[Log version] 1 [Session] 8855DCA1-0363-43AF-88D9-5E13 UTC time stamps 09:34:24.452 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2799 09:34:24.452 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2811 09:34:24.452 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2814 09:34:24.452 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2819 09:34:24.452 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2822 09:34:24.452 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2824 09:34:24.457 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2828 09:34:24.478 [Window] Window => active 09:34:24.485 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2855 09:34:24.487 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2860 09:34:24.837 [EAC] Init client 110000100655e63 09:34:24.837 [EAC] EAC client initialized 09:34:24.837 warning: [EAC] Failed to initialize localization 09:34:24.837 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2885 09:34:24.842 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce GTX 1080 Ti) 09:34:25.465 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2888 09:34:25.506 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2894 09:34:25.885 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2896 09:34:25.886 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2899 09:34:25.922 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2901 09:34:25.922 [Application] STARTUP: setup sound, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2903 09:34:25.975 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2905 09:34:25.975 [Save] Save dir: `C:\Users\onlyt\AppData\Roaming\fatshark\Vermintide 2` 09:34:25.975 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2924 09:34:25.975 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2942 09:34:26.030 [LightFX ] Loaded DLL. 09:34:26.030 [LightFX ] Init() 09:34:26.034 [LightFX ] LightFX failed to initialize 09:34:26.036 [Lua] boot.lua start, os clock: 2.9279999999999999 09:34:26.036 [Lua] Boot:setup() entered. time: 0 os-clock: 2.9279999999999999 09:34:26.036 [Lua] --- CPU CPU: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz Vendor: GenuineIntel Logical processors: 6 Family: 0:6, Model: 9:14 Type: 0, Stepping: 10 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00001010 00010000 00001000 00000000 ECX: 01111111 11111010 11111011 11111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 16330MB Available: 11040MB Virtual Total: 134217727MB Available: 134211630MB --- OS Windows version 10.0 build 9200, 64 bit Windows 10 Machine ID 5d8ec38f-bc63-47d8-9c3d-ddd47b7cb6b0 --- Graphics Graphics card: NVIDIA GeForce GTX 1080 Ti (DirectX 12.1, 11127MB) Driver version: 39811 Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) --- Sound Sound card: Speakers (Realtek High Definition Audio) (48000 Hz, 2 channels) Speakers: front.left front.right --- Network Network interface: Intel(R) Ethernet Connection (2) I219-V (IPv4, IPv6) --- Input Input device: Mouse (18.1): Mouse Input device: Keyboard (19.4): Keyboard Input device: Generic (17.0): Razer DeathAdder 2013 Input device: Generic (17.0): USB Audio Device Input device: Generic (17.0): HID Input device: Generic (17.0): HTC Vive Input device: Generic (17.0): Watchman Dongle Input device: Generic (17.0): Lighthouse FPGA RX 09:34:26.037 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 3300 09:34:26.037 [SteamStats] RequestCurrentStats success: true 09:34:29.235 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 5.0144977495074272 os-clock: 6.1269999999999998 09:34:29.235 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage] 09:34:29.236 [Lua] Flushing: resource_packages/strings [ResourcePackage] 09:34:29.236 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage] 09:34:29.236 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage] 09:34:29.236 [Lua] Flushing: backend/local_backend/local_backend [ResourcePackage] 09:34:29.236 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage] 09:34:29.236 [Lua] Flushing: resource_packages/levels/debug_levels [ResourcePackage] 09:34:29.236 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage] 09:34:29.237 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage] 09:34:29.237 [Lua] Flushing: resource_packages/breeds [ResourcePackage] 09:34:29.237 [Lua] Flushing: resource_packages/breeds_common_resources [ResourcePackage] 09:34:29.237 [Lua] ***************************************************************** 09:34:29.237 [Lua] ** Initial contents of script_data ** 09:34:29.237 [Lua] script_data.beta_level_progression = false 09:34:29.237 [Lua] script_data.build_identifier = 7ccc1924d8aa 09:34:29.237 [Lua] script_data.debug_interactions = false 09:34:29.237 [Lua] script_data.debug_voip = true 09:34:29.237 [Lua] script_data.disable_debug_draw = true 09:34:29.237 [Lua] script_data.disable_intro_trailer = false 09:34:29.237 [Lua] script_data.disable_tutorial_at_start = false 09:34:29.237 [Lua] script_data.enable_detailed_tooltips = false 09:34:29.237 [Lua] script_data.force_debug_disabled = true 09:34:29.237 [Lua] script_data.force_steam = true 09:34:29.237 [Lua] script_data.hide_fps = true 09:34:29.237 [Lua] script_data.hide_version_info = true 09:34:29.237 [Lua] script_data.matchmaking_debug = true 09:34:29.237 [Lua] script_data.network_debug = true 09:34:29.237 [Lua] script_data.network_debug_connections = true 09:34:29.237 [Lua] script_data.network_log_messages = true 09:34:29.237 [Lua] script_data.package_debug = true 09:34:29.237 [Lua] script_data.packaged_build = true 09:34:29.237 [Lua] script_data.settings = { } 09:34:29.237 [Lua] script_data.show_fps = false 09:34:29.237 [Lua] script_data.spawn_empty_chest = true 09:34:29.237 [Lua] script_data.telemetry_log_interval = 600 09:34:29.237 [Lua] script_data.tobii_button = false 09:34:29.237 [Lua] script_data.use_beta_overlay = false 09:34:29.237 [Lua] script_data.use_local_backend = false 09:34:29.237 [Lua] script_data.use_tech_telemetry = true 09:34:29.237 [Lua] script_data.use_telemetry = true 09:34:29.237 [Lua] ***************************************************************** 09:34:29.237 [Lua] [PackageManager] Load: resource_packages/dlcs/full_game, boot, async-read, 09:34:29.237 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read, 09:34:29.318 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/full_game 09:34:29.318 [Lua] [PackageManager] Force_load: resource_packages/dlcs/full_game 09:34:29.319 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/bogenhafen 09:34:29.386 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen 09:34:29.386 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen 09:34:29.387 [Lua] valid level farmlands 09:34:29.387 [Lua] valid level fort 09:34:29.387 [Lua] valid level military 09:34:29.387 [Lua] valid level warcamp 09:34:29.387 [Lua] valid level skittergate 09:34:29.387 [Lua] valid level prologue 09:34:29.387 [Lua] valid level elven_ruins 09:34:29.387 [Lua] valid level dlc_bogenhafen_city 09:34:29.387 [Lua] valid level skaven_stronghold 09:34:29.387 [Lua] valid level ground_zero 09:34:29.387 [Lua] valid level bell 09:34:29.387 [Lua] valid level ussingen 09:34:29.387 [Lua] valid level nurgle 09:34:29.387 [Lua] valid level mines 09:34:29.387 [Lua] valid level dlc_bogenhafen_slum 09:34:29.387 [Lua] valid level catacombs 09:34:29.388 [Lua] nil 09:34:29.388 [Lua] table: 00000000077C7A70 09:34:29.439 [Lua] [1] = chaos_spawn (string) 09:34:29.439 [Lua] [2] = chaos_troll (string) 09:34:29.439 [Lua] [3] = chaos_dummy_sorcerer (string) 09:34:29.439 [Lua] [4] = critter_pig (string) 09:34:29.439 [Lua] [5] = pet_rat (string) 09:34:29.439 [Lua] [6] = skaven_storm_vermin_warlord (string) 09:34:29.439 [Lua] [7] = skaven_stormfiend (string) 09:34:29.439 [Lua] [8] = skaven_stormfiend_boss (string) 09:34:29.439 [Lua] [9] = chaos_vortex (string) 09:34:29.439 [Lua] [10] = skaven_storm_vermin_champion (string) 09:34:29.439 [Lua] [11] = skaven_rat_ogre (string) 09:34:29.439 [Lua] [12] = chaos_plague_wave_spawner (string) 09:34:29.439 [Lua] [13] = critter_rat (string) 09:34:29.439 [Lua] [14] = skaven_grey_seer (string) 09:34:29.439 [Lua] [15] = pet_pig (string) 09:34:29.439 [Lua] [16] = skaven_stormfiend_demo (string) 09:34:29.439 [Lua] [17] = chaos_spawn_exalted_champion_norsca (string) 09:34:29.439 [Lua] [18] = chaos_dummy_troll (string) 09:34:29.439 [Lua] [19] = skaven_loot_rat (string) 09:34:29.439 [Lua] [20] = chaos_tentacle (string) 09:34:29.439 [Lua] [21] = chaos_corruptor_sorcerer (string) 09:34:29.439 [Lua] [22] = chaos_exalted_champion_warcamp (string) 09:34:29.439 [Lua] [23] = chaos_tentacle_sorcerer (string) 09:34:29.439 [Lua] [24] = chaos_exalted_champion_norsca (string) 09:34:29.439 [Lua] [25] = chaos_plague_sorcerer (string) 09:34:29.439 [Lua] [26] = skaven_ratling_gunner (string) 09:34:29.439 [Lua] [27] = skaven_pack_master (string) 09:34:29.439 [Lua] [28] = chaos_warrior (string) 09:34:29.439 [Lua] [29] = chaos_vortex_sorcerer (string) 09:34:29.439 [Lua] [30] = skaven_poison_wind_globadier (string) 09:34:29.439 [Lua] [31] = skaven_warpfire_thrower (string) 09:34:29.439 [Lua] [32] = skaven_gutter_runner (string) 09:34:29.439 [Lua] [33] = chaos_exalted_sorcerer (string) 09:34:29.439 [Lua] [34] = skaven_plague_monk (string) 09:34:29.439 [Lua] [35] = chaos_raider_tutorial (string) 09:34:29.439 [Lua] [36] = chaos_raider (string) 09:34:29.439 [Lua] [37] = skaven_storm_vermin_commander (string) 09:34:29.439 [Lua] [38] = skaven_storm_vermin_with_shield (string) 09:34:29.439 [Lua] [39] = chaos_berzerker (string) 09:34:29.439 [Lua] [40] = skaven_storm_vermin (string) 09:34:29.439 [Lua] [41] = skaven_dummy_clan_rat (string) 09:34:29.439 [Lua] [42] = chaos_marauder_tutorial (string) 09:34:29.439 [Lua] [43] = skaven_clan_rat (string) 09:34:29.439 [Lua] [44] = skaven_clan_rat_tutorial (string) 09:34:29.439 [Lua] [45] = skaven_clan_rat_with_shield (string) 09:34:29.439 [Lua] [46] = chaos_marauder_with_shield (string) 09:34:29.439 [Lua] [47] = chaos_fanatic (string) 09:34:29.439 [Lua] [48] = chaos_zombie (string) 09:34:29.439 [Lua] [49] = chaos_marauder (string) 09:34:29.439 [Lua] [50] = skaven_dummy_slave (string) 09:34:29.439 [Lua] [51] = skaven_slave (string) 09:34:29.469 [Lua] enemy_package_loader_policy: default 09:34:29.533 [Lua] valid level farmlands 09:34:29.533 [Lua] valid level fort 09:34:29.533 [Lua] valid level military 09:34:29.533 [Lua] valid level warcamp 09:34:29.533 [Lua] valid level skittergate 09:34:29.533 [Lua] valid level prologue 09:34:29.533 [Lua] valid level elven_ruins 09:34:29.533 [Lua] valid level dlc_bogenhafen_city 09:34:29.533 [Lua] valid level skaven_stronghold 09:34:29.533 [Lua] valid level ground_zero 09:34:29.533 [Lua] valid level bell 09:34:29.533 [Lua] valid level ussingen 09:34:29.533 [Lua] valid level nurgle 09:34:29.533 [Lua] valid level mines 09:34:29.533 [Lua] valid level dlc_bogenhafen_slum 09:34:29.533 [Lua] valid level catacombs 09:34:29.619 [Lua] <>project = Vermintide<> 09:34:29.619 [Lua] <>build = release<> 09:34:29.619 [Lua] <>platform = win32<> 09:34:29.619 [Lua] <>title_id = 5107<> 09:34:29.619 [Lua] <>engine_revision = 7ccc1924d8aa<> 09:34:29.619 [Lua] <>content_revision = 121574<> 09:34:29.619 [Lua] <>rendering_backend = dx12<> 09:34:29.620 [Lua] <>user_id = 110000100655e63<> 09:34:29.620 [Lua] <>machine_id = 5d8ec38f-bc63-47d8-9c3d-ddd47b7cb6b0<> 09:34:29.620 [Lua] [Boot] Application build: release 09:34:29.620 [Lua] [Boot] Engine revision: 7ccc1924d8aa 09:34:29.620 [Lua] [Boot] Content revision: 121574 09:34:29.625 [Lua] Game:_handle_win32_graphics_quality() total time: 0.0049999999999999 09:34:29.625 [Lua] save: 0.0049999999999998934 09:34:29.625 [Lua] 09:34:29.625 [Lua] unaccounted: 0 09:34:29.625 [Lua] [Boot] User ID: 110000100655e63 Chuupi 09:34:29.630 [Lua] [SmokeTest] Disabled 09:34:29.630 [Lua] Game:setup() total time: 0.0099999999999998 09:34:29.630 [Lua] handle rev info: 0 09:34:29.630 [Lua] handle gfx quality: 0.0049999999999998934 09:34:29.630 [Lua] default settings: 0 09:34:29.630 [Save] Loading `telemetry` 09:34:29.630 [Lua] user settings: 0 09:34:29.630 [Lua] set frame times: 0 09:34:29.630 [Lua] init random: 0 09:34:29.630 [Lua] managers: 0.0049999999999998934 09:34:29.630 [Lua] 09:34:29.630 [Lua] unaccounted: 0 09:34:29.630 [Lua] [Boot] use baked enemy meshes: false 09:34:29.630 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized 09:34:29.631 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read, 09:34:29.631 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read, 09:34:29.631 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read, 09:34:29.631 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read, 09:34:29.631 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read, 09:34:29.631 [Save] Load done 09:34:29.817 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash 09:34:29.817 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash 09:34:29.817 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen 09:34:29.833 [Lua] doing_stuff 09:34:29.852 [Lua] MUSIC MANAGER Play_fatshark_logo 1 0 09:34:30.172 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen 09:34:30.172 [Lua] [PackageManager] Force_load: resource_packages/title_screen 09:34:30.173 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu 09:34:30.256 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu 09:34:30.256 [Lua] [PackageManager] Force_load: resource_packages/menu 09:34:30.257 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific 09:34:30.373 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific 09:34:30.373 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific 09:34:30.374 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets 09:34:30.488 [Lua] MUSIC MANAGER Stop_fatshark_logo 2 0 09:34:30.847 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets 09:34:30.847 [Lua] [PackageManager] Force_load: resource_packages/menu_assets 09:34:30.847 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default 09:34:30.931 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default 09:34:30.931 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default 09:34:30.931 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read, 09:34:30.931 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read, 09:34:30.931 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read, 09:34:30.931 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read, 09:34:30.931 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read, 09:34:30.931 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read, 09:34:30.931 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read, 09:34:30.931 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read, 09:34:30.931 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read, 09:34:30.931 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read, 09:34:30.931 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read, 09:34:30.931 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read, 09:34:30.931 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read, 09:34:30.931 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read, 09:34:30.931 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read, 09:34:30.931 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read, 09:34:30.931 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read, 09:34:30.931 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read, 09:34:31.015 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common 09:34:31.015 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common 09:34:31.015 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one 09:34:31.421 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one 09:34:31.421 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one 09:34:31.421 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two 09:34:31.859 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two 09:34:31.859 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two 09:34:31.859 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three 09:34:32.212 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three 09:34:32.212 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three 09:34:32.212 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general 09:34:32.516 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen 09:34:32.516 [Lua] [Gamestate] Enter StateTitleScreen 09:34:32.517 [Lua] [Gamestate] Enter Substate StateTitleScreenMain 09:34:32.517 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player 09:34:32.517 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player 09:34:32.517 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player 09:34:32.517 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player 09:34:32.518 warning: [Lua] CHAT FONT SIZE DISABLED 09:34:32.532 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork 09:34:32.532 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data 09:34:32.532 [Save] Loading `save_data` 09:34:32.533 [Save] Load done 09:34:32.550 [Lua] [BackendManagerPlayFab] Backend Enabled 09:34:32.786 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general 09:34:32.786 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general 09:34:32.786 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce 09:34:32.990 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce 09:34:32.990 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce 09:34:32.990 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common 09:34:34.197 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common 09:34:34.197 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common 09:34:34.198 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game 09:34:34.333 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game 09:34:34.333 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game 09:34:34.334 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props 09:34:34.434 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props 09:34:34.434 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props 09:34:34.435 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras 09:34:34.931 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras 09:34:34.931 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras 09:34:34.932 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory 09:34:35.019 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory 09:34:35.019 [Lua] [PackageManager] Force_load: resource_packages/inventory 09:34:35.020 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers 09:34:35.100 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers 09:34:35.100 [Lua] [PackageManager] Force_load: resource_packages/careers 09:34:35.100 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals 09:34:35.151 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals 09:34:35.151 [Lua] [PackageManager] Force_load: resource_packages/decals 09:34:35.151 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview 09:34:35.253 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview 09:34:35.253 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview 09:34:35.253 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen 09:34:35.860 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen 09:34:35.860 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen 09:34:35.860 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame 09:34:36.622 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame 09:34:36.622 [Lua] [PackageManager] Force_load: resource_packages/ingame 09:34:36.622 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups 09:34:37.349 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups 09:34:37.349 [Lua] [PackageManager] Force_load: resource_packages/pickups 09:34:37.349 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals 09:34:37.449 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals 09:34:37.449 [Lua] [PackageManager] Force_load: resource_packages/projection_decals 09:34:38.429 [Lua] Populating data for character 1 15 09:34:38.650 [Lua] Requesting character data for index 2 15 09:34:38.650 [Lua] Populating data for character 2 15 09:34:38.887 [Lua] Requesting character data for index 3 15 09:34:38.887 [Lua] Populating data for character 3 15 09:34:39.106 [Lua] Requesting character data for index 4 15 09:34:39.106 [Lua] Populating data for character 4 15 09:34:39.327 [Lua] Requesting character data for index 5 15 09:34:39.327 [Lua] Populating data for character 5 15 09:34:39.548 [Lua] Requesting character data for index 6 15 09:34:39.548 [Lua] Populating data for character 6 15 09:34:39.786 [Lua] Requesting character data for index 7 15 09:34:39.786 [Lua] Populating data for character 7 15 09:34:40.005 [Lua] Requesting character data for index 8 15 09:34:40.005 [Lua] Populating data for character 8 15 09:34:40.241 [Lua] Requesting character data for index 9 15 09:34:40.241 [Lua] Populating data for character 9 15 09:34:40.461 [Lua] Requesting character data for index 10 15 09:34:40.461 [Lua] Populating data for character 10 15 09:34:40.716 [Lua] Requesting character data for index 11 15 09:34:40.716 [Lua] Populating data for character 11 15 09:34:40.967 [Lua] Requesting character data for index 12 15 09:34:40.967 [Lua] Populating data for character 12 15 09:34:41.186 [Lua] Requesting character data for index 13 15 09:34:41.186 [Lua] Populating data for character 13 15 09:34:41.421 [Lua] Requesting character data for index 14 15 09:34:41.421 [Lua] Populating data for character 14 15 09:34:41.641 [Lua] Requesting character data for index 15 15 09:34:41.641 [Lua] Populating data for character 15 15 09:34:42.236 [Lua] Player statistics loaded! 09:34:42.639 [Lua] Keep decoration player data loaded! 09:34:42.656 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave 09:34:43.684 [Lua] [Managers] Destroying state managers... 09:34:43.684 [Lua] MUSIC MANAGER Stop_menu_screen_music 3 0 09:34:43.684 [Lua] [Gamestate] Enter state StateLoading 09:34:43.685 [Lua] [StateLoading] Auto Skip: nil 09:34:43.687 [Lua] [LevelTransitionHandler] set_next_level( inn_level ) 09:34:43.687 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork 09:34:43.687 [Lua] state_loading_restart_network JOIN VIA STEAM 0 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_network_clock_sync_request 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_network_time_sync_response 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_network_current_server_time_response 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_network_current_server_time_request 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_add_damage 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_heal 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_ai_drop_single_item 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_ai_inventory_wield 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_ai_show_single_item 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_ai_weapon_shoot_start 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_ai_weapon_shoot_end 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_interest_point_chatter_update 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_set_animation_rotation_scale 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_set_animation_translation_scale 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_set_script_driven 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_set_affected_by_gravity 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_set_animation_driven 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_constrain_ai 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_1 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_2 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_3 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_4 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_5 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_6 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_7 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_8 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_9 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_10 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_11 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_12 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_create_bot_nav_transition 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_pacing_changed 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_play_dialogue_event 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_trigger_dialogue_event 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_interrupt_dialogue_event 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_anim_event 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_anim_event_variable_float 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_update_anim_variable_done 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_attack_hit 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_enemy_has_target 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_enemy_is_alerted 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_set_blocking 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_status_change_bool 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_skinned_surface_mtr_fx 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_surface_mtr_fx 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_surface_mtr_fx_lvl_unit 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_play_melee_hit_effects 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_weapon_blood 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_link_unit 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_play_first_person_sound 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_event 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_event_at_pos 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_event 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_param_string_event 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_param_int_event 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_param_float_event 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_client_audio_set_global_parameter_with_lerp 09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_door_state 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_add_external_velocity 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_tutorial_message 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_player_blocked_attack 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_set_wounded 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_alert_enemy 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_start_mission_with_unit 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_update_mission 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_end_mission 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_objective_entered_socket_zone 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_create_explosion 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_area_damage 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_player_projectile_impact_dynamic 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_client_spawn_light_weight_projectile 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_client_despawn_light_weight_projectile 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_player_projectile_impact_level 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_projectile_stopped 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_generic_impact_projectile_impact 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_show_inventory 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_server_set_inventory_packages 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_server_mark_profile_used 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_add_equipment 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_create_attachment 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_client_select_inventory 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_wield_equipment 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_destroy_slot 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_set_current_location 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_sync_damage_taken 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_flow_state_story_played 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_flow_state_story_stopped 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_flow_state_number_changed 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_add_buff 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_event 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_remove_server_controlled_buff 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_ping 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_pong 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_interaction_approved 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_interaction_abort 09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_interaction_completed 09:34:43.689 [Lua] registering RPCs 09:34:43.689 [Lua] [LobbyAux] Making combined_hash: 62ecaf878860ba83 from network_hash=233bed458c33a99d, trunk_revision=121574, engine_revision=7ccc1924d8aa, project_hash=bulldozer 09:34:43.689 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 09:34:43.690 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized 09:34:43.690 [Lua] [StateLoading] Need to unload nil and start load inn_level 09:34:43.690 [Lua] [LevelTransitionHandler] load_level inn_level 09:34:43.690 [Lua] [LevelTransitionHandler] Loading level: "inn_level" 09:34:43.690 [Lua] [LevelTransitionHandler] Package name : "resource_packages/levels/inn" 09:34:43.690 [Lua] [PackageManager] Load: resource_packages/levels/inn, LevelTransitionHandler, async-read, 09:34:43.690 [Lua] EnemyPackageLoader:setup_startup_enemies 09:34:43.690 [Lua] Load no enemies on this level 09:34:43.690 [Lua] [NetworkServer] Current level key inn_level 09:34:43.690 [Lua] [LevelTransitionHandler] Generated new level_seed: 593908 09:34:43.690 [Lua] [VOIP] Initializing Steam Voip 09:34:43.690 [Lua] [VOIP] Is server. Creating room / joining my own room. 09:34:43.692 [EAC] EAC server 110000100655e63 is initializing 09:34:43.701 [EAC] Server is also client 110000100655e63 09:34:43.702 [EACServer] [SetLogCallback] Procedure: 0000000140493770 LogLevel: Info. 09:34:43.702 [Lua] ### Created peer state machine for 110000100655e63 09:34:43.702 [Lua] [PeerSM] 110000100655e63 :: on_enter Connecting 09:34:43.702 [Lua] MUSIC MANAGER unmute_all_world_sounds 4 0 09:34:43.711 [Lua] [Gamestate] Enter Substate StateLoadingRunning 09:34:43.711 [Lua] Set lobby begin: 09:34:43.711 [Lua] Set lobby end. 09:34:43.711 [Lua] [LOCAL RPC] rpc_notify_connected 09:34:43.711 [Lua] [PSM] Peer 110000100655e63 joined. Want to use profile index "3" 09:34:43.711 [Lua] [LobbyHost] Changed state from 0 to creating 09:34:43.720 [Lua] MUSIC MANAGER vermintide_2_prologue_intro 5 0 09:34:43.720 [Lua] _start_subtitles_by_template---------------------- 09:34:43.770 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 09:34:43.770 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 09:34:43.771 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 09:34:43.949 [Lua] [LobbyHost] Changed state from creating to joined 09:34:43.950 [Lua] [PartyManager] Leader is set to 110000100655e63 09:34:43.950 [Lua] [ChatManager] Setting up network context, host_peer_id:110000100655e63 my_peer_id:110000100655e63 09:34:43.950 [Lua] [ChatManager] Registering channel 1 09:34:43.965 [Lua] [NetworkServer] Changing num_players from nil to 1 09:34:43.965 [Lua] Players: 1 09:34:43.965 [Lua] Set lobby begin: 09:34:43.965 [Lua] Lobby data num_players = 1 09:34:43.965 [Lua] Lobby data level_key = inn_level 09:34:43.965 [Lua] Lobby data game_mode = adventure 09:34:43.965 [Lua] Lobby data matchmaking = false 09:34:43.965 [Lua] Set lobby end. 09:34:44.856 [Umbra] Loading umbra tome '#ID[b387475a70e35986]' 09:34:45.368 [Lua] MUSIC MANAGER Stop_vermintide_2_prologue_intro 6 0 09:34:45.369 [Lua] MUSIC MANAGER Play_loading_screen_music 7 0 09:34:45.690 [Lua] [LOCAL RPC] rpc_notify_in_post_game false 09:34:45.707 [Lua] [PeerSM] 110000100655e63 :: on_exit Connecting 09:34:45.707 [Lua] [PeerSM] 110000100655e63 :: on_enter Loading 09:34:45.707 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000100655e63 09:34:45.707 [Lua] [LOCAL RPC] rpc_load_level 24 593908 09:34:50.677 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 09:34:50.677 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 09:34:50.695 [Lua] [LevelTransitionHandler] Level load completed! 