618; free_flight_manager = table: 0000000009402EF8; network_event_delegate = table: 0000000007C90F38; [15] locked = true; _scene_update_callbacks = table: 00000000079345C0; _worlds = table: 0000000007917580; _update_queue = table: 0000000008B10478; _disabled_worlds = table: 00000000079175C8; _wwise_worlds = table: 00000000079E85B0; _queued_worlds_to_release = table: 00000000079C77C0; _anim_update_callbacks = table: 0000000007913510; [16] startup_package_handles = table: 0000000007982730; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000079826A8; flow_return_table = table: 00000000079135F8; _machine = table: 000000000941F380; startup_timer = 5.6043788453680463; has_booted = true; loading_context = table: 000000000A80E6D0; <> 01:49:40.119 [Lua] [IngameUI] menu view on_exit start_menu_view 01:49:40.119 [Lua] [HeroViewState] Exit Substate StartMenuStateOverview 01:49:40.119 [Lua] hero_fullscreen_menu_on_exit 01:49:40.122 [Lua] [IngameUI] menu view post_update_on_exit table: 0x08bad910 01:49:40.123 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewer -> Package still referenced, NOT unloaded: 01:49:40.123 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_01, MenuWorldPreviewer -> Package still referenced, NOT unloaded: 01:49:40.123 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewer -> Package still referenced, NOT unloaded: 01:49:56.114 [Lua] [IngameUI] menu view on_enter start_game_view 01:49:56.117 [Lua] [IngameUI] menu view post_update_on_enter table: 0x08bd4c58 01:49:56.117 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 01:49:56.118 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game 01:49:56.118 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode 01:49:56.119 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission 01:49:56.119 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings 01:49:58.928 [Lua] [StartGameStateSettingsOverview:play() - game_mode_type(custom) 01:49:58.928 [Lua] ............................................................................................................ 01:49:58.928 [Lua] ............................................................................................................ 01:49:58.928 [Lua] GAME START SETTINGS -> Level: mines | Difficulty: normal | Private: yes | Always Host: yes | Strict Matchmaking: no | Quick Game: no 01:49:58.928 [Lua] ............................................................................................................ 01:49:58.928 [Lua] ............................................................................................................ 01:49:58.928 [Lua] [Matchmaking] Cancelling matchmaking 01:49:58.928 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 01:49:58.938 [Lua] LEVEL KEY: mines 01:49:58.938 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 01:49:58.938 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter() 01:49:58.940 [Lua] Set lobby begin: 01:49:58.940 [Lua] Lobby data power_level = 242 01:49:58.940 [Lua] Lobby data level_key = inn_level 01:49:58.940 [Lua] Lobby data player_slot_1 = 0:0 01:49:58.940 [Lua] Lobby data selected_level_key = inn_level 01:49:58.940 [Lua] Lobby data difficulty = normal 01:49:58.941 [Lua] Lobby data player_slot_6 = 0:0 01:49:58.941 [Lua] Lobby data num_players = 1 01:49:58.941 [Lua] Lobby data matchmaking = false 01:49:58.941 [Lua] Lobby data host = 110000113bf6cc8 01:49:58.941 [Lua] Lobby data player_slot_4 = 0:0 01:49:58.941 [Lua] Lobby data game_mode = adventure 01:49:58.941 [Lua] Lobby data player_slot_5 = 110000113bf6cc8:1 01:49:58.941 [Lua] Lobby data player_slot_2 = 0:0 01:49:58.941 [Lua] Lobby data country_code = US 01:49:58.941 [Lua] Lobby data player_slot_3 = 0:0 01:49:58.941 [Lua] Lobby data unique_server_name = Soulhex 01:49:58.941 [Lua] Set lobby end. 01:49:58.941 [Lua] [PartyManager] Leader is set to 110000113bf6cc8 01:49:58.942 [Lua] [MATCHMAKING] - Hosting game on level: inn_level mines 01:49:58.942 [Lua] [LevelTransitionHandler] set_next_level( mines ) 01:49:58.942 [Lua] Set lobby begin: 01:49:58.942 [Lua] Lobby data twitch_enabled = false 01:49:58.942 [Lua] Lobby data power_level = 242 01:49:58.942 [Lua] Lobby data player_slot_6 = 0:0 01:49:58.942 [Lua] Lobby data unique_server_name = Soulhex 01:49:58.942 [Lua] Lobby data host = 110000113bf6cc8 01:49:58.942 [Lua] Lobby data level_key = inn_level 01:49:58.942 [Lua] Lobby data player_slot_1 = 0:0 01:49:58.942 [Lua] Lobby data selected_level_key = mines 01:49:58.942 [Lua] Lobby data quick_game = false 01:49:58.942 [Lua] Lobby data matchmaking = false 01:49:58.942 [Lua] Lobby data difficulty = normal 01:49:58.942 [Lua] Lobby data player_slot_4 = 0:0 01:49:58.943 [Lua] Lobby data num_players = 1 01:49:58.943 [Lua] Lobby data player_slot_5 = 110000113bf6cc8:1 01:49:58.943 [Lua] Lobby data player_slot_2 = 0:0 01:49:58.943 [Lua] Lobby data country_code = US 01:49:58.943 [Lua] Lobby data player_slot_3 = 0:0 01:49:58.943 [Lua] Lobby data eac_authorized = true 01:49:58.944 [Lua] Set lobby end. 01:49:58.944 [Lua] Set lobby begin: 01:49:58.944 [Lua] Lobby data twitch_enabled = false 01:49:58.944 [Lua] Lobby data power_level = 242 01:49:58.944 [Lua] Lobby data player_slot_6 = 0:0 01:49:58.944 [Lua] Lobby data unique_server_name = Soulhex 01:49:58.944 [Lua] Lobby data host = 110000113bf6cc8 01:49:58.944 [Lua] Lobby data is_private = true 01:49:58.944 [Lua] Lobby data level_key = inn_level 01:49:58.944 [Lua] Lobby data player_slot_1 = 0:0 01:49:58.944 [Lua] Lobby data selected_level_key = mines 01:49:58.944 [Lua] Lobby data quick_game = false 01:49:58.944 [Lua] Lobby data matchmaking = false 01:49:58.944 [Lua] Lobby data difficulty = normal 01:49:58.944 [Lua] Lobby data player_slot_4 = 0:0 01:49:58.944 [Lua] Lobby data num_players = 1 01:49:58.944 [Lua] Lobby data player_slot_5 = 110000113bf6cc8:1 01:49:58.944 [Lua] Lobby data player_slot_2 = 0:0 01:49:58.944 [Lua] Lobby data country_code = US 01:49:58.945 [Lua] Lobby data player_slot_3 = 0:0 01:49:58.945 [Lua] Lobby data eac_authorized = true 01:49:58.945 [Lua] Set lobby end. 01:49:58.946 [Lua] [ChatManager][1]System: Starting hosted game... 01:49:58.946 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit() 01:49:58.946 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter() 01:49:58.959 [Lua] [LOCAL RPC] rpc_client_complete_vote 1 01:49:59.264 [Lua] [IngameUI] menu view on_exit start_game_view 01:49:59.264 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 01:49:59.264 [Save] Saving `save_data` 01:49:59.264 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode 01:49:59.264 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission 01:49:59.264 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings 01:49:59.271 [Lua] [IngameUI] menu view post_update_on_exit table: 0x08bd4c58 01:49:59.279 [Save] Save done 01:50:07.355 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit() 01:50:07.357 