[Log version] 1 [Session] F7D0B394-FB13-4519-877D-7B06 UTC time stamps 09:08:24.719 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2805 09:08:24.719 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2817 09:08:24.719 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2820 09:08:24.719 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2825 09:08:24.719 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2828 09:08:24.720 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2830 09:08:24.871 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2834 09:08:24.873 [Window] Window => active 09:08:24.884 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2861 09:08:24.886 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2866 09:08:25.988 [EAC] Init client 110000102d3497e 09:08:25.988 [EAC] EAC client initialized 09:08:25.988 warning: [EAC] Failed to initialize localization 09:08:25.989 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2891 09:08:26.022 [D3DRenderDevice] choosing adapter: 0 (AMD Radeon R9 200 Series) 09:08:26.700 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2894 09:08:26.804 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2900 09:08:27.477 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2902 09:08:27.485 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2905 09:08:27.550 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2907 09:08:27.550 [Application] STARTUP: setup sound, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2909 09:08:28.256 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2911 09:08:28.257 [Save] Save dir: `C:\Users\WXY\AppData\Roaming\fatshark\Vermintide 2` 09:08:28.257 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2930 09:08:28.257 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2949 09:08:28.372 [LightFX ] Loaded DLL. 09:08:28.374 [LightFX ] Init() 09:08:28.435 [Lua] boot.lua start, os clock: 5.7700000000000005 09:08:28.437 [Lua] Boot:setup() entered. time: 0 os-clock: 5.7709999999999999 09:08:28.437 [Lua] --- CPU CPU: AMD FX-8370 Eight-Core Processor Vendor: AuthenticAMD Logical processors: 8 Family: 6:15, Model: 0:2 Type: 0, Stepping: 0 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE5 Feature bits: EBX: 00000100 00001000 00001000 00000000 ECX: 00111110 10011000 00110010 00001011 EDX: 00010111 10001011 11111011 11111111 --- Memory Physical Total: 16337MB Available: 11906MB Virtual Total: 8388607MB Available: 8387142MB --- OS Windows version 6.1 build 7601, SP1.0, 64 bit Windows 7, Service Pack 1 Machine ID d39c332f-7f4b-4e64-b31e-d829a4de3fbc --- Graphics Graphics card: AMD Radeon R9 200 Series (DirectX 11.0, 2025MB) --- Sound Sound card: 扬声器 (Realtek High Definition Audio) (48000 Hz, 2 channels) Speakers: front.left front.right Sound card: 4 - LG ULTRAWIDE (AMD High Definition Audio Device) (48000 Hz, 2 channels) Speakers: front.left front.right --- Network Network interface: Intel(R) 82583V Gigabit Network Connection (IPv4, IPv6) Network interface: Microsoft 6to4 Adapter (IPv6) Network interface: Microsoft ISATAP Adapter (IPv6) Network interface: Teredo Tunneling Pseudo-Interface (IPv6) --- Input Input device: Mouse (18.1): 鼠标 Input device: Keyboard (19.4): 键盘 Input device: Generic (17.0): Function_Device Input device: Generic (17.0): USB Device 09:08:28.438 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 3307 09:08:28.440 [SteamStats] RequestCurrentStats success: true 09:08:28.505 [LightFX ] LightFX failed to initialize 09:08:31.496 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 4.6126201286097057 os-clock: 8.8309999999999995 09:08:31.497 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage] 09:08:31.497 [Lua] Flushing: resource_packages/strings [ResourcePackage] 09:08:31.498 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage] 09:08:31.499 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage] 09:08:31.499 [Lua] Flushing: backend/local_backend/local_backend [ResourcePackage] 09:08:31.499 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage] 09:08:31.499 [Lua] Flushing: resource_packages/levels/debug_levels [ResourcePackage] 09:08:31.499 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage] 09:08:31.499 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage] 09:08:31.499 [Lua] Flushing: resource_packages/breeds [ResourcePackage] 09:08:31.500 [Lua] Flushing: resource_packages/breeds_common_resources [ResourcePackage] 09:08:31.500 [Lua] ***************************************************************** 09:08:31.500 [Lua] ** Initial contents of script_data ** 09:08:31.500 [Lua] script_data.beta_level_progression = false 09:08:31.500 [Lua] script_data.build_identifier = 992cdaf85d77 09:08:31.500 [Lua] script_data.debug_interactions = false 09:08:31.500 [Lua] script_data.debug_voip = true 09:08:31.500 [Lua] script_data.disable_debug_draw = true 09:08:31.500 [Lua] script_data.disable_intro_trailer = false 09:08:31.500 [Lua] script_data.disable_tutorial_at_start = false 09:08:31.500 [Lua] script_data.enable_detailed_tooltips = false 09:08:31.500 [Lua] script_data.enable_social_wheel = true 09:08:31.500 [Lua] script_data.force_debug_disabled = true 09:08:31.500 [Lua] script_data.force_steam = true 09:08:31.500 [Lua] script_data.hide_fps = true 09:08:31.500 [Lua] script_data.hide_version_info = true 09:08:31.500 [Lua] script_data.matchmaking_debug = true 09:08:31.500 [Lua] script_data.network_debug = true 09:08:31.500 [Lua] script_data.network_debug_connections = true 09:08:31.500 [Lua] script_data.network_log_messages = true 09:08:31.500 [Lua] script_data.package_debug = true 09:08:31.500 [Lua] script_data.packaged_build = true 09:08:31.500 [Lua] script_data.settings = { } 09:08:31.500 [Lua] script_data.show_fps = false 09:08:31.500 [Lua] script_data.spawn_empty_chest = true 09:08:31.500 [Lua] script_data.telemetry_log_interval = 600 09:08:31.500 [Lua] script_data.tobii_button = false 09:08:31.500 [Lua] script_data.use_beta_overlay = false 09:08:31.500 [Lua] script_data.use_local_backend = false 09:08:31.500 [Lua] script_data.use_tech_telemetry = true 09:08:31.500 [Lua] script_data.use_telemetry = true 09:08:31.500 [Lua] ***************************************************************** 09:08:31.500 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read, 09:08:31.500 [Lua] [PackageManager] Load: resource_packages/dlcs/social_wheel, boot, async-read, 09:08:31.500 [Lua] [PackageManager] Load: resource_packages/dlcs/full_game, boot, async-read, 09:08:31.512 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen 09:08:31.512 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen 09:08:31.512 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/social_wheel 09:08:31.516 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/social_wheel 09:08:31.516 [Lua] [PackageManager] Force_load: resource_packages/dlcs/social_wheel 09:08:31.516 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/full_game 09:08:31.526 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/full_game 09:08:31.526 [Lua] [PackageManager] Force_load: resource_packages/dlcs/full_game 09:08:31.527 [Lua] valid level catacombs 09:08:31.527 [Lua] valid level fort 09:08:31.527 [Lua] valid level military 09:08:31.527 [Lua] valid level warcamp 09:08:31.527 [Lua] valid level skittergate 09:08:31.527 [Lua] valid level prologue 09:08:31.527 [Lua] valid level elven_ruins 09:08:31.527 [Lua] valid level dlc_bogenhafen_city 09:08:31.527 [Lua] valid level skaven_stronghold 09:08:31.527 [Lua] valid level ground_zero 09:08:31.527 [Lua] valid level bell 09:08:31.527 [Lua] valid level ussingen 09:08:31.527 [Lua] valid level nurgle 09:08:31.527 [Lua] valid level mines 09:08:31.527 [Lua] valid level dlc_bogenhafen_slum 09:08:31.527 [Lua] valid level farmlands 09:08:31.527 [Lua] nil 09:08:31.527 [Lua] table: 0000000007E07D78 09:08:31.602 [Lua] [1] = chaos_spawn (string) 09:08:31.602 [Lua] [2] = chaos_troll (string) 09:08:31.602 [Lua] [3] = chaos_dummy_sorcerer (string) 09:08:31.602 [Lua] [4] = critter_pig (string) 09:08:31.602 [Lua] [5] = pet_rat (string) 09:08:31.602 [Lua] [6] = skaven_storm_vermin_warlord (string) 09:08:31.602 [Lua] [7] = skaven_stormfiend (string) 09:08:31.602 [Lua] [8] = skaven_stormfiend_boss (string) 09:08:31.602 [Lua] [9] = chaos_vortex (string) 09:08:31.602 [Lua] [10] = skaven_storm_vermin_champion (string) 09:08:31.602 [Lua] [11] = skaven_rat_ogre (string) 09:08:31.602 [Lua] [12] = chaos_plague_wave_spawner (string) 09:08:31.602 [Lua] [13] = critter_rat (string) 09:08:31.602 [Lua] [14] = skaven_grey_seer (string) 09:08:31.602 [Lua] [15] = pet_pig (string) 09:08:31.603 [Lua] [16] = skaven_stormfiend_demo (string) 09:08:31.603 [Lua] [17] = chaos_spawn_exalted_champion_norsca (string) 09:08:31.603 [Lua] [18] = chaos_dummy_troll (string) 09:08:31.603 [Lua] [19] = skaven_loot_rat (string) 09:08:31.603 [Lua] [20] = chaos_tentacle (string) 09:08:31.603 [Lua] [21] = chaos_corruptor_sorcerer (string) 09:08:31.603 [Lua] [22] = chaos_exalted_champion_warcamp (string) 09:08:31.603 [Lua] [23] = chaos_tentacle_sorcerer (string) 09:08:31.603 [Lua] [24] = chaos_exalted_champion_norsca (string) 09:08:31.603 [Lua] [25] = chaos_plague_sorcerer (string) 09:08:31.603 [Lua] [26] = skaven_ratling_gunner (string) 09:08:31.603 [Lua] [27] = skaven_pack_master (string) 09:08:31.603 [Lua] [28] = chaos_warrior (string) 09:08:31.603 [Lua] [29] = chaos_vortex_sorcerer (string) 09:08:31.603 [Lua] [30] = skaven_poison_wind_globadier (string) 09:08:31.603 [Lua] [31] = skaven_warpfire_thrower (string) 09:08:31.603 [Lua] [32] = skaven_gutter_runner (string) 09:08:31.603 [Lua] [33] = chaos_exalted_sorcerer (string) 09:08:31.603 [Lua] [34] = skaven_plague_monk (string) 09:08:31.603 [Lua] [35] = chaos_raider_tutorial (string) 09:08:31.603 [Lua] [36] = chaos_raider (string) 09:08:31.603 [Lua] [37] = skaven_storm_vermin_commander (string) 09:08:31.603 [Lua] [38] = skaven_storm_vermin_with_shield (string) 09:08:31.603 [Lua] [39] = chaos_berzerker (string) 09:08:31.603 [Lua] [40] = skaven_storm_vermin (string) 09:08:31.603 [Lua] [41] = skaven_dummy_clan_rat (string) 09:08:31.603 [Lua] [42] = chaos_marauder_tutorial (string) 09:08:31.603 [Lua] [43] = skaven_clan_rat (string) 09:08:31.603 [Lua] [44] = skaven_clan_rat_tutorial (string) 09:08:31.603 [Lua] [45] = skaven_clan_rat_with_shield (string) 09:08:31.603 [Lua] [46] = chaos_marauder_with_shield (string) 09:08:31.603 [Lua] [47] = chaos_fanatic (string) 09:08:31.603 [Lua] [48] = chaos_zombie (string) 09:08:31.603 [Lua] [49] = chaos_marauder (string) 09:08:31.603 [Lua] [50] = skaven_dummy_slave (string) 09:08:31.603 [Lua] [51] = skaven_slave (string) 09:08:31.655 [Lua] enemy_package_loader_policy: default 09:08:31.752 [Lua] valid level catacombs 09:08:31.752 [Lua] valid level fort 09:08:31.752 [Lua] valid level military 09:08:31.752 [Lua] valid level warcamp 09:08:31.752 [Lua] valid level skittergate 09:08:31.752 [Lua] valid level prologue 09:08:31.752 [Lua] valid level elven_ruins 09:08:31.752 [Lua] valid level dlc_bogenhafen_city 09:08:31.752 [Lua] valid level skaven_stronghold 09:08:31.752 [Lua] valid level ground_zero 09:08:31.752 [Lua] valid level bell 09:08:31.752 [Lua] valid level ussingen 09:08:31.752 [Lua] valid level nurgle 09:08:31.752 [Lua] valid level mines 09:08:31.752 [Lua] valid level dlc_bogenhafen_slum 09:08:31.752 [Lua] valid level farmlands 09:08:31.761 warning: [ModManager] Mod with id 1385428571ll and path G:\Steam\steamapps\workshop\content\552500\1385428571\mod.bin can't be added as mod hash catalog to EAC, skipping 09:08:31.761 warning: [ModManager] Mod with id 1390558948ll and path G:\Steam\steamapps\workshop\content\552500\1390558948\mod.bin can't be added as mod hash catalog to EAC, skipping 09:08:31.762 warning: [ModManager] Mod with id 1388882435ll and path G:\Steam\steamapps\workshop\content\552500\1388882435\mod.bin can't be added as mod hash catalog to EAC, skipping 09:08:31.762 warning: [ModManager] Mod with id 1391114686ll and path G:\Steam\steamapps\workshop\content\552500\1391114686\mod.bin can't be added as mod hash catalog to EAC, skipping 09:08:31.762 warning: [ModManager] Mod with id 1388991228ll and path G:\Steam\steamapps\workshop\content\552500\1388991228\mod.bin can't be added as mod hash catalog to EAC, skipping 09:08:31.762 warning: [ModManager] Mod with id 1454572219ll and path G:\Steam\steamapps\workshop\content\552500\1454572219\mod.bin can't be added as mod hash catalog to EAC, skipping 09:08:31.765 warning: [ModManager] Mod with id 1448171213ll and path G:\Steam\steamapps\workshop\content\552500\1448171213\mod.bin can't be added as mod hash catalog to EAC, skipping 09:08:31.768 warning: [ModManager] Mod with id 1398126655ll and path G:\Steam\steamapps\workshop\content\552500\1398126655\mod.bin can't be added as mod hash catalog to EAC, skipping 09:08:31.771 warning: [ModManager] Mod with id 1394625178ll and path G:\Steam\steamapps\workshop\content\552500\1394625178\mod.bin can't be added as mod hash catalog to EAC, skipping 09:08:31.771 warning: [ModManager] Mod with id 1477499789ll and path G:\Steam\steamapps\workshop\content\552500\1477499789\mod.bin can't be added as mod hash catalog to EAC, skipping 09:08:31.771 warning: [ModManager] Mod with id 1476920730ll and path G:\Steam\steamapps\workshop\content\552500\1476920730\mod.bin can't be added as mod hash catalog to EAC, skipping 09:08:31.771 warning: [ModManager] Mod with id 1456754812ll and path G:\Steam\steamapps\workshop\content\552500\1456754812\mod.bin can't be added as mod hash catalog to EAC, skipping 09:08:31.772 warning: [ModManager] Mod with id 1385512022ll and path G:\Steam\steamapps\workshop\content\552500\1385512022\mod.bin can't be added as mod hash catalog to EAC, skipping 09:08:31.772 warning: [ModManager] Mod with id 1467035358ll and path G:\Steam\steamapps\workshop\content\552500\1467035358\mod.bin can't be added as mod hash catalog to EAC, skipping 09:08:31.775 warning: [ModManager] Mod with id 1498992606ll and path G:\Steam\steamapps\workshop\content\552500\1498992606\mod.bin can't be added as mod hash catalog to EAC, skipping 09:08:31.775 warning: [ModManager] Mod with id 1391975678ll and path G:\Steam\steamapps\workshop\content\552500\1391975678\mod.bin can't be added as mod hash catalog to EAC, skipping 09:08:31.784 warning: [ModManager] Mod with id 1387847972ll and path G:\Steam\steamapps\workshop\content\552500\1387847972\mod.bin can't be added as mod hash catalog to EAC, skipping 09:08:31.787 warning: [ModManager] Mod with id 1460857124ll and path G:\Steam\steamapps\workshop\content\552500\1460857124\mod.bin can't be added as mod hash catalog to EAC, skipping 09:08:31.787 warning: [ModManager] Mod with id 1502859403ll and path G:\Steam\steamapps\workshop\content\552500\1502859403\mod.bin can't be added as mod hash catalog to EAC, skipping 09:08:31.787 warning: [ModManager] Mod with id 1462468583ll and path G:\Steam\steamapps\workshop\content\552500\1462468583\mod.bin can't be added as mod hash catalog to EAC, skipping 09:08:31.787 warning: [ModManager] Mod with id 1516618647ll and path G:\Steam\steamapps\workshop\content\552500\1516618647\mod.bin can't be added as mod hash catalog to EAC, skipping 09:08:31.844 [Lua] 09:08:31.844 [Lua] [1] = table 09:08:31.844 [Lua] [download_pending] = false (boolean) 09:08:31.844 [Lua] [id] = 1369573612 (string) 09:08:31.844 [Lua] [banned] = false (boolean) 09:08:31.844 [Lua] [author_id] = 58813412 (number) 09:08:31.844 [Lua] [tags] = table 09:08:31.844 [Lua] [1] = Tools (string) 09:08:31.844 [Lua] [2] = applied (string) 09:08:31.844 [Lua] [3] = approved (string) 09:08:31.844 [Lua] [author] = bIbIbI(rus) (string) 09:08:31.844 [Lua] [sanctioned] = true (boolean) 09:08:31.844 [Lua] [out_of_date] = false (boolean) 09:08:31.844 [Lua] [downloading] = false (boolean) 09:08:31.844 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/930435675449532743/7127648A7F1DCB321D639DAC844BA9A59ED9A6F5/ (string) 09:08:31.844 [Lua] [num_children] = 0 (number) 09:08:31.844 [Lua] [ugc_status] = 3 (number) 09:08:31.844 [Lua] [description] = The Vermintide Mod Framework (VMF) is an open-source, community-run framework of modules that provides enhanced modding capabilities and support. The framework is designed to be both independent and lightweight; making no changes to gameplay on its own. Mods created for the project may utilize: [list] [*]Mod options [*]Shared function hooks [*]Chat commands [*]Keybinds [*]Mutator support (only available in Vermintide 1 at this time) [*]Network calls [*]QHD+ UI re-scaling [*]Rewritten, lightweight mod functions [*]An on-event call system [/list] The Vermintide Mod Framework originally started in Warhammer End Times: Vermintide as an unofficial modding platform. In the time since, VMF has been rewritten and redesigned with contributions from many unique members of the community; culminating in this unified project made for the arrival of official mod support. If you're interested in creating mods with VMF, please check out [url=https://github.com/Vermintide-Mod-Framework/Vermintide-Mod-Framework/wiki]the project's guide page[/url]. If you'd like to contribute to the code behind VMF, visit [url=https://github.com/Vermintide-Mod-Framework/Vermintide-Mod-Framework]the project's GitHub repository[/url]. (string) 09:08:31.844 [Lua] [last_updated] = 2018/10/10 10:58:00 (string) 09:08:31.844 [Lua] [installed] = true (boolean) 09:08:31.844 [Lua] [enabled] = true (boolean) 09:08:31.844 [Lua] [name] = Vermintide Mod Framework (string) 09:08:31.844 [Lua] [dependency_error] = (string) 09:08:31.844 [Lua] [2] = table 09:08:31.844 [Lua] [download_pending] = false (boolean) 09:08:31.844 [Lua] [id] = 1389872347 (string) 09:08:31.844 [Lua] [children] = table 09:08:31.844 [Lua] [1] = 1369573612 (string) 09:08:31.844 [Lua] [banned] = false (boolean) 09:08:31.844 [Lua] [author_id] = 4821406 (number) 09:08:31.844 [Lua] [tags] = table 09:08:31.844 [Lua] [1] = approved (string) 09:08:31.844 [Lua] [author] = grasmann (string) 09:08:31.844 [Lua] [sanctioned] = true (boolean) 09:08:31.844 [Lua] [out_of_date] = false (boolean) 09:08:31.844 [Lua] [downloading] = false (boolean) 09:08:31.844 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932687475277931862/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 09:08:31.844 [Lua] [num_children] = 1 (number) 09:08:31.844 [Lua] [ugc_status] = 3 (number) 09:08:31.844 [Lua] [description] = [b]Provides functionalities to create simple windows / widgets.[/b] Version: 1.2.1 This mod doesn't have a purpose on its own. It allows other mods to create and show simple windows to control something. [h1]Credits[/h1] [url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/wiki/Simple-UI-Reference][h1]Reference[/h1][/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/simple_ui/readme.txt][h1]Changelog[/h1][/url] (string) 09:08:31.844 [Lua] [last_updated] = 2018/7/23 19:21:55 (string) 09:08:31.844 [Lua] [installed] = true (boolean) 09:08:31.844 [Lua] [enabled] = false (boolean) 09:08:31.844 [Lua] [name] = Simple UI (string) 09:08:31.844 [Lua] [dependency_error] = (string) 09:08:31.844 [Lua] [3] = table 09:08:31.844 [Lua] [download_pending] = false (boolean) 09:08:31.844 [Lua] [id] = 1374248490 (string) 09:08:31.844 [Lua] [children] = table 09:08:31.844 [Lua] [1] = 1369573612 (string) 09:08:31.844 [Lua] [banned] = false (boolean) 09:08:31.844 [Lua] [author_id] = 45268594 (number) 09:08:31.844 [Lua] [tags] = table 09:08:31.844 [Lua] [1] = approved (string) 09:08:31.844 [Lua] [author] = prop joe (string) 09:08:31.844 [Lua] [sanctioned] = true (boolean) 09:08:31.844 [Lua] [out_of_date] = false (boolean) 09:08:31.844 [Lua] [downloading] = false (boolean) 09:08:31.844 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921426876989228282/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 09:08:31.844 [Lua] [num_children] = 1 (number) 09:08:31.844 [Lua] [ugc_status] = 3 (number) 09:08:31.844 [Lua] [description] = A collection of resources that help in coding mods. https://github.com/stevedonovan/Penlight Docs: http://stevedonovan.github.io/Penlight/api/index.html Use: local pl = require'pl.import_into'() pl.tablex.deepcompare(t1, t2) Or to require individual modules: local tablex = require'pl.tablex' tablex.deepcompare(t1, t2) Please DO NOT use require 'pl', this pollutes the global table. Some modules have been removed due to security concerns: sip and lapp, and those related to file access. Note that using the pretty module to print tables can cause a stack overflow due to it not handling recursion in table members. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Penlight%20Lua%20Libraries]Source[/url] (string) 09:08:31.844 [Lua] [last_updated] = 2018/8/29 20:03:32 (string) 09:08:31.844 [Lua] [installed] = true (boolean) 09:08:31.844 [Lua] [enabled] = false (boolean) 09:08:31.844 [Lua] [name] = Penlight Lua Libraries (string) 09:08:31.844 [Lua] [dependency_error] = (string) 09:08:31.844 [Lua] [4] = table 09:08:31.844 [Lua] [download_pending] = false (boolean) 09:08:31.844 [Lua] [id] = 1431627364 (string) 09:08:31.844 [Lua] [children] = table 09:08:31.844 [Lua] [1] = 1369573612 (string) 09:08:31.844 [Lua] [banned] = false (boolean) 09:08:31.844 [Lua] [author_id] = 18741013 (number) 09:08:31.844 [Lua] [tags] = table 09:08:31.844 [Lua] [1] = approved (string) 09:08:31.844 [Lua] [2] = QoL (string) 09:08:31.844 [Lua] [3] = Misc (string) 09:08:31.844 [Lua] [author] = unknown (string) 09:08:31.844 [Lua] [sanctioned] = true (boolean) 09:08:31.844 [Lua] [out_of_date] = false (boolean) 09:08:31.844 [Lua] [downloading] = false (boolean) 09:08:31.844 [Lua] [url] = (string) 09:08:31.844 [Lua] [num_children] = 1 (number) 09:08:31.844 [Lua] [ugc_status] = 2 (number) 09:08:31.844 [Lua] [description] = (string) 09:08:31.844 [Lua] [last_updated] = (string) 09:08:31.844 [Lua] [installed] = true (boolean) 09:08:31.844 [Lua] [enabled] = false (boolean) 09:08:31.844 [Lua] [name] = Source viewmodel (string) 09:08:31.844 [Lua] [dependency_error] = (string) 09:08:31.844 [Lua] [5] = table 09:08:31.844 [Lua] [download_pending] = false (boolean) 09:08:31.844 [Lua] [id] = 1397265260 (string) 09:08:31.844 [Lua] [children] = table 09:08:31.844 [Lua] [1] = 1369573612 (string) 09:08:31.844 [Lua] [banned] = false (boolean) 09:08:31.844 [Lua] [author_id] = 26572404 (number) 09:08:31.844 [Lua] [tags] = table 09:08:31.844 [Lua] [1] = UI (string) 09:08:31.844 [Lua] [2] = QoL (string) 09:08:31.844 [Lua] [3] = approved (string) 09:08:31.844 [Lua] [author] = Necrossin (string) 09:08:31.844 [Lua] [sanctioned] = true (boolean) 09:08:31.844 [Lua] [out_of_date] = false (boolean) 09:08:31.844 [Lua] [downloading] = false (boolean) 09:08:31.844 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/956340376236224287/44E980F005ECCB128AC4DA8D99A22BE05A14337E/ (string) 09:08:31.844 [Lua] [num_children] = 1 (number) 09:08:31.844 [Lua] [ugc_status] = 3 (number) 09:08:31.844 [Lua] [description] = [b]This mod aims to make default HUD more informative, descriptive and customizable.[/b] Features include: [list] [*]Numeric health values [*]Detailed ammo counters [*]Career skill cooldown timers [*]Icons indicating "last life" and "Natural Bond" presence [/list] [h1][b]NOTE ON OPTIONS[/b][/h1] Most of the features are customizable and every single one can be disabled. So, if you find anything that's not useful for you, feel like HUD is a bit cluttered or just want to find out how different numeric health representations look like - make sure to check out "Mod Options" and make everything look just like you see fit. [h1][b]DEPENDENCY WARNING[/b][/h1] [b][url=steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] is required to use this mod. Make sure to subscribe and place it above this mod in launcher's load order menu.[/b] (string) 09:08:31.844 [Lua] [last_updated] = 2018/10/17 13:59:08 (string) 09:08:31.844 [Lua] [installed] = true (boolean) 09:08:31.844 [Lua] [enabled] = true (boolean) 09:08:31.844 [Lua] [name] = Numeric UI (string) 09:08:31.844 [Lua] [dependency_error] = (string) 09:08:31.844 [Lua] [6] = table 09:08:31.844 [Lua] [download_pending] = false (boolean) 09:08:31.844 [Lua] [id] = 1383433646 (string) 09:08:31.844 [Lua] [children] = table 09:08:31.844 [Lua] [1] = 1369573612 (string) 09:08:31.844 [Lua] [banned] = false (boolean) 09:08:31.844 [Lua] [author_id] = 45268594 (number) 09:08:31.844 [Lua] [tags] = table 09:08:31.844 [Lua] [1] = approved (string) 09:08:31.844 [Lua] [2] = UI (string) 09:08:31.844 [Lua] [3] = QoL (string) 09:08:31.844 [Lua] [author] = prop joe (string) 09:08:31.844 [Lua] [sanctioned] = true (boolean) 09:08:31.844 [Lua] [out_of_date] = false (boolean) 09:08:31.844 [Lua] [downloading] = false (boolean) 09:08:31.844 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921427929446433329/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 09:08:31.844 [Lua] [num_children] = 1 (number) 09:08:31.844 [Lua] [ugc_status] = 3 (number) 09:08:31.844 [Lua] [description] = Make the ammo counter stay visible when using a melee weapon. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/VisibleAmmo]Source[/url] (string) 09:08:31.844 [Lua] [last_updated] = 2018/8/29 22:32:45 (string) 09:08:31.844 [Lua] [installed] = true (boolean) 09:08:31.844 [Lua] [enabled] = true (boolean) 09:08:31.844 [Lua] [name] = Persistent Ammo Counter (string) 09:08:31.844 [Lua] [dependency_error] = (string) 09:08:31.844 [Lua] [7] = table 09:08:31.844 [Lua] [download_pending] = false (boolean) 09:08:31.844 [Lua] [id] = 1391228174 (string) 09:08:31.845 [Lua] [children] = table 09:08:31.845 [Lua] [1] = 1369573612 (string) 09:08:31.845 [Lua] [banned] = false (boolean) 09:08:31.845 [Lua] [author_id] = 4821406 (number) 09:08:31.845 [Lua] [tags] = table 09:08:31.845 [Lua] [1] = approved (string) 09:08:31.845 [Lua] [2] = UI (string) 09:08:31.845 [Lua] [3] = QoL (string) 09:08:31.845 [Lua] [author] = grasmann (string) 09:08:31.845 [Lua] [sanctioned] = true (boolean) 09:08:31.845 [Lua] [out_of_date] = false (boolean) 09:08:31.845 [Lua] [downloading] = false (boolean) 09:08:31.845 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/994618563512821021/F4E8719984ABEAC5BBFF81478C366DFFE00FD415/ (string) 09:08:31.845 [Lua] [num_children] = 1 (number) 09:08:31.845 [Lua] [ugc_status] = 3 (number) 09:08:31.845 [Lua] [description] = [b]A collection of improvements to the game menus for better usability.[/b] Version: 1.7.2 [h1]Features[/h1] [u]Character / Career switch in inventory[/u] Just like in Vermintide 1 you can switch through characters and careers in your inventory. [u]Hotkey for Okri's Challenges[/u] Open Okri's Challenges with a customizable hotkey. Default is 'O'. [u]Crafting Buttons[/u] Optionally replaces the crafting description with seperate buttons for every crafting option. [u]UI remembers opened categories[/u] Optionally lets UI remember opened inventory / crafting / cosmetics categories. [u]Deed Filter[/u] Deeds can be filtered by difficulty. [u]No Crafting Material Limit[/u] Instead of stopping at '+999' the full amount of crafting materials will be shown. [u]Exotic Background[/u] Optionally uses alternative background for exotic items in inventory. [u]Achievments Filter[/u] Achievements and quests can be filter to quickly find completed and unfinished entries. [h1]Languages[/h1] English, German, Polish, Russian [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=http://steamcommunity.com/profiles/76561197965087134/]grasmann[/url] [url=https://steamcommunity.com/id/skacikpl/]Polish translation[/url] [url=https://steamcommunity.com/profiles/76561198152731813/]Russian translation[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/ui_improvements/readme.txt][h1]Changelog[/h1][/url] (string) 09:08:31.845 [Lua] [last_updated] = 2018/9/7 15:43:22 (string) 09:08:31.845 [Lua] [installed] = true (boolean) 09:08:31.845 [Lua] [enabled] = false (boolean) 09:08:31.845 [Lua] [name] = UI Improvements (string) 09:08:31.845 [Lua] [dependency_error] = (string) 09:08:31.845 [Lua] [8] = table 09:08:31.845 [Lua] [download_pending] = false (boolean) 09:08:31.845 [Lua] [id] = 1402835022 (string) 09:08:31.845 [Lua] [children] = table 09:08:31.845 [Lua] [1] = 1369573612 (string) 09:08:31.845 [Lua] [banned] = false (boolean) 09:08:31.845 [Lua] [author_id] = 33103900 (number) 09:08:31.845 [Lua] [tags] = table 09:08:31.845 [Lua] [1] = QoL (string) 09:08:31.845 [Lua] [2] = applied (string) 09:08:31.845 [Lua] [3] = approved (string) 09:08:31.845 [Lua] [author] = Badwin (string) 09:08:31.845 [Lua] [sanctioned] = true (boolean) 09:08:31.845 [Lua] [out_of_date] = false (boolean) 09:08:31.845 [Lua] [downloading] = false (boolean) 09:08:31.845 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/914674821849169626/8B9D3466BEA3E7422D56F86FA7DCB4E03CED6E82/ (string) 09:08:31.845 [Lua] [num_children] = 1 (number) 09:08:31.845 [Lua] [ugc_status] = 3 (number) 09:08:31.845 [Lua] [description] = Prevents throwing grims away unless you're holding block while throwing. (string) 09:08:31.845 [Lua] [last_updated] = 2018/10/17 18:07:33 (string) 09:08:31.845 [Lua] [installed] = true (boolean) 09:08:31.845 [Lua] [enabled] = true (boolean) 09:08:31.845 [Lua] [name] = StickyGrim (string) 09:08:31.845 [Lua] [dependency_error] = (string) 09:08:31.845 [Lua] [9] = table 09:08:31.845 [Lua] [download_pending] = false (boolean) 09:08:31.845 [Lua] [id] = 1402971136 (string) 09:08:31.845 [Lua] [children] = table 09:08:31.845 [Lua] [1] = 1369573612 (string) 09:08:31.845 [Lua] [banned] = false (boolean) 09:08:31.845 [Lua] [author_id] = 38300192 (number) 09:08:31.845 [Lua] [tags] = table 09:08:31.845 [Lua] [1] = approved (string) 09:08:31.845 [Lua] [2] = UI (string) 09:08:31.845 [Lua] [3] = QoL (string) 09:08:31.845 [Lua] [author] = Tomoko 👿 (string) 09:08:31.845 [Lua] [sanctioned] = true (boolean) 09:08:31.845 [Lua] [out_of_date] = false (boolean) 09:08:31.845 [Lua] [downloading] = false (boolean) 09:08:31.845 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/918053400345108084/21DFB0975A194B68D5AF1CBF2E8D762CC1A3F88F/ (string) 09:08:31.845 [Lua] [num_children] = 1 (number) 09:08:31.845 [Lua] [ugc_status] = 3 (number) 09:08:31.845 [Lua] [description] = [WIP] Shows class icons on pick ups in the order of those who need them the most. Eg, if Bardin is the lowest on health then you, then the icon when you look at a hp pot would be Bardin, You, Sienna, Kruber. Currently shows for * Bombs * Hp Pots and Medpacks, * Ammo drops * Potions * Tomes * Grimes TODO: * More advance needs, eg take into account traits and trinkets, eg a waywatcher with ammo regen is less in need of ammo that saltz * Weight hp pots more toward grim carriers * Greed discouragement, eg if that Saltz keeps taking all the hp pots favor him less * More adjustable options for the above. * Show when you are trying to give the item to some one. If you have any sugestions that I may have missed above please feel free to share with me :> (string) 09:08:31.845 [Lua] [last_updated] = 2018/7/27 17:38:16 (string) 09:08:31.845 [Lua] [installed] = true (boolean) 09:08:31.845 [Lua] [enabled] = false (boolean) 09:08:31.845 [Lua] [name] = Needii (string) 09:08:31.845 [Lua] [dependency_error] = (string) 09:08:31.845 [Lua] [10] = table 09:08:31.845 [Lua] [download_pending] = false (boolean) 09:08:31.845 [Lua] [id] = 1431393962 (string) 09:08:31.845 [Lua] [children] = table 09:08:31.845 [Lua] [1] = 1369573612 (string) 09:08:31.845 [Lua] [banned] = false (boolean) 09:08:31.845 [Lua] [author_id] = 14284923 (number) 09:08:31.845 [Lua] [tags] = table 09:08:31.845 [Lua] [1] = UI (string) 09:08:31.845 [Lua] [2] = Misc (string) 09:08:31.845 [Lua] [3] = approved (string) 09:08:31.845 [Lua] [author] = Fracticality (string) 09:08:31.845 [Lua] [sanctioned] = true (boolean) 09:08:31.845 [Lua] [out_of_date] = false (boolean) 09:08:31.845 [Lua] [downloading] = false (boolean) 09:08:31.845 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/924811883706289494/FA8CA57073843E1A9A55D50608DC659BC1688267/ (string) 09:08:31.845 [Lua] [num_children] = 1 (number) 09:08:31.845 [Lua] [ugc_status] = 3 (number) 09:08:31.845 [Lua] [description] = Bestiary provides an in-game method of viewing enemy models, attributes, and statistics. Compatible with Deathwish! Open with /bestiary or set a keybind using the Mod Options menu (F4 by default) ------------------------------------------------------------------------------------ Updated for Game Version 1.2.1 (string) 09:08:31.845 [Lua] [last_updated] = 2018/10/17 20:40:50 (string) 09:08:31.845 [Lua] [installed] = true (boolean) 09:08:31.845 [Lua] [enabled] = true (boolean) 09:08:31.845 [Lua] [name] = Bestiary (string) 09:08:31.845 [Lua] [dependency_error] = (string) 09:08:31.845 [Lua] [11] = table 09:08:31.845 [Lua] [download_pending] = false (boolean) 09:08:31.845 [Lua] [version] = unversioned (string) 09:08:31.845 [Lua] [id] = 1448714756 (string) 09:08:31.845 [Lua] [children] = table 09:08:31.845 [Lua] [1] = 1369573612 (string) 09:08:31.845 [Lua] [banned] = false (boolean) 09:08:31.845 [Lua] [author_id] = 18741013 (number) 09:08:31.845 [Lua] [tags] = table 09:08:31.845 [Lua] [1] = approved (string) 09:08:31.845 [Lua] [2] = QoL (string) 09:08:31.845 [Lua] [3] = Misc (string) 09:08:31.845 [Lua] [author] = 🔰SkacikPL🗾 (string) 09:08:31.845 [Lua] [sanctioned] = true (boolean) 09:08:31.845 [Lua] [out_of_date] = false (boolean) 09:08:31.845 [Lua] [downloading] = false (boolean) 09:08:31.845 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/936071182599470315/0607ADCCA19A282C8347019E50FFA5E4751C4EF7/ (string) 09:08:31.845 [Lua] [num_children] = 1 (number) 09:08:31.845 [Lua] [ugc_status] = 3 (number) 09:08:31.845 [Lua] [description] = [h1][b]This mod removes the camera movement ("wobble") when performing attacks[/b][/h1] With this mod enabled the camera will not be affected by weapon swing animations. [i]Please note that option to scale down ranged weapon recoil (with minimum of 33% original recoil) [b]is only available on Modded Realm.[/b][/i] (string) 09:08:31.845 [Lua] [last_updated] = 2018/8/29 10:34:14 (string) 09:08:31.845 [Lua] [installed] = true (boolean) 09:08:31.845 [Lua] [enabled] = true (boolean) 09:08:31.845 [Lua] [name] = No Wobble (string) 09:08:31.845 [Lua] [dependency_error] = (string) 09:08:31.845 [Lua] [12] = table 09:08:31.845 [Lua] [download_pending] = false (boolean) 09:08:31.845 [Lua] [id] = 1464907434 (string) 09:08:31.845 [Lua] [banned] = false (boolean) 09:08:31.845 [Lua] [author_id] = 14284923 (number) 09:08:31.845 [Lua] [tags] = table 09:08:31.845 [Lua] [1] = UI (string) 09:08:31.845 [Lua] [2] = Misc (string) 09:08:31.845 [Lua] [3] = approved (string) 09:08:31.845 [Lua] [author] = Fracticality (string) 09:08:31.845 [Lua] [sanctioned] = true (boolean) 09:08:31.845 [Lua] [out_of_date] = false (boolean) 09:08:31.845 [Lua] [downloading] = false (boolean) 09:08:31.845 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/946207409567313080/035D9FBDF6859DBC7FC3747910735F65FE910993/ (string) 09:08:31.845 [Lua] [num_children] = 0 (number) 09:08:31.845 [Lua] [ugc_status] = 3 (number) 09:08:31.845 [Lua] [description] = Armory provides an in-game weapon browser, complete with: - Basic weapon attributes; - Model & illusion previews; - In-depth attack attributes & bonuses (coming soon) Open with /armory or set a keybind using the Mod Options menu (F4 by default) ------------------------------------------------------------------------------------------------ Updated for game version 1.2.1 (string) 09:08:31.845 [Lua] [last_updated] = 2018/10/17 20:40:33 (string) 09:08:31.845 [Lua] [installed] = true (boolean) 09:08:31.845 [Lua] [enabled] = true (boolean) 09:08:31.845 [Lua] [name] = Armory (string) 09:08:31.845 [Lua] [dependency_error] = (string) 09:08:31.845 [Lua] [13] = table 09:08:31.845 [Lua] [download_pending] = false (boolean) 09:08:31.845 [Lua] [id] = 1384094638 (string) 09:08:31.845 [Lua] [children] = table 09:08:31.845 [Lua] [1] = 1369573612 (string) 09:08:31.845 [Lua] [2] = 1374248490 (string) 09:08:31.845 [Lua] [banned] = false (boolean) 09:08:31.845 [Lua] [author_id] = 45268594 (number) 09:08:31.845 [Lua] [tags] = table 09:08:31.845 [Lua] [1] = UI (string) 09:08:31.845 [Lua] [2] = QoL (string) 09:08:31.845 [Lua] [3] = approved (string) 09:08:31.845 [Lua] [author] = prop joe (string) 09:08:31.845 [Lua] [sanctioned] = true (boolean) 09:08:31.845 [Lua] [out_of_date] = false (boolean) 09:08:31.845 [Lua] [downloading] = false (boolean) 09:08:31.845 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921428223738547037/F68B21CF94514D73AB8CF4FD3E04620666EEDA18/ (string) 09:08:31.845 [Lua] [num_children] = 2 (number) 09:08:31.845 [Lua] [ugc_status] = 3 (number) 09:08:31.845 [Lua] [description] = Change the color and size of your crosshair. Some other options like dot-only on ranged weapons. The mod does not introduce new crosshair types! MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/CrosshairCustomization]Source[/url] Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string) 09:08:31.845 [Lua] [last_updated] = 2018/10/12 16:56:16 (string) 09:08:31.845 [Lua] [installed] = true (boolean) 09:08:31.845 [Lua] [enabled] = false (boolean) 09:08:31.845 [Lua] [name] = Crosshair Customization (string) 09:08:31.845 [Lua] [dependency_error] = (string) 09:08:31.845 [Lua] [14] = table 09:08:31.845 [Lua] [download_pending] = false (boolean) 09:08:31.845 [Lua] [id] = 1393343095 (string) 09:08:31.845 [Lua] [children] = table 09:08:31.845 [Lua] [1] = 1369573612 (string) 09:08:31.845 [Lua] [2] = 1374248490 (string) 09:08:31.845 [Lua] [banned] = false (boolean) 09:08:31.845 [Lua] [author_id] = 45268594 (number) 09:08:31.845 [Lua] [tags] = table 09:08:31.845 [Lua] [1] = approved (string) 09:08:31.845 [Lua] [2] = UI (string) 09:08:31.845 [Lua] [author] = prop joe (string) 09:08:31.845 [Lua] [sanctioned] = true (boolean) 09:08:31.845 [Lua] [out_of_date] = false (boolean) 09:08:31.845 [Lua] [downloading] = false (boolean) 09:08:31.845 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921429109913899795/2C77DF1EC72B9D9FC5F8E59F489BD1373C7FD446/ (string) 09:08:31.845 [Lua] [num_children] = 2 (number) 09:08:31.845 [Lua] [ugc_status] = 3 (number) 09:08:31.845 [Lua] [description] = Adds a "Friendly Fire" category to the scoreboard. Friendly Fire and Damage Taken now award circles to the lowest score. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Scoreboard]Source[/url] Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string) 09:08:31.845 [Lua] [last_updated] = 2018/9/6 9:26:51 (string) 09:08:31.845 [Lua] [installed] = true (boolean) 09:08:31.845 [Lua] [enabled] = false (boolean) 09:08:31.845 [Lua] [name] = Scoreboard Tweaks (string) 09:08:31.845 [Lua] [dependency_error] = (string) 09:08:31.845 [Lua] [15] = table 09:08:31.845 [Lua] [download_pending] = false (boolean) 09:08:31.845 [Lua] [id] = 1385428571 (string) 09:08:31.845 [Lua] [children] = table 09:08:31.845 [Lua] [1] = 1369573612 (string) 09:08:31.845 [Lua] [banned] = false (boolean) 09:08:31.845 [Lua] [author_id] = 45268594 (number) 09:08:31.845 [Lua] [tags] = table 09:08:31.845 [Lua] [1] = denied (string) 09:08:31.845 [Lua] [author] = prop joe (string) 09:08:31.845 [Lua] [sanctioned] = false (boolean) 09:08:31.845 [Lua] [out_of_date] = false (boolean) 09:08:31.845 [Lua] [downloading] = false (boolean) 09:08:31.845 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921428223739025344/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 09:08:31.845 [Lua] [num_children] = 1 (number) 09:08:31.845 [Lua] [ugc_status] = 3 (number) 09:08:31.845 [Lua] [description] = Fix for all the weapon switching foibles. Some disclosure: This does bring back the Bounty Hunter swap to melee abuse, but this is actually fixable by checking if a melee weapon dealt the killing blow, not the equipped weapon. It also introduces some animation cancelling for faster attacks, this could be fixed by allowing you to do q->q quicly, but introducing a cooldown q->q->cooldown->q. These are things you'd have to consciously abuse, so I'm not bothered about it on the mod realm. But all this means the mod isn't getting sanctioned in its current state. I want to see how receptive Fatshark is to bugfix mods first before spending time making any of the changes above. And this really is something Fatshark should fix themselves, it's a pretty big deal gameplay-wise. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. (string) 09:08:31.845 [Lua] [last_updated] = 2018/6/14 10:34:20 (string) 09:08:31.845 [Lua] [installed] = true (boolean) 09:08:31.845 [Lua] [enabled] = false (boolean) 09:08:31.845 [Lua] [name] = Weapon Switch Fix (string) 09:08:31.845 [Lua] [dependency_error] = (string) 09:08:31.845 [Lua] [16] = table 09:08:31.845 [Lua] [download_pending] = false (boolean) 09:08:31.845 [Lua] [id] = 1390558948 (string) 09:08:31.845 [Lua] [banned] = false (boolean) 09:08:31.845 [Lua] [author_id] = 4821406 (number) 09:08:31.845 [Lua] [tags] = table 09:08:31.845 [Lua] [1] = applied (string) 09:08:31.845 [Lua] [author] = grasmann (string) 09:08:31.845 [Lua] [sanctioned] = false (boolean) 09:08:31.845 [Lua] [out_of_date] = false (boolean) 09:08:31.845 [Lua] [downloading] = false (boolean) 09:08:31.845 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932687872540059647/8736F29CE282734A45FE741C4BC0E88E3A7BED52/ (string) 09:08:31.845 [Lua] [num_children] = 0 (number) 09:08:31.845 [Lua] [ugc_status] = 3 (number) 09:08:31.845 [Lua] [description] = [b]Shows level of heat generating from ranged weapons during attack.[/b] Version 2.0.2 [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] Walterr [url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/heat_indicator/readme.txt][h1]Changelog[/h1][/url] (string) 09:08:31.845 [Lua] [last_updated] = 2018/6/12 14:33:10 (string) 09:08:31.845 [Lua] [installed] = true (boolean) 09:08:31.845 [Lua] [enabled] = false (boolean) 09:08:31.845 [Lua] [name] = Heat Indicator (string) 09:08:31.845 [Lua] [dependency_error] = (string) 09:08:31.845 [Lua] [17] = table 09:08:31.845 [Lua] [download_pending] = false (boolean) 09:08:31.845 [Lua] [id] = 1388882435 (string) 09:08:31.845 [Lua] [children] = table 09:08:31.845 [Lua] [1] = 1369573612 (string) 09:08:31.845 [Lua] [banned] = false (boolean) 09:08:31.845 [Lua] [author_id] = 4821406 (number) 09:08:31.845 [Lua] [tags] = table 09:08:31.845 [Lua] [1] = applied (string) 09:08:31.845 [Lua] [author] = grasmann (string) 09:08:31.845 [Lua] [sanctioned] = false (boolean) 09:08:31.845 [Lua] [out_of_date] = false (boolean) 09:08:31.845 [Lua] [downloading] = false (boolean) 09:08:31.845 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/934940319973130408/F11940CC7D763547A3DCBB9F544E8106EF76F9E8/ (string) 09:08:31.845 [Lua] [num_children] = 1 (number) 09:08:31.845 [Lua] [ugc_status] = 3 (number) 09:08:31.845 [Lua] [description] = [b]Shows damage dealt by players in chat and as floating numbers.[/b] Version: 2.1.2 [h1]Settings[/h1] [u]Floating Numbers[/u] Shows damage as numbers on the screen. Different colors and icons for different damage types and hit zones. [u]Chat Output[/u] Posts damage dealt to the chat. [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/show_damage/readme.txt][h1]Changelog[/h1][/url] (string) 09:08:31.845 [Lua] [last_updated] = 2018/6/12 14:25:43 (string) 09:08:31.845 [Lua] [installed] = true (boolean) 09:08:31.845 [Lua] [enabled] = false (boolean) 09:08:31.845 [Lua] [name] = Show Damage (string) 09:08:31.845 [Lua] [dependency_error] = (string) 09:08:31.845 [Lua] [18] = table 09:08:31.846 [Lua] [download_pending] = false (boolean) 09:08:31.846 [Lua] [id] = 1391114686 (string) 09:08:31.846 [Lua] [children] = table 09:08:31.846 [Lua] [1] = 1369573612 (string) 09:08:31.846 [Lua] [banned] = false (boolean) 09:08:31.846 [Lua] [author_id] = 65038749 (number) 09:08:31.846 [Lua] [tags] = table 09:08:31.846 [Lua] [1] = denied (string) 09:08:31.846 [Lua] [author] = Aussiemon (string) 09:08:31.846 [Lua] [sanctioned] = false (boolean) 09:08:31.846 [Lua] [out_of_date] = false (boolean) 09:08:31.846 [Lua] [downloading] = false (boolean) 09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/931561830308815795/8A8D45CF26F54601D1EB41A5FCFF89FC3D782D6C/ (string) 09:08:31.846 [Lua] [num_children] = 1 (number) 09:08:31.846 [Lua] [ugc_status] = 3 (number) 09:08:31.846 [Lua] [description] = This mod allows players to skip all cutscenes, either manually or automatically. [url=https://github.com/Aussiemon/Vermintide-2-JHF-Mods]Project Source [Git][/url] (string) 09:08:31.846 [Lua] [last_updated] = 2018/6/12 1:20:15 (string) 09:08:31.846 [Lua] [installed] = true (boolean) 09:08:31.846 [Lua] [enabled] = false (boolean) 09:08:31.846 [Lua] [name] = Skip Cutscenes (string) 09:08:31.846 [Lua] [dependency_error] = (string) 09:08:31.846 [Lua] [19] = table 09:08:31.846 [Lua] [download_pending] = false (boolean) 09:08:31.846 [Lua] [id] = 1388991228 (string) 09:08:31.846 [Lua] [children] = table 09:08:31.846 [Lua] [1] = 1369573612 (string) 09:08:31.846 [Lua] [banned] = false (boolean) 09:08:31.846 [Lua] [author_id] = 4821406 (number) 09:08:31.846 [Lua] [tags] = table 09:08:31.846 [Lua] [1] = applied (string) 09:08:31.846 [Lua] [author] = grasmann (string) 09:08:31.846 [Lua] [sanctioned] = false (boolean) 09:08:31.846 [Lua] [out_of_date] = false (boolean) 09:08:31.846 [Lua] [downloading] = false (boolean) 09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932687872549900471/D82981D4E1C90A2E523274C4F3365966AA2AEA27/ (string) 09:08:31.846 [Lua] [num_children] = 1 (number) 09:08:31.846 [Lua] [ugc_status] = 3 (number) 09:08:31.846 [Lua] [description] = [b]Shows healthbars for all or specific enemies.[/b] Version: 2.0.2 [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url] [url=http://steamcommunity.com/profiles/76561198069012995/]IamLupo[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/healthbars/readme.txt][h1]Changelog[/h1][/url] (string) 09:08:31.846 [Lua] [last_updated] = 2018/6/12 13:02:28 (string) 09:08:31.846 [Lua] [installed] = true (boolean) 09:08:31.846 [Lua] [enabled] = false (boolean) 09:08:31.846 [Lua] [name] = Healthbars (string) 09:08:31.846 [Lua] [dependency_error] = (string) 09:08:31.846 [Lua] [20] = table 09:08:31.846 [Lua] [download_pending] = false (boolean) 09:08:31.846 [Lua] [id] = 1454572219 (string) 09:08:31.846 [Lua] [banned] = false (boolean) 09:08:31.846 [Lua] [author_id] = 140415807 (number) 09:08:31.846 [Lua] [tags] = table 09:08:31.846 [Lua] [1] = applied (string) 09:08:31.846 [Lua] [author] = tour.dlang.org/ (string) 09:08:31.846 [Lua] [sanctioned] = false (boolean) 09:08:31.846 [Lua] [out_of_date] = false (boolean) 09:08:31.846 [Lua] [downloading] = false (boolean) 09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/986736921523131783/AF0B5EACD39C6473018941A120D4C352E9936F21/ (string) 09:08:31.846 [Lua] [num_children] = 0 (number) 09:08:31.846 [Lua] [ugc_status] = 3 (number) 09:08:31.846 [Lua] [description] = This mod makes it so that your actual character level is shown in game to both you and your teammates. Works when not host. (string) 09:08:31.846 [Lua] [last_updated] = 2018/7/27 4:45:14 (string) 09:08:31.846 [Lua] [installed] = true (boolean) 09:08:31.846 [Lua] [enabled] = false (boolean) 09:08:31.846 [Lua] [name] = True Level - Show off your level 30+ characters to the world! (string) 09:08:31.846 [Lua] [dependency_error] = (string) 09:08:31.846 [Lua] [21] = table 09:08:31.846 [Lua] [download_pending] = false (boolean) 09:08:31.846 [Lua] [id] = 1448171213 (string) 09:08:31.846 [Lua] [children] = table 09:08:31.846 [Lua] [1] = 1369573612 (string) 09:08:31.846 [Lua] [banned] = false (boolean) 09:08:31.846 [Lua] [author_id] = 4821406 (number) 09:08:31.846 [Lua] [tags] = table 09:08:31.846 [Lua] [author] = grasmann (string) 09:08:31.846 [Lua] [sanctioned] = false (boolean) 09:08:31.846 [Lua] [out_of_date] = false (boolean) 09:08:31.846 [Lua] [downloading] = false (boolean) 09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/946204362119755535/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 09:08:31.846 [Lua] [num_children] = 1 (number) 09:08:31.846 [Lua] [ugc_status] = 3 (number) 09:08:31.846 [Lua] [description] = [b]Provides functionalities to create simple windows / widgets.[/b] Version: 2.0.2 This mod doesn't have a purpose on its own. It allows other mods to create and show simple windows to control something. [h1]Credits[/h1] [url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/wiki/Simple-UI-Reference][h1]Reference[/h1][/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/simple_ui/readme.txt][h1]Changelog[/h1][/url] (string) 09:08:31.846 [Lua] [last_updated] = 2018/7/23 18:02:15 (string) 09:08:31.846 [Lua] [installed] = true (boolean) 09:08:31.846 [Lua] [enabled] = false (boolean) 09:08:31.846 [Lua] [name] = Simple UI Beta (string) 09:08:31.846 [Lua] [dependency_error] = (string) 09:08:31.846 [Lua] [22] = table 09:08:31.846 [Lua] [download_pending] = false (boolean) 09:08:31.846 [Lua] [id] = 1398126655 (string) 09:08:31.846 [Lua] [children] = table 09:08:31.846 [Lua] [1] = 1369573612 (string) 09:08:31.846 [Lua] [banned] = false (boolean) 09:08:31.846 [Lua] [author_id] = 59593500 (number) 09:08:31.846 [Lua] [tags] = table 09:08:31.846 [Lua] [1] = denied (string) 09:08:31.846 [Lua] [2] = QoL (string) 09:08:31.846 [Lua] [3] = Balance/Tweaks (string) 09:08:31.846 [Lua] [author] = Grimalackt (string) 09:08:31.846 [Lua] [sanctioned] = false (boolean) 09:08:31.846 [Lua] [out_of_date] = false (boolean) 09:08:31.846 [Lua] [downloading] = false (boolean) 09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/923681543830147497/AC0F75180EE03A1E3BB099C076DEE8DB17F024E7/ (string) 09:08:31.846 [Lua] [num_children] = 1 (number) 09:08:31.846 [Lua] [ugc_status] = 3 (number) 09:08:31.846 [Lua] [description] = WIP - only affects heroes, and not careers. Menu will sort itself sensibly if trying to input duplicate heroes into it, but only once closed. (string) 09:08:31.846 [Lua] [last_updated] = 2018/7/20 19:26:11 (string) 09:08:31.846 [Lua] [installed] = true (boolean) 09:08:31.846 [Lua] [enabled] = false (boolean) 09:08:31.846 [Lua] [name] = Bot Improvements - Hero Selection (string) 09:08:31.846 [Lua] [dependency_error] = (string) 09:08:31.846 [Lua] [23] = table 09:08:31.846 [Lua] [download_pending] = false (boolean) 09:08:31.846 [Lua] [id] = 1394625178 (string) 09:08:31.846 [Lua] [children] = table 09:08:31.846 [Lua] [1] = 1369573612 (string) 09:08:31.846 [Lua] [banned] = false (boolean) 09:08:31.846 [Lua] [author_id] = 59593500 (number) 09:08:31.846 [Lua] [tags] = table 09:08:31.846 [Lua] [1] = applied (string) 09:08:31.846 [Lua] [2] = QoL (string) 09:08:31.846 [Lua] [3] = Balance/Tweaks (string) 09:08:31.846 [Lua] [author] = Grimalackt (string) 09:08:31.846 [Lua] [sanctioned] = false (boolean) 09:08:31.846 [Lua] [out_of_date] = false (boolean) 09:08:31.846 [Lua] [downloading] = false (boolean) 09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/923681090696458877/82ADB86B726A8A45C85A877B6EBF17DB1B223685/ (string) 09:08:31.846 [Lua] [num_children] = 1 (number) 09:08:31.846 [Lua] [ugc_status] = 3 (number) 09:08:31.846 [Lua] [description] = Make the bots prioritize keeping tomes unless in need of healing, allow them to take grimoires, and improve the way they handle taking/trading items. (string) 09:08:31.846 [Lua] [last_updated] = 2018/7/20 19:26:22 (string) 09:08:31.846 [Lua] [installed] = true (boolean) 09:08:31.846 [Lua] [enabled] = false (boolean) 09:08:31.846 [Lua] [name] = Bot Improvements - Item Handling (string) 09:08:31.846 [Lua] [dependency_error] = (string) 09:08:31.846 [Lua] [24] = table 09:08:31.846 [Lua] [download_pending] = false (boolean) 09:08:31.846 [Lua] [id] = 1477499789 (string) 09:08:31.846 [Lua] [children] = table 09:08:31.846 [Lua] [1] = 1369573612 (string) 09:08:31.846 [Lua] [banned] = false (boolean) 09:08:31.846 [Lua] [author_id] = 38895286 (number) 09:08:31.846 [Lua] [tags] = table 09:08:31.846 [Lua] [1] = applied (string) 09:08:31.846 [Lua] [2] = QoL (string) 09:08:31.846 [Lua] [author] = Squatting Bear (string) 09:08:31.846 [Lua] [sanctioned] = false (boolean) 09:08:31.846 [Lua] [out_of_date] = false (boolean) 09:08:31.846 [Lua] [downloading] = false (boolean) 09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/976605662768359933/39BD4E3E7E24E54C6078DC9BB0CAF6533A444F7C/ (string) 09:08:31.846 [Lua] [num_children] = 1 (number) 09:08:31.846 [Lua] [ugc_status] = 3 (number) 09:08:31.846 [Lua] [description] = [b]Allows you to disable or control a few aspects of bot behaviour. In particular, provides the option of manually controlling their use of healing items.