09:34:50.695 [Lua] ### Sending rpc_level_loaded 09:34:50.695 [Lua] #### Has state machine: true, sender: 110000100655e63, level_id: 24 09:34:50.695 [Lua] Peer 110000100655e63 has loaded the level and all enemies are loaded 09:34:50.711 [Lua] [PeerSM] 110000100655e63 :: on_exit Loading 09:34:50.711 [Lua] [PeerSM] 110000100655e63 :: on_enter LoadingProfilePackages 09:34:50.711 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 3 for peer id 110000100655e63:1 09:34:50.711 [Lua] Set lobby begin: 09:34:50.711 [Lua] Lobby data level_key = inn_level 09:34:50.712 [Lua] Lobby data player_slot_1 = 0:0 09:34:50.712 [Lua] Lobby data player_slot_6 = 0:0 09:34:50.712 [Lua] Lobby data num_players = 1 09:34:50.712 [Lua] Lobby data matchmaking = false 09:34:50.712 [Lua] Lobby data player_slot_4 = 0:0 09:34:50.712 [Lua] Lobby data game_mode = adventure 09:34:50.712 [Lua] Lobby data player_slot_5 = 0:0 09:34:50.712 [Lua] Lobby data player_slot_2 = 0:0 09:34:50.712 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:34:50.712 [Lua] Set lobby end. 09:34:50.712 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000100655e63:1, previous profile 0, profile 3] 09:34:50.712 [Lua] Set lobby begin: 09:34:50.712 [Lua] Lobby data level_key = inn_level 09:34:50.713 [Lua] Lobby data player_slot_1 = 0:0 09:34:50.713 [Lua] Lobby data player_slot_6 = 0:0 09:34:50.713 [Lua] Lobby data num_players = 1 09:34:50.713 [Lua] Lobby data matchmaking = false 09:34:50.713 [Lua] Lobby data player_slot_4 = 0:0 09:34:50.713 [Lua] Lobby data game_mode = adventure 09:34:50.713 [Lua] Lobby data player_slot_5 = 0:0 09:34:50.713 [Lua] Lobby data player_slot_2 = 0:0 09:34:50.713 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:34:50.713 [Lua] Set lobby end. 09:34:50.713 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 1] 09:34:50.713 [Lua] Set lobby begin: 09:34:50.713 [Lua] Lobby data level_key = inn_level 09:34:50.713 [Lua] Lobby data player_slot_1 = 0:0 09:34:50.713 [Lua] Lobby data player_slot_6 = 0:0 09:34:50.713 [Lua] Lobby data num_players = 1 09:34:50.713 [Lua] Lobby data matchmaking = false 09:34:50.713 [Lua] Lobby data player_slot_4 = 0:0 09:34:50.713 [Lua] Lobby data game_mode = adventure 09:34:50.713 [Lua] Lobby data player_slot_5 = 0:0 09:34:50.713 [Lua] Lobby data player_slot_2 = 0:0 09:34:50.713 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:34:50.713 [Lua] Set lobby end. 09:34:50.713 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 2] 09:34:50.713 [Lua] Set lobby begin: 09:34:50.713 [Lua] Lobby data level_key = inn_level 09:34:50.714 [Lua] Lobby data player_slot_1 = 0:0 09:34:50.714 [Lua] Lobby data player_slot_6 = 0:0 09:34:50.714 [Lua] Lobby data num_players = 1 09:34:50.714 [Lua] Lobby data matchmaking = false 09:34:50.714 [Lua] Lobby data player_slot_4 = 0:0 09:34:50.714 [Lua] Lobby data game_mode = adventure 09:34:50.714 [Lua] Lobby data player_slot_5 = 0:0 09:34:50.714 [Lua] Lobby data player_slot_2 = 0:0 09:34:50.714 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:34:50.714 [Lua] Set lobby end. 09:34:50.714 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 4] 09:34:50.714 [Lua] Set lobby begin: 09:34:50.714 [Lua] Lobby data level_key = inn_level 09:34:50.714 [Lua] Lobby data player_slot_1 = 0:0 09:34:50.714 [Lua] Lobby data player_slot_6 = 0:0 09:34:50.714 [Lua] Lobby data num_players = 1 09:34:50.714 [Lua] Lobby data matchmaking = false 09:34:50.714 [Lua] Lobby data player_slot_4 = 0:0 09:34:50.714 [Lua] Lobby data game_mode = adventure 09:34:50.714 [Lua] Lobby data player_slot_5 = 0:0 09:34:50.714 [Lua] Lobby data player_slot_2 = 0:0 09:34:50.714 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:34:50.714 [Lua] Set lobby end. 09:34:50.714 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 5] 09:34:50.714 [Lua] Set lobby begin: 09:34:50.714 [Lua] Lobby data level_key = inn_level 09:34:50.714 [Lua] Lobby data player_slot_1 = 0:0 09:34:50.714 [Lua] Lobby data player_slot_6 = 0:0 09:34:50.715 [Lua] Lobby data num_players = 1 09:34:50.715 [Lua] Lobby data matchmaking = false 09:34:50.715 [Lua] Lobby data player_slot_4 = 0:0 09:34:50.715 [Lua] Lobby data game_mode = adventure 09:34:50.715 [Lua] Lobby data player_slot_5 = 0:0 09:34:50.715 [Lua] Lobby data player_slot_2 = 0:0 09:34:50.715 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:34:50.715 [Lua] Set lobby end. 09:34:50.715 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 6] 09:34:50.715 [Lua] ### Sending rpc_level_loaded 09:34:50.715 [Lua] #### Has state machine: false, sender: 110000100655e63, level_id: 24 09:34:50.715 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000100655e63 inventory_sync_id:1 my_peer_id:110000100655e63 09:34:50.715 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 09:34:50.729 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000100655e63 inventory_sync_id:1 my_peer_id:110000100655e63 09:34:50.729 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, InventoryPackageSynchronizerClient, async-read, 09:34:50.729 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read, 09:34:50.729 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart, InventoryPackageSynchronizerClient, async-read, 09:34:50.729 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1, InventoryPackageSynchronizerClient, async-read, 09:34:50.729 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, InventoryPackageSynchronizerClient, async-read, 09:34:50.729 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, InventoryPackageSynchronizerClient, async-read, 09:34:50.729 [Lua] [PackageManager] Load: resource_packages/careers/dr_ranger, InventoryPackageSynchronizerClient, async-read, 09:34:50.729 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, InventoryPackageSynchronizerClient, async-read, 09:34:50.729 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04, InventoryPackageSynchronizerClient, async-read, 09:34:50.729 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1, InventoryPackageSynchronizerClient, async-read, 09:34:50.729 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, InventoryPackageSynchronizerClient, async-read, 09:34:50.729 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, InventoryPackageSynchronizerClient, async-read, 09:34:50.729 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read, 09:34:50.729 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, InventoryPackageSynchronizerClient, async-read, 09:34:50.813 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 09:34:50.813 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 09:34:50.813 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base 09:34:51.253 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base 09:34:51.253 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base 09:34:51.253 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart 09:34:51.372 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart 09:34:51.372 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart 09:34:51.372 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1 09:34:51.508 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1 09:34:51.508 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1 09:34:51.508 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base 09:34:51.710 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base 09:34:51.710 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base 09:34:51.710 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base 09:34:51.727 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 09:34:51.727 [Lua] Set lobby begin: 09:34:51.727 [Lua] Lobby data level_key = inn_level 09:34:51.727 [Lua] Lobby data player_slot_1 = 0:0 09:34:51.727 [Lua] Lobby data player_slot_6 = 0:0 09:34:51.727 [Lua] Lobby data num_players = 1 09:34:51.727 [Lua] Lobby data matchmaking = false 09:34:51.727 [Lua] Lobby data host = 110000100655e63 09:34:51.727 [Lua] Lobby data player_slot_4 = 0:0 09:34:51.727 [Lua] Lobby data game_mode = adventure 09:34:51.727 [Lua] Lobby data player_slot_5 = 0:0 09:34:51.727 [Lua] Lobby data player_slot_2 = 0:0 09:34:51.727 [Lua] Lobby data country_code = IE 09:34:51.727 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:34:51.728 [Lua] Lobby data unique_server_name = Chuupi 09:34:51.728 [Lua] Set lobby end. 09:34:51.728 [Lua] [Managers] Destroying state managers... 09:34:51.728 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 09:34:51.728 [Lua] MUSIC MANAGER Stop_loading_screen_music 8 0 09:34:51.728 [Lua] [Gamestate] Enter StateIngame HOST 09:34:51.728 [Lua] Set lobby begin: 09:34:51.728 [Lua] Lobby data level_key = inn_level 09:34:51.729 [Lua] Lobby data player_slot_1 = 0:0 09:34:51.729 [Lua] Lobby data selected_level_key = inn_level 09:34:51.729 [Lua] Lobby data player_slot_6 = 0:0 09:34:51.729 [Lua] Lobby data num_players = 1 09:34:51.729 [Lua] Lobby data matchmaking = false 09:34:51.729 [Lua] Lobby data host = 110000100655e63 09:34:51.729 [Lua] Lobby data player_slot_4 = 0:0 09:34:51.729 [Lua] Lobby data game_mode = adventure 09:34:51.729 [Lua] Lobby data player_slot_5 = 0:0 09:34:51.729 [Lua] Lobby data player_slot_2 = 0:0 09:34:51.729 [Lua] Lobby data country_code = IE 09:34:51.729 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:34:51.729 [Lua] Lobby data unique_server_name = Chuupi 09:34:51.729 [Lua] Set lobby end. 09:34:51.730 [Lua] [StateIngame] Server ingame 09:34:51.732 [Lua] Set lobby begin: 09:34:51.732 [Lua] Lobby data level_key = inn_level 09:34:51.732 [Lua] Lobby data player_slot_1 = 0:0 09:34:51.732 [Lua] Lobby data selected_level_key = inn_level 09:34:51.732 [Lua] Lobby data difficulty = normal 09:34:51.732 [Lua] Lobby data player_slot_6 = 0:0 09:34:51.733 [Lua] Lobby data num_players = 1 09:34:51.733 [Lua] Lobby data matchmaking = false 09:34:51.733 [Lua] Lobby data host = 110000100655e63 09:34:51.733 [Lua] Lobby data player_slot_4 = 0:0 09:34:51.733 [Lua] Lobby data game_mode = adventure 09:34:51.733 [Lua] Lobby data player_slot_5 = 0:0 09:34:51.733 [Lua] Lobby data player_slot_2 = 0:0 09:34:51.733 [Lua] Lobby data country_code = IE 09:34:51.733 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:34:51.733 [Lua] Lobby data unique_server_name = Chuupi 09:34:51.733 [Lua] Set lobby end. 09:34:51.733 [Lua] [LobbyAux] Making combined_hash: 62ecaf878860ba83 from network_hash=233bed458c33a99d, trunk_revision=121574, engine_revision=7ccc1924d8aa, project_hash=bulldozer 09:34:51.733 [Lua] [LobbyAux] Making combined_hash: 62ecaf878860ba83 from network_hash=233bed458c33a99d, trunk_revision=121574, engine_revision=7ccc1924d8aa, project_hash=bulldozer 09:34:51.733 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 09:34:51.733 [Lua] [Matchmaking] initializing 09:34:51.733 [Lua] [Matchmaking] my_peer_id: 110000100655e63, I am server 09:34:51.733 [Lua] [Matchmaking] register rpcs 09:34:51.733 [Lua] [GameNetworkManager] Setting pong timeout to 60 09:34:51.733 [Lua] [GameNetworkManager] My own peer_id = 110000100655e63 09:34:51.733 [Lua] [GameNetworkManager] self.is_server = true 09:34:51.733 [Lua] [GameNetworkManager] Network caps: min/peer 682 kbps, total 2048 kbps 09:34:51.733 [Network] Setting artificial MTU limit to 65536 09:34:51.733 [Lua] Switching ConflictSettings: to: disabled 09:34:51.733 [Lua] pacing=disabled 09:34:51.734 [Lua] roaming=nil 09:34:51.734 [Lua] disabled=true 09:34:51.734 [Lua] pack_spawning=disabled 09:34:51.734 [Lua] boss=disabled 09:34:51.734 [Lua] horde=disabled 09:34:51.734 [Lua] specials=disabled 09:34:51.734 [Lua] name=disabled 09:34:51.734 [Lua] intensity=disabled 09:34:51.734 [Lua] --- 09:34:51.736 [Lua] [AIInterestPointSystem] Level Seed: 593908 09:34:51.736 [Lua] 09:34:51.736 [Lua] [entity_system_bag] = table 09:34:51.736 [Lua] [entity_system_bag] = metatable 09:34:51.736 [Lua] [startup_data] = table 09:34:51.736 [Lua] [entity_manager] = table 09:34:51.736 [Lua] [entity_manager] = metatable 09:34:51.736 [Lua] [unit_spawner] = table 09:34:51.736 [Lua] [unit_spawner] = metatable 09:34:51.736 [Lua] [unit_storage] = table 09:34:51.736 [Lua] [unit_storage] = metatable 09:34:51.736 [Lua] [dice_keeper] = table 09:34:51.736 [Lua] [dice_keeper] = metatable 09:34:51.736 [Lua] [is_server] = true (boolean) 09:34:51.736 [Lua] [world] = [World] 09:34:51.736 [Lua] [system_api] = table 09:34:51.736 [Lua] [network_lobby] = table 09:34:51.736 [Lua] [network_lobby] = metatable 09:34:51.736 [Lua] [profile_synchronizer] = table 09:34:51.736 [Lua] [profile_synchronizer] = metatable 09:34:51.736 [Lua] [entity_system] = table 09:34:51.736 [Lua] [entity_system] = metatable 09:34:51.736 [Lua] [num_local_human_players] = 1 (number) 09:34:51.736 [Lua] [statistics_db] = table 09:34:51.736 [Lua] [statistics_db] = metatable 09:34:51.736 [Lua] [network_server] = table 09:34:51.736 [Lua] [network_server] = metatable 09:34:51.736 [Lua] [input_manager] = table 09:34:51.736 [Lua] [input_manager] = metatable 09:34:51.736 [Lua] [network_clock] = table 09:34:51.736 [Lua] [network_clock] = metatable 09:34:51.736 [Lua] [network_transmit] = table 09:34:51.736 [Lua] [network_transmit] = metatable 09:34:51.736 [Lua] [free_flight_manager] = table 09:34:51.736 [Lua] [free_flight_manager] = metatable 09:34:51.736 [Lua] [network_manager] = table 09:34:51.736 [Lua] [network_manager] = metatable 09:34:51.736 [Lua] [network_event_delegate] = table 09:34:51.736 [Lua] [network_event_delegate] = metatable 09:34:51.736 [Lua] 09:34:51.737 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 09:34:51.740 [Lua] [AchievementManager] Achievements using the steam platform 09:34:51.740 [Lua] [StateIngame] Level seed: 593908 09:34:51.740 [Umbra] Init version: 3.4.13 :: 16 threads 09:34:51.741 [Umbra] Tome with `10497` objects loaded. 09:34:51.741 [Umbra] UMBRA Tome loaded. 09:34:51.741 [World] Spawning level. 09:34:51.749 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88 09:34:51.932 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 09:34:51.933 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 09:34:51.933 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 09:34:51.933 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3 09:34:51.933 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4 09:34:51.934 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5 09:34:51.934 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6 09:34:51.934 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7 09:34:51.934 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8 09:34:51.934 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9 09:34:51.934 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10 09:34:51.934 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11 09:34:51.934 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=12 09:34:51.935 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=13 09:34:51.935 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=14 09:34:51.936 [Lua] [LevelAnalysis] set_random_seed( 1428690688) 09:34:51.938 [Lua] PlayerManager:add_player player_1 09:34:51.940 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=15 09:34:51.940 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=16 09:34:51.940 [Lua] [IngameUI] init 09:34:51.970 [Lua] [Matchmaking] Cancelling matchmaking 09:34:51.970 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 09:34:51.971 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 09:34:51.971 [Lua] Set lobby begin: 09:34:51.971 [Lua] Lobby data power_level = 785 09:34:51.971 [Lua] Lobby data level_key = inn_level 09:34:51.971 [Lua] Lobby data player_slot_1 = 0:0 09:34:51.971 [Lua] Lobby data selected_level_key = inn_level 09:34:51.971 [Lua] Lobby data difficulty = normal 09:34:51.971 [Lua] Lobby data player_slot_6 = 0:0 09:34:51.971 [Lua] Lobby data num_players = 1 09:34:51.971 [Lua] Lobby data matchmaking = false 09:34:51.971 [Lua] Lobby data host = 110000100655e63 09:34:51.972 [Lua] Lobby data player_slot_4 = 0:0 09:34:51.972 [Lua] Lobby data game_mode = adventure 09:34:51.972 [Lua] Lobby data player_slot_5 = 0:0 09:34:51.972 [Lua] Lobby data player_slot_2 = 0:0 09:34:51.972 [Lua] Lobby data country_code = IE 09:34:51.972 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:34:51.972 [Lua] Lobby data unique_server_name = Chuupi 09:34:51.972 [Lua] Set lobby end. 09:34:51.973 [Flow] Forge tier 4 09:34:51.973 [Flow] WitchHunterLevel:30 09:34:51.973 [Flow] LeaderYes 09:34:51.973 [Flow] ALL PC XP:459617 09:34:51.973 [Flow] WH XP:97025.5 09:34:51.973 [Flow] Number of crafted items:845 09:34:51.973 [Flow] Has "pre_order" DLC:true 09:34:51.973 [Flow] Sum of Powe Levels:1500 09:34:51.973 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Stop_prologue_music` for object 3. 09:34:51.974 [Lua] CurrentConflictSettings disabled 09:34:51.974 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 09:34:51.976 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 09:34:51.976 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 09:34:51.976 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 09:34:51.976 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=35 09:34:51.976 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 09:34:52.004 [Lua] MUSIC: nil -> explore 09:34:53.038 [Commandlist factory] creating async compute command list 09:34:53.048 [Commandlist factory] creating async compute command list 09:34:53.347 [Commandlist factory] creating async compute command list 09:34:53.348 [Commandlist factory] creating async compute command list 09:34:53.456 [Commandlist factory] creating async compute command list 09:34:53.457 [Commandlist factory] creating async compute command list 09:34:53.470 [Commandlist factory] creating async compute command list 09:34:53.472 [Commandlist factory] creating async compute command list 09:34:53.484 [Commandlist factory] creating async compute command list 09:34:53.486 [Commandlist factory] creating async compute command list 09:34:53.620 [Commandlist factory] creating async compute command list 09:34:53.621 [Commandlist factory] creating async compute command list 09:34:53.714 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base 09:34:53.714 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base 09:34:53.714 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ranger 09:34:53.901 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ranger 09:34:53.901 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ranger 09:34:53.901 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 09:34:53.986 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 09:34:53.986 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 09:34:53.986 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04 09:34:54.057 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04 09:34:54.057 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04 09:34:54.057 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1 09:34:54.170 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1 09:34:54.170 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1 09:34:54.171 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p 09:34:54.205 [Flow] DISABLE 09:34:54.271 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p 09:34:54.271 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p 09:34:54.271 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 09:34:54.355 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 09:34:54.355 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 09:34:54.356 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh 09:34:54.457 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh 09:34:54.457 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh 09:34:54.458 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 09:34:54.524 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 09:34:54.524 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 09:34:54.541 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 1 09:34:54.543 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 1 09:34:54.558 [Lua] [PeerSM] 110000100655e63 :: on_exit LoadingProfilePackages 09:34:54.558 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForEnterGame 09:34:54.560 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 1 09:34:54.560 [Lua] [LOCAL RPC] rpc_loading_synced 09:34:54.574 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForEnterGame 09:34:54.574 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForGameObjectSync 09:34:54.592 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForGameObjectSync 09:34:54.592 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForPlayers 09:34:54.594 [Lua] [LOCAL RPC] rpc_game_started 09:34:54.610 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForPlayers 09:34:54.610 [Lua] [PeerSM] 110000100655e63 :: on_enter SpawningPlayer 09:34:54.629 [Lua] [PeerSM] 110000100655e63 :: on_exit SpawningPlayer 09:34:54.629 [Lua] [PeerSM] 110000100655e63 :: on_enter InGame 09:34:54.631 [Lua] [LOCAL RPC] rpc_to_client_spawn_player 1 3 Vector3(-18.9997, -0.243822, 6.138) Vector4(0, 0, 0.707106, -0.707107) true 100 100 1 1 1 09:34:54.631 [Lua] PlayerManager:rpc_to_client_spawn_player(110000100655e63, 3, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 09:34:54.631 [Lua] PlayerManager:rpc_to_client_spawn_player() 09:34:54.633 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:34:54.633 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:34:54.633 [Lua] PlayerManager:assign_unit_ownership Chuupi 110000100655e63 1 09:34:54.633 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=37 09:34:54.665 [Lua] [IngameUI] menu view on_enter start_menu_view 09:34:54.665 [Lua] hero_fullscreen_menu_on_enter 09:34:54.666 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0953f5a0 09:34:54.667 [World] Spawning level. 09:34:54.673 [Lua] [HeroViewState] Enter Substate StartMenuStateOverview 09:34:54.686 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, MenuWorldPreviewer, async-read, 09:34:54.687 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, MenuWorldPreviewer, async-read, 09:34:54.687 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01, MenuWorldPreviewer, async-read, 09:34:54.687 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, MenuWorldPreviewer -> Package still referenced, NOT unloaded: 09:34:54.687 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, MenuWorldPreviewer, async-read, 09:34:55.153 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01 09:34:55.153 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01 09:34:55.673 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x25fae7da, playing_id: 0x102, position: 0 09:34:56.243 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x25fae7da, playing_id: 0x102, position: 27249 09:34:57.583 [Lua] [IngameUI] menu view on_exit start_menu_view 09:34:57.583 [Lua] [HeroViewState] Exit Substate StartMenuStateOverview 09:34:57.583 [Lua] hero_fullscreen_menu_on_exit 09:34:57.585 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0953f5a0 09:34:57.585 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, MenuWorldPreviewer -> Package still referenced, NOT unloaded: 09:34:57.585 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01, MenuWorldPreviewer 09:34:57.585 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, MenuWorldPreviewer -> Package still referenced, NOT unloaded: 09:35:04.571 [Lua] Got invite to lobby from 110000102e94c8f 09:35:04.586 [Lua] [Matchmaking] Joining lobby table: 000000000833AC08 from lobby browser. 09:35:04.586 [Lua] 09:35:04.586 [Lua] [join_by_lobby_browser] = true (boolean) 09:35:04.586 [Lua] [join_lobby_data] = table 09:35:04.586 [Lua] [id] = 186000001210a85 (string) 09:35:04.586 [Lua] [is_server_invite] = false (boolean) 09:35:04.586 [Lua] [friend_join] = true (boolean) 09:35:04.586 [Lua] 09:35:04.586 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 09:35:04.586 [Lua] [Matchmaking] Entering MatchmakingStateRequestJoinGame on_enter() 09:35:04.586 [Lua] [LobbyAux] Making combined_hash: 62ecaf878860ba83 from network_hash=233bed458c33a99d, trunk_revision=121574, engine_revision=7ccc1924d8aa, project_hash=bulldozer 09:35:04.586 [Lua] [ChatManager][1]System: Connecting to game session. 09:35:04.601 [Lua] [LobbyClient] Changed state from nil to joining 09:35:04.854 [Lua] [LobbyClient] Changed state from joining to joined 09:35:04.854 [Lua] [PartyManager] Leader is set to 110000102e94c8f 09:35:04.854 [Lua] [Matchmaking] Joined lobby, waiting to connect to host with user name 'Shurei'... 