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter() 01:50:07.358 [Lua] [MATCHMAKING] - Hosting game on level: inn_level mines 01:50:07.358 [Lua] [LevelTransitionHandler] set_next_level( mines ) 01:50:07.358 [Lua] Set lobby begin: 01:50:07.358 [Lua] Lobby data twitch_enabled = false 01:50:07.358 [Lua] Lobby data power_level = 242 01:50:07.358 [Lua] Lobby data player_slot_6 = 0:0 01:50:07.358 [Lua] Lobby data unique_server_name = Soulhex 01:50:07.358 [Lua] Lobby data host = 110000113bf6cc8 01:50:07.358 [Lua] Lobby data game_mode = adventure 01:50:07.358 [Lua] Lobby data is_private = true 01:50:07.358 [Lua] Lobby data level_key = inn_level 01:50:07.358 [Lua] Lobby data player_slot_1 = 0:0 01:50:07.358 [Lua] Lobby data selected_level_key = mines 01:50:07.359 [Lua] Lobby data quick_game = false 01:50:07.359 [Lua] Lobby data matchmaking = false 01:50:07.359 [Lua] Lobby data difficulty = normal 01:50:07.359 [Lua] Lobby data player_slot_4 = 0:0 01:50:07.359 [Lua] Lobby data num_players = 1 01:50:07.359 [Lua] Lobby data player_slot_5 = 110000113bf6cc8:1 01:50:07.359 [Lua] Lobby data player_slot_2 = 0:0 01:50:07.359 [Lua] Lobby data country_code = US 01:50:07.359 [Lua] Lobby data player_slot_3 = 0:0 01:50:07.359 [Lua] Lobby data eac_authorized = true 01:50:07.359 [Lua] Set lobby end. 01:50:07.362 [Lua] Set lobby begin: 01:50:07.362 [Lua] Lobby data twitch_enabled = false 01:50:07.362 [Lua] Lobby data power_level = 242 01:50:07.362 [Lua] Lobby data player_slot_6 = 0:0 01:50:07.362 [Lua] Lobby data unique_server_name = Soulhex 01:50:07.362 [Lua] Lobby data host = 110000113bf6cc8 01:50:07.362 [Lua] Lobby data game_mode = adventure 01:50:07.362 [Lua] Lobby data is_private = true 01:50:07.362 [Lua] Lobby data level_key = inn_level 01:50:07.362 [Lua] Lobby data player_slot_1 = 0:0 01:50:07.362 [Lua] Lobby data selected_level_key = mines 01:50:07.362 [Lua] Lobby data quick_game = false 01:50:07.363 [Lua] Lobby data matchmaking = false 01:50:07.363 [Lua] Lobby data difficulty = normal 01:50:07.363 [Lua] Lobby data player_slot_4 = 0:0 01:50:07.363 [Lua] Lobby data num_players = 1 01:50:07.363 [Lua] Lobby data player_slot_5 = 110000113bf6cc8:1 01:50:07.363 [Lua] Lobby data player_slot_2 = 0:0 01:50:07.363 [Lua] Lobby data country_code = US 01:50:07.363 [Lua] Lobby data player_slot_3 = 0:0 01:50:07.363 [Lua] Lobby data eac_authorized = true 01:50:07.363 [Lua] Set lobby end. 01:50:07.363 [Lua] [NetworkServer] Entering post game 01:50:07.363 [Lua] [PeerSM] 110000113bf6cc8 :: on_exit InGame 01:50:07.363 [Lua] [PeerSM] 110000113bf6cc8 :: on_enter InPostGame 01:50:07.364 [Lua] Complete level triggered. 01:50:07.365 [Lua] [NetworkServer] Entering post game 01:50:07.365 [Lua] gm_event_end_conditions_met false false 01:50:07.365 [Save] Saving `save_data` 01:50:07.365 [Lua] PlayFabMirror:_commit_internal nil 01:50:07.366 [Lua] generate_backend_stats 110000113bf6cc8:1 01:50:07.369 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 01:50:07.369 [Lua] TRANSITION nil nil mines 01:50:07.369 [Lua] Transition type "mines", is server: true 01:50:07.369 [Lua] [NetworkServer] Current level key mines 01:50:07.369 [Lua] [LevelTransitionHandler] Generated new level_seed: 1659478 01:50:07.369 [Lua] [GameNetworkManager] Leaving game... 01:50:07.369 [Lua] [GameNetworkManager] Shutting down game session host. 01:50:07.369 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 01:50:07.369 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 01:50:07.369 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=37.58 01:50:07.370 [Save] Save done 01:50:07.370 [Save] Saving `save_data` 01:50:07.374 [Save] Save done 01:50:07.381 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 01:50:07.381 [Lua] commit result success 1 01:50:09.374 [Lua] [StateIngame] Skipped uploading telemetry data for the inn level 01:50:09.374 [Lua] PlayerManager:remove_player peer_id=110000113bf6cc8 1 01:50:09.374 [Lua] Clearing all global lookup lists 01:50:09.374 [Lua] [EquipmentUI] - Destroy 01:50:09.374 [Lua] [GamePadEquipmentUI] - Destroy 01:50:09.374 [Lua] [AbilityUI] - Destroy 01:50:09.374 [Lua] [GamePadAbilityUI] - Destroy 01:50:09.374 [Lua] [IngamePlayerListUI] - Destroy 01:50:09.376 [Lua] [IngameUI] destroy 01:50:09.388 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88 01:50:09.472 [Lua] [Managers] Destroying state managers... 01:50:09.487 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=false) 01:50:09.487 [Lua] [PeerSM] 110000113bf6cc8 :: on_exit InPostGame 01:50:09.487 [Lua] [PeerSM] 110000113bf6cc8 :: on_enter Loading 01:50:09.487 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000113bf6cc8 01:50:09.487 [Lua] [Matchmaking] unregister rpcs 01:50:09.487 [Lua] [Gamestate] Enter state StateLoading 01:50:09.490 [Lua] [Gamestate] Enter Substate StateLoadingRunning 01:50:09.490 [Lua] [Matchmaking] register rpcs 01:50:09.490 [Lua] [Matchmaking] Exiting state MatchmakingStateStartGame with on_exit() 01:50:09.490 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 01:50:09.490 [Lua] Set lobby begin: 01:50:09.490 [Lua] Lobby data twitch_enabled = false 01:50:09.490 [Lua] Lobby data power_level = 0 01:50:09.491 [Lua] Lobby data player_slot_6 = 0:0 01:50:09.491 [Lua] Lobby data unique_server_name = Soulhex 01:50:09.491 [Lua] Lobby data host = 110000113bf6cc8 01:50:09.491 [Lua] Lobby data game_mode = adventure 01:50:09.491 [Lua] Lobby data is_private = true 01:50:09.491 [Lua] Lobby data level_key = inn_level 01:50:09.491 [Lua] Lobby data player_slot_1 = 0:0 01:50:09.491 [Lua] Lobby data selected_level_key = mines 01:50:09.491 [Lua] Lobby data quick_game = false 01:50:09.491 [Lua] Lobby data matchmaking = false 01:50:09.491 [Lua] Lobby data difficulty = normal 01:50:09.491 [Lua] Lobby data player_slot_4 = 0:0 01:50:09.492 [Lua] Lobby data num_players = 1 01:50:09.492 [Lua] Lobby data player_slot_5 = 110000113bf6cc8:1 01:50:09.492 [Lua] Lobby data player_slot_2 = 0:0 01:50:09.492 [Lua] Lobby data country_code = US 01:50:09.492 [Lua] Lobby data player_slot_3 = 0:0 01:50:09.492 [Lua] Lobby data eac_authorized = true 01:50:09.492 [Lua] Set lobby end. 01:50:09.492 [Lua] registering RPCs 01:50:09.492 [Lua] Set lobby begin: 01:50:09.492 [Lua] Lobby data twitch_enabled = false 01:50:09.492 [Lua] Lobby data power_level = 0 01:50:09.492 [Lua] Lobby data player_slot_6 = 0:0 01:50:09.492 [Lua] Lobby data unique_server_name = Soulhex 01:50:09.492 [Lua] Lobby data host = 110000113bf6cc8 01:50:09.492 [Lua] Lobby data game_mode = adventure 01:50:09.492 [Lua] Lobby data is_private = true 01:50:09.493 [Lua] Lobby data level_key = mines 01:50:09.493 [Lua] Lobby data player_slot_1 = 0:0 01:50:09.493 [Lua] Lobby data selected_level_key = mines 01:50:09.493 [Lua] Lobby data quick_game = false 01:50:09.493 [Lua] Lobby data matchmaking = false 01:50:09.493 [Lua] Lobby data difficulty = normal 01:50:09.493 [Lua] Lobby data player_slot_4 = 0:0 01:50:09.493 [Lua] Lobby data num_players = 