[/b] Sometimes the bots seem to suffer from poor impulse control - like when they go haring off after a lurking Globadier instead of dealing with more immediate problems, or when they gulp down the party's last healing item while they still have a good chunk of green health left. This mod gives you a few options to force them to show some restraint. All options are off by default; go to the Mod Options screen to enable them, and to set the keybindings for manual healing control. Version: 1.0.0 [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Acknowledgments[/h1] Grimalackt and IamLupo contributed to the Vermintide 1 'Bot Improvements' mod, parts of which formed the basis for this mod. (string) 09:08:31.846 [Lua] [last_updated] = 2018/8/15 11:53:55 (string) 09:08:31.846 [Lua] [installed] = true (boolean) 09:08:31.846 [Lua] [enabled] = false (boolean) 09:08:31.846 [Lua] [name] = Bot Improvements - Impulse Control (string) 09:08:31.846 [Lua] [dependency_error] = (string) 09:08:31.846 [Lua] [25] = table 09:08:31.846 [Lua] [download_pending] = false (boolean) 09:08:31.846 [Lua] [id] = 1476920730 (string) 09:08:31.846 [Lua] [children] = table 09:08:31.846 [Lua] [1] = 1369573612 (string) 09:08:31.846 [Lua] [banned] = false (boolean) 09:08:31.846 [Lua] [author_id] = 155839973 (number) 09:08:31.846 [Lua] [tags] = table 09:08:31.846 [Lua] [1] = Game Modes (string) 09:08:31.846 [Lua] [author] = Gohas (string) 09:08:31.846 [Lua] [sanctioned] = false (boolean) 09:08:31.846 [Lua] [out_of_date] = false (boolean) 09:08:31.846 [Lua] [downloading] = false (boolean) 09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/957465297942199617/1DF2BB0C0F2CAFA1A1DDDD868AA65021ADD6EF60/ (string) 09:08:31.846 [Lua] [num_children] = 1 (number) 09:08:31.846 [Lua] [ugc_status] = 3 (number) 09:08:31.846 [Lua] [description] = [b][i]You should have gone for the head.[/i][/b] [i]-Thanos[/i] If you're looking for an extra challenge, this mod changes the game so that enemies are only damaged by: - melee and ranged headshots - hits to weakspots (such as the Stormfiend's back) - bombs - barrels Use /headshots in the chat to toggle. Must be hosting and in the keep. Clients do not need to be subscribed to be able to play. However, to see the added UI indications for body shots, clients will need to be subscribed. Special thanks to Grimalackt! (string) 09:08:31.846 [Lua] [last_updated] = 2018/8/16 1:12:08 (string) 09:08:31.846 [Lua] [installed] = true (boolean) 09:08:31.846 [Lua] [enabled] = false (boolean) 09:08:31.846 [Lua] [name] = Headshot Only Mode (string) 09:08:31.846 [Lua] [dependency_error] = (string) 09:08:31.846 [Lua] [26] = table 09:08:31.846 [Lua] [download_pending] = false (boolean) 09:08:31.846 [Lua] [id] = 1456754812 (string) 09:08:31.846 [Lua] [children] = table 09:08:31.846 [Lua] [1] = 1369573612 (string) 09:08:31.846 [Lua] [banned] = false (boolean) 09:08:31.846 [Lua] [author_id] = 84308322 (number) 09:08:31.846 [Lua] [tags] = table 09:08:31.846 [Lua] [author] = pixaal (string) 09:08:31.846 [Lua] [sanctioned] = false (boolean) 09:08:31.846 [Lua] [out_of_date] = false (boolean) 09:08:31.846 [Lua] [downloading] = false (boolean) 09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/990115005945889492/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 09:08:31.846 [Lua] [num_children] = 1 (number) 09:08:31.846 [Lua] [ugc_status] = 3 (number) 09:08:31.846 [Lua] [description] = This mod is depreciated. Instead subscribe to [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1405221659]Less Annoying Friendly Fire[/url]. (string) 09:08:31.846 [Lua] [last_updated] = 2018/8/17 14:55:56 (string) 09:08:31.846 [Lua] [installed] = true (boolean) 09:08:31.846 [Lua] [enabled] = false (boolean) 09:08:31.846 [Lua] [name] = Stop Pushing Me [depreciated] (string) 09:08:31.846 [Lua] [dependency_error] = (string) 09:08:31.846 [Lua] [27] = table 09:08:31.846 [Lua] [download_pending] = false (boolean) 09:08:31.846 [Lua] [id] = 1385512022 (string) 09:08:31.846 [Lua] [children] = table 09:08:31.846 [Lua] [1] = 1369573612 (string) 09:08:31.846 [Lua] [2] = 1374248490 (string) 09:08:31.846 [Lua] [banned] = false (boolean) 09:08:31.846 [Lua] [author_id] = 45268594 (number) 09:08:31.846 [Lua] [tags] = table 09:08:31.846 [Lua] [1] = UI (string) 09:08:31.846 [Lua] [2] = QoL (string) 09:08:31.846 [Lua] [author] = prop joe (string) 09:08:31.846 [Lua] [sanctioned] = false (boolean) 09:08:31.846 [Lua] [out_of_date] = false (boolean) 09:08:31.846 [Lua] [downloading] = false (boolean) 09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921428223742510615/CEF9FC8573E5BFC89CBC85C5833F161BC19E2CDE/ (string) 09:08:31.846 [Lua] [num_children] = 2 (number) 09:08:31.846 [Lua] [ugc_status] = 3 (number) 09:08:31.846 [Lua] [description] = Tag items as favorites or as junk, which changes the item sorting priority. Favorite items won't show on the salvage screen. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. Heart and trash icons from [url=https://feathericons.com/]Feather[/url] [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/InventoryFavorites]Source[/url] (string) 09:08:31.846 [Lua] [last_updated] = 2018/8/4 14:27:04 (string) 09:08:31.846 [Lua] [installed] = true (boolean) 09:08:31.846 [Lua] [enabled] = false (boolean) 09:08:31.846 [Lua] [name] = Inventory Favorites (string) 09:08:31.846 [Lua] [dependency_error] = (string) 09:08:31.846 [Lua] [28] = table 09:08:31.846 [Lua] [download_pending] = false (boolean) 09:08:31.846 [Lua] [id] = 1467035358 (string) 09:08:31.846 [Lua] [children] = table 09:08:31.846 [Lua] [1] = 1369573612 (string) 09:08:31.846 [Lua] [banned] = false (boolean) 09:08:31.846 [Lua] [author_id] = 45268594 (number) 09:08:31.846 [Lua] [tags] = table 09:08:31.846 [Lua] [author] = prop joe (string) 09:08:31.846 [Lua] [sanctioned] = false (boolean) 09:08:31.846 [Lua] [out_of_date] = false (boolean) 09:08:31.846 [Lua] [downloading] = false (boolean) 09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/959716467389919681/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 09:08:31.846 [Lua] [num_children] = 1 (number) 09:08:31.846 [Lua] [ugc_status] = 3 (number) 09:08:31.846 [Lua] [description] = Pause the game with a hotkey or with /pause. Only works as host. Problems occur when people join a game while it's paused, so not going to get sanctioned. I'm not sure how fixable this is through a mod, and even if it is, if Fatshark even wants pause to be a thing in the game. Not compatible with Disconnect Resilience since it uses its own pause logic. (string) 09:08:31.846 [Lua] [last_updated] = 2018/8/24 13:39:51 (string) 09:08:31.846 [Lua] [installed] = true (boolean) 09:08:31.846 [Lua] [enabled] = false (boolean) 09:08:31.846 [Lua] [name] = Pause (string) 09:08:31.846 [Lua] [dependency_error] = (string) 09:08:31.846 [Lua] [29] = table 09:08:31.846 [Lua] [download_pending] = false (boolean) 09:08:31.846 [Lua] [id] = 1498992606 (string) 09:08:31.846 [Lua] [children] = table 09:08:31.846 [Lua] [1] = 1369573612 (string) 09:08:31.846 [Lua] [banned] = false (boolean) 09:08:31.846 [Lua] [author_id] = 84308322 (number) 09:08:31.846 [Lua] [tags] = table 09:08:31.846 [Lua] [1] = applied (string) 09:08:31.846 [Lua] [author] = pixaal (string) 09:08:31.846 [Lua] [sanctioned] = false (boolean) 09:08:31.846 [Lua] [out_of_date] = false (boolean) 09:08:31.846 [Lua] [downloading] = false (boolean) 09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/965348083814569138/A2ADF3BFB53B099BA3BF7F6EAB81012DA0A1BC02/ (string) 09:08:31.846 [Lua] [num_children] = 1 (number) 09:08:31.846 [Lua] [ugc_status] = 3 (number) 09:08:31.846 [Lua] [description] = Tired of accidentally joining international lobbies with a high ping, even though you set the filter to "Near"? Despair no more! This mod shows the country code in front of the host's name, so you'll always know whether you should get a good ping or not before joining. Does not affect quickplay unfortunately - the matchmaking code is a black box managed by Steam with only the dumb and often ineffective distance filters already in use. Source: https://github.com/pixaal-vt/Vermintide-Mods (string) 09:08:31.846 [Lua] [last_updated] = 2018/8/31 18:43:10 (string) 09:08:31.846 [Lua] [installed] = true (boolean) 09:08:31.846 [Lua] [enabled] = false (boolean) 09:08:31.846 [Lua] [name] = Countries in Lobby Browser (string) 09:08:31.846 [Lua] [dependency_error] = (string) 09:08:31.846 [Lua] [30] = table 09:08:31.846 [Lua] [download_pending] = false (boolean) 09:08:31.846 [Lua] [id] = 1391975678 (string) 09:08:31.846 [Lua] [children] = table 09:08:31.846 [Lua] [1] = 1369573612 (string) 09:08:31.846 [Lua] [2] = 1374248490 (string) 09:08:31.846 [Lua] [banned] = false (boolean) 09:08:31.846 [Lua] [author_id] = 45268594 (number) 09:08:31.846 [Lua] [tags] = table 09:08:31.846 [Lua] [author] = prop joe (string) 09:08:31.846 [Lua] [sanctioned] = false (boolean) 09:08:31.846 [Lua] [out_of_date] = false (boolean) 09:08:31.846 [Lua] [downloading] = false (boolean) 09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/919177062068602489/ECAD21320B2783A3EF2C2B0C7D39B51F466EA71B/ (string) 09:08:31.846 [Lua] [num_children] = 2 (number) 09:08:31.846 [Lua] [ugc_status] = 3 (number) 09:08:31.846 [Lua] [description] = Spawn pickups ingame. Change hotkeys in the mod options. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. (string) 09:08:31.846 [Lua] [last_updated] = 2018/9/11 22:19:12 (string) 09:08:31.846 [Lua] [installed] = true (boolean) 09:08:31.847 [Lua] [enabled] = false (boolean) 09:08:31.847 [Lua] [name] = Item Spawner (string) 09:08:31.847 [Lua] [dependency_error] = (string) 09:08:31.847 [Lua] [31] = table 09:08:31.847 [Lua] [download_pending] = false (boolean) 09:08:31.847 [Lua] [id] = 1387847972 (string) 09:08:31.847 [Lua] [children] = table 09:08:31.847 [Lua] [1] = 1369573612 (string) 09:08:31.847 [Lua] [2] = 1374248490 (string) 09:08:31.847 [Lua] [banned] = false (boolean) 09:08:31.847 [Lua] [author_id] = 45268594 (number) 09:08:31.847 [Lua] [tags] = table 09:08:31.847 [Lua] [1] = UI (string) 09:08:31.847 [Lua] [author] = prop joe (string) 09:08:31.847 [Lua] [sanctioned] = false (boolean) 09:08:31.847 [Lua] [out_of_date] = false (boolean) 09:08:31.847 [Lua] [downloading] = false (boolean) 09:08:31.847 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/919177062070522022/B35B5946484967DC1F3BFA42F5EEE6457440BA22/ (string) 09:08:31.847 [Lua] [num_children] = 2 (number) 09:08:31.847 [Lua] [ugc_status] = 3 (number) 09:08:31.847 [Lua] [description] = Modified HUD. Should work but still wip. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. (string) 09:08:31.847 [Lua] [last_updated] = 2018/9/5 17:01:15 (string) 09:08:31.847 [Lua] [installed] = true (boolean) 09:08:31.847 [Lua] [enabled] = false (boolean) 09:08:31.847 [Lua] [name] = Custom HUD (string) 09:08:31.847 [Lua] [dependency_error] = (string) 09:08:31.847 [Lua] [32] = table 09:08:31.847 [Lua] [download_pending] = false (boolean) 09:08:31.847 [Lua] [id] = 1460857124 (string) 09:08:31.847 [Lua] [children] = table 09:08:31.847 [Lua] [1] = 1369573612 (string) 09:08:31.847 [Lua] [banned] = false (boolean) 09:08:31.847 [Lua] [author_id] = 96578995 (number) 09:08:31.847 [Lua] [tags] = table 09:08:31.847 [Lua] [1] = applied (string) 09:08:31.847 [Lua] [author] = NonzeroGeoduck7 (string) 09:08:31.847 [Lua] [sanctioned] = false (boolean) 09:08:31.847 [Lua] [out_of_date] = false (boolean) 09:08:31.847 [Lua] [downloading] = false (boolean) 09:08:31.847 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/963096918535094692/25297E2301470F1D1235151F923527428ECEA020/ (string) 09:08:31.847 [Lua] [num_children] = 1 (number) 09:08:31.847 [Lua] [ugc_status] = 3 (number) 09:08:31.847 [Lua] [description] = This will help you communicate faster when you are ingame. You are only allowed to send max 3 messages every 10 seconds to avoid spamming. [h1] PLEASE READ! [/h1] when binding the Chat Wheel to keys like Y (opens chat) or Q (weapon swap) you need to disable their function in the official game key settings to not overload the key behavior. The default keybind for the chat-wheel is the T-Key. To change the binding, type [b]/chat_wheel_set_keybind [/b] in the chat. Example: - To change binding to the J-Key, type "/chat_wheel_set_keybind J" in chat - To change binding to the Z-Key, type "/chat_wheel_set_keybind Z" in chat (I think this only works for the keys A - Z, CAPITAL LETTERS) To change your chat-wheel messages, look for the number of the message you want to change (top is number 1, top right is number 2, right is number 3 etc, the numbers can be found in one of the screenshots). Then type [b]/chat_wheel_set_phrase [/b] in the chat. Example: - To change topmost message to "Patrol ahead", type "/chat_wheel_set_phrase 1 Patrol ahead" in the chat - To change south-west message to "Good Game", type "/chat_wheel_set_phrase 6 Good Game" in the chat. (messages may have a length of up to 10 words) Source: [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/ChatWheel]GitHub[/url] (string) 09:08:31.847 [Lua] [last_updated] = 2018/9/16 23:54:32 (string) 09:08:31.847 [Lua] [installed] = true (boolean) 09:08:31.847 [Lua] [enabled] = false (boolean) 09:08:31.847 [Lua] [name] = Chat Wheel (string) 09:08:31.847 [Lua] [dependency_error] = (string) 09:08:31.847 [Lua] [33] = table 09:08:31.847 [Lua] [download_pending] = false (boolean) 09:08:31.847 [Lua] [id] = 1502859403 (string) 09:08:31.847 [Lua] [children] = table 09:08:31.847 [Lua] [1] = 1369573612 (string) 09:08:31.847 [Lua] [banned] = false (boolean) 09:08:31.847 [Lua] [author_id] = 96578995 (number) 09:08:31.847 [Lua] [tags] = table 09:08:31.847 [Lua] [1] = QoL (string) 09:08:31.847 [Lua] [2] = applied (string) 09:08:31.847 [Lua] [author] = NonzeroGeoduck7 (string) 09:08:31.847 [Lua] [sanctioned] = false (boolean) 09:08:31.847 [Lua] [out_of_date] = false (boolean) 09:08:31.847 [Lua] [downloading] = false (boolean) 09:08:31.847 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/958596576354784638/C23E516D54460E463336BC496571FA45A972D075/ (string) 09:08:31.847 [Lua] [num_children] = 1 (number) 09:08:31.847 [Lua] [ugc_status] = 3 (number) 09:08:31.847 [Lua] [description] = Multiple levels contain hidden keys that unlock grimoire chests or start a level event. A short message will be shown in the chat when someone in your game picks up one of these keys so you know when you can stop searching. The message only shows up for the player that has the mod installed. This also works when lighting candles and pushing bricks in certain levels. Check the options for customizations. (string) 09:08:31.847 [Lua] [last_updated] = 2018/10/12 17:42:10 (string) 09:08:31.847 [Lua] [installed] = true (boolean) 09:08:31.847 [Lua] [enabled] = false (boolean) 09:08:31.847 [Lua] [name] = Notice Key Pickup (string) 09:08:31.847 [Lua] [dependency_error] = (string) 09:08:31.847 [Lua] [34] = table 09:08:31.847 [Lua] [download_pending] = false (boolean) 09:08:31.847 [Lua] [id] = 1462468583 (string) 09:08:31.847 [Lua] [children] = table 09:08:31.847 [Lua] [1] = 1369573612 (string) 09:08:31.847 [Lua] [banned] = false (boolean) 09:08:31.847 [Lua] [author_id] = 96578995 (number) 09:08:31.847 [Lua] [tags] = table 09:08:31.847 [Lua] [1] = QoL (string) 09:08:31.847 [Lua] [author] = NonzeroGeoduck7 (string) 09:08:31.847 [Lua] [sanctioned] = false (boolean) 09:08:31.847 [Lua] [out_of_date] = false (boolean) 09:08:31.847 [Lua] [downloading] = false (boolean) 09:08:31.847 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/961972692120275506/B75079A5775DD7EEFCB9E4884E13DF511DF7FD42/ (string) 09:08:31.847 [Lua] [num_children] = 1 (number) 09:08:31.847 [Lua] [ugc_status] = 3 (number) 09:08:31.847 [Lua] [description] = Allows the host to kick players without having to win the vote. Please do only kick players when it is really necessary (and yes, sometimes it is). This mod will most likely not get sanctioned, as people will abuse this function. (string) 09:08:31.847 [Lua] [last_updated] = 2018/9/24 23:47:38 (string) 09:08:31.847 [Lua] [installed] = true (boolean) 09:08:31.847 [Lua] [enabled] = false (boolean) 09:08:31.847 [Lua] [name] = Instant Kick (string) 09:08:31.847 [Lua] [dependency_error] = (string) 09:08:31.847 [Lua] [35] = table 09:08:31.847 [Lua] [download_pending] = false (boolean) 09:08:31.847 [Lua] [id] = 1516618647 (string) 09:08:31.847 [Lua] [children] = table 09:08:31.847 [Lua] [1] = 1369573612 (string) 09:08:31.847 [Lua] [banned] = false (boolean) 09:08:31.847 [Lua] [author_id] = 96578995 (number) 09:08:31.847 [Lua] [tags] = table 09:08:31.847 [Lua] [1] = UI (string) 09:08:31.847 [Lua] [2] = applied (string) 09:08:31.847 [Lua] [author] = NonzeroGeoduck7 (string) 09:08:31.847 [Lua] [sanctioned] = false (boolean) 09:08:31.847 [Lua] [out_of_date] = false (boolean) 09:08:31.847 [Lua] [downloading] = false (boolean) 09:08:31.847 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/961972921775163824/04B8C64F9F9993699BEBA1C21A3266765E8F5B25/ (string) 09:08:31.847 [Lua] [num_children] = 1 (number) 09:08:31.847 [Lua] [ugc_status] = 3 (number) 09:08:31.847 [Lua] [description] = Changes the color of the damage indicator in the UI to green when you receive friendly fire. Source: [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/ffindicator]GitHub[/url] (string) 09:08:31.847 [Lua] [last_updated] = 2018/10/10 15:54:17 (string) 09:08:31.847 [Lua] [installed] = true (boolean) 09:08:31.847 [Lua] [enabled] = false (boolean) 09:08:31.847 [Lua] [name] = Friendly Fire Indicator (string) 09:08:31.847 [Lua] [dependency_error] = (string) 09:08:31.847 [Lua] 09:08:31.847 [Lua] 09:08:31.847 [Lua] [1369573612] = 13 (number) 09:08:31.847 [Lua] [1384094638] = 12 (number) 09:08:31.847 [Lua] [1397265260] = 11 (number) 09:08:31.847 [Lua] [1402835022] = 10 (number) 09:08:31.847 [Lua] [1391228174] = 6 (number) 09:08:31.847 [Lua] [1374248490] = 7 (number) 09:08:31.847 [Lua] [1431627364] = 1 (number) 09:08:31.847 [Lua] [1393343095] = 5 (number) 09:08:31.847 [Lua] [1448714756] = 3 (number) 09:08:31.847 [Lua] [1389872347] = 2 (number) 09:08:31.847 [Lua] [1464907434] = 8 (number) 09:08:31.847 [Lua] [1402971136] = 0 (number) 09:08:31.847 [Lua] [1431393962] = 9 (number) 09:08:31.847 [Lua] [1383433646] = 4 (number) 09:08:31.847 [Lua] 09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1385428571, not in downloaded list 09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1390558948, not in downloaded list 09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1388882435, not in downloaded list 09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1391114686, not in downloaded list 09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1388991228, not in downloaded list 09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1454572219, not in downloaded list 09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1448171213, not in downloaded list 09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1398126655, not in downloaded list 09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1394625178, not in downloaded list 09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1477499789, not in downloaded list 09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1476920730, not in downloaded list 09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1456754812, not in downloaded list 09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1385512022, not in downloaded list 09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1467035358, not in downloaded list 09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1498992606, not in downloaded list 09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1391975678, not in downloaded list 09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1387847972, not in downloaded list 09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1460857124, not in downloaded list 09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1502859403, not in downloaded list 09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1462468583, not in downloaded list 09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1516618647, not in downloaded list 09:08:31.853 [Lua] 09:08:31.853 [Lua] [1369573612] = 13 (number) 09:08:31.853 [Lua] [1384094638] = 12 (number) 09:08:31.853 [Lua] [1397265260] = 11 (number) 09:08:31.853 [Lua] [1402835022] = 10 (number) 09:08:31.853 [Lua] [1391228174] = 6 (number) 09:08:31.853 [Lua] [1374248490] = 7 (number) 09:08:31.853 [Lua] [1431627364] = 1 (number) 09:08:31.853 [Lua] [1393343095] = 5 (number) 09:08:31.853 [Lua] [1448714756] = 3 (number) 09:08:31.853 [Lua] [1389872347] = 2 (number) 09:08:31.853 [Lua] [1464907434] = 8 (number) 09:08:31.853 [Lua] [1402971136] = 0 (number) 09:08:31.853 [Lua] [1431393962] = 9 (number) 09:08:31.853 [Lua] [1383433646] = 4 (number) 09:08:31.853 [Lua] 09:08:31.853 [Lua] <>modded = true<> 09:08:31.854 [Lua] <>mod = true<> 09:08:31.913 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[a57ff6074d476914]` 09:08:31.927 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[a57ff6074d476914].#ID[3fcdd69156a46417]` 09:08:31.928 [Lua] [MOD][VMF][INFO] (hook): [ChatManager.rpc_chat_message] needs to be delayed. 09:08:31.928 [Lua] [MOD][VMF][INFO] (hook): Hooking 'add_remote_player' from [table: 0x0abbb3a0] (Origin: function: 0x0abbbb58) 09:08:31.928 [Lua] [MOD][VMF][INFO] (hook): Hooking 'remove_player' from [table: 0x0abbb3a0] (Origin: function: 0x0abbbfa8) 09:08:31.928 [Lua] [MOD][VMF][INFO] (hook): Hooking 'create' from [table: 0x0a239d18] (Origin: function: 0x0a23a920) 09:08:31.929 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [table: 0x0a239d18] (Origin: function: 0x0a23aad0) 09:08:31.929 [Lua] [MOD][VMF][INFO] (hook): Hooking 'has_atlas_settings_by_texture_name' from [table: 0x0adfa440] (Origin: function: 0x0afcba90) 09:08:31.929 [Lua] [MOD][VMF][INFO] (hook): Hooking 'get_atlas_settings_by_texture_name' from [table: 0x0adfa440] (Origin: function: 0x0afcbc78) 09:08:31.929 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'setup_views' from [table: 0x0c712f98] (Origin: function: 0x0c713058) 09:08:31.929 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [table: 0x0c712f98] (Origin: function: 0x0c713248) 09:08:31.929 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [table: 0x0c712f98] (Origin: function: 0x0c713328) 09:08:31.929 [Lua] [MOD][VMF][INFO] (hook): Hooking 'UIResolutionScale' from [_G] (Origin: function: 0x0a231c18) 09:08:31.929 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'create_world' from [table: 0x07e70cc0] (Origin: function: 0x07e70f90) 09:08:31.929 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed. 09:08:31.929 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed. 09:08:31.929 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [table: 0x099a5170] (Origin: function: 0x099a54b0) 09:08:31.929 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'setup_button_layout' from [table: 0x0b05a2a0] (Origin: function: 0x0b05a570) 09:08:31.929 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [table: 0x0baba5b8] (Origin: function: 0x0baba868) 09:08:31.929 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking '_update_menu_options_enabled_states' from [table: 0x0b05a2a0] (Origin: function: 0x0b05a380) 09:08:31.929 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [table: 0x0b05a2a0] (Origin: function: 0x0b05a550) 09:08:31.930 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed. 09:08:31.930 [Lua] [MOD][VMF][INFO] (hook): Hooking 'destroy' from [table: 0x0c9be8f0] (Origin: function: 0x0c9bf1d0) 09:08:31.930 [Lua] <>modded = true<> 09:08:31.930 [Lua] <>mod = true<> 09:08:31.932 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2942e98ecd9727cc]` 09:08:31.933 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2942e98ecd9727cc].#ID[3fcdd69156a46417]` 09:08:31.933 [Lua] [MOD][NumericUI][INFO] (options): using legacy widget definitions 09:08:31.933 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_create_unit_frame_by_type' from [table: 0x0b1c21c0] (Origin: function: 0x0b1c2598) 09:08:31.933 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_sync_player_stats' from [table: 0x0b1c21c0] (Origin: function: 0x0b1c28d0) 09:08:31.933 [Lua] <>modded = true<> 09:08:31.934 [Lua] <>mod = true<> 09:08:31.935 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[ddde0155039df42c]` 09:08:31.936 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[ddde0155039df42c].#ID[3fcdd69156a46417]` 09:08:31.936 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_animate_ammo_counter' from [table: 0x0b1f7b40] (Origin: function: 0x0b1f89d8) 09:08:31.936 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_animate_ammo_counter' from [table: 0x0b21a790] (Origin: function: 0x0b21b6b8) 09:08:31.936 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_set_ammo_text_focus' from [table: 0x0b1f7b40] (Origin: function: 0x0b1f8a38) 09:08:31.936 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_set_ammo_text_focus' from [table: 0x0b21a790] (Origin: function: 0x0b21b308) 09:08:31.936 [Lua] [MOD][VisibleAmmo][INFO] (hooks): Enabling all hooks for mod: VisibleAmmo 09:08:31.936 [Lua] <>modded = true<> 09:08:31.936 [Lua] <>mod = true<> 09:08:31.938 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[3fa9cea95751f9da]` 09:08:31.938 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[3fa9cea95751f9da].#ID[3fcdd69156a46417]` 09:08:31.939 [Lua] [MOD][StickyGrim][INFO] (options): using legacy widget definitions 09:08:31.939 [Lua] [MOD][StickyGrim][INFO] (hook): Hooking 'finish' from [table: 0x09813228] (Origin: function: 0x09813308) 09:08:31.939 [Lua] [MOD][StickyGrim][INFO] (hooks): Enabling all hooks for mod: StickyGrim 09:08:31.939 [Lua] [MOD][StickyGrim][ECHO] StickyGrim initialized 09:08:31.939 [Lua] [MOD][StickyGrim][INFO] (hooks): Enabling all hooks for mod: StickyGrim 09:08:31.939 [Lua] <>modded = true<> 09:08:31.939 [Lua] <>mod = true<> 09:08:31.941 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[450e101a401e8ec7]` 09:08:31.942 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[450e101a401e8ec7].#ID[3fcdd69156a46417]` 09:08:31.942 [Lua] [MOD][Bestiary][INFO] (options): using legacy widget definitions 09:08:31.944 [Lua] [MOD][Bestiary][INFO] (hook_safe): Hooking 'on_enter' from [table: 0x0b3e1f78] (Origin: function: 0x0b3e2038) 09:08:31.944 [Lua] [MOD][Bestiary][INFO] (hook): Hooking 'init' from [table: 0x0bd34fc0] (Origin: function: 0x0bd352f0) 09:08:31.944 [Lua] [MOD][Bestiary][INFO] (hook_safe): Hooking 'increment_stat' from [table: 0x0a5f9530] (Origin: function: 0x0a6474f0) 09:08:31.944 [Lua] [MOD][Bestiary][INFO] (hook_safe): Hooking 'decrement_stat' from [table: 0x0a5f9530] (Origin: function: 0x0a646540) 09:08:31.944 [Lua] [MOD][Bestiary][INFO] (hook_safe): Hooking 'modify_stat_by_amount' from [table: 0x0a5f9530] (Origin: function: 0x0a6455d8) 09:08:31.944 [Lua] [MOD][Bestiary][INFO] (hook_safe): Hooking 'check_num_enemies_killed_by_poison' from [table: 0x0ab3bee0] (Origin: function: 0x0ab3d800) 09:08:31.944 [Lua] [MOD][Bestiary][INFO] (hook_safe): Hooking 'check_num_enemies_killed_by_warpfire' from [table: 0x0ab3bee0] (Origin: function: 0x0ab3d880) 09:08:31.944 [Lua] [MOD][Bestiary][INFO] (hook_safe): Hooking 'kill_unit' from [table: 0x092c8d20] (Origin: function: 0x092c9950) 09:08:31.944 [Lua] [MOD][Bestiary][INFO] (hook_safe): Hooking 'knock_down' from [table: 0x092e1938] (Origin: function: 0x092e1cf0) 09:08:31.944 [Lua] [MOD][Bestiary][INFO] (hook_safe): Hooking 'register_kill' from [table: 0x0a5f1a48] (Origin: function: 0x0a5f1c68) 09:08:31.944 [Lua] [MOD][Bestiary][INFO] (hook_safe): Hooking 'register_damage' from [table: 0x0a5f1a48] (Origin: function: 0x0a5f1d40) 09:08:31.944 [Lua] [MOD][Bestiary][INFO] (hook_safe): Hooking 'update' from [table: 0x0ab16950] (Origin: function: 0x0ab16d08) 09:08:31.944 [Lua] <>modded = true<> 09:08:31.944 [Lua] <>mod = true<> 09:08:31.946 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2f1968262a4ed8a7]` 09:08:31.947 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2f1968262a4ed8a7].#ID[3fcdd69156a46417]` 09:08:31.947 [Lua] [MOD][NoWobble][INFO] (options): using legacy widget definitions 09:08:31.947 [Lua] [MOD][NoWobble][INFO] (hook): Hooking 'weapon_recoil' from [table: 0x0a6c14b8] (Origin: function: 0x0a6c2550) 09:08:31.947 [Lua] [MOD][NoWobble][INFO] (hooks): Enabling all hooks for mod: NoWobble 09:08:31.947 [Lua] <>modded = true<> 09:08:31.999 [Lua] <>mod = true<> 09:08:32.001 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[e53b451b0790188b]` 09:08:32.004 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[e53b451b0790188b].#ID[3fcdd69156a46417]` 09:08:32.004 [Lua] [MOD][armory][INFO] (options): using legacy widget definitions 09:08:32.007 [Lua] [MOD][armory][INFO] (hook_safe): Hooking 'on_enter' from [table: 0x0b3e1f78] (Origin: function: 0x0b3e2038) 09:08:32.007 [Lua] [MOD][armory][INFO] (hook): Hooking 'init' from [table: 0x0bd34fc0] (Origin: function: 0x0bd352f0) 09:08:32.007 [Lua] [MOD][armory][INFO] (hook_safe): Hooking 'update' from [table: 0x0ab16950] (Origin: function: 0x0ab16d08) 09:08:32.007 [Lua] <>project = vermintide 2<> 09:08:32.007 [Lua] <>build = release<> 09:08:32.007 [Lua] <>platform = win32<> 09:08:32.007 [Lua] <>title_id = 5107<> 09:08:32.007 [Lua] <>engine_revision = 992cdaf85d77<> 09:08:32.007 [Lua] <>content_revision = 123448<> 09:08:32.007 [Lua] <>rendering_backend = dx11<> 09:08:32.007 [Lua] <>user_id = 110000102d3497e<> 09:08:32.008 [Lua] <>machine_id = d39c332f-7f4b-4e64-b31e-d829a4de3fbc<> 09:08:32.008 [Lua] [Boot] Application build: release 09:08:32.008 [Lua] [Boot] Engine revision: 992cdaf85d77 09:08:32.008 [Lua] [Boot] Content revision: 123448 09:08:32.008 [Lua] [Boot] User ID: 110000102d3497e 鏡音レン (風の軌跡) 09:08:32.014 [Lua] [SmokeTest] Disabled 09:08:32.014 [Lua] Game:setup() total time: 0.0069999999999997 09:08:32.014 [Lua] handle rev info: 0 09:08:32.014 [Lua] handle gfx quality: 0 09:08:32.014 [Lua] default settings: 0 09:08:32.014 [Save] Loading `telemetry` 09:08:32.014 [Lua] user settings: 0 09:08:32.014 [Lua] set frame times: 0 09:08:32.014 [Lua] init random: 0 09:08:32.014 [Lua] managers: 0.0060000000000002274 09:08:32.014 [Lua] 09:08:32.014 [Lua] unaccounted: 0.00099999999999944578 09:08:32.014 [Lua] [Boot] use baked enemy meshes: false 09:08:32.014 [Lua] [StateMachine] Init StateSplashScreen 09:08:32.014 [Lua] [StateMachine] Entering StateSplashScreen with on_enter() 09:08:32.015 [Save] Load done 09:08:32.078 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized 09:08:32.078 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read, 09:08:32.078 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read, 09:08:32.078 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read, 09:08:32.078 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read, 09:08:32.078 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read, 09:08:32.078 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateSplashScreen 09:08:32.078 [Lua] [MOD][VMF][INFO] Attempt to hook 4 delayed hooks 09:08:32.078 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed. 09:08:32.078 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed. 09:08:32.078 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed. 09:08:32.078 [Lua] [MOD][VMF][INFO] (hook): [ChatManager.rpc_chat_message] needs to be delayed. 09:08:32.396 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash 09:08:32.396 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash 09:08:32.397 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen 09:08:32.413 [Lua] doing_stuff 09:08:32.446 [Lua] MUSIC MANAGER Play_fatshark_logo 1 0 09:08:32.929 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen 09:08:32.929 [Lua] [PackageManager] Force_load: resource_packages/title_screen 09:08:32.929 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu 09:08:33.046 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu 09:08:33.046 [Lua] [PackageManager] Force_load: resource_packages/menu 09:08:33.046 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific 09:08:33.179 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific 09:08:33.179 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific 09:08:33.179 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets 09:08:34.016 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets 09:08:34.016 [Lua] [PackageManager] Force_load: resource_packages/menu_assets 09:08:34.016 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default 09:08:34.099 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default 09:08:34.099 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default 09:08:34.100 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read, 09:08:34.100 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read, 09:08:34.100 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read, 09:08:34.100 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read, 09:08:34.100 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read, 09:08:34.100 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read, 09:08:34.100 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read, 09:08:34.100 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read, 09:08:34.100 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read, 09:08:34.100 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read, 09:08:34.100 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read, 09:08:34.100 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read, 09:08:34.100 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read, 09:08:34.100 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read, 09:08:34.100 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read, 09:08:34.100 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read, 09:08:34.100 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read, 09:08:34.100 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read, 09:08:34.216 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common 09:08:34.216 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common 09:08:34.216 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one 09:08:34.852 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one 09:08:34.852 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one 09:08:34.852 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two 09:08:35.691 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two 09:08:35.691 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two 09:08:35.691 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three 09:08:36.085 [Lua] MUSIC MANAGER Stop_fatshark_logo 2 0 09:08:36.403 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three 09:08:36.403 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three 09:08:36.403 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general 09:08:37.237 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general 09:08:37.237 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general 09:08:37.238 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce 09:08:37.388 [Window] Window => inactive 09:08:37.571 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce 09:08:37.571 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce 09:08:37.571 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common 09:08:38.738 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateSplashScreen 09:08:38.738 [Lua] [MOD][VMF][INFO] Attempt to hook 4 delayed hooks 09:08:38.739 [Lua] [MOD][VMF][INFO] (hook): Hooking 'rpc_chat_message' from [table: 0x0ac1cfb8] (Origin: function: 0x08a90990) 09:08:38.739 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'block_input' from [table: 0x0ac1a478] (Origin: function: 0x0ac13150) 09:08:38.739 [Lua] [MOD][VMF][INFO] (hook): Hooking '_update_input' from [table: 0x0ac1a478] (Origin: function: 0x0ac12ce0) 09:08:38.739 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'register_channel' from [table: 0x0ac1cfb8] (Origin: function: 0x09fee8f0) 09:08:38.739 [Lua] [StateMachine] Exiting StateSplashScreen with on_exit() 09:08:38.739 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen 09:08:38.739 [Lua] [StateMachine] Entering StateTitleScreen with on_enter() 09:08:38.739 [Lua] [Gamestate] Enter StateTitleScreen 09:08:38.802 [Lua] [StateMachine] Init StateTitleScreenMain 09:08:38.802 [Lua] [StateMachine] Entering StateTitleScreenMain with on_enter() 09:08:38.802 [Lua] [Gamestate] Enter Substate StateTitleScreenMain 09:08:38.802 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player 09:08:38.802 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player 09:08:38.802 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player 09:08:38.802 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player 09:08:38.804 warning: [Lua] CHAT FONT SIZE DISABLED 09:08:38.804 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateTitleScreen 09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1385428571, not in downloaded list 09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1390558948, not in downloaded list 09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1388882435, not in downloaded list 09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1391114686, not in downloaded list 09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1388991228, not in downloaded list 09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1454572219, not in downloaded list 09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1448171213, not in downloaded list 09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1398126655, not in downloaded list 09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1394625178, not in downloaded list 09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1477499789, not in downloaded list 09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1476920730, not in downloaded list 09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1456754812, not in downloaded list 09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1385512022, not in downloaded list 09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1467035358, not in downloaded list 09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1498992606, not in downloaded list 09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1391975678, not in downloaded list 09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1387847972, not in downloaded list 09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1460857124, not in downloaded list 09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1502859403, not in downloaded list 09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1462468583, not in downloaded list 09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1516618647, not in downloaded list 09:08:38.805 [Lua] [StateMachine] Exiting StateTitleScreenMain with on_exit() 09:08:38.805 [Lua] [StateMachine] Entering StateTitleScreenInitNetwork with on_enter() 09:08:38.805 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork 09:08:38.806 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data 09:08:38.806 [Save] Loading `save_data` 09:08:38.864 [Save] Load done 09:08:38.873 [Lua] [BackendManagerPlayFab] Backend Enabled 09:08:41.438 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common 09:08:41.438 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common 09:08:41.439 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game 09:08:43.405 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game 09:08:43.405 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game 09:08:43.405 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props 09:08:43.838 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props 09:08:43.838 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props 09:08:43.838 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras 09:08:46.603 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras 09:08:46.603 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras 09:08:46.605 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory 09:08:47.161 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory 09:08:47.161 [Lua] [PackageManager] Force_load: resource_packages/inventory 09:08:47.161 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers 09:08:47.311 [Lua] Populating data for character 1 15 09:08:47.511 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers 09:08:47.511 [Lua] [PackageManager] Force_load: resource_packages/careers 09:08:47.511 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals 09:08:47.560 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals 09:08:47.560 [Lua] [PackageManager] Force_load: resource_packages/decals 09:08:47.560 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview 09:08:47.578 [Lua] Requesting character data for index 2 15 09:08:47.578 [Lua] Populating data for character 2 15 09:08:47.844 [Lua] Requesting character data for index 3 15 09:08:47.844 [Lua] Populating data for character 3 15 09:08:47.944 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview 09:08:47.944 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview 09:08:47.944 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen 09:08:48.111 [Lua] Requesting character data for index 4 15 09:08:48.111 [Lua] Populating data for character 4 15 09:08:48.377 [Lua] Requesting character data for index 5 15 09:08:48.378 [Lua] Populating data for character 5 15 09:08:48.644 [Lua] Requesting character data for index 6 15 09:08:48.644 [Lua] Populating data for character 6 15 09:08:48.928 [Lua] Requesting character data for index 7 15 09:08:48.928 [Lua] Populating data for character 7 15 09:08:49.215 [Lua] Requesting character data for index 8 15 09:08:49.215 [Lua] Populating data for character 8 15 09:08:49.481 [Lua] Requesting character data for index 9 15 09:08:49.481 [Lua] Populating data for character 9 15 09:08:49.765 [Lua] Requesting character data for index 10 15 09:08:49.765 [Lua] Populating data for character 10 15 09:08:50.033 [Lua] Requesting character data for index 11 15 09:08:50.033 [Lua] Populating data for character 11 15 09:08:50.299 [Lua] Requesting character data for index 12 15 09:08:50.299 [Lua] Populating data for character 12 15 09:08:50.583 [Lua] Requesting character data for index 13 15 09:08:50.583 [Lua] Populating data for character 13 15 09:08:50.849 [Lua] Requesting character data for index 14 15 09:08:50.849 [Lua] Populating data for character 14 15 09:08:51.116 [Lua] Requesting character data for index 15 15 09:08:51.116 [Lua] Populating data for character 15 15 09:08:51.785 [Lua] Player statistics loaded! 09:08:52.416 [Lua] Keep decoration player data loaded! 09:08:52.432 [Lua] [StateMachine] Exiting StateTitleScreenInitNetwork with on_exit() 09:08:52.432 [Lua] [StateMachine] Entering StateTitleScreenLoadSave with on_enter() 09:08:52.432 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave 09:08:53.449 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateTitleScreen 09:08:53.449 [Lua] [StateMachine] Exiting StateTitleScreen with on_exit() 09:08:53.449 [Lua] [StateMachine] destroying 09:08:53.449 [Lua] [StateMachine] Exiting StateTitleScreenLoadSave with on_exit() 09:08:53.449 [Lua] [Managers] Destroying state managers... 