09:35:05.395 [Steam] Accepted session request from 110000102e94c8f 09:35:09.142 [Connection] Setting transport socket buffer size to 38400 for 2048.0 kbps, this may cause a buffer latency of 0.150 s 09:35:09.142 [SteamAuthenticator] Got ticket request from 110000102e94c8f 09:35:09.142 [SteamAuthenticator] GetAuthSessionTicket 110000102e94c8f 09:35:09.142 [SteamAuthenticator] Sent ticket to 110000102e94c8f 09:35:09.143 [Lua] [ConnectionHandler] Peer state for "110000102e94c8f": [nil] ==> [Connecting] 09:35:09.143 [Lua] [NetworkServer] New connection detected in NetworkServer from "110000102e94c8f" 09:35:09.159 [SteamAuthenticator] Sent ticket request to 110000102e94c8f 09:35:09.160 [Lua] [ConnectionHandler] Peer state for "110000102e94c8f": [Connecting] ==> [Connected] 09:35:09.210 [SteamAuthenticator] Got ticket from 110000102e94c8f 09:35:09.210 [SteamAuthenticator] BeginAuthSession 110000102e94c8f 09:35:09.210 [SteamAuthenticator] Authenticating 110000102e94c8f 09:35:09.547 [SteamAuthenticator] Steam validation for 110000102e94c8f with response 0 09:35:09.599 [Lua] [Matchmaking] Connected, starting handshake... 09:35:09.599 [Lua] [Matchmaking] Starting handshake with host 110000102e94c8f using client cookie HSC-0000456415-client-[110000100655e63] 09:35:09.666 [Lua] [Matchmaking] Handshake successful (110000102e94c8f) (HSC-0000456415-client-[110000100655e63]) (HSC-0000013876-host-[110000102e94c8f]) 09:35:09.667 [Lua] [Matchmaking] Handshake done, checking network hash... 09:35:09.684 [Lua] [Matchmaking] Network hash check done, requesting to join game... 09:35:09.684 [Lua] [Matchmaking] Sending rpc: rpc_matchmaking_request_join_lobby to host: 110000102e94c8f 09:35:09.734 [Lua] [Matchmaking] Successfully joined game after 0.05 seconds: lobby_id=186000001210a85 host_id:Shurei 09:35:09.734 [Lua] [Matchmaking] Exiting state MatchmakingStateRequestJoinGame with on_exit() 09:35:09.734 [Lua] [Matchmaking] Entering MatchmakingStateRequestProfiles on_enter() 09:35:09.734 [Lua] [Matchmaking] Sending rpc: rpc_matchmaking_request_profiles_data to host: 110000102e94c8f 09:35:09.734 [Lua] [ChatManager][1]System: Requesting profiles 09:35:09.801 [Lua] [Matchmaking] PROFILES DATA REPLY BY 110000102e94c8f REPLY wh:0 | we:0 | dr:0 | bw:110000102e94c8f | es:0 09:35:09.801 [Lua] [Matchmaking] Exiting state MatchmakingStateRequestProfiles with on_exit() 09:35:09.801 [Lua] [Matchmaking] Entering MatchmakingStateJoinGame on_enter() 09:35:09.801 [Lua] [Matchmaking] HERO 3 IS AVAILABLE 09:35:09.801 [Lua] [Matchmaking] Sending rpc: rpc_matchmaking_request_profile to host: 110000102e94c8f 09:35:09.802 [Lua] [ChatManager][1]System: Acquiring profiles 09:35:09.885 [Lua] [ChatManager][1]System: Joining game... 09:35:09.887 [Lua] [Matchmaking] Matchmaking manager returned a wanted transition start_lobby, doing it. 09:35:09.887 [Lua] TRANSITION start_lobby table: 00000000085F1390 nil 09:35:09.887 [Lua] [GameNetworkManager] Leaving game... 09:35:09.887 [Lua] [GameNetworkManager] Shutting down game session host. 09:35:09.887 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 09:35:09.887 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 09:35:09.887 [Lua] StateIngame: Got transition start_lobby, set exit type to join_game. Will exit at t=18.21 09:35:09.903 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 09:35:11.022 [Lua] [Matchmaking] rpc_notify_connected, got this in wrong state current_state:MatchmakingStateJoinGame 09:35:11.895 [Lua] [StateIngame] Skipped uploading telemetry data for the inn level 09:35:11.895 [Lua] PlayerManager:remove_player peer_id=110000100655e63 1 09:35:11.895 [Lua] Clearing all global lookup lists 09:35:11.895 [Lua] [EquipmentUI] - Destroy 09:35:11.895 [Lua] [GamePadEquipmentUI] - Destroy 09:35:11.895 [Lua] [AbilityUI] - Destroy 09:35:11.895 [Lua] [GamePadAbilityUI] - Destroy 09:35:11.895 [Lua] [IngamePlayerListUI] - Destroy 09:35:11.896 [Lua] [IngameUI] destroy 09:35:11.900 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88 09:35:11.945 [Lua] [Managers] Destroying state managers... 09:35:11.953 [Lua] EnemyPackageLoader:unload_enemy_packages (unload startup enemies=false) 09:35:11.953 [Lua] [PeerSM] 110000100655e63 :: on_exit InGame 09:35:11.953 [Lua] [PeerSM] 110000100655e63 :: on_enter Loading 09:35:11.953 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000100655e63 09:35:11.953 [Lua] [Matchmaking] unregister rpcs 09:35:11.953 [Lua] [Matchmaking] destroying 09:35:11.953 [Lua] [ChatManager] Unregistering channel 1 09:35:11.953 [EACServer] [Destroy] Called 09:35:11.956 [Lua] [VOIP] Destroying VOIP. 09:35:11.956 [Lua] [VOIP] Leaving VOIP room. 09:35:12.005 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, InventoryPackageSynchronizerClient 09:35:12.010 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient 09:35:12.011 [Lua] [PackageManager] Unload: resource_packages/careers/dr_ranger, InventoryPackageSynchronizerClient 09:35:12.011 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart, InventoryPackageSynchronizerClient 09:35:12.012 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_bot_base, InventoryPackageSynchronizerClient 09:35:12.017 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_base, InventoryPackageSynchronizerClient 09:35:12.018 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient 09:35:12.018 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, InventoryPackageSynchronizerClient 09:35:12.018 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04, InventoryPackageSynchronizerClient 09:35:12.019 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1, InventoryPackageSynchronizerClient 09:35:12.019 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, InventoryPackageSynchronizerClient 09:35:12.019 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, InventoryPackageSynchronizerClient 09:35:12.019 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1, InventoryPackageSynchronizerClient 09:35:12.020 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, InventoryPackageSynchronizerClient 09:35:12.020 [Lua] [LobbyHost] Destroying 09:35:12.020 [Lua] [Gamestate] Enter state StateLoading 09:35:12.022 [Lua] [Gamestate] Enter Substate StateLoadingRunning 09:35:12.022 [Lua] registering RPCs 09:35:12.022 warning: [Lua] Setting up network client 09:35:12.022 [Lua] [NetworkClient] New State connecting (old state nil) 09:35:12.022 [Lua] [NetworkClient] init - wanted_profile_index, 3, dwarf_ranger 09:35:12.022 [Lua] [NetworkClient] SENDING rpc_clear_peer_state to 110000102e94c8f 09:35:12.022 [Lua] [VOIP] Initializing Steam Voip 09:35:12.022 [EAC] Connection reset 09:35:12.033 [EAC] Set platform user auth ticket 09:35:12.033 [Lua] [ChatManager] Setting up network context, host_peer_id:110000102e94c8f my_peer_id:110000100655e63 09:35:12.033 [Lua] [ChatManager] Registering channel 1 09:35:12.033 [Lua] MUSIC MANAGER unmute_all_world_sounds 2842 0 09:35:12.033 [Lua] [PartyManager] Leader is set to 110000102e94c8f 09:35:12.035 [Lua] [ConnectionHandler] Peer state for "110000102e94c8f": [nil] ==> [Connecting] 09:35:12.053 [Lua] [ConnectionHandler] Peer state for "110000102e94c8f": [Connecting] ==> [Connected] 09:35:12.103 [EAC] Set host peer 110000102e94c8f to state undetermined 09:35:12.103 [EAC] Validating host 110000102e94c8f 09:35:12.103 [Lua] [NetworkClient] New State connected (old state connecting) 09:35:12.192 [Lua] [EnemyPackageLoader] New connection established (110000102e94c8f) (key=0) 09:35:12.192 [Lua] [VOIP] Joining room 730a4caeab802c35 (host "110000102e94c8f") as client. 09:35:12.373 [EAC] EAC host 110000102e94c8f validated and trusted 09:35:14.136 [Lua] [NetworkClient] New State loading (old state connected) 09:35:14.136 [Lua] [LevelTransitionHandler] set_next_level( inn_level ) 09:35:14.136 [Lua] [LevelTransitionHandler] prepare_load_level : inn_level seed: 459068. Same level as previously, NOT resetting package load status. 09:35:14.136 [Lua] [LevelTransitionHandler] Setting level_seed: 459068 09:35:14.137 [Lua] [NetworkClient] All level packages loaded! 09:35:14.137 [Lua] [NetworkClient] New State loaded (old state loading) 09:35:14.137 [Lua] [NetworkClient] on_level_loaded inn_level 09:35:14.137 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 09:35:14.137 [Lua] [LevelTransitionHandler] load_next_level - self.transition_type=[inn_level] self.picked_level_key=[inn_level] 09:35:14.137 [Lua] [LevelTransitionHandler] load_level inn_level 09:35:14.137 [Lua] EnemyPackageLoader:setup_startup_enemies 09:35:14.137 [Lua] Load no enemies on this level 09:35:14.221 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 09:35:14.221 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 09:35:14.238 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000100655e63:1, previous profile 0, profile 3] 09:35:14.238 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 1] 09:35:14.238 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 2] 09:35:14.238 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000102e94c8f:1, previous profile 0, profile 4] 09:35:14.238 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 5] 09:35:14.238 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 6] 09:35:14.339 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102e94c8f inventory_sync_id:4 my_peer_id:110000100655e63 09:35:14.339 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, InventoryPackageSynchronizerClient, async-read, 09:35:14.339 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps, InventoryPackageSynchronizerClient, async-read, 09:35:14.339 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04, InventoryPackageSynchronizerClient, async-read, 09:35:14.339 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read, 09:35:14.339 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11, InventoryPackageSynchronizerClient, async-read, 09:35:14.339 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, InventoryPackageSynchronizerClient, async-read, 09:35:14.339 [Lua] [PackageManager] Load: resource_packages/careers/we_shade, InventoryPackageSynchronizerClient, async-read, 09:35:14.339 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, InventoryPackageSynchronizerClient, async-read, 09:35:14.339 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, InventoryPackageSynchronizerClient, async-read, 09:35:14.339 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart, InventoryPackageSynchronizerClient, async-read, 09:35:14.339 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1, InventoryPackageSynchronizerClient, async-read, 09:35:14.339 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read, 09:35:14.339 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, InventoryPackageSynchronizerClient, async-read, 09:35:14.339 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, InventoryPackageSynchronizerClient, async-read, 09:35:14.339 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p, InventoryPackageSynchronizerClient, async-read, 09:35:14.339 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_3p, InventoryPackageSynchronizerClient, async-read, 09:35:14.339 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read, 09:35:14.339 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1, InventoryPackageSynchronizerClient, async-read, 09:35:14.339 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_04_t1/wpn_we_2h_axe_04_t1_runed_01_3p, InventoryPackageSynchronizerClient, async-read, 09:35:14.339 [Lua] [PackageManager] Load: resource_packages/careers/dr_ranger, InventoryPackageSynchronizerClient, async-read, 09:35:14.339 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, InventoryPackageSynchronizerClient, async-read, 09:35:14.406 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 09:35:14.406 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 09:35:14.406 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps 09:35:14.491 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps 09:35:14.491 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps 09:35:14.492 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04 09:35:14.543 [Lua] MUSIC MANAGER Play_loading_screen_music 2843 0 09:35:14.558 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04 09:35:14.558 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04 09:35:14.558 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base 09:35:14.913 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base 09:35:14.913 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base 09:35:14.913 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11 09:35:14.964 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11 09:35:14.964 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11 09:35:14.964 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 09:35:15.064 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 09:35:15.064 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 09:35:15.064 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_shade 09:35:15.166 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_shade 09:35:15.166 [Lua] [PackageManager] Force_load: resource_packages/careers/we_shade 09:35:15.166 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 09:35:15.249 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 09:35:15.249 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 09:35:15.249 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p 09:35:15.334 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p 09:35:15.334 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p 09:35:15.335 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart 09:35:15.453 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart 09:35:15.453 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart 09:35:15.454 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1 09:35:15.556 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1 09:35:15.556 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1 09:35:15.557 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base 09:35:15.961 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base 09:35:15.961 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base 09:35:15.961 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base 09:35:16.215 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base 09:35:16.215 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base 09:35:16.216 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base 09:35:16.336 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base 09:35:16.336 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base 09:35:16.337 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p 09:35:16.417 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p 09:35:16.417 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p 09:35:16.417 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_3p 09:35:16.569 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_3p 09:35:16.569 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_3p 09:35:16.569 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh 09:35:16.671 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh 09:35:16.671 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh 09:35:16.671 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1 09:35:16.789 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1 09:35:16.789 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1 09:35:16.790 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_axe_04_t1/wpn_we_2h_axe_04_t1_runed_01_3p 09:35:16.907 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_04_t1/wpn_we_2h_axe_04_t1_runed_01_3p 09:35:16.907 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_04_t1/wpn_we_2h_axe_04_t1_runed_01_3p 09:35:16.907 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ranger 09:35:17.042 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ranger 09:35:17.042 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ranger 09:35:17.043 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 09:35:17.110 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 09:35:17.110 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 09:35:17.111 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 4 09:35:17.161 [Lua] [VOIP] Peer 110000102e94c8f joined room 730a4caeab802c35 (my room id "730a4caeab802c35") 09:35:17.182 [Lua] [VOIP] Unmuting voip member: "110000102e94c8f" 09:35:17.182 [Lua] [VOIP] Muting voip out for "110000102e94c8f" due to push_to_talk 09:35:17.201 [Lua] [NetworkClient] New State waiting_enter_game (old state loaded) 09:35:17.203 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 09:35:18.216 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 09:35:18.216 [Lua] [Managers] Destroying state managers... 09:35:18.217 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 09:35:18.217 [Lua] MUSIC MANAGER Stop_loading_screen_music 2844 0 09:35:18.217 [Lua] [Gamestate] Enter StateIngame CLIENT 09:35:18.217 [Lua] [StateIngame] Client ingame 09:35:18.219 [Lua] [LobbyAux] Making combined_hash: 62ecaf878860ba83 from network_hash=233bed458c33a99d, trunk_revision=121574, engine_revision=7ccc1924d8aa, project_hash=bulldozer 09:35:18.219 [Lua] [LobbyAux] Making combined_hash: 62ecaf878860ba83 from network_hash=233bed458c33a99d, trunk_revision=121574, engine_revision=7ccc1924d8aa, project_hash=bulldozer 09:35:18.220 [Lua] [Matchmaking] Starting handshake with host 110000102e94c8f using client cookie HSC-0000258033-client-[110000100655e63] 09:35:18.220 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 09:35:18.220 [Lua] [Matchmaking] initializing 09:35:18.220 [Lua] [Matchmaking] my_peer_id: 110000100655e63, I am client 09:35:18.220 [Lua] [Matchmaking] register rpcs 09:35:18.220 [Lua] [GameNetworkManager] Setting pong timeout to 60 09:35:18.220 [Lua] [GameNetworkManager] My own peer_id = 110000100655e63 09:35:18.220 [Lua] [GameNetworkManager] self.is_server = false 09:35:18.220 [Lua] [GameNetworkManager] Network caps: min/peer 2048 kbps, total 2048 kbps 09:35:18.220 [Connection] Setting transport socket buffer size to 38400 for 2048.0 kbps, this may cause a buffer latency of 0.150 s 09:35:18.220 [Network] Setting artificial MTU limit to 65536 09:35:18.220 [Lua] Switching ConflictSettings: to: disabled 09:35:18.220 [Lua] pacing=disabled 09:35:18.220 [Lua] roaming=nil 09:35:18.220 [Lua] disabled=true 09:35:18.220 [Lua] pack_spawning=disabled 09:35:18.220 [Lua] boss=disabled 09:35:18.220 [Lua] horde=disabled 09:35:18.220 [Lua] specials=disabled 09:35:18.220 [Lua] name=disabled 09:35:18.220 [Lua] intensity=disabled 09:35:18.220 [Lua] --- 09:35:18.222 [Lua] [AIInterestPointSystem] Level Seed: 459068 09:35:18.222 [Lua] 09:35:18.222 [Lua] [network_manager] = table 09:35:18.222 [Lua] [network_manager] = metatable 09:35:18.222 [Lua] [startup_data] = table 09:35:18.222 [Lua] [entity_manager] = table 09:35:18.222 [Lua] [entity_manager] = metatable 09:35:18.222 [Lua] [unit_spawner] = table 09:35:18.222 [Lua] [unit_spawner] = metatable 09:35:18.222 [Lua] [unit_storage] = table 09:35:18.222 [Lua] [unit_storage] = metatable 09:35:18.222 [Lua] [dice_keeper] = table 09:35:18.222 [Lua] [dice_keeper] = metatable 09:35:18.222 [Lua] [is_server] = false (boolean) 09:35:18.222 [Lua] [world] = [World] 09:35:18.222 [Lua] [system_api] = table 09:35:18.222 [Lua] [input_manager] = table 09:35:18.222 [Lua] [input_manager] = metatable 09:35:18.222 [Lua] [profile_synchronizer] = table 09:35:18.222 [Lua] [profile_synchronizer] = metatable 09:35:18.222 [Lua] [entity_system] = table 09:35:18.222 [Lua] [entity_system] = metatable 09:35:18.222 [Lua] [num_local_human_players] = 1 (number) 09:35:18.222 [Lua] [statistics_db] = table 09:35:18.222 [Lua] [statistics_db] = metatable 09:35:18.222 [Lua] [entity_system_bag] = table 09:35:18.222 [Lua] [entity_system_bag] = metatable 09:35:18.222 [Lua] [network_lobby] = table 09:35:18.222 [Lua] [network_lobby] = metatable 09:35:18.222 [Lua] [network_transmit] = table 09:35:18.222 [Lua] [network_transmit] = metatable 09:35:18.222 [Lua] [network_clock] = table 09:35:18.222 [Lua] [network_clock] = metatable 09:35:18.222 [Lua] [free_flight_manager] = table 09:35:18.222 [Lua] [free_flight_manager] = metatable 09:35:18.222 [Lua] [network_event_delegate] = table 09:35:18.222 [Lua] [network_event_delegate] = metatable 09:35:18.222 [Lua] 09:35:18.223 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 09:35:18.225 [Lua] [AchievementManager] Achievements using the steam platform 09:35:18.225 [Lua] [StateIngame] Level seed: 459068 09:35:18.225 [Umbra] Init version: 3.4.13 :: 16 threads 09:35:18.225 [Umbra] Tome with `10497` objects loaded. 09:35:18.226 [Umbra] UMBRA Tome loaded. 09:35:18.226 [World] Spawning level. 09:35:18.231 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88 09:35:18.397 [Lua] PlayerManager:add_player player_1 09:35:18.398 [Lua] [IngameUI] init 09:35:18.428 [Flow] LeaderNo 09:35:18.428 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Stop_prologue_music` for object 1. 09:35:18.428 [Lua] [NetworkClient] New State is_ingame (old state waiting_enter_game) 09:35:19.018 [Lua] [Matchmaking] Handshake successful (110000102e94c8f) (HSC-0000258033-client-[110000100655e63]) (HSC-0000013876-host-[110000102e94c8f]) 09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=0, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration 09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=1, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration 09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=2, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration 09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=3, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration 09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=4, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration 09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=5, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration 09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=6, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration 09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=7, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration 09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=8, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration 09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=9, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration 09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=10, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration 09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=11, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration 09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=12, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration 09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=13, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration 09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=14, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration 09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=15, owner_id=110000102e94c8f go_type=player go_created_func_name=game_object_created_player 09:35:19.018 [Lua] [GameNetworkManager] game_object_created_player, go_id=15, owner_peer_id=110000102e94c8f peer_id=110000102e94c8f 09:35:19.018 [Lua] [GameNetworkManager] PLAYER ADDED go_id = 15, peer_id = 110000102e94c8f, self.peer_id = 110000100655e63 09:35:19.018 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000102e94c8f 09:35:19.018 [Lua] PlayerManager:add_remote_player 110000102e94c8f 09:35:19.020 [Lua] [GameNetworkManager] game object created go_id=16, owner_id=110000102e94c8f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 09:35:19.020 [Lua] Adding player sync data to peer=110000102e94c8f local_player_id=1 09:35:19.020 [Lua] [GameNetworkManager] game object created go_id=17, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:19.020 [Lua] [GameNetworkManager] game object created go_id=18, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:19.020 [Lua] [GameNetworkManager] game object created go_id=19, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:19.020 [Lua] [GameNetworkManager] game object created go_id=20, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:19.020 [Lua] [GameNetworkManager] game object created go_id=21, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:19.020 [Lua] [GameNetworkManager] game object created go_id=22, owner_id=110000102e94c8f go_type=pickup_training_dummy_unit go_created_func_name=game_object_created_network_unit 09:35:19.020 [Lua] [GameNetworkManager] game object created go_id=23, owner_id=110000102e94c8f go_type=pickup_training_dummy_unit go_created_func_name=game_object_created_network_unit 09:35:19.021 [Lua] [GameNetworkManager] game object created go_id=24, owner_id=110000102e94c8f go_type=pickup_training_dummy_unit go_created_func_name=game_object_created_network_unit 09:35:19.021 [Lua] [GameNetworkManager] game object created go_id=25, owner_id=110000102e94c8f go_type=pickup_training_dummy_unit go_created_func_name=game_object_created_network_unit 09:35:19.021 [Lua] [GameNetworkManager] game object created go_id=26, owner_id=110000102e94c8f go_type=pickup_training_dummy_unit go_created_func_name=game_object_created_network_unit 09:35:19.021 [Lua] [GameNetworkManager] game object created go_id=27, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:19.021 [Lua] [GameNetworkManager] game object created go_id=28, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:19.021 [Lua] [GameNetworkManager] game object created go_id=29, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:19.021 [Lua] [GameNetworkManager] game object created go_id=30, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:19.021 [Lua] [GameNetworkManager] game object created go_id=31, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:19.021 [Lua] [GameNetworkManager] game object created go_id=32, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:19.021 [Lua] [GameNetworkManager] game object created go_id=33, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:19.022 [Lua] [GameNetworkManager] game object created go_id=34, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:19.022 [Lua] [GameNetworkManager] game object created go_id=35, owner_id=110000102e94c8f go_type=music_states go_created_func_name=game_object_created_music_states 09:35:19.022 [Lua] [GameNetworkManager] game object created go_id=38, owner_id=110000102e94c8f go_type=player_unit go_created_func_name=game_object_created_player_unit 09:35:19.023 [Lua] PlayerManager:assign_unit_ownership Shurei 110000102e94c8f 1 09:35:19.023 [Lua] [GameNetworkManager] game object created go_id=39, owner_id=110000102e94c8f go_type=player_unit_health go_created_func_name=game_object_created_player_unit_health 09:35:19.025 error: [Lua] SETTING ROUND ID 09:35:19.025 [Lua] [NetworkClient] rpc_game_started 09:35:19.025 [Lua] [NetworkClient] New State game_started (old state is_ingame) 09:35:19.025 [Lua] [GameNetworkManager] game object created go_id=40, owner_id=110000102e94c8f go_type=player go_created_func_name=game_object_created_player 09:35:19.025 [Lua] [GameNetworkManager] game_object_created_player, go_id=40, owner_peer_id=110000102e94c8f peer_id=110000100655e63 09:35:19.025 [Lua] [GameNetworkManager] PLAYER is local player 09:35:19.025 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1024 09:35:19.025 [Lua] [GameNetworkManager] PLAYER TYPE: BulldozerPlayer 09:35:19.025 [Lua] PlayerManager:rpc_to_client_spawn_player(110000102e94c8f, 3, Vector3(-19.49, 0.98999, 6.14001), Vector4(0.0232258, 0.0232258, 0.693196, -0.72)) 09:35:19.025 [Lua] PlayerManager:rpc_to_client_spawn_player() 09:35:19.028 [Lua] PlayerManager:assign_unit_ownership Chuupi 110000100655e63 1 09:35:19.121 [Lua] [GameNetworkManager] game object created go_id=41, owner_id=110000102e94c8f go_type=player_unit_health go_created_func_name=game_object_created_player_unit_health 09:35:19.121 [Lua] [Matchmaking] Set matchmaking=false, private_game=false 09:35:19.121 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 09:35:19.377 [Flow] DISABLE 09:35:20.409 [Lua] [IngameUI] menu view on_enter start_game_view 09:35:20.411 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0946ab98 09:35:20.411 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 09:35:20.411 [Lua] [HeroViewWindow] Enter Substate StartGameWindowPanelConsole 09:35:20.411 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowBackgroundConsole 09:35:20.411 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowCustomGameOverviewConsole 09:35:20.412 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdditionalSettingsConsole 09:35:20.413 [World] Spawning level. 