1 01:50:09.493 [Lua] Lobby data player_slot_5 = 110000113bf6cc8:1 01:50:09.493 [Lua] Lobby data player_slot_2 = 0:0 01:50:09.493 [Lua] Lobby data country_code = US 01:50:09.493 [Lua] Lobby data player_slot_3 = 0:0 01:50:09.493 [Lua] Lobby data eac_authorized = true 01:50:09.494 [Lua] Set lobby end. 01:50:09.494 [Lua] MUSIC MANAGER unmute_all_world_sounds 4878 0 01:50:09.494 [Lua] [PlayFabRequestQueue] Enqueuing request getLiveEvents 2 01:50:09.496 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge getLiveEvents 2 01:50:09.496 [Lua] ### Sending rpc_level_loaded 01:50:09.496 [Lua] #### Has state machine: true, sender: 110000113bf6cc8, level_id: 26 01:50:09.496 [Lua] Peer 110000113bf6cc8 has loaded the level and all enemies are loaded 01:50:09.496 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_2, global_loading_screens, async-read, prioritized 01:50:09.497 [Lua] [LevelTransitionHandler] load_next_level - self.transition_type=[mines] self.picked_level_key=[nil] 01:50:09.497 [Lua] [LevelTransitionHandler] load_level mines 01:50:09.637 [Umbra] Unload tome 01:50:09.777 [Lua] [PackageManager] Unload: resource_packages/levels/inn, LevelTransitionHandler 01:50:09.777 [Lua] [LevelTransitionHandler] Loading level: "mines" 01:50:09.777 [Lua] [LevelTransitionHandler] Package name : "resource_packages/levels/honduras/mines" 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/levels/honduras/mines, LevelTransitionHandler, async-read, 01:50:09.777 [Lua] [EnemyPackageLoader] setup_startup_enemies 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 01:50:09.777 [Lua] [LOCAL RPC] rpc_load_level 41 1659478 01:50:09.917 [Lua] [PlayFabRequestQueue] Request Success getLiveEvents 2 01:50:09.976 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_2 01:50:09.976 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_2 01:50:09.976 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/mines 01:50:10.029 [Lua] MUSIC MANAGER nik_loading_screen_mines_01 4879 0 01:50:10.036 [Lua] MUSIC MANAGER Play_loading_screen_music 4880 0 01:50:10.108 [Umbra] Loading umbra tome '#ID[2a0ba92d5d07518c]' 01:50:15.045 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/mines 01:50:15.045 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/mines 01:50:15.047 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_spawn 01:50:15.062 [Lua] [LevelTransitionHandler] Level load completed! 01:50:15.062 [Lua] ### Sending rpc_level_loaded 01:50:15.062 [Lua] #### Has state machine: true, sender: 110000113bf6cc8, level_id: 41 01:50:15.062 [Lua] Peer 110000113bf6cc8 has loaded the level and all enemies are loaded 01:50:15.078 [Lua] [PeerSM] 110000113bf6cc8 :: on_exit Loading 01:50:15.078 [Lua] [PeerSM] 110000113bf6cc8 :: on_enter LoadingProfilePackages 01:50:15.095 [Lua] [PeerSM] 110000113bf6cc8 :: on_exit LoadingProfilePackages 01:50:15.095 [Lua] [PeerSM] 110000113bf6cc8 :: on_enter WaitingForEnterGame 01:50:15.097 [Lua] [LOCAL RPC] rpc_loading_synced 01:50:15.671 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 01:50:15.671 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 01:50:15.672 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 01:50:16.281 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 01:50:16.281 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 01:50:16.282 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 01:50:16.840 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 01:50:16.841 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 01:50:16.841 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 01:50:17.520 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 01:50:17.520 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 01:50:17.521 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 01:50:17.961 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 01:50:17.961 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 01:50:17.963 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 01:50:18.367 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 01:50:18.367 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 01:50:18.368 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 01:50:18.740 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 01:50:18.740 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 01:50:18.741 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 01:50:19.230 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 01:50:19.230 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 01:50:19.232 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 01:50:19.789 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 01:50:19.789 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 01:50:19.790 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 01:50:20.228 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 01:50:20.228 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 01:50:20.229 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 01:50:20.804 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 01:50:20.804 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 01:50:20.805 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 01:50:21.432 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 01:50:21.432 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 01:50:21.433 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 01:50:22.041 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 01:50:22.041 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 01:50:22.042 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic 01:50:22.786 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic 01:50:22.786 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic 01:50:22.786 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 01:50:23.546 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 01:50:23.546 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 01:50:23.547 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 01:50:24.072 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 01:50:24.072 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 01:50:24.073 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior 01:50:24.664 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior 01:50:24.664 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior 01:50:24.665 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 01:50:25.460 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 01:50:25.460 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 01:50:25.461 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 01:50:26.136 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 01:50:26.136 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 01:50:26.136 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 01:50:26.794 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 01:50:26.795 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 