[Log version] 1
[Session] F7D0B394-FB13-4519-877D-7B06
UTC time stamps
09:08:24.719 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2805
09:08:24.719 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2817
09:08:24.719 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2820
09:08:24.719 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2825
09:08:24.719 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2828
09:08:24.720 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2830
09:08:24.871 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2834
09:08:24.873 [Window] Window => active
09:08:24.884 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2861
09:08:24.886 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2866
09:08:25.988 [EAC] Init client 110000102d3497e
09:08:25.988 [EAC] EAC client initialized
09:08:25.988 warning: [EAC] Failed to initialize localization
09:08:25.989 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2891
09:08:26.022 [D3DRenderDevice] choosing adapter: 0 (AMD Radeon R9 200 Series)
09:08:26.700 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2894
09:08:26.804 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2900
09:08:27.477 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2902
09:08:27.485 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2905
09:08:27.550 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2907
09:08:27.550 [Application] STARTUP: setup sound, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2909
09:08:28.256 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2911
09:08:28.257 [Save] Save dir: `C:\Users\WXY\AppData\Roaming\fatshark\Vermintide 2`
09:08:28.257 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2930
09:08:28.257 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 2949
09:08:28.372 [LightFX ] Loaded DLL.
09:08:28.374 [LightFX ] Init()
09:08:28.435 [Lua] boot.lua start, os clock: 5.7700000000000005
09:08:28.437 [Lua] Boot:setup() entered. time: 0 os-clock: 5.7709999999999999
09:08:28.437 [Lua] --- CPU
CPU: AMD FX-8370 Eight-Core Processor
Vendor: AuthenticAMD
Logical processors: 8
Family: 6:15, Model: 0:2
Type: 0, Stepping: 0
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE5
Feature bits:
EBX: 00000100 00001000 00001000 00000000
ECX: 00111110 10011000 00110010 00001011
EDX: 00010111 10001011 11111011 11111111
--- Memory
Physical Total: 16337MB
Available: 11906MB
Virtual Total: 8388607MB
Available: 8387142MB
--- OS
Windows version 6.1 build 7601, SP1.0, 64 bit
Windows 7, Service Pack 1
Machine ID d39c332f-7f4b-4e64-b31e-d829a4de3fbc
--- Graphics
Graphics card: AMD Radeon R9 200 Series (DirectX 11.0, 2025MB)
--- Sound
Sound card: 扬声器 (Realtek High Definition Audio) (48000 Hz, 2 channels)
Speakers: front.left front.right
Sound card: 4 - LG ULTRAWIDE (AMD High Definition Audio Device) (48000 Hz, 2 channels)
Speakers: front.left front.right
--- Network
Network interface: Intel(R) 82583V Gigabit Network Connection (IPv4, IPv6)
Network interface: Microsoft 6to4 Adapter (IPv6)
Network interface: Microsoft ISATAP Adapter (IPv6)
Network interface: Teredo Tunneling Pseudo-Interface (IPv6)
--- Input
Input device: Mouse (18.1): 鼠标
Input device: Keyboard (19.4): 键盘
Input device: Generic (17.0): Function_Device
Input device: Generic (17.0): USB Device
09:08:28.438 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_release_honduras_red_dust_2018_09_17\runtime\application\application.cpp, Line: 3307
09:08:28.440 [SteamStats] RequestCurrentStats success: true
09:08:28.505 [LightFX ] LightFX failed to initialize
09:08:31.496 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 4.6126201286097057 os-clock: 8.8309999999999995
09:08:31.497 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage]
09:08:31.497 [Lua] Flushing: resource_packages/strings [ResourcePackage]
09:08:31.498 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage]
09:08:31.499 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage]
09:08:31.499 [Lua] Flushing: backend/local_backend/local_backend [ResourcePackage]
09:08:31.499 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage]
09:08:31.499 [Lua] Flushing: resource_packages/levels/debug_levels [ResourcePackage]
09:08:31.499 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage]
09:08:31.499 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage]
09:08:31.499 [Lua] Flushing: resource_packages/breeds [ResourcePackage]
09:08:31.500 [Lua] Flushing: resource_packages/breeds_common_resources [ResourcePackage]
09:08:31.500 [Lua] *****************************************************************
09:08:31.500 [Lua] ** Initial contents of script_data **
09:08:31.500 [Lua] script_data.beta_level_progression = false
09:08:31.500 [Lua] script_data.build_identifier = 992cdaf85d77
09:08:31.500 [Lua] script_data.debug_interactions = false
09:08:31.500 [Lua] script_data.debug_voip = true
09:08:31.500 [Lua] script_data.disable_debug_draw = true
09:08:31.500 [Lua] script_data.disable_intro_trailer = false
09:08:31.500 [Lua] script_data.disable_tutorial_at_start = false
09:08:31.500 [Lua] script_data.enable_detailed_tooltips = false
09:08:31.500 [Lua] script_data.enable_social_wheel = true
09:08:31.500 [Lua] script_data.force_debug_disabled = true
09:08:31.500 [Lua] script_data.force_steam = true
09:08:31.500 [Lua] script_data.hide_fps = true
09:08:31.500 [Lua] script_data.hide_version_info = true
09:08:31.500 [Lua] script_data.matchmaking_debug = true
09:08:31.500 [Lua] script_data.network_debug = true
09:08:31.500 [Lua] script_data.network_debug_connections = true
09:08:31.500 [Lua] script_data.network_log_messages = true
09:08:31.500 [Lua] script_data.package_debug = true
09:08:31.500 [Lua] script_data.packaged_build = true
09:08:31.500 [Lua] script_data.settings = { }
09:08:31.500 [Lua] script_data.show_fps = false
09:08:31.500 [Lua] script_data.spawn_empty_chest = true
09:08:31.500 [Lua] script_data.telemetry_log_interval = 600
09:08:31.500 [Lua] script_data.tobii_button = false
09:08:31.500 [Lua] script_data.use_beta_overlay = false
09:08:31.500 [Lua] script_data.use_local_backend = false
09:08:31.500 [Lua] script_data.use_tech_telemetry = true
09:08:31.500 [Lua] script_data.use_telemetry = true
09:08:31.500 [Lua] *****************************************************************
09:08:31.500 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read,
09:08:31.500 [Lua] [PackageManager] Load: resource_packages/dlcs/social_wheel, boot, async-read,
09:08:31.500 [Lua] [PackageManager] Load: resource_packages/dlcs/full_game, boot, async-read,
09:08:31.512 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen
09:08:31.512 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen
09:08:31.512 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/social_wheel
09:08:31.516 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/social_wheel
09:08:31.516 [Lua] [PackageManager] Force_load: resource_packages/dlcs/social_wheel
09:08:31.516 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/full_game
09:08:31.526 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/full_game
09:08:31.526 [Lua] [PackageManager] Force_load: resource_packages/dlcs/full_game
09:08:31.527 [Lua] valid level catacombs
09:08:31.527 [Lua] valid level fort
09:08:31.527 [Lua] valid level military
09:08:31.527 [Lua] valid level warcamp
09:08:31.527 [Lua] valid level skittergate
09:08:31.527 [Lua] valid level prologue
09:08:31.527 [Lua] valid level elven_ruins
09:08:31.527 [Lua] valid level dlc_bogenhafen_city
09:08:31.527 [Lua] valid level skaven_stronghold
09:08:31.527 [Lua] valid level ground_zero
09:08:31.527 [Lua] valid level bell
09:08:31.527 [Lua] valid level ussingen
09:08:31.527 [Lua] valid level nurgle
09:08:31.527 [Lua] valid level mines
09:08:31.527 [Lua] valid level dlc_bogenhafen_slum
09:08:31.527 [Lua] valid level farmlands
09:08:31.527 [Lua] nil
09:08:31.527 [Lua] table: 0000000007E07D78
09:08:31.602 [Lua] [1] = chaos_spawn (string)
09:08:31.602 [Lua] [2] = chaos_troll (string)
09:08:31.602 [Lua] [3] = chaos_dummy_sorcerer (string)
09:08:31.602 [Lua] [4] = critter_pig (string)
09:08:31.602 [Lua] [5] = pet_rat (string)
09:08:31.602 [Lua] [6] = skaven_storm_vermin_warlord (string)
09:08:31.602 [Lua] [7] = skaven_stormfiend (string)
09:08:31.602 [Lua] [8] = skaven_stormfiend_boss (string)
09:08:31.602 [Lua] [9] = chaos_vortex (string)
09:08:31.602 [Lua] [10] = skaven_storm_vermin_champion (string)
09:08:31.602 [Lua] [11] = skaven_rat_ogre (string)
09:08:31.602 [Lua] [12] = chaos_plague_wave_spawner (string)
09:08:31.602 [Lua] [13] = critter_rat (string)
09:08:31.602 [Lua] [14] = skaven_grey_seer (string)
09:08:31.602 [Lua] [15] = pet_pig (string)
09:08:31.603 [Lua] [16] = skaven_stormfiend_demo (string)
09:08:31.603 [Lua] [17] = chaos_spawn_exalted_champion_norsca (string)
09:08:31.603 [Lua] [18] = chaos_dummy_troll (string)
09:08:31.603 [Lua] [19] = skaven_loot_rat (string)
09:08:31.603 [Lua] [20] = chaos_tentacle (string)
09:08:31.603 [Lua] [21] = chaos_corruptor_sorcerer (string)
09:08:31.603 [Lua] [22] = chaos_exalted_champion_warcamp (string)
09:08:31.603 [Lua] [23] = chaos_tentacle_sorcerer (string)
09:08:31.603 [Lua] [24] = chaos_exalted_champion_norsca (string)
09:08:31.603 [Lua] [25] = chaos_plague_sorcerer (string)
09:08:31.603 [Lua] [26] = skaven_ratling_gunner (string)
09:08:31.603 [Lua] [27] = skaven_pack_master (string)
09:08:31.603 [Lua] [28] = chaos_warrior (string)
09:08:31.603 [Lua] [29] = chaos_vortex_sorcerer (string)
09:08:31.603 [Lua] [30] = skaven_poison_wind_globadier (string)
09:08:31.603 [Lua] [31] = skaven_warpfire_thrower (string)
09:08:31.603 [Lua] [32] = skaven_gutter_runner (string)
09:08:31.603 [Lua] [33] = chaos_exalted_sorcerer (string)
09:08:31.603 [Lua] [34] = skaven_plague_monk (string)
09:08:31.603 [Lua] [35] = chaos_raider_tutorial (string)
09:08:31.603 [Lua] [36] = chaos_raider (string)
09:08:31.603 [Lua] [37] = skaven_storm_vermin_commander (string)
09:08:31.603 [Lua] [38] = skaven_storm_vermin_with_shield (string)
09:08:31.603 [Lua] [39] = chaos_berzerker (string)
09:08:31.603 [Lua] [40] = skaven_storm_vermin (string)
09:08:31.603 [Lua] [41] = skaven_dummy_clan_rat (string)
09:08:31.603 [Lua] [42] = chaos_marauder_tutorial (string)
09:08:31.603 [Lua] [43] = skaven_clan_rat (string)
09:08:31.603 [Lua] [44] = skaven_clan_rat_tutorial (string)
09:08:31.603 [Lua] [45] = skaven_clan_rat_with_shield (string)
09:08:31.603 [Lua] [46] = chaos_marauder_with_shield (string)
09:08:31.603 [Lua] [47] = chaos_fanatic (string)
09:08:31.603 [Lua] [48] = chaos_zombie (string)
09:08:31.603 [Lua] [49] = chaos_marauder (string)
09:08:31.603 [Lua] [50] = skaven_dummy_slave (string)
09:08:31.603 [Lua] [51] = skaven_slave (string)
09:08:31.655 [Lua] enemy_package_loader_policy: default
09:08:31.752 [Lua] valid level catacombs
09:08:31.752 [Lua] valid level fort
09:08:31.752 [Lua] valid level military
09:08:31.752 [Lua] valid level warcamp
09:08:31.752 [Lua] valid level skittergate
09:08:31.752 [Lua] valid level prologue
09:08:31.752 [Lua] valid level elven_ruins
09:08:31.752 [Lua] valid level dlc_bogenhafen_city
09:08:31.752 [Lua] valid level skaven_stronghold
09:08:31.752 [Lua] valid level ground_zero
09:08:31.752 [Lua] valid level bell
09:08:31.752 [Lua] valid level ussingen
09:08:31.752 [Lua] valid level nurgle
09:08:31.752 [Lua] valid level mines
09:08:31.752 [Lua] valid level dlc_bogenhafen_slum
09:08:31.752 [Lua] valid level farmlands
09:08:31.761 warning: [ModManager] Mod with id 1385428571ll and path G:\Steam\steamapps\workshop\content\552500\1385428571\mod.bin can't be added as mod hash catalog to EAC, skipping
09:08:31.761 warning: [ModManager] Mod with id 1390558948ll and path G:\Steam\steamapps\workshop\content\552500\1390558948\mod.bin can't be added as mod hash catalog to EAC, skipping
09:08:31.762 warning: [ModManager] Mod with id 1388882435ll and path G:\Steam\steamapps\workshop\content\552500\1388882435\mod.bin can't be added as mod hash catalog to EAC, skipping
09:08:31.762 warning: [ModManager] Mod with id 1391114686ll and path G:\Steam\steamapps\workshop\content\552500\1391114686\mod.bin can't be added as mod hash catalog to EAC, skipping
09:08:31.762 warning: [ModManager] Mod with id 1388991228ll and path G:\Steam\steamapps\workshop\content\552500\1388991228\mod.bin can't be added as mod hash catalog to EAC, skipping
09:08:31.762 warning: [ModManager] Mod with id 1454572219ll and path G:\Steam\steamapps\workshop\content\552500\1454572219\mod.bin can't be added as mod hash catalog to EAC, skipping
09:08:31.765 warning: [ModManager] Mod with id 1448171213ll and path G:\Steam\steamapps\workshop\content\552500\1448171213\mod.bin can't be added as mod hash catalog to EAC, skipping
09:08:31.768 warning: [ModManager] Mod with id 1398126655ll and path G:\Steam\steamapps\workshop\content\552500\1398126655\mod.bin can't be added as mod hash catalog to EAC, skipping
09:08:31.771 warning: [ModManager] Mod with id 1394625178ll and path G:\Steam\steamapps\workshop\content\552500\1394625178\mod.bin can't be added as mod hash catalog to EAC, skipping
09:08:31.771 warning: [ModManager] Mod with id 1477499789ll and path G:\Steam\steamapps\workshop\content\552500\1477499789\mod.bin can't be added as mod hash catalog to EAC, skipping
09:08:31.771 warning: [ModManager] Mod with id 1476920730ll and path G:\Steam\steamapps\workshop\content\552500\1476920730\mod.bin can't be added as mod hash catalog to EAC, skipping
09:08:31.771 warning: [ModManager] Mod with id 1456754812ll and path G:\Steam\steamapps\workshop\content\552500\1456754812\mod.bin can't be added as mod hash catalog to EAC, skipping
09:08:31.772 warning: [ModManager] Mod with id 1385512022ll and path G:\Steam\steamapps\workshop\content\552500\1385512022\mod.bin can't be added as mod hash catalog to EAC, skipping
09:08:31.772 warning: [ModManager] Mod with id 1467035358ll and path G:\Steam\steamapps\workshop\content\552500\1467035358\mod.bin can't be added as mod hash catalog to EAC, skipping
09:08:31.775 warning: [ModManager] Mod with id 1498992606ll and path G:\Steam\steamapps\workshop\content\552500\1498992606\mod.bin can't be added as mod hash catalog to EAC, skipping
09:08:31.775 warning: [ModManager] Mod with id 1391975678ll and path G:\Steam\steamapps\workshop\content\552500\1391975678\mod.bin can't be added as mod hash catalog to EAC, skipping
09:08:31.784 warning: [ModManager] Mod with id 1387847972ll and path G:\Steam\steamapps\workshop\content\552500\1387847972\mod.bin can't be added as mod hash catalog to EAC, skipping
09:08:31.787 warning: [ModManager] Mod with id 1460857124ll and path G:\Steam\steamapps\workshop\content\552500\1460857124\mod.bin can't be added as mod hash catalog to EAC, skipping
09:08:31.787 warning: [ModManager] Mod with id 1502859403ll and path G:\Steam\steamapps\workshop\content\552500\1502859403\mod.bin can't be added as mod hash catalog to EAC, skipping
09:08:31.787 warning: [ModManager] Mod with id 1462468583ll and path G:\Steam\steamapps\workshop\content\552500\1462468583\mod.bin can't be added as mod hash catalog to EAC, skipping
09:08:31.787 warning: [ModManager] Mod with id 1516618647ll and path G:\Steam\steamapps\workshop\content\552500\1516618647\mod.bin can't be added as mod hash catalog to EAC, skipping
09:08:31.844 [Lua]
09:08:31.844 [Lua] [1] = table
09:08:31.844 [Lua] [download_pending] = false (boolean)
09:08:31.844 [Lua] [id] = 1369573612 (string)
09:08:31.844 [Lua] [banned] = false (boolean)
09:08:31.844 [Lua] [author_id] = 58813412 (number)
09:08:31.844 [Lua] [tags] = table
09:08:31.844 [Lua] [1] = Tools (string)
09:08:31.844 [Lua] [2] = applied (string)
09:08:31.844 [Lua] [3] = approved (string)
09:08:31.844 [Lua] [author] = bIbIbI(rus) (string)
09:08:31.844 [Lua] [sanctioned] = true (boolean)
09:08:31.844 [Lua] [out_of_date] = false (boolean)
09:08:31.844 [Lua] [downloading] = false (boolean)
09:08:31.844 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/930435675449532743/7127648A7F1DCB321D639DAC844BA9A59ED9A6F5/ (string)
09:08:31.844 [Lua] [num_children] = 0 (number)
09:08:31.844 [Lua] [ugc_status] = 3 (number)
09:08:31.844 [Lua] [description] = The Vermintide Mod Framework (VMF) is an open-source, community-run framework of modules that provides enhanced modding capabilities and support. The framework is designed to be both independent and lightweight; making no changes to gameplay on its own.
Mods created for the project may utilize:
[list]
[*]Mod options
[*]Shared function hooks
[*]Chat commands
[*]Keybinds
[*]Mutator support (only available in Vermintide 1 at this time)
[*]Network calls
[*]QHD+ UI re-scaling
[*]Rewritten, lightweight mod functions
[*]An on-event call system
[/list]
The Vermintide Mod Framework originally started in Warhammer End Times: Vermintide as an unofficial modding platform. In the time since, VMF has been rewritten and redesigned with contributions from many unique members of the community; culminating in this unified project made for the arrival of official mod support.
If you're interested in creating mods with VMF, please check out [url=https://github.com/Vermintide-Mod-Framework/Vermintide-Mod-Framework/wiki]the project's guide page[/url].
If you'd like to contribute to the code behind VMF, visit [url=https://github.com/Vermintide-Mod-Framework/Vermintide-Mod-Framework]the project's GitHub repository[/url]. (string)
09:08:31.844 [Lua] [last_updated] = 2018/10/10 10:58:00 (string)
09:08:31.844 [Lua] [installed] = true (boolean)
09:08:31.844 [Lua] [enabled] = true (boolean)
09:08:31.844 [Lua] [name] = Vermintide Mod Framework (string)
09:08:31.844 [Lua] [dependency_error] = (string)
09:08:31.844 [Lua] [2] = table
09:08:31.844 [Lua] [download_pending] = false (boolean)
09:08:31.844 [Lua] [id] = 1389872347 (string)
09:08:31.844 [Lua] [children] = table
09:08:31.844 [Lua] [1] = 1369573612 (string)
09:08:31.844 [Lua] [banned] = false (boolean)
09:08:31.844 [Lua] [author_id] = 4821406 (number)
09:08:31.844 [Lua] [tags] = table
09:08:31.844 [Lua] [1] = approved (string)
09:08:31.844 [Lua] [author] = grasmann (string)
09:08:31.844 [Lua] [sanctioned] = true (boolean)
09:08:31.844 [Lua] [out_of_date] = false (boolean)
09:08:31.844 [Lua] [downloading] = false (boolean)
09:08:31.844 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932687475277931862/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
09:08:31.844 [Lua] [num_children] = 1 (number)
09:08:31.844 [Lua] [ugc_status] = 3 (number)
09:08:31.844 [Lua] [description] = [b]Provides functionalities to create simple windows / widgets.[/b]
Version: 1.2.1
This mod doesn't have a purpose on its own.
It allows other mods to create and show simple windows to control something.
[h1]Credits[/h1]
[url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/wiki/Simple-UI-Reference][h1]Reference[/h1][/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/simple_ui/readme.txt][h1]Changelog[/h1][/url] (string)
09:08:31.844 [Lua] [last_updated] = 2018/7/23 19:21:55 (string)
09:08:31.844 [Lua] [installed] = true (boolean)
09:08:31.844 [Lua] [enabled] = false (boolean)
09:08:31.844 [Lua] [name] = Simple UI (string)
09:08:31.844 [Lua] [dependency_error] = (string)
09:08:31.844 [Lua] [3] = table
09:08:31.844 [Lua] [download_pending] = false (boolean)
09:08:31.844 [Lua] [id] = 1374248490 (string)
09:08:31.844 [Lua] [children] = table
09:08:31.844 [Lua] [1] = 1369573612 (string)
09:08:31.844 [Lua] [banned] = false (boolean)
09:08:31.844 [Lua] [author_id] = 45268594 (number)
09:08:31.844 [Lua] [tags] = table
09:08:31.844 [Lua] [1] = approved (string)
09:08:31.844 [Lua] [author] = prop joe (string)
09:08:31.844 [Lua] [sanctioned] = true (boolean)
09:08:31.844 [Lua] [out_of_date] = false (boolean)
09:08:31.844 [Lua] [downloading] = false (boolean)
09:08:31.844 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921426876989228282/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
09:08:31.844 [Lua] [num_children] = 1 (number)
09:08:31.844 [Lua] [ugc_status] = 3 (number)
09:08:31.844 [Lua] [description] = A collection of resources that help in coding mods.
https://github.com/stevedonovan/Penlight
Docs:
http://stevedonovan.github.io/Penlight/api/index.html
Use:
local pl = require'pl.import_into'()
pl.tablex.deepcompare(t1, t2)
Or to require individual modules:
local tablex = require'pl.tablex'
tablex.deepcompare(t1, t2)
Please DO NOT use require 'pl', this pollutes the global table.
Some modules have been removed due to security concerns: sip and lapp, and those related to file access.
Note that using the pretty module to print tables can cause a stack overflow due to it not handling recursion in table members.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Penlight%20Lua%20Libraries]Source[/url] (string)
09:08:31.844 [Lua] [last_updated] = 2018/8/29 20:03:32 (string)
09:08:31.844 [Lua] [installed] = true (boolean)
09:08:31.844 [Lua] [enabled] = false (boolean)
09:08:31.844 [Lua] [name] = Penlight Lua Libraries (string)
09:08:31.844 [Lua] [dependency_error] = (string)
09:08:31.844 [Lua] [4] = table
09:08:31.844 [Lua] [download_pending] = false (boolean)
09:08:31.844 [Lua] [id] = 1431627364 (string)
09:08:31.844 [Lua] [children] = table
09:08:31.844 [Lua] [1] = 1369573612 (string)
09:08:31.844 [Lua] [banned] = false (boolean)
09:08:31.844 [Lua] [author_id] = 18741013 (number)
09:08:31.844 [Lua] [tags] = table
09:08:31.844 [Lua] [1] = approved (string)
09:08:31.844 [Lua] [2] = QoL (string)
09:08:31.844 [Lua] [3] = Misc (string)
09:08:31.844 [Lua] [author] = unknown (string)
09:08:31.844 [Lua] [sanctioned] = true (boolean)
09:08:31.844 [Lua] [out_of_date] = false (boolean)
09:08:31.844 [Lua] [downloading] = false (boolean)
09:08:31.844 [Lua] [url] = (string)
09:08:31.844 [Lua] [num_children] = 1 (number)
09:08:31.844 [Lua] [ugc_status] = 2 (number)
09:08:31.844 [Lua] [description] = (string)
09:08:31.844 [Lua] [last_updated] = (string)
09:08:31.844 [Lua] [installed] = true (boolean)
09:08:31.844 [Lua] [enabled] = false (boolean)
09:08:31.844 [Lua] [name] = Source viewmodel (string)
09:08:31.844 [Lua] [dependency_error] = (string)
09:08:31.844 [Lua] [5] = table
09:08:31.844 [Lua] [download_pending] = false (boolean)
09:08:31.844 [Lua] [id] = 1397265260 (string)
09:08:31.844 [Lua] [children] = table
09:08:31.844 [Lua] [1] = 1369573612 (string)
09:08:31.844 [Lua] [banned] = false (boolean)
09:08:31.844 [Lua] [author_id] = 26572404 (number)
09:08:31.844 [Lua] [tags] = table
09:08:31.844 [Lua] [1] = UI (string)
09:08:31.844 [Lua] [2] = QoL (string)
09:08:31.844 [Lua] [3] = approved (string)
09:08:31.844 [Lua] [author] = Necrossin (string)
09:08:31.844 [Lua] [sanctioned] = true (boolean)
09:08:31.844 [Lua] [out_of_date] = false (boolean)
09:08:31.844 [Lua] [downloading] = false (boolean)
09:08:31.844 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/956340376236224287/44E980F005ECCB128AC4DA8D99A22BE05A14337E/ (string)
09:08:31.844 [Lua] [num_children] = 1 (number)
09:08:31.844 [Lua] [ugc_status] = 3 (number)
09:08:31.844 [Lua] [description] = [b]This mod aims to make default HUD more informative, descriptive and customizable.[/b]
Features include:
[list]
[*]Numeric health values
[*]Detailed ammo counters
[*]Career skill cooldown timers
[*]Icons indicating "last life" and "Natural Bond" presence
[/list]
[h1][b]NOTE ON OPTIONS[/b][/h1]
Most of the features are customizable and every single one can be disabled. So, if you find anything that's not useful for you, feel like HUD is a bit cluttered or just want to find out how different numeric health representations look like - make sure to check out "Mod Options" and make everything look just like you see fit.
[h1][b]DEPENDENCY WARNING[/b][/h1]
[b][url=steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] is required to use this mod. Make sure to subscribe and place it above this mod in launcher's load order menu.[/b] (string)
09:08:31.844 [Lua] [last_updated] = 2018/10/17 13:59:08 (string)
09:08:31.844 [Lua] [installed] = true (boolean)
09:08:31.844 [Lua] [enabled] = true (boolean)
09:08:31.844 [Lua] [name] = Numeric UI (string)
09:08:31.844 [Lua] [dependency_error] = (string)
09:08:31.844 [Lua] [6] = table
09:08:31.844 [Lua] [download_pending] = false (boolean)
09:08:31.844 [Lua] [id] = 1383433646 (string)
09:08:31.844 [Lua] [children] = table
09:08:31.844 [Lua] [1] = 1369573612 (string)
09:08:31.844 [Lua] [banned] = false (boolean)
09:08:31.844 [Lua] [author_id] = 45268594 (number)
09:08:31.844 [Lua] [tags] = table
09:08:31.844 [Lua] [1] = approved (string)
09:08:31.844 [Lua] [2] = UI (string)
09:08:31.844 [Lua] [3] = QoL (string)
09:08:31.844 [Lua] [author] = prop joe (string)
09:08:31.844 [Lua] [sanctioned] = true (boolean)
09:08:31.844 [Lua] [out_of_date] = false (boolean)
09:08:31.844 [Lua] [downloading] = false (boolean)
09:08:31.844 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921427929446433329/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
09:08:31.844 [Lua] [num_children] = 1 (number)
09:08:31.844 [Lua] [ugc_status] = 3 (number)
09:08:31.844 [Lua] [description] = Make the ammo counter stay visible when using a melee weapon.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/VisibleAmmo]Source[/url] (string)
09:08:31.844 [Lua] [last_updated] = 2018/8/29 22:32:45 (string)
09:08:31.844 [Lua] [installed] = true (boolean)
09:08:31.844 [Lua] [enabled] = true (boolean)
09:08:31.844 [Lua] [name] = Persistent Ammo Counter (string)
09:08:31.844 [Lua] [dependency_error] = (string)
09:08:31.844 [Lua] [7] = table
09:08:31.844 [Lua] [download_pending] = false (boolean)
09:08:31.844 [Lua] [id] = 1391228174 (string)
09:08:31.845 [Lua] [children] = table
09:08:31.845 [Lua] [1] = 1369573612 (string)
09:08:31.845 [Lua] [banned] = false (boolean)
09:08:31.845 [Lua] [author_id] = 4821406 (number)
09:08:31.845 [Lua] [tags] = table
09:08:31.845 [Lua] [1] = approved (string)
09:08:31.845 [Lua] [2] = UI (string)
09:08:31.845 [Lua] [3] = QoL (string)
09:08:31.845 [Lua] [author] = grasmann (string)
09:08:31.845 [Lua] [sanctioned] = true (boolean)
09:08:31.845 [Lua] [out_of_date] = false (boolean)
09:08:31.845 [Lua] [downloading] = false (boolean)
09:08:31.845 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/994618563512821021/F4E8719984ABEAC5BBFF81478C366DFFE00FD415/ (string)
09:08:31.845 [Lua] [num_children] = 1 (number)
09:08:31.845 [Lua] [ugc_status] = 3 (number)
09:08:31.845 [Lua] [description] = [b]A collection of improvements to the game menus for better usability.[/b]
Version: 1.7.2
[h1]Features[/h1]
[u]Character / Career switch in inventory[/u]
Just like in Vermintide 1 you can switch through characters and careers in your inventory.
[u]Hotkey for Okri's Challenges[/u]
Open Okri's Challenges with a customizable hotkey. Default is 'O'.
[u]Crafting Buttons[/u]
Optionally replaces the crafting description with seperate buttons for every crafting option.
[u]UI remembers opened categories[/u]
Optionally lets UI remember opened inventory / crafting / cosmetics categories.
[u]Deed Filter[/u]
Deeds can be filtered by difficulty.
[u]No Crafting Material Limit[/u]
Instead of stopping at '+999' the full amount of crafting materials will be shown.
[u]Exotic Background[/u]
Optionally uses alternative background for exotic items in inventory.
[u]Achievments Filter[/u]
Achievements and quests can be filter to quickly find completed and unfinished entries.
[h1]Languages[/h1]
English, German, Polish, Russian
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=http://steamcommunity.com/profiles/76561197965087134/]grasmann[/url]
[url=https://steamcommunity.com/id/skacikpl/]Polish translation[/url]
[url=https://steamcommunity.com/profiles/76561198152731813/]Russian translation[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/ui_improvements/readme.txt][h1]Changelog[/h1][/url] (string)
09:08:31.845 [Lua] [last_updated] = 2018/9/7 15:43:22 (string)
09:08:31.845 [Lua] [installed] = true (boolean)
09:08:31.845 [Lua] [enabled] = false (boolean)
09:08:31.845 [Lua] [name] = UI Improvements (string)
09:08:31.845 [Lua] [dependency_error] = (string)
09:08:31.845 [Lua] [8] = table
09:08:31.845 [Lua] [download_pending] = false (boolean)
09:08:31.845 [Lua] [id] = 1402835022 (string)
09:08:31.845 [Lua] [children] = table
09:08:31.845 [Lua] [1] = 1369573612 (string)
09:08:31.845 [Lua] [banned] = false (boolean)
09:08:31.845 [Lua] [author_id] = 33103900 (number)
09:08:31.845 [Lua] [tags] = table
09:08:31.845 [Lua] [1] = QoL (string)
09:08:31.845 [Lua] [2] = applied (string)
09:08:31.845 [Lua] [3] = approved (string)
09:08:31.845 [Lua] [author] = Badwin (string)
09:08:31.845 [Lua] [sanctioned] = true (boolean)
09:08:31.845 [Lua] [out_of_date] = false (boolean)
09:08:31.845 [Lua] [downloading] = false (boolean)
09:08:31.845 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/914674821849169626/8B9D3466BEA3E7422D56F86FA7DCB4E03CED6E82/ (string)
09:08:31.845 [Lua] [num_children] = 1 (number)
09:08:31.845 [Lua] [ugc_status] = 3 (number)
09:08:31.845 [Lua] [description] = Prevents throwing grims away unless you're holding block while throwing. (string)
09:08:31.845 [Lua] [last_updated] = 2018/10/17 18:07:33 (string)
09:08:31.845 [Lua] [installed] = true (boolean)
09:08:31.845 [Lua] [enabled] = true (boolean)
09:08:31.845 [Lua] [name] = StickyGrim (string)
09:08:31.845 [Lua] [dependency_error] = (string)
09:08:31.845 [Lua] [9] = table
09:08:31.845 [Lua] [download_pending] = false (boolean)
09:08:31.845 [Lua] [id] = 1402971136 (string)
09:08:31.845 [Lua] [children] = table
09:08:31.845 [Lua] [1] = 1369573612 (string)
09:08:31.845 [Lua] [banned] = false (boolean)
09:08:31.845 [Lua] [author_id] = 38300192 (number)
09:08:31.845 [Lua] [tags] = table
09:08:31.845 [Lua] [1] = approved (string)
09:08:31.845 [Lua] [2] = UI (string)
09:08:31.845 [Lua] [3] = QoL (string)
09:08:31.845 [Lua] [author] = Tomoko 👿 (string)
09:08:31.845 [Lua] [sanctioned] = true (boolean)
09:08:31.845 [Lua] [out_of_date] = false (boolean)
09:08:31.845 [Lua] [downloading] = false (boolean)
09:08:31.845 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/918053400345108084/21DFB0975A194B68D5AF1CBF2E8D762CC1A3F88F/ (string)
09:08:31.845 [Lua] [num_children] = 1 (number)
09:08:31.845 [Lua] [ugc_status] = 3 (number)
09:08:31.845 [Lua] [description] = [WIP] Shows class icons on pick ups in the order of those who need them the most.
Eg, if Bardin is the lowest on health then you, then the icon when you look at a hp pot would be Bardin, You, Sienna, Kruber.
Currently shows for
* Bombs
* Hp Pots and Medpacks,
* Ammo drops
* Potions
* Tomes
* Grimes
TODO:
* More advance needs, eg take into account traits and trinkets, eg a waywatcher with ammo regen is less in need of ammo that saltz
* Weight hp pots more toward grim carriers
* Greed discouragement, eg if that Saltz keeps taking all the hp pots favor him less
* More adjustable options for the above.
* Show when you are trying to give the item to some one.
If you have any sugestions that I may have missed above please feel free to share with me :>
(string)
09:08:31.845 [Lua] [last_updated] = 2018/7/27 17:38:16 (string)
09:08:31.845 [Lua] [installed] = true (boolean)
09:08:31.845 [Lua] [enabled] = false (boolean)
09:08:31.845 [Lua] [name] = Needii (string)
09:08:31.845 [Lua] [dependency_error] = (string)
09:08:31.845 [Lua] [10] = table
09:08:31.845 [Lua] [download_pending] = false (boolean)
09:08:31.845 [Lua] [id] = 1431393962 (string)
09:08:31.845 [Lua] [children] = table
09:08:31.845 [Lua] [1] = 1369573612 (string)
09:08:31.845 [Lua] [banned] = false (boolean)
09:08:31.845 [Lua] [author_id] = 14284923 (number)
09:08:31.845 [Lua] [tags] = table
09:08:31.845 [Lua] [1] = UI (string)
09:08:31.845 [Lua] [2] = Misc (string)
09:08:31.845 [Lua] [3] = approved (string)
09:08:31.845 [Lua] [author] = Fracticality (string)
09:08:31.845 [Lua] [sanctioned] = true (boolean)
09:08:31.845 [Lua] [out_of_date] = false (boolean)
09:08:31.845 [Lua] [downloading] = false (boolean)
09:08:31.845 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/924811883706289494/FA8CA57073843E1A9A55D50608DC659BC1688267/ (string)
09:08:31.845 [Lua] [num_children] = 1 (number)
09:08:31.845 [Lua] [ugc_status] = 3 (number)
09:08:31.845 [Lua] [description] = Bestiary provides an in-game method of viewing enemy models, attributes, and statistics.
Compatible with Deathwish!
Open with /bestiary or set a keybind using the Mod Options menu (F4 by default)
------------------------------------------------------------------------------------
Updated for Game Version 1.2.1 (string)
09:08:31.845 [Lua] [last_updated] = 2018/10/17 20:40:50 (string)
09:08:31.845 [Lua] [installed] = true (boolean)
09:08:31.845 [Lua] [enabled] = true (boolean)
09:08:31.845 [Lua] [name] = Bestiary (string)
09:08:31.845 [Lua] [dependency_error] = (string)
09:08:31.845 [Lua] [11] = table
09:08:31.845 [Lua] [download_pending] = false (boolean)
09:08:31.845 [Lua] [version] = unversioned (string)
09:08:31.845 [Lua] [id] = 1448714756 (string)
09:08:31.845 [Lua] [children] = table
09:08:31.845 [Lua] [1] = 1369573612 (string)
09:08:31.845 [Lua] [banned] = false (boolean)
09:08:31.845 [Lua] [author_id] = 18741013 (number)
09:08:31.845 [Lua] [tags] = table
09:08:31.845 [Lua] [1] = approved (string)
09:08:31.845 [Lua] [2] = QoL (string)
09:08:31.845 [Lua] [3] = Misc (string)
09:08:31.845 [Lua] [author] = 🔰SkacikPL🗾 (string)
09:08:31.845 [Lua] [sanctioned] = true (boolean)
09:08:31.845 [Lua] [out_of_date] = false (boolean)
09:08:31.845 [Lua] [downloading] = false (boolean)
09:08:31.845 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/936071182599470315/0607ADCCA19A282C8347019E50FFA5E4751C4EF7/ (string)
09:08:31.845 [Lua] [num_children] = 1 (number)
09:08:31.845 [Lua] [ugc_status] = 3 (number)
09:08:31.845 [Lua] [description] = [h1][b]This mod removes the camera movement ("wobble") when performing attacks[/b][/h1]
With this mod enabled the camera will not be affected by weapon swing animations.
[i]Please note that option to scale down ranged weapon recoil (with minimum of 33% original recoil) [b]is only available on Modded Realm.[/b][/i] (string)
09:08:31.845 [Lua] [last_updated] = 2018/8/29 10:34:14 (string)
09:08:31.845 [Lua] [installed] = true (boolean)
09:08:31.845 [Lua] [enabled] = true (boolean)
09:08:31.845 [Lua] [name] = No Wobble (string)
09:08:31.845 [Lua] [dependency_error] = (string)
09:08:31.845 [Lua] [12] = table
09:08:31.845 [Lua] [download_pending] = false (boolean)
09:08:31.845 [Lua] [id] = 1464907434 (string)
09:08:31.845 [Lua] [banned] = false (boolean)
09:08:31.845 [Lua] [author_id] = 14284923 (number)
09:08:31.845 [Lua] [tags] = table
09:08:31.845 [Lua] [1] = UI (string)
09:08:31.845 [Lua] [2] = Misc (string)
09:08:31.845 [Lua] [3] = approved (string)
09:08:31.845 [Lua] [author] = Fracticality (string)
09:08:31.845 [Lua] [sanctioned] = true (boolean)
09:08:31.845 [Lua] [out_of_date] = false (boolean)
09:08:31.845 [Lua] [downloading] = false (boolean)
09:08:31.845 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/946207409567313080/035D9FBDF6859DBC7FC3747910735F65FE910993/ (string)
09:08:31.845 [Lua] [num_children] = 0 (number)
09:08:31.845 [Lua] [ugc_status] = 3 (number)
09:08:31.845 [Lua] [description] = Armory provides an in-game weapon browser, complete with:
- Basic weapon attributes;
- Model & illusion previews;
- In-depth attack attributes & bonuses (coming soon)
Open with /armory or set a keybind using the Mod Options menu (F4 by default)
------------------------------------------------------------------------------------------------
Updated for game version 1.2.1 (string)
09:08:31.845 [Lua] [last_updated] = 2018/10/17 20:40:33 (string)
09:08:31.845 [Lua] [installed] = true (boolean)
09:08:31.845 [Lua] [enabled] = true (boolean)
09:08:31.845 [Lua] [name] = Armory (string)
09:08:31.845 [Lua] [dependency_error] = (string)
09:08:31.845 [Lua] [13] = table
09:08:31.845 [Lua] [download_pending] = false (boolean)
09:08:31.845 [Lua] [id] = 1384094638 (string)
09:08:31.845 [Lua] [children] = table
09:08:31.845 [Lua] [1] = 1369573612 (string)
09:08:31.845 [Lua] [2] = 1374248490 (string)
09:08:31.845 [Lua] [banned] = false (boolean)
09:08:31.845 [Lua] [author_id] = 45268594 (number)
09:08:31.845 [Lua] [tags] = table
09:08:31.845 [Lua] [1] = UI (string)
09:08:31.845 [Lua] [2] = QoL (string)
09:08:31.845 [Lua] [3] = approved (string)
09:08:31.845 [Lua] [author] = prop joe (string)
09:08:31.845 [Lua] [sanctioned] = true (boolean)
09:08:31.845 [Lua] [out_of_date] = false (boolean)
09:08:31.845 [Lua] [downloading] = false (boolean)
09:08:31.845 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921428223738547037/F68B21CF94514D73AB8CF4FD3E04620666EEDA18/ (string)
09:08:31.845 [Lua] [num_children] = 2 (number)
09:08:31.845 [Lua] [ugc_status] = 3 (number)
09:08:31.845 [Lua] [description] = Change the color and size of your crosshair. Some other options like dot-only on ranged weapons.
The mod does not introduce new crosshair types!
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/CrosshairCustomization]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string)
09:08:31.845 [Lua] [last_updated] = 2018/10/12 16:56:16 (string)
09:08:31.845 [Lua] [installed] = true (boolean)
09:08:31.845 [Lua] [enabled] = false (boolean)
09:08:31.845 [Lua] [name] = Crosshair Customization (string)
09:08:31.845 [Lua] [dependency_error] = (string)
09:08:31.845 [Lua] [14] = table
09:08:31.845 [Lua] [download_pending] = false (boolean)
09:08:31.845 [Lua] [id] = 1393343095 (string)
09:08:31.845 [Lua] [children] = table
09:08:31.845 [Lua] [1] = 1369573612 (string)
09:08:31.845 [Lua] [2] = 1374248490 (string)
09:08:31.845 [Lua] [banned] = false (boolean)
09:08:31.845 [Lua] [author_id] = 45268594 (number)
09:08:31.845 [Lua] [tags] = table
09:08:31.845 [Lua] [1] = approved (string)
09:08:31.845 [Lua] [2] = UI (string)
09:08:31.845 [Lua] [author] = prop joe (string)
09:08:31.845 [Lua] [sanctioned] = true (boolean)
09:08:31.845 [Lua] [out_of_date] = false (boolean)
09:08:31.845 [Lua] [downloading] = false (boolean)
09:08:31.845 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921429109913899795/2C77DF1EC72B9D9FC5F8E59F489BD1373C7FD446/ (string)
09:08:31.845 [Lua] [num_children] = 2 (number)
09:08:31.845 [Lua] [ugc_status] = 3 (number)
09:08:31.845 [Lua] [description] = Adds a "Friendly Fire" category to the scoreboard.
Friendly Fire and Damage Taken now award circles to the lowest score.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Scoreboard]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string)
09:08:31.845 [Lua] [last_updated] = 2018/9/6 9:26:51 (string)
09:08:31.845 [Lua] [installed] = true (boolean)
09:08:31.845 [Lua] [enabled] = false (boolean)
09:08:31.845 [Lua] [name] = Scoreboard Tweaks (string)
09:08:31.845 [Lua] [dependency_error] = (string)
09:08:31.845 [Lua] [15] = table
09:08:31.845 [Lua] [download_pending] = false (boolean)
09:08:31.845 [Lua] [id] = 1385428571 (string)
09:08:31.845 [Lua] [children] = table
09:08:31.845 [Lua] [1] = 1369573612 (string)
09:08:31.845 [Lua] [banned] = false (boolean)
09:08:31.845 [Lua] [author_id] = 45268594 (number)
09:08:31.845 [Lua] [tags] = table
09:08:31.845 [Lua] [1] = denied (string)
09:08:31.845 [Lua] [author] = prop joe (string)
09:08:31.845 [Lua] [sanctioned] = false (boolean)
09:08:31.845 [Lua] [out_of_date] = false (boolean)
09:08:31.845 [Lua] [downloading] = false (boolean)
09:08:31.845 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921428223739025344/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
09:08:31.845 [Lua] [num_children] = 1 (number)
09:08:31.845 [Lua] [ugc_status] = 3 (number)
09:08:31.845 [Lua] [description] = Fix for all the weapon switching foibles.
Some disclosure:
This does bring back the Bounty Hunter swap to melee abuse, but this is actually fixable by checking if a melee weapon dealt the killing blow, not the equipped weapon. It also introduces some animation cancelling for faster attacks, this could be fixed by allowing you to do q->q quicly, but introducing a cooldown q->q->cooldown->q. These are things you'd have to consciously abuse, so I'm not bothered about it on the mod realm.
But all this means the mod isn't getting sanctioned in its current state. I want to see how receptive Fatshark is to bugfix mods first before spending time making any of the changes above. And this really is something Fatshark should fix themselves, it's a pretty big deal gameplay-wise.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. (string)
09:08:31.845 [Lua] [last_updated] = 2018/6/14 10:34:20 (string)
09:08:31.845 [Lua] [installed] = true (boolean)
09:08:31.845 [Lua] [enabled] = false (boolean)
09:08:31.845 [Lua] [name] = Weapon Switch Fix (string)
09:08:31.845 [Lua] [dependency_error] = (string)
09:08:31.845 [Lua] [16] = table
09:08:31.845 [Lua] [download_pending] = false (boolean)
09:08:31.845 [Lua] [id] = 1390558948 (string)
09:08:31.845 [Lua] [banned] = false (boolean)
09:08:31.845 [Lua] [author_id] = 4821406 (number)
09:08:31.845 [Lua] [tags] = table
09:08:31.845 [Lua] [1] = applied (string)
09:08:31.845 [Lua] [author] = grasmann (string)
09:08:31.845 [Lua] [sanctioned] = false (boolean)
09:08:31.845 [Lua] [out_of_date] = false (boolean)
09:08:31.845 [Lua] [downloading] = false (boolean)
09:08:31.845 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932687872540059647/8736F29CE282734A45FE741C4BC0E88E3A7BED52/ (string)
09:08:31.845 [Lua] [num_children] = 0 (number)
09:08:31.845 [Lua] [ugc_status] = 3 (number)
09:08:31.845 [Lua] [description] = [b]Shows level of heat generating from ranged weapons during attack.[/b]
Version 2.0.2
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
Walterr
[url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/heat_indicator/readme.txt][h1]Changelog[/h1][/url] (string)
09:08:31.845 [Lua] [last_updated] = 2018/6/12 14:33:10 (string)
09:08:31.845 [Lua] [installed] = true (boolean)
09:08:31.845 [Lua] [enabled] = false (boolean)
09:08:31.845 [Lua] [name] = Heat Indicator (string)
09:08:31.845 [Lua] [dependency_error] = (string)
09:08:31.845 [Lua] [17] = table
09:08:31.845 [Lua] [download_pending] = false (boolean)
09:08:31.845 [Lua] [id] = 1388882435 (string)
09:08:31.845 [Lua] [children] = table
09:08:31.845 [Lua] [1] = 1369573612 (string)
09:08:31.845 [Lua] [banned] = false (boolean)
09:08:31.845 [Lua] [author_id] = 4821406 (number)
09:08:31.845 [Lua] [tags] = table
09:08:31.845 [Lua] [1] = applied (string)
09:08:31.845 [Lua] [author] = grasmann (string)
09:08:31.845 [Lua] [sanctioned] = false (boolean)
09:08:31.845 [Lua] [out_of_date] = false (boolean)
09:08:31.845 [Lua] [downloading] = false (boolean)
09:08:31.845 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/934940319973130408/F11940CC7D763547A3DCBB9F544E8106EF76F9E8/ (string)
09:08:31.845 [Lua] [num_children] = 1 (number)
09:08:31.845 [Lua] [ugc_status] = 3 (number)
09:08:31.845 [Lua] [description] = [b]Shows damage dealt by players in chat and as floating numbers.[/b]
Version: 2.1.2
[h1]Settings[/h1]
[u]Floating Numbers[/u]
Shows damage as numbers on the screen.
Different colors and icons for different damage types and hit zones.
[u]Chat Output[/u]
Posts damage dealt to the chat.
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/show_damage/readme.txt][h1]Changelog[/h1][/url] (string)
09:08:31.845 [Lua] [last_updated] = 2018/6/12 14:25:43 (string)
09:08:31.845 [Lua] [installed] = true (boolean)
09:08:31.845 [Lua] [enabled] = false (boolean)
09:08:31.845 [Lua] [name] = Show Damage (string)
09:08:31.845 [Lua] [dependency_error] = (string)
09:08:31.845 [Lua] [18] = table
09:08:31.846 [Lua] [download_pending] = false (boolean)
09:08:31.846 [Lua] [id] = 1391114686 (string)
09:08:31.846 [Lua] [children] = table
09:08:31.846 [Lua] [1] = 1369573612 (string)
09:08:31.846 [Lua] [banned] = false (boolean)
09:08:31.846 [Lua] [author_id] = 65038749 (number)
09:08:31.846 [Lua] [tags] = table
09:08:31.846 [Lua] [1] = denied (string)
09:08:31.846 [Lua] [author] = Aussiemon (string)
09:08:31.846 [Lua] [sanctioned] = false (boolean)
09:08:31.846 [Lua] [out_of_date] = false (boolean)
09:08:31.846 [Lua] [downloading] = false (boolean)
09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/931561830308815795/8A8D45CF26F54601D1EB41A5FCFF89FC3D782D6C/ (string)
09:08:31.846 [Lua] [num_children] = 1 (number)
09:08:31.846 [Lua] [ugc_status] = 3 (number)
09:08:31.846 [Lua] [description] = This mod allows players to skip all cutscenes, either manually or automatically.