09:35:20.428 [Lua] "true" 09:35:22.752 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - difficulty_selection_custom 09:35:22.752 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowCustomGameOverviewConsole 09:35:22.752 [Lua] [StartGameWindow] Enter Substate StartGameWindowDifficultyConsole 09:35:22.752 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdditionalSettingsConsole 09:35:23.543 [Lua] [StartGameWindow] Exit Substate StartGameWindowDifficultyConsole 09:35:23.543 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowCustomGameOverviewConsole 09:35:23.543 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdditionalSettingsConsole 09:35:24.372 [Lua] [StartGameStateSettingsOverview:play() - game_mode_type(custom) 09:35:24.373 [Lua] ............................................................................................................ 09:35:24.373 [Lua] ............................................................................................................ 09:35:24.373 [Lua] GAME START SETTINGS -> Level: farmlands | Difficulty: hardest | Private: yes | Always Host: yes | Strict Matchmaking: no | Quick Game: no 09:35:24.373 [Lua] ............................................................................................................ 09:35:24.373 [Lua] ............................................................................................................ 09:35:24.471 [Lua] [IngameUI] menu view on_exit start_game_view 09:35:24.471 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 09:35:24.471 [Lua] [HeroViewWindow] Exit Substate StartGameWindowPanelConsole 09:35:24.471 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowBackgroundConsole 09:35:24.471 [Save] Saving `save_data` 09:35:24.471 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowCustomGameOverviewConsole 09:35:24.471 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdditionalSettingsConsole 09:35:24.474 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0946ab98 09:35:24.476 [Save] Save done 09:35:31.560 [Lua] [Matchmaking] Set matchmaking=true, private_game=true 09:35:31.560 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 09:35:31.560 [Lua] [Matchmaking] Entering MatchmakingStateFriendClient on_enter() 09:35:31.561 [Lua] [ChatManager][1]System: Starting hosted game... 09:35:39.992 [Lua] [Matchmaking] rpc_matchmaking_join_game, got this in wrong state current_state:MatchmakingStateFriendClient 09:35:39.992 [Lua] gm_event_end_conditions_met false false 09:35:39.993 [Save] Saving `save_data` 09:35:39.993 [Lua] yep 09:35:39.993 [Lua] ok 09:35:39.993 [Lua] PlayFabMirror:_commit_internal nil 09:35:39.993 [Lua] generate_backend_stats 110000100655e63:1 09:35:39.995 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 09:35:39.995 [Lua] [NetworkClient] New State loading (old state game_started) 09:35:39.995 [Lua] [LevelTransitionHandler] set_next_level( farmlands ) 09:35:39.995 [Lua] [LevelTransitionHandler] prepare_load_level : farmlands seed: 2335918. New level, resetting package load status. 09:35:39.995 [Lua] [LevelTransitionHandler] Setting level_seed: 2335918 09:35:39.995 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=41 with type=player_unit_health, object_destroy_func=game_object_destroyed_player_unit_health, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game_object_destroyed_player, game_object_id=40 owner_peer_id=110000102e94c8f peer_id=110000100655e63 09:35:39.995 [Lua] [GameNetworkManager] not removing peer_id=110000100655e63 local_player_id=1 09:35:39.995 [Lua] destroyed player game object with id 40 callback 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=40 with type=player, object_destroy_func=game_object_destroyed_player, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=39 with type=player_unit_health, object_destroy_func=game_object_destroyed_player_unit_health, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=38 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] MUSIC object destroyed 09:35:39.995 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=35 with type=music_states, object_destroy_func=game_object_destroyed_music_states, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=34 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=33 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=32 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=31 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=30 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=29 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=28 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=27 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=26 with type=pickup_training_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=25 with type=pickup_training_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=24 with type=pickup_training_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=23 with type=pickup_training_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=22 with type=pickup_training_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=21 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=20 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=19 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=18 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=17 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=16 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game_object_destroyed_player, game_object_id=15 owner_peer_id=110000102e94c8f peer_id=110000102e94c8f 09:35:39.995 [Lua] PlayerManager:remove_player peer_id=110000102e94c8f 1 09:35:39.995 [Lua] [GameNetworkManager] removing peer_id=110000102e94c8f local_player_id=1 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=15 with type=player, object_destroy_func=game_object_destroyed_player, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=14 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=13 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=12 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=11 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=10 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=9 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=8 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=7 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=6 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=5 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=4 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=3 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=2 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=1 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f 09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=0 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f 09:35:39.996 [Lua] [GameNetworkManager] Game session disconnected, leaving game... 09:35:39.996 [Save] Save done 09:35:39.997 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 09:35:39.997 [Lua] commit result success 1 09:35:39.997 [Lua] TRANSITION nil nil farmlands 09:35:39.997 [Lua] Transition type "farmlands", is server: false 09:35:39.997 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=23.69 09:35:42.001 [Lua] [StateIngame] Skipped uploading telemetry data for the inn level 09:35:42.001 [Lua] PlayerManager:remove_player peer_id=110000100655e63 1 09:35:42.001 [Lua] Clearing all global lookup lists 09:35:42.001 [Lua] [EquipmentUI] - Destroy 09:35:42.001 [Lua] [GamePadEquipmentUI] - Destroy 09:35:42.001 [Lua] [AbilityUI] - Destroy 09:35:42.001 [Lua] [GamePadAbilityUI] - Destroy 09:35:42.001 [Lua] [IngamePlayerListUI] - Destroy 09:35:42.002 [Lua] [IngameUI] destroy 09:35:42.006 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88 09:35:42.051 [Lua] [Managers] Destroying state managers... 09:35:42.062 [Lua] EnemyPackageLoader:unload_enemy_packages (unload startup enemies=false) 09:35:42.062 [Lua] [Matchmaking] unregister rpcs 09:35:42.062 [Lua] [Gamestate] Enter state StateLoading 09:35:42.063 [Lua] [Gamestate] Enter Substate StateLoadingRunning 09:35:42.063 [Lua] [Matchmaking] register rpcs 09:35:42.063 [Lua] registering RPCs 09:35:42.063 [Lua] MUSIC MANAGER unmute_all_world_sounds 5091 0 09:35:42.063 [Lua] [PartyManager] Leader is set to 110000102e94c8f 09:35:42.065 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_7, global_loading_screens, async-read, prioritized 09:35:42.065 [Lua] [LevelTransitionHandler] load_next_level - self.transition_type=[farmlands] self.picked_level_key=[farmlands] 09:35:42.065 [Lua] [LevelTransitionHandler] load_level farmlands 09:35:42.140 [Umbra] Unload tome 09:35:42.195 [Lua] [PackageManager] Unload: resource_packages/levels/inn, LevelTransitionHandler 09:35:42.195 [Lua] [LevelTransitionHandler] Loading level: "farmlands" 09:35:42.195 [Lua] [LevelTransitionHandler] Package name : "resource_packages/levels/honduras/farmlands" 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/levels/honduras/farmlands, LevelTransitionHandler, async-read, 09:35:42.195 [Lua] EnemyPackageLoader:setup_startup_enemies 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 09:35:42.255 [Lua] [NetworkClient] New State loading (old state loading) 09:35:42.255 [Lua] [LevelTransitionHandler] set_next_level( farmlands ) 09:35:42.255 [Lua] [LevelTransitionHandler] prepare_load_level : farmlands seed: 2335918. Same level as previously, NOT resetting package load status. 09:35:42.255 [Lua] [LevelTransitionHandler] Setting level_seed: 2335918 09:35:42.256 [Lua] [LevelTransitionHandler] load_next_level - self.transition_type=[farmlands] self.picked_level_key=[farmlands] 09:35:42.256 [Lua] [LevelTransitionHandler] load_level farmlands 09:35:42.274 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_7 09:35:42.274 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_7 09:35:42.274 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/farmlands 09:35:42.310 [Lua] MUSIC MANAGER nik_loading_screen_farmland_01 5092 0 09:35:42.317 [Lua] MUSIC MANAGER Play_loading_screen_music 5093 0 09:35:42.472 [Umbra] Loading umbra tome '#ID[dfc5a4402624614e]' 09:35:47.090 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/farmlands 09:35:47.090 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/farmlands 09:35:47.091 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_spawn 09:35:47.108 [Lua] [LevelTransitionHandler] Level load completed! 09:35:47.125 [Lua] [NetworkClient] All level packages loaded! 09:35:47.125 [Lua] [NetworkClient] New State loaded (old state loading) 09:35:47.125 [Lua] [NetworkClient] on_level_loaded farmlands 09:35:47.192 [Lua] [NetworkClient] New State waiting_enter_game (old state loaded) 09:35:47.343 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 09:35:47.343 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 09:35:47.344 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 09:35:47.563 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 09:35:47.563 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 09:35:47.563 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 09:35:47.799 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 09:35:47.799 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 09:35:47.799 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 09:35:48.120 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 09:35:48.120 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 09:35:48.120 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 09:35:48.272 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 09:35:48.272 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 09:35:48.272 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 09:35:48.441 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 09:35:48.441 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 09:35:48.441 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 09:35:48.610 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 09:35:48.610 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 09:35:48.611 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 09:35:48.847 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 09:35:48.847 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 09:35:48.847 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 09:35:49.049 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 09:35:49.049 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 09:35:49.050 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 09:35:49.303 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 09:35:49.303 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 09:35:49.303 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 09:35:49.505 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 09:35:49.505 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 09:35:49.506 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 09:35:49.742 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 09:35:49.742 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 09:35:49.742 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 09:35:50.030 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 09:35:50.030 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 09:35:50.031 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic 09:35:50.352 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic 09:35:50.352 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic 09:35:50.352 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 09:35:50.656 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 09:35:50.656 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 09:35:50.656 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 09:35:50.909 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 09:35:50.909 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 09:35:50.910 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior 09:35:51.113 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior 09:35:51.113 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior 09:35:51.113 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 09:35:51.535 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 09:35:51.535 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 09:35:51.535 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 09:35:51.870 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 09:35:51.870 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 09:35:51.871 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 09:35:52.141 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 09:35:52.141 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 09:35:52.141 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave 09:35:52.495 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 09:35:52.495 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 09:35:52.495 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 09:35:52.647 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 09:35:52.647 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 09:35:52.647 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield 09:35:52.901 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield 09:35:52.901 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield 09:35:52.901 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 09:35:53.239 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 09:35:53.239 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 09:35:53.239 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 09:35:53.492 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 09:35:53.492 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 09:35:53.492 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 09:35:53.577 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 09:35:53.577 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 09:35:53.577 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 09:35:53.662 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 09:35:53.662 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 09:35:53.662 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 09:35:53.746 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 09:35:53.746 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 09:35:53.748 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 09:35:54.763 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 09:35:54.763 [Lua] [Matchmaking] unregister rpcs 09:35:54.763 [Lua] [Managers] Destroying state managers... 09:35:54.764 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_7, global_loading_screens 09:35:54.764 [Lua] MUSIC MANAGER Stop_loading_screen_music 5094 0 09:35:54.764 [Lua] [Gamestate] Enter StateIngame CLIENT 09:35:54.764 [Lua] [StateIngame] Client ingame 09:35:54.766 [Lua] [Matchmaking] register rpcs 09:35:54.766 [Lua] [GameNetworkManager] Setting pong timeout to 60 09:35:54.766 [Lua] [GameNetworkManager] My own peer_id = 110000100655e63 09:35:54.766 [Lua] [GameNetworkManager] self.is_server = false 09:35:54.766 [Lua] [GameNetworkManager] Network caps: min/peer 2048 kbps, total 2048 kbps 09:35:54.766 [Connection] Setting transport socket buffer size to 38400 for 2048.0 kbps, this may cause a buffer latency of 0.150 s 09:35:54.766 [Network] Setting artificial MTU limit to 65536 09:35:54.766 [Lua] Switching ConflictSettings: to: default 09:35:54.766 [Lua] pacing=default 09:35:54.766 [Lua] roaming=nil 09:35:54.766 [Lua] specials=default 09:35:54.766 [Lua] debug_color=maroon 09:35:54.766 [Lua] pack_spawning=default 09:35:54.766 [Lua] disabled=false 09:35:54.766 [Lua] boss=default 09:35:54.766 [Lua] horde=default 09:35:54.766 [Lua] name=default 09:35:54.766 [Lua] intensity=default 09:35:54.766 [Lua] --- 09:35:54.767 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_twitch_mode, twitch, async-read, 09:35:54.772 [Lua] [AIInterestPointSystem] Level Seed: 2335918 09:35:54.772 [Lua] 09:35:54.772 [Lua] [network_manager] = table 09:35:54.772 [Lua] [network_manager] = metatable 09:35:54.772 [Lua] [startup_data] = table 09:35:54.772 [Lua] [entity_manager] = table 09:35:54.772 [Lua] [entity_manager] = metatable 09:35:54.772 [Lua] [unit_spawner] = table 09:35:54.772 [Lua] [unit_spawner] = metatable 09:35:54.772 [Lua] [unit_storage] = table 09:35:54.772 [Lua] [unit_storage] = metatable 09:35:54.772 [Lua] [dice_keeper] = table 09:35:54.772 [Lua] [dice_keeper] = metatable 09:35:54.772 [Lua] [is_server] = false (boolean) 09:35:54.772 [Lua] [world] = [World] 09:35:54.772 [Lua] [system_api] = table 09:35:54.772 [Lua] [input_manager] = table 09:35:54.772 [Lua] [input_manager] = metatable 09:35:54.772 [Lua] [profile_synchronizer] = table 09:35:54.772 [Lua] [profile_synchronizer] = metatable 09:35:54.773 [Lua] [entity_system] = table 09:35:54.773 [Lua] [entity_system] = metatable 09:35:54.773 [Lua] [num_local_human_players] = 1 (number) 09:35:54.773 [Lua] [statistics_db] = table 09:35:54.773 [Lua] [statistics_db] = metatable 09:35:54.773 [Lua] [entity_system_bag] = table 09:35:54.773 [Lua] [entity_system_bag] = metatable 09:35:54.773 [Lua] [network_lobby] = table 09:35:54.773 [Lua] [network_lobby] = metatable 09:35:54.773 [Lua] [network_transmit] = table 09:35:54.773 [Lua] [network_transmit] = metatable 09:35:54.773 [Lua] [network_clock] = table 09:35:54.773 [Lua] [network_clock] = metatable 09:35:54.773 [Lua] [free_flight_manager] = table 09:35:54.773 [Lua] [free_flight_manager] = metatable 09:35:54.773 [Lua] [network_event_delegate] = table 09:35:54.773 [Lua] [network_event_delegate] = metatable 09:35:54.773 [Lua] 09:35:54.776 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 09:35:54.791 [Lua] [AchievementManager] Achievements using the steam platform 09:35:54.791 [Lua] [StateIngame] Level seed: 2335918 09:35:54.791 [Umbra] Init version: 3.4.13 :: 16 threads 09:35:54.791 [Umbra] Tome with `14370` objects loaded. 09:35:54.791 [Umbra] UMBRA Tome loaded. 09:35:54.791 [World] Spawning level. 09:35:54.828 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.828 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.828 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.828 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.828 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.828 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.828 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.828 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.828 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.828 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.828 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.828 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.851 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.851 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.851 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.851 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.897 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.897 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.950 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.950 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.951 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.951 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.951 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.951 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.953 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:54.964 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:35:55.010 [Lua] respawn_unit_spawned with group id: respawns_sawmill 09:35:55.010 [Lua] respawn_unit_spawned with group id: respawns_sawmill 09:35:55.010 [Lua] respawn_unit_spawned with group id: respawns_sawmill 09:35:55.060 [Lua] PlayerManager:add_player player_1 09:35:55.062 [Lua] [IngameUI] init 09:35:55.089 [Flow] Spawned:c_barrel_socket 09:35:55.090 [Lua] [NetworkClient] New State is_ingame (old state waiting_enter_game) 09:35:55.911 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_twitch_mode 09:35:55.911 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_twitch_mode 09:35:57.383 [Lua] [GameNetworkManager] game object created go_id=0, owner_id=110000102e94c8f go_type=player go_created_func_name=game_object_created_player 09:35:57.383 [Lua] [GameNetworkManager] game_object_created_player, go_id=0, owner_peer_id=110000102e94c8f peer_id=110000102e94c8f 09:35:57.383 [Lua] [GameNetworkManager] PLAYER ADDED go_id = 0, peer_id = 110000102e94c8f, self.peer_id = 110000100655e63 09:35:57.383 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000102e94c8f 09:35:57.383 [Lua] PlayerManager:add_remote_player 110000102e94c8f 09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=1, owner_id=110000102e94c8f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 09:35:57.385 [Lua] Adding player sync data to peer=110000102e94c8f local_player_id=1 09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=2, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=3, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=4, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=5, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=6, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=7, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=8, owner_id=110000102e94c8f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit 09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=9, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=10, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=11, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=12, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=13, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=14, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=15, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=16, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=17, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=18, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=19, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=20, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=21, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=22, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=23, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=24, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=25, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=26, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=27, owner_id=110000102e94c8f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit 09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=28, owner_id=110000102e94c8f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit 09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=29, owner_id=110000102e94c8f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit 09:35:57.387 [Lua] [GameNetworkManager] game object created go_id=30, owner_id=110000102e94c8f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit 09:35:57.387 [Lua] [GameNetworkManager] game object created go_id=31, owner_id=110000102e94c8f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit 09:35:57.387 [Lua] [GameNetworkManager] game object created go_id=32, owner_id=110000102e94c8f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit 09:35:57.387 [Lua] [GameNetworkManager] game object created go_id=33, owner_id=110000102e94c8f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit 09:35:57.387 [Lua] [GameNetworkManager] game object created go_id=34, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.387 [Lua] [GameNetworkManager] game object created go_id=35, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.387 [Lua] [GameNetworkManager] game object created go_id=36, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.387 [Lua] [GameNetworkManager] game object created go_id=37, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.387 [Lua] [GameNetworkManager] game object created go_id=38, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.387 [Lua] [GameNetworkManager] game object created go_id=39, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.387 [Lua] [GameNetworkManager] game object created go_id=40, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.387 [Lua] [GameNetworkManager] game object created go_id=41, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=42, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=43, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=44, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=45, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=46, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=47, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=48, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=49, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=50, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=51, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=52, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=53, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=54, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=55, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=56, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=57, owner_id=110000102e94c8f go_type=music_states go_created_func_name=game_object_created_music_states 09:35:57.388 [Lua] [Matchmaking] rpc_matchmaking_update_profiles_data, got this in wrong state current_state:MatchmakingStateFriendClient 09:35:57.388 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000102e94c8f:2, previous profile 0, profile 5] 09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=58, owner_id=110000102e94c8f go_type=player go_created_func_name=game_object_created_player 09:35:57.388 [Lua] [GameNetworkManager] game_object_created_player, go_id=58, owner_peer_id=110000102e94c8f peer_id=110000102e94c8f 09:35:57.388 [Lua] [GameNetworkManager] PLAYER ADDED go_id = 58, peer_id = 110000102e94c8f, self.peer_id = 110000100655e63 09:35:57.388 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000102e94c8f 09:35:57.388 [Lua] PlayerManager:add_remote_player 110000102e94c8f 09:35:57.390 [Lua] [Matchmaking] rpc_matchmaking_update_profiles_data, got this in wrong state current_state:MatchmakingStateFriendClient 09:35:57.390 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000102e94c8f:3, previous profile 0, profile 1] 09:35:57.390 [Lua] [GameNetworkManager] game object created go_id=59, owner_id=110000102e94c8f go_type=player go_created_func_name=game_object_created_player 09:35:57.390 [Lua] [GameNetworkManager] game_object_created_player, go_id=59, owner_peer_id=110000102e94c8f peer_id=110000102e94c8f 09:35:57.390 [Lua] [GameNetworkManager] PLAYER ADDED go_id = 59, peer_id = 110000102e94c8f, self.peer_id = 110000100655e63 09:35:57.390 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000102e94c8f 09:35:57.390 [Lua] PlayerManager:add_remote_player 110000102e94c8f 09:35:57.391 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102e94c8f inventory_sync_id:5 my_peer_id:110000100655e63 09:35:57.391 [Lua] [PackageManager] Load: resource_packages/careers/es_knight, InventoryPackageSynchronizerClient, async-read, 09:35:57.391 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_sword_01_t2/wpn_2h_sword_01_t2_3p, InventoryPackageSynchronizerClient, async-read, 09:35:57.391 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_04, InventoryPackageSynchronizerClient, async-read, 09:35:57.391 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read, 09:35:57.391 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_blunderbuss_t1/wpn_empire_blunderbuss_t1_3p, InventoryPackageSynchronizerClient, async-read, 09:35:57.391 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102e94c8f inventory_sync_id:6 my_peer_id:110000100655e63 09:35:57.391 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read, 09:35:57.391 [Lua] [PackageManager] Load: units/beings/player/chr_dummy_hat, InventoryPackageSynchronizerClient, async-read, 09:35:57.391 [Lua] [PackageManager] Load: resource_packages/careers/wh_zealot, InventoryPackageSynchronizerClient, async-read, 09:35:57.391 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_3p, InventoryPackageSynchronizerClient, async-read, 09:35:57.391 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_01, InventoryPackageSynchronizerClient, async-read, 09:35:57.391 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_crossbow_03_t2/wpn_emp_crossbow_03_t2_runed_01_3p, InventoryPackageSynchronizerClient, async-read, 09:35:57.563 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_knight 09:35:57.563 [Lua] [PackageManager] Force_load: resource_packages/careers/es_knight 09:35:57.564 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_2h_sword_01_t2/wpn_2h_sword_01_t2_3p 09:35:57.698 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_2h_sword_01_t2/wpn_2h_sword_01_t2_3p 09:35:57.698 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_2h_sword_01_t2/wpn_2h_sword_01_t2_3p 09:35:57.698 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_04 09:35:57.782 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_04 09:35:57.782 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_04 09:35:57.782 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base 09:35:57.912 [Lua] Breedfreezer (client) received breed syncs num_breeds:9, total_units:0 09:35:57.912 [Lua] --> got 0 of chaos_marauder 09:35:57.912 [Lua] --> got 0 of skaven_clan_rat 09:35:57.912 [Lua] --> got 0 of skaven_storm_vermin 09:35:57.912 [Lua] --> got 0 of skaven_slave 09:35:57.912 [Lua] --> got 0 of chaos_fanatic 09:35:57.912 [Lua] --> got 0 of chaos_berzerker 09:35:57.912 [Lua] --> got 0 of chaos_warrior 09:35:57.912 [Lua] --> got 0 of skaven_plague_monk 09:35:57.912 [Lua] --> got 0 of chaos_raider 09:35:57.912 [Lua] Breed freezer counts: 9 9 09:35:57.912 [Lua] Comitting breed freezer frozen units 09:35:57.912 error: [Lua] SETTING ROUND ID 09:35:57.912 [Lua] [NetworkClient] rpc_game_started 09:35:57.912 [Lua] [NetworkClient] New State game_started (old state is_ingame) 09:35:57.912 [Lua] [Matchmaking] Set matchmaking=false, private_game=false 09:35:57.912 [Lua] [Matchmaking] Exiting state MatchmakingStateFriendClient with on_exit() 09:35:57.912 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 09:35:58.380 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base 09:35:58.380 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base 09:35:58.380 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_blunderbuss_t1/wpn_empire_blunderbuss_t1_3p 09:35:58.514 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_blunderbuss_t1/wpn_empire_blunderbuss_t1_3p 09:35:58.514 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_blunderbuss_t1/wpn_empire_blunderbuss_t1_3p 09:35:58.514 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base 09:35:58.956 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base 09:35:58.956 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base 09:35:58.957 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/chr_dummy_hat 09:35:59.024 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/chr_dummy_hat 09:35:59.024 [Lua] [PackageManager] Force_load: units/beings/player/chr_dummy_hat 09:35:59.024 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_zealot 09:35:59.107 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_zealot 09:35:59.107 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_zealot 09:35:59.107 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_3p 09:35:59.225 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_3p 09:35:59.225 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_3p 09:35:59.225 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_01 09:35:59.276 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_01 09:35:59.276 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_01 09:35:59.276 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_crossbow_03_t2/wpn_emp_crossbow_03_t2_runed_01_3p 09:35:59.410 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_crossbow_03_t2/wpn_emp_crossbow_03_t2_runed_01_3p 09:35:59.410 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_crossbow_03_t2/wpn_emp_crossbow_03_t2_runed_01_3p 09:35:59.428 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 6 09:36:01.405 [Lua] [GameNetworkManager] game object created go_id=60, owner_id=110000102e94c8f go_type=player go_created_func_name=game_object_created_player 09:36:01.405 [Lua] [GameNetworkManager] game_object_created_player, go_id=60, owner_peer_id=110000102e94c8f peer_id=110000100655e63 09:36:01.405 [Lua] [GameNetworkManager] PLAYER is local player 09:36:01.405 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1024 09:36:01.405 [Lua] [GameNetworkManager] PLAYER TYPE: BulldozerPlayer 09:36:01.405 [Lua] [GameNetworkManager] game object created go_id=61, owner_id=110000102e94c8f go_type=player_bot_unit go_created_func_name=game_object_created_network_unit 09:36:01.406 [Lua] PlayerManager:assign_unit_ownership Markus Kruber 110000102e94c8f 2 09:36:01.406 [Lua] [GameNetworkManager] game object created go_id=62, owner_id=110000102e94c8f go_type=player_unit_health go_created_func_name=game_object_created_player_unit_health 09:36:01.406 [Lua] [GameNetworkManager] game object created go_id=63, owner_id=110000102e94c8f go_type=player_bot_unit go_created_func_name=game_object_created_network_unit 09:36:01.407 [Lua] PlayerManager:assign_unit_ownership Victor Saltzpyre 110000102e94c8f 3 09:36:01.407 [Lua] [GameNetworkManager] game object created go_id=64, owner_id=110000102e94c8f go_type=player_unit_health go_created_func_name=game_object_created_player_unit_health 09:36:01.407 [Lua] PlayerManager:rpc_to_client_spawn_player(110000102e94c8f, 3, Vector3(294.57, -320.86, 1.60999), Vector4(-0.0232258, -0.0232258, 0.162581, 0.986148)) 09:36:01.407 [Lua] PlayerManager:rpc_to_client_spawn_player() 09:36:01.409 [Lua] PlayerManager:assign_unit_ownership Chuupi 110000100655e63 1 09:36:01.409 [Lua] [GameNetworkManager] game object created go_id=65, owner_id=110000102e94c8f go_type=player_unit go_created_func_name=game_object_created_player_unit 09:36:01.410 [Lua] PlayerManager:assign_unit_ownership Shurei 110000102e94c8f 1 09:36:01.410 [Lua] [GameNetworkManager] game object created go_id=66, owner_id=110000102e94c8f go_type=player_unit_health go_created_func_name=game_object_created_player_unit_health 09:36:01.505 [Lua] [GameNetworkManager] game object created go_id=67, owner_id=110000102e94c8f go_type=player_unit_health go_created_func_name=game_object_created_player_unit_health 09:36:23.130 [Lua] [GameNetworkManager] game object created go_id=68, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:36:23.164 [Lua] [GameNetworkManager] game object created go_id=69, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:36:23.165 [Lua] [GameNetworkManager] game object created go_id=70, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:36:23.198 [Lua] [GameNetworkManager] game object created go_id=71, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:36:26.289 [Lua] [GameNetworkManager] game object created go_id=72, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:36:26.289 [Lua] [GameNetworkManager] game object created go_id=73, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:36:27.251 [Lua] [GameNetworkManager] game object created go_id=74, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:36:27.252 [Lua] [GameNetworkManager] game object created go_id=75, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:36:27.302 [Lua] [GameNetworkManager] game object created go_id=76, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:36:27.303 [Lua] [GameNetworkManager] game object created go_id=77, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:36:29.006 [Lua] [GameNetworkManager] game object created go_id=78, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:36:29.006 [Lua] [GameNetworkManager] game object created go_id=79, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:36:29.006 [Lua] [GameNetworkManager] game object created go_id=80, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:36:29.039 [Lua] [GameNetworkManager] game object created go_id=81, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:36:29.243 [Lua] [GameNetworkManager] game object created go_id=82, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:36:29.276 [Lua] [GameNetworkManager] game object created go_id=83, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:36:29.680 [Lua] [GameNetworkManager] game object created go_id=84, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:36:29.680 [Lua] [GameNetworkManager] game object created go_id=85, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:36:29.697 [Lua] [GameNetworkManager] game object created go_id=86, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:36:29.698 [Lua] [GameNetworkManager] game object created go_id=87, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:36:29.731 [Lua] [GameNetworkManager] game object created go_id=88, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:36:30.100 [Lua] [GameNetworkManager] game object created go_id=89, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:36:30.101 [Lua] [GameNetworkManager] game object created go_id=90, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:36:30.133 [Lua] [GameNetworkManager] game object created go_id=91, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:36:31.044 [Lua] [GameNetworkManager] game object created go_id=92, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:36:31.953 [Lua] [GameNetworkManager] game object created go_id=93, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:36:31.987 [Lua] [GameNetworkManager] game object created go_id=94, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:36:32.021 [Lua] [GameNetworkManager] game object created go_id=95, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:36:32.022 [Lua] [GameNetworkManager] game object created go_id=96, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:36:32.761 [Lua] [GameNetworkManager] game object was destroyed id=35 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:36:35.270 [Lua] [GameNetworkManager] game object created go_id=97, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:36:35.270 [Lua] [GameNetworkManager] game object created go_id=98, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:36:35.370 [Lua] [GameNetworkManager] game object created go_id=99, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:36:35.404 [Lua] [GameNetworkManager] game object created go_id=100, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:36:35.405 [Lua] [GameNetworkManager] game object created go_id=101, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:36:35.438 [Lua] [GameNetworkManager] game object created go_id=102, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:36:35.439 [Lua] [GameNetworkManager] game object created go_id=103, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:36:35.471 [Lua] [GameNetworkManager] game object created go_id=104, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:36:35.472 [Lua] [GameNetworkManager] game object created go_id=105, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:36:35.504 [Lua] [GameNetworkManager] game object created go_id=106, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:36:37.564 [Lua] [GameNetworkManager] game object was destroyed id=34 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:36:38.121 [Lua] [GameNetworkManager] game object created go_id=107, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:36:38.122 [Lua] [GameNetworkManager] game object created go_id=108, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:36:38.155 [Lua] [GameNetworkManager] game object created go_id=109, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:36:38.156 [Lua] [GameNetworkManager] game object created go_id=110, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:36:46.578 [Lua] [GameNetworkManager] game object was destroyed id=107 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:36:46.578 [Lua] [GameNetworkManager] game object was destroyed id=108 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:36:54.813 [Lua] [GameNetworkManager] game object was destroyed id=77 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:36:57.504 [Lua] [GameNetworkManager] game object was destroyed id=71 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:36:58.013 [Lua] [GameNetworkManager] game object was destroyed id=68 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:03.812 [Lua] [GameNetworkManager] game object created go_id=111, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:37:03.932 [Lua] [GameNetworkManager] game object created go_id=112, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:37:04.775 [Lua] [GameNetworkManager] game object created go_id=113, owner_id=110000102e94c8f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:37:05.401 [Lua] [GameNetworkManager] game object was destroyed id=113 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:11.125 [Lua] [GameNetworkManager] game object was destroyed id=88 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:12.155 [Lua] [GameNetworkManager] game object created go_id=114, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:12.156 [Lua] [GameNetworkManager] game object created go_id=115, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:12.393 [Lua] [GameNetworkManager] game object was destroyed id=70 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:12.494 [Lua] [GameNetworkManager] game object created go_id=116, owner_id=110000102e94c8f go_type=ai_unit_pack_master go_created_func_name=game_object_created_network_unit 09:37:12.528 [Lua] [GameNetworkManager] game object created go_id=117, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:37:12.561 [Lua] [GameNetworkManager] game object created go_id=118, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:13.017 [Lua] [GameNetworkManager] game object created go_id=119, owner_id=110000102e94c8f go_type=ai_unit_warpfire_thrower go_created_func_name=game_object_created_network_unit 09:37:13.018 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 21 will change to a manual source. 09:37:15.024 [Lua] [GameNetworkManager] game object created go_id=120, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:37:15.024 [Lua] [GameNetworkManager] game object created go_id=121, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:15.158 [Lua] [GameNetworkManager] game object created go_id=122, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:37:15.565 [Lua] [GameNetworkManager] game object created go_id=123, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:37:15.581 [Lua] [GameNetworkManager] game object created go_id=124, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:37:16.123 [Lua] [GameNetworkManager] game object created go_id=125, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:37:16.123 [Lua] [GameNetworkManager] game object created go_id=126, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:16.257 [Lua] [GameNetworkManager] game object created go_id=127, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:37:16.257 [Lua] [GameNetworkManager] game object created go_id=128, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:17.472 [Lua] [GameNetworkManager] game object created go_id=129, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:37:17.506 [Lua] [GameNetworkManager] game object created go_id=130, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:17.507 [Lua] [GameNetworkManager] game object created go_id=131, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:17.761 [Lua] [GameNetworkManager] game object created go_id=132, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:37:17.761 [Lua] [GameNetworkManager] game object created go_id=133, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:17.794 [Lua] [GameNetworkManager] game object created go_id=134, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:37:17.795 [Lua] [GameNetworkManager] game object created go_id=135, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:37:17.828 [Lua] [GameNetworkManager] game object created go_id=136, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:37:18.047 [Lua] [GameNetworkManager] game object created go_id=137, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:37:18.081 [Lua] [GameNetworkManager] game object created go_id=138, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:37:18.182 [Lua] [GameNetworkManager] game object was destroyed id=84 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:18.910 [Lua] [GameNetworkManager] game object was destroyed id=72 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:18.910 [Lua] [GameNetworkManager] game object was destroyed id=79 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:19.313 [Lua] [GameNetworkManager] game object created go_id=139, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:37:19.348 [Lua] [GameNetworkManager] game object created go_id=140, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:37:19.449 [Lua] [GameNetworkManager] game object created go_id=141, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:37:19.449 [Lua] [GameNetworkManager] game object created go_id=142, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:19.584 [Lua] [GameNetworkManager] game object was destroyed id=140 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:19.584 [Lua] [GameNetworkManager] game object was destroyed id=139 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:20.074 [Lua] [GameNetworkManager] game object was destroyed id=69 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:20.495 [Lua] [GameNetworkManager] game object was destroyed id=134 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:20.495 [Lua] [GameNetworkManager] game object was destroyed id=135 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:20.495 [Lua] [GameNetworkManager] game object was destroyed id=136 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:20.495 [Lua] [GameNetworkManager] game object was destroyed id=132 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:20.663 [Lua] [GameNetworkManager] game object was destroyed id=138 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:20.663 [Lua] [GameNetworkManager] game object was destroyed id=137 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:22.015 [Lua] [GameNetworkManager] game object was destroyed id=141 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:22.252 [Lua] [GameNetworkManager] game object created go_id=143, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:37:22.285 [Lua] [GameNetworkManager] game object created go_id=144, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:37:22.286 [Lua] [GameNetworkManager] game object created go_id=145, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:37:22.319 [Lua] [GameNetworkManager] game object created go_id=146, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:37:22.696 [Lua] [GameNetworkManager] game object created go_id=147, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:37:22.697 [Lua] [GameNetworkManager] game object created go_id=148, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:37:24.636 [Lua] [GameNetworkManager] game object created go_id=149, owner_id=110000102e94c8f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 09:37:24.636 [Lua] [GameNetworkManager] game object created go_id=150, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:37:24.872 [Lua] [GameNetworkManager] game object created go_id=151, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:37:24.906 [Lua] [GameNetworkManager] game object created go_id=152, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:37:26.222 [Lua] [GameNetworkManager] game object created go_id=153, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:37:26.256 [Lua] [GameNetworkManager] game object was destroyed id=104 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:26.661 [Lua] [GameNetworkManager] game object was destroyed id=149 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:31.009 [Lua] [GameNetworkManager] game object created go_id=154, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:37:31.009 [Lua] [GameNetworkManager] game object created go_id=155, owner_id=110000102e94c8f go_type=liquid_aoe_unit go_created_func_name=game_object_created_network_unit 09:37:32.170 [Lua] [GameNetworkManager] game object was destroyed id=103 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:33.832 [Lua] [GameNetworkManager] game object was destroyed id=78 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:35.986 [Lua] [GameNetworkManager] game object was destroyed id=155 with type=liquid_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:37.082 [Lua] [GameNetworkManager] game object was destroyed id=116 with type=ai_unit_pack_master, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:40.315 [Lua] [GameNetworkManager] game object created go_id=156, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.315 [Lua] [GameNetworkManager] game object created go_id=157, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.348 [Lua] [GameNetworkManager] game object created go_id=158, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.349 [Lua] [GameNetworkManager] game object created go_id=159, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.366 [Lua] [GameNetworkManager] game object created go_id=160, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.366 [Lua] [GameNetworkManager] game object created go_id=161, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.416 [Lua] [GameNetworkManager] game object created go_id=162, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.417 [Lua] [GameNetworkManager] game object created go_id=163, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.433 [Lua] [GameNetworkManager] game object created go_id=164, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.434 [Lua] [GameNetworkManager] game object created go_id=165, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.485 [Lua] [GameNetworkManager] game object created go_id=166, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.485 [Lua] [GameNetworkManager] game object created go_id=167, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.518 [Lua] [GameNetworkManager] game object created go_id=168, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.518 [Lua] [GameNetworkManager] game object created go_id=169, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.535 [Lua] [GameNetworkManager] game object created go_id=170, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.535 [Lua] [GameNetworkManager] game object created go_id=171, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.568 [Lua] [GameNetworkManager] game object created go_id=172, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.569 [Lua] [GameNetworkManager] game object created go_id=173, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.618 [Lua] [GameNetworkManager] game object created go_id=174, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.619 [Lua] [GameNetworkManager] game object created go_id=175, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.652 [Lua] [GameNetworkManager] game object created go_id=176, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.653 [Lua] [GameNetworkManager] game object created go_id=177, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.669 [Lua] [GameNetworkManager] game object created go_id=178, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.670 [Lua] [GameNetworkManager] game object created go_id=179, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.702 [Lua] [GameNetworkManager] game object created go_id=180, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:40.703 [Lua] [GameNetworkManager] game object created go_id=181, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:43.443 [Lua] [GameNetworkManager] game object created go_id=182, owner_id=110000102e94c8f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:37:43.613 [Lua] [GameNetworkManager] game object was destroyed id=82 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:43.613 [Lua] [GameNetworkManager] game object was destroyed id=112 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:43.646 [Lua] [GameNetworkManager] game object created go_id=183, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:37:43.647 [Lua] [GameNetworkManager] game object was destroyed id=154 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:43.679 [Lua] [GameNetworkManager] game object created go_id=184, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:37:44.694 [Lua] [GameNetworkManager] game object created go_id=185, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:37:44.728 [Lua] [GameNetworkManager] game object created go_id=186, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:37:44.728 [Lua] [GameNetworkManager] game object created go_id=187, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit 09:37:45.235 [Lua] [GameNetworkManager] game object was destroyed id=185 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:47.127 [Lua] [GameNetworkManager] game object was destroyed id=92 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:47.429 [Lua] [GameNetworkManager] game object was destroyed id=94 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:50.010 [Lua] [GameNetworkManager] game object was destroyed id=111 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:50.330 [Lua] [GameNetworkManager] game object created go_id=188, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:50.331 [Lua] [GameNetworkManager] game object created go_id=189, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:50.365 [Lua] [GameNetworkManager] game object created go_id=190, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:50.366 [Lua] [GameNetworkManager] game object created go_id=191, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:50.398 [Lua] [GameNetworkManager] game object created go_id=192, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:50.399 [Lua] [GameNetworkManager] game object created go_id=193, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:50.433 [Lua] [GameNetworkManager] game object created go_id=194, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:50.434 [Lua] [GameNetworkManager] game object created go_id=195, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:50.467 [Lua] [GameNetworkManager] game object created go_id=196, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:50.467 [Lua] [GameNetworkManager] game object created go_id=197, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:50.500 [Lua] [GameNetworkManager] game object created go_id=198, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:50.501 [Lua] [GameNetworkManager] game object created go_id=199, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:50.534 [Lua] [GameNetworkManager] game object created go_id=200, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:50.535 [Lua] [GameNetworkManager] game object created go_id=201, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:50.567 [Lua] [GameNetworkManager] game object created go_id=202, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:50.568 [Lua] [GameNetworkManager] game object created go_id=203, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:50.602 [Lua] [GameNetworkManager] game object created go_id=204, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:50.636 [Lua] [GameNetworkManager] game object created go_id=205, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:50.637 [Lua] [GameNetworkManager] game object created go_id=206, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:50.671 [Lua] [GameNetworkManager] game object created go_id=207, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:50.672 [Lua] [GameNetworkManager] game object created go_id=208, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:50.704 [Lua] [GameNetworkManager] game object created go_id=209, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:50.704 [Lua] [GameNetworkManager] game object created go_id=210, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:50.738 [Lua] [GameNetworkManager] game object created go_id=211, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:37:51.414 [Lua] [GameNetworkManager] game object was destroyed id=182 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:37:59.805 [Lua] [GameNetworkManager] game object created go_id=212, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 09:38:01.982 [Lua] [GameNetworkManager] game object created go_id=213, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:38:02.539 [Lua] [GameNetworkManager] game object was destroyed id=97 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:09.411 [Lua] [GameNetworkManager] game object was destroyed id=213 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:10.844 [Lua] [GameNetworkManager] game object created go_id=214, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:38:11.486 [Lua] [GameNetworkManager] game object was destroyed id=214 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:11.771 [Lua] [GameNetworkManager] game object created go_id=215, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 09:38:13.931 [Lua] [IngameUI] menu view on_enter hero_view 09:38:13.931 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `hud_in_inventory_state_on` for object 1. 