01:50:26.795 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave 01:50:27.556 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 01:50:27.556 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 01:50:27.556 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 01:50:27.929 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 01:50:27.929 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 01:50:27.930 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield 01:50:28.555 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield 01:50:28.555 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield 01:50:28.556 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 01:50:29.214 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 01:50:29.214 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 01:50:29.215 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 01:50:29.772 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 01:50:29.772 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 01:50:29.773 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 01:50:29.942 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 01:50:29.942 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 01:50:29.943 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 01:50:30.129 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 01:50:30.129 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 01:50:30.130 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 01:50:30.280 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 01:50:30.280 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 01:50:30.282 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 01:50:31.296 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 01:50:31.296 [Lua] [Matchmaking] unregister rpcs 01:50:31.297 [Lua] Set lobby begin: 01:50:31.297 [Lua] Lobby data twitch_enabled = false 01:50:31.297 [Lua] Lobby data power_level = 0 01:50:31.297 [Lua] Lobby data player_slot_6 = 0:0 01:50:31.297 [Lua] Lobby data unique_server_name = Soulhex 01:50:31.297 [Lua] Lobby data host = 110000113bf6cc8 01:50:31.297 [Lua] Lobby data game_mode = adventure 01:50:31.297 [Lua] Lobby data is_private = true 01:50:31.297 [Lua] Lobby data level_key = mines 01:50:31.297 [Lua] Lobby data player_slot_1 = 0:0 01:50:31.297 [Lua] Lobby data selected_level_key = mines 01:50:31.297 [Lua] Lobby data quick_game = false 01:50:31.297 [Lua] Lobby data matchmaking = false 01:50:31.297 [Lua] Lobby data difficulty = normal 01:50:31.297 [Lua] Lobby data player_slot_4 = 0:0 01:50:31.297 [Lua] Lobby data num_players = 1 01:50:31.297 [Lua] Lobby data player_slot_5 = 110000113bf6cc8:1 01:50:31.297 [Lua] Lobby data player_slot_2 = 0:0 01:50:31.297 [Lua] Lobby data country_code = US 01:50:31.297 [Lua] Lobby data player_slot_3 = 0:0 01:50:31.298 [Lua] Lobby data eac_authorized = true 01:50:31.298 [Lua] Set lobby end. 01:50:31.298 [Lua] [Managers] Destroying state managers... 01:50:31.299 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_2, global_loading_screens 01:50:31.299 [Lua] MUSIC MANAGER Stop_loading_screen_music 4881 0 01:50:31.299 [Lua] [Gamestate] Enter StateIngame HOST 01:50:31.300 [Lua] Set lobby begin: 01:50:31.300 [Lua] Lobby data twitch_enabled = false 01:50:31.300 [Lua] Lobby data power_level = 0 01:50:31.300 [Lua] Lobby data player_slot_6 = 0:0 01:50:31.300 [Lua] Lobby data unique_server_name = Soulhex 01:50:31.300 [Lua] Lobby data host = 110000113bf6cc8 01:50:31.300 [Lua] Lobby data game_mode = adventure 01:50:31.300 [Lua] Lobby data is_private = true 01:50:31.300 [Lua] Lobby data level_key = mines 01:50:31.300 [Lua] Lobby data player_slot_1 = 0:0 01:50:31.300 [Lua] Lobby data selected_level_key = mines 01:50:31.300 [Lua] Lobby data quick_game = false 01:50:31.300 [Lua] Lobby data matchmaking = false 01:50:31.300 [Lua] Lobby data difficulty = normal 01:50:31.300 [Lua] Lobby data player_slot_4 = 0:0 01:50:31.300 [Lua] Lobby data num_players = 1 01:50:31.300 [Lua] Lobby data player_slot_5 = 110000113bf6cc8:1 01:50:31.300 [Lua] Lobby data player_slot_2 = 0:0 01:50:31.300 [Lua] Lobby data country_code = US 01:50:31.300 [Lua] Lobby data player_slot_3 = 0:0 01:50:31.301 [Lua] Lobby data eac_authorized = true 01:50:31.301 [Lua] Set lobby end. 01:50:31.301 [Lua] [StateIngame] Server ingame 01:50:31.305 [Lua] Set lobby begin: 01:50:31.305 [Lua] Lobby data twitch_enabled = false 01:50:31.305 [Lua] Lobby data power_level = 0 01:50:31.305 [Lua] Lobby data player_slot_6 = 0:0 01:50:31.305 [Lua] Lobby data unique_server_name = Soulhex 01:50:31.305 [Lua] Lobby data host = 110000113bf6cc8 01:50:31.305 [Lua] Lobby data game_mode = adventure 01:50:31.305 [Lua] Lobby data is_private = true 01:50:31.305 [Lua] Lobby data level_key = mines 01:50:31.305 [Lua] Lobby data player_slot_1 = 0:0 01:50:31.305 [Lua] Lobby data selected_level_key = mines 01:50:31.305 [Lua] Lobby data quick_game = false 01:50:31.305 [Lua] Lobby data matchmaking = false 01:50:31.305 [Lua] Lobby data difficulty = normal 01:50:31.305 [Lua] Lobby data player_slot_4 = 0:0 01:50:31.305 [Lua] Lobby data num_players = 1 01:50:31.305 [Lua] Lobby data player_slot_5 = 110000113bf6cc8:1 01:50:31.305 [Lua] Lobby data player_slot_2 = 0:0 01:50:31.305 [Lua] Lobby data country_code = US 01:50:31.305 [Lua] Lobby data player_slot_3 = 0:0 01:50:31.305 [Lua] Lobby data eac_authorized = true 01:50:31.305 [Lua] Set lobby end. 01:50:31.305 [Lua] [Matchmaking] register rpcs 01:50:31.306 [Lua] [GameNetworkManager] Setting pong timeout to 60 01:50:31.306 [Lua] [GameNetworkManager] My own peer_id = 110000113bf6cc8 01:50:31.306 [Lua] [GameNetworkManager] self.is_server = true 01:50:31.306 [Lua] [GameNetworkManager] Network caps: min/peer 170 kbps, total 512 kbps 01:50:31.306 [Network] Setting artificial MTU limit to 65536 01:50:31.307 [Lua] Switching ConflictSettings: to: default 01:50:31.307 [Lua] pacing=default 01:50:31.307 [Lua] roaming=nil 01:50:31.307 [Lua] specials=default 01:50:31.307 [Lua] debug_color=maroon 01:50:31.307 [Lua] pack_spawning=default 01:50:31.307 [Lua] disabled=false 01:50:31.307 [Lua] boss=default 01:50:31.307 [Lua] horde=default 01:50:31.307 [Lua] name=default 01:50:31.307 [Lua] intensity=default 01:50:31.307 [Lua] --- 01:50:31.308 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_twitch_mode, twitch, async-read, 01:50:31.325 [Lua] [AIInterestPointSystem] Level Seed: 1659478 01:50:31.325 [Lua] 01:50:31.325 [Lua] [entity_system_bag] = table 01:50:31.325 [Lua] [entity_system_bag] = metatable 01:50:31.325 [Lua] [startup_data] = table 01:50:31.325 [Lua] [entity_manager] = table 01:50:31.325 [Lua] [entity_manager] = metatable 01:50:31.325 [Lua] [unit_spawner] = table 01:50:31.325 [Lua] [unit_spawner] = metatable 01:50:31.325 [Lua] [unit_storage] = table 01:50:31.325 [Lua] [unit_storage] = metatable 01:50:31.325 [Lua] [dice_keeper] = table 01:50:31.325 [Lua] [dice_keeper] = metatable 01:50:31.325 [Lua] [is_server] = true (boolean) 01:50:31.326 [Lua] [world] = [World] 01:50:31.326 [Lua] [system_api] = table 01:50:31.326 [Lua] [network_lobby] = table 01:50:31.326 [Lua] [network_lobby] = metatable 01:50:31.326 [Lua] [profile_synchronizer] = table 01:50:31.326 [Lua] [profile_synchronizer] = metatable 01:50:31.326 [Lua] [entity_system] = table 01:50:31.326 [Lua] [entity_system] = metatable 01:50:31.326 [Lua] [num_local_human_players] = 1 (number) 01:50:31.326 [Lua] [statistics_db] = table 01:50:31.326 [Lua] [statistics_db] = metatable 01:50:31.326 [Lua] [network_server] = table 01:50:31.326 [Lua] [network_server] = metatable 01:50:31.326 [Lua] [input_manager] = table 01:50:31.326 [Lua] [input_manager] = metatable 01:50:31.326 [Lua] [network_clock] = table 01:50:31.326 [Lua] [network_clock] = metatable 01:50:31.326 [Lua] [network_transmit] = table 01:50:31.326 [Lua] [network_transmit] = metatable 01:50:31.326 [Lua] [free_flight_manager] = table 01:50:31.326 [Lua] [free_flight_manager] = metatable 01:50:31.326 [Lua] [network_manager] = table 01:50:31.326 [Lua] [network_manager] = metatable 01:50:31.326 [Lua] [network_event_delegate] = table 01:50:31.326 [Lua] [network_event_delegate] = metatable 01:50:31.326 [Lua] 01:50:31.330 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 01:50:31.364 [Lua] [AchievementManager] Achievements using the steam platform 01:50:31.364 [Lua] [StateIngame] Level seed: 1659478 01:50:31.364 [Umbra] Init version: 3.4.15 :: 16 threads 01:50:31.364 [Umbra] Tome with `12268` objects loaded. 01:50:31.365 [Umbra] UMBRA Tome loaded. 01:50:31.365 [World] Spawning level. 01:50:31.437 warning: [Physics] Invalid actor `#ID[88dac069]` in `#ID[0f72792d60d8b3f7]`: Actors with mesh shapes must be static or kinematic. Simulation disabled. 01:50:32.024 warning: [Physics] Invalid actor `#ID[88dac069]` in `#ID[0f72792d60d8b3f7]`: Actors with mesh shapes must be static or kinematic. Simulation disabled. 01:50:32.072 [Lua] respawn_unit_spawned with group id: end_event_altar 01:50:32.072 [Lua] respawn_unit_spawned with group id: end_event_altar 01:50:32.072 [Lua] respawn_unit_spawned with group id: end_event_altar 01:50:32.072 [Lua] respawn_unit_spawned with group id: end_event_after_bridge 01:50:32.072 [Lua] respawn_unit_spawned with group id: end_event_after_bridge 01:50:32.072 [Lua] respawn_unit_spawned with group id: end_event_after_bridge 01:50:32.518 [Lua] [LevelAnalysis] set_random_seed( 633502528) 01:50:32.525 [Lua] PlayerManager:add_player player_1 01:50:32.528 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 01:50:32.528 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 01:50:32.529 [Lua] [IngameUI] init 01:50:32.581 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 01:50:32.581 [Lua] Set lobby begin: 01:50:32.581 [Lua] Lobby data twitch_enabled = false 01:50:32.581 [Lua] Lobby data power_level = 242 01:50:32.581 [Lua] Lobby data player_slot_6 = 0:0 01:50:32.581 [Lua] Lobby data unique_server_name = Soulhex 01:50:32.581 [Lua] Lobby data host = 110000113bf6cc8 01:50:32.581 [Lua] Lobby data game_mode = adventure 01:50:32.581 [Lua] Lobby data is_private = true 01:50:32.581 [Lua] Lobby data level_key = mines 01:50:32.581 [Lua] Lobby data player_slot_1 = 0:0 01:50:32.582 [Lua] Lobby data selected_level_key = mines 01:50:32.582 [Lua] Lobby data quick_game = false 01:50:32.582 [Lua] Lobby data matchmaking = false 01:50:32.582 [Lua] Lobby data difficulty = normal 01:50:32.582 [Lua] Lobby data player_slot_4 = 0:0 01:50:32.582 [Lua] Lobby data num_players = 1 01:50:32.582 [Lua] Lobby data player_slot_5 = 110000113bf6cc8:1 01:50:32.582 [Lua] Lobby data player_slot_2 = 0:0 01:50:32.582 [Lua] Lobby data country_code = US 01:50:32.582 [Lua] Lobby data player_slot_3 = 0:0 01:50:32.582 [Lua] Lobby data eac_authorized = true 01:50:32.582 [Lua] Set lobby end. 01:50:32.582 [Flow] Socket 2 occupied 01:50:32.582 [Lua] [flow:Sockets occupied:] float=0.000000 01:50:32.582 [Flow] Socket 1 occupied 01:50:32.582 [Lua] [flow:Sockets occupied:] float=0.000000 01:50:32.582 [Lua] [flow:Sockets occupied:] float=0.000000 01:50:32.582 [Flow] Socket 3 occupied 01:50:32.583 [Flow] Socket 1 occupied 01:50:32.583 [Lua] [flow:Sockets occupied:] float=0.000000 01:50:32.583 [Lua] [flow:Sockets occupied:] float=0.000000 01:50:32.583 [Flow] Socket 3 occupied 01:50:32.583 [Flow] Socket 2 occupied 01:50:32.583 [Lua] [flow:Sockets occupied:] float=0.000000 01:50:32.584 [Flow] Spawned:c_barrel_socket 01:50:32.584 [Flow] Socket 2 occupied 01:50:32.584 [Lua] [flow:Sockets occupied:] float=0.000000 01:50:32.584 [Lua] [flow:Sockets occupied:] float=0.000000 01:50:32.584 [Flow] Socket 3 occupied 01:50:32.585 [Flow] Socket 1 occupied 01:50:32.585 [Lua] [flow:Sockets occupied:] float=0.000000 01:50:32.585 [Lua] CurrentConflictSettings default 01:50:32.585 [Lua] [ConflictDirector] conflict_director is ai_ready 01:50:32.605 [Lua] This levels contains no crossroads 01:50:32.606 [Lua] [LevelAnalysis] Injecting travel distances 01:50:32.629 [Lua] SpecialsPacing:remove_unwanted_breeds: 01:50:32.629 [Lua] Forming navigation groups in one frame 01:50:32.629 [Lua] Forming navigation groups 01:50:32.647 [Lua] NavigationGroupManager -> calulation time A: 0.018000000000000682 01:50:33.040 [Lua] NavigationGroupManager -> calulation time B: 0.39399999999999125 01:50:33.040 [Lua] number of nav groups: 234 01:50:33.044 [Lua] number of refined nav groups : 166 01:50:33.050 [Lua] NavigationGroupManager -> calulation time C: 0.0090000000000003411 01:50:33.050 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 11.349196383456844 Normalized coefficient: 1.3877634563587231 01:50:33.051 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 11.645663479501948 Normalized coefficient: 1.3524347520192617 01:50:33.051 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 8.6050433037690386 Normalized coefficient: 1.8303219918836939 01:50:33.052 [Lua] -------------> JOW Perfect-density 9 Sum density 7.5219070537277677 Normalized coefficient: 1.1965050798573358 01:50:33.053 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside 01:50:33.053 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside 01:50:33.053 [Lua] Layer named: 23 , id: 23 has cost 0 --> removed all roaming spawns found inside 01:50:33.053 [Lua] Layer named: 24 , id: 24 has cost 0 --> removed all roaming spawns found inside 01:50:33.053 [Lua] Layer named: 25 , id: 25 has cost 0 --> removed all roaming spawns found inside 01:50:33.053 [Lua] Layer named: 26 , id: 26 has cost 0 --> removed all roaming spawns found inside 01:50:33.053 [Lua] Layer named: 27 , id: 27 has cost 0 --> removed all roaming spawns found inside 01:50:33.071 [Lua] [LevelAnalysis] Generating boss paths for level: mines 01:50:33.071 [Lua] [LevelAnalysis] This level has a total main-path length of 1277.4073400497437 meters. 