[url=https://github.com/Aussiemon/Vermintide-2-JHF-Mods]Project Source [Git][/url] (string)
09:08:31.846 [Lua] [last_updated] = 2018/6/12 1:20:15 (string)
09:08:31.846 [Lua] [installed] = true (boolean)
09:08:31.846 [Lua] [enabled] = false (boolean)
09:08:31.846 [Lua] [name] = Skip Cutscenes (string)
09:08:31.846 [Lua] [dependency_error] = (string)
09:08:31.846 [Lua] [19] = table
09:08:31.846 [Lua] [download_pending] = false (boolean)
09:08:31.846 [Lua] [id] = 1388991228 (string)
09:08:31.846 [Lua] [children] = table
09:08:31.846 [Lua] [1] = 1369573612 (string)
09:08:31.846 [Lua] [banned] = false (boolean)
09:08:31.846 [Lua] [author_id] = 4821406 (number)
09:08:31.846 [Lua] [tags] = table
09:08:31.846 [Lua] [1] = applied (string)
09:08:31.846 [Lua] [author] = grasmann (string)
09:08:31.846 [Lua] [sanctioned] = false (boolean)
09:08:31.846 [Lua] [out_of_date] = false (boolean)
09:08:31.846 [Lua] [downloading] = false (boolean)
09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932687872549900471/D82981D4E1C90A2E523274C4F3365966AA2AEA27/ (string)
09:08:31.846 [Lua] [num_children] = 1 (number)
09:08:31.846 [Lua] [ugc_status] = 3 (number)
09:08:31.846 [Lua] [description] = [b]Shows healthbars for all or specific enemies.[/b]
Version: 2.0.2
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url]
[url=http://steamcommunity.com/profiles/76561198069012995/]IamLupo[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/healthbars/readme.txt][h1]Changelog[/h1][/url] (string)
09:08:31.846 [Lua] [last_updated] = 2018/6/12 13:02:28 (string)
09:08:31.846 [Lua] [installed] = true (boolean)
09:08:31.846 [Lua] [enabled] = false (boolean)
09:08:31.846 [Lua] [name] = Healthbars (string)
09:08:31.846 [Lua] [dependency_error] = (string)
09:08:31.846 [Lua] [20] = table
09:08:31.846 [Lua] [download_pending] = false (boolean)
09:08:31.846 [Lua] [id] = 1454572219 (string)
09:08:31.846 [Lua] [banned] = false (boolean)
09:08:31.846 [Lua] [author_id] = 140415807 (number)
09:08:31.846 [Lua] [tags] = table
09:08:31.846 [Lua] [1] = applied (string)
09:08:31.846 [Lua] [author] = tour.dlang.org/ (string)
09:08:31.846 [Lua] [sanctioned] = false (boolean)
09:08:31.846 [Lua] [out_of_date] = false (boolean)
09:08:31.846 [Lua] [downloading] = false (boolean)
09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/986736921523131783/AF0B5EACD39C6473018941A120D4C352E9936F21/ (string)
09:08:31.846 [Lua] [num_children] = 0 (number)
09:08:31.846 [Lua] [ugc_status] = 3 (number)
09:08:31.846 [Lua] [description] = This mod makes it so that your actual character level is shown in game to both you and your teammates. Works when not host. (string)
09:08:31.846 [Lua] [last_updated] = 2018/7/27 4:45:14 (string)
09:08:31.846 [Lua] [installed] = true (boolean)
09:08:31.846 [Lua] [enabled] = false (boolean)
09:08:31.846 [Lua] [name] = True Level - Show off your level 30+ characters to the world! (string)
09:08:31.846 [Lua] [dependency_error] = (string)
09:08:31.846 [Lua] [21] = table
09:08:31.846 [Lua] [download_pending] = false (boolean)
09:08:31.846 [Lua] [id] = 1448171213 (string)
09:08:31.846 [Lua] [children] = table
09:08:31.846 [Lua] [1] = 1369573612 (string)
09:08:31.846 [Lua] [banned] = false (boolean)
09:08:31.846 [Lua] [author_id] = 4821406 (number)
09:08:31.846 [Lua] [tags] = table
09:08:31.846 [Lua] [author] = grasmann (string)
09:08:31.846 [Lua] [sanctioned] = false (boolean)
09:08:31.846 [Lua] [out_of_date] = false (boolean)
09:08:31.846 [Lua] [downloading] = false (boolean)
09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/946204362119755535/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
09:08:31.846 [Lua] [num_children] = 1 (number)
09:08:31.846 [Lua] [ugc_status] = 3 (number)
09:08:31.846 [Lua] [description] = [b]Provides functionalities to create simple windows / widgets.[/b]
Version: 2.0.2
This mod doesn't have a purpose on its own.
It allows other mods to create and show simple windows to control something.
[h1]Credits[/h1]
[url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/wiki/Simple-UI-Reference][h1]Reference[/h1][/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/simple_ui/readme.txt][h1]Changelog[/h1][/url] (string)
09:08:31.846 [Lua] [last_updated] = 2018/7/23 18:02:15 (string)
09:08:31.846 [Lua] [installed] = true (boolean)
09:08:31.846 [Lua] [enabled] = false (boolean)
09:08:31.846 [Lua] [name] = Simple UI Beta (string)
09:08:31.846 [Lua] [dependency_error] = (string)
09:08:31.846 [Lua] [22] = table
09:08:31.846 [Lua] [download_pending] = false (boolean)
09:08:31.846 [Lua] [id] = 1398126655 (string)
09:08:31.846 [Lua] [children] = table
09:08:31.846 [Lua] [1] = 1369573612 (string)
09:08:31.846 [Lua] [banned] = false (boolean)
09:08:31.846 [Lua] [author_id] = 59593500 (number)
09:08:31.846 [Lua] [tags] = table
09:08:31.846 [Lua] [1] = denied (string)
09:08:31.846 [Lua] [2] = QoL (string)
09:08:31.846 [Lua] [3] = Balance/Tweaks (string)
09:08:31.846 [Lua] [author] = Grimalackt (string)
09:08:31.846 [Lua] [sanctioned] = false (boolean)
09:08:31.846 [Lua] [out_of_date] = false (boolean)
09:08:31.846 [Lua] [downloading] = false (boolean)
09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/923681543830147497/AC0F75180EE03A1E3BB099C076DEE8DB17F024E7/ (string)
09:08:31.846 [Lua] [num_children] = 1 (number)
09:08:31.846 [Lua] [ugc_status] = 3 (number)
09:08:31.846 [Lua] [description] = WIP - only affects heroes, and not careers. Menu will sort itself sensibly if trying to input duplicate heroes into it, but only once closed. (string)
09:08:31.846 [Lua] [last_updated] = 2018/7/20 19:26:11 (string)
09:08:31.846 [Lua] [installed] = true (boolean)
09:08:31.846 [Lua] [enabled] = false (boolean)
09:08:31.846 [Lua] [name] = Bot Improvements - Hero Selection (string)
09:08:31.846 [Lua] [dependency_error] = (string)
09:08:31.846 [Lua] [23] = table
09:08:31.846 [Lua] [download_pending] = false (boolean)
09:08:31.846 [Lua] [id] = 1394625178 (string)
09:08:31.846 [Lua] [children] = table
09:08:31.846 [Lua] [1] = 1369573612 (string)
09:08:31.846 [Lua] [banned] = false (boolean)
09:08:31.846 [Lua] [author_id] = 59593500 (number)
09:08:31.846 [Lua] [tags] = table
09:08:31.846 [Lua] [1] = applied (string)
09:08:31.846 [Lua] [2] = QoL (string)
09:08:31.846 [Lua] [3] = Balance/Tweaks (string)
09:08:31.846 [Lua] [author] = Grimalackt (string)
09:08:31.846 [Lua] [sanctioned] = false (boolean)
09:08:31.846 [Lua] [out_of_date] = false (boolean)
09:08:31.846 [Lua] [downloading] = false (boolean)
09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/923681090696458877/82ADB86B726A8A45C85A877B6EBF17DB1B223685/ (string)
09:08:31.846 [Lua] [num_children] = 1 (number)
09:08:31.846 [Lua] [ugc_status] = 3 (number)
09:08:31.846 [Lua] [description] = Make the bots prioritize keeping tomes unless in need of healing, allow them to take grimoires, and improve the way they handle taking/trading items. (string)
09:08:31.846 [Lua] [last_updated] = 2018/7/20 19:26:22 (string)
09:08:31.846 [Lua] [installed] = true (boolean)
09:08:31.846 [Lua] [enabled] = false (boolean)
09:08:31.846 [Lua] [name] = Bot Improvements - Item Handling (string)
09:08:31.846 [Lua] [dependency_error] = (string)
09:08:31.846 [Lua] [24] = table
09:08:31.846 [Lua] [download_pending] = false (boolean)
09:08:31.846 [Lua] [id] = 1477499789 (string)
09:08:31.846 [Lua] [children] = table
09:08:31.846 [Lua] [1] = 1369573612 (string)
09:08:31.846 [Lua] [banned] = false (boolean)
09:08:31.846 [Lua] [author_id] = 38895286 (number)
09:08:31.846 [Lua] [tags] = table
09:08:31.846 [Lua] [1] = applied (string)
09:08:31.846 [Lua] [2] = QoL (string)
09:08:31.846 [Lua] [author] = Squatting Bear (string)
09:08:31.846 [Lua] [sanctioned] = false (boolean)
09:08:31.846 [Lua] [out_of_date] = false (boolean)
09:08:31.846 [Lua] [downloading] = false (boolean)
09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/976605662768359933/39BD4E3E7E24E54C6078DC9BB0CAF6533A444F7C/ (string)
09:08:31.846 [Lua] [num_children] = 1 (number)
09:08:31.846 [Lua] [ugc_status] = 3 (number)
09:08:31.846 [Lua] [description] = [b]Allows you to disable or control a few aspects of bot behaviour. In particular, provides the option of manually controlling their use of healing items.[/b]
Sometimes the bots seem to suffer from poor impulse control - like when they go haring off after a lurking Globadier instead of dealing with more immediate problems, or when they gulp down the party's last healing item while they still have a good chunk of green health left. This mod gives you a few options to force them to show some restraint.
All options are off by default; go to the Mod Options screen to enable them, and to set the keybindings for manual healing control.
Version: 1.0.0
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Acknowledgments[/h1]
Grimalackt and IamLupo contributed to the Vermintide 1 'Bot Improvements' mod, parts of which formed the basis for this mod.
(string)
09:08:31.846 [Lua] [last_updated] = 2018/8/15 11:53:55 (string)
09:08:31.846 [Lua] [installed] = true (boolean)
09:08:31.846 [Lua] [enabled] = false (boolean)
09:08:31.846 [Lua] [name] = Bot Improvements - Impulse Control (string)
09:08:31.846 [Lua] [dependency_error] = (string)
09:08:31.846 [Lua] [25] = table
09:08:31.846 [Lua] [download_pending] = false (boolean)
09:08:31.846 [Lua] [id] = 1476920730 (string)
09:08:31.846 [Lua] [children] = table
09:08:31.846 [Lua] [1] = 1369573612 (string)
09:08:31.846 [Lua] [banned] = false (boolean)
09:08:31.846 [Lua] [author_id] = 155839973 (number)
09:08:31.846 [Lua] [tags] = table
09:08:31.846 [Lua] [1] = Game Modes (string)
09:08:31.846 [Lua] [author] = Gohas (string)
09:08:31.846 [Lua] [sanctioned] = false (boolean)
09:08:31.846 [Lua] [out_of_date] = false (boolean)
09:08:31.846 [Lua] [downloading] = false (boolean)
09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/957465297942199617/1DF2BB0C0F2CAFA1A1DDDD868AA65021ADD6EF60/ (string)
09:08:31.846 [Lua] [num_children] = 1 (number)
09:08:31.846 [Lua] [ugc_status] = 3 (number)
09:08:31.846 [Lua] [description] = [b][i]You should have gone for the head.[/i][/b]
[i]-Thanos[/i]
If you're looking for an extra challenge, this mod changes the game so that enemies are only damaged by:
- melee and ranged headshots
- hits to weakspots (such as the Stormfiend's back)
- bombs
- barrels
Use /headshots in the chat to toggle. Must be hosting and in the keep. Clients do not need to be subscribed to be able to play. However, to see the added UI indications for body shots, clients will need to be subscribed.
Special thanks to Grimalackt! (string)
09:08:31.846 [Lua] [last_updated] = 2018/8/16 1:12:08 (string)
09:08:31.846 [Lua] [installed] = true (boolean)
09:08:31.846 [Lua] [enabled] = false (boolean)
09:08:31.846 [Lua] [name] = Headshot Only Mode (string)
09:08:31.846 [Lua] [dependency_error] = (string)
09:08:31.846 [Lua] [26] = table
09:08:31.846 [Lua] [download_pending] = false (boolean)
09:08:31.846 [Lua] [id] = 1456754812 (string)
09:08:31.846 [Lua] [children] = table
09:08:31.846 [Lua] [1] = 1369573612 (string)
09:08:31.846 [Lua] [banned] = false (boolean)
09:08:31.846 [Lua] [author_id] = 84308322 (number)
09:08:31.846 [Lua] [tags] = table
09:08:31.846 [Lua] [author] = pixaal (string)
09:08:31.846 [Lua] [sanctioned] = false (boolean)
09:08:31.846 [Lua] [out_of_date] = false (boolean)
09:08:31.846 [Lua] [downloading] = false (boolean)
09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/990115005945889492/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
09:08:31.846 [Lua] [num_children] = 1 (number)
09:08:31.846 [Lua] [ugc_status] = 3 (number)
09:08:31.846 [Lua] [description] = This mod is depreciated. Instead subscribe to [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1405221659]Less Annoying Friendly Fire[/url]. (string)
09:08:31.846 [Lua] [last_updated] = 2018/8/17 14:55:56 (string)
09:08:31.846 [Lua] [installed] = true (boolean)
09:08:31.846 [Lua] [enabled] = false (boolean)
09:08:31.846 [Lua] [name] = Stop Pushing Me [depreciated] (string)
09:08:31.846 [Lua] [dependency_error] = (string)
09:08:31.846 [Lua] [27] = table
09:08:31.846 [Lua] [download_pending] = false (boolean)
09:08:31.846 [Lua] [id] = 1385512022 (string)
09:08:31.846 [Lua] [children] = table
09:08:31.846 [Lua] [1] = 1369573612 (string)
09:08:31.846 [Lua] [2] = 1374248490 (string)
09:08:31.846 [Lua] [banned] = false (boolean)
09:08:31.846 [Lua] [author_id] = 45268594 (number)
09:08:31.846 [Lua] [tags] = table
09:08:31.846 [Lua] [1] = UI (string)
09:08:31.846 [Lua] [2] = QoL (string)
09:08:31.846 [Lua] [author] = prop joe (string)
09:08:31.846 [Lua] [sanctioned] = false (boolean)
09:08:31.846 [Lua] [out_of_date] = false (boolean)
09:08:31.846 [Lua] [downloading] = false (boolean)
09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921428223742510615/CEF9FC8573E5BFC89CBC85C5833F161BC19E2CDE/ (string)
09:08:31.846 [Lua] [num_children] = 2 (number)
09:08:31.846 [Lua] [ugc_status] = 3 (number)
09:08:31.846 [Lua] [description] = Tag items as favorites or as junk, which changes the item sorting priority. Favorite items won't show on the salvage screen.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
Heart and trash icons from [url=https://feathericons.com/]Feather[/url]
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/InventoryFavorites]Source[/url] (string)
09:08:31.846 [Lua] [last_updated] = 2018/8/4 14:27:04 (string)
09:08:31.846 [Lua] [installed] = true (boolean)
09:08:31.846 [Lua] [enabled] = false (boolean)
09:08:31.846 [Lua] [name] = Inventory Favorites (string)
09:08:31.846 [Lua] [dependency_error] = (string)
09:08:31.846 [Lua] [28] = table
09:08:31.846 [Lua] [download_pending] = false (boolean)
09:08:31.846 [Lua] [id] = 1467035358 (string)
09:08:31.846 [Lua] [children] = table
09:08:31.846 [Lua] [1] = 1369573612 (string)
09:08:31.846 [Lua] [banned] = false (boolean)
09:08:31.846 [Lua] [author_id] = 45268594 (number)
09:08:31.846 [Lua] [tags] = table
09:08:31.846 [Lua] [author] = prop joe (string)
09:08:31.846 [Lua] [sanctioned] = false (boolean)
09:08:31.846 [Lua] [out_of_date] = false (boolean)
09:08:31.846 [Lua] [downloading] = false (boolean)
09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/959716467389919681/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
09:08:31.846 [Lua] [num_children] = 1 (number)
09:08:31.846 [Lua] [ugc_status] = 3 (number)
09:08:31.846 [Lua] [description] = Pause the game with a hotkey or with /pause. Only works as host.
Problems occur when people join a game while it's paused, so not going to get sanctioned. I'm not sure how fixable this is through a mod, and even if it is, if Fatshark even wants pause to be a thing in the game.
Not compatible with Disconnect Resilience since it uses its own pause logic. (string)
09:08:31.846 [Lua] [last_updated] = 2018/8/24 13:39:51 (string)
09:08:31.846 [Lua] [installed] = true (boolean)
09:08:31.846 [Lua] [enabled] = false (boolean)
09:08:31.846 [Lua] [name] = Pause (string)
09:08:31.846 [Lua] [dependency_error] = (string)
09:08:31.846 [Lua] [29] = table
09:08:31.846 [Lua] [download_pending] = false (boolean)
09:08:31.846 [Lua] [id] = 1498992606 (string)
09:08:31.846 [Lua] [children] = table
09:08:31.846 [Lua] [1] = 1369573612 (string)
09:08:31.846 [Lua] [banned] = false (boolean)
09:08:31.846 [Lua] [author_id] = 84308322 (number)
09:08:31.846 [Lua] [tags] = table
09:08:31.846 [Lua] [1] = applied (string)
09:08:31.846 [Lua] [author] = pixaal (string)
09:08:31.846 [Lua] [sanctioned] = false (boolean)
09:08:31.846 [Lua] [out_of_date] = false (boolean)
09:08:31.846 [Lua] [downloading] = false (boolean)
09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/965348083814569138/A2ADF3BFB53B099BA3BF7F6EAB81012DA0A1BC02/ (string)
09:08:31.846 [Lua] [num_children] = 1 (number)
09:08:31.846 [Lua] [ugc_status] = 3 (number)
09:08:31.846 [Lua] [description] = Tired of accidentally joining international lobbies with a high ping, even though you set the filter to "Near"?
Despair no more!
This mod shows the country code in front of the host's name, so you'll always know whether you should get a good ping or not before joining.
Does not affect quickplay unfortunately - the matchmaking code is a black box managed by Steam with only the dumb and often ineffective distance filters already in use.
Source: https://github.com/pixaal-vt/Vermintide-Mods (string)
09:08:31.846 [Lua] [last_updated] = 2018/8/31 18:43:10 (string)
09:08:31.846 [Lua] [installed] = true (boolean)
09:08:31.846 [Lua] [enabled] = false (boolean)
09:08:31.846 [Lua] [name] = Countries in Lobby Browser (string)
09:08:31.846 [Lua] [dependency_error] = (string)
09:08:31.846 [Lua] [30] = table
09:08:31.846 [Lua] [download_pending] = false (boolean)
09:08:31.846 [Lua] [id] = 1391975678 (string)
09:08:31.846 [Lua] [children] = table
09:08:31.846 [Lua] [1] = 1369573612 (string)
09:08:31.846 [Lua] [2] = 1374248490 (string)
09:08:31.846 [Lua] [banned] = false (boolean)
09:08:31.846 [Lua] [author_id] = 45268594 (number)
09:08:31.846 [Lua] [tags] = table
09:08:31.846 [Lua] [author] = prop joe (string)
09:08:31.846 [Lua] [sanctioned] = false (boolean)
09:08:31.846 [Lua] [out_of_date] = false (boolean)
09:08:31.846 [Lua] [downloading] = false (boolean)
09:08:31.846 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/919177062068602489/ECAD21320B2783A3EF2C2B0C7D39B51F466EA71B/ (string)
09:08:31.846 [Lua] [num_children] = 2 (number)
09:08:31.846 [Lua] [ugc_status] = 3 (number)
09:08:31.846 [Lua] [description] = Spawn pickups ingame. Change hotkeys in the mod options.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. (string)
09:08:31.846 [Lua] [last_updated] = 2018/9/11 22:19:12 (string)
09:08:31.846 [Lua] [installed] = true (boolean)
09:08:31.847 [Lua] [enabled] = false (boolean)
09:08:31.847 [Lua] [name] = Item Spawner (string)
09:08:31.847 [Lua] [dependency_error] = (string)
09:08:31.847 [Lua] [31] = table
09:08:31.847 [Lua] [download_pending] = false (boolean)
09:08:31.847 [Lua] [id] = 1387847972 (string)
09:08:31.847 [Lua] [children] = table
09:08:31.847 [Lua] [1] = 1369573612 (string)
09:08:31.847 [Lua] [2] = 1374248490 (string)
09:08:31.847 [Lua] [banned] = false (boolean)
09:08:31.847 [Lua] [author_id] = 45268594 (number)
09:08:31.847 [Lua] [tags] = table
09:08:31.847 [Lua] [1] = UI (string)
09:08:31.847 [Lua] [author] = prop joe (string)
09:08:31.847 [Lua] [sanctioned] = false (boolean)
09:08:31.847 [Lua] [out_of_date] = false (boolean)
09:08:31.847 [Lua] [downloading] = false (boolean)
09:08:31.847 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/919177062070522022/B35B5946484967DC1F3BFA42F5EEE6457440BA22/ (string)
09:08:31.847 [Lua] [num_children] = 2 (number)
09:08:31.847 [Lua] [ugc_status] = 3 (number)
09:08:31.847 [Lua] [description] = Modified HUD. Should work but still wip.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. (string)
09:08:31.847 [Lua] [last_updated] = 2018/9/5 17:01:15 (string)
09:08:31.847 [Lua] [installed] = true (boolean)
09:08:31.847 [Lua] [enabled] = false (boolean)
09:08:31.847 [Lua] [name] = Custom HUD (string)
09:08:31.847 [Lua] [dependency_error] = (string)
09:08:31.847 [Lua] [32] = table
09:08:31.847 [Lua] [download_pending] = false (boolean)
09:08:31.847 [Lua] [id] = 1460857124 (string)
09:08:31.847 [Lua] [children] = table
09:08:31.847 [Lua] [1] = 1369573612 (string)
09:08:31.847 [Lua] [banned] = false (boolean)
09:08:31.847 [Lua] [author_id] = 96578995 (number)
09:08:31.847 [Lua] [tags] = table
09:08:31.847 [Lua] [1] = applied (string)
09:08:31.847 [Lua] [author] = NonzeroGeoduck7 (string)
09:08:31.847 [Lua] [sanctioned] = false (boolean)
09:08:31.847 [Lua] [out_of_date] = false (boolean)
09:08:31.847 [Lua] [downloading] = false (boolean)
09:08:31.847 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/963096918535094692/25297E2301470F1D1235151F923527428ECEA020/ (string)
09:08:31.847 [Lua] [num_children] = 1 (number)
09:08:31.847 [Lua] [ugc_status] = 3 (number)
09:08:31.847 [Lua] [description] = This will help you communicate faster when you are ingame.
You are only allowed to send max 3 messages every 10 seconds to avoid spamming.
[h1] PLEASE READ! [/h1]
when binding the Chat Wheel to keys like Y (opens chat) or Q (weapon swap) you need to disable their function in the official game key settings to not overload the key behavior.
The default keybind for the chat-wheel is the T-Key.
To change the binding, type [b]/chat_wheel_set_keybind [/b] in the chat.
Example:
- To change binding to the J-Key, type "/chat_wheel_set_keybind J" in chat
- To change binding to the Z-Key, type "/chat_wheel_set_keybind Z" in chat
(I think this only works for the keys A - Z, CAPITAL LETTERS)
To change your chat-wheel messages, look for the number of the message you want to change (top is number 1, top right is number 2, right is number 3 etc, the numbers can be found in one of the screenshots). Then type [b]/chat_wheel_set_phrase [/b] in the chat.
Example:
- To change topmost message to "Patrol ahead", type "/chat_wheel_set_phrase 1 Patrol ahead" in the chat
- To change south-west message to "Good Game", type "/chat_wheel_set_phrase 6 Good Game" in the chat.
(messages may have a length of up to 10 words)
Source: [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/ChatWheel]GitHub[/url] (string)
09:08:31.847 [Lua] [last_updated] = 2018/9/16 23:54:32 (string)
09:08:31.847 [Lua] [installed] = true (boolean)
09:08:31.847 [Lua] [enabled] = false (boolean)
09:08:31.847 [Lua] [name] = Chat Wheel (string)
09:08:31.847 [Lua] [dependency_error] = (string)
09:08:31.847 [Lua] [33] = table
09:08:31.847 [Lua] [download_pending] = false (boolean)
09:08:31.847 [Lua] [id] = 1502859403 (string)
09:08:31.847 [Lua] [children] = table
09:08:31.847 [Lua] [1] = 1369573612 (string)
09:08:31.847 [Lua] [banned] = false (boolean)
09:08:31.847 [Lua] [author_id] = 96578995 (number)
09:08:31.847 [Lua] [tags] = table
09:08:31.847 [Lua] [1] = QoL (string)
09:08:31.847 [Lua] [2] = applied (string)
09:08:31.847 [Lua] [author] = NonzeroGeoduck7 (string)
09:08:31.847 [Lua] [sanctioned] = false (boolean)
09:08:31.847 [Lua] [out_of_date] = false (boolean)
09:08:31.847 [Lua] [downloading] = false (boolean)
09:08:31.847 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/958596576354784638/C23E516D54460E463336BC496571FA45A972D075/ (string)
09:08:31.847 [Lua] [num_children] = 1 (number)
09:08:31.847 [Lua] [ugc_status] = 3 (number)
09:08:31.847 [Lua] [description] = Multiple levels contain hidden keys that unlock grimoire chests or start a level event.
A short message will be shown in the chat when someone in your game picks up one of these keys so you know when you can stop searching.
The message only shows up for the player that has the mod installed.
This also works when lighting candles and pushing bricks in certain levels. Check the options for customizations. (string)
09:08:31.847 [Lua] [last_updated] = 2018/10/12 17:42:10 (string)
09:08:31.847 [Lua] [installed] = true (boolean)
09:08:31.847 [Lua] [enabled] = false (boolean)
09:08:31.847 [Lua] [name] = Notice Key Pickup (string)
09:08:31.847 [Lua] [dependency_error] = (string)
09:08:31.847 [Lua] [34] = table
09:08:31.847 [Lua] [download_pending] = false (boolean)
09:08:31.847 [Lua] [id] = 1462468583 (string)
09:08:31.847 [Lua] [children] = table
09:08:31.847 [Lua] [1] = 1369573612 (string)
09:08:31.847 [Lua] [banned] = false (boolean)
09:08:31.847 [Lua] [author_id] = 96578995 (number)
09:08:31.847 [Lua] [tags] = table
09:08:31.847 [Lua] [1] = QoL (string)
09:08:31.847 [Lua] [author] = NonzeroGeoduck7 (string)
09:08:31.847 [Lua] [sanctioned] = false (boolean)
09:08:31.847 [Lua] [out_of_date] = false (boolean)
09:08:31.847 [Lua] [downloading] = false (boolean)
09:08:31.847 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/961972692120275506/B75079A5775DD7EEFCB9E4884E13DF511DF7FD42/ (string)
09:08:31.847 [Lua] [num_children] = 1 (number)
09:08:31.847 [Lua] [ugc_status] = 3 (number)
09:08:31.847 [Lua] [description] = Allows the host to kick players without having to win the vote.
Please do only kick players when it is really necessary (and yes, sometimes it is).
This mod will most likely not get sanctioned, as people will abuse this function. (string)
09:08:31.847 [Lua] [last_updated] = 2018/9/24 23:47:38 (string)
09:08:31.847 [Lua] [installed] = true (boolean)
09:08:31.847 [Lua] [enabled] = false (boolean)
09:08:31.847 [Lua] [name] = Instant Kick (string)
09:08:31.847 [Lua] [dependency_error] = (string)
09:08:31.847 [Lua] [35] = table
09:08:31.847 [Lua] [download_pending] = false (boolean)
09:08:31.847 [Lua] [id] = 1516618647 (string)
09:08:31.847 [Lua] [children] = table
09:08:31.847 [Lua] [1] = 1369573612 (string)
09:08:31.847 [Lua] [banned] = false (boolean)
09:08:31.847 [Lua] [author_id] = 96578995 (number)
09:08:31.847 [Lua] [tags] = table
09:08:31.847 [Lua] [1] = UI (string)
09:08:31.847 [Lua] [2] = applied (string)
09:08:31.847 [Lua] [author] = NonzeroGeoduck7 (string)
09:08:31.847 [Lua] [sanctioned] = false (boolean)
09:08:31.847 [Lua] [out_of_date] = false (boolean)
09:08:31.847 [Lua] [downloading] = false (boolean)
09:08:31.847 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/961972921775163824/04B8C64F9F9993699BEBA1C21A3266765E8F5B25/ (string)
09:08:31.847 [Lua] [num_children] = 1 (number)
09:08:31.847 [Lua] [ugc_status] = 3 (number)
09:08:31.847 [Lua] [description] =
Changes the color of the damage indicator in the UI to green when you receive friendly fire.
Source: [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/ffindicator]GitHub[/url] (string)
09:08:31.847 [Lua] [last_updated] = 2018/10/10 15:54:17 (string)
09:08:31.847 [Lua] [installed] = true (boolean)
09:08:31.847 [Lua] [enabled] = false (boolean)
09:08:31.847 [Lua] [name] = Friendly Fire Indicator (string)
09:08:31.847 [Lua] [dependency_error] = (string)
09:08:31.847 [Lua]
09:08:31.847 [Lua]
09:08:31.847 [Lua] [1369573612] = 13 (number)
09:08:31.847 [Lua] [1384094638] = 12 (number)
09:08:31.847 [Lua] [1397265260] = 11 (number)
09:08:31.847 [Lua] [1402835022] = 10 (number)
09:08:31.847 [Lua] [1391228174] = 6 (number)
09:08:31.847 [Lua] [1374248490] = 7 (number)
09:08:31.847 [Lua] [1431627364] = 1 (number)
09:08:31.847 [Lua] [1393343095] = 5 (number)
09:08:31.847 [Lua] [1448714756] = 3 (number)
09:08:31.847 [Lua] [1389872347] = 2 (number)
09:08:31.847 [Lua] [1464907434] = 8 (number)
09:08:31.847 [Lua] [1402971136] = 0 (number)
09:08:31.847 [Lua] [1431393962] = 9 (number)
09:08:31.847 [Lua] [1383433646] = 4 (number)
09:08:31.847 [Lua]
09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1385428571, not in downloaded list
09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1390558948, not in downloaded list
09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1388882435, not in downloaded list
09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1391114686, not in downloaded list
09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1388991228, not in downloaded list
09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1454572219, not in downloaded list
09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1448171213, not in downloaded list
09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1398126655, not in downloaded list
09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1394625178, not in downloaded list
09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1477499789, not in downloaded list
09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1476920730, not in downloaded list
09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1456754812, not in downloaded list
09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1385512022, not in downloaded list
09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1467035358, not in downloaded list
09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1498992606, not in downloaded list
09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1391975678, not in downloaded list
09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1387847972, not in downloaded list
09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1460857124, not in downloaded list
09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1502859403, not in downloaded list
09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1462468583, not in downloaded list
09:08:31.847 [Lua] [ModManager][error] Trying to load mod with steam id 1516618647, not in downloaded list
09:08:31.853 [Lua]
09:08:31.853 [Lua] [1369573612] = 13 (number)
09:08:31.853 [Lua] [1384094638] = 12 (number)
09:08:31.853 [Lua] [1397265260] = 11 (number)
09:08:31.853 [Lua] [1402835022] = 10 (number)
09:08:31.853 [Lua] [1391228174] = 6 (number)
09:08:31.853 [Lua] [1374248490] = 7 (number)
09:08:31.853 [Lua] [1431627364] = 1 (number)
09:08:31.853 [Lua] [1393343095] = 5 (number)
09:08:31.853 [Lua] [1448714756] = 3 (number)
09:08:31.853 [Lua] [1389872347] = 2 (number)
09:08:31.853 [Lua] [1464907434] = 8 (number)
09:08:31.853 [Lua] [1402971136] = 0 (number)
09:08:31.853 [Lua] [1431393962] = 9 (number)
09:08:31.853 [Lua] [1383433646] = 4 (number)
09:08:31.853 [Lua]
09:08:31.853 [Lua] <>modded = true<>
09:08:31.854 [Lua] <>mod = true<>
09:08:31.913 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[a57ff6074d476914]`
09:08:31.927 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[a57ff6074d476914].#ID[3fcdd69156a46417]`
09:08:31.928 [Lua] [MOD][VMF][INFO] (hook): [ChatManager.rpc_chat_message] needs to be delayed.
09:08:31.928 [Lua] [MOD][VMF][INFO] (hook): Hooking 'add_remote_player' from [table: 0x0abbb3a0] (Origin: function: 0x0abbbb58)
09:08:31.928 [Lua] [MOD][VMF][INFO] (hook): Hooking 'remove_player' from [table: 0x0abbb3a0] (Origin: function: 0x0abbbfa8)
09:08:31.928 [Lua] [MOD][VMF][INFO] (hook): Hooking 'create' from [table: 0x0a239d18] (Origin: function: 0x0a23a920)
09:08:31.929 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [table: 0x0a239d18] (Origin: function: 0x0a23aad0)
09:08:31.929 [Lua] [MOD][VMF][INFO] (hook): Hooking 'has_atlas_settings_by_texture_name' from [table: 0x0adfa440] (Origin: function: 0x0afcba90)
09:08:31.929 [Lua] [MOD][VMF][INFO] (hook): Hooking 'get_atlas_settings_by_texture_name' from [table: 0x0adfa440] (Origin: function: 0x0afcbc78)
09:08:31.929 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'setup_views' from [table: 0x0c712f98] (Origin: function: 0x0c713058)
09:08:31.929 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [table: 0x0c712f98] (Origin: function: 0x0c713248)
09:08:31.929 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [table: 0x0c712f98] (Origin: function: 0x0c713328)
09:08:31.929 [Lua] [MOD][VMF][INFO] (hook): Hooking 'UIResolutionScale' from [_G] (Origin: function: 0x0a231c18)
09:08:31.929 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'create_world' from [table: 0x07e70cc0] (Origin: function: 0x07e70f90)
09:08:31.929 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed.
09:08:31.929 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed.
09:08:31.929 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [table: 0x099a5170] (Origin: function: 0x099a54b0)
09:08:31.929 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'setup_button_layout' from [table: 0x0b05a2a0] (Origin: function: 0x0b05a570)
09:08:31.929 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [table: 0x0baba5b8] (Origin: function: 0x0baba868)
09:08:31.929 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking '_update_menu_options_enabled_states' from [table: 0x0b05a2a0] (Origin: function: 0x0b05a380)
09:08:31.929 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [table: 0x0b05a2a0] (Origin: function: 0x0b05a550)
09:08:31.930 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed.
09:08:31.930 [Lua] [MOD][VMF][INFO] (hook): Hooking 'destroy' from [table: 0x0c9be8f0] (Origin: function: 0x0c9bf1d0)
09:08:31.930 [Lua] <>modded = true<>
09:08:31.930 [Lua] <>mod = true<>
09:08:31.932 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2942e98ecd9727cc]`
09:08:31.933 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2942e98ecd9727cc].#ID[3fcdd69156a46417]`
09:08:31.933 [Lua] [MOD][NumericUI][INFO] (options): using legacy widget definitions
09:08:31.933 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_create_unit_frame_by_type' from [table: 0x0b1c21c0] (Origin: function: 0x0b1c2598)
09:08:31.933 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_sync_player_stats' from [table: 0x0b1c21c0] (Origin: function: 0x0b1c28d0)
09:08:31.933 [Lua] <>modded = true<>
09:08:31.934 [Lua] <>mod = true<>
09:08:31.935 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[ddde0155039df42c]`
09:08:31.936 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[ddde0155039df42c].#ID[3fcdd69156a46417]`
09:08:31.936 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_animate_ammo_counter' from [table: 0x0b1f7b40] (Origin: function: 0x0b1f89d8)
09:08:31.936 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_animate_ammo_counter' from [table: 0x0b21a790] (Origin: function: 0x0b21b6b8)
09:08:31.936 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_set_ammo_text_focus' from [table: 0x0b1f7b40] (Origin: function: 0x0b1f8a38)
09:08:31.936 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_set_ammo_text_focus' from [table: 0x0b21a790] (Origin: function: 0x0b21b308)
09:08:31.936 [Lua] [MOD][VisibleAmmo][INFO] (hooks): Enabling all hooks for mod: VisibleAmmo
09:08:31.936 [Lua] <>modded = true<>
09:08:31.936 [Lua] <>mod = true<>
09:08:31.938 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[3fa9cea95751f9da]`
09:08:31.938 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[3fa9cea95751f9da].#ID[3fcdd69156a46417]`
09:08:31.939 [Lua] [MOD][StickyGrim][INFO] (options): using legacy widget definitions
09:08:31.939 [Lua] [MOD][StickyGrim][INFO] (hook): Hooking 'finish' from [table: 0x09813228] (Origin: function: 0x09813308)
09:08:31.939 [Lua] [MOD][StickyGrim][INFO] (hooks): Enabling all hooks for mod: StickyGrim
09:08:31.939 [Lua] [MOD][StickyGrim][ECHO] StickyGrim initialized
09:08:31.939 [Lua] [MOD][StickyGrim][INFO] (hooks): Enabling all hooks for mod: StickyGrim
09:08:31.939 [Lua] <>modded = true<>
09:08:31.939 [Lua] <>mod = true<>
09:08:31.941 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[450e101a401e8ec7]`
09:08:31.942 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[450e101a401e8ec7].#ID[3fcdd69156a46417]`
09:08:31.942 [Lua] [MOD][Bestiary][INFO] (options): using legacy widget definitions
09:08:31.944 [Lua] [MOD][Bestiary][INFO] (hook_safe): Hooking 'on_enter' from [table: 0x0b3e1f78] (Origin: function: 0x0b3e2038)
09:08:31.944 [Lua] [MOD][Bestiary][INFO] (hook): Hooking 'init' from [table: 0x0bd34fc0] (Origin: function: 0x0bd352f0)
09:08:31.944 [Lua] [MOD][Bestiary][INFO] (hook_safe): Hooking 'increment_stat' from [table: 0x0a5f9530] (Origin: function: 0x0a6474f0)
09:08:31.944 [Lua] [MOD][Bestiary][INFO] (hook_safe): Hooking 'decrement_stat' from [table: 0x0a5f9530] (Origin: function: 0x0a646540)
09:08:31.944 [Lua] [MOD][Bestiary][INFO] (hook_safe): Hooking 'modify_stat_by_amount' from [table: 0x0a5f9530] (Origin: function: 0x0a6455d8)
09:08:31.944 [Lua] [MOD][Bestiary][INFO] (hook_safe): Hooking 'check_num_enemies_killed_by_poison' from [table: 0x0ab3bee0] (Origin: function: 0x0ab3d800)
09:08:31.944 [Lua] [MOD][Bestiary][INFO] (hook_safe): Hooking 'check_num_enemies_killed_by_warpfire' from [table: 0x0ab3bee0] (Origin: function: 0x0ab3d880)
09:08:31.944 [Lua] [MOD][Bestiary][INFO] (hook_safe): Hooking 'kill_unit' from [table: 0x092c8d20] (Origin: function: 0x092c9950)
09:08:31.944 [Lua] [MOD][Bestiary][INFO] (hook_safe): Hooking 'knock_down' from [table: 0x092e1938] (Origin: function: 0x092e1cf0)
09:08:31.944 [Lua] [MOD][Bestiary][INFO] (hook_safe): Hooking 'register_kill' from [table: 0x0a5f1a48] (Origin: function: 0x0a5f1c68)
09:08:31.944 [Lua] [MOD][Bestiary][INFO] (hook_safe): Hooking 'register_damage' from [table: 0x0a5f1a48] (Origin: function: 0x0a5f1d40)
09:08:31.944 [Lua] [MOD][Bestiary][INFO] (hook_safe): Hooking 'update' from [table: 0x0ab16950] (Origin: function: 0x0ab16d08)
09:08:31.944 [Lua] <>modded = true<>
09:08:31.944 [Lua] <>mod = true<>
09:08:31.946 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2f1968262a4ed8a7]`
09:08:31.947 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2f1968262a4ed8a7].#ID[3fcdd69156a46417]`
09:08:31.947 [Lua] [MOD][NoWobble][INFO] (options): using legacy widget definitions
09:08:31.947 [Lua] [MOD][NoWobble][INFO] (hook): Hooking 'weapon_recoil' from [table: 0x0a6c14b8] (Origin: function: 0x0a6c2550)
09:08:31.947 [Lua] [MOD][NoWobble][INFO] (hooks): Enabling all hooks for mod: NoWobble
09:08:31.947 [Lua] <>modded = true<>
09:08:31.999 [Lua] <>mod = true<>
09:08:32.001 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[e53b451b0790188b]`
09:08:32.004 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[e53b451b0790188b].#ID[3fcdd69156a46417]`
09:08:32.004 [Lua] [MOD][armory][INFO] (options): using legacy widget definitions
09:08:32.007 [Lua] [MOD][armory][INFO] (hook_safe): Hooking 'on_enter' from [table: 0x0b3e1f78] (Origin: function: 0x0b3e2038)
09:08:32.007 [Lua] [MOD][armory][INFO] (hook): Hooking 'init' from [table: 0x0bd34fc0] (Origin: function: 0x0bd352f0)
09:08:32.007 [Lua] [MOD][armory][INFO] (hook_safe): Hooking 'update' from [table: 0x0ab16950] (Origin: function: 0x0ab16d08)
09:08:32.007 [Lua] <>project = vermintide 2<>
09:08:32.007 [Lua] <>build = release<>
09:08:32.007 [Lua] <>platform = win32<>
09:08:32.007 [Lua] <>title_id = 5107<>
09:08:32.007 [Lua] <>engine_revision = 992cdaf85d77<>
09:08:32.007 [Lua] <>content_revision = 123448<>
09:08:32.007 [Lua] <>rendering_backend = dx11<>
09:08:32.007 [Lua] <>user_id = 110000102d3497e<>
09:08:32.008 [Lua] <>machine_id = d39c332f-7f4b-4e64-b31e-d829a4de3fbc<>
09:08:32.008 [Lua] [Boot] Application build: release
09:08:32.008 [Lua] [Boot] Engine revision: 992cdaf85d77
09:08:32.008 [Lua] [Boot] Content revision: 123448
09:08:32.008 [Lua] [Boot] User ID: 110000102d3497e 鏡音レン (風の軌跡)
09:08:32.014 [Lua] [SmokeTest] Disabled
09:08:32.014 [Lua] Game:setup() total time: 0.0069999999999997
09:08:32.014 [Lua] handle rev info: 0
09:08:32.014 [Lua] handle gfx quality: 0
09:08:32.014 [Lua] default settings: 0
09:08:32.014 [Save] Loading `telemetry`
09:08:32.014 [Lua] user settings: 0
09:08:32.014 [Lua] set frame times: 0
09:08:32.014 [Lua] init random: 0
09:08:32.014 [Lua] managers: 0.0060000000000002274
09:08:32.014 [Lua]
09:08:32.014 [Lua] unaccounted: 0.00099999999999944578
09:08:32.014 [Lua] [Boot] use baked enemy meshes: false
09:08:32.014 [Lua] [StateMachine] Init StateSplashScreen
09:08:32.014 [Lua] [StateMachine] Entering StateSplashScreen with on_enter()
09:08:32.015 [Save] Load done
09:08:32.078 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized
09:08:32.078 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read,
09:08:32.078 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read,
09:08:32.078 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read,
09:08:32.078 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read,
09:08:32.078 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read,
09:08:32.078 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateSplashScreen
09:08:32.078 [Lua] [MOD][VMF][INFO] Attempt to hook 4 delayed hooks
09:08:32.078 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed.
09:08:32.078 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed.
09:08:32.078 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed.
09:08:32.078 [Lua] [MOD][VMF][INFO] (hook): [ChatManager.rpc_chat_message] needs to be delayed.
09:08:32.396 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash
09:08:32.396 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash
09:08:32.397 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen
09:08:32.413 [Lua] doing_stuff
09:08:32.446 [Lua] MUSIC MANAGER Play_fatshark_logo 1 0
09:08:32.929 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen
09:08:32.929 [Lua] [PackageManager] Force_load: resource_packages/title_screen
09:08:32.929 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu
09:08:33.046 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu
09:08:33.046 [Lua] [PackageManager] Force_load: resource_packages/menu
09:08:33.046 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific
09:08:33.179 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific
09:08:33.179 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific
09:08:33.179 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets
09:08:34.016 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets
09:08:34.016 [Lua] [PackageManager] Force_load: resource_packages/menu_assets
09:08:34.016 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default
09:08:34.099 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default
09:08:34.099 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default
09:08:34.100 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read,
09:08:34.100 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read,
09:08:34.100 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read,
09:08:34.100 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read,
09:08:34.100 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read,
09:08:34.100 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read,
09:08:34.100 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read,
09:08:34.100 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read,
09:08:34.100 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read,
09:08:34.100 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read,
09:08:34.100 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read,
09:08:34.100 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read,
09:08:34.100 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read,
09:08:34.100 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read,
09:08:34.100 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read,
09:08:34.100 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read,
09:08:34.100 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read,
09:08:34.100 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read,
09:08:34.216 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common
09:08:34.216 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common
09:08:34.216 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one
09:08:34.852 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one
09:08:34.852 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one
09:08:34.852 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two
09:08:35.691 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two
09:08:35.691 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two
09:08:35.691 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three
09:08:36.085 [Lua] MUSIC MANAGER Stop_fatshark_logo 2 0
09:08:36.403 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three
09:08:36.403 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three
09:08:36.403 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general
09:08:37.237 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general
09:08:37.237 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general
09:08:37.238 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce
09:08:37.388 [Window] Window => inactive
09:08:37.571 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce
09:08:37.571 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce
09:08:37.571 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common
09:08:38.738 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateSplashScreen
09:08:38.738 [Lua] [MOD][VMF][INFO] Attempt to hook 4 delayed hooks
09:08:38.739 [Lua] [MOD][VMF][INFO] (hook): Hooking 'rpc_chat_message' from [table: 0x0ac1cfb8] (Origin: function: 0x08a90990)
09:08:38.739 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'block_input' from [table: 0x0ac1a478] (Origin: function: 0x0ac13150)
09:08:38.739 [Lua] [MOD][VMF][INFO] (hook): Hooking '_update_input' from [table: 0x0ac1a478] (Origin: function: 0x0ac12ce0)
09:08:38.739 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'register_channel' from [table: 0x0ac1cfb8] (Origin: function: 0x09fee8f0)
09:08:38.739 [Lua] [StateMachine] Exiting StateSplashScreen with on_exit()
09:08:38.739 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen
09:08:38.739 [Lua] [StateMachine] Entering StateTitleScreen with on_enter()
09:08:38.739 [Lua] [Gamestate] Enter StateTitleScreen
09:08:38.802 [Lua] [StateMachine] Init StateTitleScreenMain
09:08:38.802 [Lua] [StateMachine] Entering StateTitleScreenMain with on_enter()
09:08:38.802 [Lua] [Gamestate] Enter Substate StateTitleScreenMain
09:08:38.802 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player
09:08:38.802 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player
09:08:38.802 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player
09:08:38.802 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player
09:08:38.804 warning: [Lua] CHAT FONT SIZE DISABLED
09:08:38.804 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateTitleScreen
09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1385428571, not in downloaded list
09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1390558948, not in downloaded list
09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1388882435, not in downloaded list
09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1391114686, not in downloaded list
09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1388991228, not in downloaded list
09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1454572219, not in downloaded list
09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1448171213, not in downloaded list
09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1398126655, not in downloaded list
09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1394625178, not in downloaded list
09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1477499789, not in downloaded list
09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1476920730, not in downloaded list
09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1456754812, not in downloaded list
09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1385512022, not in downloaded list
09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1467035358, not in downloaded list
09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1498992606, not in downloaded list
09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1391975678, not in downloaded list
09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1387847972, not in downloaded list
09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1460857124, not in downloaded list
09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1502859403, not in downloaded list
09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1462468583, not in downloaded list
09:08:38.805 [Lua] [ChatManager][1]System: [ModManager][error] Trying to load mod with steam id 1516618647, not in downloaded list
09:08:38.805 [Lua] [StateMachine] Exiting StateTitleScreenMain with on_exit()
09:08:38.805 [Lua] [StateMachine] Entering StateTitleScreenInitNetwork with on_enter()
09:08:38.805 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork
09:08:38.806 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data
09:08:38.806 [Save] Loading `save_data`
09:08:38.864 [Save] Load done
09:08:38.873 [Lua] [BackendManagerPlayFab] Backend Enabled
09:08:41.438 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common
09:08:41.438 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common
09:08:41.439 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game
09:08:43.405 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game
09:08:43.405 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game
09:08:43.405 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props
09:08:43.838 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props
09:08:43.838 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props
09:08:43.838 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras
09:08:46.603 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras
09:08:46.603 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras
09:08:46.605 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory
09:08:47.161 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory
09:08:47.161 [Lua] [PackageManager] Force_load: resource_packages/inventory
09:08:47.161 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers
09:08:47.311 [Lua] Populating data for character 1 15
09:08:47.511 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers
09:08:47.511 [Lua] [PackageManager] Force_load: resource_packages/careers
09:08:47.511 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals
09:08:47.560 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals
09:08:47.560 [Lua] [PackageManager] Force_load: resource_packages/decals
09:08:47.560 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview
09:08:47.578 [Lua] Requesting character data for index 2 15
09:08:47.578 [Lua] Populating data for character 2 15
09:08:47.844 [Lua] Requesting character data for index 3 15
09:08:47.844 [Lua] Populating data for character 3 15
09:08:47.944 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview
09:08:47.944 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview
09:08:47.944 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen
09:08:48.111 [Lua] Requesting character data for index 4 15
09:08:48.111 [Lua] Populating data for character 4 15
09:08:48.377 [Lua] Requesting character data for index 5 15
09:08:48.378 [Lua] Populating data for character 5 15
09:08:48.644 [Lua] Requesting character data for index 6 15
09:08:48.644 [Lua] Populating data for character 6 15
09:08:48.928 [Lua] Requesting character data for index 7 15
09:08:48.928 [Lua] Populating data for character 7 15
09:08:49.215 [Lua] Requesting character data for index 8 15
09:08:49.215 [Lua] Populating data for character 8 15
09:08:49.481 [Lua] Requesting character data for index 9 15
09:08:49.481 [Lua] Populating data for character 9 15
09:08:49.765 [Lua] Requesting character data for index 10 15
09:08:49.765 [Lua] Populating data for character 10 15
09:08:50.033 [Lua] Requesting character data for index 11 15
09:08:50.033 [Lua] Populating data for character 11 15
09:08:50.299 [Lua] Requesting character data for index 12 15
09:08:50.299 [Lua] Populating data for character 12 15
09:08:50.583 [Lua] Requesting character data for index 13 15
09:08:50.583 [Lua] Populating data for character 13 15
09:08:50.849 [Lua] Requesting character data for index 14 15
09:08:50.849 [Lua] Populating data for character 14 15
09:08:51.116 [Lua] Requesting character data for index 15 15
09:08:51.116 [Lua] Populating data for character 15 15
09:08:51.785 [Lua] Player statistics loaded!