09:38:13.934 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0c7a6130 09:38:13.934 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 09:38:13.945 [Lua] [HeroViewWindow] Enter Substate HeroWindowPanelConsole 09:38:13.945 [Lua] [HeroViewWindow] Enter Substate HeroWindowBackgroundConsole 09:38:13.946 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterInfo 09:38:13.946 [Lua] [HeroViewWindow] Enter Substate HeroWindowIngameView 09:38:13.946 [Lua] hero_fullscreen_menu_on_enter 09:38:15.542 [Lua] [IngameUI] menu view on_exit hero_view 09:38:15.542 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `hud_in_inventory_state_off` for object 1. 09:38:15.545 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0c7a6130 09:38:15.545 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 09:38:15.545 [Lua] [HeroViewWindow] Exit Substate HeroWindowPanelConsole 09:38:15.545 [Lua] [HeroViewWindow] Exit Substate HeroWindowBackgroundConsole 09:38:15.545 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterInfo 09:38:15.545 [Lua] [HeroViewWindow] Exit Substate HeroWindowIngameView 09:38:15.545 [Lua] hero_fullscreen_menu_on_exit 09:38:15.555 [Lua] [GameNetworkManager] game object created go_id=216, owner_id=110000102e94c8f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 09:38:15.908 [Lua] [GameNetworkManager] game object created go_id=217, owner_id=110000102e94c8f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 09:38:16.076 [Lua] [GameNetworkManager] game object created go_id=218, owner_id=110000102e94c8f go_type=ai_unit_pack_master go_created_func_name=game_object_created_network_unit 09:38:16.481 [Lua] [GameNetworkManager] game object was destroyed id=217 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:16.583 [Lua] [GameNetworkManager] game object created go_id=219, owner_id=110000102e94c8f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 09:38:19.736 [Lua] [GameNetworkManager] game object was destroyed id=215 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:20.561 [Lua] PlayFabMirror:_commit_internal 2 09:38:20.561 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 09:38:20.578 [Lua] commit result success 2 09:38:25.044 [Lua] [GameNetworkManager] game object created go_id=220, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 09:38:25.652 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x13e9, position: 0 09:38:25.652 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x13e9, position: 0 09:38:25.652 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x13e9, position: 0 09:38:25.652 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x13e9, position: 0 09:38:25.789 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 27 will change to a manual source. 09:38:27.676 [Lua] [GameNetworkManager] game object was destroyed id=218 with type=ai_unit_pack_master, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:27.877 [Lua] [GameNetworkManager] game object created go_id=221, owner_id=110000102e94c8f go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit 09:38:27.877 [Lua] [GameNetworkManager] game object created go_id=222, owner_id=110000102e94c8f go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit 09:38:27.878 [Lua] [GameNetworkManager] game object created go_id=223, owner_id=110000102e94c8f go_type=ai_true_flight_projectile_unit_without_raycast go_created_func_name=game_object_created_network_unit 09:38:28.079 [Lua] [GameNetworkManager] game object created go_id=224, owner_id=110000102e94c8f go_type=ai_true_flight_projectile_unit_without_raycast go_created_func_name=game_object_created_network_unit 09:38:29.144 [Lua] [GameNetworkManager] game object was destroyed id=1 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=110000102e94c8f 09:38:29.144 [Lua] [GameNetworkManager] game_object_destroyed_player, game_object_id=0 owner_peer_id=110000102e94c8f peer_id=110000102e94c8f 09:38:29.144 [Lua] PlayerManager:remove_player peer_id=110000102e94c8f 1 09:38:29.144 [Lua] [GameNetworkManager] removing peer_id=110000102e94c8f local_player_id=1 09:38:29.144 [Lua] [GameNetworkManager] game object was destroyed id=0 with type=player, object_destroy_func=game_object_destroyed_player, owned by peer=110000102e94c8f 09:38:29.144 [Lua] [GameNetworkManager] game object was destroyed id=62 with type=player_unit_health, object_destroy_func=game_object_destroyed_player_unit_health, owned by peer=110000102e94c8f 09:38:29.144 [Lua] [GameNetworkManager] game object was destroyed id=64 with type=player_unit_health, object_destroy_func=game_object_destroyed_player_unit_health, owned by peer=110000102e94c8f 09:38:29.144 [Lua] [GameNetworkManager] game object was destroyed id=66 with type=player_unit_health, object_destroy_func=game_object_destroyed_player_unit_health, owned by peer=110000102e94c8f 09:38:29.144 [Lua] [GameNetworkManager] game object was destroyed id=67 with type=player_unit_health, object_destroy_func=game_object_destroyed_player_unit_health, owned by peer=110000102e94c8f 09:38:29.144 [Lua] [GameNetworkManager] game_object_destroyed_player, game_object_id=60 owner_peer_id=110000102e94c8f peer_id=110000100655e63 09:38:29.144 [Lua] [GameNetworkManager] not removing peer_id=110000100655e63 local_player_id=1 09:38:29.144 [Lua] destroyed player game object with id 60 callback 09:38:29.144 [Lua] [GameNetworkManager] game object was destroyed id=60 with type=player, object_destroy_func=game_object_destroyed_player, owned by peer=110000102e94c8f 09:38:29.144 [Lua] [GameNetworkManager] game_object_destroyed_player, game_object_id=58 owner_peer_id=110000102e94c8f peer_id=110000102e94c8f 09:38:29.144 [Lua] PlayerManager:remove_player peer_id=110000102e94c8f 2 09:38:29.144 [Lua] [GameNetworkManager] removing peer_id=110000102e94c8f local_player_id=2 09:38:29.144 [Lua] [GameNetworkManager] game object was destroyed id=58 with type=player, object_destroy_func=game_object_destroyed_player, owned by peer=110000102e94c8f 09:38:29.144 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102e94c8f inventory_sync_id:7 my_peer_id:110000100655e63 09:38:29.144 [Lua] [Matchmaking] rpc_matchmaking_update_profiles_data, got this in wrong state current_state:MatchmakingStateIdle 09:38:29.144 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 5, profile 0] 09:38:29.144 [Lua] [GameNetworkManager] game_object_destroyed_player, game_object_id=59 owner_peer_id=110000102e94c8f peer_id=110000102e94c8f 09:38:29.144 [Lua] PlayerManager:remove_player peer_id=110000102e94c8f 3 09:38:29.144 [Lua] [GameNetworkManager] removing peer_id=110000102e94c8f local_player_id=3 09:38:29.144 [Lua] [GameNetworkManager] game object was destroyed id=59 with type=player, object_destroy_func=game_object_destroyed_player, owned by peer=110000102e94c8f 09:38:29.144 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102e94c8f inventory_sync_id:8 my_peer_id:110000100655e63 09:38:29.144 [Lua] [Matchmaking] rpc_matchmaking_update_profiles_data, got this in wrong state current_state:MatchmakingStateIdle 09:38:29.144 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 1, profile 0] 09:38:29.144 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 8 09:38:29.178 [Lua] [PackageManager] Unload: resource_packages/careers/wh_zealot, InventoryPackageSynchronizerClient 09:38:29.179 [Lua] [PackageManager] Unload: resource_packages/careers/es_knight, InventoryPackageSynchronizerClient 09:38:29.179 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_2h_sword_01_t2/wpn_2h_sword_01_t2_3p, InventoryPackageSynchronizerClient 09:38:29.179 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_3p, InventoryPackageSynchronizerClient 09:38:29.456 [SteamAuthenticator] Steam validation for 110000102e94c8f with response 6 09:38:29.456 [SteamAuthenticator] Ignoring error when already accepted 09:38:29.458 [Lua] [LobbyMembers] Member left 110000102e94c8f 09:38:50.860 [Lua] [IngameUI] menu view on_enter hero_view 09:38:50.860 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `hud_in_inventory_state_on` for object 1. 09:38:50.862 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0c7a6130 09:38:50.862 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 09:38:50.872 [Lua] [HeroViewWindow] Enter Substate HeroWindowPanelConsole 09:38:50.872 [Lua] [HeroViewWindow] Enter Substate HeroWindowBackgroundConsole 09:38:50.873 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterInfo 09:38:50.873 [Lua] [HeroViewWindow] Enter Substate HeroWindowIngameView 09:38:50.874 [Lua] hero_fullscreen_menu_on_enter 09:38:51.042 error: [Steam] Session connect failed 110000102e94c8f, error: 4 <> ---------------------------------------- 0x40000000 0x48ade000 <> <> ---------------------------------------- 0x403bcb96 0x68f61cbf 0x68f6232c SteamAPI_RunCallbacks 0x68f6451a 0x4046f647 0x404075dc 0x40129ac9 0x4012969b 0x4011bab6 0x4011c129 0x4011c232 0x404c9d47 BaseThreadInitThunk 0xddc63034 RtlUserThreadStart 0xdf381431 <> 09:38:51.161 [Lua] [ConnectionHandler] Peer "110000102e94c8f" is now broken. 09:38:51.161 [Lua] [ConnectionHandler] Peer state for "110000102e94c8f": [Connected] ==> [Broken] 09:38:51.161 [Lua] [NetworkClient] broken_connection to 110000102e94c8f 09:38:51.161 [Lua] [NetworkClient] New State lost_connection_to_host (old state game_started) 09:38:51.161 [Lua] [Matchmaking] No connection to host, cancelling matchmaking 09:38:51.161 [Lua] [Matchmaking] Cancelling matchmaking 09:38:51.161 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 09:38:51.162 [Lua] [GameNetworkManager] Leaving game... 09:38:51.162 [Lua] despawning player Chuupi 09:38:51.162 [Lua] StateIngame: Got transition nil, set exit type to lobby_state_failed. Will exit at t=177.11 09:38:51.162 [Lua] [IngameUI] menu view on_exit hero_view 09:38:51.162 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `hud_in_inventory_state_off` for object 1. 09:38:51.164 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0c7a6130 09:38:51.164 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 09:38:51.164 [Lua] [HeroViewWindow] Exit Substate HeroWindowPanelConsole 09:38:51.164 [Lua] [HeroViewWindow] Exit Substate HeroWindowBackgroundConsole 09:38:51.164 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterInfo 09:38:51.164 [Lua] [HeroViewWindow] Exit Substate HeroWindowIngameView 09:38:51.164 [Lua] hero_fullscreen_menu_on_exit 09:38:51.164 [Lua] [LOCAL RPC] rpc_stop_enter_game_countdown 09:38:56.167 [Lua] PlayFabMirror:_commit_internal 3 09:38:56.167 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 09:38:56.184 [Lua] commit result success 3 09:38:56.861 warning: [Lua] [STEAM VOIP]: Connection to host "110000102e94c8f" broken. Leaving room. 09:38:56.861 [Lua] [VOIP] Leaving VOIP room. 09:38:57.165 [Lua] Session leave timeout reached, force disconnecting 09:38:57.165 [Lua] [GameNetworkManager] Forcing disconnect_from_host() 09:38:57.180 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 09:38:57.180 [Lua] [GameNetworkManager] game object was destroyed id=224 with type=ai_true_flight_projectile_unit_without_raycast, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.180 [Lua] [GameNetworkManager] game object was destroyed id=223 with type=ai_true_flight_projectile_unit_without_raycast, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.180 [Lua] [GameNetworkManager] game object was destroyed id=222 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.180 [Lua] [GameNetworkManager] game object was destroyed id=221 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.180 [Lua] [GameNetworkManager] game object was destroyed id=220 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.180 [Lua] [GameNetworkManager] game object was destroyed id=219 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.180 [Lua] [GameNetworkManager] game object was destroyed id=216 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=212 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=211 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=210 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=209 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=208 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=207 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=206 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=205 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=204 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=203 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=202 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=201 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=200 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=199 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=198 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=197 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=196 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=195 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=194 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=193 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=192 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=191 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=190 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=189 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=188 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=187 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=186 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=184 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=183 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=181 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=180 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=179 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=178 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=177 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=176 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=175 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=174 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=173 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=172 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=171 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=170 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=169 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=168 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=167 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=166 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=165 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=164 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=163 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=162 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=161 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=160 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=159 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=158 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=157 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=156 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=153 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=152 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=151 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=150 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=148 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=147 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=146 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=145 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=144 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=143 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=142 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=133 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=131 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=130 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=129 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=128 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=127 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=126 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=125 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=124 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=123 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=122 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=121 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=120 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=119 with type=ai_unit_warpfire_thrower, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=118 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=117 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=115 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=114 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=110 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=109 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=106 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=105 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=102 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=101 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=100 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=99 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=98 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=96 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=95 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=93 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=91 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=90 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=89 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=87 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=86 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=85 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=83 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=81 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=80 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=76 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=75 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=74 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=73 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=65 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=63 with type=player_bot_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=61 with type=player_bot_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] MUSIC object destroyed 09:38:57.181 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=57 with type=music_states, object_destroy_func=game_object_destroyed_music_states, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=56 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=55 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=54 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=53 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=52 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=51 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=50 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=49 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=48 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=47 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=46 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=45 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=44 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=43 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=42 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=41 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=40 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=39 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=38 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=37 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=36 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=33 with type=explosive_pickup_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=32 with type=explosive_pickup_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=31 with type=explosive_pickup_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=30 with type=explosive_pickup_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=29 with type=explosive_pickup_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=28 with type=explosive_pickup_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=27 with type=explosive_pickup_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=26 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=25 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=24 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=23 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=22 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=21 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=20 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=19 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=18 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=17 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=16 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=15 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=14 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=13 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=12 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=11 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=10 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=9 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=8 with type=explosive_pickup_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=7 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=6 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=5 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=4 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=3 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=2 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f 09:38:57.182 [Lua] [GameNetworkManager] Game session disconnected, leaving game... 09:38:57.184 [SteamAuthenticator] CancelAuthTicket 110000102e94c8f 09:38:57.184 [SteamAuthenticator] EndAuthSession 110000102e94c8f 09:38:57.184 [Lua] [ConnectionHandler] Peer state for "110000102e94c8f": [Broken] ==> [Disconnected] 09:38:57.194 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 09:38:57.194 [Lua] [StateIngame] Transition to StateLoadingRestartNetwork on "lobby_state_failed" 09:38:57.194 [Lua] [LevelTransitionHandler] set_next_level( inn_level ) 09:38:57.195 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_twitch_mode, twitch 09:38:57.195 [Lua] PlayerManager:remove_player peer_id=110000100655e63 1 09:38:57.195 [Lua] Clearing all global lookup lists 09:38:57.195 [Lua] [EquipmentUI] - Destroy 09:38:57.195 [Lua] [GamePadEquipmentUI] - Destroy 09:38:57.195 [Lua] [AbilityUI] - Destroy 09:38:57.195 [Lua] [GamePadAbilityUI] - Destroy 09:38:57.195 [Lua] [IngamePlayerListUI] - Destroy 09:38:57.196 [Lua] [IngameUI] destroy 09:38:57.613 [Lua] [Managers] Destroying state managers... 09:38:57.626 [Lua] EnemyPackageLoader:unload_enemy_packages (unload startup enemies=false) 09:38:57.627 [Lua] [Matchmaking] unregister rpcs 09:38:57.627 [Lua] [Matchmaking] destroying 09:38:57.627 [Lua] [ChatManager] Unregistering channel 1 09:38:57.627 [EAC] Connection reset 09:38:57.637 [Lua] [VOIP] Destroying VOIP. 09:38:57.757 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, InventoryPackageSynchronizerClient 09:38:57.757 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1, InventoryPackageSynchronizerClient 09:38:57.757 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_bot_base, InventoryPackageSynchronizerClient 09:38:57.758 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04, InventoryPackageSynchronizerClient 09:38:57.765 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient 09:38:57.765 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps, InventoryPackageSynchronizerClient 09:38:57.767 [Lua] [PackageManager] Unload: resource_packages/careers/dr_ranger, InventoryPackageSynchronizerClient 09:38:57.767 [Lua] [PackageManager] Unload: resource_packages/careers/we_shade, InventoryPackageSynchronizerClient 09:38:57.767 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_axe_04_t1/wpn_we_2h_axe_04_t1_runed_01_3p, InventoryPackageSynchronizerClient 09:38:57.767 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart, InventoryPackageSynchronizerClient 09:38:57.768 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient 09:38:57.768 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11, InventoryPackageSynchronizerClient 09:38:57.776 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_base, InventoryPackageSynchronizerClient 09:38:57.777 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, InventoryPackageSynchronizerClient 09:38:57.777 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p, InventoryPackageSynchronizerClient 09:38:57.778 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_3p, InventoryPackageSynchronizerClient 09:38:57.778 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1, InventoryPackageSynchronizerClient 09:38:57.778 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, InventoryPackageSynchronizerClient 09:38:57.778 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, InventoryPackageSynchronizerClient 09:38:57.784 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient 09:38:57.784 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, InventoryPackageSynchronizerClient 09:38:57.784 [Lua] [Gamestate] Enter StateTitleScreen 09:38:57.785 [Lua] [Gamestate] Enter Substate StateTitleScreenMain 09:38:57.785 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player 09:38:57.785 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player 09:38:57.785 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player 09:38:57.785 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player 09:38:57.787 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork 09:38:57.787 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data 09:38:57.787 [Save] Loading `save_data` 09:38:57.788 [Save] Load done 09:38:57.805 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave 09:38:57.889 [Lua] [Managers] Destroying state managers... 