01:50:33.071 [Lua] [LevelAnalysis] grouping spawners for event_patrol 01:50:33.071 [Lua] [LevelAnalysis] 01:50:33.071 [Lua] [LevelAnalysis] grouping spawners for event_boss 01:50:33.071 [Lua] [LevelAnalysis] 01:50:33.071 [Lua] [LevelAnalysis] Terror events added: 01:50:33.071 [Lua] [LevelAnalysis] 1 -->Added boss/special event: nothing 01:50:33.071 [Lua] [LevelAnalysis] 2 -->Added boss/special event: event_boss 01:50:33.071 [Lua] [LevelAnalysis] 3 -->Added boss/special event: event_patrol 01:50:33.071 [Lua] ----> using boss gizmo! 01:50:33.071 [Lua] [LevelAnalysis] section: 2, start-index: 20, end-index: 31, forbidden-dist: -214.1 start-travel-dist: 516.1, end-travel-dist: 747.7 spawn_distance 292.0 01:50:33.071 [Lua] Adding main path event: Vector3Box(5.36627, -40.4581, 0.210385) boss_event_rat_ogre 45 table: 000000000E2503A8 01:50:33.071 [Lua] MAIN PATH CONNECTOR 985.3570556640625 01:50:33.071 [Lua] [waypoints] = table 01:50:33.071 [Lua] [astar_points] = table 01:50:33.071 [Lua] [travel_dist] = 1043.8570461124182 (number) 01:50:33.071 [Lua] [id] = boss17 (string) 01:50:33.071 [Lua] [one_directional] = true (boolean) 01:50:33.071 [Lua] [main_path_connector] = table 01:50:33.071 [Lua] ----> using boss spline path! 01:50:33.071 [Lua] Adding main path event: Vector3Box(273, -294, -17.443) boss_event_spline_patrol 45 table: 000000000E2505D0 01:50:33.071 [Lua] [LevelAnalysis] Level path distance: 1277.4073400497437 01:50:33.072 [Lua] [LevelAnalysis] num_event_places_f: 0.81827156003316248 , num_event_places: 0 , trailing_event_fraction: 0.81827156003316248 , num_events: 0 01:50:33.072 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 01:50:33.082 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 01:50:33.084 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn potions pickups 01:50:33.084 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 01:50:33.088 [Lua] [GameNetworkManager] Created game object of type 'payload' with go_id=68 01:50:33.090 [Lua] [GameNetworkManager] Created game object of type 'payload' with go_id=69 01:50:33.100 [Lua] [GameNetworkManager] Created game object of type 'payload' with go_id=70 01:50:33.105 [Lua] [GameNetworkManager] Created game object of type 'payload' with go_id=71 01:50:33.105 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=72 01:50:33.105 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 01:50:33.144 [Lua] [PeerSM] 110000113bf6cc8 :: on_exit WaitingForEnterGame 01:50:33.144 [Lua] [PeerSM] 110000113bf6cc8 :: on_enter WaitingForGameObjectSync 01:50:33.147 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 3 for peer id 110000113bf6cc8:2 01:50:33.147 [Lua] Set lobby begin: 01:50:33.147 [Lua] Lobby data twitch_enabled = false 01:50:33.147 [Lua] Lobby data power_level = 242 01:50:33.147 [Lua] Lobby data player_slot_6 = 0:0 01:50:33.147 [Lua] Lobby data unique_server_name = Soulhex 01:50:33.147 [Lua] Lobby data host = 110000113bf6cc8 01:50:33.147 [Lua] Lobby data game_mode = adventure 01:50:33.147 [Lua] Lobby data is_private = true 01:50:33.148 [Lua] Lobby data level_key = mines 01:50:33.148 [Lua] Lobby data player_slot_1 = 0:0 01:50:33.148 [Lua] Lobby data selected_level_key = mines 01:50:33.148 [Lua] Lobby data quick_game = false 01:50:33.148 [Lua] Lobby data matchmaking = false 01:50:33.148 [Lua] Lobby data difficulty = normal 01:50:33.148 [Lua] Lobby data player_slot_4 = 0:0 01:50:33.148 [Lua] Lobby data num_players = 1 01:50:33.148 [Lua] Lobby data player_slot_5 = 110000113bf6cc8:1 01:50:33.148 [Lua] Lobby data player_slot_2 = 0:0 01:50:33.148 [Lua] Lobby data country_code = US 01:50:33.148 [Lua] Lobby data player_slot_3 = 0:0 01:50:33.148 [Lua] Lobby data eac_authorized = true 01:50:33.148 [Lua] Set lobby end. 01:50:33.148 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000113bf6cc8:2, previous profile 0, profile 3] 01:50:33.148 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:0 | bw:0 | es:110000113bf6cc8 01:50:33.148 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=73 01:50:33.151 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 4 for peer id 110000113bf6cc8:3 01:50:33.151 [Lua] Set lobby begin: 01:50:33.151 [Lua] Lobby data twitch_enabled = false 01:50:33.151 [Lua] Lobby data power_level = 242 01:50:33.151 [Lua] Lobby data player_slot_6 = 0:0 01:50:33.152 [Lua] Lobby data unique_server_name = Soulhex 01:50:33.152 [Lua] Lobby data host = 110000113bf6cc8 01:50:33.152 [Lua] Lobby data game_mode = adventure 01:50:33.152 [Lua] Lobby data is_private = true 01:50:33.152 [Lua] Lobby data level_key = mines 01:50:33.152 [Lua] Lobby data player_slot_1 = 0:0 01:50:33.152 [Lua] Lobby data selected_level_key = mines 01:50:33.152 [Lua] Lobby data quick_game = false 01:50:33.152 [Lua] Lobby data matchmaking = false 01:50:33.152 [Lua] Lobby data difficulty = normal 01:50:33.152 [Lua] Lobby data player_slot_4 = 0:0 01:50:33.152 [Lua] Lobby data num_players = 1 01:50:33.152 [Lua] Lobby data player_slot_5 = 110000113bf6cc8:1 01:50:33.152 [Lua] Lobby data player_slot_2 = 0:0 01:50:33.152 [Lua] Lobby data country_code = US 01:50:33.152 [Lua] Lobby data player_slot_3 = 0:0 01:50:33.152 [Lua] Lobby data eac_authorized = true 01:50:33.152 [Lua] Set lobby end. 01:50:33.152 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000113bf6cc8:3, previous profile 0, profile 4] 01:50:33.152 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:0 | bw:0 | es:110000113bf6cc8 01:50:33.153 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=74 01:50:33.155 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 1 for peer id 110000113bf6cc8:4 01:50:33.155 [Lua] Set lobby begin: 01:50:33.155 [Lua] Lobby data twitch_enabled = false 01:50:33.155 [Lua] Lobby data power_level = 242 01:50:33.155 [Lua] Lobby data player_slot_6 = 0:0 01:50:33.155 [Lua] Lobby data unique_server_name = Soulhex 01:50:33.155 [Lua] Lobby data host = 110000113bf6cc8 01:50:33.156 [Lua] Lobby data game_mode = adventure 01:50:33.156 [Lua] Lobby data is_private = true 01:50:33.156 [Lua] Lobby data level_key = mines 01:50:33.156 [Lua] Lobby data player_slot_1 = 0:0 01:50:33.156 [Lua] Lobby data selected_level_key = mines 01:50:33.156 [Lua] Lobby data quick_game = false 01:50:33.156 [Lua] Lobby data matchmaking = false 01:50:33.156 [Lua] Lobby data difficulty = normal 01:50:33.156 [Lua] Lobby data player_slot_4 = 0:0 01:50:33.156 [Lua] Lobby data num_players = 1 01:50:33.156 [Lua] Lobby data player_slot_5 = 110000113bf6cc8:1 01:50:33.156 [Lua] Lobby data player_slot_2 = 0:0 01:50:33.156 [Lua] Lobby data country_code = US 01:50:33.156 [Lua] Lobby data player_slot_3 = 0:0 01:50:33.156 [Lua] Lobby data eac_authorized = true 01:50:33.156 [Lua] Set lobby end. 01:50:33.156 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000113bf6cc8:4, previous profile 0, profile 1] 01:50:33.156 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:0 | bw:0 | es:110000113bf6cc8 01:50:33.157 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=75 01:50:33.168 