09:08:52.416 [Lua] Keep decoration player data loaded!
09:08:52.432 [Lua] [StateMachine] Exiting StateTitleScreenInitNetwork with on_exit()
09:08:52.432 [Lua] [StateMachine] Entering StateTitleScreenLoadSave with on_enter()
09:08:52.432 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave
09:08:53.449 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateTitleScreen
09:08:53.449 [Lua] [StateMachine] Exiting StateTitleScreen with on_exit()
09:08:53.449 [Lua] [StateMachine] destroying
09:08:53.449 [Lua] [StateMachine] Exiting StateTitleScreenLoadSave with on_exit()
09:08:53.449 [Lua] [Managers] Destroying state managers...
09:08:53.449 [Lua] MUSIC MANAGER Stop_menu_screen_music 3 0
09:08:53.449 [Lua] [StateMachine] Entering StateLoading with on_enter()
09:08:53.449 [Lua] [Gamestate] Enter state StateLoading
09:08:53.519 [Lua] [StateLoading] Auto Skip: nil
09:08:53.520 [Lua] [LevelTransitionHandler] set_next_level( inn_level )
09:08:53.520 [Lua] [StateMachine] Init StateLoadingRestartNetwork
09:08:53.520 [Lua] [StateMachine] Entering StateLoadingRestartNetwork with on_enter()
09:08:53.520 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork
09:08:53.520 [Lua] state_loading_restart_network JOIN VIA STEAM 0
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_network_clock_sync_request
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_network_time_sync_response
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_network_current_server_time_response
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_network_current_server_time_request
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_add_damage
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_heal
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_ai_drop_single_item
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_ai_inventory_wield
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_ai_show_single_item
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_ai_weapon_shoot_start
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_ai_weapon_shoot_end
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_interest_point_chatter_update
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_set_animation_rotation_scale
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_set_animation_translation_scale
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_set_script_driven
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_set_affected_by_gravity
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_set_animation_driven
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_constrain_ai
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_1
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_2
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_3
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_4
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_5
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_6
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_7
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_8
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_9
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_10
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_11
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_12
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_create_bot_nav_transition
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_pacing_changed
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_play_dialogue_event
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_trigger_dialogue_event
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_interrupt_dialogue_event
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_anim_event
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_anim_event_variable_float
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_update_anim_variable_done
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_attack_hit
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_enemy_has_target
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_enemy_is_alerted
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_set_blocking
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_status_change_bool
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_skinned_surface_mtr_fx
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_surface_mtr_fx
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_surface_mtr_fx_lvl_unit
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_play_melee_hit_effects
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_weapon_blood
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_link_unit
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_play_first_person_sound
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_event
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_event_at_pos
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_event
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_param_string_event
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_param_int_event
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_param_float_event
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_client_audio_set_global_parameter_with_lerp
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_door_state
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_add_external_velocity
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_tutorial_message
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_player_blocked_attack
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_set_wounded
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_alert_enemy
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_start_mission_with_unit
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_update_mission
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_end_mission
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_objective_entered_socket_zone
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_create_explosion
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_area_damage
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_player_projectile_impact_dynamic
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_client_spawn_light_weight_projectile
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_client_despawn_light_weight_projectile
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_player_projectile_impact_level
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_projectile_stopped
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_generic_impact_projectile_impact
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_show_inventory
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_server_set_inventory_packages
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_server_mark_profile_used
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_add_equipment
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_create_attachment
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_client_select_inventory
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_wield_equipment
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_destroy_slot
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_set_current_location
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_sync_damage_taken
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_flow_state_story_played
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_flow_state_story_stopped
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_flow_state_number_changed
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_add_buff
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_event
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_remove_server_controlled_buff
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_ping
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_pong
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_interaction_approved
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_interaction_abort
09:08:53.521 [Lua] [Network] Setting log ignore for RPC rpc_interaction_completed
09:08:53.521 [Lua] registering RPCs
09:08:53.521 [Lua] [LobbyAux] Making combined_hash: 55545b2eb0a0d9d2 from network_hash=2438e0d5a959f40d, trunk_revision=123448, engine_revision=992cdaf85d77, project_hash=bulldozer
09:08:53.521 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized
09:08:53.521 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized
09:08:53.521 [Lua] [StateLoading] Need to unload nil and start load inn_level
09:08:53.521 [Lua] [LevelTransitionHandler] load_level inn_level
09:08:53.521 [Lua] [LevelTransitionHandler] Loading level: "inn_level"
09:08:53.521 [Lua] [LevelTransitionHandler] Package name : "resource_packages/levels/inn"
09:08:53.521 [Lua] [PackageManager] Load: resource_packages/levels/inn, LevelTransitionHandler, async-read,
09:08:53.521 [Lua] [EnemyPackageLoader] setup_startup_enemies
09:08:53.521 [Lua] [EnemyPackageLoader] Load no enemies on this level
09:08:53.521 [Lua] [NetworkServer] Current level key inn_level
09:08:53.521 [Lua] [LevelTransitionHandler] Generated new level_seed: 645918
09:08:53.521 [Lua] [VOIP] Initializing Steam Voip
09:08:53.522 [Lua] [VOIP] Is server. Creating room / joining my own room.
09:08:53.522 [VoIP-Room] Room: adding member 110000102d3497e
09:08:53.532 [EAC] EAC server 110000102d3497e is initializing
09:08:53.541 [EAC] Server is also client 110000102d3497e
09:08:53.541 [Lua] ### Created peer state machine for 110000102d3497e
09:08:53.541 [Lua] [PeerSM] 110000102d3497e :: on_enter Connecting
09:08:53.541 [Lua] MUSIC MANAGER unmute_all_world_sounds 4 0
09:08:53.541 [EACServer] [SetLogCallback] Procedure: 000000014048E3F0 LogLevel: Info.
09:08:53.541 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading
09:08:53.544 [Lua] [StateMachine] Exiting StateLoadingRestartNetwork with on_exit()
09:08:53.544 [Lua] [StateMachine] Entering StateLoadingRunning with on_enter()
09:08:53.544 [Lua] [Gamestate] Enter Substate StateLoadingRunning
09:08:53.544 [Lua] Set lobby begin:
09:08:53.544 [Lua] Set lobby end.
09:08:53.544 [Lua] MUSIC MANAGER Play_loading_screen_music 5 0
09:08:54.087 [VoIP-Room] Inserted member 110000102d3497e, count is 1
09:08:54.654 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen
09:08:54.654 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen
09:08:54.654 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_15
09:08:54.998 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15
09:08:54.998 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15
09:08:54.999 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame
09:09:03.490 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame
09:09:03.490 [Lua] [PackageManager] Force_load: resource_packages/ingame
09:09:03.491 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups
09:09:12.104 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups
09:09:12.104 [Lua] [PackageManager] Force_load: resource_packages/pickups
09:09:12.104 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals
09:09:12.637 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals
09:09:12.637 [Lua] [PackageManager] Force_load: resource_packages/projection_decals
09:09:12.637 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn
09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_connected
09:09:12.638 [Lua] [PSM] Peer 110000102d3497e joined. Want to use profile index "4"
09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_connected
09:09:12.638 [Lua] [PSM] Peer 110000102d3497e joined. Want to use profile index "4"
09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_in_post_game false
09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_connected
09:09:12.638 [Lua] [PSM] Peer 110000102d3497e joined. Want to use profile index "4"
09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_in_post_game false
09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_connected
09:09:12.638 [Lua] [PSM] Peer 110000102d3497e joined. Want to use profile index "4"
09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_in_post_game false
09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_connected
09:09:12.638 [Lua] [PSM] Peer 110000102d3497e joined. Want to use profile index "4"
09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_in_post_game false
09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_connected
09:09:12.638 [Lua] [PSM] Peer 110000102d3497e joined. Want to use profile index "4"
09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_in_post_game false
09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_connected
09:09:12.638 [Lua] [PSM] Peer 110000102d3497e joined. Want to use profile index "4"
09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_in_post_game false
09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_connected
09:09:12.638 [Lua] [PSM] Peer 110000102d3497e joined. Want to use profile index "4"
09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_in_post_game false
09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_connected
09:09:12.638 [Lua] [PSM] Peer 110000102d3497e joined. Want to use profile index "4"
09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_in_post_game false
09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_connected
09:09:12.638 [Lua] [PSM] Peer 110000102d3497e joined. Want to use profile index "4"
09:09:12.638 [Lua] [LOCAL RPC] rpc_notify_in_post_game false
09:09:12.638 [Lua] [LobbyHost] Changed state from 0 to joined
09:09:12.639 [Lua] [PartyManager] Leader is set to 110000102d3497e
09:09:12.639 [Lua] [ChatManager] Setting up network context, host_peer_id:110000102d3497e my_peer_id:110000102d3497e
09:09:12.639 [Lua] [ChatManager] Registering channel 1
09:09:12.639 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=110000102d3497e, own_peer_id=110000102d3497e)
09:09:12.648 [Lua] [PeerSM] 110000102d3497e :: on_exit Connecting
09:09:12.648 [Lua] [PeerSM] 110000102d3497e :: on_enter Loading
09:09:12.648 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102d3497e
09:09:12.648 [Lua] [NetworkServer] Changing num_players from nil to 1
09:09:12.648 [Lua] Players: 1
09:09:12.649 [Lua] Set lobby begin:
09:09:12.649 [Lua] Lobby data num_players = 1
09:09:12.649 [Lua] Lobby data level_key = inn_level
09:09:12.649 [Lua] Lobby data game_mode = adventure
09:09:12.649 [Lua] Lobby data matchmaking = false
09:09:12.649 [Lua] Set lobby end.
09:09:12.649 [Lua] [LOCAL RPC] rpc_load_level 26 645918
09:09:22.463 [Umbra] Loading umbra tome '#ID[b387475a70e35986]'
09:09:56.701 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn
09:09:56.701 [Lua] [PackageManager] Force_load: resource_packages/levels/inn
09:09:56.713 [Lua] [LevelTransitionHandler] Level load completed!
09:09:56.713 [Lua] ### Sending rpc_level_loaded
09:09:56.713 [Lua] #### Has state machine: true, sender: 110000102d3497e, level_id: 26
09:09:56.713 [Lua] Peer 110000102d3497e has loaded the level and all enemies are loaded
09:09:56.723 [Lua] [PeerSM] 110000102d3497e :: on_exit Loading
09:09:56.723 [Lua] [PeerSM] 110000102d3497e :: on_enter LoadingProfilePackages
09:09:56.723 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 4 for peer id 110000102d3497e:1
09:09:56.723 [Lua] Set lobby begin:
09:09:56.723 [Lua] Lobby data level_key = inn_level
09:09:56.724 [Lua] Lobby data player_slot_1 = 0:0
09:09:56.724 [Lua] Lobby data player_slot_6 = 0:0
09:09:56.724 [Lua] Lobby data num_players = 1
09:09:56.724 [Lua] Lobby data matchmaking = false
09:09:56.724 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:09:56.724 [Lua] Lobby data game_mode = adventure
09:09:56.724 [Lua] Lobby data player_slot_5 = 0:0
09:09:56.724 [Lua] Lobby data player_slot_2 = 0:0
09:09:56.724 [Lua] Lobby data player_slot_3 = 0:0
09:09:56.724 [Lua] Set lobby end.
09:09:56.724 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000102d3497e:1, previous profile 0, profile 4]
09:09:56.724 [Lua] Set lobby begin:
09:09:56.724 [Lua] Lobby data level_key = inn_level
09:09:56.724 [Lua] Lobby data player_slot_1 = 0:0
09:09:56.724 [Lua] Lobby data player_slot_6 = 0:0
09:09:56.725 [Lua] Lobby data num_players = 1
09:09:56.725 [Lua] Lobby data matchmaking = false
09:09:56.725 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:09:56.725 [Lua] Lobby data game_mode = adventure
09:09:56.725 [Lua] Lobby data player_slot_5 = 0:0
09:09:56.725 [Lua] Lobby data player_slot_2 = 0:0
09:09:56.725 [Lua] Lobby data player_slot_3 = 0:0
09:09:56.725 [Lua] Set lobby end.
09:09:56.725 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 1]
09:09:56.725 [Lua] Set lobby begin:
09:09:56.725 [Lua] Lobby data level_key = inn_level
09:09:56.725 [Lua] Lobby data player_slot_1 = 0:0
09:09:56.725 [Lua] Lobby data player_slot_6 = 0:0
09:09:56.725 [Lua] Lobby data num_players = 1
09:09:56.725 [Lua] Lobby data matchmaking = false
09:09:56.725 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:09:56.725 [Lua] Lobby data game_mode = adventure
09:09:56.725 [Lua] Lobby data player_slot_5 = 0:0
09:09:56.725 [Lua] Lobby data player_slot_2 = 0:0
09:09:56.725 [Lua] Lobby data player_slot_3 = 0:0
09:09:56.725 [Lua] Set lobby end.
09:09:56.725 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 2]
09:09:56.725 [Lua] Set lobby begin:
09:09:56.725 [Lua] Lobby data level_key = inn_level
09:09:56.725 [Lua] Lobby data player_slot_1 = 0:0
09:09:56.725 [Lua] Lobby data player_slot_6 = 0:0
09:09:56.725 [Lua] Lobby data num_players = 1
09:09:56.725 [Lua] Lobby data matchmaking = false
09:09:56.725 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:09:56.725 [Lua] Lobby data game_mode = adventure
09:09:56.725 [Lua] Lobby data player_slot_5 = 0:0
09:09:56.725 [Lua] Lobby data player_slot_2 = 0:0
09:09:56.725 [Lua] Lobby data player_slot_3 = 0:0
09:09:56.725 [Lua] Set lobby end.
09:09:56.725 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 3]
09:09:56.725 [Lua] Set lobby begin:
09:09:56.725 [Lua] Lobby data level_key = inn_level
09:09:56.725 [Lua] Lobby data player_slot_1 = 0:0
09:09:56.725 [Lua] Lobby data player_slot_6 = 0:0
09:09:56.725 [Lua] Lobby data num_players = 1
09:09:56.725 [Lua] Lobby data matchmaking = false
09:09:56.725 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:09:56.725 [Lua] Lobby data game_mode = adventure
09:09:56.726 [Lua] Lobby data player_slot_5 = 0:0
09:09:56.726 [Lua] Lobby data player_slot_2 = 0:0
09:09:56.726 [Lua] Lobby data player_slot_3 = 0:0
09:09:56.726 [Lua] Set lobby end.
09:09:56.726 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 5]
09:09:56.726 [Lua] Set lobby begin:
09:09:56.726 [Lua] Lobby data level_key = inn_level
09:09:56.726 [Lua] Lobby data player_slot_1 = 0:0
09:09:56.726 [Lua] Lobby data player_slot_6 = 0:0
09:09:56.726 [Lua] Lobby data num_players = 1
09:09:56.726 [Lua] Lobby data matchmaking = false
09:09:56.726 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:09:56.726 [Lua] Lobby data game_mode = adventure
09:09:56.726 [Lua] Lobby data player_slot_5 = 0:0
09:09:56.726 [Lua] Lobby data player_slot_2 = 0:0
09:09:56.726 [Lua] Lobby data player_slot_3 = 0:0
09:09:56.726 [Lua] Set lobby end.
09:09:56.726 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 6]
09:09:56.727 [Lua] ### Sending rpc_level_loaded
09:09:56.727 [Lua] #### Has state machine: false, sender: 110000102d3497e, level_id: 26
09:09:56.727 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102d3497e inventory_sync_id:1 my_peer_id:110000102d3497e
09:09:56.727 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
09:09:56.735 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102d3497e inventory_sync_id:1 my_peer_id:110000102d3497e
09:09:56.735 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01, InventoryPackageSynchronizerClient, async-read,
09:09:56.735 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, InventoryPackageSynchronizerClient, async-read,
09:09:56.735 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
09:09:56.735 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_01_3ps, InventoryPackageSynchronizerClient, async-read,
09:09:56.735 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3ps, InventoryPackageSynchronizerClient, async-read,
09:09:56.735 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read,
09:09:56.735 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01, InventoryPackageSynchronizerClient, async-read,
09:09:56.735 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read,
09:09:56.735 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, InventoryPackageSynchronizerClient, async-read,
09:09:56.735 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/skins/black_and_gold/chr_way_watcher_upgraded_black_and_gold, InventoryPackageSynchronizerClient, async-read,
09:09:56.735 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_03_3ps, InventoryPackageSynchronizerClient, async-read,
09:09:56.735 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_02_3ps, InventoryPackageSynchronizerClient, async-read,
09:09:56.735 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1, InventoryPackageSynchronizerClient, async-read,
09:09:56.735 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, InventoryPackageSynchronizerClient, async-read,
09:09:56.735 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01, InventoryPackageSynchronizerClient, async-read,
09:09:56.735 [Lua] [PackageManager] Load: resource_packages/careers/we_waywatcher, InventoryPackageSynchronizerClient, async-read,
09:09:56.735 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
09:09:56.979 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01
09:09:56.979 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01
09:09:56.979 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p
09:09:57.146 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p
09:09:57.146 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p
09:09:57.146 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p
09:09:57.725 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
09:09:57.725 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading
09:09:57.725 [Lua] [StateMachine] Exiting StateLoading with on_exit()
09:09:57.725 [Lua] Set lobby begin:
09:09:57.725 [Lua] Lobby data level_key = inn_level
09:09:57.725 [Lua] Lobby data player_slot_1 = 0:0
09:09:57.725 [Lua] Lobby data player_slot_6 = 0:0
09:09:57.725 [Lua] Lobby data num_players = 1
09:09:57.725 [Lua] Lobby data matchmaking = false
09:09:57.725 [Lua] Lobby data host = 110000102d3497e
09:09:57.725 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:09:57.725 [Lua] Lobby data game_mode = adventure
09:09:57.725 [Lua] Lobby data player_slot_5 = 0:0
09:09:57.725 [Lua] Lobby data player_slot_2 = 0:0
09:09:57.725 [Lua] Lobby data country_code = CN
09:09:57.725 [Lua] Lobby data player_slot_3 = 0:0
09:09:57.725 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:09:57.725 [Lua] Set lobby end.
09:09:57.725 [Lua] [Managers] Destroying state managers...
09:09:57.726 [Lua] [StateMachine] destroying
09:09:57.726 [Lua] [StateMachine] Exiting StateLoadingRunning with on_exit()
09:09:57.727 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens
09:09:57.727 [Lua] MUSIC MANAGER Stop_loading_screen_music 6 0
09:09:57.727 [Lua] [StateMachine] Entering StateIngame with on_enter()
09:09:57.727 [Lua] [Gamestate] Enter StateIngame HOST
09:09:57.780 [Lua] Set lobby begin:
09:09:57.780 [Lua] Lobby data level_key = inn_level
09:09:57.780 [Lua] Lobby data player_slot_1 = 0:0
09:09:57.780 [Lua] Lobby data selected_level_key = inn_level
09:09:57.780 [Lua] Lobby data player_slot_6 = 0:0
09:09:57.780 [Lua] Lobby data num_players = 1
09:09:57.780 [Lua] Lobby data matchmaking = false
09:09:57.780 [Lua] Lobby data host = 110000102d3497e
09:09:57.780 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:09:57.780 [Lua] Lobby data game_mode = adventure
09:09:57.780 [Lua] Lobby data player_slot_5 = 0:0
09:09:57.780 [Lua] Lobby data player_slot_2 = 0:0
09:09:57.780 [Lua] Lobby data country_code = CN
09:09:57.781 [Lua] Lobby data player_slot_3 = 0:0
09:09:57.781 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:09:57.781 [Lua] Set lobby end.
09:09:57.781 [Lua] [StateIngame] Server ingame
09:09:57.785 [Lua] Set lobby begin:
09:09:57.785 [Lua] Lobby data level_key = inn_level
09:09:57.785 [Lua] Lobby data player_slot_1 = 0:0
09:09:57.785 [Lua] Lobby data selected_level_key = inn_level
09:09:57.785 [Lua] Lobby data difficulty = normal
09:09:57.785 [Lua] Lobby data player_slot_6 = 0:0
09:09:57.785 [Lua] Lobby data num_players = 1
09:09:57.785 [Lua] Lobby data matchmaking = false
09:09:57.785 [Lua] Lobby data host = 110000102d3497e
09:09:57.785 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:09:57.785 [Lua] Lobby data game_mode = adventure
09:09:57.785 [Lua] Lobby data player_slot_5 = 0:0
09:09:57.785 [Lua] Lobby data player_slot_2 = 0:0
09:09:57.785 [Lua] Lobby data country_code = CN
09:09:57.785 [Lua] Lobby data player_slot_3 = 0:0
09:09:57.785 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:09:57.785 [Lua] Set lobby end.
09:09:57.785 [Lua] [LobbyAux] Making combined_hash: 55545b2eb0a0d9d2 from network_hash=2438e0d5a959f40d, trunk_revision=123448, engine_revision=992cdaf85d77, project_hash=bulldozer
09:09:57.786 [Lua] [LobbyAux] Making combined_hash: 55545b2eb0a0d9d2 from network_hash=2438e0d5a959f40d, trunk_revision=123448, engine_revision=992cdaf85d77, project_hash=bulldozer
09:09:57.786 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
09:09:57.786 [Lua] [Matchmaking] initializing
09:09:57.786 [Lua] [Matchmaking] my_peer_id: 110000102d3497e, I am server
09:09:57.786 [Lua] [Matchmaking] register rpcs
09:09:57.786 [Lua] [GameNetworkManager] Setting pong timeout to 60
09:09:57.786 [Lua] [GameNetworkManager] My own peer_id = 110000102d3497e
09:09:57.786 [Lua] [GameNetworkManager] self.is_server = true
09:09:57.786 [Lua] [GameNetworkManager] Network caps: min/peer 341 kbps, total 1024 kbps
09:09:57.786 [Network] Setting artificial MTU limit to 65536
09:09:57.787 [Lua] Switching ConflictSettings: to: disabled
09:09:57.787 [Lua] pacing=disabled
09:09:57.787 [Lua] roaming=nil
09:09:57.787 [Lua] disabled=true
09:09:57.787 [Lua] pack_spawning=disabled
09:09:57.787 [Lua] boss=disabled
09:09:57.787 [Lua] horde=disabled
09:09:57.787 [Lua] specials=disabled
09:09:57.787 [Lua] name=disabled
09:09:57.787 [Lua] intensity=disabled
09:09:57.787 [Lua] ---
09:09:57.792 [Lua] [AIInterestPointSystem] Level Seed: 645918
09:09:57.792 [Lua]
09:09:57.792 [Lua] [entity_system_bag] = table
09:09:57.792 [Lua] [entity_system_bag] = metatable
09:09:57.792 [Lua] [startup_data] = table
09:09:57.792 [Lua] [entity_manager] = table
09:09:57.792 [Lua] [entity_manager] = metatable
09:09:57.792 [Lua] [unit_spawner] = table
09:09:57.792 [Lua] [unit_spawner] = metatable
09:09:57.792 [Lua] [unit_storage] = table
09:09:57.792 [Lua] [unit_storage] = metatable
09:09:57.792 [Lua] [dice_keeper] = table
09:09:57.792 [Lua] [dice_keeper] = metatable
09:09:57.792 [Lua] [is_server] = true (boolean)
09:09:57.792 [Lua] [world] = [World]
09:09:57.792 [Lua] [system_api] = table
09:09:57.792 [Lua] [network_lobby] = table
09:09:57.792 [Lua] [network_lobby] = metatable
09:09:57.792 [Lua] [profile_synchronizer] = table
09:09:57.792 [Lua] [profile_synchronizer] = metatable
09:09:57.792 [Lua] [entity_system] = table
09:09:57.792 [Lua] [entity_system] = metatable
09:09:57.792 [Lua] [num_local_human_players] = 1 (number)
09:09:57.792 [Lua] [statistics_db] = table
09:09:57.792 [Lua] [statistics_db] = metatable
09:09:57.792 [Lua] [network_server] = table
09:09:57.792 [Lua] [network_server] = metatable
09:09:57.792 [Lua] [input_manager] = table
09:09:57.792 [Lua] [input_manager] = metatable
09:09:57.792 [Lua] [network_clock] = table
09:09:57.792 [Lua] [network_clock] = metatable
09:09:57.792 [Lua] [network_transmit] = table
09:09:57.792 [Lua] [network_transmit] = metatable
09:09:57.792 [Lua] [free_flight_manager] = table
09:09:57.792 [Lua] [free_flight_manager] = metatable
09:09:57.792 [Lua] [network_manager] = table
09:09:57.792 [Lua] [network_manager] = metatable
09:09:57.792 [Lua] [network_event_delegate] = table
09:09:57.792 [Lua] [network_event_delegate] = metatable
09:09:57.792 [Lua]
09:09:57.795 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
09:09:57.799 [Lua] [AchievementManager] Achievements using the steam platform
09:09:57.800 [Lua] [StateIngame] Level seed: 645918
09:09:57.800 [Umbra] Init version: 3.4.13 :: 16 threads
09:09:57.800 [Umbra] Tome with `10497` objects loaded.
09:09:57.800 [Umbra] UMBRA Tome loaded.
09:09:57.800 [World] Spawning level.
09:09:57.814 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88
09:09:58.236 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0
09:09:58.236 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1
09:09:58.236 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2
09:09:58.236 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3
09:09:58.236 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4
09:09:58.238 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5
09:09:58.238 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6
09:09:58.238 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7
09:09:58.238 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8
09:09:58.238 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9
09:09:58.239 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10
09:09:58.239 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11
09:09:58.239 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=12
09:09:58.239 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=13
09:09:58.239 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=14
09:09:58.242 [Lua] [LevelAnalysis] set_random_seed( 1351735296)
09:09:58.245 [Lua] PlayerManager:add_player player_1
09:09:58.247 [Lua] [StateMachine] Init StateInGameRunning
09:09:58.247 [Lua] [StateMachine] Entering StateInGameRunning with on_enter()
09:09:58.247 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=15
09:09:58.247 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=16
09:09:58.248 [Lua] [IngameUI] init
09:09:58.318 [Lua] [Matchmaking] Cancelling matchmaking
09:09:58.318 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
09:09:58.318 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
09:09:58.318 [Lua] Set lobby begin:
09:09:58.318 [Lua] Lobby data power_level = 785
09:09:58.318 [Lua] Lobby data level_key = inn_level
09:09:58.318 [Lua] Lobby data player_slot_1 = 0:0
09:09:58.318 [Lua] Lobby data selected_level_key = inn_level
09:09:58.318 [Lua] Lobby data difficulty = normal
09:09:58.318 [Lua] Lobby data player_slot_6 = 0:0
09:09:58.318 [Lua] Lobby data num_players = 1
09:09:58.318 [Lua] Lobby data matchmaking = false
09:09:58.318 [Lua] Lobby data host = 110000102d3497e
09:09:58.318 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:09:58.318 [Lua] Lobby data game_mode = adventure
09:09:58.318 [Lua] Lobby data player_slot_5 = 0:0
09:09:58.318 [Lua] Lobby data player_slot_2 = 0:0
09:09:58.318 [Lua] Lobby data country_code = CN
09:09:58.318 [Lua] Lobby data player_slot_3 = 0:0
09:09:58.318 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:09:58.318 [Lua] Set lobby end.
09:09:58.319 [Flow] Forge tier 4
09:09:58.319 [Flow] WitchHunterLevel:12
09:09:58.319 [Flow] LeaderYes
09:09:58.319 [Flow] ALL PC XP:1.18576e+06
09:09:58.319 [Flow] WH XP:8202.5
09:09:58.319 [Flow] Number of crafted items:688
09:09:58.319 [Flow] Sum of Powe Levels:1500
09:09:58.321 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Stop_prologue_music` for object 3.
09:09:58.321 [Lua] CurrentConflictSettings disabled
09:09:58.322 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY
09:09:58.325 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
09:09:58.325 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
09:09:58.325 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups
09:09:58.325 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=35
09:09:58.325 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
09:09:58.325 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame
09:09:58.326 [Lua] MUSIC: nil -> explore
09:09:58.352 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p
09:09:58.352 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p
09:09:58.352 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_01_3ps
09:09:58.930 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_01_3ps
09:09:58.930 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_01_3ps
09:09:58.930 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3ps
09:09:59.732 [Flow] DISABLE
09:10:01.248 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3ps
09:10:01.248 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3ps
09:10:01.248 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base
09:10:04.635 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base
09:10:04.635 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base
09:10:04.636 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01
09:10:06.425 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01
09:10:06.425 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01
09:10:06.426 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh
09:10:06.959 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh
09:10:06.959 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh
09:10:06.960 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base
09:10:08.159 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base
09:10:08.159 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base
09:10:08.160 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/skins/black_and_gold/chr_way_watcher_upgraded_black_and_gold
09:10:08.493 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/skins/black_and_gold/chr_way_watcher_upgraded_black_and_gold
09:10:08.493 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/skins/black_and_gold/chr_way_watcher_upgraded_black_and_gold
09:10:08.493 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_03_3ps
09:10:08.670 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_03_3ps
09:10:08.670 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_03_3ps
09:10:08.671 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_02_3ps
09:10:08.915 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_02_3ps
09:10:08.915 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_02_3ps
09:10:08.915 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1
09:10:09.271 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1
09:10:09.271 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1
09:10:09.271 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base
09:10:09.730 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base
09:10:09.730 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base
09:10:09.731 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01
09:10:11.649 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01
09:10:11.649 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01
09:10:11.649 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_waywatcher
09:10:12.171 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_waywatcher
09:10:12.171 [Lua] [PackageManager] Force_load: resource_packages/careers/we_waywatcher
09:10:12.171 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p
09:10:12.582 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p
09:10:12.582 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p
09:10:12.593 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 1
09:10:12.596 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 1
09:10:12.604 [Lua] [PeerSM] 110000102d3497e :: on_exit LoadingProfilePackages
09:10:12.604 [Lua] [PeerSM] 110000102d3497e :: on_enter WaitingForEnterGame
09:10:12.607 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 1
09:10:12.607 [Lua] [LOCAL RPC] rpc_loading_synced
09:10:12.615 [Lua] [PeerSM] 110000102d3497e :: on_exit WaitingForEnterGame
09:10:12.615 [Lua] [PeerSM] 110000102d3497e :: on_enter WaitingForGameObjectSync
09:10:12.626 [Lua] [PeerSM] 110000102d3497e :: on_exit WaitingForGameObjectSync
09:10:12.626 [Lua] [PeerSM] 110000102d3497e :: on_enter WaitingForPlayers
09:10:12.630 [Lua] [LOCAL RPC] rpc_game_started
09:10:12.637 [Lua] [PeerSM] 110000102d3497e :: on_exit WaitingForPlayers
09:10:12.637 [Lua] [PeerSM] 110000102d3497e :: on_enter SpawningPlayer
09:10:12.648 [Lua] [PeerSM] 110000102d3497e :: on_exit SpawningPlayer
09:10:12.648 [Lua] [PeerSM] 110000102d3497e :: on_enter InGame
09:10:12.651 [Lua] [LOCAL RPC] rpc_to_client_spawn_player 1 4 Vector3(-18.9997, -0.243822, 6.138) Vector4(0, 0, 0.707106, -0.707107) true 100 100 1 1 1
09:10:12.651 [Lua] PlayerManager:rpc_to_client_spawn_player(110000102d3497e, 4, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107))
09:10:12.651 [Lua] PlayerManager:rpc_to_client_spawn_player()
09:10:12.655 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:10:12.655 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:10:12.655 [Lua] PlayerManager:assign_unit_ownership Vocaloid|鏡音レン (風の軌跡) 110000102d3497e 1
09:10:12.655 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=37
09:10:12.680 [Lua] [IngameUI] menu view on_enter start_menu_view
09:10:12.680 [Lua] hero_fullscreen_menu_on_enter
09:10:12.683 [Lua] [IngameUI] menu view post_update_on_enter table: 0x09be37a8
09:10:12.684 [World] Spawning level.
09:10:12.696 [Lua] [StateMachine] Init StartMenuStateOverview
09:10:12.696 [Lua] [HeroViewState] Enter Substate StartMenuStateOverview
09:10:12.729 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base, MenuWorldPreviewer, async-read,
09:10:12.730 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p, MenuWorldPreviewer, async-read,
09:10:12.730 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01, MenuWorldPreviewer, async-read,
09:10:13.105 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p, MenuWorldPreviewer
09:10:13.105 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p, MenuWorldPreviewer, async-read,
09:10:13.553 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p
09:10:13.553 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p
09:10:13.702 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x25fae7da, playing_id: 0xc88, position: 0
09:10:14.272 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x25fae7da, playing_id: 0xc88, position: 27249
09:10:15.014 [Window] Window => active
09:10:15.790 [Lua] [IngameUI] menu view on_exit start_menu_view
09:10:15.790 [Lua] [StateMachine] destroying
09:10:15.790 [Lua] [StateMachine] Exiting StartMenuStateOverview with on_exit()
09:10:15.790 [Lua] [HeroViewState] Exit Substate StartMenuStateOverview
09:10:15.790 [Lua] hero_fullscreen_menu_on_exit
09:10:15.792 [Lua] [IngameUI] menu view post_update_on_exit table: 0x09be37a8
09:10:15.793 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base, MenuWorldPreviewer -> Package still referenced, NOT unloaded:
09:10:15.793 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01, MenuWorldPreviewer -> Package still referenced, NOT unloaded:
09:10:15.793 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p, MenuWorldPreviewer
09:10:17.122 [Window] Window => inactive
09:10:18.228 [Window] Window => active
09:10:19.872 [Window] Window => inactive
09:10:20.937 [Window] Window => active
09:10:21.772 [Window] Window => inactive
09:10:22.776 [Window] Window => active
09:10:23.228 [Window] Window => inactive
09:10:24.699 [Window] Window => active
09:10:25.790 [Window] Window => inactive
09:10:27.877 [Window] Window => active
09:10:28.747 [Window] Window => inactive
09:10:30.002 [Window] Window => active
09:10:31.996 [Lua] [IngameUI] menu view on_enter start_game_view
09:10:31.998 [Lua] [IngameUI] menu view post_update_on_enter table: 0x07f48ae0
09:10:31.999 [Lua] [StateMachine] Init StartGameStateSettingsOverview
09:10:31.999 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview
09:10:31.999 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode
09:10:32.000 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdventure
09:10:32.000 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdventureSettings
09:10:37.945 [Lua] [IngameUI] menu view on_exit start_game_view
09:10:37.945 [Lua] [StateMachine] destroying
09:10:37.945 [Lua] [StateMachine] Exiting StartGameStateSettingsOverview with on_exit()
09:10:37.945 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview
09:10:37.945 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode
09:10:37.945 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdventure
09:10:37.945 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdventureSettings
09:10:37.946 [Save] Saving `save_data`
09:10:37.949 [Lua] [IngameUI] menu view post_update_on_exit table: 0x07f48ae0
09:10:37.951 [Save] Save done
09:10:38.453 [Lua] [IngameUI] menu view on_enter start_game_view
09:10:38.454 [Lua] [IngameUI] menu view post_update_on_enter table: 0x07f48ae0
09:10:38.454 [Lua] [StateMachine] Init StartGameStateSettingsOverview
09:10:38.454 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview
09:10:38.455 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode
09:10:38.455 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdventure
09:10:38.455 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdventureSettings
09:10:39.364 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdventure
09:10:39.365 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission
09:10:39.365 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdventureSettings
09:10:39.365 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings
09:10:40.673 [Lua] [StartGameStateSettingsOverview:play() - game_mode_type(custom)
09:10:40.673 [Lua] ............................................................................................................
09:10:40.673 [Lua] ............................................................................................................
09:10:40.673 [Lua] GAME START SETTINGS -> Level: military | Difficulty: hardest | Private: no | Always Host: yes | Strict Matchmaking: no | Quick Game: no
09:10:40.673 [Lua] ............................................................................................................
09:10:40.673 [Lua] ............................................................................................................
09:10:40.673 [Lua] [Matchmaking] Cancelling matchmaking
09:10:40.673 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
09:10:40.680 [Lua] LEVEL KEY: military
09:10:40.680 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit()
09:10:40.680 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter()
09:10:40.682 [Lua] Set lobby begin:
09:10:40.682 [Lua] Lobby data power_level = 785
09:10:40.682 [Lua] Lobby data level_key = inn_level
09:10:40.682 [Lua] Lobby data player_slot_1 = 0:0
09:10:40.682 [Lua] Lobby data selected_level_key = inn_level
09:10:40.682 [Lua] Lobby data difficulty = hardest
09:10:40.683 [Lua] Lobby data player_slot_6 = 0:0
09:10:40.683 [Lua] Lobby data num_players = 1
09:10:40.683 [Lua] Lobby data matchmaking = false
09:10:40.683 [Lua] Lobby data host = 110000102d3497e
09:10:40.683 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:10:40.683 [Lua] Lobby data game_mode = adventure
09:10:40.683 [Lua] Lobby data player_slot_5 = 0:0
09:10:40.684 [Lua] Lobby data player_slot_2 = 0:0
09:10:40.684 [Lua] Lobby data country_code = CN
09:10:40.684 [Lua] Lobby data player_slot_3 = 0:0
09:10:40.684 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:10:40.684 [Lua] Set lobby end.
09:10:40.684 [Lua] [PartyManager] Leader is set to 110000102d3497e
09:10:40.684 [Lua] [MATCHMAKING] - Hosting game on level: inn_level military
09:10:40.684 [Lua] [LevelTransitionHandler] set_next_level( military )
09:10:40.684 [Lua] Set lobby begin:
09:10:40.684 [Lua] Lobby data twitch_enabled = false
09:10:40.684 [Lua] Lobby data power_level = 785
09:10:40.684 [Lua] Lobby data player_slot_6 = 0:0
09:10:40.684 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:10:40.684 [Lua] Lobby data host = 110000102d3497e
09:10:40.684 [Lua] Lobby data level_key = inn_level
09:10:40.684 [Lua] Lobby data player_slot_1 = 0:0
09:10:40.684 [Lua] Lobby data selected_level_key = military
09:10:40.684 [Lua] Lobby data quick_game = false
09:10:40.684 [Lua] Lobby data matchmaking = true
09:10:40.684 [Lua] Lobby data difficulty = hardest
09:10:40.684 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:10:40.684 [Lua] Lobby data num_players = 1
09:10:40.684 [Lua] Lobby data player_slot_5 = 0:0
09:10:40.685 [Lua] Lobby data player_slot_2 = 0:0
09:10:40.685 [Lua] Lobby data country_code = CN
09:10:40.685 [Lua] Lobby data player_slot_3 = 0:0
09:10:40.685 [Lua] Lobby data eac_authorized = true
09:10:40.685 [Lua] Set lobby end.
09:10:40.685 [Lua] Set lobby begin:
09:10:40.685 [Lua] Lobby data twitch_enabled = false
09:10:40.685 [Lua] Lobby data power_level = 785
09:10:40.685 [Lua] Lobby data player_slot_6 = 0:0
09:10:40.685 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:10:40.685 [Lua] Lobby data host = 110000102d3497e
09:10:40.685 [Lua] Lobby data is_private = false
09:10:40.685 [Lua] Lobby data level_key = inn_level
09:10:40.685 [Lua] Lobby data player_slot_1 = 0:0
09:10:40.685 [Lua] Lobby data selected_level_key = military
09:10:40.685 [Lua] Lobby data quick_game = false
09:10:40.685 [Lua] Lobby data matchmaking = true
09:10:40.685 [Lua] Lobby data difficulty = hardest
09:10:40.685 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:10:40.685 [Lua] Lobby data num_players = 1
09:10:40.685 [Lua] Lobby data player_slot_5 = 0:0
09:10:40.685 [Lua] Lobby data player_slot_2 = 0:0
09:10:40.685 [Lua] Lobby data country_code = CN
09:10:40.685 [Lua] Lobby data player_slot_3 = 0:0
09:10:40.685 [Lua] Lobby data eac_authorized = true
09:10:40.685 [Lua] Set lobby end.
09:10:40.687 [Lua] [ChatManager][1]System: 主办游戏正在开始……
09:10:40.687 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit()
09:10:40.687 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter()
09:10:40.700 [Lua] [LOCAL RPC] rpc_client_complete_vote 1
09:10:40.784 [Lua] [IngameUI] menu view on_exit start_game_view
09:10:40.784 [Lua] [StateMachine] destroying
09:10:40.784 [Lua] [StateMachine] Exiting StartGameStateSettingsOverview with on_exit()
09:10:40.784 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview
09:10:40.785 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode
09:10:40.785 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission
09:10:40.785 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings
09:10:40.785 [Save] Saving `save_data`
09:10:40.789 [Lua] [IngameUI] menu view post_update_on_exit table: 0x07f48ae0
09:10:40.791 [Save] Save done
09:10:55.042 [EACServer] [Cerberus] [Backend] Connection established.
09:11:01.586 [Lua] [NetworkServer] Changing num_players from 1 to 2
09:11:01.586 [Lua] Players: 2
09:11:01.586 [Lua] Set lobby begin:
09:11:01.586 [Lua] Lobby data twitch_enabled = false
09:11:01.586 [Lua] Lobby data power_level = 785
09:11:01.586 [Lua] Lobby data player_slot_6 = 0:0
09:11:01.586 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:11:01.586 [Lua] Lobby data host = 110000102d3497e
09:11:01.586 [Lua] Lobby data is_private = false
09:11:01.586 [Lua] Lobby data level_key = inn_level
09:11:01.586 [Lua] Lobby data player_slot_1 = 0:0
09:11:01.586 [Lua] Lobby data selected_level_key = military
09:11:01.586 [Lua] Lobby data quick_game = false
09:11:01.586 [Lua] Lobby data matchmaking = true
09:11:01.586 [Lua] Lobby data difficulty = hardest
09:11:01.586 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:11:01.586 [Lua] Lobby data num_players = 2
09:11:01.586 [Lua] Lobby data player_slot_5 = 0:0
09:11:01.586 [Lua] Lobby data player_slot_2 = 0:0
09:11:01.586 [Lua] Lobby data country_code = CN
09:11:01.586 [Lua] Lobby data player_slot_3 = 0:0
09:11:01.586 [Lua] Lobby data eac_authorized = true
09:11:01.586 [Lua] Set lobby end.
09:11:01.587 [Lua] [LobbyMembers] Member joined 1100001087e6284
09:11:01.597 [Lua] [NetworkServer] Peer 1100001087e6284 joined server lobby.
09:11:01.597 [Lua] [NetworkServer] Creating peer info.
09:11:01.597 [Lua] [PeerSM] 1100001087e6284 :: on_enter Connecting
09:11:01.597 [Connection] Setting transport socket buffer size to 19200 for 1024.0 kbps, this may cause a buffer latency of 0.150 s
09:11:01.597 [Lua] [ChatManager][1]System: simple 正在加入游戏
09:11:01.607 [SteamAuthenticator] Sent ticket request to 1100001087e6284
09:11:01.608 [Lua] [ConnectionHandler] Peer state for "1100001087e6284": [nil] ==> [Connecting]
09:11:01.608 [Lua] [NetworkServer] New connection detected in NetworkServer from "1100001087e6284"
09:11:01.619 [Lua] [ConnectionHandler] Peer state for "1100001087e6284": [Connecting] ==> [Connected]
09:11:05.961 [SteamAuthenticator] Got ticket from 1100001087e6284
09:11:05.961 [SteamAuthenticator] BeginAuthSession 1100001087e6284
09:11:05.961 [SteamAuthenticator] Authenticating 1100001087e6284
09:11:05.972 [SteamAuthenticator] Got ticket request from 1100001087e6284
09:11:05.973 [SteamAuthenticator] GetAuthSessionTicket 1100001087e6284
09:11:05.973 [SteamAuthenticator] Sent ticket to 1100001087e6284
09:11:06.372 [SteamAuthenticator] Steam validation for 1100001087e6284 with response 0
09:11:06.517 [Lua] MatchmakingHandshakerHost:rpc_matchmaking_handshake_start()
09:11:06.517 [Lua] [Matchmaking] Got a handshake request from 1100001087e6284 with user name 'simple'
09:11:06.617 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001c4d62a from 1100001087e6284, replying lobby_ok
09:11:06.684 [Lua] [Matchmaking] PROFILES REQUESTED BY 1100001087e6284 REPLY wh:0 | we:110000102d3497e | dr:0 | bw:0 | es:0
09:11:06.751 [Lua] [Matchmaking] Assigning profile slot 5 to 1100001087e6284
09:11:06.751 [Lua] Set lobby begin:
09:11:06.751 [Lua] Lobby data twitch_enabled = false
09:11:06.751 [Lua] Lobby data power_level = 785
09:11:06.751 [Lua] Lobby data player_slot_6 = 0:0
09:11:06.751 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:11:06.751 [Lua] Lobby data host = 110000102d3497e
09:11:06.751 [Lua] Lobby data is_private = false
09:11:06.751 [Lua] Lobby data level_key = inn_level
09:11:06.751 [Lua] Lobby data player_slot_1 = 0:0
09:11:06.751 [Lua] Lobby data selected_level_key = military
09:11:06.751 [Lua] Lobby data quick_game = false
09:11:06.751 [Lua] Lobby data matchmaking = true
09:11:06.751 [Lua] Lobby data difficulty = hardest
09:11:06.751 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:11:06.752 [Lua] Lobby data num_players = 2
09:11:06.752 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:11:06.752 [Lua] Lobby data player_slot_2 = 0:0
09:11:06.752 [Lua] Lobby data country_code = CN
09:11:06.752 [Lua] Lobby data player_slot_3 = 0:0
09:11:06.752 [Lua] Lobby data eac_authorized = true
09:11:06.752 [Lua] Set lobby end.