09:08:53.449 [Lua] MUSIC MANAGER Stop_menu_screen_music 3 0 09:08:53.449 [Lua] [StateMachine] Entering StateLoading with on_enter() 09:08:53.449 [Lua] [Gamestate] Enter state StateLoading 09:08:53.519 [Lua] [StateLoading] Auto Skip: nil 09:08:53.520 [Lua] [LevelTransitionHandler] set_next_level( inn_level ) 09:08:53.520 [Lua] [StateMachine] Init StateLoadingRestartNetwork 09:08:53.520 [Lua] [StateMachine] Entering StateLoadingRestartNetwork with on_enter() 09:08:53.520 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork 09:08:53.520 [Lua] state_loading_restart_network JOIN VIA STEAM 0 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_network_clock_sync_request 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_network_time_sync_response 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_network_current_server_time_response 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_network_current_server_time_request 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_add_damage 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_heal 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_ai_drop_single_item 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_ai_inventory_wield 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_ai_show_single_item 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_ai_weapon_shoot_start 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_ai_weapon_shoot_end 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_interest_point_chatter_update 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_set_animation_rotation_scale 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_set_animation_translation_scale 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_set_script_driven 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_set_affected_by_gravity 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_set_animation_driven 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_constrain_ai 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_1 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_2 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_3 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_4 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_5 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_6 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_7 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_8 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_9 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_10 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_11 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_12 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_create_bot_nav_transition 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_pacing_changed 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_play_dialogue_event 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_trigger_dialogue_event 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_interrupt_dialogue_event 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_anim_event 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_anim_event_variable_float 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_update_anim_variable_done 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_attack_hit 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_enemy_has_target 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_enemy_is_alerted 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_set_blocking 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_status_change_bool 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_skinned_surface_mtr_fx 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_surface_mtr_fx 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_surface_mtr_fx_lvl_unit 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_play_melee_hit_effects 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_weapon_blood 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_link_unit 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_play_first_person_sound 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_event 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_event_at_pos 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_event 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_param_string_event 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_param_int_event 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_param_float_event 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_client_audio_set_global_parameter_with_lerp 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_door_state 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_add_external_velocity 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_tutorial_message 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_player_blocked_attack 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_set_wounded 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_alert_enemy 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_start_mission_with_unit 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_update_mission 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_end_mission 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_objective_entered_socket_zone 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_create_explosion 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_area_damage 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_player_projectile_impact_dynamic 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_client_spawn_light_weight_projectile 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_client_despawn_light_weight_projectile 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_player_projectile_impact_level 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_projectile_stopped 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_generic_impact_projectile_impact 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_show_inventory 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_server_set_inventory_packages 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_server_mark_profile_used 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_add_equipment 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_create_attachment 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_client_select_inventory 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_wield_equipment 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_destroy_slot 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_set_current_location 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_damage_taken 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_flow_state_story_played 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_flow_state_story_stopped 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_flow_state_number_changed 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_add_buff 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_event 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_remove_server_controlled_buff 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_ping 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_pong 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_interaction_approved 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_interaction_abort 09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_interaction_completed 09:08:53.521 [Lua] registering RPCs 09:08:53.521 [Lua] [LobbyAux] Making combined_hash: 55545b2eb0a0d9d2 from network_hash=2438e0d5a959f40d, trunk_revision=123448, engine_revision=992cdaf85d77, project_hash=bulldozer 09:08:53.521 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 09:08:53.521 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized 09:08:53.521 [Lua] [StateLoading] Need to unload nil and start load inn_level 09:08:53.521 [Lua] [LevelTransitionHandler] load_level inn_level 09:08:53.521 [Lua] [LevelTransitionHandler] Loading level: "inn_level" 09:08:53.521 [Lua] [LevelTransitionHandler] Package name : "resource_packages/levels/inn" 09:08:53.521 [Lua] [PackageManager] Load: resource_packages/levels/inn, LevelTransitionHandler, async-read, 09:08:53.521 [Lua] [EnemyPackageLoader] setup_startup_enemies 09:08:53.521 [Lua] [EnemyPackageLoader] Load no enemies on this level 09:08:53.521 [Lua] [NetworkServer] Current level key inn_level 09:08:53.521 [Lua] [LevelTransitionHandler] Generated new level_seed: 645918 09:08:53.521 [Lua] [VOIP] Initializing Steam Voip 09:08:53.522 [Lua] [VOIP] Is server. Creating room / joining my own room. 09:08:53.522 [VoIP-Room] Room: adding member 110000102d3497e 09:08:53.532 [EAC] EAC server 110000102d3497e is initializing 09:08:53.541 [EAC] Server is also client 110000102d3497e 09:08:53.541 [Lua] ### Created peer state machine for 110000102d3497e 09:08:53.541 [Lua] [PeerSM] 110000102d3497e :: on_enter Connecting 09:08:53.541 [Lua] MUSIC MANAGER unmute_all_world_sounds 4 0 09:08:53.541 [EACServer] [SetLogCallback] Procedure: 000000014048E3F0 LogLevel: Info. 09:08:53.541 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 09:08:53.544 [Lua] [StateMachine] Exiting StateLoadingRestartNetwork with on_exit() 09:08:53.544 [Lua] [StateMachine] Entering StateLoadingRunning with on_enter() 09:08:53.544 [Lua] [Gamestate] Enter Substate StateLoadingRunning 09:08:53.544 [Lua] Set lobby begin: 09:08:53.544 [Lua] Set lobby end. 09:08:53.544 [Lua] MUSIC MANAGER Play_loading_screen_music 5 0 09:08:54.087 [VoIP-Room] Inserted member 110000102d3497e, count is 1 09:08:54.654 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen 09:08:54.654 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen 09:08:54.654 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_15 09:08:54.998 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 09:08:54.998 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 09:08:54.999 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame 09:09:03.490 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame 09:09:03.490 [Lua] [PackageManager] Force_load: resource_packages/ingame 09:09:03.491 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups 09:09:12.104 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups 09:09:12.104 [Lua] [PackageManager] Force_load: resource_packages/pickups 09:09:12.104 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals 09:09:12.637 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals 09:09:12.637 [Lua] [PackageManager] Force_load: resource_packages/projection_decals 09:09:12.637 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_connected 09:09:12.638 [Lua] [PSM] Peer 110000102d3497e joined. Want to use profile index "4" 09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_connected 09:09:12.638 [Lua] [PSM] Peer 110000102d3497e joined. Want to use profile index "4" 09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_in_post_game false 09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_connected 09:09:12.638 [Lua] [PSM] Peer 110000102d3497e joined. Want to use profile index "4" 09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_in_post_game false 09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_connected 09:09:12.638 [Lua] [PSM] Peer 110000102d3497e joined. Want to use profile index "4" 09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_in_post_game false 09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_connected 09:09:12.638 [Lua] [PSM] Peer 110000102d3497e joined. Want to use profile index "4" 09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_in_post_game false 09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_connected 09:09:12.638 [Lua] [PSM] Peer 110000102d3497e joined. Want to use profile index "4" 09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_in_post_game false 09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_connected 09:09:12.638 [Lua] [PSM] Peer 110000102d3497e joined. Want to use profile index "4" 09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_in_post_game false 09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_connected 09:09:12.638 [Lua] [PSM] Peer 110000102d3497e joined. Want to use profile index "4" 09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_in_post_game false 09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_connected 09:09:12.638 [Lua] [PSM] Peer 110000102d3497e joined. Want to use profile index "4" 09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_in_post_game false 09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_connected 09:09:12.638 [Lua] [PSM] Peer 110000102d3497e joined. Want to use profile index "4" 09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_in_post_game false 09:09:12.638 [Lua] [LobbyHost] Changed state from 0 to joined 09:09:12.639 [Lua] [PartyManager] Leader is set to 110000102d3497e 09:09:12.639 [Lua] [ChatManager] Setting up network context, host_peer_id:110000102d3497e my_peer_id:110000102d3497e 09:09:12.639 [Lua] [ChatManager] Registering channel 1 09:09:12.639 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=110000102d3497e, own_peer_id=110000102d3497e) 09:09:12.648 [Lua] [PeerSM] 110000102d3497e :: on_exit Connecting 09:09:12.648 [Lua] [PeerSM] 110000102d3497e :: on_enter Loading 09:09:12.648 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102d3497e 09:09:12.648 [Lua] [NetworkServer] Changing num_players from nil to 1 09:09:12.648 [Lua] Players: 1 09:09:12.649 [Lua] Set lobby begin: 09:09:12.649 [Lua] Lobby data num_players = 1 09:09:12.649 [Lua] Lobby data level_key = inn_level 09:09:12.649 [Lua] Lobby data game_mode = adventure 09:09:12.649 [Lua] Lobby data matchmaking = false 09:09:12.649 [Lua] Set lobby end. 09:09:12.649 [Lua] [LOCAL RPC] rpc_load_level 26 645918 09:09:22.463 [Umbra] Loading umbra tome '#ID[b387475a70e35986]' 09:09:56.701 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 09:09:56.701 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 09:09:56.713 [Lua] [LevelTransitionHandler] Level load completed! 09:09:56.713 [Lua] ### Sending rpc_level_loaded 09:09:56.713 [Lua] #### Has state machine: true, sender: 110000102d3497e, level_id: 26 09:09:56.713 [Lua] Peer 110000102d3497e has loaded the level and all enemies are loaded 09:09:56.723 [Lua] [PeerSM] 110000102d3497e :: on_exit Loading 09:09:56.723 [Lua] [PeerSM] 110000102d3497e :: on_enter LoadingProfilePackages 09:09:56.723 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 4 for peer id 110000102d3497e:1 09:09:56.723 [Lua] Set lobby begin: 09:09:56.723 [Lua] Lobby data level_key = inn_level 09:09:56.724 [Lua] Lobby data player_slot_1 = 0:0 09:09:56.724 [Lua] Lobby data player_slot_6 = 0:0 09:09:56.724 [Lua] Lobby data num_players = 1 09:09:56.724 [Lua] Lobby data matchmaking = false 09:09:56.724 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:09:56.724 [Lua] Lobby data game_mode = adventure 09:09:56.724 [Lua] Lobby data player_slot_5 = 0:0 09:09:56.724 [Lua] Lobby data player_slot_2 = 0:0 09:09:56.724 [Lua] Lobby data player_slot_3 = 0:0 09:09:56.724 [Lua] Set lobby end. 09:09:56.724 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000102d3497e:1, previous profile 0, profile 4] 09:09:56.724 [Lua] Set lobby begin: 09:09:56.724 [Lua] Lobby data level_key = inn_level 09:09:56.724 [Lua] Lobby data player_slot_1 = 0:0 09:09:56.724 [Lua] Lobby data player_slot_6 = 0:0 09:09:56.725 [Lua] Lobby data num_players = 1 09:09:56.725 [Lua] Lobby data matchmaking = false 09:09:56.725 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:09:56.725 [Lua] Lobby data game_mode = adventure 09:09:56.725 [Lua] Lobby data player_slot_5 = 0:0 09:09:56.725 [Lua] Lobby data player_slot_2 = 0:0 09:09:56.725 [Lua] Lobby data player_slot_3 = 0:0 09:09:56.725 [Lua] Set lobby end. 09:09:56.725 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 1] 09:09:56.725 [Lua] Set lobby begin: 09:09:56.725 [Lua] Lobby data level_key = inn_level 09:09:56.725 [Lua] Lobby data player_slot_1 = 0:0 09:09:56.725 [Lua] Lobby data player_slot_6 = 0:0 09:09:56.725 [Lua] Lobby data num_players = 1 09:09:56.725 [Lua] Lobby data matchmaking = false 09:09:56.725 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:09:56.725 [Lua] Lobby data game_mode = adventure 09:09:56.725 [Lua] Lobby data player_slot_5 = 0:0 09:09:56.725 [Lua] Lobby data player_slot_2 = 0:0 09:09:56.725 [Lua] Lobby data player_slot_3 = 0:0 09:09:56.725 [Lua] Set lobby end. 09:09:56.725 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 2] 09:09:56.725 [Lua] Set lobby begin: 09:09:56.725 [Lua] Lobby data level_key = inn_level 09:09:56.725 [Lua] Lobby data player_slot_1 = 0:0 09:09:56.725 [Lua] Lobby data player_slot_6 = 0:0 09:09:56.725 [Lua] Lobby data num_players = 1 09:09:56.725 [Lua] Lobby data matchmaking = false 09:09:56.725 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:09:56.725 [Lua] Lobby data game_mode = adventure 09:09:56.725 [Lua] Lobby data player_slot_5 = 0:0 09:09:56.725 [Lua] Lobby data player_slot_2 = 0:0 09:09:56.725 [Lua] Lobby data player_slot_3 = 0:0 09:09:56.725 [Lua] Set lobby end. 09:09:56.725 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 3] 09:09:56.725 [Lua] Set lobby begin: 09:09:56.725 [Lua] Lobby data level_key = inn_level 09:09:56.725 [Lua] Lobby data player_slot_1 = 0:0 09:09:56.725 [Lua] Lobby data player_slot_6 = 0:0 09:09:56.725 [Lua] Lobby data num_players = 1 09:09:56.725 [Lua] Lobby data matchmaking = false 09:09:56.725 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:09:56.725 [Lua] Lobby data game_mode = adventure 09:09:56.726 [Lua] Lobby data player_slot_5 = 0:0 09:09:56.726 [Lua] Lobby data player_slot_2 = 0:0 09:09:56.726 [Lua] Lobby data player_slot_3 = 0:0 09:09:56.726 [Lua] Set lobby end. 09:09:56.726 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 5] 09:09:56.726 [Lua] Set lobby begin: 09:09:56.726 [Lua] Lobby data level_key = inn_level 09:09:56.726 [Lua] Lobby data player_slot_1 = 0:0 09:09:56.726 [Lua] Lobby data player_slot_6 = 0:0 09:09:56.726 [Lua] Lobby data num_players = 1 09:09:56.726 [Lua] Lobby data matchmaking = false 09:09:56.726 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:09:56.726 [Lua] Lobby data game_mode = adventure 09:09:56.726 [Lua] Lobby data player_slot_5 = 0:0 09:09:56.726 [Lua] Lobby data player_slot_2 = 0:0 09:09:56.726 [Lua] Lobby data player_slot_3 = 0:0 09:09:56.726 [Lua] Set lobby end. 09:09:56.726 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 6] 09:09:56.727 [Lua] ### Sending rpc_level_loaded 09:09:56.727 [Lua] #### Has state machine: false, sender: 110000102d3497e, level_id: 26 09:09:56.727 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102d3497e inventory_sync_id:1 my_peer_id:110000102d3497e 09:09:56.727 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 09:09:56.735 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102d3497e inventory_sync_id:1 my_peer_id:110000102d3497e 09:09:56.735 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01, InventoryPackageSynchronizerClient, async-read, 09:09:56.735 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, InventoryPackageSynchronizerClient, async-read, 09:09:56.735 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, InventoryPackageSynchronizerClient, async-read, 09:09:56.735 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_01_3ps, InventoryPackageSynchronizerClient, async-read, 09:09:56.735 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3ps, InventoryPackageSynchronizerClient, async-read, 09:09:56.735 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read, 09:09:56.735 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01, InventoryPackageSynchronizerClient, async-read, 09:09:56.735 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read, 09:09:56.735 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, InventoryPackageSynchronizerClient, async-read, 09:09:56.735 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/skins/black_and_gold/chr_way_watcher_upgraded_black_and_gold, InventoryPackageSynchronizerClient, async-read, 09:09:56.735 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_03_3ps, InventoryPackageSynchronizerClient, async-read, 09:09:56.735 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_02_3ps, InventoryPackageSynchronizerClient, async-read, 09:09:56.735 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1, InventoryPackageSynchronizerClient, async-read, 09:09:56.735 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, InventoryPackageSynchronizerClient, async-read, 09:09:56.735 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01, InventoryPackageSynchronizerClient, async-read, 09:09:56.735 [Lua] [PackageManager] Load: resource_packages/careers/we_waywatcher, InventoryPackageSynchronizerClient, async-read, 09:09:56.735 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p, InventoryPackageSynchronizerClient, async-read, 09:09:56.979 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01 09:09:56.979 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01 09:09:56.979 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 09:09:57.146 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 09:09:57.146 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 09:09:57.146 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p 09:09:57.725 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 09:09:57.725 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 09:09:57.725 [Lua] [StateMachine] Exiting StateLoading with on_exit() 09:09:57.725 [Lua] Set lobby begin: 09:09:57.725 [Lua] Lobby data level_key = inn_level 09:09:57.725 [Lua] Lobby data player_slot_1 = 0:0 09:09:57.725 [Lua] Lobby data player_slot_6 = 0:0 09:09:57.725 [Lua] Lobby data num_players = 1 09:09:57.725 [Lua] Lobby data matchmaking = false 09:09:57.725 [Lua] Lobby data host = 110000102d3497e 09:09:57.725 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:09:57.725 [Lua] Lobby data game_mode = adventure 09:09:57.725 [Lua] Lobby data player_slot_5 = 0:0 09:09:57.725 [Lua] Lobby data player_slot_2 = 0:0 09:09:57.725 [Lua] Lobby data country_code = CN 09:09:57.725 [Lua] Lobby data player_slot_3 = 0:0 09:09:57.725 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:09:57.725 [Lua] Set lobby end. 09:09:57.725 [Lua] [Managers] Destroying state managers... 09:09:57.726 [Lua] [StateMachine] destroying 09:09:57.726 [Lua] [StateMachine] Exiting StateLoadingRunning with on_exit() 09:09:57.727 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 09:09:57.727 [Lua] MUSIC MANAGER Stop_loading_screen_music 6 0 09:09:57.727 [Lua] [StateMachine] Entering StateIngame with on_enter() 09:09:57.727 [Lua] [Gamestate] Enter StateIngame HOST 09:09:57.780 [Lua] Set lobby begin: 09:09:57.780 [Lua] Lobby data level_key = inn_level 09:09:57.780 [Lua] Lobby data player_slot_1 = 0:0 09:09:57.780 [Lua] Lobby data selected_level_key = inn_level 09:09:57.780 [Lua] Lobby data player_slot_6 = 0:0 09:09:57.780 [Lua] Lobby data num_players = 1 09:09:57.780 [Lua] Lobby data matchmaking = false 09:09:57.780 [Lua] Lobby data host = 110000102d3497e 09:09:57.780 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:09:57.780 [Lua] Lobby data game_mode = adventure 09:09:57.780 [Lua] Lobby data player_slot_5 = 0:0 09:09:57.780 [Lua] Lobby data player_slot_2 = 0:0 09:09:57.780 [Lua] Lobby data country_code = CN 09:09:57.781 [Lua] Lobby data player_slot_3 = 0:0 09:09:57.781 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:09:57.781 [Lua] Set lobby end. 09:09:57.781 [Lua] [StateIngame] Server ingame 09:09:57.785 [Lua] Set lobby begin: 09:09:57.785 [Lua] Lobby data level_key = inn_level 09:09:57.785 [Lua] Lobby data player_slot_1 = 0:0 09:09:57.785 [Lua] Lobby data selected_level_key = inn_level 09:09:57.785 [Lua] Lobby data difficulty = normal 09:09:57.785 [Lua] Lobby data player_slot_6 = 0:0 09:09:57.785 [Lua] Lobby data num_players = 1 09:09:57.785 [Lua] Lobby data matchmaking = false 09:09:57.785 [Lua] Lobby data host = 110000102d3497e 09:09:57.785 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:09:57.785 [Lua] Lobby data game_mode = adventure 09:09:57.785 [Lua] Lobby data player_slot_5 = 0:0 09:09:57.785 [Lua] Lobby data player_slot_2 = 0:0 09:09:57.785 [Lua] Lobby data country_code = CN 09:09:57.785 [Lua] Lobby data player_slot_3 = 0:0 09:09:57.785 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:09:57.785 [Lua] Set lobby end. 09:09:57.785 [Lua] [LobbyAux] Making combined_hash: 55545b2eb0a0d9d2 from network_hash=2438e0d5a959f40d, trunk_revision=123448, engine_revision=992cdaf85d77, project_hash=bulldozer 09:09:57.786 [Lua] [LobbyAux] Making combined_hash: 55545b2eb0a0d9d2 from network_hash=2438e0d5a959f40d, trunk_revision=123448, engine_revision=992cdaf85d77, project_hash=bulldozer 09:09:57.786 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 09:09:57.786 [Lua] [Matchmaking] initializing 09:09:57.786 [Lua] [Matchmaking] my_peer_id: 110000102d3497e, I am server 09:09:57.786 [Lua] [Matchmaking] register rpcs 09:09:57.786 [Lua] [GameNetworkManager] Setting pong timeout to 60 09:09:57.786 [Lua] [GameNetworkManager] My own peer_id = 110000102d3497e 09:09:57.786 [Lua] [GameNetworkManager] self.is_server = true 09:09:57.786 [Lua] [GameNetworkManager] Network caps: min/peer 341 kbps, total 1024 kbps 09:09:57.786 [Network] Setting artificial MTU limit to 65536 09:09:57.787 [Lua] Switching ConflictSettings: to: disabled 09:09:57.787 [Lua] pacing=disabled 09:09:57.787 [Lua] roaming=nil 09:09:57.787 [Lua] disabled=true 09:09:57.787 [Lua] pack_spawning=disabled 09:09:57.787 [Lua] boss=disabled 09:09:57.787 [Lua] horde=disabled 09:09:57.787 [Lua] specials=disabled 09:09:57.787 [Lua] name=disabled 09:09:57.787 [Lua] intensity=disabled 09:09:57.787 [Lua] --- 09:09:57.792 [Lua] [AIInterestPointSystem] Level Seed: 645918 09:09:57.792 [Lua] 09:09:57.792 [Lua] [entity_system_bag] = table 09:09:57.792 [Lua] [entity_system_bag] = metatable 09:09:57.792 [Lua] [startup_data] = table 09:09:57.792 [Lua] [entity_manager] = table 09:09:57.792 [Lua] [entity_manager] = metatable 09:09:57.792 [Lua] [unit_spawner] = table 09:09:57.792 [Lua] [unit_spawner] = metatable 09:09:57.792 [Lua] [unit_storage] = table 09:09:57.792 [Lua] [unit_storage] = metatable 09:09:57.792 [Lua] [dice_keeper] = table 09:09:57.792 [Lua] [dice_keeper] = metatable 09:09:57.792 [Lua] [is_server] = true (boolean) 09:09:57.792 [Lua] [world] = [World] 09:09:57.792 [Lua] [system_api] = table 09:09:57.792 [Lua] [network_lobby] = table 09:09:57.792 [Lua] [network_lobby] = metatable 09:09:57.792 [Lua] [profile_synchronizer] = table 09:09:57.792 [Lua] [profile_synchronizer] = metatable 09:09:57.792 [Lua] [entity_system] = table 09:09:57.792 [Lua] [entity_system] = metatable 09:09:57.792 [Lua] [num_local_human_players] = 1 (number) 09:09:57.792 [Lua] [statistics_db] = table 09:09:57.792 [Lua] [statistics_db] = metatable 09:09:57.792 [Lua] [network_server] = table 09:09:57.792 [Lua] [network_server] = metatable 09:09:57.792 [Lua] [input_manager] = table 09:09:57.792 [Lua] [input_manager] = metatable 09:09:57.792 [Lua] [network_clock] = table 09:09:57.792 [Lua] [network_clock] = metatable 09:09:57.792 [Lua] [network_transmit] = table 09:09:57.792 [Lua] [network_transmit] = metatable 09:09:57.792 [Lua] [free_flight_manager] = table 09:09:57.792 [Lua] [free_flight_manager] = metatable 09:09:57.792 [Lua] [network_manager] = table 09:09:57.792 [Lua] [network_manager] = metatable 09:09:57.792 [Lua] [network_event_delegate] = table 09:09:57.792 [Lua] [network_event_delegate] = metatable 09:09:57.792 [Lua] 09:09:57.795 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 09:09:57.799 [Lua] [AchievementManager] Achievements using the steam platform 09:09:57.800 [Lua] [StateIngame] Level seed: 645918 09:09:57.800 [Umbra] Init version: 3.4.13 :: 16 threads 09:09:57.800 [Umbra] Tome with `10497` objects loaded. 09:09:57.800 [Umbra] UMBRA Tome loaded. 09:09:57.800 [World] Spawning level. 09:09:57.814 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88 09:09:58.236 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 09:09:58.236 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 09:09:58.236 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 09:09:58.236 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3 09:09:58.236 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4 09:09:58.238 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5 09:09:58.238 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6 09:09:58.238 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7 09:09:58.238 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8 09:09:58.238 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9 09:09:58.239 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10 09:09:58.239 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11 09:09:58.239 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=12 09:09:58.239 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=13 09:09:58.239 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=14 09:09:58.242 [Lua] [LevelAnalysis] set_random_seed( 1351735296) 09:09:58.245 [Lua] PlayerManager:add_player player_1 09:09:58.247 [Lua] [StateMachine] Init StateInGameRunning 09:09:58.247 [Lua] [StateMachine] Entering StateInGameRunning with on_enter() 09:09:58.247 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=15 09:09:58.247 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=16 09:09:58.248 [Lua] [IngameUI] init 09:09:58.318 [Lua] [Matchmaking] Cancelling matchmaking 09:09:58.318 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 09:09:58.318 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 09:09:58.318 [Lua] Set lobby begin: 09:09:58.318 [Lua] Lobby data power_level = 785 09:09:58.318 [Lua] Lobby data level_key = inn_level 09:09:58.318 [Lua] Lobby data player_slot_1 = 0:0 09:09:58.318 [Lua] Lobby data selected_level_key = inn_level 09:09:58.318 [Lua] Lobby data difficulty = normal 09:09:58.318 [Lua] Lobby data player_slot_6 = 0:0 09:09:58.318 [Lua] Lobby data num_players = 1 09:09:58.318 [Lua] Lobby data matchmaking = false 09:09:58.318 [Lua] Lobby data host = 110000102d3497e 09:09:58.318 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:09:58.318 [Lua] Lobby data game_mode = adventure 09:09:58.318 [Lua] Lobby data player_slot_5 = 0:0 09:09:58.318 [Lua] Lobby data player_slot_2 = 0:0 09:09:58.318 [Lua] Lobby data country_code = CN 09:09:58.318 [Lua] Lobby data player_slot_3 = 0:0 09:09:58.318 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:09:58.318 [Lua] Set lobby end. 09:09:58.319 [Flow] Forge tier 4 09:09:58.319 [Flow] WitchHunterLevel:12 09:09:58.319 [Flow] LeaderYes 09:09:58.319 [Flow] ALL PC XP:1.18576e+06 09:09:58.319 [Flow] WH XP:8202.5 09:09:58.319 [Flow] Number of crafted items:688 09:09:58.319 [Flow] Sum of Powe Levels:1500 09:09:58.321 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Stop_prologue_music` for object 3. 09:09:58.321 [Lua] CurrentConflictSettings disabled 09:09:58.322 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 09:09:58.325 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 09:09:58.325 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 09:09:58.325 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 09:09:58.325 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=35 09:09:58.325 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 09:09:58.325 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 09:09:58.326 [Lua] MUSIC: nil -> explore 09:09:58.352 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p 09:09:58.352 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p 09:09:58.352 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_01_3ps 09:09:58.930 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_01_3ps 09:09:58.930 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_01_3ps 09:09:58.930 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3ps 09:09:59.732 [Flow] DISABLE 09:10:01.248 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3ps 09:10:01.248 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3ps 09:10:01.248 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base 09:10:04.635 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base 09:10:04.635 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base 09:10:04.636 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01 09:10:06.425 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01 09:10:06.425 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01 09:10:06.426 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh 09:10:06.959 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh 09:10:06.959 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh 09:10:06.960 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base 09:10:08.159 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base 09:10:08.159 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base 09:10:08.160 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/skins/black_and_gold/chr_way_watcher_upgraded_black_and_gold 09:10:08.493 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/skins/black_and_gold/chr_way_watcher_upgraded_black_and_gold 09:10:08.493 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/skins/black_and_gold/chr_way_watcher_upgraded_black_and_gold 09:10:08.493 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_03_3ps 09:10:08.670 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_03_3ps 09:10:08.670 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_03_3ps 09:10:08.671 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_02_3ps 09:10:08.915 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_02_3ps 09:10:08.915 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_02_3ps 09:10:08.915 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1 09:10:09.271 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1 09:10:09.271 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1 09:10:09.271 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base 09:10:09.730 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base 09:10:09.730 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base 09:10:09.731 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01 09:10:11.649 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01 09:10:11.649 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01 09:10:11.649 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_waywatcher 09:10:12.171 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_waywatcher 09:10:12.171 [Lua] [PackageManager] Force_load: resource_packages/careers/we_waywatcher 09:10:12.171 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p 09:10:12.582 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p 09:10:12.582 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p 09:10:12.593 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 1 09:10:12.596 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 1 09:10:12.604 [Lua] [PeerSM] 110000102d3497e :: on_exit LoadingProfilePackages 09:10:12.604 [Lua] [PeerSM] 110000102d3497e :: on_enter WaitingForEnterGame 09:10:12.607 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 1 09:10:12.607 [Lua] [LOCAL RPC] rpc_loading_synced 09:10:12.615 [Lua] [PeerSM] 110000102d3497e :: on_exit WaitingForEnterGame 09:10:12.615 [Lua] [PeerSM] 110000102d3497e :: on_enter WaitingForGameObjectSync 09:10:12.626 [Lua] [PeerSM] 110000102d3497e :: on_exit WaitingForGameObjectSync 09:10:12.626 [Lua] [PeerSM] 110000102d3497e :: on_enter WaitingForPlayers 09:10:12.630 [Lua] [LOCAL RPC] rpc_game_started 09:10:12.637 [Lua] [PeerSM] 110000102d3497e :: on_exit WaitingForPlayers 09:10:12.637 [Lua] [PeerSM] 110000102d3497e :: on_enter SpawningPlayer 09:10:12.648 [Lua] [PeerSM] 110000102d3497e :: on_exit SpawningPlayer 09:10:12.648 [Lua] [PeerSM] 110000102d3497e :: on_enter InGame 09:10:12.651 [Lua] [LOCAL RPC] rpc_to_client_spawn_player 1 4 Vector3(-18.9997, -0.243822, 6.138) Vector4(0, 0, 0.707106, -0.707107) true 100 100 1 1 1 09:10:12.651 [Lua] PlayerManager:rpc_to_client_spawn_player(110000102d3497e, 4, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 09:10:12.651 [Lua] PlayerManager:rpc_to_client_spawn_player() 09:10:12.655 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:10:12.655 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:10:12.655 [Lua] PlayerManager:assign_unit_ownership Vocaloid|鏡音レン (風の軌跡) 110000102d3497e 1 09:10:12.655 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=37 09:10:12.680 [Lua] [IngameUI] menu view on_enter start_menu_view 09:10:12.680 [Lua] hero_fullscreen_menu_on_enter 09:10:12.683 [Lua] [IngameUI] menu view post_update_on_enter table: 0x09be37a8 09:10:12.684 [World] Spawning level. 09:10:12.696 [Lua] [StateMachine] Init StartMenuStateOverview 09:10:12.696 [Lua] [HeroViewState] Enter Substate StartMenuStateOverview 09:10:12.729 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base, MenuWorldPreviewer, async-read, 09:10:12.730 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p, MenuWorldPreviewer, async-read, 09:10:12.730 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01, MenuWorldPreviewer, async-read, 09:10:13.105 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p, MenuWorldPreviewer 09:10:13.105 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p, MenuWorldPreviewer, async-read, 09:10:13.553 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p 09:10:13.553 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p 09:10:13.702 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x25fae7da, playing_id: 0xc88, position: 0 09:10:14.272 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x25fae7da, playing_id: 0xc88, position: 27249 09:10:15.014 [Window] Window => active 09:10:15.790 [Lua] [IngameUI] menu view on_exit start_menu_view 09:10:15.790 [Lua] [StateMachine] destroying 09:10:15.790 [Lua] [StateMachine] Exiting StartMenuStateOverview with on_exit() 09:10:15.790 [Lua] [HeroViewState] Exit Substate StartMenuStateOverview 09:10:15.790 [Lua] hero_fullscreen_menu_on_exit 09:10:15.792 [Lua] [IngameUI] menu view post_update_on_exit table: 0x09be37a8 09:10:15.793 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base, MenuWorldPreviewer -> Package still referenced, NOT unloaded: 09:10:15.793 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01, MenuWorldPreviewer -> Package still referenced, NOT unloaded: 09:10:15.793 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p, MenuWorldPreviewer 09:10:17.122 [Window] Window => inactive 09:10:18.228 [Window] Window => active 09:10:19.872 [Window] Window => inactive 09:10:20.937 [Window] Window => active 09:10:21.772 [Window] Window => inactive 09:10:22.776 [Window] Window => active 09:10:23.228 [Window] Window => inactive 09:10:24.699 [Window] Window => active 09:10:25.790 [Window] Window => inactive 09:10:27.877 [Window] Window => active 09:10:28.747 [Window] Window => inactive 09:10:30.002 [Window] Window => active 09:10:31.996 [Lua] [IngameUI] menu view on_enter start_game_view 09:10:31.998 [Lua] [IngameUI] menu view post_update_on_enter table: 0x07f48ae0 09:10:31.999 [Lua] [StateMachine] Init StartGameStateSettingsOverview 09:10:31.999 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 09:10:31.999 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode 09:10:32.000 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdventure 09:10:32.000 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdventureSettings 09:10:37.945 [Lua] [IngameUI] menu view on_exit start_game_view 09:10:37.945 [Lua] [StateMachine] destroying 09:10:37.945 [Lua] [StateMachine] Exiting StartGameStateSettingsOverview with on_exit() 09:10:37.945 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 09:10:37.945 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode 09:10:37.945 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdventure 09:10:37.945 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdventureSettings 09:10:37.946 [Save] Saving `save_data` 09:10:37.949 [Lua] [IngameUI] menu view post_update_on_exit table: 0x07f48ae0 09:10:37.951 [Save] Save done 09:10:38.453 [Lua] [IngameUI] menu view on_enter start_game_view 09:10:38.454 [Lua] [IngameUI] menu view post_update_on_enter table: 0x07f48ae0 09:10:38.454 [Lua] [StateMachine] Init StartGameStateSettingsOverview 09:10:38.454 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 09:10:38.455 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode 09:10:38.455 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdventure 09:10:38.455 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdventureSettings 09:10:39.364 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdventure 09:10:39.365 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission 09:10:39.365 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdventureSettings 09:10:39.365 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings 09:10:40.673 [Lua] [StartGameStateSettingsOverview:play() - game_mode_type(custom) 09:10:40.673 [Lua] ............................................................................................................ 09:10:40.673 [Lua] ............................................................................................................ 09:10:40.673 [Lua] GAME START SETTINGS -> Level: military | Difficulty: hardest | Private: no | Always Host: yes | Strict Matchmaking: no | Quick Game: no 09:10:40.673 [Lua] ............................................................................................................ 09:10:40.673 [Lua] ............................................................................................................ 09:10:40.673 [Lua] [Matchmaking] Cancelling matchmaking 09:10:40.673 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 09:10:40.680 [Lua] LEVEL KEY: military 09:10:40.680 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 09:10:40.680 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter() 09:10:40.682 [Lua] Set lobby begin: 09:10:40.682 [Lua] Lobby data power_level = 785 09:10:40.682 [Lua] Lobby data level_key = inn_level 09:10:40.682 [Lua] Lobby data player_slot_1 = 0:0 09:10:40.682 [Lua] Lobby data selected_level_key = inn_level 09:10:40.682 [Lua] Lobby data difficulty = hardest 09:10:40.683 [Lua] Lobby data player_slot_6 = 0:0 09:10:40.683 [Lua] Lobby data num_players = 1 09:10:40.683 [Lua] Lobby data matchmaking = false 09:10:40.683 [Lua] Lobby data host = 110000102d3497e 09:10:40.683 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:10:40.683 [Lua] Lobby data game_mode = adventure 09:10:40.683 [Lua] Lobby data player_slot_5 = 0:0 09:10:40.684 [Lua] Lobby data player_slot_2 = 0:0 09:10:40.684 [Lua] Lobby data country_code = CN 09:10:40.684 [Lua] Lobby data player_slot_3 = 0:0 09:10:40.684 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:10:40.684 [Lua] Set lobby end. 09:10:40.684 [Lua] [PartyManager] Leader is set to 110000102d3497e 09:10:40.684 [Lua] [MATCHMAKING] - Hosting game on level: inn_level military 09:10:40.684 [Lua] [LevelTransitionHandler] set_next_level( military ) 09:10:40.684 [Lua] Set lobby begin: 09:10:40.684 [Lua] Lobby data twitch_enabled = false 09:10:40.684 [Lua] Lobby data power_level = 785 09:10:40.684 [Lua] Lobby data player_slot_6 = 0:0 09:10:40.684 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:10:40.684 [Lua] Lobby data host = 110000102d3497e 09:10:40.684 [Lua] Lobby data level_key = inn_level 09:10:40.684 [Lua] Lobby data player_slot_1 = 0:0 09:10:40.684 [Lua] Lobby data selected_level_key = military 09:10:40.684 [Lua] Lobby data quick_game = false 09:10:40.684 [Lua] Lobby data matchmaking = true 09:10:40.684 [Lua] Lobby data difficulty = hardest 09:10:40.684 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:10:40.684 [Lua] Lobby data num_players = 1 09:10:40.684 [Lua] Lobby data player_slot_5 = 0:0 09:10:40.685 [Lua] Lobby data player_slot_2 = 0:0 09:10:40.685 [Lua] Lobby data country_code = CN 09:10:40.685 [Lua] Lobby data player_slot_3 = 0:0 09:10:40.685 [Lua] Lobby data eac_authorized = true 09:10:40.685 [Lua] Set lobby end. 09:10:40.685 [Lua] Set lobby begin: 09:10:40.685 [Lua] Lobby data twitch_enabled = false 09:10:40.685 [Lua] Lobby data power_level = 785 09:10:40.685 [Lua] Lobby data player_slot_6 = 0:0 09:10:40.685 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:10:40.685 [Lua] Lobby data host = 110000102d3497e 09:10:40.685 [Lua] Lobby data is_private = false 09:10:40.685 [Lua] Lobby data level_key = inn_level 09:10:40.685 [Lua] Lobby data player_slot_1 = 0:0 09:10:40.685 [Lua] Lobby data selected_level_key = military 09:10:40.685 [Lua] Lobby data quick_game = false 09:10:40.685 [Lua] Lobby data matchmaking = true 09:10:40.685 [Lua] Lobby data difficulty = hardest 09:10:40.685 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:10:40.685 [Lua] Lobby data num_players = 1 09:10:40.685 [Lua] Lobby data player_slot_5 = 0:0 09:10:40.685 [Lua] Lobby data player_slot_2 = 0:0 09:10:40.685 [Lua] Lobby data country_code = CN 09:10:40.685 [Lua] Lobby data player_slot_3 = 0:0 09:10:40.685 [Lua] Lobby data eac_authorized = true 09:10:40.685 [Lua] Set lobby end. 09:10:40.687 [Lua] [ChatManager][1]System: 主办游戏正在开始…… 09:10:40.687 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit() 09:10:40.687 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter() 09:10:40.700 [Lua] [LOCAL RPC] rpc_client_complete_vote 1 09:10:40.784 [Lua] [IngameUI] menu view on_exit start_game_view 09:10:40.784 [Lua] [StateMachine] destroying 09:10:40.784 [Lua] [StateMachine] Exiting StartGameStateSettingsOverview with on_exit() 09:10:40.784 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 09:10:40.785 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode 09:10:40.785 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission 09:10:40.785 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings 09:10:40.785 [Save] Saving `save_data` 09:10:40.789 [Lua] [IngameUI] menu view post_update_on_exit table: 0x07f48ae0 09:10:40.791 [Save] Save done 09:10:55.042 [EACServer] [Cerberus] [Backend] Connection established. 09:11:01.586 [Lua] [NetworkServer] Changing num_players from 1 to 2 09:11:01.586 [Lua] Players: 2 09:11:01.586 [Lua] Set lobby begin: 09:11:01.586 [Lua] Lobby data twitch_enabled = false 09:11:01.586 [Lua] Lobby data power_level = 785 09:11:01.586 [Lua] Lobby data player_slot_6 = 0:0 09:11:01.586 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:11:01.586 [Lua] Lobby data host = 110000102d3497e 09:11:01.586 [Lua] Lobby data is_private = false 09:11:01.586 [Lua] Lobby data level_key = inn_level 09:11:01.586 [Lua] Lobby data player_slot_1 = 0:0 09:11:01.586 [Lua] Lobby data selected_level_key = military 09:11:01.586 [Lua] Lobby data quick_game = false 09:11:01.586 [Lua] Lobby data matchmaking = true 09:11:01.586 [Lua] Lobby data difficulty = hardest 09:11:01.586 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:11:01.586 [Lua] Lobby data num_players = 2 09:11:01.586 [Lua] Lobby data player_slot_5 = 0:0 09:11:01.586 [Lua] Lobby data player_slot_2 = 0:0 09:11:01.586 [Lua] Lobby data country_code = CN 09:11:01.586 [Lua] Lobby data player_slot_3 = 0:0 09:11:01.586 [Lua] Lobby data eac_authorized = true 09:11:01.586 [Lua] Set lobby end. 09:11:01.587 [Lua] [LobbyMembers] Member joined 1100001087e6284 09:11:01.597 [Lua] [NetworkServer] Peer 1100001087e6284 joined server lobby. 09:11:01.597 [Lua] [NetworkServer] Creating peer info. 09:11:01.597 [Lua] [PeerSM] 1100001087e6284 :: on_enter Connecting 09:11:01.597 [Connection] Setting transport socket buffer size to 19200 for 1024.0 kbps, this may cause a buffer latency of 0.150 s 09:11:01.597 [Lua] [ChatManager][1]System: simple 正在加入游戏 09:11:01.607 [SteamAuthenticator] Sent ticket request to 1100001087e6284 09:11:01.608 [Lua] [ConnectionHandler] Peer state for "1100001087e6284": [nil] ==> [Connecting] 09:11:01.608 [Lua] [NetworkServer] New connection detected in NetworkServer from "1100001087e6284" 09:11:01.619 [Lua] [ConnectionHandler] Peer state for "1100001087e6284": [Connecting] ==> [Connected] 09:11:05.961 [SteamAuthenticator] Got ticket from 1100001087e6284 09:11:05.961 [SteamAuthenticator] BeginAuthSession 1100001087e6284 09:11:05.961 [SteamAuthenticator] Authenticating 1100001087e6284 09:11:05.972 [SteamAuthenticator] Got ticket request from 1100001087e6284 09:11:05.973 [SteamAuthenticator] GetAuthSessionTicket 1100001087e6284 09:11:05.973 [SteamAuthenticator] Sent ticket to 1100001087e6284 09:11:06.372 [SteamAuthenticator] Steam validation for 1100001087e6284 with response 0 09:11:06.517 [Lua] MatchmakingHandshakerHost:rpc_matchmaking_handshake_start() 09:11:06.517 [Lua] [Matchmaking] Got a handshake request from 1100001087e6284 with user name 'simple' 09:11:06.617 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001c4d62a from 1100001087e6284, replying lobby_ok 09:11:06.684 [Lua] [Matchmaking] PROFILES REQUESTED BY 1100001087e6284 REPLY wh:0 | we:110000102d3497e | dr:0 | bw:0 | es:0 09:11:06.751 [Lua] [Matchmaking] Assigning profile slot 5 to 1100001087e6284 09:11:06.751 [Lua] Set lobby begin: 09:11:06.751 [Lua] Lobby data twitch_enabled = false 09:11:06.751 [Lua] Lobby data power_level = 785 09:11:06.751 [Lua] Lobby data player_slot_6 = 0:0 09:11:06.751 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:11:06.751 [Lua] Lobby data host = 110000102d3497e 09:11:06.751 [Lua] Lobby data is_private = false 09:11:06.751 [Lua] Lobby data level_key = inn_level 09:11:06.751 [Lua] Lobby data player_slot_1 = 0:0 09:11:06.751 [Lua] Lobby data selected_level_key = military 09:11:06.751 [Lua] Lobby data quick_game = false 09:11:06.751 [Lua] Lobby data matchmaking = true 09:11:06.751 [Lua] Lobby data difficulty = hardest 09:11:06.751 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:11:06.752 [Lua] Lobby data num_players = 2 09:11:06.752 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:11:06.752 [Lua] Lobby data player_slot_2 = 0:0 09:11:06.752 [Lua] Lobby data country_code = CN 09:11:06.752 [Lua] Lobby data player_slot_3 = 0:0 09:11:06.752 [Lua] Lobby data eac_authorized = true 09:11:06.752 [Lua] Set lobby end. 09:11:06.752 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102d3497e | dr:0 | bw:0 | es:1100001087e6284 09:11:09.085 [Lua] ### CLEARING PEER STATE FOR 1100001087e6284 09:11:09.085 [Lua] [PeerSM] 1100001087e6284 :: on_exit Connecting 09:11:09.085 [Lua] [PeerSM] 1100001087e6284 :: on_enter Connecting 09:11:09.152 [Lua] [NetworkServer] Peer 1100001087e6284 has sent rpc_notify_lobby_joined 09:11:09.152 [Lua] [PSM] Peer 1100001087e6284 joined. Want to use profile index "5" 09:11:09.152 [EAC] EAC server has client 1100001087e6284 (and owner 1100001087e6284) 09:11:09.152 [EACServer] [RegisterClient] Client: 01100001087E6284 PlayerGUID: 76561198102766212 PlayerIP: 0.0.0.0 OwnerGUID: 76561198102766212 PlayerName: 鏡音レン (風の軌跡) 09:11:09.152 [Lua] [EnemyPackageLoader] client_connected (peer_id=1100001087e6284, connection_key=0) 09:11:09.152 [Lua] [VOIP] Adding voip member: "1100001087e6284" 09:11:09.152 [VoIP-Room] Room: adding member 1100001087e6284 09:11:09.474 [EACServer] [QueueClientUpdate] Client: 01100001087E6284 Session: 1 Status: Client Authenticated Message: Client authenticated. 09:11:09.475 [EAC] Peer 1100001087e6284 switched EAC state to ClientAuthenticatedLocal 09:11:09.841 [EACServer] [Register Client] Success (1/2). Client: 01100001087E6284. 09:11:10.242 [EACServer] [Register Client] Success (2/2). Client: 01100001087E6284 09:11:10.242 [EACServer] [QueueClientUpdate] Client: 01100001087E6284 Session: 1 Status: Client Authenticated Remotely Message: Client authenticated remotely. 09:11:10.253 [EAC] Peer 1100001087e6284 switched EAC state to ClientAuthenticatedRemote 09:11:11.175 [Lua] [NetworkServer] Peer 1100001087e6284 has sent rpc_post_game_notified 09:11:11.175 [Lua] [PeerSM] 1100001087e6284 :: on_exit Connecting 09:11:11.175 [Lua] [PeerSM] 1100001087e6284 :: on_enter Loading 09:11:11.175 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 1100001087e6284 09:11:11.275 [Lua] ### Sending rpc_level_loaded 09:11:11.275 [Lua] #### Has state machine: true, sender: 1100001087e6284, level_id: 26 09:11:11.275 [Lua] Peer 1100001087e6284 has loaded the level but not all enemies, so we wait 09:11:11.275 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (sender=1100001087e6284, connection_key=0) 09:11:11.276 [Lua] [PeerSM] 1100001087e6284 :: on_exit Loading 09:11:11.276 [Lua] [PeerSM] 1100001087e6284 :: on_enter LoadingProfilePackages 09:11:11.276 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 5 for peer id 1100001087e6284:1 09:11:11.276 [Lua] Set lobby begin: 09:11:11.276 [Lua] Lobby data twitch_enabled = false 09:11:11.276 [Lua] Lobby data power_level = 785 09:11:11.276 [Lua] Lobby data player_slot_6 = 0:0 09:11:11.276 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:11:11.276 [Lua] Lobby data host = 110000102d3497e 09:11:11.276 [Lua] Lobby data is_private = false 09:11:11.276 [Lua] Lobby data level_key = inn_level 09:11:11.276 [Lua] Lobby data player_slot_1 = 0:0 09:11:11.276 [Lua] Lobby data selected_level_key = military 09:11:11.276 [Lua] Lobby data quick_game = false 09:11:11.276 [Lua] Lobby data matchmaking = true 09:11:11.276 [Lua] Lobby data difficulty = hardest 09:11:11.276 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:11:11.276 [Lua] Lobby data num_players = 2 09:11:11.276 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:11:11.276 [Lua] Lobby data player_slot_2 = 0:0 09:11:11.276 [Lua] Lobby data country_code = CN 09:11:11.276 [Lua] Lobby data player_slot_3 = 0:0 09:11:11.277 [Lua] Lobby data eac_authorized = true 09:11:11.277 [Lua] Set lobby end. 09:11:11.277 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 1100001087e6284:1, previous profile 0, profile 5] 09:11:11.277 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102d3497e | dr:0 | bw:0 | es:1100001087e6284 09:11:11.375 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102d3497e inventory_sync_id:2 my_peer_id:110000102d3497e 09:11:11.375 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:1100001087e6284 inventory_sync_id:2 my_peer_id:110000102d3497e 09:11:11.381 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102d3497e inventory_sync_id:2 my_peer_id:110000102d3497e 09:11:11.381 [Lua] [PackageManager] Load: resource_packages/careers/es_huntsman, InventoryPackageSynchronizerClient, async-read, 09:11:11.381 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/skins/black_and_gold/chr_empire_soldier_huntsman_black_and_gold, InventoryPackageSynchronizerClient, async-read, 09:11:11.381 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_arrows/wpn_es_arrow_t1_3p, InventoryPackageSynchronizerClient, async-read, 09:11:11.381 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_bow_05/wpn_emp_bow_05_runed_01_3p, InventoryPackageSynchronizerClient, async-read, 09:11:11.381 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_10, InventoryPackageSynchronizerClient, async-read, 09:11:11.381 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read, 09:11:11.381 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_runed_01_3p, InventoryPackageSynchronizerClient, async-read, 09:11:11.498 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_huntsman 09:11:11.498 [Lua] [PackageManager] Force_load: resource_packages/careers/es_huntsman 09:11:11.498 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/skins/black_and_gold/chr_empire_soldier_huntsman_black_and_gold 09:11:11.609 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/skins/black_and_gold/chr_empire_soldier_huntsman_black_and_gold 09:11:11.609 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/skins/black_and_gold/chr_empire_soldier_huntsman_black_and_gold 09:11:11.609 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_arrows/wpn_es_arrow_t1_3p 09:11:11.709 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_arrows/wpn_es_arrow_t1_3p 09:11:11.709 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_arrows/wpn_es_arrow_t1_3p 09:11:11.709 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_bow_05/wpn_emp_bow_05_runed_01_3p 09:11:12.231 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_bow_05/wpn_emp_bow_05_runed_01_3p 09:11:12.231 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_bow_05/wpn_emp_bow_05_runed_01_3p 09:11:12.232 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_10 09:11:12.509 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_10 09:11:12.509 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_10 09:11:12.510 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_husk_base 09:11:13.159 [VoIP-Room] Inserted member 1100001087e6284, count is 2 09:11:13.159 [Lua] [VOIP] Peer 1100001087e6284 joined room 5d9f21c5b1352860 (my room id "5d9f21c5b1352860") 09:11:13.205 [Lua] [VOIP] Unmuting voip member: "1100001087e6284" 09:11:13.205 [Lua] [VOIP] Muting voip out for "1100001087e6284" due to push_to_talk 09:11:13.568 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_husk_base 09:11:13.568 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_husk_base 09:11:13.569 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_runed_01_3p 09:11:13.813 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_runed_01_3p 09:11:13.813 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_runed_01_3p 09:11:13.825 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 2 09:11:13.830 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 2 09:11:16.482 [Lua] [PeerSM] 1100001087e6284 :: on_exit LoadingProfilePackages 09:11:16.482 [Lua] [PeerSM] 1100001087e6284 :: on_enter WaitingForEnterGame 09:11:16.487 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 2 09:11:17.829 [Lua] [NetworkServer] Changing num_players from 2 to 3 09:11:17.829 [Lua] Players: 3 09:11:17.829 [Lua] Set lobby begin: 09:11:17.829 [Lua] Lobby data twitch_enabled = false 09:11:17.829 [Lua] Lobby data power_level = 785 09:11:17.829 [Lua] Lobby data player_slot_6 = 0:0 09:11:17.829 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:11:17.829 [Lua] Lobby data host = 110000102d3497e 09:11:17.829 [Lua] Lobby data is_private = false 09:11:17.829 [Lua] Lobby data level_key = inn_level 09:11:17.829 [Lua] Lobby data player_slot_1 = 0:0 09:11:17.829 [Lua] Lobby data selected_level_key = military 09:11:17.829 [Lua] Lobby data quick_game = false 09:11:17.829 [Lua] Lobby data matchmaking = true 09:11:17.829 [Lua] Lobby data difficulty = hardest 09:11:17.829 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:11:17.829 [Lua] Lobby data num_players = 3 09:11:17.829 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:11:17.829 [Lua] Lobby data player_slot_2 = 0:0 09:11:17.829 [Lua] Lobby data country_code = CN 09:11:17.830 [Lua] Lobby data player_slot_3 = 0:0 09:11:17.830 [Lua] Lobby data eac_authorized = true 09:11:17.830 [Lua] Set lobby end. 09:11:17.830 [Lua] [LobbyMembers] Member joined 11000011967cdcc 09:11:17.840 [Lua] [NetworkServer] Peer 11000011967cdcc joined server lobby. 