09:38:57.889 [Lua] MUSIC MANAGER Stop_menu_screen_music 25847 0 09:38:57.889 [Lua] [Gamestate] Enter state StateLoading 09:38:57.890 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork 09:38:57.890 [Lua] registering RPCs 09:38:57.890 [Lua] [LobbyAux] Making combined_hash: 62ecaf878860ba83 from network_hash=233bed458c33a99d, trunk_revision=121574, engine_revision=7ccc1924d8aa, project_hash=bulldozer 09:38:57.891 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 09:38:57.891 [Lua] [StateLoading] Need to unload farmlands and start load inn_level 09:38:57.893 [Umbra] Unload tome 09:38:57.941 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/farmlands, LevelTransitionHandler 09:38:57.941 [Lua] [LevelTransitionHandler] load_level inn_level 09:38:57.941 [Lua] [LevelTransitionHandler] Loading level: "inn_level" 09:38:57.941 [Lua] [LevelTransitionHandler] Package name : "resource_packages/levels/inn" 09:38:57.941 [Lua] [PackageManager] Load: resource_packages/levels/inn, LevelTransitionHandler, async-read, 09:38:57.941 [Lua] [NetworkServer] Current level key inn_level 09:38:57.941 [Lua] [LevelTransitionHandler] Generated new level_seed: 3479518 09:38:57.941 [Lua] [VOIP] Initializing Steam Voip 09:38:57.941 [Lua] [VOIP] Is server. Creating room / joining my own room. 09:38:57.941 [EAC] EAC server 110000100655e63 is initializing 09:38:57.950 [EAC] Server is also client 110000100655e63 09:38:57.950 [EACServer] [SetLogCallback] Procedure: 0000000140493770 LogLevel: Info. 09:38:57.950 [Lua] ### Created peer state machine for 110000100655e63 09:38:57.950 [Lua] [PeerSM] 110000100655e63 :: on_enter Connecting 09:38:57.952 [Lua] StateLoading:create_popup [0] [C]: in function callstack [1] scripts/game_state/state_loading.lua:1729: in function create_popup [2] ...ading_sub_states/win32/state_loading_restart_network.lua:179: in function _init_network [3] ...ading_sub_states/win32/state_loading_restart_network.lua:22: in function on_enter [4] foundation/scripts/util/state_machine.lua:131: in function _change_state [5] scripts/game_state/game_state_machine.lua:18: in function _change_state [6] foundation/scripts/util/state_machine.lua:99: in function init [7] scripts/game_state/game_state_machine.lua:7: in function init [8] foundation/scripts/util/class.lua:60: in function new [9] scripts/game_state/state_loading.lua:397: in function _setup_state_machine [10] scripts/game_state/state_loading.lua:66: in function on_enter [11] foundation/scripts/util/state_machine.lua:131: in function _change_state [12] scripts/game_state/game_state_machine.lua:18: in function _change_state [13] foundation/scripts/util/state_machine.lua:148: in function update [14] scripts/boot.lua:662: in function game_update [15] scripts/boot.lua:465:in function [1] self = table: 000000000A92D3D8; error = "lobby_disconnected"; header = nil; action = "continue"; right_button = nil [2] self = table: 0000000007E613C8; auto_join_setting = nil; lobby_to_join = nil; host_to_join = nil; lobby_is_server = false; loading_context = table: 000000000B7C6350; platform = "win32"; previous_session_error = "lobby_disconnected" [3] self = table: 0000000007E613C8; params = table: 000000000D715740 [4] self = table: 000000000D716950; new_state = table: 0000000009D01480; params = table: 000000000D715740; scope_name = "StateLoadingRestartNetwork:on_enter" [5] self = table: 000000000D716950; new_state = table: 0000000009D01480; notify = nil; old_state = nil [6] self = table: 000000000D716950; parent = table: 000000000A92D3D8; start_state = table: 0000000009D01480; params = table: 000000000D715740; profiling_debugging_enabled = true [7] self = table: 000000000D716950; parent = table: 000000000A92D3D8; start_state = table: 0000000009D01480; params = table: 000000000D715740; profiling_debugging_enabled = true [8] self = table: 00000000099F6E10; object = table: 000000000D716950 [9] self = table: 000000000A92D3D8; params = table: 000000000D715740 [10] self = table: 000000000A92D3D8; param_block = table: 0000000009A66230 [11] self = table: 0000000009A66368; new_state = table: 0000000009D02FE8; params = table: 0000000009A66230; scope_name = "StateLoading:on_enter" [12] self = table: 0000000009A66368; new_state = table: 0000000009D02FE8; notify = true; old_state = table: 0000000008EDF0E8 [13] self = table: 0000000009A66368; dt = 0.016808642074465752; t = 264.93510591611266; new_state = table: 0000000009D02FE8 [14] self = table: 0000000007787CA8; real_world_dt = 0.016808642074465752; dt = 0.016808642074465752; t = 264.93510591611266 [15] dt = 0.016808642074465752 [1] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = true; parent = table: 0000000007787CA8; _lobby_host = table: 000000000D715790; _network_options = table: 000000000D716978; _network_event_delegate = table: 000000000D7169A0; _registered_rpcs = true; _wanted_state = table: 000000000A3335A0; _quickplay_bonus = false; _ui_package_name = "resource_packages/loading_screens/loading_screen_15"; _network_server = table: 0000000008AAE6B8; _loading_view_setup_is_done = true; _level_transition_handler = table: 00000000098C9128; _profile_synchronizer = table: 0000000009561B30; _level_key = "inn_level"; _network_transmit = table: 0000000009576730; _viewport_name = "loading_viewport"; _input_manager = table: 0000000007D890E0; _loading_view = table: 00000000090B57D8; [2] _previous_session_error_headers_lookup = table: 0000000007E613F0; _loading_view = table: 00000000090B57D8; _server_created = true; _viewport = [Viewport]; _lobby_joined = true; parent = table: 000000000A92D3D8; _world = [World]; [3] _previous_session_error_headers_lookup = table: 0000000007E613F0; _loading_view = table: 00000000090B57D8; _server_created = true; _viewport = [Viewport]; _lobby_joined = true; parent = table: 000000000A92D3D8; _world = [World]; [4] _params = table: 000000000D715740; _profiling_debugging_enabled = true; _parent = table: 000000000A92D3D8; _state = table: 0000000007E613C8; [5] _params = table: 000000000D715740; _profiling_debugging_enabled = true; _parent = table: 000000000A92D3D8; _state = table: 0000000007E613C8; [6] _params = table: 000000000D715740; _profiling_debugging_enabled = true; _parent = table: 000000000A92D3D8; _state = table: 0000000007E613C8; [7] _params = table: 000000000D715740; _profiling_debugging_enabled = true; _parent = table: 000000000A92D3D8; _state = table: 0000000007E613C8; [8] DEBUG = false; super = table: 0000000007800B98; __index = table: 00000000099F6E10; [9] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = true; parent = table: 0000000007787CA8; _lobby_host = table: 000000000D715790; _network_options = table: 000000000D716978; _network_event_delegate = table: 000000000D7169A0; _registered_rpcs = true; _wanted_state = table: 000000000A3335A0; _quickplay_bonus = false; _ui_package_name = "resource_packages/loading_screens/loading_screen_15"; _network_server = table: 0000000008AAE6B8; _loading_view_setup_is_done = true; _level_transition_handler = table: 00000000098C9128; _profile_synchronizer = table: 0000000009561B30; _level_key = "inn_level"; _network_transmit = table: 0000000009576730; _viewport_name = "loading_viewport"; _input_manager = table: 0000000007D890E0; _loading_view = table: 00000000090B57D8; [10] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = true; parent = table: 0000000007787CA8; _lobby_host = table: 000000000D715790; _network_options = table: 000000000D716978; _network_event_delegate = table: 000000000D7169A0; _registered_rpcs = true; _wanted_state = table: 000000000A3335A0; _quickplay_bonus = false; _ui_package_name = "resource_packages/loading_screens/loading_screen_15"; _network_server = table: 0000000008AAE6B8; _loading_view_setup_is_done = true; _level_transition_handler = table: 00000000098C9128; _profile_synchronizer = table: 0000000009561B30; _level_key = "inn_level"; _network_transmit = table: 0000000009576730; _viewport_name = "loading_viewport"; _input_manager = table: 0000000007D890E0; _loading_view = table: 00000000090B57D8; [11] _params = table: 0000000009A66230; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007787CA8; _state = table: 000000000A92D3D8; [12] _params = table: 0000000009A66230; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007787CA8; _state = table: 000000000A92D3D8; [13] _params = table: 0000000009A66230; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007787CA8; _state = table: 000000000A92D3D8; [14] startup_package_handles = table: 0000000007783DA0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000077F2F50; flow_return_table = table: 0000000007787CF8; _machine = table: 0000000009A66368; startup_timer = 5.1977269798517227; has_booted = true; loading_context = table: 000000000B7C6350; 09:38:57.952 [Lua] PopupManager:queue_default_popup: Disconnected from host Error continue OK 09:38:57.952 [Lua] MUSIC MANAGER unmute_all_world_sounds 25848 0 09:38:57.960 [Lua] [Gamestate] Enter Substate StateLoadingRunning 09:38:57.960 [Lua] Set lobby begin: 09:38:57.960 [Lua] Set lobby end. 09:38:57.960 [Lua] [LOCAL RPC] rpc_notify_connected 09:38:57.960 [Lua] [PSM] Peer 110000100655e63 joined. Want to use profile index "3" 09:38:57.960 [Lua] [LobbyHost] Changed state from 0 to creating 09:38:58.005 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 09:38:58.005 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 09:38:58.005 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 09:38:58.022 [Lua] MUSIC MANAGER Play_loading_screen_music 25849 0 09:38:58.157 [Lua] [LobbyHost] Changed state from creating to joined 09:38:58.158 [Lua] [PartyManager] Leader is set to 110000100655e63 09:38:58.158 [Lua] [ChatManager] Setting up network context, host_peer_id:110000100655e63 my_peer_id:110000100655e63 09:38:58.158 [Lua] [ChatManager] Registering channel 1 09:38:58.173 [Lua] [NetworkServer] Changing num_players from nil to 1 09:38:58.173 [Lua] Players: 1 09:38:58.173 [Lua] Set lobby begin: 09:38:58.173 [Lua] Lobby data num_players = 1 09:38:58.174 [Lua] Lobby data level_key = inn_level 09:38:58.174 [Lua] Lobby data game_mode = adventure 09:38:58.174 [Lua] Lobby data matchmaking = false 09:38:58.174 [Lua] Set lobby end. 09:38:58.378 [Save] Saving `telemetry` 09:38:58.381 [Save] Save done 09:38:58.872 [Lua] PopupManager:query_result returned result: continue 09:38:58.979 [Umbra] Loading umbra tome '#ID[b387475a70e35986]' 09:38:59.902 [Lua] [LOCAL RPC] rpc_notify_in_post_game false 09:38:59.918 [Lua] [PeerSM] 110000100655e63 :: on_exit Connecting 09:38:59.918 [Lua] [PeerSM] 110000100655e63 :: on_enter Loading 09:38:59.918 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000100655e63 09:38:59.919 [Lua] [LOCAL RPC] rpc_load_level 24 3479518 09:39:04.619 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 09:39:04.619 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 09:39:04.636 [Lua] [LevelTransitionHandler] Level load completed! 09:39:04.637 [Lua] ### Sending rpc_level_loaded 09:39:04.637 [Lua] #### Has state machine: true, sender: 110000100655e63, level_id: 24 09:39:04.637 [Lua] Peer 110000100655e63 has loaded the level and all enemies are loaded 09:39:04.653 [Lua] [PeerSM] 110000100655e63 :: on_exit Loading 09:39:04.653 [Lua] [PeerSM] 110000100655e63 :: on_enter LoadingProfilePackages 09:39:04.653 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 3 for peer id 110000100655e63:1 09:39:04.653 [Lua] Set lobby begin: 09:39:04.653 [Lua] Lobby data level_key = inn_level 09:39:04.653 [Lua] Lobby data player_slot_1 = 0:0 09:39:04.653 [Lua] Lobby data player_slot_6 = 0:0 09:39:04.653 [Lua] Lobby data num_players = 1 09:39:04.654 [Lua] Lobby data matchmaking = false 09:39:04.654 [Lua] Lobby data player_slot_4 = 0:0 09:39:04.654 [Lua] Lobby data game_mode = adventure 09:39:04.654 [Lua] Lobby data player_slot_5 = 0:0 09:39:04.654 [Lua] Lobby data player_slot_2 = 0:0 09:39:04.654 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:39:04.654 [Lua] Set lobby end. 09:39:04.654 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000100655e63:1, previous profile 0, profile 3] 09:39:04.654 [Lua] Set lobby begin: 09:39:04.654 [Lua] Lobby data level_key = inn_level 09:39:04.654 [Lua] Lobby data player_slot_1 = 0:0 09:39:04.654 [Lua] Lobby data player_slot_6 = 0:0 09:39:04.654 [Lua] Lobby data num_players = 1 09:39:04.654 [Lua] Lobby data matchmaking = false 09:39:04.654 [Lua] Lobby data player_slot_4 = 0:0 09:39:04.655 [Lua] Lobby data game_mode = adventure 09:39:04.655 [Lua] Lobby data player_slot_5 = 0:0 09:39:04.655 [Lua] Lobby data player_slot_2 = 0:0 09:39:04.655 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:39:04.655 [Lua] Set lobby end. 09:39:04.655 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 1] 09:39:04.655 [Lua] Set lobby begin: 09:39:04.655 [Lua] Lobby data level_key = inn_level 09:39:04.655 [Lua] Lobby data player_slot_1 = 0:0 09:39:04.655 [Lua] Lobby data player_slot_6 = 0:0 09:39:04.655 [Lua] Lobby data num_players = 1 09:39:04.655 [Lua] Lobby data matchmaking = false 09:39:04.655 [Lua] Lobby data player_slot_4 = 0:0 09:39:04.655 [Lua] Lobby data game_mode = adventure 09:39:04.655 [Lua] Lobby data player_slot_5 = 0:0 09:39:04.655 [Lua] Lobby data player_slot_2 = 0:0 09:39:04.655 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:39:04.655 [Lua] Set lobby end. 09:39:04.655 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 2] 09:39:04.655 [Lua] Set lobby begin: 09:39:04.655 [Lua] Lobby data level_key = inn_level 09:39:04.655 [Lua] Lobby data player_slot_1 = 0:0 09:39:04.655 [Lua] Lobby data player_slot_6 = 0:0 09:39:04.655 [Lua] Lobby data num_players = 1 09:39:04.655 [Lua] Lobby data matchmaking = false 09:39:04.655 [Lua] Lobby data player_slot_4 = 0:0 09:39:04.655 [Lua] Lobby data game_mode = adventure 09:39:04.655 [Lua] Lobby data player_slot_5 = 0:0 09:39:04.655 [Lua] Lobby data player_slot_2 = 0:0 09:39:04.655 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:39:04.655 [Lua] Set lobby end. 09:39:04.655 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 4] 09:39:04.655 [Lua] Set lobby begin: 09:39:04.655 [Lua] Lobby data level_key = inn_level 09:39:04.655 [Lua] Lobby data player_slot_1 = 0:0 09:39:04.656 [Lua] Lobby data player_slot_6 = 0:0 09:39:04.656 [Lua] Lobby data num_players = 1 09:39:04.656 [Lua] Lobby data matchmaking = false 09:39:04.656 [Lua] Lobby data player_slot_4 = 0:0 09:39:04.656 [Lua] Lobby data game_mode = adventure 09:39:04.656 [Lua] Lobby data player_slot_5 = 0:0 09:39:04.656 [Lua] Lobby data player_slot_2 = 0:0 09:39:04.656 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:39:04.656 [Lua] Set lobby end. 09:39:04.656 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 5] 09:39:04.656 [Lua] Set lobby begin: 09:39:04.656 [Lua] Lobby data level_key = inn_level 09:39:04.656 [Lua] Lobby data player_slot_1 = 0:0 09:39:04.656 [Lua] Lobby data player_slot_6 = 0:0 09:39:04.656 [Lua] Lobby data num_players = 1 09:39:04.656 [Lua] Lobby data matchmaking = false 09:39:04.656 [Lua] Lobby data player_slot_4 = 0:0 09:39:04.656 [Lua] Lobby data game_mode = adventure 09:39:04.656 [Lua] Lobby data player_slot_5 = 0:0 09:39:04.656 [Lua] Lobby data player_slot_2 = 0:0 09:39:04.656 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:39:04.656 [Lua] Set lobby end. 09:39:04.656 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 6] 09:39:04.657 [Lua] ### Sending rpc_level_loaded 09:39:04.657 [Lua] #### Has state machine: false, sender: 110000100655e63, level_id: 24 09:39:04.657 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000100655e63 inventory_sync_id:1 my_peer_id:110000100655e63 09:39:04.657 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 09:39:04.671 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000100655e63 inventory_sync_id:1 my_peer_id:110000100655e63 09:39:04.671 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, InventoryPackageSynchronizerClient, async-read, 09:39:04.671 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart, InventoryPackageSynchronizerClient, async-read, 09:39:04.671 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, InventoryPackageSynchronizerClient, async-read, 09:39:04.671 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, InventoryPackageSynchronizerClient, async-read, 09:39:04.671 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04, InventoryPackageSynchronizerClient, async-read, 09:39:04.671 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, InventoryPackageSynchronizerClient, async-read, 09:39:04.671 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, InventoryPackageSynchronizerClient, async-read, 09:39:04.671 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1, InventoryPackageSynchronizerClient, async-read, 09:39:04.671 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read, 09:39:04.671 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, InventoryPackageSynchronizerClient, async-read, 09:39:04.671 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, InventoryPackageSynchronizerClient, async-read, 09:39:04.671 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read, 09:39:04.671 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1, InventoryPackageSynchronizerClient, async-read, 09:39:04.671 [Lua] [PackageManager] Load: resource_packages/careers/dr_ranger, InventoryPackageSynchronizerClient, async-read, 09:39:04.755 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 09:39:04.755 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 09:39:04.756 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart 09:39:04.874 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart 09:39:04.874 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart 09:39:04.874 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p 09:39:04.958 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p 09:39:04.958 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p 09:39:04.959 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 09:39:05.026 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 09:39:05.026 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 09:39:05.026 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04 09:39:05.094 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04 09:39:05.094 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04 09:39:05.094 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 09:39:05.179 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 09:39:05.179 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 09:39:05.179 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 09:39:05.264 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 09:39:05.264 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 09:39:05.264 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1 09:39:05.367 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1 09:39:05.367 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1 09:39:05.367 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base 09:39:05.654 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 09:39:05.654 [Lua] Set lobby begin: 09:39:05.654 [Lua] Lobby data level_key = inn_level 09:39:05.654 [Lua] Lobby data player_slot_1 = 0:0 09:39:05.654 [Lua] Lobby data player_slot_6 = 0:0 09:39:05.654 [Lua] Lobby data num_players = 1 09:39:05.655 [Lua] Lobby data matchmaking = false 09:39:05.655 [Lua] Lobby data host = 110000100655e63 09:39:05.655 [Lua] Lobby data player_slot_4 = 0:0 09:39:05.655 [Lua] Lobby data game_mode = adventure 09:39:05.655 [Lua] Lobby data player_slot_5 = 0:0 09:39:05.655 [Lua] Lobby data player_slot_2 = 0:0 09:39:05.655 [Lua] Lobby data country_code = IE 09:39:05.655 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:39:05.655 [Lua] Lobby data unique_server_name = Chuupi 09:39:05.655 [Lua] Set lobby end. 09:39:05.655 [Lua] [Managers] Destroying state managers... 09:39:05.656 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 09:39:05.656 [Lua] MUSIC MANAGER Stop_loading_screen_music 25852 0 09:39:05.656 [Lua] [Gamestate] Enter StateIngame HOST 09:39:05.656 [Lua] Set lobby begin: 09:39:05.656 [Lua] Lobby data level_key = inn_level 09:39:05.656 [Lua] Lobby data player_slot_1 = 0:0 09:39:05.656 [Lua] Lobby data selected_level_key = inn_level 09:39:05.656 [Lua] Lobby data player_slot_6 = 0:0 09:39:05.656 [Lua] Lobby data num_players = 1 09:39:05.656 [Lua] Lobby data matchmaking = false 09:39:05.656 [Lua] Lobby data host = 110000100655e63 09:39:05.656 [Lua] Lobby data player_slot_4 = 0:0 09:39:05.656 [Lua] Lobby data game_mode = adventure 09:39:05.656 [Lua] Lobby data player_slot_5 = 0:0 09:39:05.656 [Lua] Lobby data player_slot_2 = 0:0 09:39:05.657 [Lua] Lobby data country_code = IE 09:39:05.657 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:39:05.657 [Lua] Lobby data unique_server_name = Chuupi 09:39:05.657 [Lua] Set lobby end. 09:39:05.657 [Lua] [StateIngame] Server ingame 09:39:05.659 [Lua] Set lobby begin: 09:39:05.659 [Lua] Lobby data level_key = inn_level 09:39:05.659 [Lua] Lobby data player_slot_1 = 0:0 09:39:05.659 [Lua] Lobby data selected_level_key = inn_level 09:39:05.659 [Lua] Lobby data difficulty = hardest 09:39:05.659 [Lua] Lobby data player_slot_6 = 0:0 09:39:05.659 [Lua] Lobby data num_players = 1 09:39:05.659 [Lua] Lobby data matchmaking = false 09:39:05.659 [Lua] Lobby data host = 110000100655e63 09:39:05.659 [Lua] Lobby data player_slot_4 = 0:0 09:39:05.659 [Lua] Lobby data game_mode = adventure 09:39:05.659 [Lua] Lobby data player_slot_5 = 0:0 09:39:05.659 [Lua] Lobby data player_slot_2 = 0:0 09:39:05.659 [Lua] Lobby data country_code = IE 09:39:05.659 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:39:05.659 [Lua] Lobby data unique_server_name = Chuupi 09:39:05.659 [Lua] Set lobby end. 09:39:05.660 [Lua] [LobbyAux] Making combined_hash: 62ecaf878860ba83 from network_hash=233bed458c33a99d, trunk_revision=121574, engine_revision=7ccc1924d8aa, project_hash=bulldozer 09:39:05.660 [Lua] [LobbyAux] Making combined_hash: 62ecaf878860ba83 from network_hash=233bed458c33a99d, trunk_revision=121574, engine_revision=7ccc1924d8aa, project_hash=bulldozer 09:39:05.660 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 09:39:05.660 [Lua] [Matchmaking] initializing 09:39:05.660 [Lua] [Matchmaking] my_peer_id: 110000100655e63, I am server 09:39:05.660 [Lua] [Matchmaking] register rpcs 09:39:05.660 [Lua] [GameNetworkManager] Setting pong timeout to 60 09:39:05.660 [Lua] [GameNetworkManager] My own peer_id = 110000100655e63 09:39:05.660 [Lua] [GameNetworkManager] self.is_server = true 09:39:05.660 [Lua] [GameNetworkManager] Network caps: min/peer 682 kbps, total 2048 kbps 09:39:05.660 [Network] Setting artificial MTU limit to 65536 09:39:05.660 [Lua] Switching ConflictSettings: to: disabled 09:39:05.660 [Lua] pacing=disabled 09:39:05.660 [Lua] roaming=nil 09:39:05.660 [Lua] disabled=true 09:39:05.660 [Lua] pack_spawning=disabled 09:39:05.660 [Lua] boss=disabled 09:39:05.660 [Lua] horde=disabled 09:39:05.660 [Lua] specials=disabled 09:39:05.660 [Lua] name=disabled 09:39:05.660 [Lua] intensity=disabled 09:39:05.660 [Lua] --- 09:39:05.662 [Lua] [AIInterestPointSystem] Level Seed: 3479518 09:39:05.662 [Lua] 09:39:05.662 [Lua] [entity_system_bag] = table 09:39:05.662 [Lua] [entity_system_bag] = metatable 09:39:05.662 [Lua] [startup_data] = table 09:39:05.662 [Lua] [entity_manager] = table 09:39:05.662 [Lua] [entity_manager] = metatable 09:39:05.662 [Lua] [unit_spawner] = table 09:39:05.662 [Lua] [unit_spawner] = metatable 09:39:05.662 [Lua] [unit_storage] = table 09:39:05.662 [Lua] [unit_storage] = metatable 09:39:05.662 [Lua] [dice_keeper] = table 09:39:05.662 [Lua] [dice_keeper] = metatable 09:39:05.662 [Lua] [is_server] = true (boolean) 09:39:05.662 [Lua] [world] = [World] 09:39:05.662 [Lua] [system_api] = table 09:39:05.662 [Lua] [network_lobby] = table 09:39:05.662 [Lua] [network_lobby] = metatable 09:39:05.662 [Lua] [profile_synchronizer] = table 09:39:05.662 [Lua] [profile_synchronizer] = metatable 09:39:05.662 [Lua] [entity_system] = table 09:39:05.662 [Lua] [entity_system] = metatable 09:39:05.662 [Lua] [num_local_human_players] = 1 (number) 09:39:05.662 [Lua] [statistics_db] = table 09:39:05.662 [Lua] [statistics_db] = metatable 09:39:05.662 [Lua] [network_server] = table 09:39:05.662 [Lua] [network_server] = metatable 09:39:05.662 [Lua] [input_manager] = table 09:39:05.662 [Lua] [input_manager] = metatable 09:39:05.662 [Lua] [network_clock] = table 09:39:05.662 [Lua] [network_clock] = metatable 09:39:05.662 [Lua] [network_transmit] = table 09:39:05.662 [Lua] [network_transmit] = metatable 09:39:05.662 [Lua] [free_flight_manager] = table 09:39:05.662 [Lua] [free_flight_manager] = metatable 09:39:05.662 [Lua] [network_manager] = table 09:39:05.662 [Lua] [network_manager] = metatable 09:39:05.662 [Lua] [network_event_delegate] = table 09:39:05.662 [Lua] [network_event_delegate] = metatable 09:39:05.662 [Lua] 09:39:05.663 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 09:39:05.665 [Lua] [AchievementManager] Achievements using the steam platform 09:39:05.666 [Lua] [StateIngame] Level seed: 3479518 09:39:05.666 [Umbra] Init version: 3.4.13 :: 16 threads 09:39:05.666 [Umbra] Tome with `10497` objects loaded. 09:39:05.666 [Umbra] UMBRA Tome loaded. 09:39:05.666 [World] Spawning level. 09:39:05.671 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88 09:39:05.806 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 09:39:05.806 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 09:39:05.806 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 09:39:05.806 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3 09:39:05.806 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4 09:39:05.807 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5 09:39:05.807 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6 09:39:05.807 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7 09:39:05.807 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8 09:39:05.807 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9 09:39:05.807 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10 09:39:05.808 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11 09:39:05.808 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=12 09:39:05.808 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=13 09:39:05.808 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=14 09:39:05.809 [Lua] [LevelAnalysis] set_random_seed( 1943250688) 09:39:05.811 [Lua] PlayerManager:add_player player_1 09:39:05.813 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=15 09:39:05.813 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=16 09:39:05.813 [Lua] [IngameUI] init 09:39:05.841 [Lua] [Matchmaking] Cancelling matchmaking 09:39:05.841 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 09:39:05.841 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 09:39:05.841 [Lua] Set lobby begin: 09:39:05.841 [Lua] Lobby data power_level = 785 09:39:05.842 [Lua] Lobby data level_key = inn_level 09:39:05.842 [Lua] Lobby data player_slot_1 = 0:0 09:39:05.842 [Lua] Lobby data selected_level_key = inn_level 09:39:05.842 [Lua] Lobby data difficulty = hardest 09:39:05.842 [Lua] Lobby data player_slot_6 = 0:0 09:39:05.842 [Lua] Lobby data num_players = 1 09:39:05.842 [Lua] Lobby data matchmaking = false 09:39:05.842 [Lua] Lobby data host = 110000100655e63 09:39:05.842 [Lua] Lobby data player_slot_4 = 0:0 09:39:05.842 [Lua] Lobby data game_mode = adventure 09:39:05.843 [Lua] Lobby data player_slot_5 = 0:0 09:39:05.843 [Lua] Lobby data player_slot_2 = 0:0 09:39:05.843 [Lua] Lobby data country_code = IE 09:39:05.843 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:39:05.843 [Lua] Lobby data unique_server_name = Chuupi 09:39:05.843 [Lua] Set lobby end. 09:39:05.843 [Flow] Forge tier 4 09:39:05.843 [Flow] WitchHunterLevel:30 09:39:05.843 [Flow] LeaderYes 09:39:05.843 [Flow] ALL PC XP:459617 09:39:05.843 [Flow] WH XP:97025.5 09:39:05.843 [Flow] Number of crafted items:845 09:39:05.843 [Flow] Has "pre_order" DLC:true 09:39:05.843 [Flow] Sum of Powe Levels:1500 09:39:05.844 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Stop_prologue_music` for object 3. 