09:11:06.752 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102d3497e | dr:0 | bw:0 | es:1100001087e6284
09:11:09.085 [Lua] ### CLEARING PEER STATE FOR 1100001087e6284
09:11:09.085 [Lua] [PeerSM] 1100001087e6284 :: on_exit Connecting
09:11:09.085 [Lua] [PeerSM] 1100001087e6284 :: on_enter Connecting
09:11:09.152 [Lua] [NetworkServer] Peer 1100001087e6284 has sent rpc_notify_lobby_joined
09:11:09.152 [Lua] [PSM] Peer 1100001087e6284 joined. Want to use profile index "5"
09:11:09.152 [EAC] EAC server has client 1100001087e6284 (and owner 1100001087e6284)
09:11:09.152 [EACServer] [RegisterClient] Client: 01100001087E6284 PlayerGUID: 76561198102766212 PlayerIP: 0.0.0.0 OwnerGUID: 76561198102766212 PlayerName: 鏡音レン (風の軌跡)
09:11:09.152 [Lua] [EnemyPackageLoader] client_connected (peer_id=1100001087e6284, connection_key=0)
09:11:09.152 [Lua] [VOIP] Adding voip member: "1100001087e6284"
09:11:09.152 [VoIP-Room] Room: adding member 1100001087e6284
09:11:09.474 [EACServer] [QueueClientUpdate] Client: 01100001087E6284 Session: 1 Status: Client Authenticated Message: Client authenticated.
09:11:09.475 [EAC] Peer 1100001087e6284 switched EAC state to ClientAuthenticatedLocal
09:11:09.841 [EACServer] [Register Client] Success (1/2). Client: 01100001087E6284.
09:11:10.242 [EACServer] [Register Client] Success (2/2). Client: 01100001087E6284
09:11:10.242 [EACServer] [QueueClientUpdate] Client: 01100001087E6284 Session: 1 Status: Client Authenticated Remotely Message: Client authenticated remotely.
09:11:10.253 [EAC] Peer 1100001087e6284 switched EAC state to ClientAuthenticatedRemote
09:11:11.175 [Lua] [NetworkServer] Peer 1100001087e6284 has sent rpc_post_game_notified
09:11:11.175 [Lua] [PeerSM] 1100001087e6284 :: on_exit Connecting
09:11:11.175 [Lua] [PeerSM] 1100001087e6284 :: on_enter Loading
09:11:11.175 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 1100001087e6284
09:11:11.275 [Lua] ### Sending rpc_level_loaded
09:11:11.275 [Lua] #### Has state machine: true, sender: 1100001087e6284, level_id: 26
09:11:11.275 [Lua] Peer 1100001087e6284 has loaded the level but not all enemies, so we wait
09:11:11.275 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (sender=1100001087e6284, connection_key=0)
09:11:11.276 [Lua] [PeerSM] 1100001087e6284 :: on_exit Loading
09:11:11.276 [Lua] [PeerSM] 1100001087e6284 :: on_enter LoadingProfilePackages
09:11:11.276 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 5 for peer id 1100001087e6284:1
09:11:11.276 [Lua] Set lobby begin:
09:11:11.276 [Lua] Lobby data twitch_enabled = false
09:11:11.276 [Lua] Lobby data power_level = 785
09:11:11.276 [Lua] Lobby data player_slot_6 = 0:0
09:11:11.276 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:11:11.276 [Lua] Lobby data host = 110000102d3497e
09:11:11.276 [Lua] Lobby data is_private = false
09:11:11.276 [Lua] Lobby data level_key = inn_level
09:11:11.276 [Lua] Lobby data player_slot_1 = 0:0
09:11:11.276 [Lua] Lobby data selected_level_key = military
09:11:11.276 [Lua] Lobby data quick_game = false
09:11:11.276 [Lua] Lobby data matchmaking = true
09:11:11.276 [Lua] Lobby data difficulty = hardest
09:11:11.276 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:11:11.276 [Lua] Lobby data num_players = 2
09:11:11.276 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:11:11.276 [Lua] Lobby data player_slot_2 = 0:0
09:11:11.276 [Lua] Lobby data country_code = CN
09:11:11.276 [Lua] Lobby data player_slot_3 = 0:0
09:11:11.277 [Lua] Lobby data eac_authorized = true
09:11:11.277 [Lua] Set lobby end.
09:11:11.277 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 1100001087e6284:1, previous profile 0, profile 5]
09:11:11.277 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102d3497e | dr:0 | bw:0 | es:1100001087e6284
09:11:11.375 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102d3497e inventory_sync_id:2 my_peer_id:110000102d3497e
09:11:11.375 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:1100001087e6284 inventory_sync_id:2 my_peer_id:110000102d3497e
09:11:11.381 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102d3497e inventory_sync_id:2 my_peer_id:110000102d3497e
09:11:11.381 [Lua] [PackageManager] Load: resource_packages/careers/es_huntsman, InventoryPackageSynchronizerClient, async-read,
09:11:11.381 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/skins/black_and_gold/chr_empire_soldier_huntsman_black_and_gold, InventoryPackageSynchronizerClient, async-read,
09:11:11.381 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_arrows/wpn_es_arrow_t1_3p, InventoryPackageSynchronizerClient, async-read,
09:11:11.381 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_bow_05/wpn_emp_bow_05_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
09:11:11.381 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_10, InventoryPackageSynchronizerClient, async-read,
09:11:11.381 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read,
09:11:11.381 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
09:11:11.498 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_huntsman
09:11:11.498 [Lua] [PackageManager] Force_load: resource_packages/careers/es_huntsman
09:11:11.498 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/skins/black_and_gold/chr_empire_soldier_huntsman_black_and_gold
09:11:11.609 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/skins/black_and_gold/chr_empire_soldier_huntsman_black_and_gold
09:11:11.609 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/skins/black_and_gold/chr_empire_soldier_huntsman_black_and_gold
09:11:11.609 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_arrows/wpn_es_arrow_t1_3p
09:11:11.709 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_arrows/wpn_es_arrow_t1_3p
09:11:11.709 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_arrows/wpn_es_arrow_t1_3p
09:11:11.709 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_bow_05/wpn_emp_bow_05_runed_01_3p
09:11:12.231 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_bow_05/wpn_emp_bow_05_runed_01_3p
09:11:12.231 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_bow_05/wpn_emp_bow_05_runed_01_3p
09:11:12.232 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_10
09:11:12.509 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_10
09:11:12.509 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_10
09:11:12.510 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_husk_base
09:11:13.159 [VoIP-Room] Inserted member 1100001087e6284, count is 2
09:11:13.159 [Lua] [VOIP] Peer 1100001087e6284 joined room 5d9f21c5b1352860 (my room id "5d9f21c5b1352860")
09:11:13.205 [Lua] [VOIP] Unmuting voip member: "1100001087e6284"
09:11:13.205 [Lua] [VOIP] Muting voip out for "1100001087e6284" due to push_to_talk
09:11:13.568 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_husk_base
09:11:13.568 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_husk_base
09:11:13.569 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_runed_01_3p
09:11:13.813 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_runed_01_3p
09:11:13.813 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_runed_01_3p
09:11:13.825 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 2
09:11:13.830 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 2
09:11:16.482 [Lua] [PeerSM] 1100001087e6284 :: on_exit LoadingProfilePackages
09:11:16.482 [Lua] [PeerSM] 1100001087e6284 :: on_enter WaitingForEnterGame
09:11:16.487 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 2
09:11:17.829 [Lua] [NetworkServer] Changing num_players from 2 to 3
09:11:17.829 [Lua] Players: 3
09:11:17.829 [Lua] Set lobby begin:
09:11:17.829 [Lua] Lobby data twitch_enabled = false
09:11:17.829 [Lua] Lobby data power_level = 785
09:11:17.829 [Lua] Lobby data player_slot_6 = 0:0
09:11:17.829 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:11:17.829 [Lua] Lobby data host = 110000102d3497e
09:11:17.829 [Lua] Lobby data is_private = false
09:11:17.829 [Lua] Lobby data level_key = inn_level
09:11:17.829 [Lua] Lobby data player_slot_1 = 0:0
09:11:17.829 [Lua] Lobby data selected_level_key = military
09:11:17.829 [Lua] Lobby data quick_game = false
09:11:17.829 [Lua] Lobby data matchmaking = true
09:11:17.829 [Lua] Lobby data difficulty = hardest
09:11:17.829 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:11:17.829 [Lua] Lobby data num_players = 3
09:11:17.829 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:11:17.829 [Lua] Lobby data player_slot_2 = 0:0
09:11:17.829 [Lua] Lobby data country_code = CN
09:11:17.830 [Lua] Lobby data player_slot_3 = 0:0
09:11:17.830 [Lua] Lobby data eac_authorized = true
09:11:17.830 [Lua] Set lobby end.
09:11:17.830 [Lua] [LobbyMembers] Member joined 11000011967cdcc
09:11:17.840 [Lua] [NetworkServer] Peer 11000011967cdcc joined server lobby.
09:11:17.840 [Lua] [NetworkServer] Creating peer info.
09:11:17.840 [Lua] [PeerSM] 11000011967cdcc :: on_enter Connecting
09:11:17.840 [Connection] Setting transport socket buffer size to 19200 for 1024.0 kbps, this may cause a buffer latency of 0.150 s
09:11:17.840 [Lua] [ChatManager][1]System: Soymilk 正在加入游戏
09:11:17.850 [SteamAuthenticator] Sent ticket request to 11000011967cdcc
09:11:17.851 [Lua] [ConnectionHandler] Peer state for "11000011967cdcc": [nil] ==> [Connecting]
09:11:17.851 [Lua] [NetworkServer] New connection detected in NetworkServer from "11000011967cdcc"
09:11:17.862 [Lua] [ConnectionHandler] Peer state for "11000011967cdcc": [Connecting] ==> [Connected]
09:11:17.873 [Lua] MatchmakingHandshakerHost:rpc_matchmaking_handshake_start()
09:11:17.873 [Lua] [Matchmaking] Got a handshake request from 1100001087e6284 with user name 'simple'
09:11:17.874 [Lua] [PeerSM] 1100001087e6284 :: on_exit WaitingForEnterGame
09:11:17.874 [Lua] [PeerSM] 1100001087e6284 :: on_enter WaitingForGameObjectSync
09:11:17.884 [Lua] [NetworkServer] Game_object_sync_done for peer 1100001087e6284
09:11:17.885 [Lua] Set lobby begin:
09:11:17.885 [Lua] Lobby data twitch_enabled = false
09:11:17.885 [Lua] Lobby data power_level = 785
09:11:17.885 [Lua] Lobby data player_slot_6 = 0:0
09:11:17.885 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:11:17.885 [Lua] Lobby data host = 110000102d3497e
09:11:17.885 [Lua] Lobby data is_private = false
09:11:17.885 [Lua] Lobby data level_key = inn_level
09:11:17.885 [Lua] Lobby data player_slot_1 = 0:0
09:11:17.885 [Lua] Lobby data selected_level_key = military
09:11:17.885 [Lua] Lobby data quick_game = false
09:11:17.885 [Lua] Lobby data matchmaking = true
09:11:17.885 [Lua] Lobby data difficulty = hardest
09:11:17.885 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:11:17.885 [Lua] Lobby data num_players = 3
09:11:17.885 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:11:17.885 [Lua] Lobby data player_slot_2 = 0:0
09:11:17.885 [Lua] Lobby data country_code = CN
09:11:17.885 [Lua] Lobby data player_slot_3 = 0:0
09:11:17.886 [Lua] Lobby data eac_authorized = true
09:11:17.886 [Lua] Set lobby end.
09:11:17.886 [Lua] [Matchmaking] Assigned player 1100001087e6284 to slot 5 when hot join syncing
09:11:17.886 [Lua] [PeerSM] 1100001087e6284 :: on_exit WaitingForGameObjectSync
09:11:17.886 [Lua] [PeerSM] 1100001087e6284 :: on_enter WaitingForPlayers
09:11:18.009 [Lua] [Matchmaking] Sending rpc: rpc_set_matchmaking to client: 1100001087e6284
09:11:22.019 [Lua] [NetworkServer] Changing num_players from 3 to 4
09:11:22.019 [Lua] Players: 4
09:11:22.019 [Lua] Set lobby begin:
09:11:22.019 [Lua] Lobby data twitch_enabled = false
09:11:22.019 [Lua] Lobby data power_level = 785
09:11:22.019 [Lua] Lobby data player_slot_6 = 0:0
09:11:22.019 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:11:22.019 [Lua] Lobby data host = 110000102d3497e
09:11:22.019 [Lua] Lobby data is_private = false
09:11:22.019 [Lua] Lobby data level_key = inn_level
09:11:22.019 [Lua] Lobby data player_slot_1 = 0:0
09:11:22.019 [Lua] Lobby data selected_level_key = military
09:11:22.019 [Lua] Lobby data quick_game = false
09:11:22.019 [Lua] Lobby data matchmaking = true
09:11:22.019 [Lua] Lobby data difficulty = hardest
09:11:22.019 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:11:22.019 [Lua] Lobby data num_players = 4
09:11:22.019 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:11:22.019 [Lua] Lobby data player_slot_2 = 0:0
09:11:22.019 [Lua] Lobby data country_code = CN
09:11:22.019 [Lua] Lobby data player_slot_3 = 0:0
09:11:22.019 [Lua] Lobby data eac_authorized = true
09:11:22.019 [Lua] Set lobby end.
09:11:22.020 [Lua] [LobbyMembers] Member joined 110000133661120
09:11:22.030 [Lua] [NetworkServer] Peer 110000133661120 joined server lobby.
09:11:22.030 [Lua] [NetworkServer] Creating peer info.
09:11:22.030 [Lua] [PeerSM] 110000133661120 :: on_enter Connecting
09:11:22.030 [Connection] Setting transport socket buffer size to 19200 for 1024.0 kbps, this may cause a buffer latency of 0.150 s
09:11:22.030 [Lua] [ChatManager][1]System: MC李云龙 正在加入游戏
09:11:22.040 [SteamAuthenticator] Sent ticket request to 110000133661120
09:11:22.041 [Lua] [ConnectionHandler] Peer state for "110000133661120": [nil] ==> [Connecting]
09:11:22.041 [Lua] [NetworkServer] New connection detected in NetworkServer from "110000133661120"
09:11:22.052 [Lua] [ConnectionHandler] Peer state for "110000133661120": [Connecting] ==> [Connected]
09:11:22.308 [SteamAuthenticator] Got ticket from 11000011967cdcc
09:11:22.308 [SteamAuthenticator] BeginAuthSession 11000011967cdcc
09:11:22.308 [SteamAuthenticator] Authenticating 11000011967cdcc
09:11:22.319 [SteamAuthenticator] Got ticket request from 11000011967cdcc
09:11:22.319 [SteamAuthenticator] GetAuthSessionTicket 11000011967cdcc
09:11:22.319 [SteamAuthenticator] Sent ticket to 11000011967cdcc
09:11:22.674 [SteamAuthenticator] Steam validation for 11000011967cdcc with response 0
09:11:23.008 [Lua] MatchmakingHandshakerHost:rpc_matchmaking_handshake_start()
09:11:23.008 [Lua] [Matchmaking] Got a handshake request from 11000011967cdcc with user name 'Soymilk'
09:11:23.152 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001c4d62a from 11000011967cdcc, replying lobby_ok
09:11:23.263 [Lua] [Matchmaking] PROFILES REQUESTED BY 11000011967cdcc REPLY wh:0 | we:110000102d3497e | dr:0 | bw:0 | es:1100001087e6284
09:11:23.408 [Lua] [Matchmaking] Assigning profile slot 2 to 11000011967cdcc
09:11:23.408 [Lua] Set lobby begin:
09:11:23.408 [Lua] Lobby data twitch_enabled = false
09:11:23.408 [Lua] Lobby data power_level = 785
09:11:23.408 [Lua] Lobby data player_slot_6 = 0:0
09:11:23.408 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:11:23.408 [Lua] Lobby data host = 110000102d3497e
09:11:23.408 [Lua] Lobby data is_private = false
09:11:23.408 [Lua] Lobby data level_key = inn_level
09:11:23.408 [Lua] Lobby data player_slot_1 = 0:0
09:11:23.408 [Lua] Lobby data selected_level_key = military
09:11:23.408 [Lua] Lobby data quick_game = false
09:11:23.408 [Lua] Lobby data matchmaking = true
09:11:23.408 [Lua] Lobby data difficulty = hardest
09:11:23.408 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:11:23.409 [Lua] Lobby data num_players = 4
09:11:23.409 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:11:23.409 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:11:23.409 [Lua] Lobby data country_code = CN
09:11:23.409 [Lua] Lobby data player_slot_3 = 0:0
09:11:23.409 [Lua] Lobby data eac_authorized = true
09:11:23.409 [Lua] Set lobby end.
09:11:23.409 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102d3497e | dr:0 | bw:11000011967cdcc | es:1100001087e6284
09:11:25.789 [Lua] ### CLEARING PEER STATE FOR 11000011967cdcc
09:11:25.789 [Lua] [PeerSM] 11000011967cdcc :: on_exit Connecting
09:11:25.789 [Lua] [PeerSM] 11000011967cdcc :: on_enter Connecting
09:11:25.922 [Lua] [NetworkServer] Peer 11000011967cdcc has sent rpc_notify_lobby_joined
09:11:25.922 [Lua] [PSM] Peer 11000011967cdcc joined. Want to use profile index "2"
09:11:25.922 [EAC] EAC server has client 11000011967cdcc (and owner 11000011967cdcc)
09:11:25.922 [Lua] [EnemyPackageLoader] client_connected (peer_id=11000011967cdcc, connection_key=1)
09:11:25.922 [Lua] [VOIP] Adding voip member: "11000011967cdcc"
09:11:25.922 [VoIP-Room] Room: adding member 11000011967cdcc
09:11:25.922 [EACServer] [RegisterClient] Client: 011000011967CDCC PlayerGUID: 76561198386499020 PlayerIP: 0.0.0.0 OwnerGUID: 76561198386499020 PlayerName: 鏡音レン (風の軌跡)
09:11:26.306 [EACServer] [QueueClientUpdate] Client: 011000011967CDCC Session: 2 Status: Client Authenticated Message: Client authenticated.
09:11:26.307 [EAC] Peer 11000011967cdcc switched EAC state to ClientAuthenticatedLocal
09:11:26.648 [EACServer] [Register Client] Success (1/2). Client: 011000011967CDCC.
09:11:27.149 [EACServer] [Register Client] Success (2/2). Client: 011000011967CDCC
09:11:27.149 [EACServer] [QueueClientUpdate] Client: 011000011967CDCC Session: 2 Status: Client Authenticated Remotely Message: Client authenticated remotely.
09:11:27.151 [EAC] Peer 11000011967cdcc switched EAC state to ClientAuthenticatedRemote
09:11:27.963 [Lua] [NetworkServer] Peer 11000011967cdcc has sent rpc_post_game_notified
09:11:27.963 [Lua] [PeerSM] 11000011967cdcc :: on_exit Connecting
09:11:27.963 [Lua] [PeerSM] 11000011967cdcc :: on_enter Loading
09:11:27.963 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 11000011967cdcc
09:11:28.063 [Lua] ### Sending rpc_level_loaded
09:11:28.063 [Lua] #### Has state machine: true, sender: 11000011967cdcc, level_id: 26
09:11:28.063 [Lua] Peer 11000011967cdcc has loaded the level but not all enemies, so we wait
09:11:28.063 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (sender=11000011967cdcc, connection_key=1)
09:11:28.063 [Lua] [PeerSM] 11000011967cdcc :: on_exit Loading
09:11:28.063 [Lua] [PeerSM] 11000011967cdcc :: on_enter LoadingProfilePackages
09:11:28.063 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 2 for peer id 11000011967cdcc:1
09:11:28.063 [Lua] Set lobby begin:
09:11:28.063 [Lua] Lobby data twitch_enabled = false
09:11:28.063 [Lua] Lobby data power_level = 785
09:11:28.063 [Lua] Lobby data player_slot_6 = 0:0
09:11:28.063 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:11:28.063 [Lua] Lobby data host = 110000102d3497e
09:11:28.063 [Lua] Lobby data is_private = false
09:11:28.063 [Lua] Lobby data level_key = inn_level
09:11:28.064 [Lua] Lobby data player_slot_1 = 0:0
09:11:28.064 [Lua] Lobby data selected_level_key = military
09:11:28.064 [Lua] Lobby data quick_game = false
09:11:28.064 [Lua] Lobby data matchmaking = true
09:11:28.064 [Lua] Lobby data difficulty = hardest
09:11:28.064 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:11:28.064 [Lua] Lobby data num_players = 4
09:11:28.064 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:11:28.064 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:11:28.064 [Lua] Lobby data country_code = CN
09:11:28.064 [Lua] Lobby data player_slot_3 = 0:0
09:11:28.064 [Lua] Lobby data eac_authorized = true
09:11:28.064 [Lua] Set lobby end.
09:11:28.064 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 11000011967cdcc:1, previous profile 0, profile 2]
09:11:28.064 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102d3497e | dr:0 | bw:11000011967cdcc | es:1100001087e6284
09:11:28.163 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102d3497e inventory_sync_id:3 my_peer_id:110000102d3497e
09:11:28.163 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:11000011967cdcc inventory_sync_id:3 my_peer_id:110000102d3497e
09:11:28.163 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:1100001087e6284 inventory_sync_id:3 my_peer_id:110000102d3497e
09:11:28.169 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102d3497e inventory_sync_id:3 my_peer_id:110000102d3497e
09:11:28.169 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_beam_staff_05/wpn_brw_beam_staff_05_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
09:11:28.169 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read,
09:11:28.169 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, InventoryPackageSynchronizerClient, async-read,
09:11:28.169 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_06, InventoryPackageSynchronizerClient, async-read,
09:11:28.169 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_sword_01_t2/wpn_brw_flaming_sword_01_t2_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
09:11:28.169 [Lua] [PackageManager] Load: resource_packages/careers/bw_scholar, InventoryPackageSynchronizerClient, async-read,
09:11:28.169 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/skins/ash/chr_bright_wizard_scholar_ash, InventoryPackageSynchronizerClient, async-read,
09:11:28.790 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_beam_staff_05/wpn_brw_beam_staff_05_runed_01_3p
09:11:28.790 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_beam_staff_05/wpn_brw_beam_staff_05_runed_01_3p
09:11:28.790 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_husk_base
09:11:28.912 [VoIP-Room] Inserted member 11000011967cdcc, count is 3
09:11:28.912 [Lua] [VOIP] Peer 11000011967cdcc joined room 5d9f21c5b1352860 (my room id "5d9f21c5b1352860")
09:11:28.912 [Lua] [VOIP] Unmuting voip member: "11000011967cdcc"
09:11:28.912 [Lua] [VOIP] Muting voip out for "11000011967cdcc" due to push_to_talk
09:11:29.708 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_husk_base
09:11:29.708 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_husk_base
09:11:29.709 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball_3p
09:11:29.876 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball_3p
09:11:29.876 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball_3p
09:11:29.876 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_06
09:11:29.940 [SteamAuthenticator] Got ticket from 110000133661120
09:11:29.941 [SteamAuthenticator] BeginAuthSession 110000133661120
09:11:29.941 [SteamAuthenticator] Authenticating 110000133661120
09:11:29.986 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_06
09:11:29.986 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_06
09:11:29.986 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_sword_01_t2/wpn_brw_flaming_sword_01_t2_runed_01_3p
09:11:30.308 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_sword_01_t2/wpn_brw_flaming_sword_01_t2_runed_01_3p
09:11:30.308 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_sword_01_t2/wpn_brw_flaming_sword_01_t2_runed_01_3p
09:11:30.308 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/bw_scholar
09:11:30.374 [SteamAuthenticator] Steam validation for 110000133661120 with response 0
09:11:30.564 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/bw_scholar
09:11:30.564 [Lua] [PackageManager] Force_load: resource_packages/careers/bw_scholar
09:11:30.565 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_scholar/skins/ash/chr_bright_wizard_scholar_ash
09:11:30.765 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_scholar/skins/ash/chr_bright_wizard_scholar_ash
09:11:30.765 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_scholar/skins/ash/chr_bright_wizard_scholar_ash
09:11:30.775 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 3
09:11:30.780 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 3
09:11:36.298 [Lua] [PeerSM] 11000011967cdcc :: on_exit LoadingProfilePackages
09:11:36.298 [Lua] [PeerSM] 11000011967cdcc :: on_enter WaitingForEnterGame
09:11:36.309 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 3
09:11:37.829 [Lua] MatchmakingHandshakerHost:rpc_matchmaking_handshake_start()
09:11:37.829 [Lua] [Matchmaking] Got a handshake request from 11000011967cdcc with user name 'Soymilk'
09:11:37.831 [Lua] [PeerSM] 11000011967cdcc :: on_exit WaitingForEnterGame
09:11:37.831 [Lua] [PeerSM] 11000011967cdcc :: on_enter WaitingForGameObjectSync
09:11:37.847 [Lua] [NetworkServer] Game_object_sync_done for peer 11000011967cdcc
09:11:37.848 [Lua] Set lobby begin:
09:11:37.848 [Lua] Lobby data twitch_enabled = false
09:11:37.848 [Lua] Lobby data power_level = 785
09:11:37.848 [Lua] Lobby data player_slot_6 = 0:0
09:11:37.849 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:11:37.849 [Lua] Lobby data host = 110000102d3497e
09:11:37.850 [Lua] Lobby data is_private = false
09:11:37.850 [Lua] Lobby data level_key = inn_level
09:11:37.850 [Lua] Lobby data player_slot_1 = 0:0
09:11:37.850 [Lua] Lobby data selected_level_key = military
09:11:37.850 [Lua] Lobby data quick_game = false
09:11:37.850 [Lua] Lobby data matchmaking = true
09:11:37.851 [Lua] Lobby data difficulty = hardest
09:11:37.851 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:11:37.851 [Lua] Lobby data num_players = 4
09:11:37.851 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:11:37.851 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:11:37.852 [Lua] Lobby data country_code = CN
09:11:37.852 [Lua] Lobby data player_slot_3 = 0:0
09:11:37.852 [Lua] Lobby data eac_authorized = true
09:11:37.852 [Lua] Set lobby end.
09:11:37.852 [Lua] [Matchmaking] Assigned player 11000011967cdcc to slot 2 when hot join syncing
09:11:37.853 [Lua] [PeerSM] 11000011967cdcc :: on_exit WaitingForGameObjectSync
09:11:37.853 [Lua] [PeerSM] 11000011967cdcc :: on_enter WaitingForPlayers
09:11:38.027 [Lua] [Matchmaking] Sending rpc: rpc_set_matchmaking to client: 11000011967cdcc
09:11:40.684 [SteamAuthenticator] Got ticket request from 110000133661120
09:11:40.684 [SteamAuthenticator] GetAuthSessionTicket 110000133661120
09:11:40.684 [SteamAuthenticator] Sent ticket to 110000133661120
09:11:41.468 [Lua] MatchmakingHandshakerHost:rpc_matchmaking_handshake_start()
09:11:41.468 [Lua] [Matchmaking] Got a handshake request from 110000133661120 with user name 'MC李云龙'
09:11:41.681 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001c4d62a from 110000133661120, replying lobby_ok
09:11:41.859 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000133661120 REPLY wh:0 | we:110000102d3497e | dr:0 | bw:11000011967cdcc | es:1100001087e6284
09:11:44.484 [Lua] [Matchmaking] Assigning profile slot 1 to 110000133661120
09:11:44.484 [Lua] Set lobby begin:
09:11:44.484 [Lua] Lobby data twitch_enabled = false
09:11:44.484 [Lua] Lobby data power_level = 785
09:11:44.485 [Lua] Lobby data player_slot_6 = 0:0
09:11:44.485 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:11:44.485 [Lua] Lobby data host = 110000102d3497e
09:11:44.485 [Lua] Lobby data is_private = false
09:11:44.485 [Lua] Lobby data level_key = inn_level
09:11:44.485 [Lua] Lobby data player_slot_1 = 110000133661120:1
09:11:44.485 [Lua] Lobby data selected_level_key = military
09:11:44.485 [Lua] Lobby data quick_game = false
09:11:44.485 [Lua] Lobby data matchmaking = true
09:11:44.485 [Lua] Lobby data difficulty = hardest
09:11:44.485 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:11:44.485 [Lua] Lobby data num_players = 4
09:11:44.485 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:11:44.485 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:11:44.485 [Lua] Lobby data country_code = CN
09:11:44.485 [Lua] Lobby data player_slot_3 = 0:0
09:11:44.485 [Lua] Lobby data eac_authorized = true
09:11:44.485 [Lua] Set lobby end.
09:11:44.485 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:110000133661120 | we:110000102d3497e | dr:0 | bw:11000011967cdcc | es:1100001087e6284
09:11:47.019 [Lua] ### CLEARING PEER STATE FOR 110000133661120
09:11:47.019 [Lua] [PeerSM] 110000133661120 :: on_exit Connecting
09:11:47.019 [Lua] [PeerSM] 110000133661120 :: on_enter Connecting
09:11:47.419 [Lua] [NetworkServer] Peer 110000133661120 has sent rpc_notify_lobby_joined
09:11:47.419 [Lua] [PSM] Peer 110000133661120 joined. Want to use profile index "1"
09:11:47.419 [EAC] EAC server has client 110000133661120 (and owner 110000133661120)
09:11:47.419 [EACServer] [RegisterClient] Client: 0110000133661120 PlayerGUID: 76561198822592800 PlayerIP: 0.0.0.0 OwnerGUID: 76561198822592800 PlayerName: 鏡音レン (風の軌跡)
09:11:47.419 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000133661120, connection_key=2)
09:11:47.419 [Lua] [VOIP] Adding voip member: "110000133661120"
09:11:47.419 [VoIP-Room] Room: adding member 110000133661120
09:11:49.808 [Lua] [NetworkServer] Peer 110000133661120 has sent rpc_post_game_notified
09:11:49.809 [Lua] [PeerSM] 110000133661120 :: on_exit Connecting
09:11:49.809 [Lua] [PeerSM] 110000133661120 :: on_enter Loading
09:11:49.809 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000133661120
09:11:50.008 [Lua] ### Sending rpc_level_loaded
09:11:50.008 [Lua] #### Has state machine: true, sender: 110000133661120, level_id: 26
09:11:50.008 [Lua] Peer 110000133661120 has loaded the level but not all enemies, so we wait
09:11:50.008 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (sender=110000133661120, connection_key=2)
09:11:50.854 [EACServer] [QueueClientUpdate] Client: 0110000133661120 Session: 3 Status: Client Authenticated Message: Client authenticated.
09:11:50.856 [EAC] Peer 110000133661120 switched EAC state to ClientAuthenticatedLocal
09:11:50.866 [Lua] [PeerSM] 110000133661120 :: on_exit Loading
09:11:50.866 [Lua] [PeerSM] 110000133661120 :: on_enter LoadingProfilePackages
09:11:50.866 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 1 for peer id 110000133661120:1
09:11:50.866 [Lua] Set lobby begin:
09:11:50.866 [Lua] Lobby data twitch_enabled = false
09:11:50.866 [Lua] Lobby data power_level = 785
09:11:50.866 [Lua] Lobby data player_slot_6 = 0:0
09:11:50.866 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:11:50.866 [Lua] Lobby data host = 110000102d3497e
09:11:50.866 [Lua] Lobby data is_private = false
09:11:50.866 [Lua] Lobby data level_key = inn_level
09:11:50.866 [Lua] Lobby data player_slot_1 = 110000133661120:1
09:11:50.866 [Lua] Lobby data selected_level_key = military
09:11:50.867 [Lua] Lobby data quick_game = false
09:11:50.867 [Lua] Lobby data matchmaking = true
09:11:50.867 [Lua] Lobby data difficulty = hardest
09:11:50.867 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:11:50.867 [Lua] Lobby data num_players = 4
09:11:50.867 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:11:50.867 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:11:50.867 [Lua] Lobby data country_code = CN
09:11:50.867 [Lua] Lobby data player_slot_3 = 0:0
09:11:50.867 [Lua] Lobby data eac_authorized = true
09:11:50.867 [Lua] Set lobby end.
09:11:50.867 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000133661120:1, previous profile 0, profile 1]
09:11:50.867 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:110000133661120 | we:110000102d3497e | dr:0 | bw:11000011967cdcc | es:1100001087e6284
09:11:51.067 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000133661120 inventory_sync_id:4 my_peer_id:110000102d3497e
09:11:51.067 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102d3497e inventory_sync_id:4 my_peer_id:110000102d3497e
09:11:51.067 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:11000011967cdcc inventory_sync_id:4 my_peer_id:110000102d3497e
09:11:51.067 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:1100001087e6284 inventory_sync_id:4 my_peer_id:110000102d3497e
09:11:51.073 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102d3497e inventory_sync_id:4 my_peer_id:110000102d3497e
09:11:51.073 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_bounty_hunter/headpiece/wh_bh_hat_03, InventoryPackageSynchronizerClient, async-read,
09:11:51.073 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_bounty_hunter/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read,
09:11:51.073 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_3p, InventoryPackageSynchronizerClient, async-read,
09:11:51.073 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, InventoryPackageSynchronizerClient, async-read,
09:11:51.073 [Lua] [PackageManager] Load: resource_packages/careers/wh_bountyhunter, InventoryPackageSynchronizerClient, async-read,
09:11:51.073 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_3p, InventoryPackageSynchronizerClient, async-read,
09:11:51.073 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, InventoryPackageSynchronizerClient, async-read,
09:11:51.144 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_bounty_hunter/headpiece/wh_bh_hat_03
09:11:51.144 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_bounty_hunter/headpiece/wh_bh_hat_03
09:11:51.144 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_bounty_hunter/third_person_base/chr_third_person_husk_base
09:11:51.200 [EACServer] [Register Client] Success (1/2). Client: 0110000133661120.
09:11:51.801 [EACServer] [Register Client] Success (2/2). Client: 0110000133661120
09:11:51.801 [EACServer] [QueueClientUpdate] Client: 0110000133661120 Session: 3 Status: Client Authenticated Remotely Message: Client authenticated remotely.
09:11:51.806 [EAC] Peer 110000133661120 switched EAC state to ClientAuthenticatedRemote
09:11:52.017 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_bounty_hunter/third_person_base/chr_third_person_husk_base
09:11:52.017 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_bounty_hunter/third_person_base/chr_third_person_husk_base
09:11:52.018 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_3p
09:11:52.051 [VoIP-Room] Inserted member 110000133661120, count is 4
09:11:52.051 [Lua] [VOIP] Peer 110000133661120 joined room 5d9f21c5b1352860 (my room id "5d9f21c5b1352860")
09:11:52.051 [Lua] [VOIP] Unmuting voip member: "110000133661120"
09:11:52.051 [Lua] [VOIP] Muting voip out for "110000133661120" due to push_to_talk
09:11:52.239 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_3p
09:11:52.239 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_3p
09:11:52.240 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps
09:11:52.306 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps
09:11:52.306 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps
09:11:52.306 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_bountyhunter
09:11:52.629 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_bountyhunter
09:11:52.629 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_bountyhunter
09:11:52.629 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_3p
09:11:52.806 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_3p
09:11:52.806 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_3p
09:11:52.807 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p
09:11:52.885 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p
09:11:52.885 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p
09:11:52.895 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 4
09:11:52.901 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 4
09:12:02.310 [Lua] [PeerSM] 110000133661120 :: on_exit LoadingProfilePackages
09:12:02.310 [Lua] [PeerSM] 110000133661120 :: on_enter WaitingForEnterGame
09:12:02.316 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 4
09:12:04.388 [Lua] MatchmakingHandshakerHost:rpc_matchmaking_handshake_start()
09:12:04.389 [Lua] [Matchmaking] Got a handshake request from 110000133661120 with user name 'MC李云龙'
09:12:04.389 [Lua] [PeerSM] 110000133661120 :: on_exit WaitingForEnterGame
09:12:04.389 [Lua] [PeerSM] 110000133661120 :: on_enter WaitingForGameObjectSync
09:12:04.400 [Lua] [NetworkServer] Game_object_sync_done for peer 110000133661120
09:12:04.401 [Lua] Set lobby begin:
09:12:04.401 [Lua] Lobby data twitch_enabled = false
09:12:04.401 [Lua] Lobby data power_level = 785
09:12:04.401 [Lua] Lobby data player_slot_6 = 0:0
09:12:04.401 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:12:04.401 [Lua] Lobby data host = 110000102d3497e
09:12:04.401 [Lua] Lobby data is_private = false
09:12:04.401 [Lua] Lobby data level_key = inn_level
09:12:04.401 [Lua] Lobby data player_slot_1 = 110000133661120:1
09:12:04.401 [Lua] Lobby data selected_level_key = military
09:12:04.401 [Lua] Lobby data quick_game = false
09:12:04.401 [Lua] Lobby data matchmaking = true
09:12:04.401 [Lua] Lobby data difficulty = hardest
09:12:04.401 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:12:04.401 [Lua] Lobby data num_players = 4
09:12:04.401 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:12:04.401 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:12:04.401 [Lua] Lobby data country_code = CN
09:12:04.401 [Lua] Lobby data player_slot_3 = 0:0
09:12:04.401 [Lua] Lobby data eac_authorized = true
09:12:04.401 [Lua] Set lobby end.
09:12:04.401 [Lua] [Matchmaking] Assigned player 110000133661120 to slot 1 when hot join syncing
09:12:04.402 [Lua] [PeerSM] 110000133661120 :: on_exit WaitingForGameObjectSync
09:12:04.402 [Lua] [PeerSM] 110000133661120 :: on_enter WaitingForPlayers
09:12:04.402 [Lua] [PeerSM] 1100001087e6284 :: on_exit WaitingForPlayers
09:12:04.402 [Lua] [PeerSM] 1100001087e6284 :: on_enter SpawningPlayer
09:12:04.402 [Lua] [PeerSM] 11000011967cdcc :: on_exit WaitingForPlayers
09:12:04.402 [Lua] [PeerSM] 11000011967cdcc :: on_enter SpawningPlayer
09:12:04.411 [Lua] [PeerSM] 110000133661120 :: on_exit WaitingForPlayers
09:12:04.411 [Lua] [PeerSM] 110000133661120 :: on_enter SpawningPlayer
09:12:04.411 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 1100001087e6284
09:12:04.411 [Lua] PlayerManager:add_remote_player 1100001087e6284
09:12:04.411 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=82
09:12:04.411 [Lua] RemotePlayer:create_game_object( ) 82
09:12:04.414 [Lua] [PeerSM] 1100001087e6284 :: on_exit SpawningPlayer
09:12:04.414 [Lua] [PeerSM] 1100001087e6284 :: on_enter InGame
09:12:04.414 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 11000011967cdcc
09:12:04.414 [Lua] PlayerManager:add_remote_player 11000011967cdcc
09:12:04.414 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=83
09:12:04.414 [Lua] RemotePlayer:create_game_object( ) 83
09:12:04.416 [Lua] [PeerSM] 11000011967cdcc :: on_exit SpawningPlayer
09:12:04.416 [Lua] [PeerSM] 11000011967cdcc :: on_enter InGame
09:12:04.424 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000133661120
09:12:04.424 [Lua] PlayerManager:add_remote_player 110000133661120
09:12:04.424 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=84
09:12:04.424 [Lua] RemotePlayer:create_game_object( ) 84
09:12:04.426 [Lua] [PeerSM] 110000133661120 :: on_exit SpawningPlayer
09:12:04.426 [Lua] [PeerSM] 110000133661120 :: on_enter InGame
09:12:04.535 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=1100001087e6284 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
09:12:04.535 [Lua] Adding player sync data to peer=1100001087e6284 local_player_id=1
09:12:04.535 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=1100001087e6284 go_type=player_unit go_created_func_name=game_object_created_player_unit
09:12:04.535 [Lua] [NetworkServer] Peer 1100001087e6284 spawned player.
09:12:04.536 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=85
09:12:04.536 [Lua] PlayerManager:assign_unit_ownership simple 1100001087e6284 1
09:12:04.537 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:12:04.568 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=11000011967cdcc go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
09:12:04.568 [Lua] Adding player sync data to peer=11000011967cdcc local_player_id=1
09:12:04.568 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=11000011967cdcc go_type=player_unit go_created_func_name=game_object_created_player_unit
09:12:04.568 [Lua] [NetworkServer] Peer 11000011967cdcc spawned player.
09:12:04.570 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=86
09:12:04.570 [Lua] PlayerManager:assign_unit_ownership Soymilk 11000011967cdcc 1
09:12:04.571 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:12:05.205 [Lua] [Matchmaking] Sending rpc: rpc_set_matchmaking to client: 110000133661120
09:12:05.283 [Lua] Set lobby begin:
09:12:05.283 [Lua] Lobby data twitch_enabled = false
09:12:05.283 [Lua] Lobby data power_level = 261
09:12:05.283 [Lua] Lobby data player_slot_6 = 0:0
09:12:05.283 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:12:05.283 [Lua] Lobby data host = 110000102d3497e
09:12:05.283 [Lua] Lobby data is_private = false
09:12:05.283 [Lua] Lobby data level_key = inn_level
09:12:05.283 [Lua] Lobby data player_slot_1 = 110000133661120:1
09:12:05.283 [Lua] Lobby data selected_level_key = military
09:12:05.283 [Lua] Lobby data quick_game = false
09:12:05.283 [Lua] Lobby data matchmaking = true
09:12:05.283 [Lua] Lobby data difficulty = hardest
09:12:05.283 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:12:05.283 [Lua] Lobby data num_players = 4
09:12:05.283 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:12:05.283 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:12:05.283 [Lua] Lobby data country_code = CN
09:12:05.283 [Lua] Lobby data player_slot_3 = 0:0
09:12:05.283 [Lua] Lobby data eac_authorized = true
09:12:05.283 [Lua] Set lobby end.
09:12:05.925 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000133661120 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
09:12:05.925 [Lua] Adding player sync data to peer=110000133661120 local_player_id=1
09:12:05.926 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000133661120 go_type=player_unit go_created_func_name=game_object_created_player_unit
09:12:05.926 [Lua] [NetworkServer] Peer 110000133661120 spawned player.
09:12:05.927 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=88
09:12:05.927 [Lua] PlayerManager:assign_unit_ownership MC李云龙 110000133661120 1
09:12:05.928 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:12:10.309 [Lua] Set lobby begin:
09:12:10.309 [Lua] Lobby data twitch_enabled = false
09:12:10.309 [Lua] Lobby data power_level = 785
09:12:10.309 [Lua] Lobby data player_slot_6 = 0:0
09:12:10.309 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:12:10.309 [Lua] Lobby data host = 110000102d3497e
09:12:10.309 [Lua] Lobby data is_private = false
09:12:10.309 [Lua] Lobby data level_key = inn_level
09:12:10.309 [Lua] Lobby data player_slot_1 = 110000133661120:1
09:12:10.309 [Lua] Lobby data selected_level_key = military
09:12:10.309 [Lua] Lobby data quick_game = false
09:12:10.309 [Lua] Lobby data matchmaking = true
09:12:10.309 [Lua] Lobby data difficulty = hardest
09:12:10.309 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:12:10.309 [Lua] Lobby data num_players = 4
09:12:10.309 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:12:10.309 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:12:10.309 [Lua] Lobby data country_code = CN
09:12:10.310 [Lua] Lobby data player_slot_3 = 0:0
09:12:10.310 [Lua] Lobby data eac_authorized = true
09:12:10.310 [Lua] Set lobby end.
09:12:10.985 [Lua] [GameNetworkManager] game object created go_id=3074, owner_id=110000133661120 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:12:11.121 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[99664946f9a9dfd3]']"]
09:12:11.397 [Lua] [GameNetworkManager] game object was destroyed id=3074 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000133661120
09:12:13.285 [Lua] [Matchmaking] Cancelling matchmaking
09:12:13.285 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit()
09:12:13.287 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
09:12:13.287 [Lua] Set lobby begin:
09:12:13.287 [Lua] Lobby data twitch_enabled = false
09:12:13.287 [Lua] Lobby data power_level = 785
09:12:13.287 [Lua] Lobby data player_slot_6 = 0:0
09:12:13.287 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:12:13.287 [Lua] Lobby data host = 110000102d3497e
09:12:13.287 [Lua] Lobby data is_private = false
09:12:13.287 [Lua] Lobby data level_key = inn_level
09:12:13.287 [Lua] Lobby data player_slot_1 = 110000133661120:1
09:12:13.287 [Lua] Lobby data selected_level_key = military
09:12:13.287 [Lua] Lobby data quick_game = false
09:12:13.287 [Lua] Lobby data matchmaking = false
09:12:13.287 [Lua] Lobby data difficulty = hardest
09:12:13.287 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:12:13.287 [Lua] Lobby data num_players = 4
09:12:13.287 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:12:13.287 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:12:13.287 [Lua] Lobby data country_code = CN
09:12:13.287 [Lua] Lobby data player_slot_3 = 0:0
09:12:13.287 [Lua] Lobby data eac_authorized = true
09:12:13.287 [Lua] Set lobby end.
09:12:13.287 [Lua] [PartyManager] Leader is set to 110000102d3497e
09:12:13.287 [Lua] [LevelTransitionHandler] set_next_level( nil )
09:12:14.115 [Lua] [IngameUI] menu view on_enter start_game_view
09:12:14.118 [Lua] [IngameUI] menu view post_update_on_enter table: 0x07f48ae0
09:12:14.118 [Lua] [StateMachine] Init StartGameStateSettingsOverview
09:12:14.118 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview
09:12:14.118 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode
09:12:14.118 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission
09:12:14.119 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings
09:12:15.009 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:12:15.114 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission
09:12:15.114 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdventure
09:12:15.114 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings
09:12:15.114 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdventureSettings
09:12:15.527 [Lua] [GameNetworkManager] game object was destroyed id=1026 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:12:15.601 [Lua] [StartGameStateSettingsOverview:play() - game_mode_type(adventure)
09:12:15.601 [Lua] ............................................................................................................
09:12:15.601 [Lua] ............................................................................................................
09:12:15.601 [Lua] GAME START SETTINGS -> Level: Not specified | Difficulty: hardest | Private: no | Always Host: no | Strict Matchmaking: no | Quick Game: yes
09:12:15.601 [Lua] ............................................................................................................
09:12:15.601 [Lua] ............................................................................................................
09:12:15.601 [Lua] [Matchmaking] Cancelling matchmaking
09:12:15.601 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
09:12:15.701 [Lua] [IngameUI] menu view on_exit start_game_view
09:12:15.701 [Lua] [StateMachine] destroying
09:12:15.701 [Lua] [StateMachine] Exiting StartGameStateSettingsOverview with on_exit()
09:12:15.701 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview
09:12:15.702 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode
09:12:15.702 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdventure
09:12:15.702 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdventureSettings
09:12:15.702 [Save] Saving `save_data`
09:12:15.707 [Save] Save done
09:12:15.707 [Lua] [IngameUI] menu view post_update_on_exit table: 0x07f48ae0
09:12:17.878 [Lua] [GameNetworkManager] game object created go_id=1027, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:12:18.390 [Lua] [GameNetworkManager] game object was destroyed id=1027 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:12:19.323 [Lua] [GameNetworkManager] game object created go_id=1028, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:12:19.714 [Lua] LEVEL KEY: nil
09:12:19.714 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit()
09:12:19.714 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter()
09:12:19.715 [Lua] Set lobby begin:
09:12:19.715 [Lua] Lobby data twitch_enabled = false
09:12:19.716 [Lua] Lobby data power_level = 785
09:12:19.716 [Lua] Lobby data player_slot_6 = 0:0
09:12:19.716 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:12:19.716 [Lua] Lobby data host = 110000102d3497e
09:12:19.716 [Lua] Lobby data is_private = false
09:12:19.716 [Lua] Lobby data level_key = inn_level
09:12:19.716 [Lua] Lobby data player_slot_1 = 110000133661120:1
09:12:19.716 [Lua] Lobby data selected_level_key = military
09:12:19.716 [Lua] Lobby data quick_game = false
09:12:19.716 [Lua] Lobby data matchmaking = false
09:12:19.716 [Lua] Lobby data difficulty = hardest
09:12:19.716 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:12:19.716 [Lua] Lobby data num_players = 4
09:12:19.716 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:12:19.716 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:12:19.716 [Lua] Lobby data country_code = CN
09:12:19.716 [Lua] Lobby data player_slot_3 = 0:0
09:12:19.716 [Lua] Lobby data eac_authorized = true
09:12:19.716 [Lua] Set lobby end.
09:12:19.716 [Lua] [PartyManager] Leader is set to 110000102d3497e
09:12:19.716 [Lua] [MATCHMAKING] - Hosting game on level: inn_level nil
09:12:19.716 [Lua] [LevelTransitionHandler] set_next_level( nil )
09:12:19.716 [Lua] Set lobby begin:
09:12:19.716 [Lua] Lobby data twitch_enabled = false
09:12:19.717 [Lua] Lobby data power_level = 785
09:12:19.717 [Lua] Lobby data player_slot_6 = 0:0
09:12:19.717 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:12:19.717 [Lua] Lobby data host = 110000102d3497e
09:12:19.717 [Lua] Lobby data is_private = false
09:12:19.717 [Lua] Lobby data level_key = inn_level
09:12:19.717 [Lua] Lobby data player_slot_1 = 110000133661120:1
09:12:19.717 [Lua] Lobby data quick_game = true
09:12:19.717 [Lua] Lobby data matchmaking = true
09:12:19.717 [Lua] Lobby data difficulty = hardest
09:12:19.717 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:12:19.717 [Lua] Lobby data num_players = 4
09:12:19.717 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:12:19.717 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:12:19.717 [Lua] Lobby data country_code = CN
09:12:19.717 [Lua] Lobby data player_slot_3 = 0:0
09:12:19.717 [Lua] Lobby data eac_authorized = true
09:12:19.717 [Lua] Set lobby end.