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000113bf6cc8 inventory_sync_id:2 my_peer_id:110000113bf6cc8 01:50:33.168 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000113bf6cc8 inventory_sync_id:3 my_peer_id:110000113bf6cc8 01:50:33.168 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000113bf6cc8 inventory_sync_id:4 my_peer_id:110000113bf6cc8 01:50:33.437 [Lua] [PeerSM] 110000113bf6cc8 :: on_exit WaitingForGameObjectSync 01:50:33.437 [Lua] [PeerSM] 110000113bf6cc8 :: on_enter WaitingForPlayers 01:50:33.462 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000113bf6cc8 inventory_sync_id:2 my_peer_id:110000113bf6cc8 01:50:33.462 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: resource_packages/careers/dr_ranger, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000113bf6cc8 inventory_sync_id:3 my_peer_id:110000113bf6cc8 01:50:33.462 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: resource_packages/careers/we_waywatcher, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_01_3ps, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3ps, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_02_3ps, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_03_3ps, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000113bf6cc8 inventory_sync_id:4 my_peer_id:110000113bf6cc8 01:50:33.462 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: resource_packages/careers/wh_captain, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, InventoryPackageSynchronizerClient, async-read, 01:50:33.462 [Lua] [LOCAL RPC] rpc_game_started 01:50:33.472 [Lua] [PeerSM] 110000113bf6cc8 :: on_exit WaitingForPlayers 01:50:33.472 [Lua] [PeerSM] 110000113bf6cc8 :: on_enter SpawningPlayer 01:50:33.604 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_twitch_mode 01:50:33.604 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_twitch_mode 01:50:33.605 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 01:50:33.716 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 01:50:33.716 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 01:50:33.717 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01 01:50:33.978 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01 01:50:33.978 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01 01:50:33.979 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1 01:50:34.230 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1 01:50:34.230 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1 01:50:34.230 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base 01:50:35.144 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base 01:50:35.144 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base 01:50:35.145 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p 01:50:35.316 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p 01:50:35.317 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p 01:50:35.317 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 01:50:35.511 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 01:50:35.511 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 01:50:35.512 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh 01:50:35.788 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh 01:50:35.788 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh 01:50:35.789 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1 01:50:35.999 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1 01:50:35.999 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1 01:50:35.999 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 01:50:36.121 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 01:50:36.121 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 01:50:36.121 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ranger 01:50:36.331 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ranger 01:50:36.331 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ranger 01:50:36.332 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 01:50:36.418 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 01:50:36.418 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 01:50:36.418 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01 01:50:36.578 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01 01:50:36.578 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01 01:50:36.579 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 01:50:36.691 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 01:50:36.691 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 01:50:36.692 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base 01:50:37.525 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base 01:50:37.525 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base 01:50:37.526 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_waywatcher 01:50:37.660 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_waywatcher 01:50:37.660 [Lua] [PackageManager] Force_load: resource_packages/careers/we_waywatcher 01:50:37.660 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1 01:50:37.991 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1 01:50:37.991 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1 01:50:37.991 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1 01:50:38.274 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1 01:50:38.274 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1 01:50:38.275 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 01:50:38.497 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 01:50:38.497 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 01:50:38.498 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_01_3ps 01:50:38.570 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_01_3ps 01:50:38.570 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_01_3ps 01:50:38.570 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3ps 01:50:38.692 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3ps 01:50:38.692 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3ps 01:50:38.693 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_02_3ps 01:50:38.791 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_02_3ps 01:50:38.791 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_02_3ps 01:50:38.791 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh 01:50:39.026 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh 01:50:39.026 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh 01:50:39.026 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_03_3ps 01:50:39.137 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_03_3ps 01:50:39.137 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_03_3ps 01:50:39.137 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p 01:50:39.347 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p 01:50:39.347 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p 01:50:39.348 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1 