09:11:17.840 [Lua] [NetworkServer] Creating peer info. 09:11:17.840 [Lua] [PeerSM] 11000011967cdcc :: on_enter Connecting 09:11:17.840 [Connection] Setting transport socket buffer size to 19200 for 1024.0 kbps, this may cause a buffer latency of 0.150 s 09:11:17.840 [Lua] [ChatManager][1]System: Soymilk 正在加入游戏 09:11:17.850 [SteamAuthenticator] Sent ticket request to 11000011967cdcc 09:11:17.851 [Lua] [ConnectionHandler] Peer state for "11000011967cdcc": [nil] ==> [Connecting] 09:11:17.851 [Lua] [NetworkServer] New connection detected in NetworkServer from "11000011967cdcc" 09:11:17.862 [Lua] [ConnectionHandler] Peer state for "11000011967cdcc": [Connecting] ==> [Connected] 09:11:17.873 [Lua] MatchmakingHandshakerHost:rpc_matchmaking_handshake_start() 09:11:17.873 [Lua] [Matchmaking] Got a handshake request from 1100001087e6284 with user name 'simple' 09:11:17.874 [Lua] [PeerSM] 1100001087e6284 :: on_exit WaitingForEnterGame 09:11:17.874 [Lua] [PeerSM] 1100001087e6284 :: on_enter WaitingForGameObjectSync 09:11:17.884 [Lua] [NetworkServer] Game_object_sync_done for peer 1100001087e6284 09:11:17.885 [Lua] Set lobby begin: 09:11:17.885 [Lua] Lobby data twitch_enabled = false 09:11:17.885 [Lua] Lobby data power_level = 785 09:11:17.885 [Lua] Lobby data player_slot_6 = 0:0 09:11:17.885 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:11:17.885 [Lua] Lobby data host = 110000102d3497e 09:11:17.885 [Lua] Lobby data is_private = false 09:11:17.885 [Lua] Lobby data level_key = inn_level 09:11:17.885 [Lua] Lobby data player_slot_1 = 0:0 09:11:17.885 [Lua] Lobby data selected_level_key = military 09:11:17.885 [Lua] Lobby data quick_game = false 09:11:17.885 [Lua] Lobby data matchmaking = true 09:11:17.885 [Lua] Lobby data difficulty = hardest 09:11:17.885 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:11:17.885 [Lua] Lobby data num_players = 3 09:11:17.885 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:11:17.885 [Lua] Lobby data player_slot_2 = 0:0 09:11:17.885 [Lua] Lobby data country_code = CN 09:11:17.885 [Lua] Lobby data player_slot_3 = 0:0 09:11:17.886 [Lua] Lobby data eac_authorized = true 09:11:17.886 [Lua] Set lobby end. 09:11:17.886 [Lua] [Matchmaking] Assigned player 1100001087e6284 to slot 5 when hot join syncing 09:11:17.886 [Lua] [PeerSM] 1100001087e6284 :: on_exit WaitingForGameObjectSync 09:11:17.886 [Lua] [PeerSM] 1100001087e6284 :: on_enter WaitingForPlayers 09:11:18.009 [Lua] [Matchmaking] Sending rpc: rpc_set_matchmaking to client: 1100001087e6284 09:11:22.019 [Lua] [NetworkServer] Changing num_players from 3 to 4 09:11:22.019 [Lua] Players: 4 09:11:22.019 [Lua] Set lobby begin: 09:11:22.019 [Lua] Lobby data twitch_enabled = false 09:11:22.019 [Lua] Lobby data power_level = 785 09:11:22.019 [Lua] Lobby data player_slot_6 = 0:0 09:11:22.019 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:11:22.019 [Lua] Lobby data host = 110000102d3497e 09:11:22.019 [Lua] Lobby data is_private = false 09:11:22.019 [Lua] Lobby data level_key = inn_level 09:11:22.019 [Lua] Lobby data player_slot_1 = 0:0 09:11:22.019 [Lua] Lobby data selected_level_key = military 09:11:22.019 [Lua] Lobby data quick_game = false 09:11:22.019 [Lua] Lobby data matchmaking = true 09:11:22.019 [Lua] Lobby data difficulty = hardest 09:11:22.019 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:11:22.019 [Lua] Lobby data num_players = 4 09:11:22.019 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:11:22.019 [Lua] Lobby data player_slot_2 = 0:0 09:11:22.019 [Lua] Lobby data country_code = CN 09:11:22.019 [Lua] Lobby data player_slot_3 = 0:0 09:11:22.019 [Lua] Lobby data eac_authorized = true 09:11:22.019 [Lua] Set lobby end. 09:11:22.020 [Lua] [LobbyMembers] Member joined 110000133661120 09:11:22.030 [Lua] [NetworkServer] Peer 110000133661120 joined server lobby. 09:11:22.030 [Lua] [NetworkServer] Creating peer info. 09:11:22.030 [Lua] [PeerSM] 110000133661120 :: on_enter Connecting 09:11:22.030 [Connection] Setting transport socket buffer size to 19200 for 1024.0 kbps, this may cause a buffer latency of 0.150 s 09:11:22.030 [Lua] [ChatManager][1]System: MC李云龙 正在加入游戏 09:11:22.040 [SteamAuthenticator] Sent ticket request to 110000133661120 09:11:22.041 [Lua] [ConnectionHandler] Peer state for "110000133661120": [nil] ==> [Connecting] 09:11:22.041 [Lua] [NetworkServer] New connection detected in NetworkServer from "110000133661120" 09:11:22.052 [Lua] [ConnectionHandler] Peer state for "110000133661120": [Connecting] ==> [Connected] 09:11:22.308 [SteamAuthenticator] Got ticket from 11000011967cdcc 09:11:22.308 [SteamAuthenticator] BeginAuthSession 11000011967cdcc 09:11:22.308 [SteamAuthenticator] Authenticating 11000011967cdcc 09:11:22.319 [SteamAuthenticator] Got ticket request from 11000011967cdcc 09:11:22.319 [SteamAuthenticator] GetAuthSessionTicket 11000011967cdcc 09:11:22.319 [SteamAuthenticator] Sent ticket to 11000011967cdcc 09:11:22.674 [SteamAuthenticator] Steam validation for 11000011967cdcc with response 0 09:11:23.008 [Lua] MatchmakingHandshakerHost:rpc_matchmaking_handshake_start() 09:11:23.008 [Lua] [Matchmaking] Got a handshake request from 11000011967cdcc with user name 'Soymilk' 09:11:23.152 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001c4d62a from 11000011967cdcc, replying lobby_ok 09:11:23.263 [Lua] [Matchmaking] PROFILES REQUESTED BY 11000011967cdcc REPLY wh:0 | we:110000102d3497e | dr:0 | bw:0 | es:1100001087e6284 09:11:23.408 [Lua] [Matchmaking] Assigning profile slot 2 to 11000011967cdcc 09:11:23.408 [Lua] Set lobby begin: 09:11:23.408 [Lua] Lobby data twitch_enabled = false 09:11:23.408 [Lua] Lobby data power_level = 785 09:11:23.408 [Lua] Lobby data player_slot_6 = 0:0 09:11:23.408 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:11:23.408 [Lua] Lobby data host = 110000102d3497e 09:11:23.408 [Lua] Lobby data is_private = false 09:11:23.408 [Lua] Lobby data level_key = inn_level 09:11:23.408 [Lua] Lobby data player_slot_1 = 0:0 09:11:23.408 [Lua] Lobby data selected_level_key = military 09:11:23.408 [Lua] Lobby data quick_game = false 09:11:23.408 [Lua] Lobby data matchmaking = true 09:11:23.408 [Lua] Lobby data difficulty = hardest 09:11:23.408 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:11:23.409 [Lua] Lobby data num_players = 4 09:11:23.409 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:11:23.409 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:11:23.409 [Lua] Lobby data country_code = CN 09:11:23.409 [Lua] Lobby data player_slot_3 = 0:0 09:11:23.409 [Lua] Lobby data eac_authorized = true 09:11:23.409 [Lua] Set lobby end. 09:11:23.409 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102d3497e | dr:0 | bw:11000011967cdcc | es:1100001087e6284 09:11:25.789 [Lua] ### CLEARING PEER STATE FOR 11000011967cdcc 09:11:25.789 [Lua] [PeerSM] 11000011967cdcc :: on_exit Connecting 09:11:25.789 [Lua] [PeerSM] 11000011967cdcc :: on_enter Connecting 09:11:25.922 [Lua] [NetworkServer] Peer 11000011967cdcc has sent rpc_notify_lobby_joined 09:11:25.922 [Lua] [PSM] Peer 11000011967cdcc joined. Want to use profile index "2" 09:11:25.922 [EAC] EAC server has client 11000011967cdcc (and owner 11000011967cdcc) 09:11:25.922 [Lua] [EnemyPackageLoader] client_connected (peer_id=11000011967cdcc, connection_key=1) 09:11:25.922 [Lua] [VOIP] Adding voip member: "11000011967cdcc" 09:11:25.922 [VoIP-Room] Room: adding member 11000011967cdcc 09:11:25.922 [EACServer] [RegisterClient] Client: 011000011967CDCC PlayerGUID: 76561198386499020 PlayerIP: 0.0.0.0 OwnerGUID: 76561198386499020 PlayerName: 鏡音レン (風の軌跡) 09:11:26.306 [EACServer] [QueueClientUpdate] Client: 011000011967CDCC Session: 2 Status: Client Authenticated Message: Client authenticated. 09:11:26.307 [EAC] Peer 11000011967cdcc switched EAC state to ClientAuthenticatedLocal 09:11:26.648 [EACServer] [Register Client] Success (1/2). Client: 011000011967CDCC. 09:11:27.149 [EACServer] [Register Client] Success (2/2). Client: 011000011967CDCC 09:11:27.149 [EACServer] [QueueClientUpdate] Client: 011000011967CDCC Session: 2 Status: Client Authenticated Remotely Message: Client authenticated remotely. 09:11:27.151 [EAC] Peer 11000011967cdcc switched EAC state to ClientAuthenticatedRemote 09:11:27.963 [Lua] [NetworkServer] Peer 11000011967cdcc has sent rpc_post_game_notified 09:11:27.963 [Lua] [PeerSM] 11000011967cdcc :: on_exit Connecting 09:11:27.963 [Lua] [PeerSM] 11000011967cdcc :: on_enter Loading 09:11:27.963 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 11000011967cdcc 09:11:28.063 [Lua] ### Sending rpc_level_loaded 09:11:28.063 [Lua] #### Has state machine: true, sender: 11000011967cdcc, level_id: 26 09:11:28.063 [Lua] Peer 11000011967cdcc has loaded the level but not all enemies, so we wait 09:11:28.063 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (sender=11000011967cdcc, connection_key=1) 09:11:28.063 [Lua] [PeerSM] 11000011967cdcc :: on_exit Loading 09:11:28.063 [Lua] [PeerSM] 11000011967cdcc :: on_enter LoadingProfilePackages 09:11:28.063 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 2 for peer id 11000011967cdcc:1 09:11:28.063 [Lua] Set lobby begin: 09:11:28.063 [Lua] Lobby data twitch_enabled = false 09:11:28.063 [Lua] Lobby data power_level = 785 09:11:28.063 [Lua] Lobby data player_slot_6 = 0:0 09:11:28.063 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:11:28.063 [Lua] Lobby data host = 110000102d3497e 09:11:28.063 [Lua] Lobby data is_private = false 09:11:28.063 [Lua] Lobby data level_key = inn_level 09:11:28.064 [Lua] Lobby data player_slot_1 = 0:0 09:11:28.064 [Lua] Lobby data selected_level_key = military 09:11:28.064 [Lua] Lobby data quick_game = false 09:11:28.064 [Lua] Lobby data matchmaking = true 09:11:28.064 [Lua] Lobby data difficulty = hardest 09:11:28.064 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:11:28.064 [Lua] Lobby data num_players = 4 09:11:28.064 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:11:28.064 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:11:28.064 [Lua] Lobby data country_code = CN 09:11:28.064 [Lua] Lobby data player_slot_3 = 0:0 09:11:28.064 [Lua] Lobby data eac_authorized = true 09:11:28.064 [Lua] Set lobby end. 09:11:28.064 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 11000011967cdcc:1, previous profile 0, profile 2] 09:11:28.064 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102d3497e | dr:0 | bw:11000011967cdcc | es:1100001087e6284 09:11:28.163 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102d3497e inventory_sync_id:3 my_peer_id:110000102d3497e 09:11:28.163 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:11000011967cdcc inventory_sync_id:3 my_peer_id:110000102d3497e 09:11:28.163 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:1100001087e6284 inventory_sync_id:3 my_peer_id:110000102d3497e 09:11:28.169 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102d3497e inventory_sync_id:3 my_peer_id:110000102d3497e 09:11:28.169 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_beam_staff_05/wpn_brw_beam_staff_05_runed_01_3p, InventoryPackageSynchronizerClient, async-read, 09:11:28.169 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read, 09:11:28.169 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, InventoryPackageSynchronizerClient, async-read, 09:11:28.169 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_06, InventoryPackageSynchronizerClient, async-read, 09:11:28.169 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_sword_01_t2/wpn_brw_flaming_sword_01_t2_runed_01_3p, InventoryPackageSynchronizerClient, async-read, 09:11:28.169 [Lua] [PackageManager] Load: resource_packages/careers/bw_scholar, InventoryPackageSynchronizerClient, async-read, 09:11:28.169 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/skins/ash/chr_bright_wizard_scholar_ash, InventoryPackageSynchronizerClient, async-read, 09:11:28.790 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_beam_staff_05/wpn_brw_beam_staff_05_runed_01_3p 09:11:28.790 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_beam_staff_05/wpn_brw_beam_staff_05_runed_01_3p 09:11:28.790 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_husk_base 09:11:28.912 [VoIP-Room] Inserted member 11000011967cdcc, count is 3 09:11:28.912 [Lua] [VOIP] Peer 11000011967cdcc joined room 5d9f21c5b1352860 (my room id "5d9f21c5b1352860") 09:11:28.912 [Lua] [VOIP] Unmuting voip member: "11000011967cdcc" 09:11:28.912 [Lua] [VOIP] Muting voip out for "11000011967cdcc" due to push_to_talk 09:11:29.708 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_husk_base 09:11:29.708 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_husk_base 09:11:29.709 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball_3p 09:11:29.876 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball_3p 09:11:29.876 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball_3p 09:11:29.876 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_06 09:11:29.940 [SteamAuthenticator] Got ticket from 110000133661120 09:11:29.941 [SteamAuthenticator] BeginAuthSession 110000133661120 09:11:29.941 [SteamAuthenticator] Authenticating 110000133661120 09:11:29.986 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_06 09:11:29.986 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_06 09:11:29.986 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_sword_01_t2/wpn_brw_flaming_sword_01_t2_runed_01_3p 09:11:30.308 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_sword_01_t2/wpn_brw_flaming_sword_01_t2_runed_01_3p 09:11:30.308 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_sword_01_t2/wpn_brw_flaming_sword_01_t2_runed_01_3p 09:11:30.308 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/bw_scholar 09:11:30.374 [SteamAuthenticator] Steam validation for 110000133661120 with response 0 09:11:30.564 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/bw_scholar 09:11:30.564 [Lua] [PackageManager] Force_load: resource_packages/careers/bw_scholar 09:11:30.565 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_scholar/skins/ash/chr_bright_wizard_scholar_ash 09:11:30.765 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_scholar/skins/ash/chr_bright_wizard_scholar_ash 09:11:30.765 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_scholar/skins/ash/chr_bright_wizard_scholar_ash 09:11:30.775 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 3 09:11:30.780 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 3 09:11:36.298 [Lua] [PeerSM] 11000011967cdcc :: on_exit LoadingProfilePackages 09:11:36.298 [Lua] [PeerSM] 11000011967cdcc :: on_enter WaitingForEnterGame 09:11:36.309 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 3 09:11:37.829 [Lua] MatchmakingHandshakerHost:rpc_matchmaking_handshake_start() 09:11:37.829 [Lua] [Matchmaking] Got a handshake request from 11000011967cdcc with user name 'Soymilk' 09:11:37.831 [Lua] [PeerSM] 11000011967cdcc :: on_exit WaitingForEnterGame 09:11:37.831 [Lua] [PeerSM] 11000011967cdcc :: on_enter WaitingForGameObjectSync 09:11:37.847 [Lua] [NetworkServer] Game_object_sync_done for peer 11000011967cdcc 09:11:37.848 [Lua] Set lobby begin: 09:11:37.848 [Lua] Lobby data twitch_enabled = false 09:11:37.848 [Lua] Lobby data power_level = 785 09:11:37.848 [Lua] Lobby data player_slot_6 = 0:0 09:11:37.849 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:11:37.849 [Lua] Lobby data host = 110000102d3497e 09:11:37.850 [Lua] Lobby data is_private = false 09:11:37.850 [Lua] Lobby data level_key = inn_level 09:11:37.850 [Lua] Lobby data player_slot_1 = 0:0 09:11:37.850 [Lua] Lobby data selected_level_key = military 09:11:37.850 [Lua] Lobby data quick_game = false 09:11:37.850 [Lua] Lobby data matchmaking = true 09:11:37.851 [Lua] Lobby data difficulty = hardest 09:11:37.851 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:11:37.851 [Lua] Lobby data num_players = 4 09:11:37.851 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:11:37.851 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:11:37.852 [Lua] Lobby data country_code = CN 09:11:37.852 [Lua] Lobby data player_slot_3 = 0:0 09:11:37.852 [Lua] Lobby data eac_authorized = true 09:11:37.852 [Lua] Set lobby end. 09:11:37.852 [Lua] [Matchmaking] Assigned player 11000011967cdcc to slot 2 when hot join syncing 09:11:37.853 [Lua] [PeerSM] 11000011967cdcc :: on_exit WaitingForGameObjectSync 09:11:37.853 [Lua] [PeerSM] 11000011967cdcc :: on_enter WaitingForPlayers 09:11:38.027 [Lua] [Matchmaking] Sending rpc: rpc_set_matchmaking to client: 11000011967cdcc 09:11:40.684 [SteamAuthenticator] Got ticket request from 110000133661120 09:11:40.684 [SteamAuthenticator] GetAuthSessionTicket 110000133661120 09:11:40.684 [SteamAuthenticator] Sent ticket to 110000133661120 09:11:41.468 [Lua] MatchmakingHandshakerHost:rpc_matchmaking_handshake_start() 09:11:41.468 [Lua] [Matchmaking] Got a handshake request from 110000133661120 with user name 'MC李云龙' 09:11:41.681 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001c4d62a from 110000133661120, replying lobby_ok 09:11:41.859 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000133661120 REPLY wh:0 | we:110000102d3497e | dr:0 | bw:11000011967cdcc | es:1100001087e6284 09:11:44.484 [Lua] [Matchmaking] Assigning profile slot 1 to 110000133661120 09:11:44.484 [Lua] Set lobby begin: 09:11:44.484 [Lua] Lobby data twitch_enabled = false 09:11:44.484 [Lua] Lobby data power_level = 785 09:11:44.485 [Lua] Lobby data player_slot_6 = 0:0 09:11:44.485 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:11:44.485 [Lua] Lobby data host = 110000102d3497e 09:11:44.485 [Lua] Lobby data is_private = false 09:11:44.485 [Lua] Lobby data level_key = inn_level 09:11:44.485 [Lua] Lobby data player_slot_1 = 110000133661120:1 09:11:44.485 [Lua] Lobby data selected_level_key = military 09:11:44.485 [Lua] Lobby data quick_game = false 09:11:44.485 [Lua] Lobby data matchmaking = true 09:11:44.485 [Lua] Lobby data difficulty = hardest 09:11:44.485 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:11:44.485 [Lua] Lobby data num_players = 4 09:11:44.485 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:11:44.485 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:11:44.485 [Lua] Lobby data country_code = CN 09:11:44.485 [Lua] Lobby data player_slot_3 = 0:0 09:11:44.485 [Lua] Lobby data eac_authorized = true 09:11:44.485 [Lua] Set lobby end. 09:11:44.485 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:110000133661120 | we:110000102d3497e | dr:0 | bw:11000011967cdcc | es:1100001087e6284 09:11:47.019 [Lua] ### CLEARING PEER STATE FOR 110000133661120 09:11:47.019 [Lua] [PeerSM] 110000133661120 :: on_exit Connecting 09:11:47.019 [Lua] [PeerSM] 110000133661120 :: on_enter Connecting 09:11:47.419 [Lua] [NetworkServer] Peer 110000133661120 has sent rpc_notify_lobby_joined 09:11:47.419 [Lua] [PSM] Peer 110000133661120 joined. Want to use profile index "1" 09:11:47.419 [EAC] EAC server has client 110000133661120 (and owner 110000133661120) 09:11:47.419 [EACServer] [RegisterClient] Client: 0110000133661120 PlayerGUID: 76561198822592800 PlayerIP: 0.0.0.0 OwnerGUID: 76561198822592800 PlayerName: 鏡音レン (風の軌跡) 09:11:47.419 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000133661120, connection_key=2) 09:11:47.419 [Lua] [VOIP] Adding voip member: "110000133661120" 09:11:47.419 [VoIP-Room] Room: adding member 110000133661120 09:11:49.808 [Lua] [NetworkServer] Peer 110000133661120 has sent rpc_post_game_notified 09:11:49.809 [Lua] [PeerSM] 110000133661120 :: on_exit Connecting 09:11:49.809 [Lua] [PeerSM] 110000133661120 :: on_enter Loading 09:11:49.809 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000133661120 09:11:50.008 [Lua] ### Sending rpc_level_loaded 09:11:50.008 [Lua] #### Has state machine: true, sender: 110000133661120, level_id: 26 09:11:50.008 [Lua] Peer 110000133661120 has loaded the level but not all enemies, so we wait 09:11:50.008 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (sender=110000133661120, connection_key=2) 09:11:50.854 [EACServer] [QueueClientUpdate] Client: 0110000133661120 Session: 3 Status: Client Authenticated Message: Client authenticated. 09:11:50.856 [EAC] Peer 110000133661120 switched EAC state to ClientAuthenticatedLocal 09:11:50.866 [Lua] [PeerSM] 110000133661120 :: on_exit Loading 09:11:50.866 [Lua] [PeerSM] 110000133661120 :: on_enter LoadingProfilePackages 09:11:50.866 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 1 for peer id 110000133661120:1 09:11:50.866 [Lua] Set lobby begin: 09:11:50.866 [Lua] Lobby data twitch_enabled = false 09:11:50.866 [Lua] Lobby data power_level = 785 09:11:50.866 [Lua] Lobby data player_slot_6 = 0:0 09:11:50.866 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:11:50.866 [Lua] Lobby data host = 110000102d3497e 09:11:50.866 [Lua] Lobby data is_private = false 09:11:50.866 [Lua] Lobby data level_key = inn_level 09:11:50.866 [Lua] Lobby data player_slot_1 = 110000133661120:1 09:11:50.866 [Lua] Lobby data selected_level_key = military 09:11:50.867 [Lua] Lobby data quick_game = false 09:11:50.867 [Lua] Lobby data matchmaking = true 09:11:50.867 [Lua] Lobby data difficulty = hardest 09:11:50.867 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:11:50.867 [Lua] Lobby data num_players = 4 09:11:50.867 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:11:50.867 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:11:50.867 [Lua] Lobby data country_code = CN 09:11:50.867 [Lua] Lobby data player_slot_3 = 0:0 09:11:50.867 [Lua] Lobby data eac_authorized = true 09:11:50.867 [Lua] Set lobby end. 09:11:50.867 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000133661120:1, previous profile 0, profile 1] 09:11:50.867 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:110000133661120 | we:110000102d3497e | dr:0 | bw:11000011967cdcc | es:1100001087e6284 09:11:51.067 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000133661120 inventory_sync_id:4 my_peer_id:110000102d3497e 09:11:51.067 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102d3497e inventory_sync_id:4 my_peer_id:110000102d3497e 09:11:51.067 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:11000011967cdcc inventory_sync_id:4 my_peer_id:110000102d3497e 09:11:51.067 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:1100001087e6284 inventory_sync_id:4 my_peer_id:110000102d3497e 09:11:51.073 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102d3497e inventory_sync_id:4 my_peer_id:110000102d3497e 09:11:51.073 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_bounty_hunter/headpiece/wh_bh_hat_03, InventoryPackageSynchronizerClient, async-read, 09:11:51.073 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_bounty_hunter/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read, 09:11:51.073 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_3p, InventoryPackageSynchronizerClient, async-read, 09:11:51.073 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, InventoryPackageSynchronizerClient, async-read, 09:11:51.073 [Lua] [PackageManager] Load: resource_packages/careers/wh_bountyhunter, InventoryPackageSynchronizerClient, async-read, 09:11:51.073 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_3p, InventoryPackageSynchronizerClient, async-read, 09:11:51.073 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, InventoryPackageSynchronizerClient, async-read, 09:11:51.144 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_bounty_hunter/headpiece/wh_bh_hat_03 09:11:51.144 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_bounty_hunter/headpiece/wh_bh_hat_03 09:11:51.144 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_bounty_hunter/third_person_base/chr_third_person_husk_base 09:11:51.200 [EACServer] [Register Client] Success (1/2). Client: 0110000133661120. 09:11:51.801 [EACServer] [Register Client] Success (2/2). Client: 0110000133661120 09:11:51.801 [EACServer] [QueueClientUpdate] Client: 0110000133661120 Session: 3 Status: Client Authenticated Remotely Message: Client authenticated remotely. 09:11:51.806 [EAC] Peer 110000133661120 switched EAC state to ClientAuthenticatedRemote 09:11:52.017 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_bounty_hunter/third_person_base/chr_third_person_husk_base 09:11:52.017 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_bounty_hunter/third_person_base/chr_third_person_husk_base 09:11:52.018 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_3p 09:11:52.051 [VoIP-Room] Inserted member 110000133661120, count is 4 09:11:52.051 [Lua] [VOIP] Peer 110000133661120 joined room 5d9f21c5b1352860 (my room id "5d9f21c5b1352860") 09:11:52.051 [Lua] [VOIP] Unmuting voip member: "110000133661120" 09:11:52.051 [Lua] [VOIP] Muting voip out for "110000133661120" due to push_to_talk 09:11:52.239 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_3p 09:11:52.239 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_3p 09:11:52.240 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 09:11:52.306 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 09:11:52.306 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 09:11:52.306 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_bountyhunter 09:11:52.629 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_bountyhunter 09:11:52.629 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_bountyhunter 09:11:52.629 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_3p 09:11:52.806 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_3p 09:11:52.806 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_3p 09:11:52.807 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 09:11:52.885 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 09:11:52.885 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 09:11:52.895 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 4 09:11:52.901 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 4 09:12:02.310 [Lua] [PeerSM] 110000133661120 :: on_exit LoadingProfilePackages 09:12:02.310 [Lua] [PeerSM] 110000133661120 :: on_enter WaitingForEnterGame 09:12:02.316 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 4 09:12:04.388 [Lua] MatchmakingHandshakerHost:rpc_matchmaking_handshake_start() 09:12:04.389 [Lua] [Matchmaking] Got a handshake request from 110000133661120 with user name 'MC李云龙' 09:12:04.389 [Lua] [PeerSM] 110000133661120 :: on_exit WaitingForEnterGame 09:12:04.389 [Lua] [PeerSM] 110000133661120 :: on_enter WaitingForGameObjectSync 09:12:04.400 [Lua] [NetworkServer] Game_object_sync_done for peer 110000133661120 09:12:04.401 [Lua] Set lobby begin: 09:12:04.401 [Lua] Lobby data twitch_enabled = false 09:12:04.401 [Lua] Lobby data power_level = 785 09:12:04.401 [Lua] Lobby data player_slot_6 = 0:0 09:12:04.401 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:12:04.401 [Lua] Lobby data host = 110000102d3497e 09:12:04.401 [Lua] Lobby data is_private = false 09:12:04.401 [Lua] Lobby data level_key = inn_level 09:12:04.401 [Lua] Lobby data player_slot_1 = 110000133661120:1 09:12:04.401 [Lua] Lobby data selected_level_key = military 09:12:04.401 [Lua] Lobby data quick_game = false 09:12:04.401 [Lua] Lobby data matchmaking = true 09:12:04.401 [Lua] Lobby data difficulty = hardest 09:12:04.401 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:12:04.401 [Lua] Lobby data num_players = 4 09:12:04.401 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:12:04.401 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:12:04.401 [Lua] Lobby data country_code = CN 09:12:04.401 [Lua] Lobby data player_slot_3 = 0:0 09:12:04.401 [Lua] Lobby data eac_authorized = true 09:12:04.401 [Lua] Set lobby end. 09:12:04.401 [Lua] [Matchmaking] Assigned player 110000133661120 to slot 1 when hot join syncing 09:12:04.402 [Lua] [PeerSM] 110000133661120 :: on_exit WaitingForGameObjectSync 09:12:04.402 [Lua] [PeerSM] 110000133661120 :: on_enter WaitingForPlayers 09:12:04.402 [Lua] [PeerSM] 1100001087e6284 :: on_exit WaitingForPlayers 09:12:04.402 [Lua] [PeerSM] 1100001087e6284 :: on_enter SpawningPlayer 09:12:04.402 [Lua] [PeerSM] 11000011967cdcc :: on_exit WaitingForPlayers 09:12:04.402 [Lua] [PeerSM] 11000011967cdcc :: on_enter SpawningPlayer 09:12:04.411 [Lua] [PeerSM] 110000133661120 :: on_exit WaitingForPlayers 09:12:04.411 [Lua] [PeerSM] 110000133661120 :: on_enter SpawningPlayer 09:12:04.411 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 1100001087e6284 09:12:04.411 [Lua] PlayerManager:add_remote_player 1100001087e6284 09:12:04.411 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=82 09:12:04.411 [Lua] RemotePlayer:create_game_object( ) 82 09:12:04.414 [Lua] [PeerSM] 1100001087e6284 :: on_exit SpawningPlayer 09:12:04.414 [Lua] [PeerSM] 1100001087e6284 :: on_enter InGame 09:12:04.414 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 11000011967cdcc 09:12:04.414 [Lua] PlayerManager:add_remote_player 11000011967cdcc 09:12:04.414 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=83 09:12:04.414 [Lua] RemotePlayer:create_game_object( ) 83 09:12:04.416 [Lua] [PeerSM] 11000011967cdcc :: on_exit SpawningPlayer 09:12:04.416 [Lua] [PeerSM] 11000011967cdcc :: on_enter InGame 09:12:04.424 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000133661120 09:12:04.424 [Lua] PlayerManager:add_remote_player 110000133661120 09:12:04.424 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=84 09:12:04.424 [Lua] RemotePlayer:create_game_object( ) 84 09:12:04.426 [Lua] [PeerSM] 110000133661120 :: on_exit SpawningPlayer 09:12:04.426 [Lua] [PeerSM] 110000133661120 :: on_enter InGame 09:12:04.535 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=1100001087e6284 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 09:12:04.535 [Lua] Adding player sync data to peer=1100001087e6284 local_player_id=1 09:12:04.535 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=1100001087e6284 go_type=player_unit go_created_func_name=game_object_created_player_unit 09:12:04.535 [Lua] [NetworkServer] Peer 1100001087e6284 spawned player. 09:12:04.536 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=85 09:12:04.536 [Lua] PlayerManager:assign_unit_ownership simple 1100001087e6284 1 09:12:04.537 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:12:04.568 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=11000011967cdcc go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 09:12:04.568 [Lua] Adding player sync data to peer=11000011967cdcc local_player_id=1 09:12:04.568 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=11000011967cdcc go_type=player_unit go_created_func_name=game_object_created_player_unit 09:12:04.568 [Lua] [NetworkServer] Peer 11000011967cdcc spawned player. 09:12:04.570 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=86 09:12:04.570 [Lua] PlayerManager:assign_unit_ownership Soymilk 11000011967cdcc 1 09:12:04.571 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:12:05.205 [Lua] [Matchmaking] Sending rpc: rpc_set_matchmaking to client: 110000133661120 09:12:05.283 [Lua] Set lobby begin: 09:12:05.283 [Lua] Lobby data twitch_enabled = false 09:12:05.283 [Lua] Lobby data power_level = 261 09:12:05.283 [Lua] Lobby data player_slot_6 = 0:0 09:12:05.283 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:12:05.283 [Lua] Lobby data host = 110000102d3497e 09:12:05.283 [Lua] Lobby data is_private = false 09:12:05.283 [Lua] Lobby data level_key = inn_level 09:12:05.283 [Lua] Lobby data player_slot_1 = 110000133661120:1 09:12:05.283 [Lua] Lobby data selected_level_key = military 09:12:05.283 [Lua] Lobby data quick_game = false 09:12:05.283 [Lua] Lobby data matchmaking = true 09:12:05.283 [Lua] Lobby data difficulty = hardest 09:12:05.283 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:12:05.283 [Lua] Lobby data num_players = 4 09:12:05.283 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:12:05.283 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:12:05.283 [Lua] Lobby data country_code = CN 09:12:05.283 [Lua] Lobby data player_slot_3 = 0:0 09:12:05.283 [Lua] Lobby data eac_authorized = true 09:12:05.283 [Lua] Set lobby end. 09:12:05.925 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000133661120 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 09:12:05.925 [Lua] Adding player sync data to peer=110000133661120 local_player_id=1 09:12:05.926 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000133661120 go_type=player_unit go_created_func_name=game_object_created_player_unit 09:12:05.926 [Lua] [NetworkServer] Peer 110000133661120 spawned player. 09:12:05.927 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=88 09:12:05.927 [Lua] PlayerManager:assign_unit_ownership MC李云龙 110000133661120 1 09:12:05.928 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:12:10.309 [Lua] Set lobby begin: 09:12:10.309 [Lua] Lobby data twitch_enabled = false 09:12:10.309 [Lua] Lobby data power_level = 785 09:12:10.309 [Lua] Lobby data player_slot_6 = 0:0 09:12:10.309 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:12:10.309 [Lua] Lobby data host = 110000102d3497e 09:12:10.309 [Lua] Lobby data is_private = false 09:12:10.309 [Lua] Lobby data level_key = inn_level 09:12:10.309 [Lua] Lobby data player_slot_1 = 110000133661120:1 09:12:10.309 [Lua] Lobby data selected_level_key = military 09:12:10.309 [Lua] Lobby data quick_game = false 09:12:10.309 [Lua] Lobby data matchmaking = true 09:12:10.309 [Lua] Lobby data difficulty = hardest 09:12:10.309 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:12:10.309 [Lua] Lobby data num_players = 4 09:12:10.309 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:12:10.309 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:12:10.309 [Lua] Lobby data country_code = CN 09:12:10.310 [Lua] Lobby data player_slot_3 = 0:0 09:12:10.310 [Lua] Lobby data eac_authorized = true 09:12:10.310 [Lua] Set lobby end. 09:12:10.985 [Lua] [GameNetworkManager] game object created go_id=3074, owner_id=110000133661120 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:12:11.121 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[99664946f9a9dfd3]']"] 09:12:11.397 [Lua] [GameNetworkManager] game object was destroyed id=3074 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000133661120 09:12:13.285 [Lua] [Matchmaking] Cancelling matchmaking 09:12:13.285 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit() 09:12:13.287 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 09:12:13.287 [Lua] Set lobby begin: 09:12:13.287 [Lua] Lobby data twitch_enabled = false 09:12:13.287 [Lua] Lobby data power_level = 785 09:12:13.287 [Lua] Lobby data player_slot_6 = 0:0 09:12:13.287 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:12:13.287 [Lua] Lobby data host = 110000102d3497e 09:12:13.287 [Lua] Lobby data is_private = false 09:12:13.287 [Lua] Lobby data level_key = inn_level 09:12:13.287 [Lua] Lobby data player_slot_1 = 110000133661120:1 09:12:13.287 [Lua] Lobby data selected_level_key = military 09:12:13.287 [Lua] Lobby data quick_game = false 09:12:13.287 [Lua] Lobby data matchmaking = false 09:12:13.287 [Lua] Lobby data difficulty = hardest 09:12:13.287 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:12:13.287 [Lua] Lobby data num_players = 4 09:12:13.287 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:12:13.287 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:12:13.287 [Lua] Lobby data country_code = CN 09:12:13.287 [Lua] Lobby data player_slot_3 = 0:0 09:12:13.287 [Lua] Lobby data eac_authorized = true 09:12:13.287 [Lua] Set lobby end. 09:12:13.287 [Lua] [PartyManager] Leader is set to 110000102d3497e 09:12:13.287 [Lua] [LevelTransitionHandler] set_next_level( nil ) 09:12:14.115 [Lua] [IngameUI] menu view on_enter start_game_view 09:12:14.118 [Lua] [IngameUI] menu view post_update_on_enter table: 0x07f48ae0 09:12:14.118 [Lua] [StateMachine] Init StartGameStateSettingsOverview 09:12:14.118 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 09:12:14.118 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode 09:12:14.118 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission 09:12:14.119 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings 09:12:15.009 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:12:15.114 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission 09:12:15.114 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdventure 09:12:15.114 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings 09:12:15.114 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdventureSettings 09:12:15.527 [Lua] [GameNetworkManager] game object was destroyed id=1026 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:12:15.601 [Lua] [StartGameStateSettingsOverview:play() - game_mode_type(adventure) 09:12:15.601 [Lua] ............................................................................................................ 09:12:15.601 [Lua] ............................................................................................................ 09:12:15.601 [Lua] GAME START SETTINGS -> Level: Not specified | Difficulty: hardest | Private: no | Always Host: no | Strict Matchmaking: no | Quick Game: yes 09:12:15.601 [Lua] ............................................................................................................ 09:12:15.601 [Lua] ............................................................................................................ 09:12:15.601 [Lua] [Matchmaking] Cancelling matchmaking 09:12:15.601 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 09:12:15.701 [Lua] [IngameUI] menu view on_exit start_game_view 09:12:15.701 [Lua] [StateMachine] destroying 09:12:15.701 [Lua] [StateMachine] Exiting StartGameStateSettingsOverview with on_exit() 09:12:15.701 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 09:12:15.702 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode 09:12:15.702 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdventure 09:12:15.702 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdventureSettings 09:12:15.702 [Save] Saving `save_data` 09:12:15.707 [Save] Save done 09:12:15.707 [Lua] [IngameUI] menu view post_update_on_exit table: 0x07f48ae0 09:12:17.878 [Lua] [GameNetworkManager] game object created go_id=1027, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:12:18.390 [Lua] [GameNetworkManager] game object was destroyed id=1027 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:12:19.323 [Lua] [GameNetworkManager] game object created go_id=1028, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:12:19.714 [Lua] LEVEL KEY: nil 09:12:19.714 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 09:12:19.714 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter() 09:12:19.715 [Lua] Set lobby begin: 09:12:19.715 [Lua] Lobby data twitch_enabled = false 09:12:19.716 [Lua] Lobby data power_level = 785 09:12:19.716 [Lua] Lobby data player_slot_6 = 0:0 09:12:19.716 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:12:19.716 [Lua] Lobby data host = 110000102d3497e 09:12:19.716 [Lua] Lobby data is_private = false 09:12:19.716 [Lua] Lobby data level_key = inn_level 09:12:19.716 [Lua] Lobby data player_slot_1 = 110000133661120:1 09:12:19.716 [Lua] Lobby data selected_level_key = military 09:12:19.716 [Lua] Lobby data quick_game = false 09:12:19.716 [Lua] Lobby data matchmaking = false 09:12:19.716 [Lua] Lobby data difficulty = hardest 09:12:19.716 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:12:19.716 [Lua] Lobby data num_players = 4 09:12:19.716 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:12:19.716 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:12:19.716 [Lua] Lobby data country_code = CN 09:12:19.716 [Lua] Lobby data player_slot_3 = 0:0 09:12:19.716 [Lua] Lobby data eac_authorized = true 09:12:19.716 [Lua] Set lobby end. 09:12:19.716 [Lua] [PartyManager] Leader is set to 110000102d3497e 09:12:19.716 [Lua] [MATCHMAKING] - Hosting game on level: inn_level nil 09:12:19.716 [Lua] [LevelTransitionHandler] set_next_level( nil ) 09:12:19.716 [Lua] Set lobby begin: 09:12:19.716 [Lua] Lobby data twitch_enabled = false 09:12:19.717 [Lua] Lobby data power_level = 785 09:12:19.717 [Lua] Lobby data player_slot_6 = 0:0 09:12:19.717 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:12:19.717 [Lua] Lobby data host = 110000102d3497e 09:12:19.717 [Lua] Lobby data is_private = false 09:12:19.717 [Lua] Lobby data level_key = inn_level 09:12:19.717 [Lua] Lobby data player_slot_1 = 110000133661120:1 09:12:19.717 [Lua] Lobby data quick_game = true 09:12:19.717 [Lua] Lobby data matchmaking = true 09:12:19.717 [Lua] Lobby data difficulty = hardest 09:12:19.717 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:12:19.717 [Lua] Lobby data num_players = 4 09:12:19.717 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:12:19.717 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:12:19.717 [Lua] Lobby data country_code = CN 09:12:19.717 [Lua] Lobby data player_slot_3 = 0:0 09:12:19.717 [Lua] Lobby data eac_authorized = true 09:12:19.717 [Lua] Set lobby end. 09:12:19.717 [Lua] Set lobby begin: 09:12:19.717 [Lua] Lobby data twitch_enabled = false 09:12:19.717 [Lua] Lobby data power_level = 785 09:12:19.717 [Lua] Lobby data player_slot_6 = 0:0 09:12:19.717 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:12:19.717 [Lua] Lobby data host = 110000102d3497e 09:12:19.717 [Lua] Lobby data is_private = false 09:12:19.717 [Lua] Lobby data level_key = inn_level 09:12:19.717 [Lua] Lobby data player_slot_1 = 110000133661120:1 09:12:19.717 [Lua] Lobby data quick_game = true 09:12:19.717 [Lua] Lobby data matchmaking = true 09:12:19.717 [Lua] Lobby data difficulty = hardest 09:12:19.717 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:12:19.717 [Lua] Lobby data num_players = 4 09:12:19.717 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:12:19.717 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:12:19.717 [Lua] Lobby data country_code = CN 09:12:19.717 [Lua] Lobby data player_slot_3 = 0:0 09:12:19.718 [Lua] Lobby data eac_authorized = true 09:12:19.718 [Lua] Set lobby end. 09:12:19.719 [Lua] [ChatManager][1]System: 主办游戏正在开始…… 09:12:19.719 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit() 09:12:19.719 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter() 09:12:19.724 [Lua] [LOCAL RPC] rpc_client_complete_vote 1 09:12:19.925 [Lua] [GameNetworkManager] game object was destroyed id=1028 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:12:20.759 [Lua] [GameNetworkManager] game object created go_id=1029, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:12:21.281 [Lua] [GameNetworkManager] game object was destroyed id=1029 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:12:21.481 [Lua] [GameNetworkManager] game object created go_id=3075, owner_id=110000133661120 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:12:21.904 [Lua] [GameNetworkManager] game object was destroyed id=3075 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000133661120 09:12:22.493 [Lua] [GameNetworkManager] game object created go_id=1030, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:12:23.026 [Lua] [GameNetworkManager] game object was destroyed id=1030 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:12:23.559 [Lua] [GameNetworkManager] game object created go_id=3076, owner_id=110000133661120 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:12:23.560 [Lua] [GameNetworkManager] game object was destroyed id=3076 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000133661120 09:12:25.350 [Lua] [GameNetworkManager] game object created go_id=3077, owner_id=110000133661120 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:12:25.351 [Lua] [GameNetworkManager] game object was destroyed id=3077 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000133661120 09:12:27.841 [Lua] [GameNetworkManager] game object created go_id=3078, owner_id=110000133661120 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:12:29.400 [Lua] [GameNetworkManager] game object created go_id=1031, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:12:29.768 [Lua] [GameNetworkManager] game object was destroyed id=1031 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:12:36.689 warning: [Connection] Reliable send buffer overflow (108+32679 > 32768) for 110000133661120 09:12:36.694 [Lua] [ConnectionHandler] Peer "110000133661120" is now broken. 09:12:36.694 [Lua] [ConnectionHandler] Peer state for "110000133661120": [Connected] ==> [Broken] 09:12:36.694 [Lua] [PeerSM] 110000133661120 :: on_exit InGame 09:12:36.694 [Lua] [PeerSM] 110000133661120 :: on_enter Disconnecting 09:12:36.694 [Lua] [PSM] Disconnected peer 110000133661120 is being removed from session. 09:12:36.694 [Lua] [GameNetworkManager] game object was destroyed id=3078 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000133661120 09:12:36.694 [Lua] [NetworkServer] Peer 110000133661120 despawned player. 09:12:36.694 [Lua] [GameNetworkManager] game object was destroyed id=3073 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000133661120 09:12:36.694 [Lua] [GameNetworkManager] game object was destroyed id=3072 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=110000133661120 09:12:36.694 [Lua] PlayerManager:remove_player peer_id=110000133661120 1 09:12:36.694 [Lua] PlayerManager:relinquish_unit_ownership 09:12:36.697 [Lua] [0] [C]: in function callstack [1] scripts/managers/player/player_manager.lua:159: in function relinquish_unit_ownership [2] scripts/managers/player/player_manager.lua:293: in function func [3] scripts/mods/vmf/modules/core/network.lua:356: in function hook_chain [4] scripts/mods/vmf/modules/core/hooks.lua:181: in function remove_player [5] scripts/managers/player/player_manager.lua:269: in function remove_all_players_from_peer [6] scripts/managers/network/game_network_manager.lua:670: in function remove_peer [7] scripts/network/peer_states.lua:452: in function on_enter [8] scripts/network/peer_state_machine.lua:30: in function change_state [9] scripts/network/network_server.lua:500: in function update [10] scripts/game_state/state_ingame.lua:731: in function pre_update [11] scripts/game_state/game_state_machine.lua:28: in function pre_update [12] scripts/boot.lua:654: in function game_update [13] scripts/boot.lua:467:in function [1] self = table: 000000000A3EA038; unit = [Unit \'#ID[df94116158fa20da]\'] [2] self = table: 000000000A3EA038; peer_id = "110000133661120"; local_player_id = 1; unique_id = "110000133661120:1"; player = table: 0000000008ABA338; owned_units = table: 0000000008ABA760; unit = [Unit \'#ID[df94116158fa20da]\']; _ = [Unit \'#ID[df94116158fa20da]\'] [3] func = [function]; self = table: 000000000A3EA038; peer_id = "110000133661120" [4] hook_chain = [function] [5] self = table: 000000000A3EA038; peer_id = "110000133661120"; peer_table = table: 000000000AD4D310; local_player_id = 1; player = table: 0000000008ABA338 [6] self = table: 00000000082DA6F0; peer_id = "110000133661120" [7] self = table: 000000000D0A1360; previous_state = InGame; server = table: 000000000AB2A3D8; game_session = [GameSession]; peer_id = "110000133661120"; game_network_manager = table: 00000000082DA6F0; party = table: 000000000A3EA5D0 [8] _ = table: 000000000D0A1360; new_state = Disconnecting; old_state = InGame [9] self = table: 000000000AB2A3D8; dt = 0.011119198985397816; connection_handler = table: 000000000AB1CF98; peer_state_machines = table: 000000000A777F28; new_connections = table: 000000000A3D12E0; num_new_connections = 0; lobby_members = table: 0000000007EA07D0; broken_connections = table: 000000000A944668; broken_connections_n = 1; i = 1; peer_id = "110000133661120"; peer_state_machine = table: 000000000D0A13B0 [10] self = table: 00000000088E6088; dt = 0.011119198985397816; t = 151.35836510173976; network_manager = table: 00000000082DA6F0 [11] self = table: 000000000A549C70; dt = 0.011119198985397816; t = 237.67633622477297 [12] self = table: 0000000007DC7CC8; real_world_dt = 0.011119198985397816; dt = 0.011119198985397816; t = 237.67633622477297 [13] dt = 0.011119198985397816 [1] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 4; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0; [2] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 4; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0; [3] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 4; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0; [5] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 4; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0; [6] _world = [World]; _left_game = false; _game_object_disconnect_callbacks = table: 00000000082DA330; entity_system = table: 0000000009925098; game_session = [GameSession]; matchmaking_manager = table: 000000000AD3CD60; unit_spawner = table: 0000000007FBCAD8; _lobby = table: 00000000081115B0; game_mode = table: 00000000082D3BA0; _lobby_host = "110000102d3497e"; unit_storage = table: 000000000A928C80; _leaving_game = false; _object_synchronizing_clients = table: 00000000082DA308; peer_id = "110000102d3497e"; network_server = table: 000000000AB2A3D8; _session_id = "4c7cfc64-1e37-4336-a587-cc55867e38ba"; _event_delegate = table: 000000000ADCA1F0; statistics_db = table: 000000000A064778; profile_synchronizer = table: 000000000A5499B0; voting_manager = table: 000000000AB36660; _game_session_host = "110000102d3497e"; player_manager = table: 000000000A3EA038; _game_object_types = table: 00000000082DA4B0; spawn_manager = table: 000000000A0F04C8; networked_flow_state = table: 0000000008209DD0; network_transmit = table: 0000000009049D68; network_clock = table: 00000000082DA5F0; difficulty_manager = table: 000000000A987E20; is_server = true; [7] server = table: 000000000AB2A3D8; game_started = true; peer_id = "110000133661120"; num_players = 1; clan_tag = "0"; wanted_profile_index = 1; loaded_level = "inn_level"; my_profile_index = 1; resend_timer = 1.5999943260103464; wait_for_bot_despawn = false; resend_post_game_timer = 1.2111017098650336; [9] kicked_peers_disconnect_timer = table: 000000000A777F50; game_session = [GameSession]; my_peer_id = "110000102d3497e"; peers_added_to_gamesession = table: 000000000A883E58; peers_to_disconnect = table: 000000000A883E30; voip = table: 00000000093156C8; connection_handler = table: 000000000AB1CF98; host_to_migrate_to = "11000011967cdcc"; lobby_host = table: 00000000081115B0; level_key = "inn_level"; peer_connections = table: 000000000AB1CF38; game_network_manager = table: 00000000082DA6F0; player_manager = table: 000000000A3EA038; _reserved_slots = table: 0000000008A9A368; profile_synchronizer = table: 000000000A5499B0; _eac_server = [EACServer]; _eac_peer_ids = table: 0000000009049D40; peer_state_machines = table: 000000000A777F28; slot_allocator = table: 000000000AB1CF60; network_transmit = table: 0000000009049D68; peers_completed_game_object_sync = table: 000000000A777F00; level_transition_handler = table: 0000000008118000; network_event_delegate = table: 000000000ADCA1F0; [10] world_name = "level_world"; entity_system_bag = table: 0000000009610AB8; network_server = table: 000000000AB2A3D8; entity_system = table: 0000000009925098; parent = table: 0000000007DC7CC8; statistics_db = table: 000000000A064778; is_server = true; is_in_tutorial = false; input_manager = table: 0000000008D17EF8; profile_synchronizer = table: 000000000A5499B0; _debug_gui = [Gui]; network_transmit = table: 0000000009049D68; _max_local_players = 4; num_local_human_players = 1; _lobby_host = table: 00000000081115B0; world = [World]; dt = 0.011120086535811424; peer_id = "110000102d3497e"; level = [Level]; level_key = "inn_level"; machines = table: 000000000928BBD0; free_flight_manager = table: 000000000A3EA0E8; dice_keeper = table: 000000000A9A79D0; _debug_gui_immediate = [Gui]; game_mode_key = "inn"; is_in_inn = true; network_clock = table: 00000000082DA5F0; network_timer_handler = table: 000000000A901728; last_connected_to_network_at = 151.34724590275437; level_transition_handler = table: 0000000008118000; viewport_name = "player_1"; network_event_delegate = table: 000000000ADCA1F0; [11] _params = table: 000000000A549708; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007DC7CC8; _state = table: 00000000088E6088; [12] startup_package_handles = table: 0000000007E349C8; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000007E34940; flow_return_table = table: 0000000007DC7DB8; _machine = table: 000000000A549C70; startup_timer = 4.7378999101929367; has_booted = true; loading_context = table: 0000000008CFFC90; 09:12:36.697 [Lua] [GameNetworkManager] destroying game object with go_id=84 09:12:36.697 [Lua] [NetworkServer] Broken connection to peer id 110000133661120 discovered in connection handler. Server selecting peer to disconnect. 