09:12:19.717 [Lua] Set lobby begin:
09:12:19.717 [Lua] Lobby data twitch_enabled = false
09:12:19.717 [Lua] Lobby data power_level = 785
09:12:19.717 [Lua] Lobby data player_slot_6 = 0:0
09:12:19.717 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:12:19.717 [Lua] Lobby data host = 110000102d3497e
09:12:19.717 [Lua] Lobby data is_private = false
09:12:19.717 [Lua] Lobby data level_key = inn_level
09:12:19.717 [Lua] Lobby data player_slot_1 = 110000133661120:1
09:12:19.717 [Lua] Lobby data quick_game = true
09:12:19.717 [Lua] Lobby data matchmaking = true
09:12:19.717 [Lua] Lobby data difficulty = hardest
09:12:19.717 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:12:19.717 [Lua] Lobby data num_players = 4
09:12:19.717 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:12:19.717 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:12:19.717 [Lua] Lobby data country_code = CN
09:12:19.717 [Lua] Lobby data player_slot_3 = 0:0
09:12:19.718 [Lua] Lobby data eac_authorized = true
09:12:19.718 [Lua] Set lobby end.
09:12:19.719 [Lua] [ChatManager][1]System: 主办游戏正在开始……
09:12:19.719 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit()
09:12:19.719 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter()
09:12:19.724 [Lua] [LOCAL RPC] rpc_client_complete_vote 1
09:12:19.925 [Lua] [GameNetworkManager] game object was destroyed id=1028 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:12:20.759 [Lua] [GameNetworkManager] game object created go_id=1029, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:12:21.281 [Lua] [GameNetworkManager] game object was destroyed id=1029 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:12:21.481 [Lua] [GameNetworkManager] game object created go_id=3075, owner_id=110000133661120 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:12:21.904 [Lua] [GameNetworkManager] game object was destroyed id=3075 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000133661120
09:12:22.493 [Lua] [GameNetworkManager] game object created go_id=1030, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:12:23.026 [Lua] [GameNetworkManager] game object was destroyed id=1030 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:12:23.559 [Lua] [GameNetworkManager] game object created go_id=3076, owner_id=110000133661120 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:12:23.560 [Lua] [GameNetworkManager] game object was destroyed id=3076 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000133661120
09:12:25.350 [Lua] [GameNetworkManager] game object created go_id=3077, owner_id=110000133661120 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:12:25.351 [Lua] [GameNetworkManager] game object was destroyed id=3077 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000133661120
09:12:27.841 [Lua] [GameNetworkManager] game object created go_id=3078, owner_id=110000133661120 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:12:29.400 [Lua] [GameNetworkManager] game object created go_id=1031, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:12:29.768 [Lua] [GameNetworkManager] game object was destroyed id=1031 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:12:36.689 warning: [Connection] Reliable send buffer overflow (108+32679 > 32768) for 110000133661120
09:12:36.694 [Lua] [ConnectionHandler] Peer "110000133661120" is now broken.
09:12:36.694 [Lua] [ConnectionHandler] Peer state for "110000133661120": [Connected] ==> [Broken]
09:12:36.694 [Lua] [PeerSM] 110000133661120 :: on_exit InGame
09:12:36.694 [Lua] [PeerSM] 110000133661120 :: on_enter Disconnecting
09:12:36.694 [Lua] [PSM] Disconnected peer 110000133661120 is being removed from session.
09:12:36.694 [Lua] [GameNetworkManager] game object was destroyed id=3078 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000133661120
09:12:36.694 [Lua] [NetworkServer] Peer 110000133661120 despawned player.
09:12:36.694 [Lua] [GameNetworkManager] game object was destroyed id=3073 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000133661120
09:12:36.694 [Lua] [GameNetworkManager] game object was destroyed id=3072 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=110000133661120
09:12:36.694 [Lua] PlayerManager:remove_player peer_id=110000133661120 1
09:12:36.694 [Lua] PlayerManager:relinquish_unit_ownership
09:12:36.697 [Lua]
[0] [C]: in function callstack
[1] scripts/managers/player/player_manager.lua:159: in function relinquish_unit_ownership
[2] scripts/managers/player/player_manager.lua:293: in function func
[3] scripts/mods/vmf/modules/core/network.lua:356: in function hook_chain
[4] scripts/mods/vmf/modules/core/hooks.lua:181: in function remove_player
[5] scripts/managers/player/player_manager.lua:269: in function remove_all_players_from_peer
[6] scripts/managers/network/game_network_manager.lua:670: in function remove_peer
[7] scripts/network/peer_states.lua:452: in function on_enter
[8] scripts/network/peer_state_machine.lua:30: in function change_state
[9] scripts/network/network_server.lua:500: in function update
[10] scripts/game_state/state_ingame.lua:731: in function pre_update
[11] scripts/game_state/game_state_machine.lua:28: in function pre_update
[12] scripts/boot.lua:654: in function game_update
[13] scripts/boot.lua:467:in function
[1] self = table: 000000000A3EA038; unit = [Unit \'#ID[df94116158fa20da]\']
[2] self = table: 000000000A3EA038; peer_id = "110000133661120"; local_player_id = 1; unique_id = "110000133661120:1"; player = table: 0000000008ABA338; owned_units = table: 0000000008ABA760; unit = [Unit \'#ID[df94116158fa20da]\']; _ = [Unit \'#ID[df94116158fa20da]\']
[3] func = [function]; self = table: 000000000A3EA038; peer_id = "110000133661120"
[4] hook_chain = [function]
[5] self = table: 000000000A3EA038; peer_id = "110000133661120"; peer_table = table: 000000000AD4D310; local_player_id = 1; player = table: 0000000008ABA338
[6] self = table: 00000000082DA6F0; peer_id = "110000133661120"
[7] self = table: 000000000D0A1360; previous_state = InGame; server = table: 000000000AB2A3D8; game_session = [GameSession]; peer_id = "110000133661120"; game_network_manager = table: 00000000082DA6F0; party = table: 000000000A3EA5D0
[8] _ = table: 000000000D0A1360; new_state = Disconnecting; old_state = InGame
[9] self = table: 000000000AB2A3D8; dt = 0.011119198985397816; connection_handler = table: 000000000AB1CF98; peer_state_machines = table: 000000000A777F28; new_connections = table: 000000000A3D12E0; num_new_connections = 0; lobby_members = table: 0000000007EA07D0; broken_connections = table: 000000000A944668; broken_connections_n = 1; i = 1; peer_id = "110000133661120"; peer_state_machine = table: 000000000D0A13B0
[10] self = table: 00000000088E6088; dt = 0.011119198985397816; t = 151.35836510173976; network_manager = table: 00000000082DA6F0
[11] self = table: 000000000A549C70; dt = 0.011119198985397816; t = 237.67633622477297
[12] self = table: 0000000007DC7CC8; real_world_dt = 0.011119198985397816; dt = 0.011119198985397816; t = 237.67633622477297
[13] dt = 0.011119198985397816
[1] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 4; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0;
[2] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 4; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0;
[3] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 4; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0;
[5] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 4; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0;
[6] _world = [World]; _left_game = false; _game_object_disconnect_callbacks = table: 00000000082DA330; entity_system = table: 0000000009925098; game_session = [GameSession]; matchmaking_manager = table: 000000000AD3CD60; unit_spawner = table: 0000000007FBCAD8; _lobby = table: 00000000081115B0; game_mode = table: 00000000082D3BA0; _lobby_host = "110000102d3497e"; unit_storage = table: 000000000A928C80; _leaving_game = false; _object_synchronizing_clients = table: 00000000082DA308; peer_id = "110000102d3497e"; network_server = table: 000000000AB2A3D8; _session_id = "4c7cfc64-1e37-4336-a587-cc55867e38ba"; _event_delegate = table: 000000000ADCA1F0; statistics_db = table: 000000000A064778; profile_synchronizer = table: 000000000A5499B0; voting_manager = table: 000000000AB36660; _game_session_host = "110000102d3497e"; player_manager = table: 000000000A3EA038; _game_object_types = table: 00000000082DA4B0; spawn_manager = table: 000000000A0F04C8; networked_flow_state = table: 0000000008209DD0; network_transmit = table: 0000000009049D68; network_clock = table: 00000000082DA5F0; difficulty_manager = table: 000000000A987E20; is_server = true;
[7] server = table: 000000000AB2A3D8; game_started = true; peer_id = "110000133661120"; num_players = 1; clan_tag = "0"; wanted_profile_index = 1; loaded_level = "inn_level"; my_profile_index = 1; resend_timer = 1.5999943260103464; wait_for_bot_despawn = false; resend_post_game_timer = 1.2111017098650336;
[9] kicked_peers_disconnect_timer = table: 000000000A777F50; game_session = [GameSession]; my_peer_id = "110000102d3497e"; peers_added_to_gamesession = table: 000000000A883E58; peers_to_disconnect = table: 000000000A883E30; voip = table: 00000000093156C8; connection_handler = table: 000000000AB1CF98; host_to_migrate_to = "11000011967cdcc"; lobby_host = table: 00000000081115B0; level_key = "inn_level"; peer_connections = table: 000000000AB1CF38; game_network_manager = table: 00000000082DA6F0; player_manager = table: 000000000A3EA038; _reserved_slots = table: 0000000008A9A368; profile_synchronizer = table: 000000000A5499B0; _eac_server = [EACServer]; _eac_peer_ids = table: 0000000009049D40; peer_state_machines = table: 000000000A777F28; slot_allocator = table: 000000000AB1CF60; network_transmit = table: 0000000009049D68; peers_completed_game_object_sync = table: 000000000A777F00; level_transition_handler = table: 0000000008118000; network_event_delegate = table: 000000000ADCA1F0;
[10] world_name = "level_world"; entity_system_bag = table: 0000000009610AB8; network_server = table: 000000000AB2A3D8; entity_system = table: 0000000009925098; parent = table: 0000000007DC7CC8; statistics_db = table: 000000000A064778; is_server = true; is_in_tutorial = false; input_manager = table: 0000000008D17EF8; profile_synchronizer = table: 000000000A5499B0; _debug_gui = [Gui]; network_transmit = table: 0000000009049D68; _max_local_players = 4; num_local_human_players = 1; _lobby_host = table: 00000000081115B0; world = [World]; dt = 0.011120086535811424; peer_id = "110000102d3497e"; level = [Level]; level_key = "inn_level"; machines = table: 000000000928BBD0; free_flight_manager = table: 000000000A3EA0E8; dice_keeper = table: 000000000A9A79D0; _debug_gui_immediate = [Gui]; game_mode_key = "inn"; is_in_inn = true; network_clock = table: 00000000082DA5F0; network_timer_handler = table: 000000000A901728; last_connected_to_network_at = 151.34724590275437; level_transition_handler = table: 0000000008118000; viewport_name = "player_1"; network_event_delegate = table: 000000000ADCA1F0;
[11] _params = table: 000000000A549708; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007DC7CC8; _state = table: 00000000088E6088;
[12] startup_package_handles = table: 0000000007E349C8; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000007E34940; flow_return_table = table: 0000000007DC7DB8; _machine = table: 000000000A549C70; startup_timer = 4.7378999101929367; has_booted = true; loading_context = table: 0000000008CFFC90;
09:12:36.697 [Lua] [GameNetworkManager] destroying game object with go_id=84
09:12:36.697 [Lua] [NetworkServer] Broken connection to peer id 110000133661120 discovered in connection handler. Server selecting peer to disconnect.
09:12:36.697 [Lua] [PeerSM] 110000133661120 :: on_exit Disconnecting
09:12:36.697 [Lua] [PeerSM] 110000133661120 :: on_enter Disconnected
09:12:36.697 [Lua] [ProfileSynchronizer] set_profile_peer_id 1 is no longer owned by 110000133661120:1
09:12:36.697 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000133661120 inventory_sync_id:5 my_peer_id:110000102d3497e
09:12:36.697 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102d3497e inventory_sync_id:5 my_peer_id:110000102d3497e
09:12:36.697 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:11000011967cdcc inventory_sync_id:5 my_peer_id:110000102d3497e
09:12:36.697 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:1100001087e6284 inventory_sync_id:5 my_peer_id:110000102d3497e
09:12:36.697 [Lua] Set lobby begin:
09:12:36.697 [Lua] Lobby data twitch_enabled = false
09:12:36.697 [Lua] Lobby data power_level = 785
09:12:36.697 [Lua] Lobby data player_slot_6 = 0:0
09:12:36.697 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:12:36.697 [Lua] Lobby data host = 110000102d3497e
09:12:36.697 [Lua] Lobby data is_private = false
09:12:36.697 [Lua] Lobby data level_key = inn_level
09:12:36.697 [Lua] Lobby data player_slot_1 = 0:0
09:12:36.697 [Lua] Lobby data quick_game = true
09:12:36.697 [Lua] Lobby data matchmaking = true
09:12:36.698 [Lua] Lobby data difficulty = hardest
09:12:36.698 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:12:36.698 [Lua] Lobby data num_players = 4
09:12:36.698 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:12:36.698 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:12:36.698 [Lua] Lobby data country_code = CN
09:12:36.698 [Lua] Lobby data player_slot_3 = 0:0
09:12:36.698 [Lua] Lobby data eac_authorized = true
09:12:36.698 [Lua] Set lobby end.
09:12:36.698 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 1, profile 0]
09:12:36.698 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102d3497e | dr:0 | bw:11000011967cdcc | es:1100001087e6284
09:12:36.698 [Lua] [ConnectionHandler] Disconnecting 1 peers
09:12:36.698 [Lua] [ConnectionHandler] Peer state for "110000133661120": [Broken] ==> [Disconnecting]
09:12:36.698 [EAC] EAC server lost client 110000133661120
09:12:36.698 [EACServer] [UnregisterClient] Client: 0110000133661120 PlayerGUID: 76561198822592800
09:12:36.698 [Lua] [VOIP] Removing voip member due to not having a connection to it: "110000133661120"
09:12:36.698 [VoIP-Room] Room: removing member 110000133661120
09:12:36.699 [Lua] [GameNetworkManager] destroying game object with go_id=88
09:12:36.705 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102d3497e inventory_sync_id:5 my_peer_id:110000102d3497e
09:12:36.706 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 5
09:12:36.714 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 5
09:12:36.718 [VoIP-Room] Removed member 110000133661120, count is 3
09:12:36.718 [Lua] [VOIP] Removed member: "110000133661120"
09:12:36.735 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, InventoryPackageSynchronizerClient
09:12:36.735 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_bounty_hunter/headpiece/wh_bh_hat_03, InventoryPackageSynchronizerClient
09:12:36.735 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_3p, InventoryPackageSynchronizerClient
09:12:36.750 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_bounty_hunter/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient
09:12:36.750 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, InventoryPackageSynchronizerClient
09:12:36.750 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_3p, InventoryPackageSynchronizerClient
09:12:36.750 [Lua] [PackageManager] Unload: resource_packages/careers/wh_bountyhunter, InventoryPackageSynchronizerClient
09:12:36.836 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 5
09:12:37.039 [Lua] [Matchmaking] Handshake host removing client 110000133661120
09:12:41.235 [SteamAuthenticator] CancelAuthTicket 110000133661120
09:12:41.235 [SteamAuthenticator] EndAuthSession 110000133661120
09:12:41.235 [Lua] [ConnectionHandler] Peer state for "110000133661120": [Disconnecting] ==> [Disconnected]
09:12:41.235 [Lua] [NetworkServer] Changing num_players from 4 to 3
09:12:41.235 [Lua] Players: 3
09:12:41.235 [Lua] Set lobby begin:
09:12:41.235 [Lua] Lobby data twitch_enabled = false
09:12:41.235 [Lua] Lobby data power_level = 785
09:12:41.235 [Lua] Lobby data player_slot_6 = 0:0
09:12:41.235 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:12:41.235 [Lua] Lobby data host = 110000102d3497e
09:12:41.235 [Lua] Lobby data is_private = false
09:12:41.235 [Lua] Lobby data level_key = inn_level
09:12:41.235 [Lua] Lobby data player_slot_1 = 0:0
09:12:41.235 [Lua] Lobby data quick_game = true
09:12:41.235 [Lua] Lobby data matchmaking = true
09:12:41.235 [Lua] Lobby data difficulty = hardest
09:12:41.235 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:12:41.235 [Lua] Lobby data num_players = 3
09:12:41.235 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:12:41.235 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:12:41.235 [Lua] Lobby data country_code = CN
09:12:41.235 [Lua] Lobby data player_slot_3 = 0:0
09:12:41.235 [Lua] Lobby data eac_authorized = true
09:12:41.235 [Lua] Set lobby end.
09:12:41.236 [Lua] [LobbyMembers] Member left 110000133661120
09:12:41.244 [Lua] [NetworkServer] Peer 110000133661120 left server lobby.
09:12:41.244 [Lua] [ChatManager][1]System: MC李云龙 已离开游戏
09:12:41.244 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=110000133661120)
09:12:45.239 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit()
09:12:45.240 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter()
09:12:45.241 [Lua]
09:12:45.241 [Lua] [1] = 59 (number)
09:12:45.241 [Lua] [2] = 63 (number)
09:12:45.241 [Lua] [3] = 61 (number)
09:12:45.241 [Lua] [4] = 56 (number)
09:12:45.241 [Lua] [5] = 51 (number)
09:12:45.241 [Lua] [6] = 40 (number)
09:12:45.241 [Lua] [7] = 26 (number)
09:12:45.241 [Lua] [8] = 48 (number)
09:12:45.241 [Lua] [9] = 70 (number)
09:12:45.241 [Lua] [10] = 74 (number)
09:12:45.241 [Lua] [11] = 66 (number)
09:12:45.241 [Lua] [12] = 50 (number)
09:12:45.241 [Lua] [13] = 53 (number)
09:12:45.241 [Lua] [14] = 49 (number)
09:12:45.241 [Lua] [15] = 64 (number)
09:12:45.241 [Lua]
09:12:45.241 [Lua] increasing level_key(fort) by (5) because of last_played_level_id
09:12:45.241 [Lua] increasing level_key(military) by (5) because of last_played_level_id
09:12:45.241 [Lua] increasing level_key(skittergate) by (5) because of last_played_level_id
09:12:45.241 [Lua]
09:12:45.241 [Lua] [1] = 59 (number)
09:12:45.241 [Lua] [2] = 68 (number)
09:12:45.241 [Lua] [3] = 66 (number)
09:12:45.241 [Lua] [4] = 56 (number)
09:12:45.241 [Lua] [5] = 56 (number)
09:12:45.241 [Lua] [6] = 40 (number)
09:12:45.241 [Lua] [7] = 26 (number)
09:12:45.241 [Lua] [8] = 48 (number)
09:12:45.241 [Lua] [9] = 70 (number)
09:12:45.241 [Lua] [10] = 74 (number)
09:12:45.241 [Lua] [11] = 66 (number)
09:12:45.241 [Lua] [12] = 50 (number)
09:12:45.241 [Lua] [13] = 53 (number)
09:12:45.241 [Lua] [14] = 49 (number)
09:12:45.241 [Lua] [15] = 64 (number)
09:12:45.241 [Lua]
09:12:45.241 [Lua]
09:12:45.241 [Lua] [1] = catacombs (string)
09:12:45.241 [Lua] [2] = fort (string)
09:12:45.241 [Lua] [3] = military (string)
09:12:45.241 [Lua] [4] = warcamp (string)
09:12:45.241 [Lua] [5] = skittergate (string)
09:12:45.241 [Lua] [6] = elven_ruins (string)
09:12:45.241 [Lua] [7] = dlc_bogenhafen_city (string)
09:12:45.241 [Lua] [8] = skaven_stronghold (string)
09:12:45.241 [Lua] [9] = ground_zero (string)
09:12:45.241 [Lua] [10] = bell (string)
09:12:45.241 [Lua] [11] = ussingen (string)
09:12:45.241 [Lua] [12] = nurgle (string)
09:12:45.241 [Lua] [13] = mines (string)
09:12:45.241 [Lua] [14] = dlc_bogenhafen_slum (string)
09:12:45.241 [Lua] [15] = farmlands (string)
09:12:45.241 [Lua]
09:12:45.241 [Lua]
09:12:45.241 [Lua] [1] = 16 (number)
09:12:45.241 [Lua] [2] = 7 (number)
09:12:45.241 [Lua] [3] = 9 (number)
09:12:45.241 [Lua] [4] = 19 (number)
09:12:45.241 [Lua] [5] = 19 (number)
09:12:45.241 [Lua] [6] = 35 (number)
09:12:45.241 [Lua] [7] = 49 (number)
09:12:45.241 [Lua] [8] = 27 (number)
09:12:45.241 [Lua] [9] = 5 (number)
09:12:45.241 [Lua] [10] = 1 (number)
09:12:45.241 [Lua] [11] = 9 (number)
09:12:45.241 [Lua] [12] = 25 (number)
09:12:45.241 [Lua] [13] = 22 (number)
09:12:45.241 [Lua] [14] = 26 (number)
09:12:45.241 [Lua] [15] = 11 (number)
09:12:45.241 [Lua]
09:12:45.241 [Lua] Winning level (warcamp)
09:12:45.241 [Lua] [MATCHMAKING] - Hosting game on level: inn_level warcamp
09:12:45.241 [Lua] [LevelTransitionHandler] set_next_level( warcamp )
09:12:45.241 [Lua] Set lobby begin:
09:12:45.241 [Lua] Lobby data twitch_enabled = false
09:12:45.241 [Lua] Lobby data power_level = 785
09:12:45.241 [Lua] Lobby data player_slot_6 = 0:0
09:12:45.241 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:12:45.241 [Lua] Lobby data host = 110000102d3497e
09:12:45.241 [Lua] Lobby data game_mode = adventure
09:12:45.241 [Lua] Lobby data is_private = false
09:12:45.241 [Lua] Lobby data level_key = inn_level
09:12:45.241 [Lua] Lobby data player_slot_1 = 0:0
09:12:45.241 [Lua] Lobby data selected_level_key = warcamp
09:12:45.241 [Lua] Lobby data quick_game = true
09:12:45.241 [Lua] Lobby data matchmaking = true
09:12:45.242 [Lua] Lobby data difficulty = hardest
09:12:45.242 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:12:45.242 [Lua] Lobby data num_players = 3
09:12:45.242 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:12:45.242 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:12:45.242 [Lua] Lobby data country_code = CN
09:12:45.242 [Lua] Lobby data player_slot_3 = 0:0
09:12:45.242 [Lua] Lobby data eac_authorized = true
09:12:45.242 [Lua] Set lobby end.
09:12:45.244 [Lua] Set lobby begin:
09:12:45.244 [Lua] Lobby data twitch_enabled = false
09:12:45.244 [Lua] Lobby data power_level = 785
09:12:45.244 [Lua] Lobby data player_slot_6 = 0:0
09:12:45.244 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:12:45.244 [Lua] Lobby data host = 110000102d3497e
09:12:45.244 [Lua] Lobby data game_mode = adventure
09:12:45.244 [Lua] Lobby data is_private = false
09:12:45.244 [Lua] Lobby data level_key = inn_level
09:12:45.244 [Lua] Lobby data player_slot_1 = 0:0
09:12:45.244 [Lua] Lobby data selected_level_key = warcamp
09:12:45.244 [Lua] Lobby data quick_game = true
09:12:45.244 [Lua] Lobby data matchmaking = true
09:12:45.244 [Lua] Lobby data difficulty = hardest
09:12:45.244 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:12:45.244 [Lua] Lobby data num_players = 3
09:12:45.244 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:12:45.244 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:12:45.244 [Lua] Lobby data country_code = CN
09:12:45.244 [Lua] Lobby data player_slot_3 = 0:0
09:12:45.244 [Lua] Lobby data eac_authorized = true
09:12:45.244 [Lua] Set lobby end.
09:12:45.244 [Lua] [NetworkServer] Entering post game
09:12:45.244 [Lua] [PeerSM] 110000102d3497e :: on_exit InGame
09:12:45.244 [Lua] [PeerSM] 110000102d3497e :: on_enter InPostGame
09:12:45.244 [Lua] [PeerSM] 1100001087e6284 :: on_exit InGame
09:12:45.244 [Lua] [PeerSM] 1100001087e6284 :: on_enter InPostGame
09:12:45.244 [Lua] [PeerSM] 11000011967cdcc :: on_exit InGame
09:12:45.244 [Lua] [PeerSM] 11000011967cdcc :: on_enter InPostGame
09:12:45.245 [Lua] Complete level triggered.
09:12:45.246 [Lua] [NetworkServer] Entering post game
09:12:45.246 [Lua] gm_event_end_conditions_met false false
09:12:45.246 [Save] Saving `save_data`
09:12:45.246 [Lua] PlayFabMirror:_commit_internal nil
09:12:45.247 [Lua] generate_backend_stats 110000102d3497e:1
09:12:45.250 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
09:12:45.250 [Lua] TRANSITION nil nil warcamp
09:12:45.250 [Lua] Transition type "warcamp", is server: true
09:12:45.250 [Lua] [NetworkServer] Current level key warcamp
09:12:45.251 [Lua] [LevelTransitionHandler] Generated new level_seed: 3195158
09:12:45.251 [Lua] [GameNetworkManager] Leaving game...
09:12:45.251 [Lua] [GameNetworkManager] Shutting down game session host.
09:12:45.251 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
09:12:45.251 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
09:12:45.251 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=161.87
09:12:45.251 [Save] Save done
09:12:45.251 [Save] Saving `save_data`
09:12:45.256 [Save] Save done
09:12:45.257 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
09:12:45.257 [Lua] commit result success 1
09:12:45.477 [Lua] Set lobby begin:
09:12:45.477 [Lua] Lobby data twitch_enabled = false
09:12:45.477 [Lua] Lobby data power_level = 0
09:12:45.477 [Lua] Lobby data player_slot_6 = 0:0
09:12:45.477 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:12:45.477 [Lua] Lobby data host = 110000102d3497e
09:12:45.477 [Lua] Lobby data game_mode = adventure
09:12:45.477 [Lua] Lobby data is_private = false
09:12:45.477 [Lua] Lobby data level_key = inn_level
09:12:45.477 [Lua] Lobby data player_slot_1 = 0:0
09:12:45.477 [Lua] Lobby data selected_level_key = warcamp
09:12:45.477 [Lua] Lobby data quick_game = true
09:12:45.477 [Lua] Lobby data matchmaking = true
09:12:45.477 [Lua] Lobby data difficulty = hardest
09:12:45.477 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:12:45.477 [Lua] Lobby data num_players = 3
09:12:45.477 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:12:45.477 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:12:45.477 [Lua] Lobby data country_code = CN
09:12:45.477 [Lua] Lobby data player_slot_3 = 0:0
09:12:45.477 [Lua] Lobby data eac_authorized = true
09:12:45.478 [Lua] Set lobby end.
09:12:47.244 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame
09:12:47.244 [Lua] [StateMachine] Exiting StateIngame with on_exit()
09:12:47.244 [Lua] [StateIngame] Skipped uploading telemetry data for the inn level
09:12:47.244 [Lua] PlayerManager:remove_player peer_id=110000102d3497e 1
09:12:47.244 [Lua] PlayerManager:relinquish_unit_ownership
09:12:47.245 [Lua]
[0] [C]: in function callstack
[1] scripts/managers/player/player_manager.lua:159: in function relinquish_unit_ownership
[2] scripts/managers/player/player_manager.lua:293: in function func
[3] scripts/mods/vmf/modules/core/network.lua:356: in function hook_chain
[4] scripts/mods/vmf/modules/core/hooks.lua:181: in function remove_player
[5] scripts/game_state/state_ingame.lua:1608: in function on_exit
[6] foundation/scripts/util/state_machine.lua:108: in function _change_state
[7] scripts/game_state/game_state_machine.lua:18: in function _change_state
[8] foundation/scripts/util/state_machine.lua:148: in function update
[9] scripts/boot.lua:664: in function game_update
[10] scripts/boot.lua:467:in function
[1] self = table: 000000000A3EA038; unit = [Unit \'#ID[768b29aacaba867e]\']
[2] self = table: 000000000A3EA038; peer_id = "110000102d3497e"; local_player_id = 1; unique_id = "110000102d3497e:1"; player = table: 000000000928BD28; owned_units = table: 000000000928BDF0; unit = [Unit \'#ID[768b29aacaba867e]\']; _ = [Unit \'#ID[768b29aacaba867e]\']
[3] func = [function]; self = table: 000000000A3EA038; peer_id = "110000102d3497e"
[4] hook_chain = [function]
[5] self = table: 00000000088E6088; application_shutdown = nil; local_player_id = 1; machine = table: 0000000008F17978
[6] self = table: 000000000A549C70; new_state = table: 000000000A50AA40; params = table: 000000000A549708; scope_name = "StateIngame:on_exit"
[7] self = table: 000000000A549C70; new_state = table: 000000000A50AA40; notify = true; old_state = table: 00000000088E6088
[8] self = table: 000000000A549C70; dt = 0.011111226864159107; t = 248.18469253054354; new_state = table: 000000000A50AA40
[9] self = table: 0000000007DC7CC8; real_world_dt = 0.011111226864159107; dt = 0.011111226864159107; t = 248.18469253054354
[10] dt = 0.011111226864159107
[1] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 3; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0;
[2] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 3; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0;
[3] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 3; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0;
[5] world_name = "level_world"; entity_system_bag = table: 0000000009610AB8; network_server = table: 000000000AB2A3D8; entity_system = table: 0000000009925098; parent = table: 0000000007DC7CC8; _new_state = table: 000000000A50AA40; statistics_db = table: 000000000A064778; is_server = true; exit_type = "load_next_level"; is_in_tutorial = false; game_mode_end_timer = 160.07781030498444; input_manager = table: 0000000008D17EF8; profile_synchronizer = table: 000000000A5499B0; _debug_gui = [Gui]; network_transmit = table: 0000000009049D68; _max_local_players = 4; num_local_human_players = 1; _lobby_host = table: 00000000081115B0; world = [World]; dt = 0.011111226864159107; peer_id = "110000102d3497e"; level = [Level]; level_key = "inn_level"; machines = table: 000000000928BBD0; free_flight_manager = table: 000000000A3EA0E8; dice_keeper = table: 000000000A9A79D0; _debug_gui_immediate = [Gui]; game_mode_key = "inn"; is_in_inn = true; exit_time = 161.86669908091426; last_connected_to_network_at = 161.86672140751034; level_transition_handler = table: 0000000008118000; viewport_name = "player_1"; network_event_delegate = table: 000000000ADCA1F0;
[6] _params = table: 000000000A549708; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007DC7CC8; _state = table: 00000000088E6088;
[7] _params = table: 000000000A549708; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007DC7CC8; _state = table: 00000000088E6088;
[8] _params = table: 000000000A549708; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007DC7CC8; _state = table: 00000000088E6088;
[9] startup_package_handles = table: 0000000007E349C8; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000007E34940; flow_return_table = table: 0000000007DC7DB8; _machine = table: 000000000A549C70; startup_timer = 4.7378999101929367; has_booted = true; loading_context = table: 0000000008CFFC90;
09:12:47.245 [Lua] [StateMachine] destroying
09:12:47.245 [Lua] [StateMachine] Exiting StateInGameRunning with on_exit()
09:12:47.245 [Lua] Clearing all global lookup lists
09:12:47.245 [Lua] [EquipmentUI] - Destroy
09:12:47.245 [Lua] [GamePadEquipmentUI] - Destroy
09:12:47.245 [Lua] [AbilityUI] - Destroy
09:12:47.245 [Lua] [GamePadAbilityUI] - Destroy
09:12:47.245 [Lua] [IngamePlayerListUI] - Destroy
09:12:47.246 [Lua] [IngameUI] destroy
09:12:47.252 [Lua] PlayerManager:remove_player peer_id=1100001087e6284 1
09:12:47.252 [Lua] PlayerManager:relinquish_unit_ownership
09:12:47.253 [Lua]
[0] [C]: in function callstack
[1] scripts/managers/player/player_manager.lua:159: in function relinquish_unit_ownership
[2] scripts/managers/player/player_manager.lua:293: in function func
[3] scripts/mods/vmf/modules/core/network.lua:356: in function hook_chain
[4] scripts/mods/vmf/modules/core/hooks.lua:181: in function remove_player
[5] scripts/managers/player/player_manager.lua:96: in function exit_ingame
[6] scripts/game_state/state_ingame.lua:1644: in function on_exit
[7] foundation/scripts/util/state_machine.lua:108: in function _change_state
[8] scripts/game_state/game_state_machine.lua:18: in function _change_state
[9] foundation/scripts/util/state_machine.lua:148: in function update
[10] scripts/boot.lua:664: in function game_update
[11] scripts/boot.lua:467:in function
[1] self = table: 000000000A3EA038; unit = [Unit (deleted)]
[2] self = table: 000000000A3EA038; peer_id = "1100001087e6284"; local_player_id = 1; unique_id = "1100001087e6284:1"; player = table: 00000000084D0A28; owned_units = table: 00000000084D0BB8; unit = [Unit (deleted)]; _ = [Unit (deleted)]
[3] func = [function]; self = table: 000000000A3EA038; peer_id = "1100001087e6284"
[4] hook_chain = [function]
[5] self = table: 000000000A3EA038; _ = "1100001087e6284:1"; player = table: 00000000084D0A28
[6] self = table: 00000000088E6088; application_shutdown = nil; current_difficulty = "hardest"; unit_spawner = table: 0000000007FBCAD8; world = [World]; unit_storage = table: 000000000A928C80; units = table: 000000000A928D30
[7] self = table: 000000000A549C70; new_state = table: 000000000A50AA40; params = table: 000000000A549708; scope_name = "StateIngame:on_exit"
[8] self = table: 000000000A549C70; new_state = table: 000000000A50AA40; notify = true; old_state = table: 00000000088E6088
[9] self = table: 000000000A549C70; dt = 0.011111226864159107; t = 248.18469253054354; new_state = table: 000000000A50AA40
[10] self = table: 0000000007DC7CC8; real_world_dt = 0.011111226864159107; dt = 0.011111226864159107; t = 248.18469253054354
[11] dt = 0.011111226864159107
[1] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 2; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0;
[2] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 2; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0;
[3] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 2; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0;
[5] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 2; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0;
[6] world_name = "level_world"; entity_system_bag = table: 0000000009610AB8; network_server = table: 000000000AB2A3D8; entity_system = table: 0000000009925098; parent = table: 0000000007DC7CC8; _new_state = table: 000000000A50AA40; statistics_db = table: 000000000A064778; is_server = true; exit_type = "load_next_level"; is_in_tutorial = false; game_mode_end_timer = 160.07781030498444; input_manager = table: 0000000008D17EF8; profile_synchronizer = table: 000000000A5499B0; _debug_gui = [Gui]; network_transmit = table: 0000000009049D68; _max_local_players = 4; num_local_human_players = 1; _lobby_host = table: 00000000081115B0; world = [World]; dt = 0.011111226864159107; peer_id = "110000102d3497e"; level = [Level]; level_key = "inn_level"; free_flight_manager = table: 000000000A3EA0E8; dice_keeper = table: 000000000A9A79D0; _debug_gui_immediate = [Gui]; game_mode_key = "inn"; is_in_inn = true; exit_time = 161.86669908091426; last_connected_to_network_at = 161.86672140751034; level_transition_handler = table: 0000000008118000; viewport_name = "player_1"; network_event_delegate = table: 000000000ADCA1F0;
[7] _params = table: 000000000A549708; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007DC7CC8; _state = table: 00000000088E6088;
[8] _params = table: 000000000A549708; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007DC7CC8; _state = table: 00000000088E6088;
[9] _params = table: 000000000A549708; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007DC7CC8; _state = table: 00000000088E6088;
[10] startup_package_handles = table: 0000000007E349C8; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000007E34940; flow_return_table = table: 0000000007DC7DB8; _machine = table: 000000000A549C70; startup_timer = 4.7378999101929367; has_booted = true; loading_context = table: 0000000008CFFC90;
09:12:47.253 [Lua] PlayerManager:remove_player peer_id=11000011967cdcc 1
09:12:47.253 [Lua] PlayerManager:relinquish_unit_ownership
09:12:47.254 [Lua]
[0] [C]: in function callstack
[1] scripts/managers/player/player_manager.lua:159: in function relinquish_unit_ownership
[2] scripts/managers/player/player_manager.lua:293: in function func
[3] scripts/mods/vmf/modules/core/network.lua:356: in function hook_chain
[4] scripts/mods/vmf/modules/core/hooks.lua:181: in function remove_player
[5] scripts/managers/player/player_manager.lua:96: in function exit_ingame
[6] scripts/game_state/state_ingame.lua:1644: in function on_exit
[7] foundation/scripts/util/state_machine.lua:108: in function _change_state
[8] scripts/game_state/game_state_machine.lua:18: in function _change_state
[9] foundation/scripts/util/state_machine.lua:148: in function update
[10] scripts/boot.lua:664: in function game_update
[11] scripts/boot.lua:467:in function
[1] self = table: 000000000A3EA038; unit = [Unit (deleted)]
[2] self = table: 000000000A3EA038; peer_id = "11000011967cdcc"; local_player_id = 1; unique_id = "11000011967cdcc:1"; player = table: 000000000D7E8C48; owned_units = table: 000000000915ADF8; unit = [Unit (deleted)]; _ = [Unit (deleted)]
[3] func = [function]; self = table: 000000000A3EA038; peer_id = "11000011967cdcc"
[4] hook_chain = [function]
[5] self = table: 000000000A3EA038; _ = "11000011967cdcc:1"; player = table: 000000000D7E8C48
[6] self = table: 00000000088E6088; application_shutdown = nil; current_difficulty = "hardest"; unit_spawner = table: 0000000007FBCAD8; world = [World]; unit_storage = table: 000000000A928C80; units = table: 000000000A928D30
[7] self = table: 000000000A549C70; new_state = table: 000000000A50AA40; params = table: 000000000A549708; scope_name = "StateIngame:on_exit"
[8] self = table: 000000000A549C70; new_state = table: 000000000A50AA40; notify = true; old_state = table: 00000000088E6088
[9] self = table: 000000000A549C70; dt = 0.011111226864159107; t = 248.18469253054354; new_state = table: 000000000A50AA40
[10] self = table: 0000000007DC7CC8; real_world_dt = 0.011111226864159107; dt = 0.011111226864159107; t = 248.18469253054354
[11] dt = 0.011111226864159107
[1] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 1; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0;
[2] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 1; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0;
[3] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 1; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0;
[5] _human_players = table: 000000000A3EA150; network_manager = table: 00000000082DA6F0; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000A064778; _num_human_players = 1; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 000000000ADCA1F0;
[6] world_name = "level_world"; entity_system_bag = table: 0000000009610AB8; network_server = table: 000000000AB2A3D8; entity_system = table: 0000000009925098; parent = table: 0000000007DC7CC8; _new_state = table: 000000000A50AA40; statistics_db = table: 000000000A064778; is_server = true; exit_type = "load_next_level"; is_in_tutorial = false; game_mode_end_timer = 160.07781030498444; input_manager = table: 0000000008D17EF8; profile_synchronizer = table: 000000000A5499B0; _debug_gui = [Gui]; network_transmit = table: 0000000009049D68; _max_local_players = 4; num_local_human_players = 1; _lobby_host = table: 00000000081115B0; world = [World]; dt = 0.011111226864159107; peer_id = "110000102d3497e"; level = [Level]; level_key = "inn_level"; free_flight_manager = table: 000000000A3EA0E8; dice_keeper = table: 000000000A9A79D0; _debug_gui_immediate = [Gui]; game_mode_key = "inn"; is_in_inn = true; exit_time = 161.86669908091426; last_connected_to_network_at = 161.86672140751034; level_transition_handler = table: 0000000008118000; viewport_name = "player_1"; network_event_delegate = table: 000000000ADCA1F0;
[7] _params = table: 000000000A549708; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007DC7CC8; _state = table: 00000000088E6088;
[8] _params = table: 000000000A549708; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007DC7CC8; _state = table: 00000000088E6088;
[9] _params = table: 000000000A549708; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007DC7CC8; _state = table: 00000000088E6088;
[10] startup_package_handles = table: 0000000007E349C8; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000007E34940; flow_return_table = table: 0000000007DC7DB8; _machine = table: 000000000A549C70; startup_timer = 4.7378999101929367; has_booted = true; loading_context = table: 0000000008CFFC90;
09:12:47.258 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88
09:12:47.318 [Lua] [Managers] Destroying state managers...
09:12:47.332 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=false)
09:12:47.332 [Lua] [PeerSM] 110000102d3497e :: on_exit InPostGame
09:12:47.332 [Lua] [PeerSM] 110000102d3497e :: on_enter Loading
09:12:47.332 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102d3497e
09:12:47.332 [Lua] [PeerSM] 1100001087e6284 :: on_exit InPostGame
09:12:47.332 [Lua] [PeerSM] 1100001087e6284 :: on_enter Loading
09:12:47.332 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 1100001087e6284
09:12:47.332 [Lua] [PeerSM] 11000011967cdcc :: on_exit InPostGame
09:12:47.332 [Lua] [PeerSM] 11000011967cdcc :: on_enter Loading
09:12:47.332 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 11000011967cdcc
09:12:47.332 [Lua] [Matchmaking] unregister rpcs
09:12:47.332 [Lua] [StateMachine] Entering StateLoading with on_enter()
09:12:47.332 [Lua] [Gamestate] Enter state StateLoading
09:12:47.428 [Lua] [StateMachine] Init StateLoadingRunning
09:12:47.428 [Lua] [StateMachine] Entering StateLoadingRunning with on_enter()
09:12:47.428 [Lua] [Gamestate] Enter Substate StateLoadingRunning
09:12:47.428 [Lua] [Matchmaking] register rpcs
09:12:47.428 [Lua] [Matchmaking] Exiting state MatchmakingStateStartGame with on_exit()
09:12:47.428 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter()
09:12:47.428 [Lua] registering RPCs
09:12:47.428 [Lua] Set lobby begin:
09:12:47.428 [Lua] Lobby data twitch_enabled = false
09:12:47.428 [Lua] Lobby data power_level = 0
09:12:47.428 [Lua] Lobby data player_slot_6 = 0:0
09:12:47.428 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:12:47.428 [Lua] Lobby data host = 110000102d3497e
09:12:47.428 [Lua] Lobby data game_mode = adventure
09:12:47.428 [Lua] Lobby data is_private = false
09:12:47.428 [Lua] Lobby data level_key = warcamp
09:12:47.428 [Lua] Lobby data player_slot_1 = 0:0
09:12:47.428 [Lua] Lobby data selected_level_key = warcamp
09:12:47.428 [Lua] Lobby data quick_game = true
09:12:47.428 [Lua] Lobby data matchmaking = true
09:12:47.428 [Lua] Lobby data difficulty = hardest
09:12:47.428 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:12:47.429 [Lua] Lobby data num_players = 3
09:12:47.429 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:12:47.429 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:12:47.429 [Lua] Lobby data country_code = CN
09:12:47.429 [Lua] Lobby data player_slot_3 = 0:0
09:12:47.429 [Lua] Lobby data eac_authorized = true
09:12:47.429 [Lua] Set lobby end.
09:12:47.429 [Lua] MUSIC MANAGER unmute_all_world_sounds 48268 0
09:12:47.429 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading
09:12:47.431 [Lua] ### Sending rpc_level_loaded
09:12:47.431 [Lua] #### Has state machine: true, sender: 110000102d3497e, level_id: 26
09:12:47.431 [Lua] Peer 110000102d3497e has loaded the level and all enemies are loaded
09:12:47.431 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_12, global_loading_screens, async-read, prioritized
09:12:47.431 [Lua] [LevelTransitionHandler] load_next_level - self.transition_type=[warcamp] self.picked_level_key=[nil]
09:12:47.431 [Lua] [LevelTransitionHandler] load_level warcamp
09:12:47.484 [Umbra] Unload tome
09:12:47.569 [Lua] [PackageManager] Unload: resource_packages/levels/inn, LevelTransitionHandler
09:12:47.569 [Lua] [LevelTransitionHandler] Loading level: "warcamp"
09:12:47.569 [Lua] [LevelTransitionHandler] Package name : "resource_packages/levels/honduras/warcamp"
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/levels/honduras/warcamp, LevelTransitionHandler, async-read,
09:12:47.569 [Lua] [EnemyPackageLoader] setup_startup_enemies
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read,
09:12:47.569 [Lua] [LOCAL RPC] rpc_load_level 12 3195158
09:12:47.663 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_12
09:12:47.663 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_12
09:12:47.663 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/warcamp
09:12:47.720 [Lua] MUSIC MANAGER nik_loading_screen_chaos_war_camp_02 48269 0
09:12:47.723 [Lua] MUSIC MANAGER Play_loading_screen_music 48270 0
09:12:48.732 [Umbra] Loading umbra tome '#ID[f4134acea3cfc739]'
09:12:53.452 [Lua] ### Sending rpc_level_loaded
09:12:53.452 [Lua] #### Has state machine: true, sender: 1100001087e6284, level_id: 12
09:12:53.452 [Lua] Peer 1100001087e6284 has loaded the level and all enemies are loaded
09:12:53.452 [Lua] [PeerSM] 1100001087e6284 :: on_exit Loading
09:12:53.452 [Lua] [PeerSM] 1100001087e6284 :: on_enter LoadingProfilePackages
09:12:53.469 [Lua] [PeerSM] 1100001087e6284 :: on_exit LoadingProfilePackages
09:12:53.469 [Lua] [PeerSM] 1100001087e6284 :: on_enter WaitingForEnterGame
09:12:54.335 [Lua] ### Sending rpc_level_loaded
09:12:54.335 [Lua] #### Has state machine: true, sender: 11000011967cdcc, level_id: 12
09:12:54.335 [Lua] Peer 11000011967cdcc has loaded the level and all enemies are loaded
09:12:54.335 [Lua] [PeerSM] 11000011967cdcc :: on_exit Loading
09:12:54.335 [Lua] [PeerSM] 11000011967cdcc :: on_enter LoadingProfilePackages
09:12:54.352 [Lua] [PeerSM] 11000011967cdcc :: on_exit LoadingProfilePackages
09:12:54.352 [Lua] [PeerSM] 11000011967cdcc :: on_enter WaitingForEnterGame
09:12:55.985 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/warcamp
09:12:55.985 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/warcamp
09:12:55.986 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_spawn
09:12:56.003 [Lua] [LevelTransitionHandler] Level load completed!
09:12:56.003 [Lua] ### Sending rpc_level_loaded
09:12:56.003 [Lua] #### Has state machine: true, sender: 110000102d3497e, level_id: 12
09:12:56.004 [Lua] Peer 110000102d3497e has loaded the level and all enemies are loaded
09:12:56.020 [Lua] [PeerSM] 110000102d3497e :: on_exit Loading
09:12:56.020 [Lua] [PeerSM] 110000102d3497e :: on_enter LoadingProfilePackages
09:12:56.036 [Lua] [PeerSM] 110000102d3497e :: on_exit LoadingProfilePackages
09:12:56.036 [Lua] [PeerSM] 110000102d3497e :: on_enter WaitingForEnterGame
09:12:56.038 [Lua] [LOCAL RPC] rpc_loading_synced
09:12:56.769 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn
09:12:56.769 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn
09:12:56.770 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll
09:12:57.302 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll
09:12:57.302 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll
09:12:57.302 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre
09:12:57.752 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre
09:12:57.752 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre
09:12:57.752 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend
09:12:58.402 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend
09:12:58.402 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend
09:12:58.402 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer
09:12:58.885 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer
09:12:58.885 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer
09:12:58.885 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer
09:12:59.385 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer
09:12:59.385 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer
09:12:59.386 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner
09:12:59.735 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner
09:12:59.735 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner
09:12:59.736 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master
09:13:00.286 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master
09:13:00.286 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master
09:13:00.286 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier
09:13:00.703 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier
09:13:00.703 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier
09:13:00.704 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner
09:13:01.120 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner
09:13:01.120 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner
09:13:01.120 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower
09:13:02.103 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower
09:13:02.103 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower
09:13:02.104 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer
09:13:02.670 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer
09:13:02.670 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer
09:13:02.671 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker
09:13:03.321 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker
09:13:03.321 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker
09:13:03.322 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic
09:13:04.037 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic
09:13:04.037 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic
09:13:04.038 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder
09:13:04.753 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder
09:13:04.753 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder
09:13:04.754 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider
09:13:05.120 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider
09:13:05.120 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider
09:13:05.120 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior
09:13:05.903 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior
09:13:05.903 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior
09:13:05.904 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat
09:13:06.753 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat
09:13:06.753 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat
09:13:06.754 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin
09:13:07.403 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin
09:13:07.403 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin
09:13:07.404 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield
09:13:08.187 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield
09:13:08.187 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield
09:13:08.187 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave
09:13:08.937 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave
09:13:08.937 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave
09:13:08.937 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat
09:13:09.387 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat
09:13:09.387 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat
09:13:09.387 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield
09:13:09.971 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield
09:13:09.971 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield
09:13:09.971 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield
09:13:10.737 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield
09:13:10.737 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield
09:13:10.737 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk
09:13:11.453 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk
09:13:11.453 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk
09:13:11.454 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex
09:13:11.553 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex
09:13:11.553 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex
09:13:11.553 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat
09:13:11.737 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
09:13:11.737 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
09:13:11.737 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig
09:13:11.837 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig
09:13:11.837 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig
09:13:11.838 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
09:13:12.838 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
09:13:12.838 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading
09:13:12.838 [Lua] [StateMachine] Exiting StateLoading with on_exit()
09:13:12.838 [Lua] [Matchmaking] unregister rpcs
09:13:12.839 [Lua] Set lobby begin:
09:13:12.839 [Lua] Lobby data twitch_enabled = false
09:13:12.839 [Lua] Lobby data power_level = 0
09:13:12.839 [Lua] Lobby data player_slot_6 = 0:0
09:13:12.839 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:13:12.839 [Lua] Lobby data host = 110000102d3497e
09:13:12.839 [Lua] Lobby data game_mode = adventure
09:13:12.839 [Lua] Lobby data is_private = false
09:13:12.839 [Lua] Lobby data level_key = warcamp
09:13:12.839 [Lua] Lobby data player_slot_1 = 0:0
09:13:12.839 [Lua] Lobby data selected_level_key = warcamp
09:13:12.839 [Lua] Lobby data quick_game = true
09:13:12.839 [Lua] Lobby data matchmaking = true
09:13:12.839 [Lua] Lobby data difficulty = hardest
09:13:12.839 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:13:12.839 [Lua] Lobby data num_players = 3
09:13:12.839 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:13:12.839 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:13:12.839 [Lua] Lobby data country_code = CN
09:13:12.839 [Lua] Lobby data player_slot_3 = 0:0
09:13:12.839 [Lua] Lobby data eac_authorized = true
09:13:12.839 [Lua] Set lobby end.