01:50:39.457 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1 01:50:39.457 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1 01:50:39.458 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06 01:50:39.582 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06 01:50:39.582 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06 01:50:39.582 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_base 01:50:40.455 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_base 01:50:40.455 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_base 01:50:40.456 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh 01:50:40.676 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh 01:50:40.676 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh 01:50:40.677 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1 01:50:40.948 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1 01:50:40.948 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1 01:50:40.949 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1 01:50:41.317 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1 01:50:41.317 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1 01:50:41.318 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_captain 01:50:41.428 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_captain 01:50:41.428 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_captain 01:50:41.428 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 01:50:41.759 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 01:50:41.759 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 01:50:41.759 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p 01:50:42.006 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p 01:50:42.006 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p 01:50:42.018 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 4 01:50:42.022 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 4 01:50:42.030 [Lua] [PeerSM] 110000113bf6cc8 :: on_exit SpawningPlayer 01:50:42.030 [Lua] [PeerSM] 110000113bf6cc8 :: on_enter InGame 01:50:42.032 [Lua] PlayerManager:assign_unit_ownership Bardin Goreksson 110000113bf6cc8 2 01:50:42.036 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:50:42.036 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=77 01:50:42.037 [Lua] PlayerManager:assign_unit_ownership Kerillian 110000113bf6cc8 3 01:50:42.040 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:50:42.040 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=79 01:50:42.041 [Lua] PlayerManager:assign_unit_ownership Victor Saltzpyre 110000113bf6cc8 4 01:50:42.044 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:50:42.044 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=81 01:50:42.051 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 4 01:50:42.051 [Lua] [LOCAL RPC] rpc_to_client_spawn_player 1 5 Vector3(-105.754, 251.847, 61.0094) Vector4(0, 0, -0.097312, -0.995254) true 100 100 337 1 1 01:50:42.051 [Lua] PlayerManager:rpc_to_client_spawn_player(110000113bf6cc8, 5, Vector3(-105.754, 251.847, 61.0094), Vector4(0, 0, -0.097312, -0.995254)) 01:50:42.051 [Lua] PlayerManager:rpc_to_client_spawn_player() 01:50:42.055 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:50:42.055 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:50:42.055 [Lua] PlayerManager:assign_unit_ownership Soulhex 110000113bf6cc8 1 01:50:42.055 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=83 01:50:42.059 [Lua] Switching ConflictSettings: to: skaven 01:50:42.059 [Lua] pacing=default 01:50:42.059 [Lua] roaming=nil 01:50:42.059 [Lua] specials=skaven 01:50:42.059 [Lua] debug_color=orange 01:50:42.059 [Lua] pack_spawning=skaven 01:50:42.059 [Lua] disabled=false 01:50:42.059 [Lua] boss=skaven 01:50:42.059 [Lua] horde=default 01:50:42.059 [Lua] name=skaven 01:50:42.059 [Lua] intensity=default 01:50:42.059 [Lua] --- 01:51:11.693 [EACServer] [Cerberus] [Backend] Connection attempt to the back-end failed. Reconnecting in 120 seconds. 01:51:13.244 [Lua] TerrorEventMixer.start_event: roaming_patrol 01:51:13.257 [Lua] Spline already found! 01:51:14.169 [Lua] TerrorEventMixer.start_event: roaming_patrol 01:51:14.182 [Lua] Spline already found! 01:51:22.313 [Lua] Players are leaving the safe zone 01:51:49.849 <>Illegal instruction (0xc000001d) in build af5e940c06e7<> <> {0000000140000000, 08aa4000, 5be3f616, 39f82073-b96c-4655-b047-d51dc45ee6c4, 00000001, D:\agent-work\tmp-builds\engine_release_honduras_halloween_2018_10_17\engine\win64_dx12\release\vermintide2_dx12.pdb} {00007fff26010000, 001e1000, 60d78cf9, 38a5841b-d353-770d-9c80-0bf1af6b17eb, 00000001, ntdll.pdb} {00007fff258b0000, 000b2000, 5f488a51, 63816243-ec70-4dc0-91bc-31470bac48a3, 00000001, kernel32.pdb} 0x0000000140000000:0x00000000004c8055 0x0000000140000000:0x00000000003551e3 0x0000000140000000:0x00000000003ca39f 0x0000000140000000:0x00000000003553a2 0x0000000140000000:0x0000000000355a2f 0x0000000140000000:0x00000000003ca39f 0x0000000140000000:0x00000000003545b5 0x0000000140000000:0x0000000000354f34 0x0000000140000000:0x0000000000189024 0x0000000140000000:0x000000000015757e 0x0000000140000000:0x0000000000158ffe 0x0000000140000000:0x0000000000159546 0x0000000140000000:0x00000000003c3012 0x00007fff258b0000:0x0000000000013034 BaseThreadInitThunk 0x00007fff26010000:0x0000000000071471 RtlUserThreadStart <> <>1<> <>renderer<> <>win32<> <>af5e940c06e7<> <>release<> <>Developer Build (1.3.0.0)<> <>CC568782-4F6F-426E-9ED9-0061<> <>--- CPU CPU: AMD FX(tm)-8300 Eight-Core Processor Vendor: AuthenticAMD Logical processors: 8 Family: 6:15, Model: 0:2 Type: 0, Stepping: 0 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE5 Feature bits: EBX: 00000001 00001000 00001000 00000000 ECX: 00111110 10011000 00110010 00001011 EDX: 00010111 10001011 11111011 11111111 --- Memory Physical Total: 16284MB Available: 11527MB Virtual Total: 134217727MB Available: 134211495MB --- OS Windows version 10.0 build 9200, 64 bit Windows 10 Machine ID e41e8610-1a2c-4f55-9912-194b390153f2 --- Graphics Graphics card: NVIDIA GeForce GTX 960 (DirectX 12.1, 2007MB) Driver version: 39924 Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) --- Network Network interface: Realtek PCIe GBE Family Controller (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6) Network interface: ASUS 802.11ac Network Adapter (IPv4, IPv6) --- Input Input device: Mouse (18.1): Mouse Input device: Keyboard (19.4): Keyboard Input device: Generic (17.0): Razer Naga Epic Chroma Input device: Generic (17.0): USB KEYBOARD <> <>C:\Users\Jonathan\AppData\Roaming\fatshark\Vermintide 2\console_logs\console-2018-12-03-01.48.34-CC568782-4F6F-426E-9ED9-0061.log<> <>C:\Users\Jonathan\AppData\Roaming\fatshark\Vermintide 2\crash_dumps\crash_dump-2018-12-03-01.48.34-CC568782-4F6F-426E-9ED9-0061.dmp<> <> CrashMonitor navigation cjson lcurl rule database tobii_eyetracking_plugin wwise_plugin <> [Log end]