09:12:36.697 [Lua] [PeerSM] 110000133661120 :: on_exit Disconnecting 09:12:36.697 [Lua] [PeerSM] 110000133661120 :: on_enter Disconnected 09:12:36.697 [Lua] [ProfileSynchronizer] set_profile_peer_id 1 is no longer owned by 110000133661120:1 09:12:36.697 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000133661120 inventory_sync_id:5 my_peer_id:110000102d3497e 09:12:36.697 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102d3497e inventory_sync_id:5 my_peer_id:110000102d3497e 09:12:36.697 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:11000011967cdcc inventory_sync_id:5 my_peer_id:110000102d3497e 09:12:36.697 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:1100001087e6284 inventory_sync_id:5 my_peer_id:110000102d3497e 09:12:36.697 [Lua] Set lobby begin: 09:12:36.697 [Lua] Lobby data twitch_enabled = false 09:12:36.697 [Lua] Lobby data power_level = 785 09:12:36.697 [Lua] Lobby data player_slot_6 = 0:0 09:12:36.697 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:12:36.697 [Lua] Lobby data host = 110000102d3497e 09:12:36.697 [Lua] Lobby data is_private = false 09:12:36.697 [Lua] Lobby data level_key = inn_level 09:12:36.697 [Lua] Lobby data player_slot_1 = 0:0 09:12:36.697 [Lua] Lobby data quick_game = true 09:12:36.697 [Lua] Lobby data matchmaking = true 09:12:36.698 [Lua] Lobby data difficulty = hardest 09:12:36.698 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:12:36.698 [Lua] Lobby data num_players = 4 09:12:36.698 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:12:36.698 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:12:36.698 [Lua] Lobby data country_code = CN 09:12:36.698 [Lua] Lobby data player_slot_3 = 0:0 09:12:36.698 [Lua] Lobby data eac_authorized = true 09:12:36.698 [Lua] Set lobby end. 09:12:36.698 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 1, profile 0] 09:12:36.698 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102d3497e | dr:0 | bw:11000011967cdcc | es:1100001087e6284 09:12:36.698 [Lua] [ConnectionHandler] Disconnecting 1 peers 09:12:36.698 [Lua] [ConnectionHandler] Peer state for "110000133661120": [Broken] ==> [Disconnecting] 09:12:36.698 [EAC] EAC server lost client 110000133661120 09:12:36.698 [EACServer] [UnregisterClient] Client: 0110000133661120 PlayerGUID: 76561198822592800 09:12:36.698 [Lua] [VOIP] Removing voip member due to not having a connection to it: "110000133661120" 09:12:36.698 [VoIP-Room] Room: removing member 110000133661120 09:12:36.699 [Lua] [GameNetworkManager] destroying game object with go_id=88 09:12:36.705 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102d3497e inventory_sync_id:5 my_peer_id:110000102d3497e 09:12:36.706 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 5 09:12:36.714 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 5 09:12:36.718 [VoIP-Room] Removed member 110000133661120, count is 3 09:12:36.718 [Lua] [VOIP] Removed member: "110000133661120" 09:12:36.735 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, InventoryPackageSynchronizerClient 09:12:36.735 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_bounty_hunter/headpiece/wh_bh_hat_03, InventoryPackageSynchronizerClient 09:12:36.735 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_3p, InventoryPackageSynchronizerClient 09:12:36.750 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_bounty_hunter/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient 09:12:36.750 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, InventoryPackageSynchronizerClient 09:12:36.750 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_3p, InventoryPackageSynchronizerClient 09:12:36.750 [Lua] [PackageManager] Unload: resource_packages/careers/wh_bountyhunter, InventoryPackageSynchronizerClient 09:12:36.836 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 5 09:12:37.039 [Lua] [Matchmaking] Handshake host removing client 110000133661120 09:12:41.235 [SteamAuthenticator] CancelAuthTicket 110000133661120 09:12:41.235 [SteamAuthenticator] EndAuthSession 110000133661120 09:12:41.235 [Lua] [ConnectionHandler] Peer state for "110000133661120": [Disconnecting] ==> [Disconnected] 09:12:41.235 [Lua] [NetworkServer] Changing num_players from 4 to 3 09:12:41.235 [Lua] Players: 3 09:12:41.235 [Lua] Set lobby begin: 09:12:41.235 [Lua] Lobby data twitch_enabled = false 09:12:41.235 [Lua] Lobby data power_level = 785 09:12:41.235 [Lua] Lobby data player_slot_6 = 0:0 09:12:41.235 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:12:41.235 [Lua] Lobby data host = 110000102d3497e 09:12:41.235 [Lua] Lobby data is_private = false 09:12:41.235 [Lua] Lobby data level_key = inn_level 09:12:41.235 [Lua] Lobby data player_slot_1 = 0:0 09:12:41.235 [Lua] Lobby data quick_game = true 09:12:41.235 [Lua] Lobby data matchmaking = true 09:12:41.235 [Lua] Lobby data difficulty = hardest 09:12:41.235 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:12:41.235 [Lua] Lobby data num_players = 3 09:12:41.235 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:12:41.235 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:12:41.235 [Lua] Lobby data country_code = CN 09:12:41.235 [Lua] Lobby data player_slot_3 = 0:0 09:12:41.235 [Lua] Lobby data eac_authorized = true 09:12:41.235 [Lua] Set lobby end. 09:12:41.236 [Lua] [LobbyMembers] Member left 110000133661120 09:12:41.244 [Lua] [NetworkServer] Peer 110000133661120 left server lobby. 09:12:41.244 [Lua] [ChatManager][1]System: MC李云龙 已离开游戏 09:12:41.244 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=110000133661120) 09:12:45.239 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit() 09:12:45.240 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter() 09:12:45.241 [Lua] 09:12:45.241 [Lua] [1] = 59 (number) 09:12:45.241 [Lua] [2] = 63 (number) 09:12:45.241 [Lua] [3] = 61 (number) 09:12:45.241 [Lua] [4] = 56 (number) 09:12:45.241 [Lua] [5] = 51 (number) 09:12:45.241 [Lua] [6] = 40 (number) 09:12:45.241 [Lua] [7] = 26 (number) 09:12:45.241 [Lua] [8] = 48 (number) 09:12:45.241 [Lua] [9] = 70 (number) 09:12:45.241 [Lua] [10] = 74 (number) 09:12:45.241 [Lua] [11] = 66 (number) 09:12:45.241 [Lua] [12] = 50 (number) 09:12:45.241 [Lua] [13] = 53 (number) 09:12:45.241 [Lua] [14] = 49 (number) 09:12:45.241 [Lua] [15] = 64 (number) 09:12:45.241 [Lua] 09:12:45.241 [Lua] increasing level_key(fort) by (5) because of last_played_level_id 09:12:45.241 [Lua] increasing level_key(military) by (5) because of last_played_level_id 09:12:45.241 [Lua] increasing level_key(skittergate) by (5) because of last_played_level_id 09:12:45.241 [Lua] 09:12:45.241 [Lua] [1] = 59 (number) 09:12:45.241 [Lua] [2] = 68 (number) 09:12:45.241 [Lua] [3] = 66 (number) 09:12:45.241 [Lua] [4] = 56 (number) 09:12:45.241 [Lua] [5] = 56 (number) 09:12:45.241 [Lua] [6] = 40 (number) 09:12:45.241 [Lua] [7] = 26 (number) 09:12:45.241 [Lua] [8] = 48 (number) 09:12:45.241 [Lua] [9] = 70 (number) 09:12:45.241 [Lua] [10] = 74 (number) 09:12:45.241 [Lua] [11] = 66 (number) 09:12:45.241 [Lua] [12] = 50 (number) 09:12:45.241 [Lua] [13] = 53 (number) 09:12:45.241 [Lua] [14] = 49 (number) 09:12:45.241 [Lua] [15] = 64 (number) 09:12:45.241 [Lua] 09:12:45.241 [Lua] 09:12:45.241 [Lua] [1] = catacombs (string) 09:12:45.241 [Lua] [2] = fort (string) 09:12:45.241 [Lua] [3] = military (string) 09:12:45.241 [Lua] [4] = warcamp (string) 09:12:45.241 [Lua] [5] = skittergate (string) 09:12:45.241 [Lua] [6] = elven_ruins (string) 09:12:45.241 [Lua] [7] = dlc_bogenhafen_city (string) 09:12:45.241 [Lua] [8] = skaven_stronghold (string) 09:12:45.241 [Lua] [9] = ground_zero (string) 09:12:45.241 [Lua] [10] = bell (string) 09:12:45.241 [Lua] [11] = ussingen (string) 09:12:45.241 [Lua] [12] = nurgle (string) 09:12:45.241 [Lua] [13] = mines (string) 09:12:45.241 [Lua] [14] = dlc_bogenhafen_slum (string) 09:12:45.241 [Lua] [15] = farmlands (string) 09:12:45.241 [Lua] 09:12:45.241 [Lua] 09:12:45.241 [Lua] [1] = 16 (number) 09:12:45.241 [Lua] [2] = 7 (number) 09:12:45.241 [Lua] [3] = 9 (number) 09:12:45.241 [Lua] [4] = 19 (number) 09:12:45.241 [Lua] [5] = 19 (number) 09:12:45.241 [Lua] [6] = 35 (number) 09:12:45.241 [Lua] [7] = 49 (number) 09:12:45.241 [Lua] [8] = 27 (number) 09:12:45.241 [Lua] [9] = 5 (number) 09:12:45.241 [Lua] [10] = 1 (number) 09:12:45.241 [Lua] [11] = 9 (number) 09:12:45.241 [Lua] [12] = 25 (number) 09:12:45.241 [Lua] [13] = 22 (number) 09:12:45.241 [Lua] [14] = 26 (number) 09:12:45.241 [Lua] [15] = 11 (number) 09:12:45.241 [Lua] 09:12:45.241 [Lua] Winning level (warcamp) 09:12:45.241 [Lua] [MATCHMAKING] - Hosting game on level: inn_level warcamp 09:12:45.241 [Lua] [LevelTransitionHandler] set_next_level( warcamp ) 09:12:45.241 [Lua] Set lobby begin: 09:12:45.241 [Lua] Lobby data twitch_enabled = false 09:12:45.241 [Lua] Lobby data power_level = 785 09:12:45.241 [Lua] Lobby data player_slot_6 = 0:0 09:12:45.241 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:12:45.241 [Lua] Lobby data host = 110000102d3497e 09:12:45.241 [Lua] Lobby data game_mode = adventure 09:12:45.241 [Lua] Lobby data is_private = false 09:12:45.241 [Lua] Lobby data level_key = inn_level 09:12:45.241 [Lua] Lobby data player_slot_1 = 0:0 09:12:45.241 [Lua] Lobby data selected_level_key = warcamp 09:12:45.241 [Lua] Lobby data quick_game = true 09:12:45.241 [Lua] Lobby data matchmaking = true 09:12:45.242 [Lua] Lobby data difficulty = hardest 09:12:45.242 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:12:45.242 [Lua] Lobby data num_players = 3 09:12:45.242 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:12:45.242 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:12:45.242 [Lua] Lobby data country_code = CN 09:12:45.242 [Lua] Lobby data player_slot_3 = 0:0 09:12:45.242 [Lua] Lobby data eac_authorized = true 09:12:45.242 [Lua] Set lobby end. 09:12:45.244 [Lua] Set lobby begin: 09:12:45.244 [Lua] Lobby data twitch_enabled = false 09:12:45.244 [Lua] Lobby data power_level = 785 09:12:45.244 [Lua] Lobby data player_slot_6 = 0:0 09:12:45.244 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:12:45.244 [Lua] Lobby data host = 110000102d3497e 09:12:45.244 [Lua] Lobby data game_mode = adventure 09:12:45.244 [Lua] Lobby data is_private = false 09:12:45.244 [Lua] Lobby data level_key = inn_level 09:12:45.244 [Lua] Lobby data player_slot_1 = 0:0 09:12:45.244 [Lua] Lobby data selected_level_key = warcamp 09:12:45.244 [Lua] Lobby data quick_game = true 09:12:45.244 [Lua] Lobby data matchmaking = true 09:12:45.244 [Lua] Lobby data difficulty = hardest 09:12:45.244 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:12:45.244 [Lua] Lobby data num_players = 3 09:12:45.244 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:12:45.244 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:12:45.244 [Lua] Lobby data country_code = CN 09:12:45.244 [Lua] Lobby data player_slot_3 = 0:0 09:12:45.244 [Lua] Lobby data eac_authorized = true 09:12:45.244 [Lua] Set lobby end. 09:12:45.244 [Lua] [NetworkServer] Entering post game 09:12:45.244 [Lua] [PeerSM] 110000102d3497e :: on_exit InGame 09:12:45.244 [Lua] [PeerSM] 110000102d3497e :: on_enter InPostGame 09:12:45.244 [Lua] [PeerSM] 1100001087e6284 :: on_exit InGame 09:12:45.244 [Lua] [PeerSM] 1100001087e6284 :: on_enter InPostGame 09:12:45.244 [Lua] [PeerSM] 11000011967cdcc :: on_exit InGame 09:12:45.244 [Lua] [PeerSM] 11000011967cdcc :: on_enter InPostGame 09:12:45.245 [Lua] Complete level triggered. 09:12:45.246 [Lua] [NetworkServer] Entering post game 09:12:45.246 [Lua] gm_event_end_conditions_met false false 09:12:45.246 [Save] Saving `save_data` 09:12:45.246 [Lua] PlayFabMirror:_commit_internal nil 09:12:45.247 [Lua] generate_backend_stats 110000102d3497e:1 09:12:45.250 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 09:12:45.250 [Lua] TRANSITION nil nil warcamp 09:12:45.250 [Lua] Transition type "warcamp", is server: true 09:12:45.250 [Lua] [NetworkServer] Current level key warcamp 09:12:45.251 [Lua] [LevelTransitionHandler] Generated new level_seed: 3195158 09:12:45.251 [Lua] [GameNetworkManager] Leaving game... 09:12:45.251 [Lua] [GameNetworkManager] Shutting down game session host. 09:12:45.251 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 09:12:45.251 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 09:12:45.251 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=161.87 09:12:45.251 [Save] Save done 09:12:45.251 [Save] Saving `save_data` 09:12:45.256 [Save] Save done 09:12:45.257 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 09:12:45.257 [Lua] commit result success 1 09:12:45.477 [Lua] Set lobby begin: 09:12:45.477 [Lua] Lobby data twitch_enabled = false 09:12:45.477 [Lua] Lobby data power_level = 0 09:12:45.477 [Lua] Lobby data player_slot_6 = 0:0 09:12:45.477 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:12:45.477 [Lua] Lobby data host = 110000102d3497e 09:12:45.477 [Lua] Lobby data game_mode = adventure 09:12:45.477 [Lua] Lobby data is_private = false 09:12:45.477 [Lua] Lobby data level_key = inn_level 09:12:45.477 [Lua] Lobby data player_slot_1 = 0:0 09:12:45.477 [Lua] Lobby data selected_level_key = warcamp 09:12:45.477 [Lua] Lobby data quick_game = true 09:12:45.477 [Lua] Lobby data matchmaking = true 09:12:45.477 [Lua] Lobby data difficulty = hardest 09:12:45.477 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:12:45.477 [Lua] Lobby data num_players = 3 09:12:45.477 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:12:45.477 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:12:45.477 [Lua] Lobby data country_code = CN 09:12:45.477 [Lua] Lobby data player_slot_3 = 0:0 09:12:45.477 [Lua] Lobby data eac_authorized = true 09:12:45.478 [Lua] Set lobby end. 09:12:47.244 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 09:12:47.244 [Lua] [StateMachine] Exiting StateIngame with on_exit() 09:12:47.244 [Lua] [StateIngame] Skipped uploading telemetry data for the inn level 09:12:47.244 [Lua] PlayerManager:remove_player peer_id=110000102d3497e 1 09:12:47.244 [Lua] PlayerManager:relinquish_unit_ownership 09:12:47.245 [Lua] [0] [C]: in function callstack [1] scripts/managers/player/player_manager.lua:159: in function relinquish_unit_ownership [2] scripts/managers/player/player_manager.lua:293: in function func [3] scripts/mods/vmf/modules/core/network.lua:356: in function hook_chain [4] scripts/mods/vmf/modules/core/hooks.lua:181: in function remove_player [5] scripts/game_state/state_ingame.lua:1608: in function on_exit [6] foundation/scripts/util/state_machine.lua:108: in function _change_state [7] scripts/game_state/game_state_machine.lua:18: in function _change_state [8] foundation/scripts/util/state_machine.lua:148: in function update [9] scripts/boot.lua:664: in function game_update [10] scripts/boot.lua:467:in function [1] self = table: 000000000A3EA038; unit = [Unit \'#ID[768b29aacaba867e]\'] [2] self = table: 000000000A3EA038; peer_id = "110000102d3497e"; local_player_id = 1; unique_id = "110000102d3497e:1"; player = table: 000000000928BD28; owned_units = table: 000000000928BDF0; unit = [Unit \'#ID[768b29aacaba867e]\']; _ = [Unit \'#ID[768b29aacaba867e]\'] [3] func = [function]; self = table: 000000000A3EA038; peer_id = "110000102d3497e" [4] hook_chain = [function] [5] self = table: 00000000088E6088; application_shutdown = nil; local_player_id = 1; machine = table: 0000000008F17978 [6] self = table: 000000000A549C70; new_state = table: 000000000A50AA40; params = table: 000000000A549708; scope_name = "StateIngame:on_exit" [7] self = table: 000000000A549C70; new_state = table: 000000000A50AA40; notify = true; old_state = table: 00000000088E6088 [8] self = table: 000000000A549C70; dt = 0.011111226864159107; t = 248.18469253054354; new_state = table: 000000000A50AA40 [9] self = table: 0000000007DC7CC8; real_world_dt = 0.011111226864159107; dt = 0.011111226864159107; t = 248.18469253054354 [10] dt = 0.011111226864159107 [1] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 3; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0; [2] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 3; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0; [3] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 3; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0; [5] world_name = "level_world"; entity_system_bag = table: 0000000009610AB8; network_server = table: 000000000AB2A3D8; entity_system = table: 0000000009925098; parent = table: 0000000007DC7CC8; _new_state = table: 000000000A50AA40; statistics_db = table: 000000000A064778; is_server = true; exit_type = "load_next_level"; is_in_tutorial = false; game_mode_end_timer = 160.07781030498444; input_manager = table: 0000000008D17EF8; profile_synchronizer = table: 000000000A5499B0; _debug_gui = [Gui]; network_transmit = table: 0000000009049D68; _max_local_players = 4; num_local_human_players = 1; _lobby_host = table: 00000000081115B0; world = [World]; dt = 0.011111226864159107; peer_id = "110000102d3497e"; level = [Level]; level_key = "inn_level"; machines = table: 000000000928BBD0; free_flight_manager = table: 000000000A3EA0E8; dice_keeper = table: 000000000A9A79D0; _debug_gui_immediate = [Gui]; game_mode_key = "inn"; is_in_inn = true; exit_time = 161.86669908091426; last_connected_to_network_at = 161.86672140751034; level_transition_handler = table: 0000000008118000; viewport_name = "player_1"; network_event_delegate = table: 000000000ADCA1F0; [6] _params = table: 000000000A549708; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007DC7CC8; _state = table: 00000000088E6088; [7] _params = table: 000000000A549708; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007DC7CC8; _state = table: 00000000088E6088; [8] _params = table: 000000000A549708; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007DC7CC8; _state = table: 00000000088E6088; [9] startup_package_handles = table: 0000000007E349C8; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000007E34940; flow_return_table = table: 0000000007DC7DB8; _machine = table: 000000000A549C70; startup_timer = 4.7378999101929367; has_booted = true; loading_context = table: 0000000008CFFC90; 09:12:47.245 [Lua] [StateMachine] destroying 09:12:47.245 [Lua] [StateMachine] Exiting StateInGameRunning with on_exit() 09:12:47.245 [Lua] Clearing all global lookup lists 09:12:47.245 [Lua] [EquipmentUI] - Destroy 09:12:47.245 [Lua] [GamePadEquipmentUI] - Destroy 09:12:47.245 [Lua] [AbilityUI] - Destroy 09:12:47.245 [Lua] [GamePadAbilityUI] - Destroy 09:12:47.245 [Lua] [IngamePlayerListUI] - Destroy 09:12:47.246 [Lua] [IngameUI] destroy 09:12:47.252 [Lua] PlayerManager:remove_player peer_id=1100001087e6284 1 09:12:47.252 [Lua] PlayerManager:relinquish_unit_ownership 09:12:47.253 [Lua] [0] [C]: in function callstack [1] scripts/managers/player/player_manager.lua:159: in function relinquish_unit_ownership [2] scripts/managers/player/player_manager.lua:293: in function func [3] scripts/mods/vmf/modules/core/network.lua:356: in function hook_chain [4] scripts/mods/vmf/modules/core/hooks.lua:181: in function remove_player [5] scripts/managers/player/player_manager.lua:96: in function exit_ingame [6] scripts/game_state/state_ingame.lua:1644: in function on_exit [7] foundation/scripts/util/state_machine.lua:108: in function _change_state [8] scripts/game_state/game_state_machine.lua:18: in function _change_state [9] foundation/scripts/util/state_machine.lua:148: in function update [10] scripts/boot.lua:664: in function game_update [11] scripts/boot.lua:467:in function [1] self = table: 000000000A3EA038; unit = [Unit (deleted)] [2] self = table: 000000000A3EA038; peer_id = "1100001087e6284"; local_player_id = 1; unique_id = "1100001087e6284:1"; player = table: 00000000084D0A28; owned_units = table: 00000000084D0BB8; unit = [Unit (deleted)]; _ = [Unit (deleted)] [3] func = [function]; self = table: 000000000A3EA038; peer_id = "1100001087e6284" [4] hook_chain = [function] [5] self = table: 000000000A3EA038; _ = "1100001087e6284:1"; player = table: 00000000084D0A28 [6] self = table: 00000000088E6088; application_shutdown = nil; current_difficulty = "hardest"; unit_spawner = table: 0000000007FBCAD8; world = [World]; unit_storage = table: 000000000A928C80; units = table: 000000000A928D30 [7] self = table: 000000000A549C70; new_state = table: 000000000A50AA40; params = table: 000000000A549708; scope_name = "StateIngame:on_exit" [8] self = table: 000000000A549C70; new_state = table: 000000000A50AA40; notify = true; old_state = table: 00000000088E6088 [9] self = table: 000000000A549C70; dt = 0.011111226864159107; t = 248.18469253054354; new_state = table: 000000000A50AA40 [10] self = table: 0000000007DC7CC8; real_world_dt = 0.011111226864159107; dt = 0.011111226864159107; t = 248.18469253054354 [11] dt = 0.011111226864159107 [1] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 2; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0; [2] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 2; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0; [3] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 2; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0; [5] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 2; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0; [6] world_name = "level_world"; entity_system_bag = table: 0000000009610AB8; network_server = table: 000000000AB2A3D8; entity_system = table: 0000000009925098; parent = table: 0000000007DC7CC8; _new_state = table: 000000000A50AA40; statistics_db = table: 000000000A064778; is_server = true; exit_type = "load_next_level"; is_in_tutorial = false; game_mode_end_timer = 160.07781030498444; input_manager = table: 0000000008D17EF8; profile_synchronizer = table: 000000000A5499B0; _debug_gui = [Gui]; network_transmit = table: 0000000009049D68; _max_local_players = 4; num_local_human_players = 1; _lobby_host = table: 00000000081115B0; world = [World]; dt = 0.011111226864159107; peer_id = "110000102d3497e"; level = [Level]; level_key = "inn_level"; free_flight_manager = table: 000000000A3EA0E8; dice_keeper = table: 000000000A9A79D0; _debug_gui_immediate = [Gui]; game_mode_key = "inn"; is_in_inn = true; exit_time = 161.86669908091426; last_connected_to_network_at = 161.86672140751034; level_transition_handler = table: 0000000008118000; viewport_name = "player_1"; network_event_delegate = table: 000000000ADCA1F0; [7] _params = table: 000000000A549708; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007DC7CC8; _state = table: 00000000088E6088; [8] _params = table: 000000000A549708; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007DC7CC8; _state = table: 00000000088E6088; [9] _params = table: 000000000A549708; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007DC7CC8; _state = table: 00000000088E6088; [10] startup_package_handles = table: 0000000007E349C8; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000007E34940; flow_return_table = table: 0000000007DC7DB8; _machine = table: 000000000A549C70; startup_timer = 4.7378999101929367; has_booted = true; loading_context = table: 0000000008CFFC90; 09:12:47.253 [Lua] PlayerManager:remove_player peer_id=11000011967cdcc 1 09:12:47.253 [Lua] PlayerManager:relinquish_unit_ownership 09:12:47.254 [Lua] [0] [C]: in function callstack [1] scripts/managers/player/player_manager.lua:159: in function relinquish_unit_ownership [2] scripts/managers/player/player_manager.lua:293: in function func [3] scripts/mods/vmf/modules/core/network.lua:356: in function hook_chain [4] scripts/mods/vmf/modules/core/hooks.lua:181: in function remove_player [5] scripts/managers/player/player_manager.lua:96: in function exit_ingame [6] scripts/game_state/state_ingame.lua:1644: in function on_exit [7] foundation/scripts/util/state_machine.lua:108: in function _change_state [8] scripts/game_state/game_state_machine.lua:18: in function _change_state [9] foundation/scripts/util/state_machine.lua:148: in function update [10] scripts/boot.lua:664: in function game_update [11] scripts/boot.lua:467:in function [1] self = table: 000000000A3EA038; unit = [Unit (deleted)] [2] self = table: 000000000A3EA038; peer_id = "11000011967cdcc"; local_player_id = 1; unique_id = "11000011967cdcc:1"; player = table: 000000000D7E8C48; owned_units = table: 000000000915ADF8; unit = [Unit (deleted)]; _ = [Unit (deleted)] [3] func = [function]; self = table: 000000000A3EA038; peer_id = "11000011967cdcc" [4] hook_chain = [function] [5] self = table: 000000000A3EA038; _ = "11000011967cdcc:1"; player = table: 000000000D7E8C48 [6] self = table: 00000000088E6088; application_shutdown = nil; current_difficulty = "hardest"; unit_spawner = table: 0000000007FBCAD8; world = [World]; unit_storage = table: 000000000A928C80; units = table: 000000000A928D30 [7] self = table: 000000000A549C70; new_state = table: 000000000A50AA40; params = table: 000000000A549708; scope_name = "StateIngame:on_exit" [8] self = table: 000000000A549C70; new_state = table: 000000000A50AA40; notify = true; old_state = table: 00000000088E6088 [9] self = table: 000000000A549C70; dt = 0.011111226864159107; t = 248.18469253054354; new_state = table: 000000000A50AA40 [10] self = table: 0000000007DC7CC8; real_world_dt = 0.011111226864159107; dt = 0.011111226864159107; t = 248.18469253054354 [11] dt = 0.011111226864159107 [1] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 1; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0; [2] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 1; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0; [3] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 1; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0; [5] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 1; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0; [6] world_name = "level_world"; entity_system_bag = table: 0000000009610AB8; network_server = table: 000000000AB2A3D8; entity_system = table: 0000000009925098; parent = table: 0000000007DC7CC8; _new_state = table: 000000000A50AA40; statistics_db = table: 000000000A064778; is_server = true; exit_type = "load_next_level"; is_in_tutorial = false; game_mode_end_timer = 160.07781030498444; input_manager = table: 0000000008D17EF8; profile_synchronizer = table: 000000000A5499B0; _debug_gui = [Gui]; network_transmit = table: 0000000009049D68; _max_local_players = 4; num_local_human_players = 1; _lobby_host = table: 00000000081115B0; world = [World]; dt = 0.011111226864159107; peer_id = "110000102d3497e"; level = [Level]; level_key = "inn_level"; free_flight_manager = table: 000000000A3EA0E8; dice_keeper = table: 000000000A9A79D0; _debug_gui_immediate = [Gui]; game_mode_key = "inn"; is_in_inn = true; exit_time = 161.86669908091426; last_connected_to_network_at = 161.86672140751034; level_transition_handler = table: 0000000008118000; viewport_name = "player_1"; network_event_delegate = table: 000000000ADCA1F0; [7] _params = table: 000000000A549708; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007DC7CC8; _state = table: 00000000088E6088; [8] _params = table: 000000000A549708; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007DC7CC8; _state = table: 00000000088E6088; [9] _params = table: 000000000A549708; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007DC7CC8; _state = table: 00000000088E6088; [10] startup_package_handles = table: 0000000007E349C8; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000007E34940; flow_return_table = table: 0000000007DC7DB8; _machine = table: 000000000A549C70; startup_timer = 4.7378999101929367; has_booted = true; loading_context = table: 0000000008CFFC90; 09:12:47.258 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88 09:12:47.318 [Lua] [Managers] Destroying state managers... 09:12:47.332 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=false) 09:12:47.332 [Lua] [PeerSM] 110000102d3497e :: on_exit InPostGame 09:12:47.332 [Lua] [PeerSM] 110000102d3497e :: on_enter Loading 09:12:47.332 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102d3497e 09:12:47.332 [Lua] [PeerSM] 1100001087e6284 :: on_exit InPostGame 09:12:47.332 [Lua] [PeerSM] 1100001087e6284 :: on_enter Loading 09:12:47.332 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 1100001087e6284 09:12:47.332 [Lua] [PeerSM] 11000011967cdcc :: on_exit InPostGame 09:12:47.332 [Lua] [PeerSM] 11000011967cdcc :: on_enter Loading 09:12:47.332 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 11000011967cdcc 09:12:47.332 [Lua] [Matchmaking] unregister rpcs 09:12:47.332 [Lua] [StateMachine] Entering StateLoading with on_enter() 09:12:47.332 [Lua] [Gamestate] Enter state StateLoading 09:12:47.428 [Lua] [StateMachine] Init StateLoadingRunning 09:12:47.428 [Lua] [StateMachine] Entering StateLoadingRunning with on_enter() 09:12:47.428 [Lua] [Gamestate] Enter Substate StateLoadingRunning 09:12:47.428 [Lua] [Matchmaking] register rpcs 09:12:47.428 [Lua] [Matchmaking] Exiting state MatchmakingStateStartGame with on_exit() 09:12:47.428 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter() 09:12:47.428 [Lua] registering RPCs 09:12:47.428 [Lua] Set lobby begin: 09:12:47.428 [Lua] Lobby data twitch_enabled = false 09:12:47.428 [Lua] Lobby data power_level = 0 09:12:47.428 [Lua] Lobby data player_slot_6 = 0:0 09:12:47.428 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:12:47.428 [Lua] Lobby data host = 110000102d3497e 09:12:47.428 [Lua] Lobby data game_mode = adventure 09:12:47.428 [Lua] Lobby data is_private = false 09:12:47.428 [Lua] Lobby data level_key = warcamp 09:12:47.428 [Lua] Lobby data player_slot_1 = 0:0 09:12:47.428 [Lua] Lobby data selected_level_key = warcamp 09:12:47.428 [Lua] Lobby data quick_game = true 09:12:47.428 [Lua] Lobby data matchmaking = true 09:12:47.428 [Lua] Lobby data difficulty = hardest 09:12:47.428 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:12:47.429 [Lua] Lobby data num_players = 3 09:12:47.429 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:12:47.429 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:12:47.429 [Lua] Lobby data country_code = CN 09:12:47.429 [Lua] Lobby data player_slot_3 = 0:0 09:12:47.429 [Lua] Lobby data eac_authorized = true 09:12:47.429 [Lua] Set lobby end. 09:12:47.429 [Lua] MUSIC MANAGER unmute_all_world_sounds 48268 0 09:12:47.429 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 09:12:47.431 [Lua] ### Sending rpc_level_loaded 09:12:47.431 [Lua] #### Has state machine: true, sender: 110000102d3497e, level_id: 26 09:12:47.431 [Lua] Peer 110000102d3497e has loaded the level and all enemies are loaded 09:12:47.431 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_12, global_loading_screens, async-read, prioritized 09:12:47.431 [Lua] [LevelTransitionHandler] load_next_level - self.transition_type=[warcamp] self.picked_level_key=[nil] 09:12:47.431 [Lua] [LevelTransitionHandler] load_level warcamp 09:12:47.484 [Umbra] Unload tome 09:12:47.569 [Lua] [PackageManager] Unload: resource_packages/levels/inn, LevelTransitionHandler 09:12:47.569 [Lua] [LevelTransitionHandler] Loading level: "warcamp" 09:12:47.569 [Lua] [LevelTransitionHandler] Package name : "resource_packages/levels/honduras/warcamp" 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/levels/honduras/warcamp, LevelTransitionHandler, async-read, 09:12:47.569 [Lua] [EnemyPackageLoader] setup_startup_enemies 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 09:12:47.569 [Lua] [LOCAL RPC] rpc_load_level 12 3195158 09:12:47.663 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_12 09:12:47.663 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_12 09:12:47.663 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/warcamp 09:12:47.720 [Lua] MUSIC MANAGER nik_loading_screen_chaos_war_camp_02 48269 0 09:12:47.723 [Lua] MUSIC MANAGER Play_loading_screen_music 48270 0 09:12:48.732 [Umbra] Loading umbra tome '#ID[f4134acea3cfc739]' 09:12:53.452 [Lua] ### Sending rpc_level_loaded 09:12:53.452 [Lua] #### Has state machine: true, sender: 1100001087e6284, level_id: 12 09:12:53.452 [Lua] Peer 1100001087e6284 has loaded the level and all enemies are loaded 09:12:53.452 [Lua] [PeerSM] 1100001087e6284 :: on_exit Loading 09:12:53.452 [Lua] [PeerSM] 1100001087e6284 :: on_enter LoadingProfilePackages 09:12:53.469 [Lua] [PeerSM] 1100001087e6284 :: on_exit LoadingProfilePackages 09:12:53.469 [Lua] [PeerSM] 1100001087e6284 :: on_enter WaitingForEnterGame 09:12:54.335 [Lua] ### Sending rpc_level_loaded 09:12:54.335 [Lua] #### Has state machine: true, sender: 11000011967cdcc, level_id: 12 09:12:54.335 [Lua] Peer 11000011967cdcc has loaded the level and all enemies are loaded 09:12:54.335 [Lua] [PeerSM] 11000011967cdcc :: on_exit Loading 09:12:54.335 [Lua] [PeerSM] 11000011967cdcc :: on_enter LoadingProfilePackages 09:12:54.352 [Lua] [PeerSM] 11000011967cdcc :: on_exit LoadingProfilePackages 09:12:54.352 [Lua] [PeerSM] 11000011967cdcc :: on_enter WaitingForEnterGame 09:12:55.985 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/warcamp 09:12:55.985 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/warcamp 09:12:55.986 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_spawn 09:12:56.003 [Lua] [LevelTransitionHandler] Level load completed! 09:12:56.003 [Lua] ### Sending rpc_level_loaded 09:12:56.003 [Lua] #### Has state machine: true, sender: 110000102d3497e, level_id: 12 09:12:56.004 [Lua] Peer 110000102d3497e has loaded the level and all enemies are loaded 09:12:56.020 [Lua] [PeerSM] 110000102d3497e :: on_exit Loading 09:12:56.020 [Lua] [PeerSM] 110000102d3497e :: on_enter LoadingProfilePackages 09:12:56.036 [Lua] [PeerSM] 110000102d3497e :: on_exit LoadingProfilePackages 09:12:56.036 [Lua] [PeerSM] 110000102d3497e :: on_enter WaitingForEnterGame 09:12:56.038 [Lua] [LOCAL RPC] rpc_loading_synced 09:12:56.769 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 09:12:56.769 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 09:12:56.770 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 09:12:57.302 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 09:12:57.302 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 09:12:57.302 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 09:12:57.752 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 09:12:57.752 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 09:12:57.752 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 09:12:58.402 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 09:12:58.402 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 09:12:58.402 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 09:12:58.885 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 09:12:58.885 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 09:12:58.885 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 09:12:59.385 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 09:12:59.385 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 09:12:59.386 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 09:12:59.735 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 09:12:59.735 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 09:12:59.736 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 09:13:00.286 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 09:13:00.286 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 09:13:00.286 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 09:13:00.703 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 09:13:00.703 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 09:13:00.704 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 09:13:01.120 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 09:13:01.120 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 09:13:01.120 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 09:13:02.103 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 09:13:02.103 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 09:13:02.104 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 09:13:02.670 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 09:13:02.670 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 09:13:02.671 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 09:13:03.321 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 09:13:03.321 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 09:13:03.322 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic 09:13:04.037 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic 09:13:04.037 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic 09:13:04.038 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 09:13:04.753 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 09:13:04.753 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 09:13:04.754 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 09:13:05.120 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 09:13:05.120 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 09:13:05.120 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior 09:13:05.903 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior 09:13:05.903 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior 09:13:05.904 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 09:13:06.753 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 09:13:06.753 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 09:13:06.754 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 09:13:07.403 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 09:13:07.403 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 09:13:07.404 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 09:13:08.187 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 09:13:08.187 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 09:13:08.187 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave 09:13:08.937 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 09:13:08.937 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 09:13:08.937 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 09:13:09.387 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 09:13:09.387 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 09:13:09.387 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield 09:13:09.971 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield 09:13:09.971 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield 09:13:09.971 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 09:13:10.737 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 09:13:10.737 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 09:13:10.737 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 09:13:11.453 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 09:13:11.453 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 09:13:11.454 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 09:13:11.553 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 09:13:11.553 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 09:13:11.553 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 09:13:11.737 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 09:13:11.737 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 09:13:11.737 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 09:13:11.837 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 09:13:11.837 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 09:13:11.838 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 09:13:12.838 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 09:13:12.838 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 09:13:12.838 [Lua] [StateMachine] Exiting StateLoading with on_exit() 09:13:12.838 [Lua] [Matchmaking] unregister rpcs 09:13:12.839 [Lua] Set lobby begin: 09:13:12.839 [Lua] Lobby data twitch_enabled = false 09:13:12.839 [Lua] Lobby data power_level = 0 09:13:12.839 [Lua] Lobby data player_slot_6 = 0:0 09:13:12.839 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:13:12.839 [Lua] Lobby data host = 110000102d3497e 09:13:12.839 [Lua] Lobby data game_mode = adventure 09:13:12.839 [Lua] Lobby data is_private = false 09:13:12.839 [Lua] Lobby data level_key = warcamp 09:13:12.839 [Lua] Lobby data player_slot_1 = 0:0 09:13:12.839 [Lua] Lobby data selected_level_key = warcamp 09:13:12.839 [Lua] Lobby data quick_game = true 09:13:12.839 [Lua] Lobby data matchmaking = true 09:13:12.839 [Lua] Lobby data difficulty = hardest 09:13:12.839 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:13:12.839 [Lua] Lobby data num_players = 3 09:13:12.839 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:13:12.839 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:13:12.839 [Lua] Lobby data country_code = CN 09:13:12.839 [Lua] Lobby data player_slot_3 = 0:0 09:13:12.839 [Lua] Lobby data eac_authorized = true 09:13:12.839 [Lua] Set lobby end. 09:13:12.839 [Lua] [Managers] Destroying state managers... 09:13:12.839 [Lua] [StateMachine] destroying 09:13:12.839 [Lua] [StateMachine] Exiting StateLoadingRunning with on_exit() 09:13:12.840 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_12, global_loading_screens 09:13:12.840 [Lua] MUSIC MANAGER Stop_loading_screen_music 48271 0 09:13:12.840 [Lua] [StateMachine] Entering StateIngame with on_enter() 09:13:12.840 [Lua] [Gamestate] Enter StateIngame HOST 09:13:12.918 [Lua] Set lobby begin: 09:13:12.918 [Lua] Lobby data twitch_enabled = false 09:13:12.918 [Lua] Lobby data power_level = 0 09:13:12.918 [Lua] Lobby data player_slot_6 = 0:0 09:13:12.918 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:13:12.918 [Lua] Lobby data host = 110000102d3497e 09:13:12.918 [Lua] Lobby data game_mode = adventure 09:13:12.918 [Lua] Lobby data is_private = false 09:13:12.918 [Lua] Lobby data level_key = warcamp 09:13:12.918 [Lua] Lobby data player_slot_1 = 0:0 09:13:12.918 [Lua] Lobby data selected_level_key = warcamp 09:13:12.918 [Lua] Lobby data quick_game = true 09:13:12.918 [Lua] Lobby data matchmaking = true 09:13:12.918 [Lua] Lobby data difficulty = hardest 09:13:12.918 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:13:12.918 [Lua] Lobby data num_players = 3 09:13:12.918 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:13:12.918 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:13:12.918 [Lua] Lobby data country_code = CN 09:13:12.918 [Lua] Lobby data player_slot_3 = 0:0 09:13:12.919 [Lua] Lobby data eac_authorized = true 09:13:12.919 [Lua] Set lobby end. 09:13:12.919 [Lua] [StateIngame] Server ingame 09:13:12.922 [Lua] Set lobby begin: 09:13:12.922 [Lua] Lobby data twitch_enabled = false 09:13:12.922 [Lua] Lobby data power_level = 0 09:13:12.922 [Lua] Lobby data player_slot_6 = 0:0 09:13:12.922 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:13:12.922 [Lua] Lobby data host = 110000102d3497e 09:13:12.922 [Lua] Lobby data game_mode = adventure 09:13:12.922 [Lua] Lobby data is_private = false 09:13:12.922 [Lua] Lobby data level_key = warcamp 09:13:12.922 [Lua] Lobby data player_slot_1 = 0:0 09:13:12.922 [Lua] Lobby data selected_level_key = warcamp 09:13:12.922 [Lua] Lobby data quick_game = true 09:13:12.922 [Lua] Lobby data matchmaking = true 09:13:12.922 [Lua] Lobby data difficulty = hardest 09:13:12.922 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:13:12.922 [Lua] Lobby data num_players = 3 09:13:12.923 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:13:12.923 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:13:12.923 [Lua] Lobby data country_code = CN 09:13:12.923 [Lua] Lobby data player_slot_3 = 0:0 09:13:12.923 [Lua] Lobby data eac_authorized = true 09:13:12.923 [Lua] Set lobby end. 09:13:12.923 [Lua] [Matchmaking] register rpcs 09:13:12.923 [Lua] [GameNetworkManager] Setting pong timeout to 60 09:13:12.923 [Lua] [GameNetworkManager] My own peer_id = 110000102d3497e 09:13:12.923 [Lua] [GameNetworkManager] self.is_server = true 09:13:12.923 [Lua] [GameNetworkManager] Network caps: min/peer 341 kbps, total 1024 kbps 09:13:12.923 [Connection] Setting transport socket buffer size to 19200 for 1024.0 kbps, this may cause a buffer latency of 0.150 s 09:13:12.923 [Connection] Setting transport socket buffer size to 19200 for 1024.0 kbps, this may cause a buffer latency of 0.150 s 09:13:12.923 [Network] Setting artificial MTU limit to 65536 09:13:12.925 [Lua] Switching ConflictSettings: to: default 09:13:12.925 [Lua] pacing=default 09:13:12.925 [Lua] roaming=nil 09:13:12.925 [Lua] specials=default 09:13:12.925 [Lua] debug_color=maroon 09:13:12.925 [Lua] pack_spawning=default 09:13:12.925 [Lua] disabled=false 09:13:12.925 [Lua] boss=default 09:13:12.925 [Lua] horde=default 09:13:12.925 [Lua] name=default 09:13:12.925 [Lua] intensity=default 09:13:12.925 [Lua] --- 09:13:12.926 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_twitch_mode, twitch, async-read, 09:13:12.946 [Lua] [AIInterestPointSystem] Level Seed: 3195158 09:13:12.946 [Lua] 09:13:12.946 [Lua] [entity_system_bag] = table 09:13:12.946 [Lua] [entity_system_bag] = metatable 09:13:12.946 [Lua] [startup_data] = table 09:13:12.946 [Lua] [entity_manager] = table 09:13:12.946 [Lua] [entity_manager] = metatable 09:13:12.946 [Lua] [unit_spawner] = table 09:13:12.946 [Lua] [unit_spawner] = metatable 09:13:12.946 [Lua] [unit_storage] = table 09:13:12.946 [Lua] [unit_storage] = metatable 09:13:12.946 [Lua] [dice_keeper] = table 09:13:12.946 [Lua] [dice_keeper] = metatable 09:13:12.946 [Lua] [is_server] = true (boolean) 09:13:12.947 [Lua] [world] = [World] 09:13:12.947 [Lua] [system_api] = table 09:13:12.947 [Lua] [network_lobby] = table 09:13:12.947 [Lua] [network_lobby] = metatable 09:13:12.947 [Lua] [profile_synchronizer] = table 09:13:12.947 [Lua] [profile_synchronizer] = metatable 09:13:12.947 [Lua] [entity_system] = table 09:13:12.947 [Lua] [entity_system] = metatable 09:13:12.947 [Lua] [num_local_human_players] = 1 (number) 09:13:12.947 [Lua] [statistics_db] = table 09:13:12.947 [Lua] [statistics_db] = metatable 09:13:12.947 [Lua] [network_server] = table 09:13:12.947 [Lua] [network_server] = metatable 09:13:12.947 [Lua] [input_manager] = table 09:13:12.947 [Lua] [input_manager] = metatable 09:13:12.947 [Lua] [network_clock] = table 09:13:12.947 [Lua] [network_clock] = metatable 09:13:12.947 [Lua] [network_transmit] = table 09:13:12.947 [Lua] [network_transmit] = metatable 09:13:12.947 [Lua] [free_flight_manager] = table 09:13:12.947 [Lua] [free_flight_manager] = metatable 09:13:12.947 [Lua] [network_manager] = table 09:13:12.947 [Lua] [network_manager] = metatable 09:13:12.947 [Lua] [network_event_delegate] = table 09:13:12.947 [Lua] [network_event_delegate] = metatable 09:13:12.947 [Lua] 09:13:12.953 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 09:13:12.981 [Lua] [AchievementManager] Achievements using the steam platform 09:13:12.981 [Lua] [StateIngame] Level seed: 3195158 09:13:12.981 [Umbra] Init version: 3.4.13 :: 16 threads 09:13:12.981 [Umbra] Tome with `14513` objects loaded. 09:13:12.981 [Umbra] UMBRA Tome loaded. 09:13:12.981 [World] Spawning level. 