09:13:12.839 [Lua] [Managers] Destroying state managers...
09:13:12.839 [Lua] [StateMachine] destroying
09:13:12.839 [Lua] [StateMachine] Exiting StateLoadingRunning with on_exit()
09:13:12.840 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_12, global_loading_screens
09:13:12.840 [Lua] MUSIC MANAGER Stop_loading_screen_music 48271 0
09:13:12.840 [Lua] [StateMachine] Entering StateIngame with on_enter()
09:13:12.840 [Lua] [Gamestate] Enter StateIngame HOST
09:13:12.918 [Lua] Set lobby begin:
09:13:12.918 [Lua] Lobby data twitch_enabled = false
09:13:12.918 [Lua] Lobby data power_level = 0
09:13:12.918 [Lua] Lobby data player_slot_6 = 0:0
09:13:12.918 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:13:12.918 [Lua] Lobby data host = 110000102d3497e
09:13:12.918 [Lua] Lobby data game_mode = adventure
09:13:12.918 [Lua] Lobby data is_private = false
09:13:12.918 [Lua] Lobby data level_key = warcamp
09:13:12.918 [Lua] Lobby data player_slot_1 = 0:0
09:13:12.918 [Lua] Lobby data selected_level_key = warcamp
09:13:12.918 [Lua] Lobby data quick_game = true
09:13:12.918 [Lua] Lobby data matchmaking = true
09:13:12.918 [Lua] Lobby data difficulty = hardest
09:13:12.918 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:13:12.918 [Lua] Lobby data num_players = 3
09:13:12.918 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:13:12.918 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:13:12.918 [Lua] Lobby data country_code = CN
09:13:12.918 [Lua] Lobby data player_slot_3 = 0:0
09:13:12.919 [Lua] Lobby data eac_authorized = true
09:13:12.919 [Lua] Set lobby end.
09:13:12.919 [Lua] [StateIngame] Server ingame
09:13:12.922 [Lua] Set lobby begin:
09:13:12.922 [Lua] Lobby data twitch_enabled = false
09:13:12.922 [Lua] Lobby data power_level = 0
09:13:12.922 [Lua] Lobby data player_slot_6 = 0:0
09:13:12.922 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:13:12.922 [Lua] Lobby data host = 110000102d3497e
09:13:12.922 [Lua] Lobby data game_mode = adventure
09:13:12.922 [Lua] Lobby data is_private = false
09:13:12.922 [Lua] Lobby data level_key = warcamp
09:13:12.922 [Lua] Lobby data player_slot_1 = 0:0
09:13:12.922 [Lua] Lobby data selected_level_key = warcamp
09:13:12.922 [Lua] Lobby data quick_game = true
09:13:12.922 [Lua] Lobby data matchmaking = true
09:13:12.922 [Lua] Lobby data difficulty = hardest
09:13:12.922 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:13:12.922 [Lua] Lobby data num_players = 3
09:13:12.923 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:13:12.923 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:13:12.923 [Lua] Lobby data country_code = CN
09:13:12.923 [Lua] Lobby data player_slot_3 = 0:0
09:13:12.923 [Lua] Lobby data eac_authorized = true
09:13:12.923 [Lua] Set lobby end.
09:13:12.923 [Lua] [Matchmaking] register rpcs
09:13:12.923 [Lua] [GameNetworkManager] Setting pong timeout to 60
09:13:12.923 [Lua] [GameNetworkManager] My own peer_id = 110000102d3497e
09:13:12.923 [Lua] [GameNetworkManager] self.is_server = true
09:13:12.923 [Lua] [GameNetworkManager] Network caps: min/peer 341 kbps, total 1024 kbps
09:13:12.923 [Connection] Setting transport socket buffer size to 19200 for 1024.0 kbps, this may cause a buffer latency of 0.150 s
09:13:12.923 [Connection] Setting transport socket buffer size to 19200 for 1024.0 kbps, this may cause a buffer latency of 0.150 s
09:13:12.923 [Network] Setting artificial MTU limit to 65536
09:13:12.925 [Lua] Switching ConflictSettings: to: default
09:13:12.925 [Lua] pacing=default
09:13:12.925 [Lua] roaming=nil
09:13:12.925 [Lua] specials=default
09:13:12.925 [Lua] debug_color=maroon
09:13:12.925 [Lua] pack_spawning=default
09:13:12.925 [Lua] disabled=false
09:13:12.925 [Lua] boss=default
09:13:12.925 [Lua] horde=default
09:13:12.925 [Lua] name=default
09:13:12.925 [Lua] intensity=default
09:13:12.925 [Lua] ---
09:13:12.926 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_twitch_mode, twitch, async-read,
09:13:12.946 [Lua] [AIInterestPointSystem] Level Seed: 3195158
09:13:12.946 [Lua]
09:13:12.946 [Lua] [entity_system_bag] = table
09:13:12.946 [Lua] [entity_system_bag] = metatable
09:13:12.946 [Lua] [startup_data] = table
09:13:12.946 [Lua] [entity_manager] = table
09:13:12.946 [Lua] [entity_manager] = metatable
09:13:12.946 [Lua] [unit_spawner] = table
09:13:12.946 [Lua] [unit_spawner] = metatable
09:13:12.946 [Lua] [unit_storage] = table
09:13:12.946 [Lua] [unit_storage] = metatable
09:13:12.946 [Lua] [dice_keeper] = table
09:13:12.946 [Lua] [dice_keeper] = metatable
09:13:12.946 [Lua] [is_server] = true (boolean)
09:13:12.947 [Lua] [world] = [World]
09:13:12.947 [Lua] [system_api] = table
09:13:12.947 [Lua] [network_lobby] = table
09:13:12.947 [Lua] [network_lobby] = metatable
09:13:12.947 [Lua] [profile_synchronizer] = table
09:13:12.947 [Lua] [profile_synchronizer] = metatable
09:13:12.947 [Lua] [entity_system] = table
09:13:12.947 [Lua] [entity_system] = metatable
09:13:12.947 [Lua] [num_local_human_players] = 1 (number)
09:13:12.947 [Lua] [statistics_db] = table
09:13:12.947 [Lua] [statistics_db] = metatable
09:13:12.947 [Lua] [network_server] = table
09:13:12.947 [Lua] [network_server] = metatable
09:13:12.947 [Lua] [input_manager] = table
09:13:12.947 [Lua] [input_manager] = metatable
09:13:12.947 [Lua] [network_clock] = table
09:13:12.947 [Lua] [network_clock] = metatable
09:13:12.947 [Lua] [network_transmit] = table
09:13:12.947 [Lua] [network_transmit] = metatable
09:13:12.947 [Lua] [free_flight_manager] = table
09:13:12.947 [Lua] [free_flight_manager] = metatable
09:13:12.947 [Lua] [network_manager] = table
09:13:12.947 [Lua] [network_manager] = metatable
09:13:12.947 [Lua] [network_event_delegate] = table
09:13:12.947 [Lua] [network_event_delegate] = metatable
09:13:12.947 [Lua]
09:13:12.953 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
09:13:12.981 [Lua] [AchievementManager] Achievements using the steam platform
09:13:12.981 [Lua] [StateIngame] Level seed: 3195158
09:13:12.981 [Umbra] Init version: 3.4.13 :: 16 threads
09:13:12.981 [Umbra] Tome with `14513` objects loaded.
09:13:12.981 [Umbra] UMBRA Tome loaded.
09:13:12.981 [World] Spawning level.
09:13:13.728 [Lua] respawn_unit_spawned with group id: boss_fight
09:13:13.728 [Lua] respawn_unit_spawned with group id: boss_fight
09:13:13.728 [Lua] respawn_unit_spawned with group id: boss_fight
09:13:13.801 [Lua] Invalid placed interest-point '[Unit '#ID[b24bd40f02700671]']'. Is outside of nav-mesh. Found at pos: Vector3(-195.781, -111.092, 20.1465)
09:13:13.801 [Lua] Invalid placed interest-point '[Unit '#ID[b24bd40f02700671]']'. Is outside of nav-mesh. Found at pos: Vector3(-133.327, 122.918, 14.0739)
09:13:13.802 [Lua] Invalid placed interest-point '[Unit '#ID[b24bd40f02700671]']'. Is outside of nav-mesh. Found at pos: Vector3(105.493, 141.788, 10.8582)
09:13:13.802 [Lua] Invalid placed interest-point '[Unit '#ID[b24bd40f02700671]']'. Is outside of nav-mesh. Found at pos: Vector3(104.394, 143.2, 10.9197)
09:13:13.802 [Lua] Invalid placed interest-point '[Unit '#ID[b064a684845cd123]']'. Is outside of nav-mesh. Found at pos: Vector3(56.4017, 172.609, 12.2461)
09:13:13.803 [Lua] Invalid placed interest-point '[Unit '#ID[b24bd40f02700671]']'. Is outside of nav-mesh. Found at pos: Vector3(-194.429, -14.5231, 15.1069)
09:13:13.803 [Lua] Invalid placed interest-point '[Unit '#ID[b24bd40f02700671]']'. Is outside of nav-mesh. Found at pos: Vector3(-195.193, -16.6518, 14.9076)
09:13:13.816 [Lua] [LevelAnalysis] set_random_seed( 661903616)
09:13:13.821 [Lua] PlayerManager:add_player player_1
09:13:13.824 [Lua] [StateMachine] Init StateInGameRunning
09:13:13.824 [Lua] [StateMachine] Entering StateInGameRunning with on_enter()
09:13:13.824 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0
09:13:13.824 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1
09:13:13.825 [Lua] [IngameUI] init
09:13:13.888 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there
09:13:13.888 [Lua] Set lobby begin:
09:13:13.888 [Lua] Lobby data twitch_enabled = false
09:13:13.888 [Lua] Lobby data power_level = 785
09:13:13.888 [Lua] Lobby data player_slot_6 = 0:0
09:13:13.888 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:13:13.888 [Lua] Lobby data host = 110000102d3497e
09:13:13.888 [Lua] Lobby data game_mode = adventure
09:13:13.888 [Lua] Lobby data is_private = false
09:13:13.888 [Lua] Lobby data level_key = warcamp
09:13:13.888 [Lua] Lobby data player_slot_1 = 0:0
09:13:13.888 [Lua] Lobby data selected_level_key = warcamp
09:13:13.888 [Lua] Lobby data quick_game = true
09:13:13.888 [Lua] Lobby data matchmaking = true
09:13:13.888 [Lua] Lobby data difficulty = hardest
09:13:13.888 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:13:13.888 [Lua] Lobby data num_players = 3
09:13:13.888 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:13:13.888 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:13:13.888 [Lua] Lobby data country_code = CN
09:13:13.888 [Lua] Lobby data player_slot_3 = 0:0
09:13:13.888 [Lua] Lobby data eac_authorized = true
09:13:13.888 [Lua] Set lobby end.
09:13:13.889 [Lua] CurrentConflictSettings default
09:13:13.889 [Lua] [ConflictDirector] conflict_director is ai_ready
09:13:13.893 [Lua] Removing patrol of type: 'roaming', called: 'roaming_53' because it is too short: 247.39596831798553m, which is less then 10m.
09:13:13.919 [Lua] This levels contains no crossroads
09:13:13.919 [Lua] [LevelAnalysis] Injecting travel distances
09:13:13.936 [Lua] SpecialsPacing:remove_unwanted_breeds:
09:13:13.936 [Lua] Forming navigation groups in one frame
09:13:13.936 [Lua] Forming navigation groups
09:13:13.947 [Lua] NavigationGroupManager -> calulation time A: 0.010999999999967258
09:13:14.616 [Lua] NavigationGroupManager -> calulation time B: 0.66900000000003956
09:13:14.616 [Lua] number of nav groups: 608
09:13:14.626 [Lua] number of refined nav groups : 315
09:13:14.636 [Lua] NavigationGroupManager -> calulation time C: 0.020999999999958163
09:13:14.637 [Lua] HIDATA: section_id= 1 false table: 000000000A89A830
09:13:14.637 [Lua] HIDATA: section_id= 2 true table: 000000000A89A3E0
09:13:14.637 [Lua] HIDATA: section_id= 3 false table: 000000000A89A830
09:13:14.637 [Lua] HIDATA: section_id= 4 true table: 000000000A89A3E0
09:13:14.637 [Lua] HIDATA: section_id= 5 false table: 000000000A8A2330
09:13:14.637 [Lua] HIDATA: section_id= 6 true table: 000000000A8A1BE0
09:13:14.637 [Lua] HIDATA: section_id= 7 false table: 000000000A8A2330
09:13:14.637 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 7.9330555247184034 Normalized coefficient: 1.9853636408978823
09:13:14.637 [Lua] HIDATA: section_id= 8 true table: 000000000A89D148
09:13:14.638 [Lua] HIDATA: section_id= 9 false table: 000000000A8A2330
09:13:14.638 [Lua] HIDATA: section_id= 10 true table: 000000000A8A1BE0
09:13:14.638 [Lua] HIDATA: section_id= 11 false table: 000000000A8A2330
09:13:14.638 [Lua] HIDATA: section_id= 12 true table: 000000000A8A1BE0
09:13:14.638 [Lua] HIDATA: section_id= 13 false table: 000000000A8A2330
09:13:14.638 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 10.0705170914504 Normalized coefficient: 1.5639713290761721
09:13:14.638 [Lua] HIDATA: section_id= 14 true table: 000000000A89ED38
09:13:14.639 [Lua] HIDATA: section_id= 15 false table: 000000000A8A2330
09:13:14.639 [Lua] HIDATA: section_id= 16 true table: 000000000A8A1BE0
09:13:14.639 [Lua] HIDATA: section_id= 17 false table: 000000000A8A2330
09:13:14.639 [Lua] HIDATA: section_id= 18 true table: 000000000A8A1BE0
09:13:14.639 [Lua] HIDATA: section_id= 19 false table: 000000000A8A2330
09:13:14.639 [Lua] HIDATA: section_id= 20 true table: 000000000A8A1BE0
09:13:14.639 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 9.8504874600847447 Normalized coefficient: 1.5989056443978753
09:13:14.639 [Lua] HIDATA: section_id= 21 true table: 000000000A8A32F0
09:13:14.639 [Lua] HIDATA: section_id= 22 true table: 000000000A89ED38
09:13:14.639 [Lua] HIDATA: section_id= 23 false table: 000000000A8A2330
09:13:14.639 [Lua] HIDATA: section_id= 24 true table: 000000000A8A1BE0
09:13:14.639 [Lua] -------------> JOW Perfect-density 4.0500000000000007 Sum density 3.3857693062981733 Normalized coefficient: 1.1961830927069461
09:13:14.639 [Lua] HIDATA: section_id= 25 false table: 000000000A89A830 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 26 false table: 000000000A89A830 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 27 false table: 000000000A89A830 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 28 false table: 000000000A89A830 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 29 false table: 000000000A89A830 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 30 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 31 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 32 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 33 false table: 000000000A89A830 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 34 false table: 000000000A89A830 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 35 false table: 000000000A89A830 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 36 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 37 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 38 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 39 false table: 000000000A89A830 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 40 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 41 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 42 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 43 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 44 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 45 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 46 false table: 000000000A89A830 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 47 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 48 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 49 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 50 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 51 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 52 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 53 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 54 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 55 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 56 false table: 000000000A89A830 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 57 false table: 000000000A89A830 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 58 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 59 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 60 false table: 000000000A89A830 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 61 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 62 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 63 false table: 000000000A8A2330 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 64 false table: 000000000A89A830 ISLAND
09:13:14.640 [Lua] HIDATA: section_id= 65 false table: 000000000A89DAB8 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 66 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 67 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 68 false table: 000000000A8A5238 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 69 false table: 000000000A89DAB8 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 70 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 71 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 72 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 73 false table: 000000000A89A830 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 74 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 75 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 76 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 77 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 78 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 79 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 80 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 81 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 82 false table: 000000000A8A5238 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 83 false table: 000000000A89A830 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 84 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 85 false table: 000000000A8A5238 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 86 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 87 false table: 000000000A89A830 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 88 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 89 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 90 false table: 000000000A89A830 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 91 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 92 false table: 000000000A89A830 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 93 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 94 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 95 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 96 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 97 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 98 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 99 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 100 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 101 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 102 false table: 000000000A8A5238 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 103 false table: 000000000A89A830 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 104 false table: 000000000A8A2330 ISLAND
09:13:14.641 [Lua] HIDATA: section_id= 105 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 106 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 107 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 108 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 109 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 110 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 111 false table: 000000000A89A830 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 112 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 113 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 114 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 115 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 116 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 117 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 118 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 119 false table: 000000000A89DAB8 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 120 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 121 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 122 false table: 000000000A8A5238 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 123 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 124 false table: 000000000A89A830 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 125 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 126 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 127 false table: 000000000A89A830 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 128 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 129 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 130 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 131 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 132 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 133 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 134 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 135 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 136 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 137 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 138 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 139 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 140 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 141 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 142 false table: 000000000A89A830 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 143 false table: 000000000A89A830 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 144 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 145 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 146 false table: 000000000A8A2330 ISLAND
09:13:14.642 [Lua] HIDATA: section_id= 147 false table: 000000000A89A830 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 148 false table: 000000000A8A2330 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 149 false table: 000000000A89A830 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 150 false table: 000000000A8A5238 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 151 false table: 000000000A89A830 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 152 false table: 000000000A8A2330 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 153 false table: 000000000A8A2330 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 154 false table: 000000000A8A2330 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 155 false table: 000000000A8A2330 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 156 false table: 000000000A8A2330 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 157 false table: 000000000A8A2330 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 158 false table: 000000000A8A2330 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 159 false table: 000000000A8A3A00 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 160 false table: 000000000A8A2330 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 161 false table: 000000000A8A2330 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 162 false table: 000000000A8A2330 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 163 false table: 000000000A89A830 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 164 false table: 000000000A8A2330 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 165 false table: 000000000A8A2330 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 166 false table: 000000000A8A2330 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 167 false table: 000000000A8A2330 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 168 false table: 000000000A89A830 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 169 false table: 000000000A89A830 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 170 false table: 000000000A89A830 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 171 false table: 000000000A8A2330 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 172 false table: 000000000A8A2330 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 173 false table: 000000000A8A2330 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 174 false table: 000000000A8A2330 ISLAND
09:13:14.643 [Lua] HIDATA: section_id= 175 false table: 000000000A8A2330 ISLAND
09:13:14.643 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside
09:13:14.643 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside
09:13:14.643 [Lua] Layer named: 22 , id: 22 has cost 0 --> removed all roaming spawns found inside
09:13:14.655 [Lua] [LevelAnalysis] Generating boss paths for level: warcamp
09:13:14.655 [Lua] [LevelAnalysis] This level has a total main-path length of 1173.6992797851563 meters.
09:13:14.655 [Lua] [LevelAnalysis] grouping spawners for event_patrol
09:13:14.655 [Lua] [LevelAnalysis]
09:13:14.655 [Lua] [LevelAnalysis] grouping spawners for event_boss
09:13:14.655 [Lua] [LevelAnalysis]
09:13:14.655 [Lua] [LevelAnalysis] Terror events added:
09:13:14.655 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_patrol
09:13:14.655 [Lua] [LevelAnalysis] 2 -->Added boss/special event: event_boss
09:13:14.655 [Lua] NORMAL PATROL MAIN PATH 169.19740295410156
09:13:14.655 [Lua] [waypoints] = table
09:13:14.655 [Lua] [astar_points] = table
09:13:14.655 [Lua] [travel_dist] = 169.19740891456604 (number)
09:13:14.655 [Lua] [one_directional] = true (boolean)
09:13:14.655 [Lua] [id] = boss3 (string)
09:13:14.655 [Lua] ----> using boss spline path!
09:13:14.655 [Lua] Adding main path event: Vector3Box(-191.3, -59.1835, 15.497) boss_event_spline_patrol 45 table: 000000000FB46770
09:13:14.655 [Lua] ----> using boss gizmo!
09:13:14.655 [Lua] [LevelAnalysis] section: 2, start-index: 8, end-index: 13, forbidden-dist: -373.6 start-travel-dist: 552.8, end-travel-dist: 744.9 spawn_distance 169.2
09:13:14.656 [Lua] Adding main path event: Vector3Box(93.1874, 136.765, 13.878) boss_event_chaos_spawn 45 table: 000000000FB46DA0
09:13:14.656 [Lua] [LevelAnalysis] Level path distance: 1173.6992797851563
09:13:14.656 [Lua] [LevelAnalysis] num_event_places_f: 0.74913285319010414 , num_event_places: 0 , trailing_event_fraction: 0.74913285319010414 , num_events: 1
09:13:14.656 [Lua] [LevelAnalysis] Terror events added:
09:13:14.656 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss
09:13:14.656 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 1173.6992797851563 forbidden_dist: -1073.6992797851563
09:13:14.656 [Lua] [LevelAnalysis] wanted_distance: 1010.3353870130122
09:13:14.656 [Lua] Adding main path event: Vector3Box(181.381, -49.3426, 30.0875) rare_event_loot_rat 45 table: 000000000FB47128
09:13:14.656 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
09:13:14.662 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hardest, USING SETTINGS FOR EASY
09:13:14.669 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
09:13:14.671 [Lua] [GameNetworkManager] Created game object of type 'payload' with go_id=49
09:13:14.671 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=50
09:13:14.671 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
09:13:14.671 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame
09:13:14.697 [Lua] [PeerSM] 110000102d3497e :: on_exit WaitingForEnterGame
09:13:14.697 [Lua] [PeerSM] 110000102d3497e :: on_enter WaitingForGameObjectSync
09:13:14.697 [Lua] [PeerSM] 1100001087e6284 :: on_exit WaitingForEnterGame
09:13:14.697 [Lua] [PeerSM] 1100001087e6284 :: on_enter WaitingForGameObjectSync
09:13:14.697 [Lua] [PeerSM] 11000011967cdcc :: on_exit WaitingForEnterGame
09:13:14.697 [Lua] [PeerSM] 11000011967cdcc :: on_enter WaitingForGameObjectSync
09:13:14.701 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 3 for peer id 110000102d3497e:2
09:13:14.701 [Lua] Set lobby begin:
09:13:14.701 [Lua] Lobby data twitch_enabled = false
09:13:14.701 [Lua] Lobby data power_level = 785
09:13:14.701 [Lua] Lobby data player_slot_6 = 0:0
09:13:14.701 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:13:14.701 [Lua] Lobby data host = 110000102d3497e
09:13:14.701 [Lua] Lobby data game_mode = adventure
09:13:14.701 [Lua] Lobby data is_private = false
09:13:14.701 [Lua] Lobby data level_key = warcamp
09:13:14.701 [Lua] Lobby data player_slot_1 = 0:0
09:13:14.701 [Lua] Lobby data selected_level_key = warcamp
09:13:14.701 [Lua] Lobby data quick_game = true
09:13:14.701 [Lua] Lobby data matchmaking = true
09:13:14.701 [Lua] Lobby data difficulty = hardest
09:13:14.701 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:13:14.701 [Lua] Lobby data num_players = 3
09:13:14.701 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:13:14.701 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:13:14.701 [Lua] Lobby data country_code = CN
09:13:14.701 [Lua] Lobby data player_slot_3 = 0:0
09:13:14.701 [Lua] Lobby data eac_authorized = true
09:13:14.701 [Lua] Set lobby end.
09:13:14.701 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000102d3497e:2, previous profile 0, profile 3]
09:13:14.701 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102d3497e | dr:0 | bw:11000011967cdcc | es:1100001087e6284
09:13:14.702 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=51
09:13:14.716 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102d3497e inventory_sync_id:6 my_peer_id:110000102d3497e
09:13:14.716 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:11000011967cdcc inventory_sync_id:6 my_peer_id:110000102d3497e
09:13:14.716 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:1100001087e6284 inventory_sync_id:6 my_peer_id:110000102d3497e
09:13:15.330 [Lua] [NetworkServer] Game_object_sync_done for peer 1100001087e6284
09:13:15.331 [Lua] Set lobby begin:
09:13:15.331 [Lua] Lobby data twitch_enabled = false
09:13:15.331 [Lua] Lobby data power_level = 785
09:13:15.331 [Lua] Lobby data player_slot_6 = 0:0
09:13:15.331 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:13:15.331 [Lua] Lobby data host = 110000102d3497e
09:13:15.331 [Lua] Lobby data game_mode = adventure
09:13:15.331 [Lua] Lobby data is_private = false
09:13:15.331 [Lua] Lobby data level_key = warcamp
09:13:15.331 [Lua] Lobby data player_slot_1 = 0:0
09:13:15.331 [Lua] Lobby data selected_level_key = warcamp
09:13:15.331 [Lua] Lobby data quick_game = true
09:13:15.331 [Lua] Lobby data matchmaking = true
09:13:15.331 [Lua] Lobby data difficulty = hardest
09:13:15.331 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:13:15.331 [Lua] Lobby data num_players = 3
09:13:15.331 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:13:15.331 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:13:15.332 [Lua] Lobby data country_code = CN
09:13:15.332 [Lua] Lobby data player_slot_3 = 0:0
09:13:15.332 [Lua] Lobby data eac_authorized = true
09:13:15.332 [Lua] Set lobby end.
09:13:15.332 [Lua] [Matchmaking] Assigned player 1100001087e6284 to slot 5 when hot join syncing
09:13:15.332 [Lua] Breedfreezer (server) starting a hot join sync
09:13:15.332 [Lua] packing 0 units of breed chaos_marauder
09:13:15.332 [Lua] packing 0 units of breed skaven_clan_rat
09:13:15.332 [Lua] packing 0 units of breed skaven_storm_vermin
09:13:15.332 [Lua] packing 0 units of breed skaven_slave
09:13:15.332 [Lua] packing 0 units of breed chaos_fanatic
09:13:15.332 [Lua] packing 0 units of breed chaos_berzerker
09:13:15.332 [Lua] packing 0 units of breed chaos_warrior
09:13:15.332 [Lua] packing 0 units of breed skaven_plague_monk
09:13:15.332 [Lua] packing 0 units of breed chaos_raider
09:13:15.332 [Lua] --> rpc-package size reached, sending rpc now (last package)
09:13:15.332 [Lua]
09:13:15.332 [Lua] [1] = 1 (number)
09:13:15.332 [Lua] [2] = 0 (number)
09:13:15.332 [Lua] [3] = 1 (number)
09:13:15.332 [Lua] [4] = 0 (number)
09:13:15.332 [Lua] [5] = 1 (number)
09:13:15.332 [Lua] [6] = 0 (number)
09:13:15.332 [Lua] [7] = 1 (number)
09:13:15.332 [Lua] [8] = 0 (number)
09:13:15.332 [Lua] [9] = 1 (number)
09:13:15.332 [Lua] [10] = 0 (number)
09:13:15.332 [Lua] [11] = 1 (number)
09:13:15.332 [Lua] [12] = 0 (number)
09:13:15.332 [Lua] [13] = 1 (number)
09:13:15.332 [Lua] [14] = 0 (number)
09:13:15.332 [Lua] [15] = 1 (number)
09:13:15.332 [Lua] [16] = 0 (number)
09:13:15.332 [Lua] [17] = 1 (number)
09:13:15.332 [Lua] [18] = 0 (number)
09:13:15.332 [Lua]
09:13:15.332 [Lua]
09:13:15.332 [Lua]
09:13:15.332 [Lua] [NetworkServer] Game_object_sync_done for peer 11000011967cdcc
09:13:15.333 [Lua] Set lobby begin:
09:13:15.334 [Lua] Lobby data twitch_enabled = false
09:13:15.335 [Lua] Lobby data power_level = 785
09:13:15.335 [Lua] Lobby data player_slot_6 = 0:0
09:13:15.335 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:13:15.335 [Lua] Lobby data host = 110000102d3497e
09:13:15.335 [Lua] Lobby data game_mode = adventure
09:13:15.336 [Lua] Lobby data is_private = false
09:13:15.336 [Lua] Lobby data level_key = warcamp
09:13:15.336 [Lua] Lobby data player_slot_1 = 0:0
09:13:15.336 [Lua] Lobby data selected_level_key = warcamp
09:13:15.336 [Lua] Lobby data quick_game = true
09:13:15.336 [Lua] Lobby data matchmaking = true
09:13:15.336 [Lua] Lobby data difficulty = hardest
09:13:15.336 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:13:15.337 [Lua] Lobby data num_players = 3
09:13:15.337 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:13:15.337 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:13:15.337 [Lua] Lobby data country_code = CN
09:13:15.337 [Lua] Lobby data player_slot_3 = 0:0
09:13:15.337 [Lua] Lobby data eac_authorized = true
09:13:15.337 [Lua] Set lobby end.
09:13:15.337 [Lua] [Matchmaking] Assigned player 11000011967cdcc to slot 2 when hot join syncing
09:13:15.337 [Lua] Breedfreezer (server) starting a hot join sync
09:13:15.337 [Lua] packing 0 units of breed chaos_marauder
09:13:15.337 [Lua] packing 0 units of breed skaven_clan_rat
09:13:15.337 [Lua] packing 0 units of breed skaven_storm_vermin
09:13:15.337 [Lua] packing 0 units of breed skaven_slave
09:13:15.337 [Lua] packing 0 units of breed chaos_fanatic
09:13:15.338 [Lua] packing 0 units of breed chaos_berzerker
09:13:15.338 [Lua] packing 0 units of breed chaos_warrior
09:13:15.338 [Lua] packing 0 units of breed skaven_plague_monk
09:13:15.338 [Lua] packing 0 units of breed chaos_raider
09:13:15.338 [Lua] --> rpc-package size reached, sending rpc now (last package)
09:13:15.338 [Lua]
09:13:15.338 [Lua] [1] = 1 (number)
09:13:15.338 [Lua] [2] = 0 (number)
09:13:15.338 [Lua] [3] = 1 (number)
09:13:15.338 [Lua] [4] = 0 (number)
09:13:15.338 [Lua] [5] = 1 (number)
09:13:15.338 [Lua] [6] = 0 (number)
09:13:15.338 [Lua] [7] = 1 (number)
09:13:15.338 [Lua] [8] = 0 (number)
09:13:15.338 [Lua] [9] = 1 (number)
09:13:15.338 [Lua] [10] = 0 (number)
09:13:15.338 [Lua] [11] = 1 (number)
09:13:15.338 [Lua] [12] = 0 (number)
09:13:15.338 [Lua] [13] = 1 (number)
09:13:15.338 [Lua] [14] = 0 (number)
09:13:15.338 [Lua] [15] = 1 (number)
09:13:15.338 [Lua] [16] = 0 (number)
09:13:15.338 [Lua] [17] = 1 (number)
09:13:15.338 [Lua] [18] = 0 (number)
09:13:15.338 [Lua]
09:13:15.338 [Lua]
09:13:15.338 [Lua]
09:13:15.338 [Lua] [PeerSM] 110000102d3497e :: on_exit WaitingForGameObjectSync
09:13:15.338 [Lua] [PeerSM] 110000102d3497e :: on_enter WaitingForPlayers
09:13:15.338 [Lua] [PeerSM] 1100001087e6284 :: on_exit WaitingForGameObjectSync
09:13:15.338 [Lua] [PeerSM] 1100001087e6284 :: on_enter WaitingForPlayers
09:13:15.338 [Lua] [PeerSM] 11000011967cdcc :: on_exit WaitingForGameObjectSync
09:13:15.338 [Lua] [PeerSM] 11000011967cdcc :: on_enter WaitingForPlayers
09:13:15.339 [Lua] [Matchmaking] Sending rpc: rpc_set_matchmaking to client: 1100001087e6284
09:13:15.339 [Lua] [Matchmaking] Sending rpc: rpc_set_matchmaking to client: 11000011967cdcc
09:13:15.346 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102d3497e inventory_sync_id:6 my_peer_id:110000102d3497e
09:13:15.346 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2_3p, InventoryPackageSynchronizerClient, async-read,
09:13:15.346 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1, InventoryPackageSynchronizerClient, async-read,
09:13:15.346 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read,
09:13:15.346 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p, InventoryPackageSynchronizerClient, async-read,
09:13:15.346 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read,
09:13:15.346 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01, InventoryPackageSynchronizerClient, async-read,
09:13:15.346 [Lua] [PackageManager] Load: resource_packages/careers/dr_ranger, InventoryPackageSynchronizerClient, async-read,
09:13:15.346 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2, InventoryPackageSynchronizerClient, async-read,
09:13:15.346 [Lua] [LOCAL RPC] rpc_game_started
09:13:15.354 [Lua] [PeerSM] 110000102d3497e :: on_exit WaitingForPlayers
09:13:15.354 [Lua] [PeerSM] 110000102d3497e :: on_enter SpawningPlayer
09:13:15.354 [Lua] [PeerSM] 1100001087e6284 :: on_exit WaitingForPlayers
09:13:15.354 [Lua] [PeerSM] 1100001087e6284 :: on_enter SpawningPlayer
09:13:15.354 [Lua] [PeerSM] 11000011967cdcc :: on_exit WaitingForPlayers
09:13:15.354 [Lua] [PeerSM] 11000011967cdcc :: on_enter SpawningPlayer
09:13:15.430 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_twitch_mode
09:13:15.430 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_twitch_mode
09:13:15.431 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2_3p
09:13:15.920 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2_3p
09:13:15.920 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2_3p
09:13:15.921 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1
09:13:16.201 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1
09:13:16.201 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1
09:13:16.201 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base
09:13:17.060 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base
09:13:17.060 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base
09:13:17.061 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p
09:13:17.271 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p
09:13:17.271 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p
09:13:17.272 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh
09:13:17.484 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh
09:13:17.484 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh
09:13:17.484 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01
09:13:17.605 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01
09:13:17.605 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01
09:13:17.605 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ranger
09:13:17.828 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ranger
09:13:17.828 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ranger
09:13:17.829 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2
09:13:18.295 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2
09:13:18.295 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2
09:13:18.307 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 6
09:13:18.313 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 6
09:13:18.317 [Lua] [PeerSM] 110000102d3497e :: on_exit SpawningPlayer
09:13:18.317 [Lua] [PeerSM] 110000102d3497e :: on_enter InGame
09:13:18.317 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 1100001087e6284
09:13:18.317 [Lua] PlayerManager:add_remote_player 1100001087e6284
09:13:18.317 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=52
09:13:18.317 [Lua] RemotePlayer:create_game_object( ) 52
09:13:18.320 [Lua] [PeerSM] 1100001087e6284 :: on_exit SpawningPlayer
09:13:18.320 [Lua] [PeerSM] 1100001087e6284 :: on_enter InGame
09:13:18.320 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 11000011967cdcc
09:13:18.320 [Lua] PlayerManager:add_remote_player 11000011967cdcc
09:13:18.320 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=53
09:13:18.320 [Lua] RemotePlayer:create_game_object( ) 53
09:13:18.323 [Lua] [PeerSM] 11000011967cdcc :: on_exit SpawningPlayer
09:13:18.323 [Lua] [PeerSM] 11000011967cdcc :: on_enter InGame
09:13:18.324 [Lua] PlayerManager:assign_unit_ownership 巴丁·高瑞克什 110000102d3497e 2
09:13:18.327 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:13:18.327 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=55
09:13:18.332 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 6
09:13:18.332 [Lua] [LOCAL RPC] rpc_to_client_spawn_player 1 4 Vector3(-197.403, -207.316, 20.639) Vector4(0, 0, 0, -1) true 100 100 1 1 1
09:13:18.332 [Lua] PlayerManager:rpc_to_client_spawn_player(110000102d3497e, 4, Vector3(-197.403, -207.316, 20.639), Vector4(0, 0, 0, -1))
09:13:18.332 [Lua] PlayerManager:rpc_to_client_spawn_player()
09:13:18.336 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:13:18.336 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:13:18.336 [Lua] PlayerManager:assign_unit_ownership Vocaloid|鏡音レン (風の軌跡) 110000102d3497e 1
09:13:18.337 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=57
09:13:18.340 [Lua] Switching ConflictSettings: to: skaven
09:13:18.340 [Lua] pacing=default
09:13:18.340 [Lua] roaming=nil
09:13:18.340 [Lua] specials=skaven
09:13:18.340 [Lua] debug_color=orange
09:13:18.340 [Lua] pack_spawning=skaven
09:13:18.340 [Lua] disabled=false
09:13:18.340 [Lua] boss=skaven
09:13:18.340 [Lua] horde=default
09:13:18.340 [Lua] name=skaven
09:13:18.340 [Lua] intensity=default
09:13:18.340 [Lua] ---
09:13:18.428 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=1100001087e6284 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
09:13:18.428 [Lua] Adding player sync data to peer=1100001087e6284 local_player_id=1
09:13:18.428 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=1100001087e6284 go_type=player_unit go_created_func_name=game_object_created_player_unit
09:13:18.428 [Lua] [NetworkServer] Peer 1100001087e6284 spawned player.
09:13:18.430 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=58
09:13:18.430 [Lua] PlayerManager:assign_unit_ownership simple 1100001087e6284 1
09:13:18.431 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:13:18.473 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=11000011967cdcc go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
09:13:18.473 [Lua] Adding player sync data to peer=11000011967cdcc local_player_id=1
09:13:18.474 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=11000011967cdcc go_type=player_unit go_created_func_name=game_object_created_player_unit
09:13:18.474 [Lua] [NetworkServer] Peer 11000011967cdcc spawned player.
09:13:18.475 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=59
09:13:18.475 [Lua] PlayerManager:assign_unit_ownership Soymilk 11000011967cdcc 1
09:13:18.476 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:13:37.880 [Lua] [LOCAL RPC] rpc_ping_unit 56 61 false
09:13:39.465 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:13:39.936 [Lua] [GameNetworkManager] game object was destroyed id=1026 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:13:43.870 [Lua] Players are leaving the safe zone
09:13:44.011 [Lua] [LOCAL RPC] rpc_ping_unit 56 63 false
09:13:44.360 [Lua] [GameNetworkManager] game object created go_id=1027, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:13:44.805 [Lua] [GameNetworkManager] game object was destroyed id=1027 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:13:45.798 [Lua] [GameNetworkManager] game object created go_id=1028, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:13:46.200 [Lua] [GameNetworkManager] game object was destroyed id=1028 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:13:47.481 [Lua] [LOCAL RPC] rpc_ping_unit 56 69 false
09:13:48.601 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:13:48.612 [Lua] Spline already found!
09:13:50.607 [Lua] [GameNetworkManager] game object created go_id=2050, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:13:51.167 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:13:51.178 [Lua] Spline already found!
09:13:51.967 [Lua] [GameNetworkManager] game object was destroyed id=2050 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:13:52.207 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:13:52.220 [Lua] Spline already found!
09:13:54.124 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:13:54.136 [Lua] Spline already found!
09:13:56.378 [Lua] [LOCAL RPC] rpc_ping_unit 56 102 false
09:13:56.603 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:13:56.613 [Lua] Spline already found!
09:13:57.791 [Lua] [GameNetworkManager] game object created go_id=1029, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:13:58.211 [Lua] [GameNetworkManager] game object was destroyed id=1029 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:13:59.011 [Lua] [GameNetworkManager] game object created go_id=1030, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:13:59.468 [Lua] [GameNetworkManager] game object was destroyed id=1030 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:13:59.777 [Lua] [LOCAL RPC] rpc_ping_unit 56 91 false
09:14:00.398 [Lua] [GameNetworkManager] game object created go_id=1031, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:14:00.773 [Lua] [GameNetworkManager] game object was destroyed id=1031 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:14:01.837 [Lua] [GameNetworkManager] game object created go_id=1032, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:14:02.177 [Lua] [GameNetworkManager] game object was destroyed id=1032 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:14:02.621 [Lua] [LOCAL RPC] rpc_ping_unit 56 81 false
09:14:03.269 [Lua] [GameNetworkManager] game object created go_id=1033, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:14:03.775 [Lua] [GameNetworkManager] game object was destroyed id=1033 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:14:05.282 [Lua] [NetworkServer] Changing num_players from 3 to 4
09:14:05.282 [Lua] Players: 4
09:14:05.282 [Lua] Set lobby begin:
09:14:05.282 [Lua] Lobby data twitch_enabled = false
09:14:05.282 [Lua] Lobby data power_level = 785
09:14:05.282 [Lua] Lobby data player_slot_6 = 0:0
09:14:05.282 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:14:05.282 [Lua] Lobby data host = 110000102d3497e
09:14:05.282 [Lua] Lobby data game_mode = adventure
09:14:05.282 [Lua] Lobby data is_private = false
09:14:05.282 [Lua] Lobby data level_key = warcamp
09:14:05.282 [Lua] Lobby data player_slot_1 = 0:0
09:14:05.282 [Lua] Lobby data selected_level_key = warcamp
09:14:05.282 [Lua] Lobby data quick_game = true
09:14:05.283 [Lua] Lobby data matchmaking = true
09:14:05.283 [Lua] Lobby data difficulty = hardest
09:14:05.283 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:14:05.283 [Lua] Lobby data num_players = 4
09:14:05.283 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:14:05.283 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:14:05.283 [Lua] Lobby data country_code = CN
09:14:05.283 [Lua] Lobby data player_slot_3 = 0:0
09:14:05.283 [Lua] Lobby data eac_authorized = true
09:14:05.283 [Lua] Set lobby end.
09:14:05.284 [Lua] [LobbyMembers] Member joined 110000134a83f48
09:14:05.296 [Lua] [NetworkServer] Peer 110000134a83f48 joined server lobby.
09:14:05.296 [Lua] [NetworkServer] Creating peer info.
09:14:05.296 [Lua] [PeerSM] 110000134a83f48 :: on_enter Connecting
09:14:05.296 [Connection] Setting transport socket buffer size to 19200 for 1024.0 kbps, this may cause a buffer latency of 0.150 s
09:14:05.296 [Lua] [ChatManager][1]System: 吾辈为何战 正在加入游戏
09:14:05.309 [SteamAuthenticator] Sent ticket request to 110000134a83f48
09:14:05.310 [Lua] [ConnectionHandler] Peer state for "110000134a83f48": [nil] ==> [Connecting]
09:14:05.310 [Lua] [NetworkServer] New connection detected in NetworkServer from "110000134a83f48"
09:14:05.322 [Lua] [ConnectionHandler] Peer state for "110000134a83f48": [Connecting] ==> [Connected]
09:14:09.755 [SteamAuthenticator] Got ticket from 110000134a83f48
09:14:09.756 [SteamAuthenticator] BeginAuthSession 110000134a83f48
09:14:09.756 [SteamAuthenticator] Authenticating 110000134a83f48
09:14:09.770 [SteamAuthenticator] Got ticket request from 110000134a83f48
09:14:09.770 [SteamAuthenticator] GetAuthSessionTicket 110000134a83f48
09:14:09.770 [SteamAuthenticator] Sent ticket to 110000134a83f48
09:14:10.120 [SteamAuthenticator] Steam validation for 110000134a83f48 with response 0
09:14:10.246 [Lua] MatchmakingHandshakerHost:rpc_matchmaking_handshake_start()
09:14:10.246 [Lua] [Matchmaking] Got a handshake request from 110000134a83f48 with user name '吾辈为何战'
09:14:10.399 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001c4d62a from 110000134a83f48, replying lobby_ok
09:14:10.502 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000134a83f48 REPLY wh:0 | we:110000102d3497e | dr:0 | bw:11000011967cdcc | es:1100001087e6284
09:14:10.625 [Lua] [Matchmaking] Assigning profile slot 1 to 110000134a83f48
09:14:10.625 [Lua] Set lobby begin:
09:14:10.625 [Lua] Lobby data twitch_enabled = false
09:14:10.625 [Lua] Lobby data power_level = 785
09:14:10.625 [Lua] Lobby data player_slot_6 = 0:0
09:14:10.625 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:14:10.625 [Lua] Lobby data host = 110000102d3497e
09:14:10.625 [Lua] Lobby data game_mode = adventure
09:14:10.625 [Lua] Lobby data is_private = false
09:14:10.625 [Lua] Lobby data level_key = warcamp
09:14:10.625 [Lua] Lobby data player_slot_1 = 110000134a83f48:1
09:14:10.625 [Lua] Lobby data selected_level_key = warcamp
09:14:10.625 [Lua] Lobby data quick_game = true
09:14:10.625 [Lua] Lobby data matchmaking = true
09:14:10.626 [Lua] Lobby data difficulty = hardest
09:14:10.626 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:14:10.626 [Lua] Lobby data num_players = 4
09:14:10.626 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:14:10.626 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:14:10.626 [Lua] Lobby data country_code = CN
09:14:10.626 [Lua] Lobby data player_slot_3 = 0:0
09:14:10.626 [Lua] Lobby data eac_authorized = true
09:14:10.626 [Lua] Set lobby end.
09:14:10.626 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:110000134a83f48 | we:110000102d3497e | dr:0 | bw:11000011967cdcc | es:1100001087e6284
09:14:11.564 [Lua] [GameNetworkManager] game object created go_id=2051, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:14:12.338 [Lua] [GameNetworkManager] game object was destroyed id=2051 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:14:13.031 [Lua] ### CLEARING PEER STATE FOR 110000134a83f48
09:14:13.031 [Lua] [PeerSM] 110000134a83f48 :: on_exit Connecting
09:14:13.031 [Lua] [PeerSM] 110000134a83f48 :: on_enter Connecting
09:14:13.141 [Lua] [NetworkServer] Peer 110000134a83f48 has sent rpc_notify_lobby_joined
09:14:13.141 [Lua] [PSM] Peer 110000134a83f48 joined. Want to use profile index "1"
09:14:13.141 [EAC] EAC server has client 110000134a83f48 (and owner 110000134a83f48)
09:14:13.141 [EACServer] [RegisterClient] Client: 0110000134A83F48 PlayerGUID: 76561198843707208 PlayerIP: 0.0.0.0 OwnerGUID: 76561198843707208 PlayerName: 鏡音レン (風の軌跡)
09:14:13.141 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000134a83f48, connection_key=3)
09:14:13.142 [Lua] [VOIP] Adding voip member: "110000134a83f48"
09:14:13.142 [VoIP-Room] Room: adding member 110000134a83f48
09:14:13.265 [Lua] [GameNetworkManager] game object created go_id=1034, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:14:13.396 [EACServer] [QueueClientUpdate] Client: 0110000134A83F48 Session: 4 Status: Client Authenticated Message: Client authenticated.
09:14:13.398 [EAC] Peer 110000134a83f48 switched EAC state to ClientAuthenticatedLocal
09:14:13.713 [Lua] [GameNetworkManager] game object was destroyed id=1034 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:14:13.732 [EACServer] [Register Client] Success (1/2). Client: 0110000134A83F48.
09:14:14.133 [EACServer] [Register Client] Success (2/2). Client: 0110000134A83F48
09:14:14.133 [EACServer] [QueueClientUpdate] Client: 0110000134A83F48 Session: 4 Status: Client Authenticated Remotely Message: Client authenticated remotely.