09:13:13.728 [Lua] respawn_unit_spawned with group id: boss_fight 09:13:13.728 [Lua] respawn_unit_spawned with group id: boss_fight 09:13:13.728 [Lua] respawn_unit_spawned with group id: boss_fight 09:13:13.801 [Lua] Invalid placed interest-point '[Unit '#ID[b24bd40f02700671]']'. Is outside of nav-mesh. Found at pos: Vector3(-195.781, -111.092, 20.1465) 09:13:13.801 [Lua] Invalid placed interest-point '[Unit '#ID[b24bd40f02700671]']'. Is outside of nav-mesh. Found at pos: Vector3(-133.327, 122.918, 14.0739) 09:13:13.802 [Lua] Invalid placed interest-point '[Unit '#ID[b24bd40f02700671]']'. Is outside of nav-mesh. Found at pos: Vector3(105.493, 141.788, 10.8582) 09:13:13.802 [Lua] Invalid placed interest-point '[Unit '#ID[b24bd40f02700671]']'. Is outside of nav-mesh. Found at pos: Vector3(104.394, 143.2, 10.9197) 09:13:13.802 [Lua] Invalid placed interest-point '[Unit '#ID[b064a684845cd123]']'. Is outside of nav-mesh. Found at pos: Vector3(56.4017, 172.609, 12.2461) 09:13:13.803 [Lua] Invalid placed interest-point '[Unit '#ID[b24bd40f02700671]']'. Is outside of nav-mesh. Found at pos: Vector3(-194.429, -14.5231, 15.1069) 09:13:13.803 [Lua] Invalid placed interest-point '[Unit '#ID[b24bd40f02700671]']'. Is outside of nav-mesh. Found at pos: Vector3(-195.193, -16.6518, 14.9076) 09:13:13.816 [Lua] [LevelAnalysis] set_random_seed( 661903616) 09:13:13.821 [Lua] PlayerManager:add_player player_1 09:13:13.824 [Lua] [StateMachine] Init StateInGameRunning 09:13:13.824 [Lua] [StateMachine] Entering StateInGameRunning with on_enter() 09:13:13.824 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 09:13:13.824 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 09:13:13.825 [Lua] [IngameUI] init 09:13:13.888 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 09:13:13.888 [Lua] Set lobby begin: 09:13:13.888 [Lua] Lobby data twitch_enabled = false 09:13:13.888 [Lua] Lobby data power_level = 785 09:13:13.888 [Lua] Lobby data player_slot_6 = 0:0 09:13:13.888 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:13:13.888 [Lua] Lobby data host = 110000102d3497e 09:13:13.888 [Lua] Lobby data game_mode = adventure 09:13:13.888 [Lua] Lobby data is_private = false 09:13:13.888 [Lua] Lobby data level_key = warcamp 09:13:13.888 [Lua] Lobby data player_slot_1 = 0:0 09:13:13.888 [Lua] Lobby data selected_level_key = warcamp 09:13:13.888 [Lua] Lobby data quick_game = true 09:13:13.888 [Lua] Lobby data matchmaking = true 09:13:13.888 [Lua] Lobby data difficulty = hardest 09:13:13.888 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:13:13.888 [Lua] Lobby data num_players = 3 09:13:13.888 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:13:13.888 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:13:13.888 [Lua] Lobby data country_code = CN 09:13:13.888 [Lua] Lobby data player_slot_3 = 0:0 09:13:13.888 [Lua] Lobby data eac_authorized = true 09:13:13.888 [Lua] Set lobby end. 09:13:13.889 [Lua] CurrentConflictSettings default 09:13:13.889 [Lua] [ConflictDirector] conflict_director is ai_ready 09:13:13.893 [Lua] Removing patrol of type: 'roaming', called: 'roaming_53' because it is too short: 247.39596831798553m, which is less then 10m. 09:13:13.919 [Lua] This levels contains no crossroads 09:13:13.919 [Lua] [LevelAnalysis] Injecting travel distances 09:13:13.936 [Lua] SpecialsPacing:remove_unwanted_breeds: 09:13:13.936 [Lua] Forming navigation groups in one frame 09:13:13.936 [Lua] Forming navigation groups 09:13:13.947 [Lua] NavigationGroupManager -> calulation time A: 0.010999999999967258 09:13:14.616 [Lua] NavigationGroupManager -> calulation time B: 0.66900000000003956 09:13:14.616 [Lua] number of nav groups: 608 09:13:14.626 [Lua] number of refined nav groups : 315 09:13:14.636 [Lua] NavigationGroupManager -> calulation time C: 0.020999999999958163 09:13:14.637 [Lua] HIDATA: section_id= 1 false table: 000000000A89A830 09:13:14.637 [Lua] HIDATA: section_id= 2 true table: 000000000A89A3E0 09:13:14.637 [Lua] HIDATA: section_id= 3 false table: 000000000A89A830 09:13:14.637 [Lua] HIDATA: section_id= 4 true table: 000000000A89A3E0 09:13:14.637 [Lua] HIDATA: section_id= 5 false table: 000000000A8A2330 09:13:14.637 [Lua] HIDATA: section_id= 6 true table: 000000000A8A1BE0 09:13:14.637 [Lua] HIDATA: section_id= 7 false table: 000000000A8A2330 09:13:14.637 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 7.9330555247184034 Normalized coefficient: 1.9853636408978823 09:13:14.637 [Lua] HIDATA: section_id= 8 true table: 000000000A89D148 09:13:14.638 [Lua] HIDATA: section_id= 9 false table: 000000000A8A2330 09:13:14.638 [Lua] HIDATA: section_id= 10 true table: 000000000A8A1BE0 09:13:14.638 [Lua] HIDATA: section_id= 11 false table: 000000000A8A2330 09:13:14.638 [Lua] HIDATA: section_id= 12 true table: 000000000A8A1BE0 09:13:14.638 [Lua] HIDATA: section_id= 13 false table: 000000000A8A2330 09:13:14.638 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 10.0705170914504 Normalized coefficient: 1.5639713290761721 09:13:14.638 [Lua] HIDATA: section_id= 14 true table: 000000000A89ED38 09:13:14.639 [Lua] HIDATA: section_id= 15 false table: 000000000A8A2330 09:13:14.639 [Lua] HIDATA: section_id= 16 true table: 000000000A8A1BE0 09:13:14.639 [Lua] HIDATA: section_id= 17 false table: 000000000A8A2330 09:13:14.639 [Lua] HIDATA: section_id= 18 true table: 000000000A8A1BE0 09:13:14.639 [Lua] HIDATA: section_id= 19 false table: 000000000A8A2330 09:13:14.639 [Lua] HIDATA: section_id= 20 true table: 000000000A8A1BE0 09:13:14.639 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 9.8504874600847447 Normalized coefficient: 1.5989056443978753 09:13:14.639 [Lua] HIDATA: section_id= 21 true table: 000000000A8A32F0 09:13:14.639 [Lua] HIDATA: section_id= 22 true table: 000000000A89ED38 09:13:14.639 [Lua] HIDATA: section_id= 23 false table: 000000000A8A2330 09:13:14.639 [Lua] HIDATA: section_id= 24 true table: 000000000A8A1BE0 09:13:14.639 [Lua] -------------> JOW Perfect-density 4.0500000000000007 Sum density 3.3857693062981733 Normalized coefficient: 1.1961830927069461 09:13:14.639 [Lua] HIDATA: section_id= 25 false table: 000000000A89A830 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 26 false table: 000000000A89A830 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 27 false table: 000000000A89A830 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 28 false table: 000000000A89A830 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 29 false table: 000000000A89A830 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 30 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 31 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 32 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 33 false table: 000000000A89A830 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 34 false table: 000000000A89A830 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 35 false table: 000000000A89A830 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 36 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 37 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 38 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 39 false table: 000000000A89A830 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 40 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 41 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 42 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 43 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 44 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 45 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 46 false table: 000000000A89A830 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 47 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 48 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 49 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 50 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 51 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 52 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 53 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 54 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 55 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 56 false table: 000000000A89A830 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 57 false table: 000000000A89A830 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 58 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 59 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 60 false table: 000000000A89A830 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 61 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 62 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 63 false table: 000000000A8A2330 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 64 false table: 000000000A89A830 ISLAND 09:13:14.640 [Lua] HIDATA: section_id= 65 false table: 000000000A89DAB8 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 66 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 67 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 68 false table: 000000000A8A5238 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 69 false table: 000000000A89DAB8 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 70 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 71 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 72 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 73 false table: 000000000A89A830 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 74 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 75 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 76 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 77 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 78 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 79 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 80 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 81 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 82 false table: 000000000A8A5238 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 83 false table: 000000000A89A830 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 84 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 85 false table: 000000000A8A5238 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 86 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 87 false table: 000000000A89A830 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 88 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 89 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 90 false table: 000000000A89A830 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 91 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 92 false table: 000000000A89A830 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 93 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 94 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 95 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 96 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 97 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 98 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 99 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 100 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 101 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 102 false table: 000000000A8A5238 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 103 false table: 000000000A89A830 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 104 false table: 000000000A8A2330 ISLAND 09:13:14.641 [Lua] HIDATA: section_id= 105 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 106 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 107 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 108 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 109 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 110 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 111 false table: 000000000A89A830 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 112 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 113 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 114 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 115 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 116 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 117 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 118 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 119 false table: 000000000A89DAB8 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 120 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 121 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 122 false table: 000000000A8A5238 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 123 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 124 false table: 000000000A89A830 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 125 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 126 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 127 false table: 000000000A89A830 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 128 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 129 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 130 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 131 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 132 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 133 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 134 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 135 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 136 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 137 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 138 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 139 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 140 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 141 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 142 false table: 000000000A89A830 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 143 false table: 000000000A89A830 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 144 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 145 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 146 false table: 000000000A8A2330 ISLAND 09:13:14.642 [Lua] HIDATA: section_id= 147 false table: 000000000A89A830 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 148 false table: 000000000A8A2330 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 149 false table: 000000000A89A830 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 150 false table: 000000000A8A5238 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 151 false table: 000000000A89A830 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 152 false table: 000000000A8A2330 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 153 false table: 000000000A8A2330 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 154 false table: 000000000A8A2330 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 155 false table: 000000000A8A2330 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 156 false table: 000000000A8A2330 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 157 false table: 000000000A8A2330 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 158 false table: 000000000A8A2330 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 159 false table: 000000000A8A3A00 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 160 false table: 000000000A8A2330 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 161 false table: 000000000A8A2330 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 162 false table: 000000000A8A2330 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 163 false table: 000000000A89A830 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 164 false table: 000000000A8A2330 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 165 false table: 000000000A8A2330 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 166 false table: 000000000A8A2330 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 167 false table: 000000000A8A2330 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 168 false table: 000000000A89A830 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 169 false table: 000000000A89A830 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 170 false table: 000000000A89A830 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 171 false table: 000000000A8A2330 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 172 false table: 000000000A8A2330 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 173 false table: 000000000A8A2330 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 174 false table: 000000000A8A2330 ISLAND 09:13:14.643 [Lua] HIDATA: section_id= 175 false table: 000000000A8A2330 ISLAND 09:13:14.643 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside 09:13:14.643 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside 09:13:14.643 [Lua] Layer named: 22 , id: 22 has cost 0 --> removed all roaming spawns found inside 09:13:14.655 [Lua] [LevelAnalysis] Generating boss paths for level: warcamp 09:13:14.655 [Lua] [LevelAnalysis] This level has a total main-path length of 1173.6992797851563 meters. 09:13:14.655 [Lua] [LevelAnalysis] grouping spawners for event_patrol 09:13:14.655 [Lua] [LevelAnalysis] 09:13:14.655 [Lua] [LevelAnalysis] grouping spawners for event_boss 09:13:14.655 [Lua] [LevelAnalysis] 09:13:14.655 [Lua] [LevelAnalysis] Terror events added: 09:13:14.655 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_patrol 09:13:14.655 [Lua] [LevelAnalysis] 2 -->Added boss/special event: event_boss 09:13:14.655 [Lua] NORMAL PATROL MAIN PATH 169.19740295410156 09:13:14.655 [Lua] [waypoints] = table 09:13:14.655 [Lua] [astar_points] = table 09:13:14.655 [Lua] [travel_dist] = 169.19740891456604 (number) 09:13:14.655 [Lua] [one_directional] = true (boolean) 09:13:14.655 [Lua] [id] = boss3 (string) 09:13:14.655 [Lua] ----> using boss spline path! 09:13:14.655 [Lua] Adding main path event: Vector3Box(-191.3, -59.1835, 15.497) boss_event_spline_patrol 45 table: 000000000FB46770 09:13:14.655 [Lua] ----> using boss gizmo! 09:13:14.655 [Lua] [LevelAnalysis] section: 2, start-index: 8, end-index: 13, forbidden-dist: -373.6 start-travel-dist: 552.8, end-travel-dist: 744.9 spawn_distance 169.2 09:13:14.656 [Lua] Adding main path event: Vector3Box(93.1874, 136.765, 13.878) boss_event_chaos_spawn 45 table: 000000000FB46DA0 09:13:14.656 [Lua] [LevelAnalysis] Level path distance: 1173.6992797851563 09:13:14.656 [Lua] [LevelAnalysis] num_event_places_f: 0.74913285319010414 , num_event_places: 0 , trailing_event_fraction: 0.74913285319010414 , num_events: 1 09:13:14.656 [Lua] [LevelAnalysis] Terror events added: 09:13:14.656 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss 09:13:14.656 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 1173.6992797851563 forbidden_dist: -1073.6992797851563 09:13:14.656 [Lua] [LevelAnalysis] wanted_distance: 1010.3353870130122 09:13:14.656 [Lua] Adding main path event: Vector3Box(181.381, -49.3426, 30.0875) rare_event_loot_rat 45 table: 000000000FB47128 09:13:14.656 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 09:13:14.662 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hardest, USING SETTINGS FOR EASY 09:13:14.669 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 09:13:14.671 [Lua] [GameNetworkManager] Created game object of type 'payload' with go_id=49 09:13:14.671 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=50 09:13:14.671 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 09:13:14.671 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 09:13:14.697 [Lua] [PeerSM] 110000102d3497e :: on_exit WaitingForEnterGame 09:13:14.697 [Lua] [PeerSM] 110000102d3497e :: on_enter WaitingForGameObjectSync 09:13:14.697 [Lua] [PeerSM] 1100001087e6284 :: on_exit WaitingForEnterGame 09:13:14.697 [Lua] [PeerSM] 1100001087e6284 :: on_enter WaitingForGameObjectSync 09:13:14.697 [Lua] [PeerSM] 11000011967cdcc :: on_exit WaitingForEnterGame 09:13:14.697 [Lua] [PeerSM] 11000011967cdcc :: on_enter WaitingForGameObjectSync 09:13:14.701 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 3 for peer id 110000102d3497e:2 09:13:14.701 [Lua] Set lobby begin: 09:13:14.701 [Lua] Lobby data twitch_enabled = false 09:13:14.701 [Lua] Lobby data power_level = 785 09:13:14.701 [Lua] Lobby data player_slot_6 = 0:0 09:13:14.701 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:13:14.701 [Lua] Lobby data host = 110000102d3497e 09:13:14.701 [Lua] Lobby data game_mode = adventure 09:13:14.701 [Lua] Lobby data is_private = false 09:13:14.701 [Lua] Lobby data level_key = warcamp 09:13:14.701 [Lua] Lobby data player_slot_1 = 0:0 09:13:14.701 [Lua] Lobby data selected_level_key = warcamp 09:13:14.701 [Lua] Lobby data quick_game = true 09:13:14.701 [Lua] Lobby data matchmaking = true 09:13:14.701 [Lua] Lobby data difficulty = hardest 09:13:14.701 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:13:14.701 [Lua] Lobby data num_players = 3 09:13:14.701 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:13:14.701 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:13:14.701 [Lua] Lobby data country_code = CN 09:13:14.701 [Lua] Lobby data player_slot_3 = 0:0 09:13:14.701 [Lua] Lobby data eac_authorized = true 09:13:14.701 [Lua] Set lobby end. 09:13:14.701 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000102d3497e:2, previous profile 0, profile 3] 09:13:14.701 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102d3497e | dr:0 | bw:11000011967cdcc | es:1100001087e6284 09:13:14.702 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=51 09:13:14.716 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102d3497e inventory_sync_id:6 my_peer_id:110000102d3497e 09:13:14.716 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:11000011967cdcc inventory_sync_id:6 my_peer_id:110000102d3497e 09:13:14.716 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:1100001087e6284 inventory_sync_id:6 my_peer_id:110000102d3497e 09:13:15.330 [Lua] [NetworkServer] Game_object_sync_done for peer 1100001087e6284 09:13:15.331 [Lua] Set lobby begin: 09:13:15.331 [Lua] Lobby data twitch_enabled = false 09:13:15.331 [Lua] Lobby data power_level = 785 09:13:15.331 [Lua] Lobby data player_slot_6 = 0:0 09:13:15.331 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:13:15.331 [Lua] Lobby data host = 110000102d3497e 09:13:15.331 [Lua] Lobby data game_mode = adventure 09:13:15.331 [Lua] Lobby data is_private = false 09:13:15.331 [Lua] Lobby data level_key = warcamp 09:13:15.331 [Lua] Lobby data player_slot_1 = 0:0 09:13:15.331 [Lua] Lobby data selected_level_key = warcamp 09:13:15.331 [Lua] Lobby data quick_game = true 09:13:15.331 [Lua] Lobby data matchmaking = true 09:13:15.331 [Lua] Lobby data difficulty = hardest 09:13:15.331 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:13:15.331 [Lua] Lobby data num_players = 3 09:13:15.331 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:13:15.331 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:13:15.332 [Lua] Lobby data country_code = CN 09:13:15.332 [Lua] Lobby data player_slot_3 = 0:0 09:13:15.332 [Lua] Lobby data eac_authorized = true 09:13:15.332 [Lua] Set lobby end. 09:13:15.332 [Lua] [Matchmaking] Assigned player 1100001087e6284 to slot 5 when hot join syncing 09:13:15.332 [Lua] Breedfreezer (server) starting a hot join sync 09:13:15.332 [Lua] packing 0 units of breed chaos_marauder 09:13:15.332 [Lua] packing 0 units of breed skaven_clan_rat 09:13:15.332 [Lua] packing 0 units of breed skaven_storm_vermin 09:13:15.332 [Lua] packing 0 units of breed skaven_slave 09:13:15.332 [Lua] packing 0 units of breed chaos_fanatic 09:13:15.332 [Lua] packing 0 units of breed chaos_berzerker 09:13:15.332 [Lua] packing 0 units of breed chaos_warrior 09:13:15.332 [Lua] packing 0 units of breed skaven_plague_monk 09:13:15.332 [Lua] packing 0 units of breed chaos_raider 09:13:15.332 [Lua] --> rpc-package size reached, sending rpc now (last package) 09:13:15.332 [Lua] 09:13:15.332 [Lua] [1] = 1 (number) 09:13:15.332 [Lua] [2] = 0 (number) 09:13:15.332 [Lua] [3] = 1 (number) 09:13:15.332 [Lua] [4] = 0 (number) 09:13:15.332 [Lua] [5] = 1 (number) 09:13:15.332 [Lua] [6] = 0 (number) 09:13:15.332 [Lua] [7] = 1 (number) 09:13:15.332 [Lua] [8] = 0 (number) 09:13:15.332 [Lua] [9] = 1 (number) 09:13:15.332 [Lua] [10] = 0 (number) 09:13:15.332 [Lua] [11] = 1 (number) 09:13:15.332 [Lua] [12] = 0 (number) 09:13:15.332 [Lua] [13] = 1 (number) 09:13:15.332 [Lua] [14] = 0 (number) 09:13:15.332 [Lua] [15] = 1 (number) 09:13:15.332 [Lua] [16] = 0 (number) 09:13:15.332 [Lua] [17] = 1 (number) 09:13:15.332 [Lua] [18] = 0 (number) 09:13:15.332 [Lua] 09:13:15.332 [Lua] 09:13:15.332 [Lua] 09:13:15.332 [Lua] [NetworkServer] Game_object_sync_done for peer 11000011967cdcc 09:13:15.333 [Lua] Set lobby begin: 09:13:15.334 [Lua] Lobby data twitch_enabled = false 09:13:15.335 [Lua] Lobby data power_level = 785 09:13:15.335 [Lua] Lobby data player_slot_6 = 0:0 09:13:15.335 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:13:15.335 [Lua] Lobby data host = 110000102d3497e 09:13:15.335 [Lua] Lobby data game_mode = adventure 09:13:15.336 [Lua] Lobby data is_private = false 09:13:15.336 [Lua] Lobby data level_key = warcamp 09:13:15.336 [Lua] Lobby data player_slot_1 = 0:0 09:13:15.336 [Lua] Lobby data selected_level_key = warcamp 09:13:15.336 [Lua] Lobby data quick_game = true 09:13:15.336 [Lua] Lobby data matchmaking = true 09:13:15.336 [Lua] Lobby data difficulty = hardest 09:13:15.336 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:13:15.337 [Lua] Lobby data num_players = 3 09:13:15.337 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:13:15.337 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:13:15.337 [Lua] Lobby data country_code = CN 09:13:15.337 [Lua] Lobby data player_slot_3 = 0:0 09:13:15.337 [Lua] Lobby data eac_authorized = true 09:13:15.337 [Lua] Set lobby end. 09:13:15.337 [Lua] [Matchmaking] Assigned player 11000011967cdcc to slot 2 when hot join syncing 09:13:15.337 [Lua] Breedfreezer (server) starting a hot join sync 09:13:15.337 [Lua] packing 0 units of breed chaos_marauder 09:13:15.337 [Lua] packing 0 units of breed skaven_clan_rat 09:13:15.337 [Lua] packing 0 units of breed skaven_storm_vermin 09:13:15.337 [Lua] packing 0 units of breed skaven_slave 09:13:15.337 [Lua] packing 0 units of breed chaos_fanatic 09:13:15.338 [Lua] packing 0 units of breed chaos_berzerker 09:13:15.338 [Lua] packing 0 units of breed chaos_warrior 09:13:15.338 [Lua] packing 0 units of breed skaven_plague_monk 09:13:15.338 [Lua] packing 0 units of breed chaos_raider 09:13:15.338 [Lua] --> rpc-package size reached, sending rpc now (last package) 09:13:15.338 [Lua] 09:13:15.338 [Lua] [1] = 1 (number) 09:13:15.338 [Lua] [2] = 0 (number) 09:13:15.338 [Lua] [3] = 1 (number) 09:13:15.338 [Lua] [4] = 0 (number) 09:13:15.338 [Lua] [5] = 1 (number) 09:13:15.338 [Lua] [6] = 0 (number) 09:13:15.338 [Lua] [7] = 1 (number) 09:13:15.338 [Lua] [8] = 0 (number) 09:13:15.338 [Lua] [9] = 1 (number) 09:13:15.338 [Lua] [10] = 0 (number) 09:13:15.338 [Lua] [11] = 1 (number) 09:13:15.338 [Lua] [12] = 0 (number) 09:13:15.338 [Lua] [13] = 1 (number) 09:13:15.338 [Lua] [14] = 0 (number) 09:13:15.338 [Lua] [15] = 1 (number) 09:13:15.338 [Lua] [16] = 0 (number) 09:13:15.338 [Lua] [17] = 1 (number) 09:13:15.338 [Lua] [18] = 0 (number) 09:13:15.338 [Lua] 09:13:15.338 [Lua] 09:13:15.338 [Lua] 09:13:15.338 [Lua] [PeerSM] 110000102d3497e :: on_exit WaitingForGameObjectSync 09:13:15.338 [Lua] [PeerSM] 110000102d3497e :: on_enter WaitingForPlayers 09:13:15.338 [Lua] [PeerSM] 1100001087e6284 :: on_exit WaitingForGameObjectSync 09:13:15.338 [Lua] [PeerSM] 1100001087e6284 :: on_enter WaitingForPlayers 09:13:15.338 [Lua] [PeerSM] 11000011967cdcc :: on_exit WaitingForGameObjectSync 09:13:15.338 [Lua] [PeerSM] 11000011967cdcc :: on_enter WaitingForPlayers 09:13:15.339 [Lua] [Matchmaking] Sending rpc: rpc_set_matchmaking to client: 1100001087e6284 09:13:15.339 [Lua] [Matchmaking] Sending rpc: rpc_set_matchmaking to client: 11000011967cdcc 09:13:15.346 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102d3497e inventory_sync_id:6 my_peer_id:110000102d3497e 09:13:15.346 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2_3p, InventoryPackageSynchronizerClient, async-read, 09:13:15.346 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1, InventoryPackageSynchronizerClient, async-read, 09:13:15.346 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read, 09:13:15.346 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p, InventoryPackageSynchronizerClient, async-read, 09:13:15.346 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read, 09:13:15.346 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01, InventoryPackageSynchronizerClient, async-read, 09:13:15.346 [Lua] [PackageManager] Load: resource_packages/careers/dr_ranger, InventoryPackageSynchronizerClient, async-read, 09:13:15.346 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2, InventoryPackageSynchronizerClient, async-read, 09:13:15.346 [Lua] [LOCAL RPC] rpc_game_started 09:13:15.354 [Lua] [PeerSM] 110000102d3497e :: on_exit WaitingForPlayers 09:13:15.354 [Lua] [PeerSM] 110000102d3497e :: on_enter SpawningPlayer 09:13:15.354 [Lua] [PeerSM] 1100001087e6284 :: on_exit WaitingForPlayers 09:13:15.354 [Lua] [PeerSM] 1100001087e6284 :: on_enter SpawningPlayer 09:13:15.354 [Lua] [PeerSM] 11000011967cdcc :: on_exit WaitingForPlayers 09:13:15.354 [Lua] [PeerSM] 11000011967cdcc :: on_enter SpawningPlayer 09:13:15.430 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_twitch_mode 09:13:15.430 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_twitch_mode 09:13:15.431 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2_3p 09:13:15.920 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2_3p 09:13:15.920 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2_3p 09:13:15.921 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1 09:13:16.201 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1 09:13:16.201 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1 09:13:16.201 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base 09:13:17.060 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base 09:13:17.060 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base 09:13:17.061 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p 09:13:17.271 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p 09:13:17.271 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p 09:13:17.272 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh 09:13:17.484 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh 09:13:17.484 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh 09:13:17.484 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01 09:13:17.605 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01 09:13:17.605 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01 09:13:17.605 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ranger 09:13:17.828 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ranger 09:13:17.828 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ranger 09:13:17.829 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2 09:13:18.295 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2 09:13:18.295 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2 09:13:18.307 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 6 09:13:18.313 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 6 09:13:18.317 [Lua] [PeerSM] 110000102d3497e :: on_exit SpawningPlayer 09:13:18.317 [Lua] [PeerSM] 110000102d3497e :: on_enter InGame 09:13:18.317 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 1100001087e6284 09:13:18.317 [Lua] PlayerManager:add_remote_player 1100001087e6284 09:13:18.317 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=52 09:13:18.317 [Lua] RemotePlayer:create_game_object( ) 52 09:13:18.320 [Lua] [PeerSM] 1100001087e6284 :: on_exit SpawningPlayer 09:13:18.320 [Lua] [PeerSM] 1100001087e6284 :: on_enter InGame 09:13:18.320 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 11000011967cdcc 09:13:18.320 [Lua] PlayerManager:add_remote_player 11000011967cdcc 09:13:18.320 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=53 09:13:18.320 [Lua] RemotePlayer:create_game_object( ) 53 09:13:18.323 [Lua] [PeerSM] 11000011967cdcc :: on_exit SpawningPlayer 09:13:18.323 [Lua] [PeerSM] 11000011967cdcc :: on_enter InGame 09:13:18.324 [Lua] PlayerManager:assign_unit_ownership 巴丁·高瑞克什 110000102d3497e 2 09:13:18.327 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:13:18.327 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=55 09:13:18.332 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 6 09:13:18.332 [Lua] [LOCAL RPC] rpc_to_client_spawn_player 1 4 Vector3(-197.403, -207.316, 20.639) Vector4(0, 0, 0, -1) true 100 100 1 1 1 09:13:18.332 [Lua] PlayerManager:rpc_to_client_spawn_player(110000102d3497e, 4, Vector3(-197.403, -207.316, 20.639), Vector4(0, 0, 0, -1)) 09:13:18.332 [Lua] PlayerManager:rpc_to_client_spawn_player() 09:13:18.336 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:13:18.336 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:13:18.336 [Lua] PlayerManager:assign_unit_ownership Vocaloid|鏡音レン (風の軌跡) 110000102d3497e 1 09:13:18.337 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=57 09:13:18.340 [Lua] Switching ConflictSettings: to: skaven 09:13:18.340 [Lua] pacing=default 09:13:18.340 [Lua] roaming=nil 09:13:18.340 [Lua] specials=skaven 09:13:18.340 [Lua] debug_color=orange 09:13:18.340 [Lua] pack_spawning=skaven 09:13:18.340 [Lua] disabled=false 09:13:18.340 [Lua] boss=skaven 09:13:18.340 [Lua] horde=default 09:13:18.340 [Lua] name=skaven 09:13:18.340 [Lua] intensity=default 09:13:18.340 [Lua] --- 09:13:18.428 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=1100001087e6284 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 09:13:18.428 [Lua] Adding player sync data to peer=1100001087e6284 local_player_id=1 09:13:18.428 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=1100001087e6284 go_type=player_unit go_created_func_name=game_object_created_player_unit 09:13:18.428 [Lua] [NetworkServer] Peer 1100001087e6284 spawned player. 09:13:18.430 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=58 09:13:18.430 [Lua] PlayerManager:assign_unit_ownership simple 1100001087e6284 1 09:13:18.431 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:13:18.473 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=11000011967cdcc go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 09:13:18.473 [Lua] Adding player sync data to peer=11000011967cdcc local_player_id=1 09:13:18.474 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=11000011967cdcc go_type=player_unit go_created_func_name=game_object_created_player_unit 09:13:18.474 [Lua] [NetworkServer] Peer 11000011967cdcc spawned player. 09:13:18.475 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=59 09:13:18.475 [Lua] PlayerManager:assign_unit_ownership Soymilk 11000011967cdcc 1 09:13:18.476 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:13:37.880 [Lua] [LOCAL RPC] rpc_ping_unit 56 61 false 09:13:39.465 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:13:39.936 [Lua] [GameNetworkManager] game object was destroyed id=1026 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:13:43.870 [Lua] Players are leaving the safe zone 09:13:44.011 [Lua] [LOCAL RPC] rpc_ping_unit 56 63 false 09:13:44.360 [Lua] [GameNetworkManager] game object created go_id=1027, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:13:44.805 [Lua] [GameNetworkManager] game object was destroyed id=1027 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:13:45.798 [Lua] [GameNetworkManager] game object created go_id=1028, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:13:46.200 [Lua] [GameNetworkManager] game object was destroyed id=1028 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:13:47.481 [Lua] [LOCAL RPC] rpc_ping_unit 56 69 false 09:13:48.601 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:13:48.612 [Lua] Spline already found! 09:13:50.607 [Lua] [GameNetworkManager] game object created go_id=2050, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:13:51.167 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:13:51.178 [Lua] Spline already found! 09:13:51.967 [Lua] [GameNetworkManager] game object was destroyed id=2050 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:13:52.207 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:13:52.220 [Lua] Spline already found! 09:13:54.124 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:13:54.136 [Lua] Spline already found! 09:13:56.378 [Lua] [LOCAL RPC] rpc_ping_unit 56 102 false 09:13:56.603 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:13:56.613 [Lua] Spline already found! 09:13:57.791 [Lua] [GameNetworkManager] game object created go_id=1029, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:13:58.211 [Lua] [GameNetworkManager] game object was destroyed id=1029 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:13:59.011 [Lua] [GameNetworkManager] game object created go_id=1030, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:13:59.468 [Lua] [GameNetworkManager] game object was destroyed id=1030 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:13:59.777 [Lua] [LOCAL RPC] rpc_ping_unit 56 91 false 09:14:00.398 [Lua] [GameNetworkManager] game object created go_id=1031, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:14:00.773 [Lua] [GameNetworkManager] game object was destroyed id=1031 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:14:01.837 [Lua] [GameNetworkManager] game object created go_id=1032, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:14:02.177 [Lua] [GameNetworkManager] game object was destroyed id=1032 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:14:02.621 [Lua] [LOCAL RPC] rpc_ping_unit 56 81 false 09:14:03.269 [Lua] [GameNetworkManager] game object created go_id=1033, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:14:03.775 [Lua] [GameNetworkManager] game object was destroyed id=1033 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:14:05.282 [Lua] [NetworkServer] Changing num_players from 3 to 4 09:14:05.282 [Lua] Players: 4 09:14:05.282 [Lua] Set lobby begin: 09:14:05.282 [Lua] Lobby data twitch_enabled = false 09:14:05.282 [Lua] Lobby data power_level = 785 09:14:05.282 [Lua] Lobby data player_slot_6 = 0:0 09:14:05.282 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:14:05.282 [Lua] Lobby data host = 110000102d3497e 09:14:05.282 [Lua] Lobby data game_mode = adventure 09:14:05.282 [Lua] Lobby data is_private = false 09:14:05.282 [Lua] Lobby data level_key = warcamp 09:14:05.282 [Lua] Lobby data player_slot_1 = 0:0 09:14:05.282 [Lua] Lobby data selected_level_key = warcamp 09:14:05.282 [Lua] Lobby data quick_game = true 09:14:05.283 [Lua] Lobby data matchmaking = true 09:14:05.283 [Lua] Lobby data difficulty = hardest 09:14:05.283 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:14:05.283 [Lua] Lobby data num_players = 4 09:14:05.283 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:14:05.283 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:14:05.283 [Lua] Lobby data country_code = CN 09:14:05.283 [Lua] Lobby data player_slot_3 = 0:0 09:14:05.283 [Lua] Lobby data eac_authorized = true 09:14:05.283 [Lua] Set lobby end. 09:14:05.284 [Lua] [LobbyMembers] Member joined 110000134a83f48 09:14:05.296 [Lua] [NetworkServer] Peer 110000134a83f48 joined server lobby. 09:14:05.296 [Lua] [NetworkServer] Creating peer info. 09:14:05.296 [Lua] [PeerSM] 110000134a83f48 :: on_enter Connecting 09:14:05.296 [Connection] Setting transport socket buffer size to 19200 for 1024.0 kbps, this may cause a buffer latency of 0.150 s 09:14:05.296 [Lua] [ChatManager][1]System: 吾辈为何战 正在加入游戏 09:14:05.309 [SteamAuthenticator] Sent ticket request to 110000134a83f48 09:14:05.310 [Lua] [ConnectionHandler] Peer state for "110000134a83f48": [nil] ==> [Connecting] 09:14:05.310 [Lua] [NetworkServer] New connection detected in NetworkServer from "110000134a83f48" 09:14:05.322 [Lua] [ConnectionHandler] Peer state for "110000134a83f48": [Connecting] ==> [Connected] 09:14:09.755 [SteamAuthenticator] Got ticket from 110000134a83f48 09:14:09.756 [SteamAuthenticator] BeginAuthSession 110000134a83f48 09:14:09.756 [SteamAuthenticator] Authenticating 110000134a83f48 09:14:09.770 [SteamAuthenticator] Got ticket request from 110000134a83f48 09:14:09.770 [SteamAuthenticator] GetAuthSessionTicket 110000134a83f48 09:14:09.770 [SteamAuthenticator] Sent ticket to 110000134a83f48 09:14:10.120 [SteamAuthenticator] Steam validation for 110000134a83f48 with response 0 09:14:10.246 [Lua] MatchmakingHandshakerHost:rpc_matchmaking_handshake_start() 09:14:10.246 [Lua] [Matchmaking] Got a handshake request from 110000134a83f48 with user name '吾辈为何战' 09:14:10.399 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001c4d62a from 110000134a83f48, replying lobby_ok 09:14:10.502 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000134a83f48 REPLY wh:0 | we:110000102d3497e | dr:0 | bw:11000011967cdcc | es:1100001087e6284 09:14:10.625 [Lua] [Matchmaking] Assigning profile slot 1 to 110000134a83f48 09:14:10.625 [Lua] Set lobby begin: 09:14:10.625 [Lua] Lobby data twitch_enabled = false 09:14:10.625 [Lua] Lobby data power_level = 785 09:14:10.625 [Lua] Lobby data player_slot_6 = 0:0 09:14:10.625 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:14:10.625 [Lua] Lobby data host = 110000102d3497e 09:14:10.625 [Lua] Lobby data game_mode = adventure 09:14:10.625 [Lua] Lobby data is_private = false 09:14:10.625 [Lua] Lobby data level_key = warcamp 09:14:10.625 [Lua] Lobby data player_slot_1 = 110000134a83f48:1 09:14:10.625 [Lua] Lobby data selected_level_key = warcamp 09:14:10.625 [Lua] Lobby data quick_game = true 09:14:10.625 [Lua] Lobby data matchmaking = true 09:14:10.626 [Lua] Lobby data difficulty = hardest 09:14:10.626 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:14:10.626 [Lua] Lobby data num_players = 4 09:14:10.626 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:14:10.626 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:14:10.626 [Lua] Lobby data country_code = CN 09:14:10.626 [Lua] Lobby data player_slot_3 = 0:0 09:14:10.626 [Lua] Lobby data eac_authorized = true 09:14:10.626 [Lua] Set lobby end. 09:14:10.626 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:110000134a83f48 | we:110000102d3497e | dr:0 | bw:11000011967cdcc | es:1100001087e6284 09:14:11.564 [Lua] [GameNetworkManager] game object created go_id=2051, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:14:12.338 [Lua] [GameNetworkManager] game object was destroyed id=2051 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:14:13.031 [Lua] ### CLEARING PEER STATE FOR 110000134a83f48 09:14:13.031 [Lua] [PeerSM] 110000134a83f48 :: on_exit Connecting 09:14:13.031 [Lua] [PeerSM] 110000134a83f48 :: on_enter Connecting 09:14:13.141 [Lua] [NetworkServer] Peer 110000134a83f48 has sent rpc_notify_lobby_joined 09:14:13.141 [Lua] [PSM] Peer 110000134a83f48 joined. Want to use profile index "1" 09:14:13.141 [EAC] EAC server has client 110000134a83f48 (and owner 110000134a83f48) 09:14:13.141 [EACServer] [RegisterClient] Client: 0110000134A83F48 PlayerGUID: 76561198843707208 PlayerIP: 0.0.0.0 OwnerGUID: 76561198843707208 PlayerName: 鏡音レン (風の軌跡) 09:14:13.141 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000134a83f48, connection_key=3) 09:14:13.142 [Lua] [VOIP] Adding voip member: "110000134a83f48" 09:14:13.142 [VoIP-Room] Room: adding member 110000134a83f48 09:14:13.265 [Lua] [GameNetworkManager] game object created go_id=1034, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:14:13.396 [EACServer] [QueueClientUpdate] Client: 0110000134A83F48 Session: 4 Status: Client Authenticated Message: Client authenticated. 09:14:13.398 [EAC] Peer 110000134a83f48 switched EAC state to ClientAuthenticatedLocal 09:14:13.713 [Lua] [GameNetworkManager] game object was destroyed id=1034 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:14:13.732 [EACServer] [Register Client] Success (1/2). Client: 0110000134A83F48. 09:14:14.133 [EACServer] [Register Client] Success (2/2). Client: 0110000134A83F48 09:14:14.133 [EACServer] [QueueClientUpdate] Client: 0110000134A83F48 Session: 4 Status: Client Authenticated Remotely Message: Client authenticated remotely. 09:14:14.144 [EAC] Peer 110000134a83f48 switched EAC state to ClientAuthenticatedRemote 09:14:15.126 [Lua] [NetworkServer] Peer 110000134a83f48 has sent rpc_post_game_notified 09:14:15.126 [Lua] [PeerSM] 110000134a83f48 :: on_exit Connecting 09:14:15.126 [Lua] [PeerSM] 110000134a83f48 :: on_enter Loading 09:14:15.126 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000134a83f48 09:14:15.320 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (sender=110000134a83f48, connection_key=3) 09:14:16.269 [Lua] [GameNetworkManager] game object created go_id=1035, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:14:16.637 [Lua] [GameNetworkManager] game object was destroyed id=1035 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:14:17.338 [Lua] [GameNetworkManager] game object created go_id=1036, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:14:17.439 [VoIP-Room] Inserted member 110000134a83f48, count is 4 09:14:17.439 [Lua] [VOIP] Peer 110000134a83f48 joined room 5d9f21c5b1352860 (my room id "5d9f21c5b1352860") 09:14:17.439 [Lua] [VOIP] Unmuting voip member: "110000134a83f48" 09:14:17.439 [Lua] [VOIP] Muting voip out for "110000134a83f48" due to push_to_talk 09:14:17.684 [Lua] [GameNetworkManager] game object was destroyed id=1036 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:14:18.354 [Lua] [GameNetworkManager] game object created go_id=1037, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:14:18.669 [Lua] [GameNetworkManager] game object was destroyed id=1037 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:14:19.658 [Lua] [GameNetworkManager] game object created go_id=1038, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:14:20.021 [Lua] [GameNetworkManager] game object was destroyed id=1038 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:14:20.331 [Lua] ### Sending rpc_level_loaded 09:14:20.331 [Lua] #### Has state machine: true, sender: 110000134a83f48, level_id: 12 09:14:20.331 [Lua] Peer 110000134a83f48 has loaded the level and all enemies are loaded 09:14:20.331 [Lua] [PeerSM] 110000134a83f48 :: on_exit Loading 09:14:20.331 [Lua] [PeerSM] 110000134a83f48 :: on_enter LoadingProfilePackages 09:14:20.331 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 1 for peer id 110000134a83f48:1 09:14:20.331 [Lua] Set lobby begin: 09:14:20.331 [Lua] Lobby data twitch_enabled = false 09:14:20.332 [Lua] Lobby data power_level = 785 09:14:20.332 [Lua] Lobby data player_slot_6 = 0:0 09:14:20.332 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:14:20.332 [Lua] Lobby data host = 110000102d3497e 09:14:20.332 [Lua] Lobby data game_mode = adventure 09:14:20.332 [Lua] Lobby data is_private = false 09:14:20.332 [Lua] Lobby data level_key = warcamp 09:14:20.332 [Lua] Lobby data player_slot_1 = 110000134a83f48:1 09:14:20.332 [Lua] Lobby data selected_level_key = warcamp 09:14:20.332 [Lua] Lobby data quick_game = true 09:14:20.332 [Lua] Lobby data matchmaking = true 09:14:20.332 [Lua] Lobby data difficulty = hardest 09:14:20.332 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:14:20.332 [Lua] Lobby data num_players = 4 09:14:20.332 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:14:20.332 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:14:20.332 [Lua] Lobby data country_code = CN 09:14:20.332 [Lua] Lobby data player_slot_3 = 0:0 09:14:20.333 [Lua] Lobby data eac_authorized = true 09:14:20.333 [Lua] Set lobby end. 09:14:20.333 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000134a83f48:1, previous profile 0, profile 1] 09:14:20.333 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:110000134a83f48 | we:110000102d3497e | dr:0 | bw:11000011967cdcc | es:1100001087e6284 09:14:20.333 [Lua] PlayerManager:remove_player peer_id=110000102d3497e 2 09:14:20.333 [Lua] PlayerManager:relinquish_unit_ownership 09:14:20.336 [Lua] [0] [C]: in function callstack [1] scripts/managers/player/player_manager.lua:159: in function relinquish_unit_ownership [2] scripts/managers/player/player_manager.lua:293: in function func [3] scripts/mods/vmf/modules/core/network.lua:356: in function hook_chain [4] scripts/mods/vmf/modules/core/hooks.lua:181: in function remove_player [5] scripts/managers/spawn/spawn_manager.lua:657: in function _update_bot_spawns [6] scripts/managers/spawn/spawn_manager.lua:328: in function update [7] scripts/game_state/state_ingame.lua:736: in function pre_update [8] scripts/game_state/game_state_machine.lua:28: in function pre_update [9] scripts/boot.lua:654: in function game_update [10] scripts/boot.lua:467:in function [1] self = table: 000000000A3EA038; unit = [Unit \'#ID[01b39ae5380a2042]\'] [2] self = table: 000000000A3EA038; peer_id = "110000102d3497e"; local_player_id = 2; unique_id = "110000102d3497e:2"; player = table: 000000000FBDD4A8; owned_units = table: 000000000FBDD4D0; unit = [Unit \'#ID[01b39ae5380a2042]\']; _ = [Unit \'#ID[01b39ae5380a2042]\'] [3] func = [function]; self = table: 000000000A3EA038; peer_id = "110000102d3497e" [4] hook_chain = [function] [5] self = table: 0000000009472FE8; dt = 0.011469121091067791; t = 66.993628299795091; player_manager = table: 000000000A3EA038; profile_synchronizer = table: 000000000A5499B0; available_profile_order = table: 000000000B03D368; available_profiles = table: 000000000B03D390; profile_release_list = table: 000000000B03D318; delta = -1; humans = 4; bots = 1; allowed_bots = 0; bot_delta = -1; local_peer_id = "110000102d3497e"; bots_despawned = 0; i = 1; profile_index = 3; owner_type = "bot"; bot_player = table: 000000000FBDD4A8; bot_local_player_id = 2; bot_unit = [Unit \'#ID[01b39ae5380a2042]\']; status_slot_index = 1 [6] self = table: 0000000009472FE8; dt = 0.011469121091067791; t = 66.993628299795091; allow_respawns = true; level_settings = table: 0000000007EBF7B8 [7] self = table: 0000000009412988; dt = 0.011469121091067791; t = 66.993628299795091; network_manager = table: 0000000009F60278 [8] self = table: 000000000A549C70; dt = 0.011469121091067791; t = 340.77408006193582 [9] self = table: 0000000007DC7CC8; real_world_dt = 0.011469121091067791; dt = 0.011469121091067791; t = 340.77408006193582 [10] dt = 0.011469121091067791 [1] _human_players = table: 000000000A3EA150; network_manager = table: 0000000009F60278; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000BD84090; _num_human_players = 3; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 0000000008BEFFC8; [2] _human_players = table: 000000000A3EA150; network_manager = table: 0000000009F60278; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000BD84090; _num_human_players = 3; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 0000000008BEFFC8; [3] _human_players = table: 000000000A3EA150; network_manager = table: 0000000009F60278; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000BD84090; _num_human_players = 3; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 0000000008BEFFC8; [5] num_new_spawns = 0; _respawns_enabled = true; unit_spawner = table: 000000000C8B2DB8; _bot_profile_release_list = table: 000000000B03D318; _spawn_list = table: 000000000B03D340; _available_profiles = table: 000000000B03D390; last_spawn_point = 0; world = [World]; _despawn_queue_size = 0; _network_event_delegate = table: 0000000008BEFFC8; _despawn_queue = table: 0000000008A8E3C8; hero_spawner_handler = table: 000000000B03D408; _player_statuses = table: 0000000009ADD730; respawn_handler = table: 0000000008EFF610; spawn_points = table: 0000000009473048; _bot_profile_id_to_priority_id = table: 00000000094E1728; _bot_players = table: 000000000B03D3B8; _network_server = table: 000000000AB2A3D8; _available_profile_order = table: 000000000B03D368; _disable_spawning_reason_filter = table: 00000000094E1700; _spawning = true; new_spawns = table: 000000000B03D3E0; _is_server = true; _profile_synchronizer = table: 000000000A5499B0; [6] num_new_spawns = 0; _respawns_enabled = true; unit_spawner = table: 000000000C8B2DB8; _bot_profile_release_list = table: 000000000B03D318; _spawn_list = table: 000000000B03D340; _available_profiles = table: 000000000B03D390; last_spawn_point = 0; world = [World]; _despawn_queue_size = 0; _network_event_delegate = table: 0000000008BEFFC8; _despawn_queue = table: 0000000008A8E3C8; hero_spawner_handler = table: 000000000B03D408; _player_statuses = table: 0000000009ADD730; respawn_handler = table: 0000000008EFF610; spawn_points = table: 0000000009473048; _bot_profile_id_to_priority_id = table: 00000000094E1728; _bot_players = table: 000000000B03D3B8; _network_server = table: 000000000AB2A3D8; _available_profile_order = table: 000000000B03D368; _disable_spawning_reason_filter = table: 00000000094E1700; _spawning = true; new_spawns = table: 000000000B03D3E0; _is_server = true; _profile_synchronizer = table: 000000000A5499B0; [7] world_name = "level_world"; entity_system_bag = table: 0000000009D22E18; network_server = table: 000000000AB2A3D8; entity_system = table: 0000000008016D68; parent = table: 0000000007DC7CC8; statistics_db = table: 000000000BD84090; is_server = true; is_in_tutorial = false; input_manager = table: 000000000D6FEC90; profile_synchronizer = table: 000000000A5499B0; _debug_gui = [Gui]; network_transmit = table: 0000000009049D68; _max_local_players = 4; num_local_human_players = 1; _lobby_host = table: 00000000081115B0; world = [World]; dt = 0.011464230716228485; peer_id = "110000102d3497e"; level = [Level]; level_key = "warcamp"; machines = table: 000000000D43C0D0; free_flight_manager = table: 000000000A3EA0E8; dice_keeper = table: 000000000C8B3230; _debug_gui_immediate = [Gui]; game_mode_key = "adventure"; is_in_inn = false; network_clock = table: 000000000AD57F10; network_timer_handler = table: 000000000C907B48; last_connected_to_network_at = 66.982159178704023; level_transition_handler = table: 0000000008118000; viewport_name = "player_1"; network_event_delegate = table: 0000000008BEFFC8; [8] _params = table: 000000000A549708; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007DC7CC8; _state = table: 0000000009412988; [9] startup_package_handles = table: 0000000007E349C8; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000007E34940; flow_return_table = table: 0000000007DC7DB8; _machine = table: 000000000A549C70; startup_timer = 4.7378999101929367; has_booted = true; loading_context = table: 0000000007F1F740; 09:14:20.336 [Lua] [GameNetworkManager] destroying game object with go_id=51 09:14:20.336 [Lua] [GameNetworkManager] destroying game object with go_id=55 09:14:20.345 [Lua] [ProfileSynchronizer] set_profile_peer_id 3 is no longer owned by 110000102d3497e:2 09:14:20.345 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102d3497e inventory_sync_id:7 my_peer_id:110000102d3497e 09:14:20.345 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000134a83f48 inventory_sync_id:7 my_peer_id:110000102d3497e 09:14:20.345 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:11000011967cdcc inventory_sync_id:7 my_peer_id:110000102d3497e 09:14:20.345 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:1100001087e6284 inventory_sync_id:7 my_peer_id:110000102d3497e 09:14:20.345 [Lua] Set lobby begin: 09:14:20.345 [Lua] Lobby data twitch_enabled = false 09:14:20.345 [Lua] Lobby data power_level = 785 09:14:20.345 [Lua] Lobby data player_slot_6 = 0:0 09:14:20.345 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:14:20.345 [Lua] Lobby data host = 110000102d3497e 09:14:20.346 [Lua] Lobby data game_mode = adventure 09:14:20.346 [Lua] Lobby data is_private = false 09:14:20.346 [Lua] Lobby data level_key = warcamp 09:14:20.346 [Lua] Lobby data player_slot_1 = 110000134a83f48:1 09:14:20.346 [Lua] Lobby data selected_level_key = warcamp 09:14:20.346 [Lua] Lobby data quick_game = true 09:14:20.346 [Lua] Lobby data matchmaking = true 09:14:20.346 [Lua] Lobby data difficulty = hardest 09:14:20.346 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:14:20.346 [Lua] Lobby data num_players = 4 09:14:20.346 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:14:20.346 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:14:20.346 [Lua] Lobby data country_code = CN 09:14:20.346 [Lua] Lobby data player_slot_3 = 0:0 09:14:20.346 [Lua] Lobby data eac_authorized = true 09:14:20.346 [Lua] Set lobby end. 09:14:20.346 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 3, profile 0] 09:14:20.346 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:110000134a83f48 | we:110000102d3497e | dr:0 | bw:11000011967cdcc | es:1100001087e6284 09:14:20.359 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102d3497e inventory_sync_id:7 my_peer_id:110000102d3497e 09:14:20.361 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 7 09:14:20.370 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 7 09:14:20.406 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient 09:14:20.407 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p, InventoryPackageSynchronizerClient 09:14:20.410 [Lua] [PackageManager] Unload: resource_packages/careers/dr_ranger, InventoryPackageSynchronizerClient 09:14:20.414 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2_3p, InventoryPackageSynchronizerClient 09:14:20.415 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01, InventoryPackageSynchronizerClient 09:14:20.416 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1, InventoryPackageSynchronizerClient 09:14:20.416 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient 09:14:20.427 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2, InventoryPackageSynchronizerClient 09:14:20.456 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102d3497e inventory_sync_id:8 my_peer_id:110000102d3497e 09:14:20.456 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000134a83f48 inventory_sync_id:8 my_peer_id:110000102d3497e 09:14:20.456 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:11000011967cdcc inventory_sync_id:8 my_peer_id:110000102d3497e 09:14:20.456 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:1100001087e6284 inventory_sync_id:8 my_peer_id:110000102d3497e 09:14:20.466 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102d3497e inventory_sync_id:8 my_peer_id:110000102d3497e 09:14:20.466 [Lua] [PackageManager] Load: resource_packages/careers/wh_zealot, InventoryPackageSynchronizerClient, async-read, 09:14:20.466 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_05, InventoryPackageSynchronizerClient, async-read, 09:14:20.467 [Lua] [PackageManager] Load: units/beings/player/chr_dummy_hat, InventoryPackageSynchronizerClient, async-read, 09:14:20.467 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/skins/black_and_gold/chr_witch_hunter_zealot_black_and_gold, InventoryPackageSynchronizerClient, async-read, 09:14:20.467 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read, 09:14:20.467 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_flail_05_t1/wpn_emp_flail_05_t1_runed_01_3p, InventoryPackageSynchronizerClient, async-read, 09:14:20.467 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01_3p, InventoryPackageSynchronizerClient, async-read, 09:14:20.596 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_zealot 09:14:20.596 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_zealot 09:14:20.596 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_05 09:14:20.659 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_05 09:14:20.659 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_05 09:14:20.659 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/chr_dummy_hat 09:14:20.705 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/chr_dummy_hat 09:14:20.705 [Lua] [PackageManager] Force_load: units/beings/player/chr_dummy_hat 09:14:20.705 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/skins/black_and_gold/chr_witch_hunter_zealot_black_and_gold 09:14:21.012 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/skins/black_and_gold/chr_witch_hunter_zealot_black_and_gold 09:14:21.012 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/skins/black_and_gold/chr_witch_hunter_zealot_black_and_gold 09:14:21.012 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base 09:14:21.800 [Lua] Destroying unit - ai got stuck skaven_clan_rat 5 11 17 09:14:21.983 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base 09:14:21.983 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base 09:14:21.984 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_flail_05_t1/wpn_emp_flail_05_t1_runed_01_3p 09:14:22.222 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_flail_05_t1/wpn_emp_flail_05_t1_runed_01_3p 09:14:22.222 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_flail_05_t1/wpn_emp_flail_05_t1_runed_01_3p 09:14:22.223 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01_3p 09:14:22.522 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:14:22.534 [Lua] Spline already found! 09:14:22.629 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01_3p 09:14:22.629 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01_3p 09:14:22.645 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 8 09:14:22.657 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 8 09:14:28.155 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 89 will change to a manual source. 09:14:28.439 [Lua] [PeerSM] 110000134a83f48 :: on_exit LoadingProfilePackages 09:14:28.439 [Lua] [PeerSM] 110000134a83f48 :: on_enter WaitingForEnterGame 09:14:28.448 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 8 09:14:28.620 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:14:28.632 [Lua] Spline already found! 09:14:29.332 [Lua] main path terror event triggered: boss_event_spline_patrol 09:14:29.332 [Lua] TerrorEventMixer.start_event: boss_event_spline_patrol 09:14:29.345 [Lua] > starting new spline, using new navbot: standard , id: boss3 09:14:29.368 [Lua] > continuing spline boss3 index: 2 09:14:29.381 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss3 09:14:29.381 [Lua] > continuing spline boss3 index: 3 09:14:29.403 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss3 09:14:29.403 [Lua] > continuing spline boss3 index: 4 09:14:29.427 [Lua] > spline completed boss3 09:14:29.427 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss3 09:14:29.855 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:14:29.867 [Lua] Spline already found! 09:14:29.947 [Lua] MatchmakingHandshakerHost:rpc_matchmaking_handshake_start() 09:14:29.947 [Lua] [Matchmaking] Got a handshake request from 110000134a83f48 with user name '吾辈为何战' 09:14:29.948 [Lua] [PeerSM] 110000134a83f48 :: on_exit WaitingForEnterGame 09:14:29.948 [Lua] [PeerSM] 110000134a83f48 :: on_enter WaitingForGameObjectSync 09:14:29.959 [Lua] [NetworkServer] Game_object_sync_done for peer 110000134a83f48 09:14:29.962 [Lua] Set lobby begin: 09:14:29.962 [Lua] Lobby data twitch_enabled = false 09:14:29.962 [Lua] Lobby data power_level = 785 09:14:29.962 [Lua] Lobby data player_slot_6 = 0:0 09:14:29.962 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:14:29.962 [Lua] Lobby data host = 110000102d3497e 09:14:29.962 [Lua] Lobby data game_mode = adventure 09:14:29.962 [Lua] Lobby data is_private = false 09:14:29.962 [Lua] Lobby data level_key = warcamp 09:14:29.963 [Lua] Lobby data player_slot_1 = 110000134a83f48:1 09:14:29.963 [Lua] Lobby data selected_level_key = warcamp 09:14:29.963 [Lua] Lobby data quick_game = true 09:14:29.963 [Lua] Lobby data matchmaking = true 09:14:29.963 [Lua] Lobby data difficulty = hardest 09:14:29.963 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:14:29.963 [Lua] Lobby data num_players = 4 09:14:29.963 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:14:29.963 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:14:29.963 [Lua] Lobby data country_code = CN 09:14:29.963 [Lua] Lobby data player_slot_3 = 0:0 09:14:29.963 [Lua] Lobby data eac_authorized = true 09:14:29.963 [Lua] Set lobby end. 09:14:29.963 [Lua] [Matchmaking] Assigned player 110000134a83f48 to slot 1 when hot join syncing 09:14:29.963 [Lua] Breedfreezer (server) starting a hot join sync 09:14:29.963 [Lua] packing 0 units of breed chaos_marauder 09:14:29.963 [Lua] packing 0 units of breed skaven_clan_rat 09:14:29.963 [Lua] packing 0 units of breed skaven_storm_vermin 09:14:29.963 [Lua] packing 0 units of breed skaven_slave 09:14:29.963 [Lua] packing 0 units of breed chaos_fanatic 09:14:29.963 [Lua] packing 0 units of breed chaos_berzerker 09:14:29.963 [Lua] packing 0 units of breed chaos_warrior 09:14:29.963 [Lua] packing 0 units of breed skaven_plague_monk 09:14:29.963 [Lua] packing 0 units of breed chaos_raider 09:14:29.963 [Lua] --> rpc-package size reached, sending rpc now (last package) 09:14:29.963 [Lua] 09:14:29.963 [Lua] [1] = 1 (number) 09:14:29.963 [Lua] [2] = 0 (number) 09:14:29.963 [Lua] [3] = 19 (number) 09:14:29.963 [Lua] [4] = 0 (number) 09:14:29.963 [Lua] [5] = 1 (number) 09:14:29.963 [Lua] [6] = 0 (number) 09:14:29.963 [Lua] [7] = 1 (number) 09:14:29.963 [Lua] [8] = 0 (number) 09:14:29.963 [Lua] [9] = 1 (number) 09:14:29.963 [Lua] [10] = 0 (number) 09:14:29.963 [Lua] [11] = 1 (number) 09:14:29.963 [Lua] [12] = 0 (number) 09:14:29.963 [Lua] [13] = 1 (number) 09:14:29.963 [Lua] [14] = 0 (number) 09:14:29.963 [Lua] [15] = 1 (number) 09:14:29.963 [Lua] [16] = 0 (number) 09:14:29.963 [Lua] [17] = 1 (number) 09:14:29.963 [Lua] [18] = 0 (number) 09:14:29.963 [Lua] 09:14:29.963 [Lua] 09:14:29.963 [Lua] 09:14:29.964 [Lua] [PeerSM] 110000134a83f48 :: on_exit WaitingForGameObjectSync 09:14:29.964 [Lua] [PeerSM] 110000134a83f48 :: on_enter WaitingForPlayers 09:14:29.975 [Lua] [PeerSM] 110000134a83f48 :: on_exit WaitingForPlayers 09:14:29.975 [Lua] [PeerSM] 110000134a83f48 :: on_enter SpawningPlayer 09:14:29.986 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000134a83f48 09:14:29.986 [Lua] PlayerManager:add_remote_player 110000134a83f48 09:14:29.986 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=182 09:14:29.986 [Lua] RemotePlayer:create_game_object( ) 182 09:14:29.989 [Lua] [PeerSM] 110000134a83f48 :: on_exit SpawningPlayer 09:14:29.989 [Lua] [PeerSM] 110000134a83f48 :: on_enter InGame 09:14:30.208 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000134a83f48 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 09:14:30.208 [Lua] Adding player sync data to peer=110000134a83f48 local_player_id=1 09:14:30.208 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000134a83f48 go_type=player_unit go_created_func_name=game_object_created_player_unit 09:14:30.208 [Lua] [NetworkServer] Peer 110000134a83f48 spawned player. 09:14:30.209 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=183 09:14:30.209 [Lua] PlayerManager:assign_unit_ownership 吾辈为何战 110000134a83f48 1 09:14:30.210 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:14:30.213 [Lua] [Matchmaking] Sending rpc: rpc_set_matchmaking to client: 110000134a83f48 09:14:30.213 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:14:30.224 [Lua] Spline already found! 09:14:31.309 [Lua] [GameNetworkManager] game object created go_id=1039, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:14:31.659 [Lua] [GameNetworkManager] game object was destroyed id=1039 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:14:33.898 [Lua] Set lobby begin: 09:14:33.898 [Lua] Lobby data twitch_enabled = false 09:14:33.898 [Lua] Lobby data power_level = 588 09:14:33.898 [Lua] Lobby data player_slot_6 = 0:0 09:14:33.898 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:14:33.898 [Lua] Lobby data host = 110000102d3497e 09:14:33.898 [Lua] Lobby data game_mode = adventure 09:14:33.898 [Lua] Lobby data is_private = false 09:14:33.898 [Lua] Lobby data level_key = warcamp 09:14:33.898 [Lua] Lobby data player_slot_1 = 110000134a83f48:1 09:14:33.898 [Lua] Lobby data selected_level_key = warcamp 09:14:33.898 [Lua] Lobby data quick_game = true 09:14:33.898 [Lua] Lobby data matchmaking = true 09:14:33.898 [Lua] Lobby data difficulty = hardest 09:14:33.898 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:14:33.898 [Lua] Lobby data num_players = 4 09:14:33.899 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:14:33.899 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:14:33.899 [Lua] Lobby data country_code = CN 09:14:33.899 [Lua] Lobby data player_slot_3 = 0:0 09:14:33.899 [Lua] Lobby data eac_authorized = true 09:14:33.899 [Lua] Set lobby end. 09:14:36.371 [Lua] [LOCAL RPC] rpc_ping_unit 56 159 false 09:14:36.994 [Lua] [GameNetworkManager] game object created go_id=1040, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:14:37.159 [Lua] Completed challenge warpfire_kill_before_shooting on [Unit '#ID[62b71dbf0cf420ec]'] 09:14:37.480 [Lua] [GameNetworkManager] game object was destroyed id=1040 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:14:38.925 [Lua] Set lobby begin: 09:14:38.925 [Lua] Lobby data twitch_enabled = false 09:14:38.925 [Lua] Lobby data power_level = 785 09:14:38.925 [Lua] Lobby data player_slot_6 = 0:0 09:14:38.925 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡) 09:14:38.925 [Lua] Lobby data host = 110000102d3497e 09:14:38.926 [Lua] Lobby data game_mode = adventure 09:14:38.926 [Lua] Lobby data is_private = false 09:14:38.926 [Lua] Lobby data level_key = warcamp 09:14:38.926 [Lua] Lobby data player_slot_1 = 110000134a83f48:1 09:14:38.926 [Lua] Lobby data selected_level_key = warcamp 09:14:38.926 [Lua] Lobby data quick_game = true 09:14:38.926 [Lua] Lobby data matchmaking = true 09:14:38.926 [Lua] Lobby data difficulty = hardest 09:14:38.926 [Lua] Lobby data player_slot_4 = 110000102d3497e:1 09:14:38.926 [Lua] Lobby data num_players = 4 09:14:38.926 [Lua] Lobby data player_slot_5 = 1100001087e6284:1 09:14:38.926 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1 09:14:38.926 [Lua] Lobby data country_code = CN 09:14:38.926 [Lua] Lobby data player_slot_3 = 0:0 09:14:38.926 [Lua] Lobby data eac_authorized = true 09:14:38.926 [Lua] Set lobby end. 09:14:41.290 [Lua] [LOCAL RPC] rpc_ping_unit 56 190 false 09:14:46.908 [Lua] [LOCAL RPC] rpc_ping_unit 56 190 false 09:14:48.620 [Lua] Time for new HOOORDE! multi_first_wave 09:14:48.620 [Lua] horde requested: vector 09:14:48.620 [Lua] setting up vector-horde 09:14:48.620 [Lua] Composing horde 'large' .. using variant 'plain' 09:14:48.620 [Lua] --> horde wants to spawn ahead of players (0.1734505171399/0.67 09:14:48.620 [Lua] -> spawning: 54 09:14:48.620 [Lua] vector horde has started 09:14:48.626 [Lua] MUSIC: explore -> pre_horde 09:14:50.011 [Lua] Coordinated attack! 09:14:54.605 [Lua] [LOCAL RPC] rpc_spawn_explosive_pickup_projectile 107 33 table: 000000000FA7E338 table: 000000000FA7E380 table: 000000000FA76458 table: 000000000FA764A0 24 0 0 6 817 5 09:14:56.707 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 7 09:14:56.707 [Lua] Time for new HOOORDE! multi_consecutive_wave 09:14:56.707 [Lua] horde requested: vector 09:14:56.707 [Lua] setting up vector-horde 09:14:56.707 [Lua] Composing horde 'large' .. using variant 'plain' 09:14:56.707 [Lua] --> horde wants to spawn behind players (0.71191682276727/0.67 09:14:56.707 [Lua] -> spawning: 52 09:14:56.707 [Lua] vector horde has started 09:14:59.333 [Lua] [GameNetworkManager] game object created go_id=2052, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:14:59.909 [Lua] [GameNetworkManager] game object was destroyed id=2052 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:15:00.962 [Lua] [GameNetworkManager] game object created go_id=1041, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:01.359 [Lua] [GameNetworkManager] game object was destroyed id=1041 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:15:01.398 [Lua] MUSIC: pre_horde -> horde 09:15:02.054 [Lua] [GameNetworkManager] game object created go_id=1042, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:02.528 [Lua] [GameNetworkManager] game object was destroyed id=1042 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:15:02.624 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:15:03.398 [Lua] [GameNetworkManager] game object created go_id=1043, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:03.764 [Lua] [GameNetworkManager] game object was destroyed id=1043 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:15:04.534 [Lua] [GameNetworkManager] game object created go_id=1044, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:04.938 [Lua] [GameNetworkManager] game object was destroyed id=1044 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:15:05.491 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:15:05.528 [Lua] [GameNetworkManager] game object created go_id=1045, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:05.555 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:15:05.903 [Lua] [GameNetworkManager] game object was destroyed id=1045 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:15:06.560 [Lua] [GameNetworkManager] game object created go_id=1046, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:06.951 [Lua] [GameNetworkManager] game object was destroyed id=1046 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:15:07.510 [Lua] [GameNetworkManager] game object created go_id=1047, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:07.953 [Lua] [GameNetworkManager] game object was destroyed id=1047 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:15:08.503 [Lua] [GameNetworkManager] game object created go_id=1048, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:09.054 [Lua] [GameNetworkManager] game object was destroyed id=1048 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:15:09.616 [Lua] [GameNetworkManager] game object created go_id=2053, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:09.818 [Lua] [GameNetworkManager] game object created go_id=1049, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:10.071 [Lua] [GameNetworkManager] game object was destroyed id=2053 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:15:10.213 [Lua] [GameNetworkManager] game object was destroyed id=1049 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:15:15.182 [Lua] [GameNetworkManager] game object created go_id=1050, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:15.585 [Lua] [GameNetworkManager] game object was destroyed id=1050 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:15:15.721 [Lua] Missing blackboard.action in anim_cb_damage() callback 09:15:16.181 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:15:16.266 [Lua] [GameNetworkManager] game object created go_id=1051, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:16.713 [Lua] [LOCAL RPC] rpc_ping_unit 56 161 false 09:15:16.714 [Lua] [GameNetworkManager] game object was destroyed id=1051 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:15:17.388 [Lua] [GameNetworkManager] game object created go_id=1052, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:17.735 [Lua] [GameNetworkManager] game object was destroyed id=1052 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:15:18.441 [Lua] [GameNetworkManager] game object created go_id=1053, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:18.830 [Lua] [GameNetworkManager] game object was destroyed id=1053 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:15:21.954 [Lua] [GameNetworkManager] game object created go_id=2054, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:22.139 [Lua] Pushing horde in time; too many units out 09:15:23.460 [Lua] [GameNetworkManager] game object was destroyed id=2054 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:15:23.971 [Lua] Missing blackboard.action in anim_cb_damage() callback 09:15:25.393 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 152 will change to a manual source. 09:15:27.115 [Lua] HORDE: last wave, reset to standard horde delay 09:15:27.115 [Lua] Time for new HOOORDE! multi_last_wave 09:15:27.115 [Lua] horde requested: vector 09:15:27.115 [Lua] setting up vector-horde 09:15:27.115 [Lua] Composing horde 'large' .. using variant 'plain' 09:15:27.115 [Lua] --> horde wants to spawn ahead of players (0.080707914523381/0.67 09:15:27.115 [Lua] -> spawning: 56 09:15:27.116 [Lua] vector horde has started 09:15:27.874 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:15:27.876 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 1212304 09:15:28.806 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:15:31.579 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:15:35.165 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:15:35.165 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:15:35.516 [Lua] [GameNetworkManager] game object created go_id=1054, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:35.619 [Lua] Horde killed: ? 09:15:35.657 [Lua] Completed challenge warpfire_kill_before_shooting on [Unit '#ID[62b71dbf0cf420ec]'] 09:15:35.952 [Lua] [GameNetworkManager] game object was destroyed id=1054 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:15:36.245 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:15:36.463 [Lua] [GameNetworkManager] game object created go_id=2055, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:36.639 [Lua] [GameNetworkManager] game object created go_id=1055, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:36.821 [Lua] Completed challenge gutter_runner_killed_on_pounce on [Unit '#ID[62b71dbf0cf420ec]'] 09:15:36.821 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:15:37.163 [Lua] [GameNetworkManager] game object was destroyed id=1055 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:15:38.197 [Lua] [GameNetworkManager] game object was destroyed id=2055 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:15:39.194 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:15:39.941 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:15:40.072 [Lua] [GameNetworkManager] game object created go_id=1056, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:40.587 [Lua] [GameNetworkManager] game object was destroyed id=1056 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:15:43.155 [Lua] Missing blackboard.action in anim_cb_damage() callback 09:15:43.589 [Lua] [GameNetworkManager] game object created go_id=1057, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:43.734 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:15:44.056 [Lua] [GameNetworkManager] game object was destroyed id=1057 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:15:44.189 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:15:45.020 [Lua] [GameNetworkManager] game object created go_id=1058, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:45.399 [Lua] [GameNetworkManager] game object was destroyed id=1058 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:15:45.590 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:15:46.122 [Lua] [GameNetworkManager] game object created go_id=1059, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:46.490 [Lua] [GameNetworkManager] game object was destroyed id=1059 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:15:46.558 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:15:47.108 [Lua] [GameNetworkManager] game object created go_id=1060, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:47.684 [Lua] [GameNetworkManager] game object was destroyed id=1060 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:15:48.097 [Lua] [GameNetworkManager] game object created go_id=1061, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:48.374 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:15:48.388 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:15:48.683 [Lua] [GameNetworkManager] game object was destroyed id=1061 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:15:49.097 [Lua] [GameNetworkManager] game object created go_id=1062, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:49.652 [Lua] [GameNetworkManager] game object was destroyed id=1062 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:15:50.684 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:15:52.340 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:15:53.134 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:15:53.136 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 1212304 09:15:54.469 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:15:54.924 [Lua] [GameNetworkManager] game object created go_id=2056, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:15:55.182 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:15:57.649 [Lua] [GameNetworkManager] game object was destroyed id=2056 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:15:57.829 [Lua] MUSIC: horde -> explore 09:15:57.874 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:15:57.874 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:15:57.874 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:16:01.258 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:16:01.258 [Lua] Horde killed: ? 09:16:01.355 [Lua] Completed challenge ratling_gunner_killed_while_shooting on [Unit '#ID[768b29aacaba867e]'] 09:16:01.362 [Lua] [LOCAL RPC] rpc_increment_stat 33 09:16:01.362 [Lua] Incremented stat ratling_gunner_killed_while_shooting 09:16:04.699 [Lua] Horde killed: ? 09:16:06.267 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:16:06.278 [Lua] Spline already found! 09:16:08.696 [Lua] Missing blackboard.action in anim_cb_damage() callback 09:16:16.510 [Lua] [GameNetworkManager] game object created go_id=2057, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:16:17.167 [Lua] [GameNetworkManager] game object was destroyed id=2057 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:16:18.508 [Lua] [LOCAL RPC] rpc_ping_unit 56 290 false 09:16:23.862 [Lua] [ChatManager][1]System: 吾辈为何战 捡起了书籍 09:16:35.155 [Lua] Destroying unit - ai got stuck skaven_clan_rat 1 6 19 09:16:35.578 [Lua] Destroying unit - ai got stuck skaven_clan_rat 6 5 18 09:16:37.014 [Lua] [GameNetworkManager] game object created go_id=1063, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:16:37.503 [Lua] [GameNetworkManager] game object was destroyed id=1063 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:16:38.167 [Lua] [GameNetworkManager] game object created go_id=1064, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:16:38.757 [Lua] [GameNetworkManager] game object was destroyed id=1064 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:16:39.507 [Lua] [GameNetworkManager] game object created go_id=1065, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:16:39.889 [Lua] [GameNetworkManager] game object was destroyed id=1065 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:16:40.633 [Lua] [GameNetworkManager] game object created go_id=1066, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:16:41.071 [Lua] [GameNetworkManager] game object was destroyed id=1066 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:16:41.429 [Lua] [LOCAL RPC] rpc_ping_unit 56 17 false 09:16:43.798 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:16:43.809 [Lua] Spline already found! 09:16:45.321 [Lua] [ChatManager][1]System: 吾辈为何战 丢弃书籍 09:16:46.877 [Lua] [ChatManager][1]System: 吾辈为何战 捡起了书籍 09:16:47.057 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:16:47.068 [Lua] Spline already found! 09:16:48.327 [Lua] [LOCAL RPC] rpc_ping_unit 56 332 false 09:16:52.967 [Lua] [LOCAL RPC] rpc_ping_unit 56 42 false 09:16:56.345 [Lua] [LOCAL RPC] rpc_ping_unit 56 40 false 09:16:56.829 [Lua] [ChatManager][1]System: 吾辈为何战 丢弃书籍 09:16:57.744 [Lua] [GameNetworkManager] game object created go_id=1067, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:16:58.115 [Lua] [GameNetworkManager] game object was destroyed id=1067 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:16:59.183 [Lua] [GameNetworkManager] game object created go_id=1068, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:16:59.188 [Lua] [ChatManager][1]System: 吾辈为何战 捡起了书籍 09:16:59.195 [Lua] [LOCAL RPC] rpc_ping_unit 56 350 false 09:16:59.588 [Lua] [GameNetworkManager] game object was destroyed id=1068 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:16:59.751 [Lua] [GameNetworkManager] game object created go_id=2058, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:17:00.707 [Lua] [GameNetworkManager] game object was destroyed id=2058 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:17:00.909 [Lua] [GameNetworkManager] game object created go_id=1069, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:17:01.256 [Lua] [GameNetworkManager] game object was destroyed id=1069 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:17:04.306 [Lua] [GameNetworkManager] game object created go_id=1070, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:17:05.519 [Lua] [GameNetworkManager] game object created go_id=1071, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:17:05.597 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:17:05.901 [Lua] [GameNetworkManager] game object was destroyed id=1071 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:17:08.864 [Lua] [GameNetworkManager] game object was destroyed id=1070 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:17:09.399 [Lua] [GameNetworkManager] game object created go_id=1072, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:17:09.751 [Lua] [GameNetworkManager] game object was destroyed id=1072 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:17:10.379 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 129 will change to a manual source. 09:17:10.437 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:17:10.449 [Lua] Spline already found! 09:17:10.805 [Lua] [GameNetworkManager] game object created go_id=2059, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:17:11.879 [Lua] [GameNetworkManager] game object was destroyed id=2059 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:17:13.239 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:17:13.251 [Lua] Spline already found! 09:17:13.263 [Lua] [LOCAL RPC] rpc_ping_unit 56 344 false 09:17:13.962 [Lua] [GameNetworkManager] game object created go_id=1073, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:17:14.343 [Lua] [GameNetworkManager] game object was destroyed id=1073 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:17:16.582 [Lua] Switching ConflictSettings: to: chaos 09:17:16.582 [Lua] pacing=chaos 09:17:16.582 [Lua] roaming=nil 09:17:16.582 [Lua] specials=chaos 09:17:16.582 [Lua] debug_color=purple 09:17:16.582 [Lua] pack_spawning=chaos 09:17:16.582 [Lua] disabled=false 09:17:16.582 [Lua] boss=chaos 09:17:16.582 [Lua] horde=chaos 09:17:16.582 [Lua] name=chaos 09:17:16.582 [Lua] intensity=default 09:17:16.582 [Lua] --- 09:17:19.038 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 115 will change to a manual source. 09:17:20.212 [Lua] Time for new HOOORDE! multi_first_wave 09:17:20.212 [Lua] horde requested: ambush 09:17:20.212 [Lua] setting up ambush-horde 09:17:20.212 [Lua] Composing horde 'chaos_large' .. using variant 'plain' 09:17:20.213 [Lua] -> spawning: 28 09:17:20.213 [Lua] ambush horde has started 09:17:20.219 [Lua] MUSIC: explore -> pre_ambush 09:17:20.391 [Lua] [LOCAL RPC] rpc_ping_unit 56 341 false 09:17:23.065 [Lua] [LOCAL RPC] rpc_ping_unit 56 392 false 09:17:23.266 [Lua] Switching ConflictSettings: to: skaven 09:17:23.266 [Lua] pacing=default 09:17:23.266 [Lua] roaming=nil 09:17:23.266 [Lua] specials=skaven 09:17:23.266 [Lua] debug_color=orange 09:17:23.266 [Lua] pack_spawning=skaven 09:17:23.266 [Lua] disabled=false 09:17:23.266 [Lua] boss=skaven 09:17:23.266 [Lua] horde=default 09:17:23.266 [Lua] name=skaven 09:17:23.266 [Lua] intensity=default 09:17:23.266 [Lua] --- 09:17:23.696 [Lua] ready to jump failed 09:17:23.884 [Lua] Completed challenge warpfire_kill_before_shooting on [Unit '#ID[768b29aacaba867e]'] 09:17:23.890 [Lua] [LOCAL RPC] rpc_increment_stat 17 09:17:23.890 [Lua] Incremented stat warpfire_kill_before_shooting 09:17:25.253 [Lua] MUSIC: pre_ambush -> horde 09:17:27.070 [Lua] Switching ConflictSettings: to: chaos 09:17:27.070 [Lua] pacing=chaos 09:17:27.070 [Lua] roaming=nil 09:17:27.070 [Lua] specials=chaos 09:17:27.070 [Lua] debug_color=purple 09:17:27.070 [Lua] pack_spawning=chaos 09:17:27.070 [Lua] disabled=false 09:17:27.070 [Lua] boss=chaos 09:17:27.070 [Lua] horde=chaos 09:17:27.070 [Lua] name=chaos 09:17:27.070 [Lua] intensity=default 09:17:27.070 [Lua] --- 09:17:27.442 [Lua] Switching ConflictSettings: to: skaven 09:17:27.442 [Lua] pacing=default 09:17:27.442 [Lua] roaming=nil 09:17:27.442 [Lua] specials=skaven 09:17:27.442 [Lua] debug_color=orange 09:17:27.442 [Lua] pack_spawning=skaven 09:17:27.442 [Lua] disabled=false 09:17:27.442 [Lua] boss=skaven 09:17:27.442 [Lua] horde=default 09:17:27.442 [Lua] name=skaven 09:17:27.442 [Lua] intensity=default 09:17:27.442 [Lua] --- 09:17:27.549 [Lua] Switching ConflictSettings: to: chaos 09:17:27.549 [Lua] pacing=chaos 09:17:27.549 [Lua] roaming=nil 09:17:27.549 [Lua] specials=chaos 09:17:27.549 [Lua] debug_color=purple 09:17:27.549 [Lua] pack_spawning=chaos 09:17:27.549 [Lua] disabled=false 09:17:27.549 [Lua] boss=chaos 09:17:27.549 [Lua] horde=chaos 09:17:27.549 [Lua] name=chaos 09:17:27.549 [Lua] intensity=default 09:17:27.549 [Lua] --- 09:17:28.304 [Lua] [GameNetworkManager] game object created go_id=1074, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:17:28.704 [Lua] [GameNetworkManager] game object was destroyed id=1074 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:17:29.596 [Lua] Switching ConflictSettings: to: skaven 09:17:29.596 [Lua] pacing=default 09:17:29.596 [Lua] roaming=nil 09:17:29.596 [Lua] specials=skaven 09:17:29.596 [Lua] debug_color=orange 09:17:29.596 [Lua] pack_spawning=skaven 09:17:29.596 [Lua] disabled=false 09:17:29.596 [Lua] boss=skaven 09:17:29.596 [Lua] horde=default 09:17:29.596 [Lua] name=skaven 09:17:29.596 [Lua] intensity=default 09:17:29.596 [Lua] --- 09:17:29.979 [Lua] Switching ConflictSettings: to: chaos 09:17:29.979 [Lua] pacing=chaos 09:17:29.979 [Lua] roaming=nil 09:17:29.979 [Lua] specials=chaos 09:17:29.979 [Lua] debug_color=purple 09:17:29.979 [Lua] pack_spawning=chaos 09:17:29.979 [Lua] disabled=false 09:17:29.979 [Lua] boss=chaos 09:17:29.979 [Lua] horde=chaos 09:17:29.979 [Lua] name=chaos 09:17:29.979 [Lua] intensity=default 09:17:29.979 [Lua] --- 09:17:30.729 [Lua] [GameNetworkManager] game object created go_id=2060, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:17:31.618 [Lua] [GameNetworkManager] game object was destroyed id=2060 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:17:32.567 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 9 09:17:32.567 [Lua] Time for new HOOORDE! multi_consecutive_wave 09:17:32.567 [Lua] horde requested: ambush 09:17:32.567 [Lua] setting up ambush-horde 09:17:32.567 [Lua] Composing horde 'chaos_large' .. using variant 'plain' 09:17:32.567 [Lua] -> spawning: 30 09:17:32.567 [Lua] ambush horde has started 09:17:33.346 [Lua] Missing blackboard.action in anim_cb_damage() callback 09:17:33.693 [Lua] Completed challenge warpfire_kill_before_shooting on [Unit '#ID[d3ef2c15bd0a2d8f]'] 09:17:33.748 [Lua] Coordinated attack! 09:17:36.044 [Lua] replace_hidden_spawners -> first try found: 1 cover points 09:17:36.044 [Lua] replace_hidden_spawners -> replacing hidden spawners! 09:17:36.044 [Lua] ->moving spawner 09:17:36.044 [Lua] ->moving spawner 09:17:36.044 [Lua] ->moving spawner 09:17:36.044 [Lua] ->moving spawner 09:17:36.044 [Lua] ->moving spawner 09:17:36.044 [Lua] ->moving spawner 09:17:36.044 [Lua] ->moving spawner 09:17:36.044 [Lua] ->moving spawner 09:17:36.044 [Lua] ->moving spawner 09:17:36.044 [Lua] ->moving spawner 09:17:36.617 [Lua] [GameNetworkManager] game object created go_id=2061, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:17:37.188 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:17:38.206 [Lua] [GameNetworkManager] game object was destroyed id=2061 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:17:39.514 [Lua] Horde killed: ? 09:17:39.525 [Lua] HORDE: last wave, reset to standard horde delay 09:17:39.525 [Lua] Time for new HOOORDE! multi_last_wave 09:17:39.525 [Lua] horde requested: ambush 09:17:39.525 [Lua] setting up ambush-horde 09:17:39.525 [Lua] Composing horde 'chaos_large' .. using variant 'plain' 09:17:39.525 [Lua] -> spawning: 29 09:17:39.525 [Lua] ambush horde has started 09:17:40.673 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:17:42.993 [Lua] replace_hidden_spawners -> first try found: 2 cover points 09:17:42.993 [Lua] replace_hidden_spawners -> replacing hidden spawners! 09:17:42.993 [Lua] ->moving spawner 09:17:42.993 [Lua] ->moving spawner 09:17:42.993 [Lua] ->moving spawner 09:17:42.993 [Lua] ->moving spawner 09:17:42.993 [Lua] ->moving spawner 09:17:44.235 [Lua] Missing blackboard.action in anim_cb_damage() callback 09:17:45.175 [Lua] [GameNetworkManager] game object created go_id=2062, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:17:45.245 [Lua] [GameNetworkManager] game object created go_id=1075, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:17:45.932 [Lua] [GameNetworkManager] game object was destroyed id=1075 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:17:46.151 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:17:46.392 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:17:46.749 [Lua] [GameNetworkManager] game object was destroyed id=2062 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:17:48.749 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:17:48.749 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:17:50.035 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:17:52.151 [Lua] Missing blackboard.action in anim_cb_damage() callback 09:17:52.248 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:17:52.914 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:17:55.049 [Lua] [GameNetworkManager] game object created go_id=2063, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:17:56.150 [Lua] [GameNetworkManager] game object was destroyed id=2063 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:17:58.000 [Lua] MUSIC: horde -> explore 09:17:58.175 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:17:58.175 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:17:58.175 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:17:58.175 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:17:58.198 [Lua] Missing blackboard.action in anim_cb_damage() callback 09:17:59.443 [Lua] Horde killed: ? 09:18:00.529 [Lua] Horde killed: ? 09:18:03.790 [Lua] [LOCAL RPC] rpc_ping_unit 56 36 false 09:18:05.553 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:18:05.564 [Lua] Spline already found! 09:18:09.026 [Lua] [ProjectileTrueFlightLocomotionExtension] position is not valid, outside of NetworkConstants.position 09:18:16.087 [Lua] [LOCAL RPC] rpc_ping_unit 56 479 false 09:18:16.616 [Lua] Completed challenge vortex_sorcerer_killed_while_summoning on [Unit '#ID[768b29aacaba867e]'] 09:18:16.621 [Lua] [LOCAL RPC] rpc_increment_stat 29 09:18:16.621 [Lua] Incremented stat vortex_sorcerer_killed_while_summoning 09:18:17.713 [Lua] [GameNetworkManager] game object created go_id=2064, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:18:19.190 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 50 will change to a manual source. 09:18:22.080 [Lua] [GameNetworkManager] game object created go_id=1076, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:18:22.459 [Lua] [GameNetworkManager] game object was destroyed id=1076 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:18:27.680 [Lua] [GameNetworkManager] game object was destroyed id=2064 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:18:30.963 [Lua] [LOCAL RPC] rpc_ping_unit 56 360 false 09:18:36.412 [Lua] [GameNetworkManager] game object created go_id=1077, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:18:37.168 [Lua] [GameNetworkManager] game object was destroyed id=1077 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:18:37.681 [Lua] [StateMachine] Init nil 09:18:37.880 [Lua] [GameNetworkManager] game object created go_id=1078, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:18:37.983 [Lua] Completed challenge globadier_kill_during_suicide on [Unit '#ID[62b71dbf0cf420ec]'] 09:18:38.692 [Lua] [GameNetworkManager] game object was destroyed id=1078 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:18:41.996 [Lua] [ChatManager][1]System: 吾辈为何战 捡到一本魔法书 09:18:45.963 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:18:45.974 [Lua] Spline already found! 09:18:49.060 [Lua] [LOCAL RPC] rpc_ping_unit 56 344 false 09:18:51.936 [Lua] [LOCAL RPC] rpc_ping_unit 56 344 false 09:18:52.151 [Lua] [GameNetworkManager] game object created go_id=2065, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:18:53.680 [Lua] [GameNetworkManager] game object was destroyed id=2065 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:18:55.968 [Lua] [GameNetworkManager] game object created go_id=1079, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:18:56.330 [Lua] [LOCAL RPC] rpc_ping_unit 56 344 false 09:18:56.357 [Lua] [GameNetworkManager] game object was destroyed id=1079 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:18:57.569 [Lua] [GameNetworkManager] game object created go_id=1080, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:18:57.904 [Lua] [GameNetworkManager] game object was destroyed id=1080 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:18:58.987 [Lua] [GameNetworkManager] game object created go_id=1081, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:18:59.325 [Lua] [GameNetworkManager] game object was destroyed id=1081 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:19:00.431 [Lua] [GameNetworkManager] game object created go_id=1082, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:19:00.788 [Lua] [GameNetworkManager] game object was destroyed id=1082 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:19:01.845 [Lua] [GameNetworkManager] game object created go_id=1083, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:19:02.117 [Lua] Missing blackboard.action in anim_cb_damage() callback 09:19:02.181 [Lua] [GameNetworkManager] game object was destroyed id=1083 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:19:05.384 [Lua] [GameNetworkManager] game object created go_id=2066, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:19:06.946 [Lua] [GameNetworkManager] game object was destroyed id=2066 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:19:09.729 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:19:09.740 [Lua] Spline already found! 09:19:11.819 [Lua] Time for new HOOORDE! multi_first_wave 09:19:11.819 [Lua] horde requested: vector_blob 09:19:11.819 [Lua] wants to spawn ahead within distance: 60 09:19:11.819 [Lua] managed to spawn 28/28 horde enemies 09:19:11.819 [Lua] vector blob horde has started 09:19:11.825 [Lua] MUSIC: explore -> pre_horde 09:19:18.874 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 9 09:19:18.874 [Lua] Time for new HOOORDE! multi_consecutive_wave 09:19:18.874 [Lua] horde requested: vector_blob 09:19:18.874 [Lua] wants to spawn behind within distance: 60 09:19:18.874 [Lua] Horde spawn position is within line of sight of players, aborting 09:19:18.874 [Lua] could not, tries to spawnahead 09:19:18.875 [Lua] managed to spawn 28/28 horde enemies 09:19:18.875 [Lua] vector blob horde has started 09:19:19.182 [Lua] [GameNetworkManager] game object created go_id=1084, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:19:19.608 [Lua] [GameNetworkManager] game object was destroyed id=1084 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:19:23.659 [Lua] [GameNetworkManager] game object created go_id=1085, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:19:24.123 [Lua] MUSIC: pre_horde -> horde 09:19:24.145 [Lua] [GameNetworkManager] game object was destroyed id=1085 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:19:24.758 [Lua] [GameNetworkManager] game object created go_id=1086, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:19:25.391 [Lua] [GameNetworkManager] game object was destroyed id=1086 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:19:25.814 [Lua] [StateMachine] Init nil 09:19:26.835 [Lua] [GameNetworkManager] game object created go_id=2067, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:19:27.300 [Lua] [GameNetworkManager] game object was destroyed id=2067 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:19:27.477 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 71207 09:19:28.224 [Lua] [StateMachine] Exiting nil 09:19:28.331 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:19:30.348 [Lua] [LOCAL RPC] rpc_ping_unit 56 522 false 09:19:31.322 [Lua] Missing blackboard.action in anim_cb_damage() callback 09:19:32.115 [Lua] Completed challenge globadier_kill_during_suicide on [Unit '#ID[768b29aacaba867e]'] 09:19:32.124 [Lua] [LOCAL RPC] rpc_increment_stat 15 09:19:32.124 [Lua] Incremented stat globadier_kill_during_suicide 09:19:32.601 [Lua] HORDE: last wave, reset to standard horde delay 09:19:32.601 [Lua] Time for new HOOORDE! multi_last_wave 09:19:32.601 [Lua] horde requested: vector_blob 09:19:32.601 [Lua] wants to spawn behind within distance: 60 09:19:32.601 [Lua] Horde spawn position is within line of sight of players, aborting 09:19:32.601 [Lua] could not, tries to spawnahead 09:19:32.602 [Lua] managed to spawn 32/32 horde enemies 09:19:32.602 [Lua] vector blob horde has started 09:19:33.221 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:19:33.473 [Lua] [GameNetworkManager] game object created go_id=1087, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:19:33.730 [Lua] [LOCAL RPC] rpc_ping_unit 56 510 false 09:19:33.869 [Lua] [GameNetworkManager] game object was destroyed id=1087 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:19:39.442 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:19:40.967 [Lua] [GameNetworkManager] game object created go_id=2068, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:19:41.331 [Lua] Horde killed: ? 09:19:41.930 [Lua] [GameNetworkManager] game object was destroyed id=2068 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:19:43.282 [Lua] [GameNetworkManager] game object created go_id=1088, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:19:43.702 [Lua] [GameNetworkManager] game object was destroyed id=1088 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:19:46.098 [Lua] [GameNetworkManager] game object created go_id=2069, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:19:47.623 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 115 will change to a manual source. 09:19:47.781 [Lua] [GameNetworkManager] game object created go_id=1089, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:19:47.834 [Lua] [GameNetworkManager] game object was destroyed id=2069 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:19:47.975 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:19:48.306 [Lua] [GameNetworkManager] game object was destroyed id=1089 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:19:48.453 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:19:52.378 [Lua] Horde killed: ? 09:19:52.987 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 71207 09:19:54.149 [Lua] [GameNetworkManager] game object created go_id=2070, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:19:54.328 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:19:54.714 [Lua] MUSIC: horde -> explore 09:19:55.208 [Lua] [GameNetworkManager] game object was destroyed id=2070 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:19:56.515 [Lua] Horde killed: ? 09:19:57.515 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:19:57.515 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:19:57.515 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:19:57.515 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:19:57.515 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:19:57.515 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:19:57.515 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:19:57.515 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:19:57.515 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:19:57.515 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:20:00.294 [Lua] [LOCAL RPC] rpc_ping_unit 56 557 false 09:20:01.082 [Lua] [LOCAL RPC] rpc_set_corruptor_beam_state 557 projectile 3073 09:20:01.254 [Lua] MUSIC MANAGER enemy_pack_master_grabbed_stinger 95308 0 09:20:01.259 [Lua] [LOCAL RPC] rpc_set_corruptor_beam_state 557 start_beam 3073 09:20:02.633 [Lua] [LOCAL RPC] rpc_set_corruptor_beam_state 557 stop_beam 3073 09:20:02.758 [Lua] [GameNetworkManager] game object created go_id=1090, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:20:03.181 [Lua] [GameNetworkManager] game object was destroyed id=1090 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:20:03.397 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 282899 09:20:04.909 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 118 will change to a manual source. 