09:14:14.144 [EAC] Peer 110000134a83f48 switched EAC state to ClientAuthenticatedRemote
09:14:15.126 [Lua] [NetworkServer] Peer 110000134a83f48 has sent rpc_post_game_notified
09:14:15.126 [Lua] [PeerSM] 110000134a83f48 :: on_exit Connecting
09:14:15.126 [Lua] [PeerSM] 110000134a83f48 :: on_enter Loading
09:14:15.126 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000134a83f48
09:14:15.320 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (sender=110000134a83f48, connection_key=3)
09:14:16.269 [Lua] [GameNetworkManager] game object created go_id=1035, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:14:16.637 [Lua] [GameNetworkManager] game object was destroyed id=1035 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:14:17.338 [Lua] [GameNetworkManager] game object created go_id=1036, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:14:17.439 [VoIP-Room] Inserted member 110000134a83f48, count is 4
09:14:17.439 [Lua] [VOIP] Peer 110000134a83f48 joined room 5d9f21c5b1352860 (my room id "5d9f21c5b1352860")
09:14:17.439 [Lua] [VOIP] Unmuting voip member: "110000134a83f48"
09:14:17.439 [Lua] [VOIP] Muting voip out for "110000134a83f48" due to push_to_talk
09:14:17.684 [Lua] [GameNetworkManager] game object was destroyed id=1036 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:14:18.354 [Lua] [GameNetworkManager] game object created go_id=1037, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:14:18.669 [Lua] [GameNetworkManager] game object was destroyed id=1037 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:14:19.658 [Lua] [GameNetworkManager] game object created go_id=1038, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:14:20.021 [Lua] [GameNetworkManager] game object was destroyed id=1038 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:14:20.331 [Lua] ### Sending rpc_level_loaded
09:14:20.331 [Lua] #### Has state machine: true, sender: 110000134a83f48, level_id: 12
09:14:20.331 [Lua] Peer 110000134a83f48 has loaded the level and all enemies are loaded
09:14:20.331 [Lua] [PeerSM] 110000134a83f48 :: on_exit Loading
09:14:20.331 [Lua] [PeerSM] 110000134a83f48 :: on_enter LoadingProfilePackages
09:14:20.331 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 1 for peer id 110000134a83f48:1
09:14:20.331 [Lua] Set lobby begin:
09:14:20.331 [Lua] Lobby data twitch_enabled = false
09:14:20.332 [Lua] Lobby data power_level = 785
09:14:20.332 [Lua] Lobby data player_slot_6 = 0:0
09:14:20.332 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:14:20.332 [Lua] Lobby data host = 110000102d3497e
09:14:20.332 [Lua] Lobby data game_mode = adventure
09:14:20.332 [Lua] Lobby data is_private = false
09:14:20.332 [Lua] Lobby data level_key = warcamp
09:14:20.332 [Lua] Lobby data player_slot_1 = 110000134a83f48:1
09:14:20.332 [Lua] Lobby data selected_level_key = warcamp
09:14:20.332 [Lua] Lobby data quick_game = true
09:14:20.332 [Lua] Lobby data matchmaking = true
09:14:20.332 [Lua] Lobby data difficulty = hardest
09:14:20.332 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:14:20.332 [Lua] Lobby data num_players = 4
09:14:20.332 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:14:20.332 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:14:20.332 [Lua] Lobby data country_code = CN
09:14:20.332 [Lua] Lobby data player_slot_3 = 0:0
09:14:20.333 [Lua] Lobby data eac_authorized = true
09:14:20.333 [Lua] Set lobby end.
09:14:20.333 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000134a83f48:1, previous profile 0, profile 1]
09:14:20.333 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:110000134a83f48 | we:110000102d3497e | dr:0 | bw:11000011967cdcc | es:1100001087e6284
09:14:20.333 [Lua] PlayerManager:remove_player peer_id=110000102d3497e 2
09:14:20.333 [Lua] PlayerManager:relinquish_unit_ownership
09:14:20.336 [Lua]
[0] [C]: in function callstack
[1] scripts/managers/player/player_manager.lua:159: in function relinquish_unit_ownership
[2] scripts/managers/player/player_manager.lua:293: in function func
[3] scripts/mods/vmf/modules/core/network.lua:356: in function hook_chain
[4] scripts/mods/vmf/modules/core/hooks.lua:181: in function remove_player
[5] scripts/managers/spawn/spawn_manager.lua:657: in function _update_bot_spawns
[6] scripts/managers/spawn/spawn_manager.lua:328: in function update
[7] scripts/game_state/state_ingame.lua:736: in function pre_update
[8] scripts/game_state/game_state_machine.lua:28: in function pre_update
[9] scripts/boot.lua:654: in function game_update
[10] scripts/boot.lua:467:in function
[1] self = table: 000000000A3EA038; unit = [Unit \'#ID[01b39ae5380a2042]\']
[2] self = table: 000000000A3EA038; peer_id = "110000102d3497e"; local_player_id = 2; unique_id = "110000102d3497e:2"; player = table: 000000000FBDD4A8; owned_units = table: 000000000FBDD4D0; unit = [Unit \'#ID[01b39ae5380a2042]\']; _ = [Unit \'#ID[01b39ae5380a2042]\']
[3] func = [function]; self = table: 000000000A3EA038; peer_id = "110000102d3497e"
[4] hook_chain = [function]
[5] self = table: 0000000009472FE8; dt = 0.011469121091067791; t = 66.993628299795091; player_manager = table: 000000000A3EA038; profile_synchronizer = table: 000000000A5499B0; available_profile_order = table: 000000000B03D368; available_profiles = table: 000000000B03D390; profile_release_list = table: 000000000B03D318; delta = -1; humans = 4; bots = 1; allowed_bots = 0; bot_delta = -1; local_peer_id = "110000102d3497e"; bots_despawned = 0; i = 1; profile_index = 3; owner_type = "bot"; bot_player = table: 000000000FBDD4A8; bot_local_player_id = 2; bot_unit = [Unit \'#ID[01b39ae5380a2042]\']; status_slot_index = 1
[6] self = table: 0000000009472FE8; dt = 0.011469121091067791; t = 66.993628299795091; allow_respawns = true; level_settings = table: 0000000007EBF7B8
[7] self = table: 0000000009412988; dt = 0.011469121091067791; t = 66.993628299795091; network_manager = table: 0000000009F60278
[8] self = table: 000000000A549C70; dt = 0.011469121091067791; t = 340.77408006193582
[9] self = table: 0000000007DC7CC8; real_world_dt = 0.011469121091067791; dt = 0.011469121091067791; t = 340.77408006193582
[10] dt = 0.011469121091067791
[1] _human_players = table: 000000000A3EA150; network_manager = table: 0000000009F60278; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000BD84090; _num_human_players = 3; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 0000000008BEFFC8;
[2] _human_players = table: 000000000A3EA150; network_manager = table: 0000000009F60278; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000BD84090; _num_human_players = 3; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 0000000008BEFFC8;
[3] _human_players = table: 000000000A3EA150; network_manager = table: 0000000009F60278; _time_since_reevaluate_camera_carrier = 0; _players_by_peer = table: 000000000A3EA0C0; _unit_owners = table: 000000000A3E9D98; _statistics_db = table: 000000000BD84090; _num_human_players = 3; _players = table: 000000000A3EA060; _camera_carrier_linked = false; is_server = true; network_event_delegate = table: 0000000008BEFFC8;
[5] num_new_spawns = 0; _respawns_enabled = true; unit_spawner = table: 000000000C8B2DB8; _bot_profile_release_list = table: 000000000B03D318; _spawn_list = table: 000000000B03D340; _available_profiles = table: 000000000B03D390; last_spawn_point = 0; world = [World]; _despawn_queue_size = 0; _network_event_delegate = table: 0000000008BEFFC8; _despawn_queue = table: 0000000008A8E3C8; hero_spawner_handler = table: 000000000B03D408; _player_statuses = table: 0000000009ADD730; respawn_handler = table: 0000000008EFF610; spawn_points = table: 0000000009473048; _bot_profile_id_to_priority_id = table: 00000000094E1728; _bot_players = table: 000000000B03D3B8; _network_server = table: 000000000AB2A3D8; _available_profile_order = table: 000000000B03D368; _disable_spawning_reason_filter = table: 00000000094E1700; _spawning = true; new_spawns = table: 000000000B03D3E0; _is_server = true; _profile_synchronizer = table: 000000000A5499B0;
[6] num_new_spawns = 0; _respawns_enabled = true; unit_spawner = table: 000000000C8B2DB8; _bot_profile_release_list = table: 000000000B03D318; _spawn_list = table: 000000000B03D340; _available_profiles = table: 000000000B03D390; last_spawn_point = 0; world = [World]; _despawn_queue_size = 0; _network_event_delegate = table: 0000000008BEFFC8; _despawn_queue = table: 0000000008A8E3C8; hero_spawner_handler = table: 000000000B03D408; _player_statuses = table: 0000000009ADD730; respawn_handler = table: 0000000008EFF610; spawn_points = table: 0000000009473048; _bot_profile_id_to_priority_id = table: 00000000094E1728; _bot_players = table: 000000000B03D3B8; _network_server = table: 000000000AB2A3D8; _available_profile_order = table: 000000000B03D368; _disable_spawning_reason_filter = table: 00000000094E1700; _spawning = true; new_spawns = table: 000000000B03D3E0; _is_server = true; _profile_synchronizer = table: 000000000A5499B0;
[7] world_name = "level_world"; entity_system_bag = table: 0000000009D22E18; network_server = table: 000000000AB2A3D8; entity_system = table: 0000000008016D68; parent = table: 0000000007DC7CC8; statistics_db = table: 000000000BD84090; is_server = true; is_in_tutorial = false; input_manager = table: 000000000D6FEC90; profile_synchronizer = table: 000000000A5499B0; _debug_gui = [Gui]; network_transmit = table: 0000000009049D68; _max_local_players = 4; num_local_human_players = 1; _lobby_host = table: 00000000081115B0; world = [World]; dt = 0.011464230716228485; peer_id = "110000102d3497e"; level = [Level]; level_key = "warcamp"; machines = table: 000000000D43C0D0; free_flight_manager = table: 000000000A3EA0E8; dice_keeper = table: 000000000C8B3230; _debug_gui_immediate = [Gui]; game_mode_key = "adventure"; is_in_inn = false; network_clock = table: 000000000AD57F10; network_timer_handler = table: 000000000C907B48; last_connected_to_network_at = 66.982159178704023; level_transition_handler = table: 0000000008118000; viewport_name = "player_1"; network_event_delegate = table: 0000000008BEFFC8;
[8] _params = table: 000000000A549708; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007DC7CC8; _state = table: 0000000009412988;
[9] startup_package_handles = table: 0000000007E349C8; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000007E34940; flow_return_table = table: 0000000007DC7DB8; _machine = table: 000000000A549C70; startup_timer = 4.7378999101929367; has_booted = true; loading_context = table: 0000000007F1F740;
09:14:20.336 [Lua] [GameNetworkManager] destroying game object with go_id=51
09:14:20.336 [Lua] [GameNetworkManager] destroying game object with go_id=55
09:14:20.345 [Lua] [ProfileSynchronizer] set_profile_peer_id 3 is no longer owned by 110000102d3497e:2
09:14:20.345 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102d3497e inventory_sync_id:7 my_peer_id:110000102d3497e
09:14:20.345 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000134a83f48 inventory_sync_id:7 my_peer_id:110000102d3497e
09:14:20.345 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:11000011967cdcc inventory_sync_id:7 my_peer_id:110000102d3497e
09:14:20.345 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:1100001087e6284 inventory_sync_id:7 my_peer_id:110000102d3497e
09:14:20.345 [Lua] Set lobby begin:
09:14:20.345 [Lua] Lobby data twitch_enabled = false
09:14:20.345 [Lua] Lobby data power_level = 785
09:14:20.345 [Lua] Lobby data player_slot_6 = 0:0
09:14:20.345 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:14:20.345 [Lua] Lobby data host = 110000102d3497e
09:14:20.346 [Lua] Lobby data game_mode = adventure
09:14:20.346 [Lua] Lobby data is_private = false
09:14:20.346 [Lua] Lobby data level_key = warcamp
09:14:20.346 [Lua] Lobby data player_slot_1 = 110000134a83f48:1
09:14:20.346 [Lua] Lobby data selected_level_key = warcamp
09:14:20.346 [Lua] Lobby data quick_game = true
09:14:20.346 [Lua] Lobby data matchmaking = true
09:14:20.346 [Lua] Lobby data difficulty = hardest
09:14:20.346 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:14:20.346 [Lua] Lobby data num_players = 4
09:14:20.346 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:14:20.346 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:14:20.346 [Lua] Lobby data country_code = CN
09:14:20.346 [Lua] Lobby data player_slot_3 = 0:0
09:14:20.346 [Lua] Lobby data eac_authorized = true
09:14:20.346 [Lua] Set lobby end.
09:14:20.346 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 3, profile 0]
09:14:20.346 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:110000134a83f48 | we:110000102d3497e | dr:0 | bw:11000011967cdcc | es:1100001087e6284
09:14:20.359 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102d3497e inventory_sync_id:7 my_peer_id:110000102d3497e
09:14:20.361 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 7
09:14:20.370 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 7
09:14:20.406 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient
09:14:20.407 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p, InventoryPackageSynchronizerClient
09:14:20.410 [Lua] [PackageManager] Unload: resource_packages/careers/dr_ranger, InventoryPackageSynchronizerClient
09:14:20.414 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2_3p, InventoryPackageSynchronizerClient
09:14:20.415 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01, InventoryPackageSynchronizerClient
09:14:20.416 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1, InventoryPackageSynchronizerClient
09:14:20.416 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient
09:14:20.427 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2, InventoryPackageSynchronizerClient
09:14:20.456 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102d3497e inventory_sync_id:8 my_peer_id:110000102d3497e
09:14:20.456 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000134a83f48 inventory_sync_id:8 my_peer_id:110000102d3497e
09:14:20.456 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:11000011967cdcc inventory_sync_id:8 my_peer_id:110000102d3497e
09:14:20.456 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:1100001087e6284 inventory_sync_id:8 my_peer_id:110000102d3497e
09:14:20.466 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102d3497e inventory_sync_id:8 my_peer_id:110000102d3497e
09:14:20.466 [Lua] [PackageManager] Load: resource_packages/careers/wh_zealot, InventoryPackageSynchronizerClient, async-read,
09:14:20.466 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_05, InventoryPackageSynchronizerClient, async-read,
09:14:20.467 [Lua] [PackageManager] Load: units/beings/player/chr_dummy_hat, InventoryPackageSynchronizerClient, async-read,
09:14:20.467 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/skins/black_and_gold/chr_witch_hunter_zealot_black_and_gold, InventoryPackageSynchronizerClient, async-read,
09:14:20.467 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read,
09:14:20.467 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_flail_05_t1/wpn_emp_flail_05_t1_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
09:14:20.467 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
09:14:20.596 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_zealot
09:14:20.596 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_zealot
09:14:20.596 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_05
09:14:20.659 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_05
09:14:20.659 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_05
09:14:20.659 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/chr_dummy_hat
09:14:20.705 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/chr_dummy_hat
09:14:20.705 [Lua] [PackageManager] Force_load: units/beings/player/chr_dummy_hat
09:14:20.705 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/skins/black_and_gold/chr_witch_hunter_zealot_black_and_gold
09:14:21.012 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/skins/black_and_gold/chr_witch_hunter_zealot_black_and_gold
09:14:21.012 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/skins/black_and_gold/chr_witch_hunter_zealot_black_and_gold
09:14:21.012 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base
09:14:21.800 [Lua] Destroying unit - ai got stuck skaven_clan_rat 5 11 17
09:14:21.983 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base
09:14:21.983 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base
09:14:21.984 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_flail_05_t1/wpn_emp_flail_05_t1_runed_01_3p
09:14:22.222 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_flail_05_t1/wpn_emp_flail_05_t1_runed_01_3p
09:14:22.222 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_flail_05_t1/wpn_emp_flail_05_t1_runed_01_3p
09:14:22.223 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01_3p
09:14:22.522 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:14:22.534 [Lua] Spline already found!
09:14:22.629 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01_3p
09:14:22.629 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01_3p
09:14:22.645 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 8
09:14:22.657 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 8
09:14:28.155 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 89 will change to a manual source.
09:14:28.439 [Lua] [PeerSM] 110000134a83f48 :: on_exit LoadingProfilePackages
09:14:28.439 [Lua] [PeerSM] 110000134a83f48 :: on_enter WaitingForEnterGame
09:14:28.448 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 8
09:14:28.620 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:14:28.632 [Lua] Spline already found!
09:14:29.332 [Lua] main path terror event triggered: boss_event_spline_patrol
09:14:29.332 [Lua] TerrorEventMixer.start_event: boss_event_spline_patrol
09:14:29.345 [Lua] > starting new spline, using new navbot: standard , id: boss3
09:14:29.368 [Lua] > continuing spline boss3 index: 2
09:14:29.381 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss3
09:14:29.381 [Lua] > continuing spline boss3 index: 3
09:14:29.403 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss3
09:14:29.403 [Lua] > continuing spline boss3 index: 4
09:14:29.427 [Lua] > spline completed boss3
09:14:29.427 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss3
09:14:29.855 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:14:29.867 [Lua] Spline already found!
09:14:29.947 [Lua] MatchmakingHandshakerHost:rpc_matchmaking_handshake_start()
09:14:29.947 [Lua] [Matchmaking] Got a handshake request from 110000134a83f48 with user name '吾辈为何战'
09:14:29.948 [Lua] [PeerSM] 110000134a83f48 :: on_exit WaitingForEnterGame
09:14:29.948 [Lua] [PeerSM] 110000134a83f48 :: on_enter WaitingForGameObjectSync
09:14:29.959 [Lua] [NetworkServer] Game_object_sync_done for peer 110000134a83f48
09:14:29.962 [Lua] Set lobby begin:
09:14:29.962 [Lua] Lobby data twitch_enabled = false
09:14:29.962 [Lua] Lobby data power_level = 785
09:14:29.962 [Lua] Lobby data player_slot_6 = 0:0
09:14:29.962 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:14:29.962 [Lua] Lobby data host = 110000102d3497e
09:14:29.962 [Lua] Lobby data game_mode = adventure
09:14:29.962 [Lua] Lobby data is_private = false
09:14:29.962 [Lua] Lobby data level_key = warcamp
09:14:29.963 [Lua] Lobby data player_slot_1 = 110000134a83f48:1
09:14:29.963 [Lua] Lobby data selected_level_key = warcamp
09:14:29.963 [Lua] Lobby data quick_game = true
09:14:29.963 [Lua] Lobby data matchmaking = true
09:14:29.963 [Lua] Lobby data difficulty = hardest
09:14:29.963 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:14:29.963 [Lua] Lobby data num_players = 4
09:14:29.963 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:14:29.963 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:14:29.963 [Lua] Lobby data country_code = CN
09:14:29.963 [Lua] Lobby data player_slot_3 = 0:0
09:14:29.963 [Lua] Lobby data eac_authorized = true
09:14:29.963 [Lua] Set lobby end.
09:14:29.963 [Lua] [Matchmaking] Assigned player 110000134a83f48 to slot 1 when hot join syncing
09:14:29.963 [Lua] Breedfreezer (server) starting a hot join sync
09:14:29.963 [Lua] packing 0 units of breed chaos_marauder
09:14:29.963 [Lua] packing 0 units of breed skaven_clan_rat
09:14:29.963 [Lua] packing 0 units of breed skaven_storm_vermin
09:14:29.963 [Lua] packing 0 units of breed skaven_slave
09:14:29.963 [Lua] packing 0 units of breed chaos_fanatic
09:14:29.963 [Lua] packing 0 units of breed chaos_berzerker
09:14:29.963 [Lua] packing 0 units of breed chaos_warrior
09:14:29.963 [Lua] packing 0 units of breed skaven_plague_monk
09:14:29.963 [Lua] packing 0 units of breed chaos_raider
09:14:29.963 [Lua] --> rpc-package size reached, sending rpc now (last package)
09:14:29.963 [Lua]
09:14:29.963 [Lua] [1] = 1 (number)
09:14:29.963 [Lua] [2] = 0 (number)
09:14:29.963 [Lua] [3] = 19 (number)
09:14:29.963 [Lua] [4] = 0 (number)
09:14:29.963 [Lua] [5] = 1 (number)
09:14:29.963 [Lua] [6] = 0 (number)
09:14:29.963 [Lua] [7] = 1 (number)
09:14:29.963 [Lua] [8] = 0 (number)
09:14:29.963 [Lua] [9] = 1 (number)
09:14:29.963 [Lua] [10] = 0 (number)
09:14:29.963 [Lua] [11] = 1 (number)
09:14:29.963 [Lua] [12] = 0 (number)
09:14:29.963 [Lua] [13] = 1 (number)
09:14:29.963 [Lua] [14] = 0 (number)
09:14:29.963 [Lua] [15] = 1 (number)
09:14:29.963 [Lua] [16] = 0 (number)
09:14:29.963 [Lua] [17] = 1 (number)
09:14:29.963 [Lua] [18] = 0 (number)
09:14:29.963 [Lua]
09:14:29.963 [Lua]
09:14:29.963 [Lua]
09:14:29.964 [Lua] [PeerSM] 110000134a83f48 :: on_exit WaitingForGameObjectSync
09:14:29.964 [Lua] [PeerSM] 110000134a83f48 :: on_enter WaitingForPlayers
09:14:29.975 [Lua] [PeerSM] 110000134a83f48 :: on_exit WaitingForPlayers
09:14:29.975 [Lua] [PeerSM] 110000134a83f48 :: on_enter SpawningPlayer
09:14:29.986 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000134a83f48
09:14:29.986 [Lua] PlayerManager:add_remote_player 110000134a83f48
09:14:29.986 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=182
09:14:29.986 [Lua] RemotePlayer:create_game_object( ) 182
09:14:29.989 [Lua] [PeerSM] 110000134a83f48 :: on_exit SpawningPlayer
09:14:29.989 [Lua] [PeerSM] 110000134a83f48 :: on_enter InGame
09:14:30.208 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000134a83f48 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
09:14:30.208 [Lua] Adding player sync data to peer=110000134a83f48 local_player_id=1
09:14:30.208 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000134a83f48 go_type=player_unit go_created_func_name=game_object_created_player_unit
09:14:30.208 [Lua] [NetworkServer] Peer 110000134a83f48 spawned player.
09:14:30.209 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=183
09:14:30.209 [Lua] PlayerManager:assign_unit_ownership 吾辈为何战 110000134a83f48 1
09:14:30.210 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:14:30.213 [Lua] [Matchmaking] Sending rpc: rpc_set_matchmaking to client: 110000134a83f48
09:14:30.213 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:14:30.224 [Lua] Spline already found!
09:14:31.309 [Lua] [GameNetworkManager] game object created go_id=1039, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:14:31.659 [Lua] [GameNetworkManager] game object was destroyed id=1039 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:14:33.898 [Lua] Set lobby begin:
09:14:33.898 [Lua] Lobby data twitch_enabled = false
09:14:33.898 [Lua] Lobby data power_level = 588
09:14:33.898 [Lua] Lobby data player_slot_6 = 0:0
09:14:33.898 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:14:33.898 [Lua] Lobby data host = 110000102d3497e
09:14:33.898 [Lua] Lobby data game_mode = adventure
09:14:33.898 [Lua] Lobby data is_private = false
09:14:33.898 [Lua] Lobby data level_key = warcamp
09:14:33.898 [Lua] Lobby data player_slot_1 = 110000134a83f48:1
09:14:33.898 [Lua] Lobby data selected_level_key = warcamp
09:14:33.898 [Lua] Lobby data quick_game = true
09:14:33.898 [Lua] Lobby data matchmaking = true
09:14:33.898 [Lua] Lobby data difficulty = hardest
09:14:33.898 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:14:33.898 [Lua] Lobby data num_players = 4
09:14:33.899 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:14:33.899 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:14:33.899 [Lua] Lobby data country_code = CN
09:14:33.899 [Lua] Lobby data player_slot_3 = 0:0
09:14:33.899 [Lua] Lobby data eac_authorized = true
09:14:33.899 [Lua] Set lobby end.
09:14:36.371 [Lua] [LOCAL RPC] rpc_ping_unit 56 159 false
09:14:36.994 [Lua] [GameNetworkManager] game object created go_id=1040, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:14:37.159 [Lua] Completed challenge warpfire_kill_before_shooting on [Unit '#ID[62b71dbf0cf420ec]']
09:14:37.480 [Lua] [GameNetworkManager] game object was destroyed id=1040 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:14:38.925 [Lua] Set lobby begin:
09:14:38.925 [Lua] Lobby data twitch_enabled = false
09:14:38.925 [Lua] Lobby data power_level = 785
09:14:38.925 [Lua] Lobby data player_slot_6 = 0:0
09:14:38.925 [Lua] Lobby data unique_server_name = 鏡音レン (風の軌跡)
09:14:38.925 [Lua] Lobby data host = 110000102d3497e
09:14:38.926 [Lua] Lobby data game_mode = adventure
09:14:38.926 [Lua] Lobby data is_private = false
09:14:38.926 [Lua] Lobby data level_key = warcamp
09:14:38.926 [Lua] Lobby data player_slot_1 = 110000134a83f48:1
09:14:38.926 [Lua] Lobby data selected_level_key = warcamp
09:14:38.926 [Lua] Lobby data quick_game = true
09:14:38.926 [Lua] Lobby data matchmaking = true
09:14:38.926 [Lua] Lobby data difficulty = hardest
09:14:38.926 [Lua] Lobby data player_slot_4 = 110000102d3497e:1
09:14:38.926 [Lua] Lobby data num_players = 4
09:14:38.926 [Lua] Lobby data player_slot_5 = 1100001087e6284:1
09:14:38.926 [Lua] Lobby data player_slot_2 = 11000011967cdcc:1
09:14:38.926 [Lua] Lobby data country_code = CN
09:14:38.926 [Lua] Lobby data player_slot_3 = 0:0
09:14:38.926 [Lua] Lobby data eac_authorized = true
09:14:38.926 [Lua] Set lobby end.
09:14:41.290 [Lua] [LOCAL RPC] rpc_ping_unit 56 190 false
09:14:46.908 [Lua] [LOCAL RPC] rpc_ping_unit 56 190 false
09:14:48.620 [Lua] Time for new HOOORDE! multi_first_wave
09:14:48.620 [Lua] horde requested: vector
09:14:48.620 [Lua] setting up vector-horde
09:14:48.620 [Lua] Composing horde 'large' .. using variant 'plain'
09:14:48.620 [Lua] --> horde wants to spawn ahead of players (0.1734505171399/0.67
09:14:48.620 [Lua] -> spawning: 54
09:14:48.620 [Lua] vector horde has started
09:14:48.626 [Lua] MUSIC: explore -> pre_horde
09:14:50.011 [Lua] Coordinated attack!
09:14:54.605 [Lua] [LOCAL RPC] rpc_spawn_explosive_pickup_projectile 107 33 table: 000000000FA7E338 table: 000000000FA7E380 table: 000000000FA76458 table: 000000000FA764A0 24 0 0 6 817 5
09:14:56.707 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 7
09:14:56.707 [Lua] Time for new HOOORDE! multi_consecutive_wave
09:14:56.707 [Lua] horde requested: vector
09:14:56.707 [Lua] setting up vector-horde
09:14:56.707 [Lua] Composing horde 'large' .. using variant 'plain'
09:14:56.707 [Lua] --> horde wants to spawn behind players (0.71191682276727/0.67
09:14:56.707 [Lua] -> spawning: 52
09:14:56.707 [Lua] vector horde has started
09:14:59.333 [Lua] [GameNetworkManager] game object created go_id=2052, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:14:59.909 [Lua] [GameNetworkManager] game object was destroyed id=2052 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:15:00.962 [Lua] [GameNetworkManager] game object created go_id=1041, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:01.359 [Lua] [GameNetworkManager] game object was destroyed id=1041 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:15:01.398 [Lua] MUSIC: pre_horde -> horde
09:15:02.054 [Lua] [GameNetworkManager] game object created go_id=1042, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:02.528 [Lua] [GameNetworkManager] game object was destroyed id=1042 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:15:02.624 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:15:03.398 [Lua] [GameNetworkManager] game object created go_id=1043, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:03.764 [Lua] [GameNetworkManager] game object was destroyed id=1043 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:15:04.534 [Lua] [GameNetworkManager] game object created go_id=1044, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:04.938 [Lua] [GameNetworkManager] game object was destroyed id=1044 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:15:05.491 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:15:05.528 [Lua] [GameNetworkManager] game object created go_id=1045, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:05.555 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:15:05.903 [Lua] [GameNetworkManager] game object was destroyed id=1045 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:15:06.560 [Lua] [GameNetworkManager] game object created go_id=1046, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:06.951 [Lua] [GameNetworkManager] game object was destroyed id=1046 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:15:07.510 [Lua] [GameNetworkManager] game object created go_id=1047, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:07.953 [Lua] [GameNetworkManager] game object was destroyed id=1047 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:15:08.503 [Lua] [GameNetworkManager] game object created go_id=1048, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:09.054 [Lua] [GameNetworkManager] game object was destroyed id=1048 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:15:09.616 [Lua] [GameNetworkManager] game object created go_id=2053, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:09.818 [Lua] [GameNetworkManager] game object created go_id=1049, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:10.071 [Lua] [GameNetworkManager] game object was destroyed id=2053 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:15:10.213 [Lua] [GameNetworkManager] game object was destroyed id=1049 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:15:15.182 [Lua] [GameNetworkManager] game object created go_id=1050, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:15.585 [Lua] [GameNetworkManager] game object was destroyed id=1050 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:15:15.721 [Lua] Missing blackboard.action in anim_cb_damage() callback
09:15:16.181 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:15:16.266 [Lua] [GameNetworkManager] game object created go_id=1051, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:16.713 [Lua] [LOCAL RPC] rpc_ping_unit 56 161 false
09:15:16.714 [Lua] [GameNetworkManager] game object was destroyed id=1051 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:15:17.388 [Lua] [GameNetworkManager] game object created go_id=1052, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:17.735 [Lua] [GameNetworkManager] game object was destroyed id=1052 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:15:18.441 [Lua] [GameNetworkManager] game object created go_id=1053, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:18.830 [Lua] [GameNetworkManager] game object was destroyed id=1053 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:15:21.954 [Lua] [GameNetworkManager] game object created go_id=2054, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:22.139 [Lua] Pushing horde in time; too many units out
09:15:23.460 [Lua] [GameNetworkManager] game object was destroyed id=2054 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:15:23.971 [Lua] Missing blackboard.action in anim_cb_damage() callback
09:15:25.393 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 152 will change to a manual source.
09:15:27.115 [Lua] HORDE: last wave, reset to standard horde delay
09:15:27.115 [Lua] Time for new HOOORDE! multi_last_wave
09:15:27.115 [Lua] horde requested: vector
09:15:27.115 [Lua] setting up vector-horde
09:15:27.115 [Lua] Composing horde 'large' .. using variant 'plain'
09:15:27.115 [Lua] --> horde wants to spawn ahead of players (0.080707914523381/0.67
09:15:27.115 [Lua] -> spawning: 56
09:15:27.116 [Lua] vector horde has started
09:15:27.874 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:15:27.876 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 1212304
09:15:28.806 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:15:31.579 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:15:35.165 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:15:35.165 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:15:35.516 [Lua] [GameNetworkManager] game object created go_id=1054, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:35.619 [Lua] Horde killed: ?
09:15:35.657 [Lua] Completed challenge warpfire_kill_before_shooting on [Unit '#ID[62b71dbf0cf420ec]']
09:15:35.952 [Lua] [GameNetworkManager] game object was destroyed id=1054 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:15:36.245 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:15:36.463 [Lua] [GameNetworkManager] game object created go_id=2055, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:36.639 [Lua] [GameNetworkManager] game object created go_id=1055, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:36.821 [Lua] Completed challenge gutter_runner_killed_on_pounce on [Unit '#ID[62b71dbf0cf420ec]']
09:15:36.821 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:15:37.163 [Lua] [GameNetworkManager] game object was destroyed id=1055 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:15:38.197 [Lua] [GameNetworkManager] game object was destroyed id=2055 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:15:39.194 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:15:39.941 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:15:40.072 [Lua] [GameNetworkManager] game object created go_id=1056, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:40.587 [Lua] [GameNetworkManager] game object was destroyed id=1056 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:15:43.155 [Lua] Missing blackboard.action in anim_cb_damage() callback
09:15:43.589 [Lua] [GameNetworkManager] game object created go_id=1057, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:43.734 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:15:44.056 [Lua] [GameNetworkManager] game object was destroyed id=1057 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:15:44.189 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:15:45.020 [Lua] [GameNetworkManager] game object created go_id=1058, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:45.399 [Lua] [GameNetworkManager] game object was destroyed id=1058 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:15:45.590 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:15:46.122 [Lua] [GameNetworkManager] game object created go_id=1059, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:46.490 [Lua] [GameNetworkManager] game object was destroyed id=1059 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:15:46.558 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:15:47.108 [Lua] [GameNetworkManager] game object created go_id=1060, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:47.684 [Lua] [GameNetworkManager] game object was destroyed id=1060 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:15:48.097 [Lua] [GameNetworkManager] game object created go_id=1061, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:48.374 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:15:48.388 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:15:48.683 [Lua] [GameNetworkManager] game object was destroyed id=1061 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:15:49.097 [Lua] [GameNetworkManager] game object created go_id=1062, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:49.652 [Lua] [GameNetworkManager] game object was destroyed id=1062 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:15:50.684 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:15:52.340 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:15:53.134 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:15:53.136 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 1212304
09:15:54.469 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:15:54.924 [Lua] [GameNetworkManager] game object created go_id=2056, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:15:55.182 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:15:57.649 [Lua] [GameNetworkManager] game object was destroyed id=2056 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:15:57.829 [Lua] MUSIC: horde -> explore
09:15:57.874 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:15:57.874 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:15:57.874 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:16:01.258 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:16:01.258 [Lua] Horde killed: ?
09:16:01.355 [Lua] Completed challenge ratling_gunner_killed_while_shooting on [Unit '#ID[768b29aacaba867e]']
09:16:01.362 [Lua] [LOCAL RPC] rpc_increment_stat 33
09:16:01.362 [Lua] Incremented stat ratling_gunner_killed_while_shooting
09:16:04.699 [Lua] Horde killed: ?
09:16:06.267 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:16:06.278 [Lua] Spline already found!
09:16:08.696 [Lua] Missing blackboard.action in anim_cb_damage() callback
09:16:16.510 [Lua] [GameNetworkManager] game object created go_id=2057, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:16:17.167 [Lua] [GameNetworkManager] game object was destroyed id=2057 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:16:18.508 [Lua] [LOCAL RPC] rpc_ping_unit 56 290 false
09:16:23.862 [Lua] [ChatManager][1]System: 吾辈为何战 捡起了书籍
09:16:35.155 [Lua] Destroying unit - ai got stuck skaven_clan_rat 1 6 19
09:16:35.578 [Lua] Destroying unit - ai got stuck skaven_clan_rat 6 5 18
09:16:37.014 [Lua] [GameNetworkManager] game object created go_id=1063, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:16:37.503 [Lua] [GameNetworkManager] game object was destroyed id=1063 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:16:38.167 [Lua] [GameNetworkManager] game object created go_id=1064, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:16:38.757 [Lua] [GameNetworkManager] game object was destroyed id=1064 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:16:39.507 [Lua] [GameNetworkManager] game object created go_id=1065, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:16:39.889 [Lua] [GameNetworkManager] game object was destroyed id=1065 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:16:40.633 [Lua] [GameNetworkManager] game object created go_id=1066, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:16:41.071 [Lua] [GameNetworkManager] game object was destroyed id=1066 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:16:41.429 [Lua] [LOCAL RPC] rpc_ping_unit 56 17 false
09:16:43.798 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:16:43.809 [Lua] Spline already found!
09:16:45.321 [Lua] [ChatManager][1]System: 吾辈为何战 丢弃书籍
09:16:46.877 [Lua] [ChatManager][1]System: 吾辈为何战 捡起了书籍
09:16:47.057 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:16:47.068 [Lua] Spline already found!
09:16:48.327 [Lua] [LOCAL RPC] rpc_ping_unit 56 332 false
09:16:52.967 [Lua] [LOCAL RPC] rpc_ping_unit 56 42 false
09:16:56.345 [Lua] [LOCAL RPC] rpc_ping_unit 56 40 false
09:16:56.829 [Lua] [ChatManager][1]System: 吾辈为何战 丢弃书籍
09:16:57.744 [Lua] [GameNetworkManager] game object created go_id=1067, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:16:58.115 [Lua] [GameNetworkManager] game object was destroyed id=1067 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:16:59.183 [Lua] [GameNetworkManager] game object created go_id=1068, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:16:59.188 [Lua] [ChatManager][1]System: 吾辈为何战 捡起了书籍
09:16:59.195 [Lua] [LOCAL RPC] rpc_ping_unit 56 350 false
09:16:59.588 [Lua] [GameNetworkManager] game object was destroyed id=1068 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:16:59.751 [Lua] [GameNetworkManager] game object created go_id=2058, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:17:00.707 [Lua] [GameNetworkManager] game object was destroyed id=2058 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:17:00.909 [Lua] [GameNetworkManager] game object created go_id=1069, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:17:01.256 [Lua] [GameNetworkManager] game object was destroyed id=1069 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:17:04.306 [Lua] [GameNetworkManager] game object created go_id=1070, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:17:05.519 [Lua] [GameNetworkManager] game object created go_id=1071, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:17:05.597 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:17:05.901 [Lua] [GameNetworkManager] game object was destroyed id=1071 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:17:08.864 [Lua] [GameNetworkManager] game object was destroyed id=1070 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:17:09.399 [Lua] [GameNetworkManager] game object created go_id=1072, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:17:09.751 [Lua] [GameNetworkManager] game object was destroyed id=1072 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:17:10.379 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 129 will change to a manual source.
09:17:10.437 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:17:10.449 [Lua] Spline already found!
09:17:10.805 [Lua] [GameNetworkManager] game object created go_id=2059, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:17:11.879 [Lua] [GameNetworkManager] game object was destroyed id=2059 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:17:13.239 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:17:13.251 [Lua] Spline already found!
09:17:13.263 [Lua] [LOCAL RPC] rpc_ping_unit 56 344 false
09:17:13.962 [Lua] [GameNetworkManager] game object created go_id=1073, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:17:14.343 [Lua] [GameNetworkManager] game object was destroyed id=1073 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:17:16.582 [Lua] Switching ConflictSettings: to: chaos
09:17:16.582 [Lua] pacing=chaos
09:17:16.582 [Lua] roaming=nil
09:17:16.582 [Lua] specials=chaos
09:17:16.582 [Lua] debug_color=purple
09:17:16.582 [Lua] pack_spawning=chaos
09:17:16.582 [Lua] disabled=false
09:17:16.582 [Lua] boss=chaos
09:17:16.582 [Lua] horde=chaos
09:17:16.582 [Lua] name=chaos
09:17:16.582 [Lua] intensity=default
09:17:16.582 [Lua] ---
09:17:19.038 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 115 will change to a manual source.
09:17:20.212 [Lua] Time for new HOOORDE! multi_first_wave
09:17:20.212 [Lua] horde requested: ambush
09:17:20.212 [Lua] setting up ambush-horde
09:17:20.212 [Lua] Composing horde 'chaos_large' .. using variant 'plain'
09:17:20.213 [Lua] -> spawning: 28
09:17:20.213 [Lua] ambush horde has started
09:17:20.219 [Lua] MUSIC: explore -> pre_ambush
09:17:20.391 [Lua] [LOCAL RPC] rpc_ping_unit 56 341 false
09:17:23.065 [Lua] [LOCAL RPC] rpc_ping_unit 56 392 false
09:17:23.266 [Lua] Switching ConflictSettings: to: skaven
09:17:23.266 [Lua] pacing=default
09:17:23.266 [Lua] roaming=nil
09:17:23.266 [Lua] specials=skaven
09:17:23.266 [Lua] debug_color=orange
09:17:23.266 [Lua] pack_spawning=skaven
09:17:23.266 [Lua] disabled=false
09:17:23.266 [Lua] boss=skaven
09:17:23.266 [Lua] horde=default
09:17:23.266 [Lua] name=skaven
09:17:23.266 [Lua] intensity=default
09:17:23.266 [Lua] ---
09:17:23.696 [Lua] ready to jump failed
09:17:23.884 [Lua] Completed challenge warpfire_kill_before_shooting on [Unit '#ID[768b29aacaba867e]']
09:17:23.890 [Lua] [LOCAL RPC] rpc_increment_stat 17
09:17:23.890 [Lua] Incremented stat warpfire_kill_before_shooting
09:17:25.253 [Lua] MUSIC: pre_ambush -> horde
09:17:27.070 [Lua] Switching ConflictSettings: to: chaos
09:17:27.070 [Lua] pacing=chaos
09:17:27.070 [Lua] roaming=nil
09:17:27.070 [Lua] specials=chaos
09:17:27.070 [Lua] debug_color=purple
09:17:27.070 [Lua] pack_spawning=chaos
09:17:27.070 [Lua] disabled=false
09:17:27.070 [Lua] boss=chaos
09:17:27.070 [Lua] horde=chaos
09:17:27.070 [Lua] name=chaos
09:17:27.070 [Lua] intensity=default
09:17:27.070 [Lua] ---
09:17:27.442 [Lua] Switching ConflictSettings: to: skaven
09:17:27.442 [Lua] pacing=default
09:17:27.442 [Lua] roaming=nil
09:17:27.442 [Lua] specials=skaven
09:17:27.442 [Lua] debug_color=orange
09:17:27.442 [Lua] pack_spawning=skaven
09:17:27.442 [Lua] disabled=false
09:17:27.442 [Lua] boss=skaven
09:17:27.442 [Lua] horde=default
09:17:27.442 [Lua] name=skaven
09:17:27.442 [Lua] intensity=default
09:17:27.442 [Lua] ---
09:17:27.549 [Lua] Switching ConflictSettings: to: chaos
09:17:27.549 [Lua] pacing=chaos
09:17:27.549 [Lua] roaming=nil
09:17:27.549 [Lua] specials=chaos
09:17:27.549 [Lua] debug_color=purple
09:17:27.549 [Lua] pack_spawning=chaos
09:17:27.549 [Lua] disabled=false
09:17:27.549 [Lua] boss=chaos
09:17:27.549 [Lua] horde=chaos
09:17:27.549 [Lua] name=chaos
09:17:27.549 [Lua] intensity=default
09:17:27.549 [Lua] ---
09:17:28.304 [Lua] [GameNetworkManager] game object created go_id=1074, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:17:28.704 [Lua] [GameNetworkManager] game object was destroyed id=1074 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:17:29.596 [Lua] Switching ConflictSettings: to: skaven
09:17:29.596 [Lua] pacing=default
09:17:29.596 [Lua] roaming=nil
09:17:29.596 [Lua] specials=skaven
09:17:29.596 [Lua] debug_color=orange
09:17:29.596 [Lua] pack_spawning=skaven
09:17:29.596 [Lua] disabled=false
09:17:29.596 [Lua] boss=skaven
09:17:29.596 [Lua] horde=default
09:17:29.596 [Lua] name=skaven
09:17:29.596 [Lua] intensity=default
09:17:29.596 [Lua] ---
09:17:29.979 [Lua] Switching ConflictSettings: to: chaos
09:17:29.979 [Lua] pacing=chaos
09:17:29.979 [Lua] roaming=nil
09:17:29.979 [Lua] specials=chaos
09:17:29.979 [Lua] debug_color=purple
09:17:29.979 [Lua] pack_spawning=chaos
09:17:29.979 [Lua] disabled=false
09:17:29.979 [Lua] boss=chaos
09:17:29.979 [Lua] horde=chaos
09:17:29.979 [Lua] name=chaos
09:17:29.979 [Lua] intensity=default
09:17:29.979 [Lua] ---
09:17:30.729 [Lua] [GameNetworkManager] game object created go_id=2060, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:17:31.618 [Lua] [GameNetworkManager] game object was destroyed id=2060 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:17:32.567 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 9
09:17:32.567 [Lua] Time for new HOOORDE! multi_consecutive_wave
09:17:32.567 [Lua] horde requested: ambush
09:17:32.567 [Lua] setting up ambush-horde
09:17:32.567 [Lua] Composing horde 'chaos_large' .. using variant 'plain'
09:17:32.567 [Lua] -> spawning: 30
09:17:32.567 [Lua] ambush horde has started
09:17:33.346 [Lua] Missing blackboard.action in anim_cb_damage() callback
09:17:33.693 [Lua] Completed challenge warpfire_kill_before_shooting on [Unit '#ID[d3ef2c15bd0a2d8f]']
09:17:33.748 [Lua] Coordinated attack!
09:17:36.044 [Lua] replace_hidden_spawners -> first try found: 1 cover points
09:17:36.044 [Lua] replace_hidden_spawners -> replacing hidden spawners!
09:17:36.044 [Lua] ->moving spawner
09:17:36.044 [Lua] ->moving spawner
09:17:36.044 [Lua] ->moving spawner
09:17:36.044 [Lua] ->moving spawner
09:17:36.044 [Lua] ->moving spawner
09:17:36.044 [Lua] ->moving spawner
09:17:36.044 [Lua] ->moving spawner
09:17:36.044 [Lua] ->moving spawner
09:17:36.044 [Lua] ->moving spawner
09:17:36.044 [Lua] ->moving spawner
09:17:36.617 [Lua] [GameNetworkManager] game object created go_id=2061, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:17:37.188 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:17:38.206 [Lua] [GameNetworkManager] game object was destroyed id=2061 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:17:39.514 [Lua] Horde killed: ?
09:17:39.525 [Lua] HORDE: last wave, reset to standard horde delay
09:17:39.525 [Lua] Time for new HOOORDE! multi_last_wave
09:17:39.525 [Lua] horde requested: ambush
09:17:39.525 [Lua] setting up ambush-horde
09:17:39.525 [Lua] Composing horde 'chaos_large' .. using variant 'plain'
09:17:39.525 [Lua] -> spawning: 29
09:17:39.525 [Lua] ambush horde has started
09:17:40.673 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:17:42.993 [Lua] replace_hidden_spawners -> first try found: 2 cover points
09:17:42.993 [Lua] replace_hidden_spawners -> replacing hidden spawners!
09:17:42.993 [Lua] ->moving spawner
09:17:42.993 [Lua] ->moving spawner
09:17:42.993 [Lua] ->moving spawner
09:17:42.993 [Lua] ->moving spawner
09:17:42.993 [Lua] ->moving spawner
09:17:44.235 [Lua] Missing blackboard.action in anim_cb_damage() callback
09:17:45.175 [Lua] [GameNetworkManager] game object created go_id=2062, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:17:45.245 [Lua] [GameNetworkManager] game object created go_id=1075, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:17:45.932 [Lua] [GameNetworkManager] game object was destroyed id=1075 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:17:46.151 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:17:46.392 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:17:46.749 [Lua] [GameNetworkManager] game object was destroyed id=2062 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:17:48.749 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:17:48.749 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:17:50.035 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:17:52.151 [Lua] Missing blackboard.action in anim_cb_damage() callback
09:17:52.248 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:17:52.914 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:17:55.049 [Lua] [GameNetworkManager] game object created go_id=2063, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:17:56.150 [Lua] [GameNetworkManager] game object was destroyed id=2063 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:17:58.000 [Lua] MUSIC: horde -> explore
09:17:58.175 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:17:58.175 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:17:58.175 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:17:58.175 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:17:58.198 [Lua] Missing blackboard.action in anim_cb_damage() callback
09:17:59.443 [Lua] Horde killed: ?
09:18:00.529 [Lua] Horde killed: ?
09:18:03.790 [Lua] [LOCAL RPC] rpc_ping_unit 56 36 false
09:18:05.553 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:18:05.564 [Lua] Spline already found!
09:18:09.026 [Lua] [ProjectileTrueFlightLocomotionExtension] position is not valid, outside of NetworkConstants.position
09:18:16.087 [Lua] [LOCAL RPC] rpc_ping_unit 56 479 false
09:18:16.616 [Lua] Completed challenge vortex_sorcerer_killed_while_summoning on [Unit '#ID[768b29aacaba867e]']
09:18:16.621 [Lua] [LOCAL RPC] rpc_increment_stat 29
09:18:16.621 [Lua] Incremented stat vortex_sorcerer_killed_while_summoning
09:18:17.713 [Lua] [GameNetworkManager] game object created go_id=2064, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:18:19.190 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 50 will change to a manual source.
09:18:22.080 [Lua] [GameNetworkManager] game object created go_id=1076, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:18:22.459 [Lua] [GameNetworkManager] game object was destroyed id=1076 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:18:27.680 [Lua] [GameNetworkManager] game object was destroyed id=2064 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:18:30.963 [Lua] [LOCAL RPC] rpc_ping_unit 56 360 false
09:18:36.412 [Lua] [GameNetworkManager] game object created go_id=1077, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:18:37.168 [Lua] [GameNetworkManager] game object was destroyed id=1077 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:18:37.681 [Lua] [StateMachine] Init nil
09:18:37.880 [Lua] [GameNetworkManager] game object created go_id=1078, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:18:37.983 [Lua] Completed challenge globadier_kill_during_suicide on [Unit '#ID[62b71dbf0cf420ec]']
09:18:38.692 [Lua] [GameNetworkManager] game object was destroyed id=1078 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:18:41.996 [Lua] [ChatManager][1]System: 吾辈为何战 捡到一本魔法书
09:18:45.963 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:18:45.974 [Lua] Spline already found!