09:20:06.421 [Lua] [GameNetworkManager] game object created go_id=1091, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:20:06.684 [Lua] [LOCAL RPC] rpc_ping_unit 56 558 false 09:20:06.887 [Lua] [GameNetworkManager] game object was destroyed id=1091 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:20:07.598 [Lua] [GameNetworkManager] game object created go_id=1092, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:20:07.735 [Lua] Completed challenge vortex_sorcerer_killed_while_summoning on [Unit '#ID[768b29aacaba867e]'] 09:20:07.739 [Lua] [LOCAL RPC] rpc_increment_stat 29 09:20:07.739 [Lua] Incremented stat vortex_sorcerer_killed_while_summoning 09:20:08.254 [Lua] [GameNetworkManager] game object was destroyed id=1092 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:20:11.981 [Lua] [LOCAL RPC] rpc_ping_unit 56 577 false 09:20:13.604 [Lua] Completed challenge warpfire_kill_before_shooting on [Unit '#ID[768b29aacaba867e]'] 09:20:13.608 [Lua] [LOCAL RPC] rpc_increment_stat 17 09:20:13.608 [Lua] Incremented stat warpfire_kill_before_shooting 09:20:14.190 [Lua] [GameNetworkManager] game object created go_id=2071, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:20:14.315 [Lua] [ChatManager][1]System: 吾辈为何战 丢弃书籍 09:20:16.029 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:20:16.040 [Lua] Spline already found! 09:20:17.370 [Lua] [ChatManager][1]System: 吾辈为何战 捡起了书籍 09:20:19.360 [Lua] [LOCAL RPC] rpc_ping_unit 56 19 false 09:20:21.347 [Lua] [ChatManager][1]System: simple 捡起了书籍 09:20:22.403 [Lua] [LOCAL RPC] rpc_ping_unit 56 19 false 09:20:22.553 [Lua] [ChatManager][1]System: 吾辈为何战 丢弃书籍 09:20:24.250 [Lua] [GameNetworkManager] game object was destroyed id=2071 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:20:24.819 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:20:24.830 [Lua] Spline already found! 09:20:26.151 [Lua] [ChatManager][1]System: 吾辈为何战 捡起了书籍 09:20:27.952 [Lua] [GameNetworkManager] game object created go_id=1093, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:20:28.902 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:20:28.913 [Lua] Spline already found! 09:20:29.408 [Lua] [GameNetworkManager] game object created go_id=1094, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:20:29.796 [Lua] [GameNetworkManager] game object was destroyed id=1094 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:20:30.902 [Lua] [GameNetworkManager] game object created go_id=1095, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:20:31.263 [Lua] [GameNetworkManager] game object was destroyed id=1095 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:20:32.294 [Lua] [GameNetworkManager] game object was destroyed id=1093 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:20:32.555 [Lua] [GameNetworkManager] game object created go_id=1096, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:20:32.919 [Lua] [GameNetworkManager] game object was destroyed id=1096 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:20:38.190 [Lua] [LOCAL RPC] rpc_ping_unit 56 371 false 09:20:42.451 [Lua] [GameNetworkManager] game object created go_id=1097, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:20:42.860 [Lua] [GameNetworkManager] game object was destroyed id=1097 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:20:43.994 [Lua] [GameNetworkManager] game object created go_id=1098, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:20:44.427 [Lua] [GameNetworkManager] game object was destroyed id=1098 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:20:49.410 [Lua] [GameNetworkManager] game object created go_id=1099, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:20:51.210 [Lua] [GameNetworkManager] game object created go_id=2072, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:20:51.556 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:20:52.751 [Lua] [GameNetworkManager] game object was destroyed id=1099 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:21:00.470 [Lua] [GameNetworkManager] game object created go_id=1100, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:21:00.837 [Lua] [GameNetworkManager] game object was destroyed id=1100 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:21:01.248 [Lua] [GameNetworkManager] game object was destroyed id=2072 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:21:02.836 [Lua] [LOCAL RPC] rpc_ping_unit 56 600 false 09:21:04.509 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:21:04.521 [Lua] Spline already found! 09:21:06.643 [Lua] [GameNetworkManager] game object created go_id=1101, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:21:06.701 [Lua] ready to jump failed 09:21:07.502 [Lua] [GameNetworkManager] game object was destroyed id=1101 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:21:08.147 [Lua] [GameNetworkManager] game object created go_id=1102, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:21:08.596 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:21:08.608 [Lua] Spline already found! 09:21:08.864 [Lua] [GameNetworkManager] game object was destroyed id=1102 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:21:09.579 [Lua] [GameNetworkManager] game object created go_id=1103, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:21:10.174 [Lua] [GameNetworkManager] game object was destroyed id=1103 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:21:11.040 [Lua] [GameNetworkManager] game object created go_id=1104, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:21:11.075 [Lua] [LOCAL RPC] rpc_ping_unit 56 610 false 09:21:11.401 [Lua] [GameNetworkManager] game object was destroyed id=1104 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:21:12.554 [Lua] [GameNetworkManager] game object created go_id=1105, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:21:13.440 [Lua] [GameNetworkManager] game object was destroyed id=1105 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:21:14.186 [Lua] [GameNetworkManager] game object created go_id=1106, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:21:15.066 [Lua] [GameNetworkManager] game object created go_id=1107, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:21:15.216 [Lua] [GameNetworkManager] game object was destroyed id=1106 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:21:15.442 [Lua] [GameNetworkManager] game object was destroyed id=1107 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:21:15.666 [Lua] [GameNetworkManager] game object created go_id=1108, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:21:16.164 [Lua] [GameNetworkManager] game object was destroyed id=1108 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:21:16.275 [Lua] [GameNetworkManager] game object created go_id=1109, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:21:16.644 [Lua] [GameNetworkManager] game object was destroyed id=1109 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:21:16.961 [Lua] [GameNetworkManager] game object created go_id=1110, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:21:17.469 [Lua] [GameNetworkManager] game object was destroyed id=1110 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:21:17.605 [Lua] [GameNetworkManager] game object created go_id=1111, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:21:17.994 [Lua] [GameNetworkManager] game object was destroyed id=1111 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:21:19.697 [Lua] [LOCAL RPC] rpc_ping_unit 56 615 false 09:21:22.187 [Lua] [GameNetworkManager] game object created go_id=2073, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:21:24.343 [Lua] [GameNetworkManager] game object was destroyed id=2073 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:21:27.085 [Lua] [GameNetworkManager] game object created go_id=1112, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:21:27.369 [Lua] Coordinated attack! 09:21:27.457 [Lua] [GameNetworkManager] game object was destroyed id=1112 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:21:28.808 [Lua] [GameNetworkManager] game object created go_id=1113, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:21:29.196 [Lua] [GameNetworkManager] game object was destroyed id=1113 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:21:33.908 [Lua] [LOCAL RPC] rpc_ping_unit 56 24 false 09:21:34.538 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:21:34.548 [Lua] Spline already found! 09:21:37.275 [Lua] Time for new HOOORDE! multi_first_wave 09:21:37.275 [Lua] horde requested: vector_blob 09:21:37.275 [Lua] wants to spawn behind within distance: 60 09:21:37.275 [Lua] Horde spawn position is within line of sight of players, aborting 09:21:37.275 [Lua] could not, tries to spawnahead 09:21:37.275 [Lua] managed to spawn 31/31 horde enemies 09:21:37.275 [Lua] vector blob horde has started 09:21:37.281 [Lua] MUSIC: explore -> pre_horde 09:21:45.360 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 7 09:21:45.360 [Lua] Time for new HOOORDE! multi_consecutive_wave 09:21:45.360 [Lua] horde requested: vector_blob 09:21:45.360 [Lua] wants to spawn behind within distance: 60 09:21:45.360 [Lua] Horde spawn position is within line of sight of players, aborting 09:21:45.360 [Lua] could not, tries to spawnahead 09:21:45.360 [Lua] Horde spawn position is within line of sight of players, aborting 09:21:45.360 [Lua] Horde spawn position is within line of sight of players, aborting 09:21:45.360 [Lua] o spawn position found at all, failing horde 09:21:46.177 [Lua] MUSIC: pre_horde -> explore 09:21:46.707 [Lua] [GameNetworkManager] game object created go_id=1114, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:21:47.013 [Lua] [GameNetworkManager] game object created go_id=2074, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:21:47.179 [Lua] [GameNetworkManager] game object was destroyed id=1114 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:21:47.840 [Lua] [GameNetworkManager] game object created go_id=1115, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:21:48.031 [Lua] Horde killed: ? 09:21:48.042 [Lua] HORDE: last wave, reset to standard horde delay 09:21:48.042 [Lua] Time for new HOOORDE! multi_last_wave 09:21:48.042 [Lua] horde requested: vector_blob 09:21:48.042 [Lua] wants to spawn behind within distance: 60 09:21:48.042 [Lua] Horde spawn position is within line of sight of players, aborting 09:21:48.042 [Lua] could not, tries to spawnahead 09:21:48.042 [Lua] Horde spawn position is within line of sight of players, aborting 09:21:48.042 [Lua] managed to spawn 30/30 horde enemies 09:21:48.042 [Lua] vector blob horde has started 09:21:48.049 [Lua] MUSIC: explore -> pre_horde 09:21:48.624 [Lua] [GameNetworkManager] game object was destroyed id=1115 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:21:48.692 [Lua] [GameNetworkManager] game object created go_id=1116, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:21:49.644 [Lua] [GameNetworkManager] game object was destroyed id=1116 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:21:51.480 [Lua] [ProjectileTrueFlightLocomotionExtension] position is not valid, outside of NetworkConstants.position 09:21:53.511 [Lua] [GameNetworkManager] game object created go_id=1117, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:21:54.078 [Lua] [GameNetworkManager] game object was destroyed id=1117 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:21:55.004 [Lua] [GameNetworkManager] game object created go_id=1118, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:21:55.400 [Lua] [GameNetworkManager] game object was destroyed id=1118 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:21:55.790 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:21:56.403 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:21:57.037 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:21:57.288 [Lua] [GameNetworkManager] game object was destroyed id=2074 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:21:57.655 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:21:58.409 [Lua] ready to jump failed 09:21:58.922 [Lua] [GameNetworkManager] game object created go_id=1119, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:21:59.537 [Lua] [GameNetworkManager] game object was destroyed id=1119 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:22:00.042 [Lua] [GameNetworkManager] game object created go_id=1120, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:22:00.758 [Lua] [GameNetworkManager] game object was destroyed id=1120 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:22:01.016 [Lua] [GameNetworkManager] game object created go_id=1121, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:22:01.202 [Lua] MUSIC: pre_horde -> explore 09:22:01.705 [Lua] [GameNetworkManager] game object was destroyed id=1121 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:22:02.147 [Lua] [GameNetworkManager] game object created go_id=2075, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:22:02.422 [Lua] [GameNetworkManager] game object created go_id=1122, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:22:02.522 [Lua] Completed challenge gutter_runner_killed_on_pounce on [Unit '#ID[62b71dbf0cf420ec]'] 09:22:02.886 [Lua] [GameNetworkManager] game object was destroyed id=1122 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:22:04.254 [Lua] [GameNetworkManager] game object created go_id=1123, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:22:04.893 [Lua] [GameNetworkManager] game object was destroyed id=1123 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:22:05.192 [Lua] Horde killed: ? 09:22:05.697 [Lua] [GameNetworkManager] game object created go_id=1124, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:22:06.312 [Lua] [GameNetworkManager] game object was destroyed id=1124 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:22:06.363 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 144 will change to a manual source. 09:22:12.189 [Lua] [GameNetworkManager] game object was destroyed id=2075 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:22:12.869 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:22:12.881 [Lua] Spline already found! 09:22:14.955 [Lua] [LOCAL RPC] rpc_ping_unit 56 656 false 09:22:26.022 [Lua] [GameNetworkManager] game object created go_id=1125, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:22:26.032 [Lua] [GameNetworkManager] game object created go_id=2076, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:22:26.355 [Lua] [GameNetworkManager] game object was destroyed id=1125 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:22:30.817 [Lua] [GameNetworkManager] game object created go_id=1126, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:22:31.229 [Lua] [GameNetworkManager] game object was destroyed id=1126 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:22:32.252 [Lua] [GameNetworkManager] game object created go_id=1127, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:22:32.674 [Lua] [GameNetworkManager] game object was destroyed id=1127 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:22:34.528 [Lua] [LOCAL RPC] rpc_ping_unit 56 15 false 09:22:36.043 [Lua] [GameNetworkManager] game object was destroyed id=2076 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:22:40.082 [Lua] [ChatManager][1]System: 鏡音レン (風の軌跡) 捡起了书籍 09:22:43.445 [Lua] [GameNetworkManager] game object created go_id=1128, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:22:43.780 [Lua] [GameNetworkManager] game object was destroyed id=1128 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:22:44.918 [Lua] [GameNetworkManager] game object created go_id=1129, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:22:45.299 [Lua] [GameNetworkManager] game object was destroyed id=1129 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:22:46.369 [Lua] [GameNetworkManager] game object created go_id=1130, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:22:46.847 [Lua] [GameNetworkManager] game object was destroyed id=1130 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:22:47.303 [Lua] [LOCAL RPC] rpc_ping_unit 56 681 false 09:22:47.855 [Lua] [GameNetworkManager] game object created go_id=1131, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:22:48.323 [Lua] [GameNetworkManager] game object was destroyed id=1131 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:22:49.376 [Lua] [GameNetworkManager] game object created go_id=1132, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:22:49.728 [Lua] [GameNetworkManager] game object was destroyed id=1132 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:22:51.158 [Lua] [GameNetworkManager] game object created go_id=1133, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:22:51.530 [Lua] [GameNetworkManager] game object was destroyed id=1133 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:22:52.682 [Lua] [GameNetworkManager] game object created go_id=1134, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:22:53.041 [Lua] [GameNetworkManager] game object was destroyed id=1134 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:22:54.152 [Lua] [GameNetworkManager] game object created go_id=1135, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:22:54.588 [Lua] [GameNetworkManager] game object was destroyed id=1135 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:22:56.544 [Lua] [GameNetworkManager] game object created go_id=2077, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:22:57.230 [Lua] [GameNetworkManager] game object was destroyed id=2077 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:22:57.537 [Lua] [GameNetworkManager] game object created go_id=1136, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:22:57.958 [Lua] [GameNetworkManager] game object was destroyed id=1136 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:22:58.996 [Lua] [GameNetworkManager] game object created go_id=1137, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:22:59.398 [Lua] [GameNetworkManager] game object was destroyed id=1137 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:23:01.908 [Lua] [GameNetworkManager] game object created go_id=1138, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:02.322 [Lua] [GameNetworkManager] game object was destroyed id=1138 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:23:03.313 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:23:03.324 [Lua] Spline already found! 09:23:04.586 [Lua] Time for new HOOORDE! multi_first_wave 09:23:04.586 [Lua] horde requested: vector_blob 09:23:04.586 [Lua] wants to spawn ahead within distance: 60 09:23:04.586 [Lua] managed to spawn 29/29 horde enemies 09:23:04.586 [Lua] vector blob horde has started 09:23:04.593 [Lua] MUSIC: explore -> pre_horde 09:23:04.876 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:23:05.086 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:23:05.099 [Lua] Spline already found! 09:23:07.966 [Lua] [GameNetworkManager] game object created go_id=1139, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:07.980 [Lua] [LOCAL RPC] rpc_set_corruptor_beam_state 710 stop_beam 1025 09:23:08.275 [Lua] [GameNetworkManager] game object was destroyed id=1139 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:23:08.280 [Lua] Completed challenge corruptor_killed_at_teleport_time on [Unit '#ID[768b29aacaba867e]'] 09:23:08.288 [Lua] [LOCAL RPC] rpc_increment_stat 26 09:23:08.288 [Lua] Incremented stat corruptor_killed_at_teleport_time 09:23:12.974 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:23:14.454 [Lua] [GameNetworkManager] game object created go_id=1140, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:14.503 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:23:14.504 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:23:14.504 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:23:14.504 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:23:14.683 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:23:14.684 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:23:14.808 [Lua] [GameNetworkManager] game object was destroyed id=1140 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:23:15.273 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:23:15.294 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:23:16.005 [Lua] [GameNetworkManager] game object created go_id=1141, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:16.077 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:23:16.077 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:23:16.143 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 7 09:23:16.144 [Lua] Time for new HOOORDE! multi_consecutive_wave 09:23:16.144 [Lua] horde requested: vector_blob 09:23:16.144 [Lua] wants to spawn ahead within distance: 60 09:23:16.144 [Lua] Horde spawn position is within line of sight of players, aborting 09:23:16.144 [Lua] could not, tries to spawnbehind 09:23:16.144 [Lua] managed to spawn 30/30 horde enemies 09:23:16.144 [Lua] vector blob horde has started 09:23:16.375 [Lua] [GameNetworkManager] game object was destroyed id=1141 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:23:17.113 [Lua] [GameNetworkManager] game object created go_id=1142, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:17.504 [Lua] MUSIC: pre_horde -> horde 09:23:17.510 [Lua] [GameNetworkManager] game object was destroyed id=1142 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:23:17.678 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:23:17.696 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:23:18.107 [Lua] [GameNetworkManager] game object created go_id=1143, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:18.199 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:23:18.307 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:23:18.476 [Lua] [GameNetworkManager] game object created go_id=2078, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:18.640 [Lua] [GameNetworkManager] game object was destroyed id=1143 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:23:18.661 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:23:18.923 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:23:19.103 [Lua] [GameNetworkManager] game object created go_id=1144, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:19.433 [Lua] [LOCAL RPC] rpc_ping_unit 56 362 false 09:23:19.628 [Lua] [GameNetworkManager] game object was destroyed id=1144 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:23:19.923 [Lua] [GameNetworkManager] game object was destroyed id=2078 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:23:20.358 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:23:20.703 [Lua] [GameNetworkManager] game object created go_id=1145, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:20.749 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:23:20.749 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:23:20.750 [Lua] Horde killed: ? 09:23:20.839 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 71207 09:23:21.068 [Lua] [GameNetworkManager] game object was destroyed id=1145 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:23:22.481 [Lua] [GameNetworkManager] game object created go_id=1146, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:22.846 [Lua] [GameNetworkManager] game object was destroyed id=1146 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:23:23.911 [Lua] [GameNetworkManager] game object created go_id=1147, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:24.270 [Lua] [GameNetworkManager] game object was destroyed id=1147 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:23:25.615 [Lua] [GameNetworkManager] game object created go_id=1148, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:26.003 [Lua] [GameNetworkManager] game object was destroyed id=1148 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:23:28.456 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:23:29.218 [Lua] [GameNetworkManager] game object created go_id=2079, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:30.134 [Lua] [GameNetworkManager] game object was destroyed id=2079 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:23:30.243 [Lua] HORDE: last wave, reset to standard horde delay 09:23:30.243 [Lua] Time for new HOOORDE! multi_last_wave 09:23:30.243 [Lua] horde requested: vector_blob 09:23:30.243 [Lua] wants to spawn ahead within distance: 60 09:23:30.244 [Lua] Horde spawn position is within line of sight of players, aborting 09:23:30.244 [Lua] could not, tries to spawnbehind 09:23:30.244 [Lua] managed to spawn 31/31 horde enemies 09:23:30.244 [Lua] vector blob horde has started 09:23:30.558 [Lua] [GameNetworkManager] game object created go_id=1149, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:30.922 [Lua] [GameNetworkManager] game object was destroyed id=1149 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:23:33.545 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 17 will change to a manual source. 09:23:34.316 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 10 will change to a manual source. 09:23:34.936 [Lua] Horde killed: ? 09:23:35.305 [Lua] main path terror event triggered: boss_event_chaos_spawn 09:23:35.305 [Lua] TerrorEventMixer.start_event: boss_event_chaos_spawn 09:23:35.339 [Flow] Boss DoorStormfiend 09:23:35.339 [Flow] Boss DoorStormfiend 09:23:35.342 [Lua] Boss gave [Unit '#ID[62b71dbf0cf420ec]'] initial aggro 09:23:36.908 [Lua] [GameNetworkManager] game object created go_id=2080, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:37.377 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:23:37.378 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:23:37.378 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:23:37.398 [Lua] Completed challenge warpfire_kill_before_shooting on [Unit '#ID[d3ef2c15bd0a2d8f]'] 09:23:37.725 [Lua] [GameNetworkManager] game object was destroyed id=2080 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:23:41.708 [Lua] [GameNetworkManager] game object created go_id=1150, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:42.211 [Lua] [GameNetworkManager] game object was destroyed id=1150 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:23:42.969 [Lua] [GameNetworkManager] game object created go_id=2081, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:43.201 [Lua] [GameNetworkManager] game object created go_id=1151, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:43.631 [Lua] [GameNetworkManager] game object was destroyed id=1151 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:23:44.020 [Lua] [GameNetworkManager] game object was destroyed id=2081 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:23:44.741 [Lua] [GameNetworkManager] game object created go_id=1152, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:45.111 [Lua] [GameNetworkManager] game object was destroyed id=1152 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:23:45.915 [Lua] MUSIC: horde -> explore 09:23:46.242 [Lua] [GameNetworkManager] game object created go_id=1153, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:46.617 [Lua] [GameNetworkManager] game object was destroyed id=1153 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:23:47.416 [Lua] [GameNetworkManager] game object created go_id=1154, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:47.771 [Lua] [GameNetworkManager] game object was destroyed id=1154 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:23:48.063 [Lua] Horde killed: ? 09:23:48.280 [Lua] Completed challenge corruptor_killed_at_teleport_time on [Unit '#ID[768b29aacaba867e]'] 09:23:48.288 [Lua] [LOCAL RPC] rpc_increment_stat 26 09:23:48.288 [Lua] Incremented stat corruptor_killed_at_teleport_time 09:23:48.288 [Lua] [LOCAL RPC] rpc_set_corruptor_beam_state 741 stop_beam 2049 09:23:48.302 [Lua] [GameNetworkManager] game object created go_id=2082, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:48.333 [Lua] Missing blackboard.action in anim_cb_damage() callback 09:23:49.408 [Lua] [GameNetworkManager] game object was destroyed id=2082 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:23:49.698 [Lua] Coordinated attack! 09:23:49.962 [Lua] [LOCAL RPC] rpc_ping_unit 56 745 false 09:23:52.293 [Lua] [GameNetworkManager] game object created go_id=1155, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:52.659 [Lua] [GameNetworkManager] game object was destroyed id=1155 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:23:53.418 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:23:53.434 [Lua] Spline already found! 09:23:53.867 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 2447835 09:23:53.867 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:23:55.127 [Lua] [GameNetworkManager] game object created go_id=2083, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:55.973 [Lua] [GameNetworkManager] game object was destroyed id=2083 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:23:56.388 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:23:56.401 [Lua] Spline already found! 09:23:58.115 [Lua] [ProjectileTrueFlightLocomotionExtension] position is not valid, outside of NetworkConstants.position 09:23:58.970 [Lua] [GameNetworkManager] game object created go_id=2084, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:23:59.816 [Lua] [GameNetworkManager] game object was destroyed id=2084 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:24:03.085 [Lua] [GameNetworkManager] game object created go_id=2085, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:24:03.468 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:24:03.636 [Lua] [GameNetworkManager] game object was destroyed id=2085 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:24:06.818 [Lua] [GameNetworkManager] game object created go_id=1156, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:24:07.029 [Lua] [GameNetworkManager] game object created go_id=2086, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:24:07.166 [Lua] [GameNetworkManager] game object was destroyed id=1156 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:24:07.596 [Lua] [GameNetworkManager] game object was destroyed id=2086 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:24:07.735 [Lua] [GameNetworkManager] game object created go_id=1157, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:24:08.268 [Lua] [GameNetworkManager] game object was destroyed id=1157 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:24:08.701 [Lua] [GameNetworkManager] game object created go_id=1158, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:24:09.269 [Lua] [GameNetworkManager] game object was destroyed id=1158 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:24:09.746 [Lua] [GameNetworkManager] game object created go_id=1159, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:24:10.154 [Lua] [GameNetworkManager] game object was destroyed id=1159 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:24:11.099 [Lua] [GameNetworkManager] game object created go_id=1160, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:24:11.477 [Lua] [GameNetworkManager] game object was destroyed id=1160 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:24:12.526 [Lua] [GameNetworkManager] game object created go_id=1161, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:24:12.922 [Lua] [GameNetworkManager] game object was destroyed id=1161 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:24:13.961 [Lua] [GameNetworkManager] game object created go_id=1162, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:24:14.331 [Lua] [GameNetworkManager] game object was destroyed id=1162 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:24:15.456 [Lua] [GameNetworkManager] game object created go_id=1163, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:24:15.813 [Lua] [GameNetworkManager] game object was destroyed id=1163 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:24:17.093 [Lua] [GameNetworkManager] game object created go_id=1164, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:24:17.449 [Lua] [GameNetworkManager] game object was destroyed id=1164 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:24:20.471 [Lua] [GameNetworkManager] game object created go_id=2087, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:24:20.991 [Lua] [GameNetworkManager] game object was destroyed id=2087 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:24:21.777 [Lua] [LOCAL RPC] rpc_ping_unit 56 745 false 09:24:27.286 [Lua] Completed challenge chaos_spawn_killed_without_having_grabbed for all players 09:24:28.843 [Lua] [ChatManager][1]System: 鏡音レン (風の軌跡)捡起了一个战利品骰子 09:24:28.850 [Lua] [LOCAL RPC] rpc_request_mission 36 09:24:28.850 [Lua] [LOCAL RPC] rpc_request_mission_update 36 true 09:24:29.856 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:24:29.856 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:24:29.856 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:24:33.848 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 12 will change to a manual source. 09:24:36.432 [Lua] [GameNetworkManager] game object created go_id=1165, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:24:36.867 [Lua] [GameNetworkManager] game object was destroyed id=1165 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:24:37.315 [Lua] Completed challenge vortex_sorcerer_killed_while_summoning on [Unit '#ID[768b29aacaba867e]'] 09:24:37.320 [Lua] [LOCAL RPC] rpc_increment_stat 29 09:24:37.320 [Lua] Incremented stat vortex_sorcerer_killed_while_summoning 09:24:37.556 [Lua] [GameNetworkManager] game object created go_id=1166, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:24:39.046 [Lua] [GameNetworkManager] game object created go_id=1167, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:24:39.091 [Lua] [LOCAL RPC] rpc_set_corruptor_beam_state 779 stop_beam 1025 09:24:39.392 [Lua] [GameNetworkManager] game object was destroyed id=1167 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:24:39.410 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 155 will change to a manual source. 09:24:39.451 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:24:39.461 [Lua] Spline already found! 09:24:40.141 [Lua] [GameNetworkManager] game object created go_id=1168, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:24:40.263 [Lua] [LOCAL RPC] rpc_ping_unit 56 792 false 09:24:40.495 [Lua] [GameNetworkManager] game object was destroyed id=1168 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:24:41.199 [Lua] [GameNetworkManager] game object created go_id=1169, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:24:41.270 [Lua] Completed challenge corruptor_killed_at_teleport_time on [Unit '#ID[62b71dbf0cf420ec]'] 09:24:41.275 [Lua] [LOCAL RPC] rpc_set_corruptor_beam_state 792 stop_beam 1025 09:24:41.457 [Lua] Time for new HOOORDE! multi_first_wave 09:24:41.457 [Lua] horde requested: vector_blob 09:24:41.457 [Lua] wants to spawn ahead within distance: 60 09:24:41.458 [Lua] managed to spawn 28/28 horde enemies 09:24:41.458 [Lua] vector blob horde has started 09:24:41.465 [Lua] MUSIC: explore -> pre_horde 09:24:41.590 [Lua] [GameNetworkManager] game object was destroyed id=1169 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:24:43.803 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:24:44.767 [Lua] [GameNetworkManager] game object was destroyed id=1166 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:24:49.504 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 7 09:24:49.504 [Lua] Time for new HOOORDE! multi_consecutive_wave 09:24:49.504 [Lua] horde requested: vector_blob 09:24:49.504 [Lua] wants to spawn behind within distance: 60 09:24:49.505 [Lua] managed to spawn 29/29 horde enemies 09:24:49.505 [Lua] vector blob horde has started 09:24:52.092 [Lua] [GameNetworkManager] game object created go_id=2088, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:24:52.654 [Lua] [GameNetworkManager] game object was destroyed id=2088 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:24:56.973 [Lua] [GameNetworkManager] game object created go_id=1170, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:24:57.401 [Lua] [GameNetworkManager] game object was destroyed id=1170 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:24:58.056 [Lua] [GameNetworkManager] game object created go_id=1171, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:24:58.505 [Lua] [GameNetworkManager] game object was destroyed id=1171 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:24:58.892 [Lua] MUSIC: pre_horde -> horde 09:24:59.724 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:24:59.915 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:25:00.106 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:25:01.014 [Lua] [GameNetworkManager] game object created go_id=2089, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:25:01.105 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:25:01.895 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:25:04.453 [Lua] HORDE: last wave, reset to standard horde delay 09:25:04.453 [Lua] Time for new HOOORDE! multi_last_wave 09:25:04.453 [Lua] horde requested: vector_blob 09:25:04.453 [Lua] wants to spawn ahead within distance: 60 09:25:04.453 [Lua] managed to spawn 27/27 horde enemies 09:25:04.453 [Lua] vector blob horde has started 09:25:06.856 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:25:06.903 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:25:07.981 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:25:08.092 [Lua] Horde killed: ? 09:25:08.470 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:25:11.121 [Lua] [GameNetworkManager] game object was destroyed id=2089 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:25:11.258 [Lua] [GameNetworkManager] game object created go_id=1172, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:25:11.763 [Lua] [GameNetworkManager] game object was destroyed id=1172 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:25:12.007 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:25:12.516 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:25:12.627 [Lua] Destroying unit - ai got stuck chaos_fanatic 1 13 57 09:25:12.909 [Lua] [GameNetworkManager] game object created go_id=1173, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:25:13.376 [Lua] [GameNetworkManager] game object was destroyed id=1173 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:25:13.759 [Lua] [GameNetworkManager] game object created go_id=2090, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:25:14.325 [Lua] [GameNetworkManager] game object created go_id=1174, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:25:14.897 [Lua] [GameNetworkManager] game object was destroyed id=1174 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:25:16.188 [Lua] [GameNetworkManager] game object was destroyed id=2090 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:25:18.761 [Lua] [GameNetworkManager] game object created go_id=1175, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:25:19.288 [Lua] [GameNetworkManager] game object was destroyed id=1175 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:25:19.514 [Lua] [GameNetworkManager] game object created go_id=2091, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:25:20.205 [Lua] [GameNetworkManager] game object created go_id=1176, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:25:20.690 [Lua] [GameNetworkManager] game object was destroyed id=1176 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:25:21.951 [Lua] [GameNetworkManager] game object was destroyed id=2091 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:25:26.740 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 20 will change to a manual source. 09:25:29.522 [Lua] [GameNetworkManager] game object created go_id=1177, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:25:29.973 [Lua] [GameNetworkManager] game object was destroyed id=1177 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284 09:25:30.008 [Lua] [GameNetworkManager] game object created go_id=2092, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 09:25:30.926 [Lua] MUSIC: horde -> explore 09:25:31.285 [Lua] Horde killed: ? 09:25:31.806 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:25:31.806 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:25:31.806 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:25:31.806 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0 09:25:33.936 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:25:33.947 [Lua] Spline already found! 09:25:34.183 [Lua] Horde killed: ? 09:25:36.684 [Lua] [LOCAL RPC] rpc_ping_unit 56 863 false 09:25:38.093 [Lua] Completed challenge warpfire_kill_before_shooting on [Unit '#ID[768b29aacaba867e]'] 09:25:38.099 [Lua] [LOCAL RPC] rpc_increment_stat 17 09:25:38.099 [Lua] Incremented stat warpfire_kill_before_shooting 09:25:38.359 [Lua] Coordinated attack! 09:25:39.848 [Lua] [LOCAL RPC] rpc_ping_unit 56 344 false 09:25:40.183 [Lua] [GameNetworkManager] game object was destroyed id=2092 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc 09:25:48.606 [Lua] [LOCAL RPC] rpc_ping_unit 56 371 false 09:25:52.424 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 112 will change to a manual source. 09:25:53.009 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:25:53.020 [Lua] Spline already found! 09:25:54.637 <>scripts/entity_system/systems/tutorial/tutorial_system.lua:282: attempt to index a nil value<> <> {0000000140000000, 00ada000, 5bc4b2e0, 8653e6b1-a4ab-4622-bc30-fa3d738fb2d5, 00000001, D:\agent-work\tmp-builds\engine_release_honduras_red_dust_2018_09_17\engine\win64\release\vermintide2.pdb} 0x0000000140000000:0x00000000003bebf0 0x0000000140000000:0x00000000003c0442 0x0000000140000000:0x00000000003c06c2 0x0000000140000000:0x00000000003bd088 0x0000000140000000:0x00000000004098b4 0x0000000140000000:0x00000000001ed7aa 0x0000000140000000:0x0000000000246627 0x0000000140000000:0x000000000035fd4d 0x0000000140000000:0x000000000016f870 0x0000000140000000:0x0000000000246964 0x000007fed7240000:0x000000000000286e 0x000007fed7240000:0x000000000000bb8d lua_pcall 0x0000000140000000:0x00000000001ed776 0x0000000140000000:0x00000000001eda7d 0x0000000140000000:0x00000000004096d7 0x0000000140000000:0x00000000001295d9 0x0000000140000000:0x00000000001291ab 0x0000000140000000:0x000000000011b7a6 0x0000000140000000:0x000000000011be19 0x0000000140000000:0x000000000011bf22 <> <>1<> <>main<> <>win32<> <>992cdaf85d77<> <>Release<> <>Developer Build (1.3.0.0)<> <>F7D0B394-FB13-4519-877D-7B06<> <>--- CPU CPU: AMD FX-8370 Eight-Core Processor Vendor: AuthenticAMD Logical processors: 8 Family: 6:15, Model: 0:2 Type: 0, Stepping: 0 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE5 Feature bits: EBX: 00000100 00001000 00001000 00000000 ECX: 00111110 10011000 00110010 00001011 EDX: 00010111 10001011 11111011 11111111 --- Memory Physical Total: 16337MB Available: 11906MB Virtual Total: 8388607MB Available: 8387142MB --- OS Windows version 6.1 build 7601, SP1.0, 64 bit Windows 7, Service Pack 1 Machine ID d39c332f-7f4b-4e64-b31e-d829a4de3fbc --- Graphics Graphics card: AMD Radeon R9 200 Series (DirectX 11.0, 2025MB) --- Sound Sound card: 扬声器 (Realtek High Definition Audio) (48000 Hz, 2 channels) Speakers: front.left front.right Sound card: 4 - LG ULTRAWIDE (AMD High Definition Audio Device) (48000 Hz, 2 channels) Speakers: front.left front.right --- Network Network interface: Intel(R) 82583V Gigabit Network Connection (IPv4, IPv6) Network interface: Microsoft 6to4 Adapter (IPv6) Network interface: Microsoft ISATAP Adapter (IPv6) Network interface: Teredo Tunneling Pseudo-Interface (IPv6) --- Input Input device: Mouse (18.1): 鼠标 Input device: Keyboard (19.4): 键盘 Input device: Generic (17.0): Function_Device Input device: Generic (17.0): USB Device <> <>C:\Users\WXY\AppData\Roaming\fatshark\Vermintide 2\console_logs\console-2018-10-18-09.08.24-F7D0B394-FB13-4519-877D-7B06.log<> <>C:\Users\WXY\AppData\Roaming\fatshark\Vermintide 2\crash_dumps\crash_dump-2018-10-18-09.08.24-F7D0B394-FB13-4519-877D-7B06.dmp<> <> CrashMonitor navigation cjson lcurl rule database tobii_eyetracking_plugin wwise_plugin <> <>scripts/entity_system/systems/tutorial/tutorial_system.lua:282: attempt to index a nil value<> <> [1] scripts/entity_system/systems/tutorial/tutorial_system.lua:282: in function iterate_tooltips [2] scripts/entity_system/systems/tutorial/tutorial_system.lua:172:in function [3] scripts/entity_system/entity_system_bag.lua:56: in function update [4] scripts/entity_system/entity_system.lua:410: in function system_update [5] scripts/entity_system/entity_system.lua:390: in function physics_async_update [6] scripts/game_state/state_ingame.lua:628: in function physics_async_update [7] scripts/game_state/state_ingame.lua:594:in function [8] [C]: in function update_scene_with_callback [9] foundation/scripts/util/script_world.lua:363: in function update [10] foundation/scripts/managers/world/world_manager.lua:102: in function update [11] scripts/boot.lua:672: in function game_update [12] scripts/boot.lua:467:in function <> <> [1] self = table: 0000000008130440; t = 755.5347904805094; unit = [Unit \'#ID[768b29aacaba867e]\']; extension = table: 000000000EC056A8; raycast_unit = nil; world = [World]; tooltip_templates = table: 000000000982DF70; tooltip_templates_n = 5 [2] self = table: 0000000008130440; context = table: 00000000094E1750; t = 755.5347904805094; world = [World]; raycast_units = table: 0000000008132B60; unit = [Unit \'#ID[768b29aacaba867e]\']; extension = table: 000000000EC056A8; raycast_unit = nil; interactor_extension = table: 000000000EBD57C0; is_looking_at_interactable = false; status_extension = table: 000000000EBD6828 [3] self = table: 0000000009D22E18; entity_system_update_context = table: 00000000094E1750; update_function = "physics_async_update"; update_function_list_name = "systems_physics_async_update"; update_list = table: 0000000009D22F18; t = 755.5347904805094; i = 3; system = table: 0000000008130440 [4] self = table: 0000000008016D68; update_func = "physics_async_update"; dt = 0.011335154063999653; entity_system_update_context = table: 00000000094E1750 [5] self = table: 0000000008016D68 [6] self = table: 0000000009412988; dt = 0.011335154063999653; t = 755.5347904805094 [9] world = [World]; dt = 0.011335154063999653; anim_callback = [function]; scene_callback = [function] [10] self = table: 000000000AFE7B28; dt = 0.011335154063999653; t = 1029.3152422426501; _ = 2; world = [World] [11] self = table: 0000000007DC7CC8; real_world_dt = 0.011335154063999653; dt = 0.011335154063999653; t = 1029.3152422426501 [12] dt = 0.011335154063999653 <> <> [1] player_units = table: 0000000008132B10; entity_manager = table: 00000000091F4440; NAME = "tutorial_system"; unit_storage = table: 000000000C8DCA78; dice_keeper = table: 000000000C8B3230; is_server = true; extensions = table: 00000000081326F0; profiler_names = table: 0000000008132718; update_list = table: 00000000081326C8; raycast_units = table: 0000000008132B60; system_api = table: 0000000008016D40; pacing = "pacing_relax"; health_extensions = table: 0000000008132B38; extension_init_context = table: 0000000008130570; ingame_ui = table: 000000000D17C200; statistics_db = table: 000000000BD84090; gui = [Gui]; tutorial_ui = table: 000000000D1897B0; network_transmit = table: 0000000009049D68; world = [World]; name = "tutorial_system"; network_event_delegate = table: 0000000008BEFFC8; [2] player_units = table: 0000000008132B10; entity_manager = table: 00000000091F4440; NAME = "tutorial_system"; unit_storage = table: 000000000C8DCA78; dice_keeper = table: 000000000C8B3230; is_server = true; extensions = table: 00000000081326F0; profiler_names = table: 0000000008132718; update_list = table: 00000000081326C8; raycast_units = table: 0000000008132B60; system_api = table: 0000000008016D40; pacing = "pacing_relax"; health_extensions = table: 0000000008132B38; extension_init_context = table: 0000000008130570; ingame_ui = table: 000000000D17C200; statistics_db = table: 000000000BD84090; gui = [Gui]; tutorial_ui = table: 000000000D1897B0; network_transmit = table: 0000000009049D68; world = [World]; name = "tutorial_system"; network_event_delegate = table: 0000000008BEFFC8; [3] num_systems = 0; systems_pre_update = table: 0000000009D22EC8; systems = table: 0000000009D22E40; systems_update = table: 0000000009D22EA0; systems_post_update = table: 0000000009D22EF0; systems_physics_async_update = table: 0000000009D22F18; [4] entity_system_bag = table: 0000000009D22E18; startup_data = table: 000000000951F2E8; entity_manager = table: 00000000091F4440; unit_spawner = table: 000000000C8B2DB8; statistics_db = table: 000000000BD84090; is_server = true; system_update_context = table: 00000000094E1750; network_transmit = table: 0000000009049D68; network_clock = table: 000000000AD57F10; dice_keeper = table: 000000000C8B3230; world = [World]; [5] entity_system_bag = table: 0000000009D22E18; startup_data = table: 000000000951F2E8; entity_manager = table: 00000000091F4440; unit_spawner = table: 000000000C8B2DB8; statistics_db = table: 000000000BD84090; is_server = true; system_update_context = table: 00000000094E1750; network_transmit = table: 0000000009049D68; network_clock = table: 000000000AD57F10; dice_keeper = table: 000000000C8B3230; world = [World]; [6] world_name = "level_world"; entity_system_bag = table: 0000000009D22E18; network_server = table: 000000000AB2A3D8; entity_system = table: 0000000008016D68; parent = table: 0000000007DC7CC8; statistics_db = table: 000000000BD84090; is_server = true; is_in_tutorial = false; input_manager = table: 000000000D6FEC90; profile_synchronizer = table: 000000000A5499B0; _debug_gui = [Gui]; network_transmit = table: 0000000009049D68; _max_local_players = 4; num_local_human_players = 1; _lobby_host = table: 00000000081115B0; world = [World]; dt = 0.011335154063999653; peer_id = "110000102d3497e"; level = [Level]; level_key = "warcamp"; machines = table: 000000000D43C0D0; free_flight_manager = table: 000000000A3EA0E8; dice_keeper = table: 000000000C8B3230; _debug_gui_immediate = [Gui]; game_mode_key = "adventure"; is_in_inn = false; network_clock = table: 000000000AD57F10; network_timer_handler = table: 000000000C907B48; last_connected_to_network_at = 755.5347904805094; level_transition_handler = table: 0000000008118000; viewport_name = "player_1"; network_event_delegate = table: 0000000008BEFFC8; [10] locked = true; _scene_update_callbacks = table: 000000000A996120; _worlds = table: 000000000B0E9498; _update_queue = table: 000000000896C508; _disabled_worlds = table: 000000000A996158; _wwise_worlds = table: 000000000B265AB8; _queued_worlds_to_release = table: 000000000B265A90; _anim_upda<> [Log end]