09:18:49.060 [Lua] [LOCAL RPC] rpc_ping_unit 56 344 false
09:18:51.936 [Lua] [LOCAL RPC] rpc_ping_unit 56 344 false
09:18:52.151 [Lua] [GameNetworkManager] game object created go_id=2065, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:18:53.680 [Lua] [GameNetworkManager] game object was destroyed id=2065 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:18:55.968 [Lua] [GameNetworkManager] game object created go_id=1079, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:18:56.330 [Lua] [LOCAL RPC] rpc_ping_unit 56 344 false
09:18:56.357 [Lua] [GameNetworkManager] game object was destroyed id=1079 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:18:57.569 [Lua] [GameNetworkManager] game object created go_id=1080, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:18:57.904 [Lua] [GameNetworkManager] game object was destroyed id=1080 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:18:58.987 [Lua] [GameNetworkManager] game object created go_id=1081, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:18:59.325 [Lua] [GameNetworkManager] game object was destroyed id=1081 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:19:00.431 [Lua] [GameNetworkManager] game object created go_id=1082, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:19:00.788 [Lua] [GameNetworkManager] game object was destroyed id=1082 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:19:01.845 [Lua] [GameNetworkManager] game object created go_id=1083, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:19:02.117 [Lua] Missing blackboard.action in anim_cb_damage() callback
09:19:02.181 [Lua] [GameNetworkManager] game object was destroyed id=1083 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:19:05.384 [Lua] [GameNetworkManager] game object created go_id=2066, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:19:06.946 [Lua] [GameNetworkManager] game object was destroyed id=2066 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:19:09.729 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:19:09.740 [Lua] Spline already found!
09:19:11.819 [Lua] Time for new HOOORDE! multi_first_wave
09:19:11.819 [Lua] horde requested: vector_blob
09:19:11.819 [Lua] wants to spawn ahead within distance: 60
09:19:11.819 [Lua] managed to spawn 28/28 horde enemies
09:19:11.819 [Lua] vector blob horde has started
09:19:11.825 [Lua] MUSIC: explore -> pre_horde
09:19:18.874 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 9
09:19:18.874 [Lua] Time for new HOOORDE! multi_consecutive_wave
09:19:18.874 [Lua] horde requested: vector_blob
09:19:18.874 [Lua] wants to spawn behind within distance: 60
09:19:18.874 [Lua] Horde spawn position is within line of sight of players, aborting
09:19:18.874 [Lua] could not, tries to spawnahead
09:19:18.875 [Lua] managed to spawn 28/28 horde enemies
09:19:18.875 [Lua] vector blob horde has started
09:19:19.182 [Lua] [GameNetworkManager] game object created go_id=1084, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:19:19.608 [Lua] [GameNetworkManager] game object was destroyed id=1084 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:19:23.659 [Lua] [GameNetworkManager] game object created go_id=1085, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:19:24.123 [Lua] MUSIC: pre_horde -> horde
09:19:24.145 [Lua] [GameNetworkManager] game object was destroyed id=1085 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:19:24.758 [Lua] [GameNetworkManager] game object created go_id=1086, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:19:25.391 [Lua] [GameNetworkManager] game object was destroyed id=1086 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:19:25.814 [Lua] [StateMachine] Init nil
09:19:26.835 [Lua] [GameNetworkManager] game object created go_id=2067, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:19:27.300 [Lua] [GameNetworkManager] game object was destroyed id=2067 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:19:27.477 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 71207
09:19:28.224 [Lua] [StateMachine] Exiting nil
09:19:28.331 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:19:30.348 [Lua] [LOCAL RPC] rpc_ping_unit 56 522 false
09:19:31.322 [Lua] Missing blackboard.action in anim_cb_damage() callback
09:19:32.115 [Lua] Completed challenge globadier_kill_during_suicide on [Unit '#ID[768b29aacaba867e]']
09:19:32.124 [Lua] [LOCAL RPC] rpc_increment_stat 15
09:19:32.124 [Lua] Incremented stat globadier_kill_during_suicide
09:19:32.601 [Lua] HORDE: last wave, reset to standard horde delay
09:19:32.601 [Lua] Time for new HOOORDE! multi_last_wave
09:19:32.601 [Lua] horde requested: vector_blob
09:19:32.601 [Lua] wants to spawn behind within distance: 60
09:19:32.601 [Lua] Horde spawn position is within line of sight of players, aborting
09:19:32.601 [Lua] could not, tries to spawnahead
09:19:32.602 [Lua] managed to spawn 32/32 horde enemies
09:19:32.602 [Lua] vector blob horde has started
09:19:33.221 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:19:33.473 [Lua] [GameNetworkManager] game object created go_id=1087, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:19:33.730 [Lua] [LOCAL RPC] rpc_ping_unit 56 510 false
09:19:33.869 [Lua] [GameNetworkManager] game object was destroyed id=1087 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:19:39.442 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:19:40.967 [Lua] [GameNetworkManager] game object created go_id=2068, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:19:41.331 [Lua] Horde killed: ?
09:19:41.930 [Lua] [GameNetworkManager] game object was destroyed id=2068 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:19:43.282 [Lua] [GameNetworkManager] game object created go_id=1088, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:19:43.702 [Lua] [GameNetworkManager] game object was destroyed id=1088 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:19:46.098 [Lua] [GameNetworkManager] game object created go_id=2069, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:19:47.623 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 115 will change to a manual source.
09:19:47.781 [Lua] [GameNetworkManager] game object created go_id=1089, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:19:47.834 [Lua] [GameNetworkManager] game object was destroyed id=2069 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:19:47.975 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:19:48.306 [Lua] [GameNetworkManager] game object was destroyed id=1089 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:19:48.453 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:19:52.378 [Lua] Horde killed: ?
09:19:52.987 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 71207
09:19:54.149 [Lua] [GameNetworkManager] game object created go_id=2070, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:19:54.328 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:19:54.714 [Lua] MUSIC: horde -> explore
09:19:55.208 [Lua] [GameNetworkManager] game object was destroyed id=2070 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:19:56.515 [Lua] Horde killed: ?
09:19:57.515 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:19:57.515 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:19:57.515 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:19:57.515 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:19:57.515 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:19:57.515 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:19:57.515 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:19:57.515 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:19:57.515 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:19:57.515 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:20:00.294 [Lua] [LOCAL RPC] rpc_ping_unit 56 557 false
09:20:01.082 [Lua] [LOCAL RPC] rpc_set_corruptor_beam_state 557 projectile 3073
09:20:01.254 [Lua] MUSIC MANAGER enemy_pack_master_grabbed_stinger 95308 0
09:20:01.259 [Lua] [LOCAL RPC] rpc_set_corruptor_beam_state 557 start_beam 3073
09:20:02.633 [Lua] [LOCAL RPC] rpc_set_corruptor_beam_state 557 stop_beam 3073
09:20:02.758 [Lua] [GameNetworkManager] game object created go_id=1090, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:20:03.181 [Lua] [GameNetworkManager] game object was destroyed id=1090 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:20:03.397 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 282899
09:20:04.909 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 118 will change to a manual source.
09:20:06.421 [Lua] [GameNetworkManager] game object created go_id=1091, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:20:06.684 [Lua] [LOCAL RPC] rpc_ping_unit 56 558 false
09:20:06.887 [Lua] [GameNetworkManager] game object was destroyed id=1091 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:20:07.598 [Lua] [GameNetworkManager] game object created go_id=1092, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:20:07.735 [Lua] Completed challenge vortex_sorcerer_killed_while_summoning on [Unit '#ID[768b29aacaba867e]']
09:20:07.739 [Lua] [LOCAL RPC] rpc_increment_stat 29
09:20:07.739 [Lua] Incremented stat vortex_sorcerer_killed_while_summoning
09:20:08.254 [Lua] [GameNetworkManager] game object was destroyed id=1092 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:20:11.981 [Lua] [LOCAL RPC] rpc_ping_unit 56 577 false
09:20:13.604 [Lua] Completed challenge warpfire_kill_before_shooting on [Unit '#ID[768b29aacaba867e]']
09:20:13.608 [Lua] [LOCAL RPC] rpc_increment_stat 17
09:20:13.608 [Lua] Incremented stat warpfire_kill_before_shooting
09:20:14.190 [Lua] [GameNetworkManager] game object created go_id=2071, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:20:14.315 [Lua] [ChatManager][1]System: 吾辈为何战 丢弃书籍
09:20:16.029 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:20:16.040 [Lua] Spline already found!
09:20:17.370 [Lua] [ChatManager][1]System: 吾辈为何战 捡起了书籍
09:20:19.360 [Lua] [LOCAL RPC] rpc_ping_unit 56 19 false
09:20:21.347 [Lua] [ChatManager][1]System: simple 捡起了书籍
09:20:22.403 [Lua] [LOCAL RPC] rpc_ping_unit 56 19 false
09:20:22.553 [Lua] [ChatManager][1]System: 吾辈为何战 丢弃书籍
09:20:24.250 [Lua] [GameNetworkManager] game object was destroyed id=2071 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:20:24.819 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:20:24.830 [Lua] Spline already found!
09:20:26.151 [Lua] [ChatManager][1]System: 吾辈为何战 捡起了书籍
09:20:27.952 [Lua] [GameNetworkManager] game object created go_id=1093, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:20:28.902 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:20:28.913 [Lua] Spline already found!
09:20:29.408 [Lua] [GameNetworkManager] game object created go_id=1094, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:20:29.796 [Lua] [GameNetworkManager] game object was destroyed id=1094 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:20:30.902 [Lua] [GameNetworkManager] game object created go_id=1095, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:20:31.263 [Lua] [GameNetworkManager] game object was destroyed id=1095 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:20:32.294 [Lua] [GameNetworkManager] game object was destroyed id=1093 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:20:32.555 [Lua] [GameNetworkManager] game object created go_id=1096, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:20:32.919 [Lua] [GameNetworkManager] game object was destroyed id=1096 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:20:38.190 [Lua] [LOCAL RPC] rpc_ping_unit 56 371 false
09:20:42.451 [Lua] [GameNetworkManager] game object created go_id=1097, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:20:42.860 [Lua] [GameNetworkManager] game object was destroyed id=1097 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:20:43.994 [Lua] [GameNetworkManager] game object created go_id=1098, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:20:44.427 [Lua] [GameNetworkManager] game object was destroyed id=1098 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:20:49.410 [Lua] [GameNetworkManager] game object created go_id=1099, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:20:51.210 [Lua] [GameNetworkManager] game object created go_id=2072, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:20:51.556 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:20:52.751 [Lua] [GameNetworkManager] game object was destroyed id=1099 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:21:00.470 [Lua] [GameNetworkManager] game object created go_id=1100, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:21:00.837 [Lua] [GameNetworkManager] game object was destroyed id=1100 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:21:01.248 [Lua] [GameNetworkManager] game object was destroyed id=2072 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:21:02.836 [Lua] [LOCAL RPC] rpc_ping_unit 56 600 false
09:21:04.509 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:21:04.521 [Lua] Spline already found!
09:21:06.643 [Lua] [GameNetworkManager] game object created go_id=1101, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:21:06.701 [Lua] ready to jump failed
09:21:07.502 [Lua] [GameNetworkManager] game object was destroyed id=1101 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:21:08.147 [Lua] [GameNetworkManager] game object created go_id=1102, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:21:08.596 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:21:08.608 [Lua] Spline already found!
09:21:08.864 [Lua] [GameNetworkManager] game object was destroyed id=1102 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:21:09.579 [Lua] [GameNetworkManager] game object created go_id=1103, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:21:10.174 [Lua] [GameNetworkManager] game object was destroyed id=1103 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:21:11.040 [Lua] [GameNetworkManager] game object created go_id=1104, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:21:11.075 [Lua] [LOCAL RPC] rpc_ping_unit 56 610 false
09:21:11.401 [Lua] [GameNetworkManager] game object was destroyed id=1104 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:21:12.554 [Lua] [GameNetworkManager] game object created go_id=1105, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:21:13.440 [Lua] [GameNetworkManager] game object was destroyed id=1105 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:21:14.186 [Lua] [GameNetworkManager] game object created go_id=1106, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:21:15.066 [Lua] [GameNetworkManager] game object created go_id=1107, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:21:15.216 [Lua] [GameNetworkManager] game object was destroyed id=1106 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:21:15.442 [Lua] [GameNetworkManager] game object was destroyed id=1107 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:21:15.666 [Lua] [GameNetworkManager] game object created go_id=1108, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:21:16.164 [Lua] [GameNetworkManager] game object was destroyed id=1108 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:21:16.275 [Lua] [GameNetworkManager] game object created go_id=1109, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:21:16.644 [Lua] [GameNetworkManager] game object was destroyed id=1109 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:21:16.961 [Lua] [GameNetworkManager] game object created go_id=1110, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:21:17.469 [Lua] [GameNetworkManager] game object was destroyed id=1110 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:21:17.605 [Lua] [GameNetworkManager] game object created go_id=1111, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:21:17.994 [Lua] [GameNetworkManager] game object was destroyed id=1111 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:21:19.697 [Lua] [LOCAL RPC] rpc_ping_unit 56 615 false
09:21:22.187 [Lua] [GameNetworkManager] game object created go_id=2073, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:21:24.343 [Lua] [GameNetworkManager] game object was destroyed id=2073 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:21:27.085 [Lua] [GameNetworkManager] game object created go_id=1112, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:21:27.369 [Lua] Coordinated attack!
09:21:27.457 [Lua] [GameNetworkManager] game object was destroyed id=1112 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:21:28.808 [Lua] [GameNetworkManager] game object created go_id=1113, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:21:29.196 [Lua] [GameNetworkManager] game object was destroyed id=1113 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:21:33.908 [Lua] [LOCAL RPC] rpc_ping_unit 56 24 false
09:21:34.538 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:21:34.548 [Lua] Spline already found!
09:21:37.275 [Lua] Time for new HOOORDE! multi_first_wave
09:21:37.275 [Lua] horde requested: vector_blob
09:21:37.275 [Lua] wants to spawn behind within distance: 60
09:21:37.275 [Lua] Horde spawn position is within line of sight of players, aborting
09:21:37.275 [Lua] could not, tries to spawnahead
09:21:37.275 [Lua] managed to spawn 31/31 horde enemies
09:21:37.275 [Lua] vector blob horde has started
09:21:37.281 [Lua] MUSIC: explore -> pre_horde
09:21:45.360 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 7
09:21:45.360 [Lua] Time for new HOOORDE! multi_consecutive_wave
09:21:45.360 [Lua] horde requested: vector_blob
09:21:45.360 [Lua] wants to spawn behind within distance: 60
09:21:45.360 [Lua] Horde spawn position is within line of sight of players, aborting
09:21:45.360 [Lua] could not, tries to spawnahead
09:21:45.360 [Lua] Horde spawn position is within line of sight of players, aborting
09:21:45.360 [Lua] Horde spawn position is within line of sight of players, aborting
09:21:45.360 [Lua]
o spawn position found at all, failing horde
09:21:46.177 [Lua] MUSIC: pre_horde -> explore
09:21:46.707 [Lua] [GameNetworkManager] game object created go_id=1114, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:21:47.013 [Lua] [GameNetworkManager] game object created go_id=2074, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:21:47.179 [Lua] [GameNetworkManager] game object was destroyed id=1114 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:21:47.840 [Lua] [GameNetworkManager] game object created go_id=1115, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:21:48.031 [Lua] Horde killed: ?
09:21:48.042 [Lua] HORDE: last wave, reset to standard horde delay
09:21:48.042 [Lua] Time for new HOOORDE! multi_last_wave
09:21:48.042 [Lua] horde requested: vector_blob
09:21:48.042 [Lua] wants to spawn behind within distance: 60
09:21:48.042 [Lua] Horde spawn position is within line of sight of players, aborting
09:21:48.042 [Lua] could not, tries to spawnahead
09:21:48.042 [Lua] Horde spawn position is within line of sight of players, aborting
09:21:48.042 [Lua] managed to spawn 30/30 horde enemies
09:21:48.042 [Lua] vector blob horde has started
09:21:48.049 [Lua] MUSIC: explore -> pre_horde
09:21:48.624 [Lua] [GameNetworkManager] game object was destroyed id=1115 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:21:48.692 [Lua] [GameNetworkManager] game object created go_id=1116, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:21:49.644 [Lua] [GameNetworkManager] game object was destroyed id=1116 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:21:51.480 [Lua] [ProjectileTrueFlightLocomotionExtension] position is not valid, outside of NetworkConstants.position
09:21:53.511 [Lua] [GameNetworkManager] game object created go_id=1117, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:21:54.078 [Lua] [GameNetworkManager] game object was destroyed id=1117 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:21:55.004 [Lua] [GameNetworkManager] game object created go_id=1118, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:21:55.400 [Lua] [GameNetworkManager] game object was destroyed id=1118 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:21:55.790 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:21:56.403 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:21:57.037 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:21:57.288 [Lua] [GameNetworkManager] game object was destroyed id=2074 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:21:57.655 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:21:58.409 [Lua] ready to jump failed
09:21:58.922 [Lua] [GameNetworkManager] game object created go_id=1119, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:21:59.537 [Lua] [GameNetworkManager] game object was destroyed id=1119 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:22:00.042 [Lua] [GameNetworkManager] game object created go_id=1120, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:22:00.758 [Lua] [GameNetworkManager] game object was destroyed id=1120 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:22:01.016 [Lua] [GameNetworkManager] game object created go_id=1121, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:22:01.202 [Lua] MUSIC: pre_horde -> explore
09:22:01.705 [Lua] [GameNetworkManager] game object was destroyed id=1121 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:22:02.147 [Lua] [GameNetworkManager] game object created go_id=2075, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:22:02.422 [Lua] [GameNetworkManager] game object created go_id=1122, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:22:02.522 [Lua] Completed challenge gutter_runner_killed_on_pounce on [Unit '#ID[62b71dbf0cf420ec]']
09:22:02.886 [Lua] [GameNetworkManager] game object was destroyed id=1122 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:22:04.254 [Lua] [GameNetworkManager] game object created go_id=1123, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:22:04.893 [Lua] [GameNetworkManager] game object was destroyed id=1123 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:22:05.192 [Lua] Horde killed: ?
09:22:05.697 [Lua] [GameNetworkManager] game object created go_id=1124, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:22:06.312 [Lua] [GameNetworkManager] game object was destroyed id=1124 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:22:06.363 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 144 will change to a manual source.
09:22:12.189 [Lua] [GameNetworkManager] game object was destroyed id=2075 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:22:12.869 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:22:12.881 [Lua] Spline already found!
09:22:14.955 [Lua] [LOCAL RPC] rpc_ping_unit 56 656 false
09:22:26.022 [Lua] [GameNetworkManager] game object created go_id=1125, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:22:26.032 [Lua] [GameNetworkManager] game object created go_id=2076, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:22:26.355 [Lua] [GameNetworkManager] game object was destroyed id=1125 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:22:30.817 [Lua] [GameNetworkManager] game object created go_id=1126, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:22:31.229 [Lua] [GameNetworkManager] game object was destroyed id=1126 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:22:32.252 [Lua] [GameNetworkManager] game object created go_id=1127, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:22:32.674 [Lua] [GameNetworkManager] game object was destroyed id=1127 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:22:34.528 [Lua] [LOCAL RPC] rpc_ping_unit 56 15 false
09:22:36.043 [Lua] [GameNetworkManager] game object was destroyed id=2076 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:22:40.082 [Lua] [ChatManager][1]System: 鏡音レン (風の軌跡) 捡起了书籍
09:22:43.445 [Lua] [GameNetworkManager] game object created go_id=1128, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:22:43.780 [Lua] [GameNetworkManager] game object was destroyed id=1128 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:22:44.918 [Lua] [GameNetworkManager] game object created go_id=1129, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:22:45.299 [Lua] [GameNetworkManager] game object was destroyed id=1129 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:22:46.369 [Lua] [GameNetworkManager] game object created go_id=1130, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:22:46.847 [Lua] [GameNetworkManager] game object was destroyed id=1130 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:22:47.303 [Lua] [LOCAL RPC] rpc_ping_unit 56 681 false
09:22:47.855 [Lua] [GameNetworkManager] game object created go_id=1131, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:22:48.323 [Lua] [GameNetworkManager] game object was destroyed id=1131 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:22:49.376 [Lua] [GameNetworkManager] game object created go_id=1132, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:22:49.728 [Lua] [GameNetworkManager] game object was destroyed id=1132 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:22:51.158 [Lua] [GameNetworkManager] game object created go_id=1133, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:22:51.530 [Lua] [GameNetworkManager] game object was destroyed id=1133 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:22:52.682 [Lua] [GameNetworkManager] game object created go_id=1134, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:22:53.041 [Lua] [GameNetworkManager] game object was destroyed id=1134 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:22:54.152 [Lua] [GameNetworkManager] game object created go_id=1135, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:22:54.588 [Lua] [GameNetworkManager] game object was destroyed id=1135 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:22:56.544 [Lua] [GameNetworkManager] game object created go_id=2077, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:22:57.230 [Lua] [GameNetworkManager] game object was destroyed id=2077 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:22:57.537 [Lua] [GameNetworkManager] game object created go_id=1136, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:22:57.958 [Lua] [GameNetworkManager] game object was destroyed id=1136 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:22:58.996 [Lua] [GameNetworkManager] game object created go_id=1137, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:22:59.398 [Lua] [GameNetworkManager] game object was destroyed id=1137 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:23:01.908 [Lua] [GameNetworkManager] game object created go_id=1138, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:02.322 [Lua] [GameNetworkManager] game object was destroyed id=1138 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:23:03.313 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:23:03.324 [Lua] Spline already found!
09:23:04.586 [Lua] Time for new HOOORDE! multi_first_wave
09:23:04.586 [Lua] horde requested: vector_blob
09:23:04.586 [Lua] wants to spawn ahead within distance: 60
09:23:04.586 [Lua] managed to spawn 29/29 horde enemies
09:23:04.586 [Lua] vector blob horde has started
09:23:04.593 [Lua] MUSIC: explore -> pre_horde
09:23:04.876 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:23:05.086 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:23:05.099 [Lua] Spline already found!
09:23:07.966 [Lua] [GameNetworkManager] game object created go_id=1139, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:07.980 [Lua] [LOCAL RPC] rpc_set_corruptor_beam_state 710 stop_beam 1025
09:23:08.275 [Lua] [GameNetworkManager] game object was destroyed id=1139 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:23:08.280 [Lua] Completed challenge corruptor_killed_at_teleport_time on [Unit '#ID[768b29aacaba867e]']
09:23:08.288 [Lua] [LOCAL RPC] rpc_increment_stat 26
09:23:08.288 [Lua] Incremented stat corruptor_killed_at_teleport_time
09:23:12.974 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:23:14.454 [Lua] [GameNetworkManager] game object created go_id=1140, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:14.503 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:23:14.504 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:23:14.504 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:23:14.504 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:23:14.683 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:23:14.684 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:23:14.808 [Lua] [GameNetworkManager] game object was destroyed id=1140 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:23:15.273 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:23:15.294 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:23:16.005 [Lua] [GameNetworkManager] game object created go_id=1141, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:16.077 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:23:16.077 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:23:16.143 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 7
09:23:16.144 [Lua] Time for new HOOORDE! multi_consecutive_wave
09:23:16.144 [Lua] horde requested: vector_blob
09:23:16.144 [Lua] wants to spawn ahead within distance: 60
09:23:16.144 [Lua] Horde spawn position is within line of sight of players, aborting
09:23:16.144 [Lua] could not, tries to spawnbehind
09:23:16.144 [Lua] managed to spawn 30/30 horde enemies
09:23:16.144 [Lua] vector blob horde has started
09:23:16.375 [Lua] [GameNetworkManager] game object was destroyed id=1141 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:23:17.113 [Lua] [GameNetworkManager] game object created go_id=1142, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:17.504 [Lua] MUSIC: pre_horde -> horde
09:23:17.510 [Lua] [GameNetworkManager] game object was destroyed id=1142 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:23:17.678 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:23:17.696 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:23:18.107 [Lua] [GameNetworkManager] game object created go_id=1143, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:18.199 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:23:18.307 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:23:18.476 [Lua] [GameNetworkManager] game object created go_id=2078, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:18.640 [Lua] [GameNetworkManager] game object was destroyed id=1143 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:23:18.661 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:23:18.923 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:23:19.103 [Lua] [GameNetworkManager] game object created go_id=1144, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:19.433 [Lua] [LOCAL RPC] rpc_ping_unit 56 362 false
09:23:19.628 [Lua] [GameNetworkManager] game object was destroyed id=1144 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:23:19.923 [Lua] [GameNetworkManager] game object was destroyed id=2078 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:23:20.358 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:23:20.703 [Lua] [GameNetworkManager] game object created go_id=1145, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:20.749 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:23:20.749 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:23:20.750 [Lua] Horde killed: ?
09:23:20.839 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 71207
09:23:21.068 [Lua] [GameNetworkManager] game object was destroyed id=1145 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:23:22.481 [Lua] [GameNetworkManager] game object created go_id=1146, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:22.846 [Lua] [GameNetworkManager] game object was destroyed id=1146 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:23:23.911 [Lua] [GameNetworkManager] game object created go_id=1147, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:24.270 [Lua] [GameNetworkManager] game object was destroyed id=1147 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:23:25.615 [Lua] [GameNetworkManager] game object created go_id=1148, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:26.003 [Lua] [GameNetworkManager] game object was destroyed id=1148 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:23:28.456 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:23:29.218 [Lua] [GameNetworkManager] game object created go_id=2079, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:30.134 [Lua] [GameNetworkManager] game object was destroyed id=2079 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:23:30.243 [Lua] HORDE: last wave, reset to standard horde delay
09:23:30.243 [Lua] Time for new HOOORDE! multi_last_wave
09:23:30.243 [Lua] horde requested: vector_blob
09:23:30.243 [Lua] wants to spawn ahead within distance: 60
09:23:30.244 [Lua] Horde spawn position is within line of sight of players, aborting
09:23:30.244 [Lua] could not, tries to spawnbehind
09:23:30.244 [Lua] managed to spawn 31/31 horde enemies
09:23:30.244 [Lua] vector blob horde has started
09:23:30.558 [Lua] [GameNetworkManager] game object created go_id=1149, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:30.922 [Lua] [GameNetworkManager] game object was destroyed id=1149 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:23:33.545 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 17 will change to a manual source.
09:23:34.316 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 10 will change to a manual source.
09:23:34.936 [Lua] Horde killed: ?
09:23:35.305 [Lua] main path terror event triggered: boss_event_chaos_spawn
09:23:35.305 [Lua] TerrorEventMixer.start_event: boss_event_chaos_spawn
09:23:35.339 [Flow] Boss DoorStormfiend
09:23:35.339 [Flow] Boss DoorStormfiend
09:23:35.342 [Lua] Boss gave [Unit '#ID[62b71dbf0cf420ec]'] initial aggro
09:23:36.908 [Lua] [GameNetworkManager] game object created go_id=2080, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:37.377 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:23:37.378 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:23:37.378 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:23:37.398 [Lua] Completed challenge warpfire_kill_before_shooting on [Unit '#ID[d3ef2c15bd0a2d8f]']
09:23:37.725 [Lua] [GameNetworkManager] game object was destroyed id=2080 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:23:41.708 [Lua] [GameNetworkManager] game object created go_id=1150, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:42.211 [Lua] [GameNetworkManager] game object was destroyed id=1150 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:23:42.969 [Lua] [GameNetworkManager] game object created go_id=2081, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:43.201 [Lua] [GameNetworkManager] game object created go_id=1151, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:43.631 [Lua] [GameNetworkManager] game object was destroyed id=1151 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:23:44.020 [Lua] [GameNetworkManager] game object was destroyed id=2081 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:23:44.741 [Lua] [GameNetworkManager] game object created go_id=1152, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:45.111 [Lua] [GameNetworkManager] game object was destroyed id=1152 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:23:45.915 [Lua] MUSIC: horde -> explore
09:23:46.242 [Lua] [GameNetworkManager] game object created go_id=1153, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:46.617 [Lua] [GameNetworkManager] game object was destroyed id=1153 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:23:47.416 [Lua] [GameNetworkManager] game object created go_id=1154, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:47.771 [Lua] [GameNetworkManager] game object was destroyed id=1154 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:23:48.063 [Lua] Horde killed: ?
09:23:48.280 [Lua] Completed challenge corruptor_killed_at_teleport_time on [Unit '#ID[768b29aacaba867e]']
09:23:48.288 [Lua] [LOCAL RPC] rpc_increment_stat 26
09:23:48.288 [Lua] Incremented stat corruptor_killed_at_teleport_time
09:23:48.288 [Lua] [LOCAL RPC] rpc_set_corruptor_beam_state 741 stop_beam 2049
09:23:48.302 [Lua] [GameNetworkManager] game object created go_id=2082, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:48.333 [Lua] Missing blackboard.action in anim_cb_damage() callback
09:23:49.408 [Lua] [GameNetworkManager] game object was destroyed id=2082 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:23:49.698 [Lua] Coordinated attack!
09:23:49.962 [Lua] [LOCAL RPC] rpc_ping_unit 56 745 false
09:23:52.293 [Lua] [GameNetworkManager] game object created go_id=1155, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:52.659 [Lua] [GameNetworkManager] game object was destroyed id=1155 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:23:53.418 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:23:53.434 [Lua] Spline already found!
09:23:53.867 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 2447835
09:23:53.867 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:23:55.127 [Lua] [GameNetworkManager] game object created go_id=2083, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:55.973 [Lua] [GameNetworkManager] game object was destroyed id=2083 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:23:56.388 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:23:56.401 [Lua] Spline already found!
09:23:58.115 [Lua] [ProjectileTrueFlightLocomotionExtension] position is not valid, outside of NetworkConstants.position
09:23:58.970 [Lua] [GameNetworkManager] game object created go_id=2084, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:23:59.816 [Lua] [GameNetworkManager] game object was destroyed id=2084 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:24:03.085 [Lua] [GameNetworkManager] game object created go_id=2085, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:24:03.468 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:24:03.636 [Lua] [GameNetworkManager] game object was destroyed id=2085 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:24:06.818 [Lua] [GameNetworkManager] game object created go_id=1156, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:24:07.029 [Lua] [GameNetworkManager] game object created go_id=2086, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:24:07.166 [Lua] [GameNetworkManager] game object was destroyed id=1156 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:24:07.596 [Lua] [GameNetworkManager] game object was destroyed id=2086 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:24:07.735 [Lua] [GameNetworkManager] game object created go_id=1157, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:24:08.268 [Lua] [GameNetworkManager] game object was destroyed id=1157 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:24:08.701 [Lua] [GameNetworkManager] game object created go_id=1158, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:24:09.269 [Lua] [GameNetworkManager] game object was destroyed id=1158 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:24:09.746 [Lua] [GameNetworkManager] game object created go_id=1159, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:24:10.154 [Lua] [GameNetworkManager] game object was destroyed id=1159 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:24:11.099 [Lua] [GameNetworkManager] game object created go_id=1160, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:24:11.477 [Lua] [GameNetworkManager] game object was destroyed id=1160 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:24:12.526 [Lua] [GameNetworkManager] game object created go_id=1161, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:24:12.922 [Lua] [GameNetworkManager] game object was destroyed id=1161 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:24:13.961 [Lua] [GameNetworkManager] game object created go_id=1162, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:24:14.331 [Lua] [GameNetworkManager] game object was destroyed id=1162 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:24:15.456 [Lua] [GameNetworkManager] game object created go_id=1163, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:24:15.813 [Lua] [GameNetworkManager] game object was destroyed id=1163 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:24:17.093 [Lua] [GameNetworkManager] game object created go_id=1164, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:24:17.449 [Lua] [GameNetworkManager] game object was destroyed id=1164 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:24:20.471 [Lua] [GameNetworkManager] game object created go_id=2087, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:24:20.991 [Lua] [GameNetworkManager] game object was destroyed id=2087 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:24:21.777 [Lua] [LOCAL RPC] rpc_ping_unit 56 745 false
09:24:27.286 [Lua] Completed challenge chaos_spawn_killed_without_having_grabbed for all players
09:24:28.843 [Lua] [ChatManager][1]System: 鏡音レン (風の軌跡)捡起了一个战利品骰子
09:24:28.850 [Lua] [LOCAL RPC] rpc_request_mission 36
09:24:28.850 [Lua] [LOCAL RPC] rpc_request_mission_update 36 true
09:24:29.856 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:24:29.856 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:24:29.856 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:24:33.848 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 12 will change to a manual source.
09:24:36.432 [Lua] [GameNetworkManager] game object created go_id=1165, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:24:36.867 [Lua] [GameNetworkManager] game object was destroyed id=1165 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:24:37.315 [Lua] Completed challenge vortex_sorcerer_killed_while_summoning on [Unit '#ID[768b29aacaba867e]']
09:24:37.320 [Lua] [LOCAL RPC] rpc_increment_stat 29
09:24:37.320 [Lua] Incremented stat vortex_sorcerer_killed_while_summoning
09:24:37.556 [Lua] [GameNetworkManager] game object created go_id=1166, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:24:39.046 [Lua] [GameNetworkManager] game object created go_id=1167, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:24:39.091 [Lua] [LOCAL RPC] rpc_set_corruptor_beam_state 779 stop_beam 1025
09:24:39.392 [Lua] [GameNetworkManager] game object was destroyed id=1167 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:24:39.410 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 155 will change to a manual source.
09:24:39.451 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:24:39.461 [Lua] Spline already found!
09:24:40.141 [Lua] [GameNetworkManager] game object created go_id=1168, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:24:40.263 [Lua] [LOCAL RPC] rpc_ping_unit 56 792 false
09:24:40.495 [Lua] [GameNetworkManager] game object was destroyed id=1168 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:24:41.199 [Lua] [GameNetworkManager] game object created go_id=1169, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:24:41.270 [Lua] Completed challenge corruptor_killed_at_teleport_time on [Unit '#ID[62b71dbf0cf420ec]']
09:24:41.275 [Lua] [LOCAL RPC] rpc_set_corruptor_beam_state 792 stop_beam 1025
09:24:41.457 [Lua] Time for new HOOORDE! multi_first_wave
09:24:41.457 [Lua] horde requested: vector_blob
09:24:41.457 [Lua] wants to spawn ahead within distance: 60
09:24:41.458 [Lua] managed to spawn 28/28 horde enemies
09:24:41.458 [Lua] vector blob horde has started
09:24:41.465 [Lua] MUSIC: explore -> pre_horde
09:24:41.590 [Lua] [GameNetworkManager] game object was destroyed id=1169 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:24:43.803 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:24:44.767 [Lua] [GameNetworkManager] game object was destroyed id=1166 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:24:49.504 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 7
09:24:49.504 [Lua] Time for new HOOORDE! multi_consecutive_wave
09:24:49.504 [Lua] horde requested: vector_blob
09:24:49.504 [Lua] wants to spawn behind within distance: 60
09:24:49.505 [Lua] managed to spawn 29/29 horde enemies
09:24:49.505 [Lua] vector blob horde has started
09:24:52.092 [Lua] [GameNetworkManager] game object created go_id=2088, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:24:52.654 [Lua] [GameNetworkManager] game object was destroyed id=2088 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:24:56.973 [Lua] [GameNetworkManager] game object created go_id=1170, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:24:57.401 [Lua] [GameNetworkManager] game object was destroyed id=1170 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:24:58.056 [Lua] [GameNetworkManager] game object created go_id=1171, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:24:58.505 [Lua] [GameNetworkManager] game object was destroyed id=1171 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:24:58.892 [Lua] MUSIC: pre_horde -> horde
09:24:59.724 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:24:59.915 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:25:00.106 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:25:01.014 [Lua] [GameNetworkManager] game object created go_id=2089, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:25:01.105 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:25:01.895 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:25:04.453 [Lua] HORDE: last wave, reset to standard horde delay
09:25:04.453 [Lua] Time for new HOOORDE! multi_last_wave
09:25:04.453 [Lua] horde requested: vector_blob
09:25:04.453 [Lua] wants to spawn ahead within distance: 60
09:25:04.453 [Lua] managed to spawn 27/27 horde enemies
09:25:04.453 [Lua] vector blob horde has started
09:25:06.856 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:25:06.903 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:25:07.981 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:25:08.092 [Lua] Horde killed: ?
09:25:08.470 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:25:11.121 [Lua] [GameNetworkManager] game object was destroyed id=2089 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:25:11.258 [Lua] [GameNetworkManager] game object created go_id=1172, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:25:11.763 [Lua] [GameNetworkManager] game object was destroyed id=1172 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:25:12.007 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:25:12.516 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:25:12.627 [Lua] Destroying unit - ai got stuck chaos_fanatic 1 13 57
09:25:12.909 [Lua] [GameNetworkManager] game object created go_id=1173, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:25:13.376 [Lua] [GameNetworkManager] game object was destroyed id=1173 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:25:13.759 [Lua] [GameNetworkManager] game object created go_id=2090, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:25:14.325 [Lua] [GameNetworkManager] game object created go_id=1174, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:25:14.897 [Lua] [GameNetworkManager] game object was destroyed id=1174 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:25:16.188 [Lua] [GameNetworkManager] game object was destroyed id=2090 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:25:18.761 [Lua] [GameNetworkManager] game object created go_id=1175, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:25:19.288 [Lua] [GameNetworkManager] game object was destroyed id=1175 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:25:19.514 [Lua] [GameNetworkManager] game object created go_id=2091, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:25:20.205 [Lua] [GameNetworkManager] game object created go_id=1176, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:25:20.690 [Lua] [GameNetworkManager] game object was destroyed id=1176 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:25:21.951 [Lua] [GameNetworkManager] game object was destroyed id=2091 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:25:26.740 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 20 will change to a manual source.
09:25:29.522 [Lua] [GameNetworkManager] game object created go_id=1177, owner_id=1100001087e6284 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:25:29.973 [Lua] [GameNetworkManager] game object was destroyed id=1177 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001087e6284
09:25:30.008 [Lua] [GameNetworkManager] game object created go_id=2092, owner_id=11000011967cdcc go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
09:25:30.926 [Lua] MUSIC: horde -> explore
09:25:31.285 [Lua] Horde killed: ?
09:25:31.806 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:25:31.806 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:25:31.806 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:25:31.806 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xbc95, position: 0
09:25:33.936 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:25:33.947 [Lua] Spline already found!
09:25:34.183 [Lua] Horde killed: ?
09:25:36.684 [Lua] [LOCAL RPC] rpc_ping_unit 56 863 false
09:25:38.093 [Lua] Completed challenge warpfire_kill_before_shooting on [Unit '#ID[768b29aacaba867e]']
09:25:38.099 [Lua] [LOCAL RPC] rpc_increment_stat 17
09:25:38.099 [Lua] Incremented stat warpfire_kill_before_shooting
09:25:38.359 [Lua] Coordinated attack!
09:25:39.848 [Lua] [LOCAL RPC] rpc_ping_unit 56 344 false
09:25:40.183 [Lua] [GameNetworkManager] game object was destroyed id=2092 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011967cdcc
09:25:48.606 [Lua] [LOCAL RPC] rpc_ping_unit 56 371 false
09:25:52.424 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 112 will change to a manual source.
09:25:53.009 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:25:53.020 [Lua] Spline already found!
09:25:54.637 <>scripts/entity_system/systems/tutorial/tutorial_system.lua:282: attempt to index a nil value<>
<>
{0000000140000000, 00ada000, 5bc4b2e0, 8653e6b1-a4ab-4622-bc30-fa3d738fb2d5, 00000001, D:\agent-work\tmp-builds\engine_release_honduras_red_dust_2018_09_17\engine\win64\release\vermintide2.pdb}
0x0000000140000000:0x00000000003bebf0
0x0000000140000000:0x00000000003c0442
0x0000000140000000:0x00000000003c06c2
0x0000000140000000:0x00000000003bd088
0x0000000140000000:0x00000000004098b4
0x0000000140000000:0x00000000001ed7aa
0x0000000140000000:0x0000000000246627
0x0000000140000000:0x000000000035fd4d
0x0000000140000000:0x000000000016f870
0x0000000140000000:0x0000000000246964
0x000007fed7240000:0x000000000000286e
0x000007fed7240000:0x000000000000bb8d lua_pcall
0x0000000140000000:0x00000000001ed776
0x0000000140000000:0x00000000001eda7d
0x0000000140000000:0x00000000004096d7
0x0000000140000000:0x00000000001295d9
0x0000000140000000:0x00000000001291ab
0x0000000140000000:0x000000000011b7a6
0x0000000140000000:0x000000000011be19
0x0000000140000000:0x000000000011bf22
<>
<>1<>
<>main<>
<>win32<>
<>992cdaf85d77<>
<>Release<>
<>Developer Build (1.3.0.0)<>
<>F7D0B394-FB13-4519-877D-7B06<>
<>--- CPU
CPU: AMD FX-8370 Eight-Core Processor
Vendor: AuthenticAMD
Logical processors: 8
Family: 6:15, Model: 0:2
Type: 0, Stepping: 0
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE5
Feature bits:
EBX: 00000100 00001000 00001000 00000000
ECX: 00111110 10011000 00110010 00001011
EDX: 00010111 10001011 11111011 11111111
--- Memory
Physical Total: 16337MB
Available: 11906MB
Virtual Total: 8388607MB
Available: 8387142MB
--- OS
Windows version 6.1 build 7601, SP1.0, 64 bit
Windows 7, Service Pack 1
Machine ID d39c332f-7f4b-4e64-b31e-d829a4de3fbc
--- Graphics
Graphics card: AMD Radeon R9 200 Series (DirectX 11.0, 2025MB)
--- Sound
Sound card: 扬声器 (Realtek High Definition Audio) (48000 Hz, 2 channels)
Speakers: front.left front.right
Sound card: 4 - LG ULTRAWIDE (AMD High Definition Audio Device) (48000 Hz, 2 channels)
Speakers: front.left front.right
--- Network
Network interface: Intel(R) 82583V Gigabit Network Connection (IPv4, IPv6)
Network interface: Microsoft 6to4 Adapter (IPv6)
Network interface: Microsoft ISATAP Adapter (IPv6)
Network interface: Teredo Tunneling Pseudo-Interface (IPv6)
--- Input
Input device: Mouse (18.1): 鼠标
Input device: Keyboard (19.4): 键盘
Input device: Generic (17.0): Function_Device
Input device: Generic (17.0): USB Device
<>
<>C:\Users\WXY\AppData\Roaming\fatshark\Vermintide 2\console_logs\console-2018-10-18-09.08.24-F7D0B394-FB13-4519-877D-7B06.log<>
<>C:\Users\WXY\AppData\Roaming\fatshark\Vermintide 2\crash_dumps\crash_dump-2018-10-18-09.08.24-F7D0B394-FB13-4519-877D-7B06.dmp<>
<>
CrashMonitor
navigation
cjson
lcurl
rule database
tobii_eyetracking_plugin
wwise_plugin
<>
<>scripts/entity_system/systems/tutorial/tutorial_system.lua:282: attempt to index a nil value<>
<> [1] scripts/entity_system/systems/tutorial/tutorial_system.lua:282: in function iterate_tooltips
[2] scripts/entity_system/systems/tutorial/tutorial_system.lua:172:in function
[3] scripts/entity_system/entity_system_bag.lua:56: in function update
[4] scripts/entity_system/entity_system.lua:410: in function system_update
[5] scripts/entity_system/entity_system.lua:390: in function physics_async_update
[6] scripts/game_state/state_ingame.lua:628: in function physics_async_update
[7] scripts/game_state/state_ingame.lua:594:in function
[8] [C]: in function update_scene_with_callback
[9] foundation/scripts/util/script_world.lua:363: in function update
[10] foundation/scripts/managers/world/world_manager.lua:102: in function update
[11] scripts/boot.lua:672: in function game_update
[12] scripts/boot.lua:467:in function
<>
<> [1] self = table: 0000000008130440; t = 755.5347904805094; unit = [Unit \'#ID[768b29aacaba867e]\']; extension = table: 000000000EC056A8; raycast_unit = nil; world = [World]; tooltip_templates = table: 000000000982DF70; tooltip_templates_n = 5
[2] self = table: 0000000008130440; context = table: 00000000094E1750; t = 755.5347904805094; world = [World]; raycast_units = table: 0000000008132B60; unit = [Unit \'#ID[768b29aacaba867e]\']; extension = table: 000000000EC056A8; raycast_unit = nil; interactor_extension = table: 000000000EBD57C0; is_looking_at_interactable = false; status_extension = table: 000000000EBD6828
[3] self = table: 0000000009D22E18; entity_system_update_context = table: 00000000094E1750; update_function = "physics_async_update"; update_function_list_name = "systems_physics_async_update"; update_list = table: 0000000009D22F18; t = 755.5347904805094; i = 3; system = table: 0000000008130440
[4] self = table: 0000000008016D68; update_func = "physics_async_update"; dt = 0.011335154063999653; entity_system_update_context = table: 00000000094E1750
[5] self = table: 0000000008016D68
[6] self = table: 0000000009412988; dt = 0.011335154063999653; t = 755.5347904805094
[9] world = [World]; dt = 0.011335154063999653; anim_callback = [function]; scene_callback = [function]
[10] self = table: 000000000AFE7B28; dt = 0.011335154063999653; t = 1029.3152422426501; _ = 2; world = [World]
[11] self = table: 0000000007DC7CC8; real_world_dt = 0.011335154063999653; dt = 0.011335154063999653; t = 1029.3152422426501
[12] dt = 0.011335154063999653
<>
<> [1] player_units = table: 0000000008132B10; entity_manager = table: 00000000091F4440; NAME = "tutorial_system"; unit_storage = table: 000000000C8DCA78; dice_keeper = table: 000000000C8B3230; is_server = true; extensions = table: 00000000081326F0; profiler_names = table: 0000000008132718; update_list = table: 00000000081326C8; raycast_units = table: 0000000008132B60; system_api = table: 0000000008016D40; pacing = "pacing_relax"; health_extensions = table: 0000000008132B38; extension_init_context = table: 0000000008130570; ingame_ui = table: 000000000D17C200; statistics_db = table: 000000000BD84090; gui = [Gui]; tutorial_ui = table: 000000000D1897B0; network_transmit = table: 0000000009049D68; world = [World]; name = "tutorial_system"; network_event_delegate = table: 0000000008BEFFC8;
[2] player_units = table: 0000000008132B10; entity_manager = table: 00000000091F4440; NAME = "tutorial_system"; unit_storage = table: 000000000C8DCA78; dice_keeper = table: 000000000C8B3230; is_server = true; extensions = table: 00000000081326F0; profiler_names = table: 0000000008132718; update_list = table: 00000000081326C8; raycast_units = table: 0000000008132B60; system_api = table: 0000000008016D40; pacing = "pacing_relax"; health_extensions = table: 0000000008132B38; extension_init_context = table: 0000000008130570; ingame_ui = table: 000000000D17C200; statistics_db = table: 000000000BD84090; gui = [Gui]; tutorial_ui = table: 000000000D1897B0; network_transmit = table: 0000000009049D68; world = [World]; name = "tutorial_system"; network_event_delegate = table: 0000000008BEFFC8;
[3] num_systems = 0; systems_pre_update = table: 0000000009D22EC8; systems = table: 0000000009D22E40; systems_update = table: 0000000009D22EA0; systems_post_update = table: 0000000009D22EF0; systems_physics_async_update = table: 0000000009D22F18;
[4] entity_system_bag = table: 0000000009D22E18; startup_data = table: 000000000951F2E8; entity_manager = table: 00000000091F4440; unit_spawner = table: 000000000C8B2DB8; statistics_db = table: 000000000BD84090; is_server = true; system_update_context = table: 00000000094E1750; network_transmit = table: 0000000009049D68; network_clock = table: 000000000AD57F10; dice_keeper = table: 000000000C8B3230; world = [World];
[5] entity_system_bag = table: 0000000009D22E18; startup_data = table: 000000000951F2E8; entity_manager = table: 00000000091F4440; unit_spawner = table: 000000000C8B2DB8; statistics_db = table: 000000000BD84090; is_server = true; system_update_context = table: 00000000094E1750; network_transmit = table: 0000000009049D68; network_clock = table: 000000000AD57F10; dice_keeper = table: 000000000C8B3230; world = [World];
[6] world_name = "level_world"; entity_system_bag = table: 0000000009D22E18; network_server = table: 000000000AB2A3D8; entity_system = table: 0000000008016D68; parent = table: 0000000007DC7CC8; statistics_db = table: 000000000BD84090; is_server = true; is_in_tutorial = false; input_manager = table: 000000000D6FEC90; profile_synchronizer = table: 000000000A5499B0; _debug_gui = [Gui]; network_transmit = table: 0000000009049D68; _max_local_players = 4; num_local_human_players = 1; _lobby_host = table: 00000000081115B0; world = [World]; dt = 0.011335154063999653; peer_id = "110000102d3497e"; level = [Level]; level_key = "warcamp"; machines = table: 000000000D43C0D0; free_flight_manager = table: 000000000A3EA0E8; dice_keeper = table: 000000000C8B3230; _debug_gui_immediate = [Gui]; game_mode_key = "adventure"; is_in_inn = false; network_clock = table: 000000000AD57F10; network_timer_handler = table: 000000000C907B48; last_connected_to_network_at = 755.5347904805094; level_transition_handler = table: 0000000008118000; viewport_name = "player_1"; network_event_delegate = table: 0000000008BEFFC8;
[10] locked = true; _scene_update_callbacks = table: 000000000A996120; _worlds = table: 000000000B0E9498; _update_queue = table: 000000000896C508; _disabled_worlds = table: 000000000A996158; _wwise_worlds = table: 000000000B265AB8; _queued_worlds_to_release = table: 000000000B265A90; _anim_upda<>
[Log end]