09:39:05.844 [Lua] CurrentConflictSettings disabled 09:39:05.844 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hardest, USING SETTINGS FOR EASY 09:39:05.846 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 09:39:05.846 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 09:39:05.846 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 09:39:05.846 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=35 09:39:05.846 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 09:39:05.879 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base 09:39:05.879 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base 09:39:05.880 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base 09:39:06.705 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base 09:39:06.705 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base 09:39:06.706 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base 09:39:06.758 [Flow] DISABLE 09:39:06.828 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base 09:39:06.828 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base 09:39:06.828 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh 09:39:06.926 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh 09:39:06.926 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh 09:39:06.926 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1 09:39:07.045 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1 09:39:07.045 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1 09:39:07.045 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ranger 09:39:07.162 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ranger 09:39:07.162 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ranger 09:39:07.178 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 1 09:39:07.180 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 1 09:39:07.195 [Lua] [PeerSM] 110000100655e63 :: on_exit LoadingProfilePackages 09:39:07.195 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForEnterGame 09:39:07.197 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 1 09:39:07.197 [Lua] [LOCAL RPC] rpc_loading_synced 09:39:07.212 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForEnterGame 09:39:07.212 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForGameObjectSync 09:39:07.229 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForGameObjectSync 09:39:07.229 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForPlayers 09:39:07.231 [Lua] [LOCAL RPC] rpc_game_started 09:39:07.246 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForPlayers 09:39:07.246 [Lua] [PeerSM] 110000100655e63 :: on_enter SpawningPlayer 09:39:07.262 [Lua] [PeerSM] 110000100655e63 :: on_exit SpawningPlayer 09:39:07.262 [Lua] [PeerSM] 110000100655e63 :: on_enter InGame 09:39:07.264 [Lua] [LOCAL RPC] rpc_to_client_spawn_player 1 3 Vector3(-18.9997, -0.243822, 6.138) Vector4(0, 0, 0.707106, -0.707107) true 100 100 1 1 1 09:39:07.264 [Lua] PlayerManager:rpc_to_client_spawn_player(110000100655e63, 3, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 09:39:07.264 [Lua] PlayerManager:rpc_to_client_spawn_player() 09:39:07.266 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:39:07.266 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:39:07.266 [Lua] PlayerManager:assign_unit_ownership Chuupi 110000100655e63 1 09:39:07.266 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=37 09:39:15.716 [Lua] [IngameUI] menu view on_enter hero_view 09:39:15.717 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0818e730 09:39:15.717 [Lua] [HeroViewState] Enter Substate HeroViewStateLoot 09:39:15.723 [World] Spawning level. 09:39:17.602 [Lua] [IngameUI] menu view on_exit hero_view 09:39:17.604 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0818e730 09:39:17.604 [Lua] [HeroViewState] Exit Substate HeroViewStateLoot 09:39:27.628 [Lua] PlayFabMirror:_commit_internal 4 09:39:27.628 [Lua] generate_backend_stats 110000100655e63:1 09:39:27.630 [Lua] [PlayFabRequestQueue] Enqueuing request savePlayerStatistics3 09:39:27.630 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 09:39:28.489 [Lua] [PlayFabRequestQueue] EAC Enabled! 09:39:28.489 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 09:39:28.960 [Lua] [PlayFabRequestQueue] Request Success savePlayerStatistics3 09:39:28.975 [Lua] commit result success 4 09:40:16.605 [Lua] [NetworkServer] Changing num_players from 1 to 2 09:40:16.605 [Lua] Players: 2 09:40:16.605 [Lua] Set lobby begin: 09:40:16.605 [Lua] Lobby data power_level = 785 09:40:16.605 [Lua] Lobby data level_key = inn_level 09:40:16.605 [Lua] Lobby data player_slot_1 = 0:0 09:40:16.605 [Lua] Lobby data selected_level_key = inn_level 09:40:16.605 [Lua] Lobby data difficulty = hardest 09:40:16.605 [Lua] Lobby data player_slot_6 = 0:0 09:40:16.605 [Lua] Lobby data num_players = 2 09:40:16.605 [Lua] Lobby data matchmaking = false 09:40:16.605 [Lua] Lobby data host = 110000100655e63 09:40:16.605 [Lua] Lobby data player_slot_4 = 0:0 09:40:16.605 [Lua] Lobby data game_mode = adventure 09:40:16.605 [Lua] Lobby data player_slot_5 = 0:0 09:40:16.605 [Lua] Lobby data player_slot_2 = 0:0 09:40:16.605 [Lua] Lobby data country_code = IE 09:40:16.605 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:40:16.605 [Lua] Lobby data unique_server_name = Chuupi 09:40:16.605 [Lua] Set lobby end. 09:40:16.606 [Lua] [LobbyMembers] Member joined 110000102e94c8f 09:40:16.621 [Lua] [NetworkServer] Peer 110000102e94c8f joined server lobby. 09:40:16.621 [Lua] [NetworkServer] Creating peer info. 09:40:16.621 [Lua] [PeerSM] 110000102e94c8f :: on_enter Connecting 09:40:16.621 [Connection] Setting transport socket buffer size to 38400 for 2048.0 kbps, this may cause a buffer latency of 0.150 s 09:40:16.622 [Lua] [ChatManager][1]System: Shurei is joining the game 09:40:16.637 [SteamAuthenticator] Sent ticket request to 110000102e94c8f 09:40:16.638 [Lua] [ConnectionHandler] Peer state for "110000102e94c8f": [nil] ==> [Connecting] 09:40:16.638 [Lua] [NetworkServer] New connection detected in NetworkServer from "110000102e94c8f" 09:40:16.655 [Lua] [ConnectionHandler] Peer state for "110000102e94c8f": [Connecting] ==> [Connected] 09:40:20.782 [SteamAuthenticator] Got ticket from 110000102e94c8f 09:40:20.782 [SteamAuthenticator] BeginAuthSession 110000102e94c8f 09:40:20.782 [SteamAuthenticator] Authenticating 110000102e94c8f 09:40:20.797 [SteamAuthenticator] Got ticket request from 110000102e94c8f 09:40:20.797 [SteamAuthenticator] GetAuthSessionTicket 110000102e94c8f 09:40:20.797 [SteamAuthenticator] Sent ticket to 110000102e94c8f 09:40:21.152 [SteamAuthenticator] Steam validation for 110000102e94c8f with response 0 09:40:21.288 [Lua] MatchmakingHandshakerHost:rpc_matchmaking_handshake_start() 09:40:21.288 [Lua] [Matchmaking] Got a handshake request from 110000102e94c8f with user name 'Shurei' 09:40:21.388 [Lua] [Matchmaking] Got request to join matchmaking lobby 18600000121207e from 110000102e94c8f, replying lobby_ok 09:40:21.457 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000102e94c8f REPLY wh:0 | we:0 | dr:110000100655e63 | bw:0 | es:0 09:40:21.524 [Lua] [Matchmaking] Assigning profile slot 4 to 110000102e94c8f 09:40:21.524 [Lua] Set lobby begin: 09:40:21.524 [Lua] Lobby data power_level = 785 09:40:21.524 [Lua] Lobby data level_key = inn_level 09:40:21.524 [Lua] Lobby data player_slot_1 = 0:0 09:40:21.525 [Lua] Lobby data selected_level_key = inn_level 09:40:21.525 [Lua] Lobby data difficulty = hardest 09:40:21.525 [Lua] Lobby data player_slot_6 = 0:0 09:40:21.525 [Lua] Lobby data num_players = 2 09:40:21.525 [Lua] Lobby data matchmaking = false 09:40:21.525 [Lua] Lobby data host = 110000100655e63 09:40:21.525 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:40:21.525 [Lua] Lobby data game_mode = adventure 09:40:21.525 [Lua] Lobby data player_slot_5 = 0:0 09:40:21.525 [Lua] Lobby data player_slot_2 = 0:0 09:40:21.525 [Lua] Lobby data country_code = IE 09:40:21.525 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:40:21.525 [Lua] Lobby data unique_server_name = Chuupi 09:40:21.525 [Lua] Set lobby end. 09:40:21.525 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102e94c8f | dr:110000100655e63 | bw:0 | es:0 09:40:23.854 [Lua] ### CLEARING PEER STATE FOR 110000102e94c8f 09:40:23.854 [Lua] [PeerSM] 110000102e94c8f :: on_exit Connecting 09:40:23.854 [Lua] [PeerSM] 110000102e94c8f :: on_enter Connecting 09:40:23.920 [Lua] [NetworkServer] Peer 110000102e94c8f has sent rpc_notify_lobby_joined 09:40:23.920 [Lua] [PSM] Peer 110000102e94c8f joined. Want to use profile index "4" 09:40:23.920 [EAC] EAC server has client 110000102e94c8f (and owner 110000102e94c8f) 09:40:23.920 [Lua] [VOIP] Adding voip member: "110000102e94c8f" 09:40:23.920 [EACServer] [RegisterClient] Client: 0110000102E94C8F PlayerGUID: 76561198009109647 PlayerIP: 0.0.0.0 OwnerGUID: 76561198009109647 PlayerName: Chuupi 09:40:24.067 [EACServer] [Cerberus] [Backend] Connection established. 09:40:24.140 [EACServer] [QueueClientUpdate] Client: 0110000102E94C8F Session: 1 Status: Client Authenticated Message: Client authenticated. 09:40:24.141 [EAC] Peer 110000102e94c8f switched EAC state to ClientAuthenticatedLocal 09:40:24.276 [EACServer] [Register Client] Success (1/2). Client: 0110000102E94C8F. 09:40:24.576 [EACServer] [Register Client] Success (2/2). Client: 0110000102E94C8F 09:40:24.576 [EACServer] [QueueClientUpdate] Client: 0110000102E94C8F Session: 1 Status: Client Authenticated Remotely Message: Client authenticated remotely. 09:40:24.580 [EAC] Peer 110000102e94c8f switched EAC state to ClientAuthenticatedRemote 09:40:25.896 [Lua] [NetworkServer] Peer 110000102e94c8f has sent rpc_post_game_notified 09:40:25.897 [Lua] [PeerSM] 110000102e94c8f :: on_exit Connecting 09:40:25.897 [Lua] [PeerSM] 110000102e94c8f :: on_enter Loading 09:40:25.897 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102e94c8f 09:40:25.930 [Lua] ### Sending rpc_level_loaded 09:40:25.930 [Lua] #### Has state machine: true, sender: 110000102e94c8f, level_id: 24 09:40:25.930 [Lua] Peer 110000102e94c8f has loaded the level but not all enemies, so we wait 09:40:25.930 [Lua] [PeerSM] 110000102e94c8f :: on_exit Loading 09:40:25.930 [Lua] [PeerSM] 110000102e94c8f :: on_enter LoadingProfilePackages 09:40:25.930 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 4 for peer id 110000102e94c8f:1 09:40:25.930 [Lua] Set lobby begin: 09:40:25.930 [Lua] Lobby data power_level = 785 09:40:25.930 [Lua] Lobby data level_key = inn_level 09:40:25.930 [Lua] Lobby data player_slot_1 = 0:0 09:40:25.930 [Lua] Lobby data selected_level_key = inn_level 09:40:25.930 [Lua] Lobby data difficulty = hardest 09:40:25.930 [Lua] Lobby data player_slot_6 = 0:0 09:40:25.930 [Lua] Lobby data num_players = 2 09:40:25.930 [Lua] Lobby data matchmaking = false 09:40:25.930 [Lua] Lobby data host = 110000100655e63 09:40:25.931 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:40:25.931 [Lua] Lobby data game_mode = adventure 09:40:25.931 [Lua] Lobby data player_slot_5 = 0:0 09:40:25.931 [Lua] Lobby data player_slot_2 = 0:0 09:40:25.931 [Lua] Lobby data country_code = IE 09:40:25.931 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:40:25.931 [Lua] Lobby data unique_server_name = Chuupi 09:40:25.931 [Lua] Set lobby end. 09:40:25.931 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000102e94c8f:1, previous profile 0, profile 4] 09:40:25.931 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102e94c8f | dr:110000100655e63 | bw:0 | es:0 09:40:25.981 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102e94c8f inventory_sync_id:2 my_peer_id:110000100655e63 09:40:25.981 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000100655e63 inventory_sync_id:2 my_peer_id:110000100655e63 09:40:25.985 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000100655e63 inventory_sync_id:2 my_peer_id:110000100655e63 09:40:25.985 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps, InventoryPackageSynchronizerClient, async-read, 09:40:25.985 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_3p, InventoryPackageSynchronizerClient, async-read, 09:40:25.985 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read, 09:40:25.985 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11, InventoryPackageSynchronizerClient, async-read, 09:40:25.985 [Lua] [PackageManager] Load: resource_packages/careers/we_shade, InventoryPackageSynchronizerClient, async-read, 09:40:25.985 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p, InventoryPackageSynchronizerClient, async-read, 09:40:25.985 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_04_t1/wpn_we_2h_axe_04_t1_runed_01_3p, InventoryPackageSynchronizerClient, async-read, 09:40:26.049 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps 09:40:26.049 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps 09:40:26.050 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_3p 09:40:26.168 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_3p 09:40:26.168 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_3p 09:40:26.168 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base 09:40:26.507 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base 09:40:26.507 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base 09:40:26.508 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11 09:40:26.541 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11 09:40:26.541 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11 09:40:26.541 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_shade 09:40:26.609 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_shade 09:40:26.609 [Lua] [PackageManager] Force_load: resource_packages/careers/we_shade 09:40:26.609 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p 09:40:26.693 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p 09:40:26.693 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p 09:40:26.694 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_axe_04_t1/wpn_we_2h_axe_04_t1_runed_01_3p 09:40:26.795 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_04_t1/wpn_we_2h_axe_04_t1_runed_01_3p 09:40:26.795 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_04_t1/wpn_we_2h_axe_04_t1_runed_01_3p 09:40:26.811 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 2 09:40:26.814 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 2 09:40:27.692 [Lua] [VOIP] Peer 110000102e94c8f joined room 303c9c0311f71186 (my room id "303c9c0311f71186") 09:40:27.700 [Lua] [VOIP] Unmuting voip member: "110000102e94c8f" 09:40:27.700 [Lua] [VOIP] Muting voip out for "110000102e94c8f" due to push_to_talk 09:40:29.345 [Lua] [PeerSM] 110000102e94c8f :: on_exit LoadingProfilePackages 09:40:29.345 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForEnterGame 09:40:29.348 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 2 09:40:30.658 [Lua] MatchmakingHandshakerHost:rpc_matchmaking_handshake_start() 09:40:30.658 [Lua] [Matchmaking] Got a handshake request from 110000102e94c8f with user name 'Shurei' 09:40:30.659 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForEnterGame 09:40:30.659 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForGameObjectSync 09:40:30.676 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102e94c8f 09:40:30.676 [Lua] Set lobby begin: 09:40:30.676 [Lua] Lobby data power_level = 785 09:40:30.676 [Lua] Lobby data level_key = inn_level 09:40:30.676 [Lua] Lobby data player_slot_1 = 0:0 09:40:30.676 [Lua] Lobby data selected_level_key = inn_level 09:40:30.677 [Lua] Lobby data difficulty = hardest 09:40:30.677 [Lua] Lobby data player_slot_6 = 0:0 09:40:30.677 [Lua] Lobby data num_players = 2 09:40:30.677 [Lua] Lobby data matchmaking = false 09:40:30.677 [Lua] Lobby data host = 110000100655e63 09:40:30.677 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:40:30.677 [Lua] Lobby data game_mode = adventure 09:40:30.677 [Lua] Lobby data player_slot_5 = 0:0 09:40:30.677 [Lua] Lobby data player_slot_2 = 0:0 09:40:30.677 [Lua] Lobby data country_code = IE 09:40:30.677 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:40:30.678 [Lua] Lobby data unique_server_name = Chuupi 09:40:30.678 [Lua] Set lobby end. 09:40:30.678 [Lua] [Matchmaking] Assigned player 110000102e94c8f to slot 4 when hot join syncing 09:40:30.678 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForGameObjectSync 09:40:30.678 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForPlayers 09:40:30.693 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForPlayers 09:40:30.693 [Lua] [PeerSM] 110000102e94c8f :: on_enter SpawningPlayer 09:40:30.710 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000102e94c8f 09:40:30.710 [Lua] PlayerManager:add_remote_player 110000102e94c8f 09:40:30.710 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=42 09:40:30.710 [Lua] RemotePlayer:create_game_object( ) 42 09:40:30.711 [Lua] [PeerSM] 110000102e94c8f :: on_exit SpawningPlayer 09:40:30.711 [Lua] [PeerSM] 110000102e94c8f :: on_enter InGame 09:40:30.979 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000102e94c8f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 09:40:30.979 [Lua] Adding player sync data to peer=110000102e94c8f local_player_id=1 09:40:30.979 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000102e94c8f go_type=player_unit go_created_func_name=game_object_created_player_unit 09:40:30.979 [Lua] [NetworkServer] Peer 110000102e94c8f spawned player. 09:40:30.980 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43 09:40:30.980 [Lua] PlayerManager:assign_unit_ownership Shurei 110000102e94c8f 1 09:40:30.980 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:40:30.981 [Lua] [Matchmaking] Sending rpc: rpc_set_matchmaking to client: 110000102e94c8f 09:40:31.471 [Lua] Set lobby begin: 09:40:31.471 [Lua] Lobby data power_level = 392 09:40:31.471 [Lua] Lobby data level_key = inn_level 09:40:31.471 [Lua] Lobby data player_slot_1 = 0:0 09:40:31.471 [Lua] Lobby data selected_level_key = inn_level 09:40:31.471 [Lua] Lobby data difficulty = hardest 09:40:31.471 [Lua] Lobby data player_slot_6 = 0:0 09:40:31.471 [Lua] Lobby data num_players = 2 09:40:31.471 [Lua] Lobby data matchmaking = false 09:40:31.471 [Lua] Lobby data host = 110000100655e63 09:40:31.471 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:40:31.471 [Lua] Lobby data game_mode = adventure 09:40:31.471 [Lua] Lobby data player_slot_5 = 0:0 09:40:31.471 [Lua] Lobby data player_slot_2 = 0:0 09:40:31.471 [Lua] Lobby data country_code = IE 09:40:31.471 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:40:31.471 [Lua] Lobby data unique_server_name = Chuupi 09:40:31.471 [Lua] Set lobby end. 09:40:35.569 [Lua] [IngameUI] menu view on_enter start_game_view 09:40:35.570 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0863e590 09:40:35.570 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 09:40:35.571 [Lua] [HeroViewWindow] Enter Substate StartGameWindowPanelConsole 09:40:35.571 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowBackgroundConsole 09:40:35.571 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowCustomGameOverviewConsole 09:40:35.571 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdditionalSettingsConsole 09:40:35.572 [World] Spawning level. 09:40:35.589 [Lua] "true" 09:40:36.674 [Lua] Set lobby begin: 09:40:36.674 [Lua] Lobby data power_level = 785 09:40:36.674 [Lua] Lobby data level_key = inn_level 09:40:36.674 [Lua] Lobby data player_slot_1 = 0:0 09:40:36.674 [Lua] Lobby data selected_level_key = inn_level 09:40:36.674 [Lua] Lobby data difficulty = hardest 09:40:36.674 [Lua] Lobby data player_slot_6 = 0:0 09:40:36.674 [Lua] Lobby data num_players = 2 09:40:36.674 [Lua] Lobby data matchmaking = false 09:40:36.674 [Lua] Lobby data host = 110000100655e63 09:40:36.675 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:40:36.675 [Lua] Lobby data game_mode = adventure 09:40:36.675 [Lua] Lobby data player_slot_5 = 0:0 09:40:36.675 [Lua] Lobby data player_slot_2 = 0:0 09:40:36.675 [Lua] Lobby data country_code = IE 09:40:36.675 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:40:36.675 [Lua] Lobby data unique_server_name = Chuupi 09:40:36.675 [Lua] Set lobby end. 09:40:36.963 [Lua] [StartGameStateSettingsOverview:play() - game_mode_type(custom) 09:40:36.963 [Lua] ............................................................................................................ 09:40:36.963 [Lua] ............................................................................................................ 09:40:36.963 [Lua] GAME START SETTINGS -> Level: farmlands | Difficulty: hardest | Private: yes | Always Host: yes | Strict Matchmaking: no | Quick Game: no 09:40:36.963 [Lua] ............................................................................................................ 09:40:36.963 [Lua] ............................................................................................................ 09:40:36.963 [Lua] [Matchmaking] Cancelling matchmaking 09:40:36.963 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 09:40:37.060 [Lua] [IngameUI] menu view on_exit start_game_view 09:40:37.060 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 09:40:37.060 [Save] Saving `save_data` 09:40:37.060 [Lua] [HeroViewWindow] Exit Substate StartGameWindowPanelConsole 09:40:37.060 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowBackgroundConsole 09:40:37.061 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowCustomGameOverviewConsole 09:40:37.061 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdditionalSettingsConsole 09:40:37.064 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0863e590 09:40:37.080 [Save] Save done 09:40:38.597 [Lua] LEVEL KEY: farmlands 09:40:38.597 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 09:40:38.597 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter() 09:40:38.598 [Lua] Set lobby begin: 09:40:38.598 [Lua] Lobby data power_level = 785 09:40:38.598 [Lua] Lobby data level_key = inn_level 09:40:38.598 [Lua] Lobby data player_slot_1 = 0:0 09:40:38.598 [Lua] Lobby data selected_level_key = inn_level 09:40:38.598 [Lua] Lobby data difficulty = hardest 09:40:38.598 [Lua] Lobby data player_slot_6 = 0:0 09:40:38.598 [Lua] Lobby data num_players = 2 09:40:38.598 [Lua] Lobby data matchmaking = false 09:40:38.598 [Lua] Lobby data host = 110000100655e63 09:40:38.599 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:40:38.599 [Lua] Lobby data game_mode = adventure 09:40:38.599 [Lua] Lobby data player_slot_5 = 0:0 09:40:38.599 [Lua] Lobby data player_slot_2 = 0:0 09:40:38.599 [Lua] Lobby data country_code = IE 09:40:38.599 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:40:38.599 [Lua] Lobby data unique_server_name = Chuupi 09:40:38.599 [Lua] Set lobby end. 09:40:38.599 [Lua] [PartyManager] Leader is set to 110000100655e63 09:40:38.599 [Lua] [MATCHMAKING] - Hosting game on level: inn_level farmlands 09:40:38.599 [Lua] [LevelTransitionHandler] set_next_level( farmlands ) 09:40:38.599 [Lua] Set lobby begin: 09:40:38.599 [Lua] Lobby data twitch_enabled = false 09:40:38.599 [Lua] Lobby data power_level = 785 09:40:38.599 [Lua] Lobby data player_slot_6 = 0:0 09:40:38.599 [Lua] Lobby data unique_server_name = Chuupi 09:40:38.600 [Lua] Lobby data host = 110000100655e63 09:40:38.600 [Lua] Lobby data level_key = inn_level 09:40:38.600 [Lua] Lobby data player_slot_1 = 0:0 09:40:38.600 [Lua] Lobby data selected_level_key = farmlands 09:40:38.600 [Lua] Lobby data quick_game = false 09:40:38.600 [Lua] Lobby data matchmaking = false 09:40:38.600 [Lua] Lobby data difficulty = hardest 09:40:38.600 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:40:38.600 [Lua] Lobby data num_players = 2 09:40:38.600 [Lua] Lobby data player_slot_5 = 0:0 09:40:38.600 [Lua] Lobby data player_slot_2 = 0:0 09:40:38.600 [Lua] Lobby data country_code = IE 09:40:38.600 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:40:38.600 [Lua] Lobby data eac_authorized = true 09:40:38.600 [Lua] Set lobby end. 09:40:38.600 [Lua] Set lobby begin: 09:40:38.600 [Lua] Lobby data twitch_enabled = false 09:40:38.600 [Lua] Lobby data power_level = 785 09:40:38.600 [Lua] Lobby data player_slot_6 = 0:0 09:40:38.600 [Lua] Lobby data unique_server_name = Chuupi 09:40:38.601 [Lua] Lobby data host = 110000100655e63 09:40:38.601 [Lua] Lobby data is_private = true 09:40:38.601 [Lua] Lobby data level_key = inn_level 09:40:38.601 [Lua] Lobby data player_slot_1 = 0:0 09:40:38.601 [Lua] Lobby data selected_level_key = farmlands 09:40:38.601 [Lua] Lobby data quick_game = false 09:40:38.601 [Lua] Lobby data matchmaking = false 09:40:38.601 [Lua] Lobby data difficulty = hardest 09:40:38.601 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:40:38.601 [Lua] Lobby data num_players = 2 09:40:38.601 [Lua] Lobby data player_slot_5 = 0:0 09:40:38.601 [Lua] Lobby data player_slot_2 = 0:0 09:40:38.601 [Lua] Lobby data country_code = IE 09:40:38.601 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:40:38.601 [Lua] Lobby data eac_authorized = true 09:40:38.601 [Lua] Set lobby end. 09:40:38.602 [Lua] [ChatManager][1]System: Starting hosted game... 09:40:38.603 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit() 09:40:38.603 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter() 09:40:38.605 [Lua] [LOCAL RPC] rpc_client_complete_vote 1 09:40:46.431 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit() 09:40:46.432 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter() 09:40:46.432 [Lua] [MATCHMAKING] - Hosting game on level: inn_level farmlands 09:40:46.432 [Lua] [LevelTransitionHandler] set_next_level( farmlands ) 09:40:46.432 [Lua] Set lobby begin: 09:40:46.432 [Lua] Lobby data twitch_enabled = false 09:40:46.432 [Lua] Lobby data power_level = 785 09:40:46.433 [Lua] Lobby data player_slot_6 = 0:0 09:40:46.433 [Lua] Lobby data unique_server_name = Chuupi 09:40:46.433 [Lua] Lobby data host = 110000100655e63 09:40:46.433 [Lua] Lobby data game_mode = adventure 09:40:46.433 [Lua] Lobby data is_private = true 09:40:46.433 [Lua] Lobby data level_key = inn_level 09:40:46.433 [Lua] Lobby data player_slot_1 = 0:0 09:40:46.433 [Lua] Lobby data selected_level_key = farmlands 09:40:46.433 [Lua] Lobby data quick_game = false 09:40:46.433 [Lua] Lobby data matchmaking = false 09:40:46.433 [Lua] Lobby data difficulty = hardest 09:40:46.433 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:40:46.433 [Lua] Lobby data num_players = 2 09:40:46.433 [Lua] Lobby data player_slot_5 = 0:0 09:40:46.433 [Lua] Lobby data player_slot_2 = 0:0 09:40:46.433 [Lua] Lobby data country_code = IE 09:40:46.433 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:40:46.433 [Lua] Lobby data eac_authorized = true 09:40:46.433 [Lua] Set lobby end. 09:40:46.434 [Lua] Set lobby begin: 09:40:46.434 [Lua] Lobby data twitch_enabled = false 09:40:46.435 [Lua] Lobby data power_level = 785 09:40:46.435 [Lua] Lobby data player_slot_6 = 0:0 09:40:46.435 [Lua] Lobby data unique_server_name = Chuupi 09:40:46.435 [Lua] Lobby data host = 110000100655e63 09:40:46.435 [Lua] Lobby data game_mode = adventure 09:40:46.435 [Lua] Lobby data is_private = true 09:40:46.435 [Lua] Lobby data level_key = inn_level 09:40:46.435 [Lua] Lobby data player_slot_1 = 0:0 09:40:46.435 [Lua] Lobby data selected_level_key = farmlands 09:40:46.435 [Lua] Lobby data quick_game = false 09:40:46.435 [Lua] Lobby data matchmaking = false 09:40:46.435 [Lua] Lobby data difficulty = hardest 09:40:46.435 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:40:46.435 [Lua] Lobby data num_players = 2 09:40:46.435 [Lua] Lobby data player_slot_5 = 0:0 09:40:46.435 [Lua] Lobby data player_slot_2 = 0:0 09:40:46.435 [Lua] Lobby data country_code = IE 09:40:46.435 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:40:46.436 [Lua] Lobby data eac_authorized = true 09:40:46.436 [Lua] Set lobby end. 09:40:46.436 [Lua] [NetworkServer] Entering post game 09:40:46.436 [Lua] [PeerSM] 110000102e94c8f :: on_exit InGame 09:40:46.436 [Lua] [PeerSM] 110000102e94c8f :: on_enter InPostGame 09:40:46.436 [Lua] [PeerSM] 110000100655e63 :: on_exit InGame 09:40:46.436 [Lua] [PeerSM] 110000100655e63 :: on_enter InPostGame 09:40:46.436 [Lua] Complete level triggered. 09:40:46.437 [Lua] [NetworkServer] Entering post game 09:40:46.437 [Lua] gm_event_end_conditions_met false false 09:40:46.437 [Lua] yep 09:40:46.437 [Lua] ok 09:40:46.437 [Lua] PlayFabMirror:_commit_internal nil 09:40:46.437 [Save] Saving `save_data` 09:40:46.437 [Lua] generate_backend_stats 110000100655e63:1 09:40:46.439 [Lua] [PlayFabRequestQueue] Enqueuing request savePlayerStatistics3 09:40:46.439 [Lua] TRANSITION nil nil farmlands 09:40:46.439 [Lua] Transition type "farmlands", is server: true 09:40:46.439 [Lua] [NetworkServer] Current level key farmlands 09:40:46.439 [Lua] [LevelTransitionHandler] Generated new level_seed: 4475498 09:40:46.439 [Lua] [GameNetworkManager] Leaving game... 09:40:46.439 [Lua] [GameNetworkManager] Shutting down game session host. 09:40:46.439 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 09:40:46.439 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 09:40:46.439 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=101.91 09:40:46.440 [Save] Save done 09:40:46.440 [Save] Saving `save_data` 09:40:46.442 [Save] Save done 09:40:46.448 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 09:40:46.448 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 09:40:46.719 [Lua] Set lobby begin: 09:40:46.719 [Lua] Lobby data twitch_enabled = false 09:40:46.719 [Lua] Lobby data power_level = 0 09:40:46.719 [Lua] Lobby data player_slot_6 = 0:0 09:40:46.719 [Lua] Lobby data unique_server_name = Chuupi 09:40:46.719 [Lua] Lobby data host = 110000100655e63 09:40:46.719 [Lua] Lobby data game_mode = adventure 09:40:46.719 [Lua] Lobby data is_private = true 09:40:46.720 [Lua] Lobby data level_key = inn_level 09:40:46.720 [Lua] Lobby data player_slot_1 = 0:0 09:40:46.720 [Lua] Lobby data selected_level_key = farmlands 09:40:46.720 [Lua] Lobby data quick_game = false 09:40:46.720 [Lua] Lobby data matchmaking = false 09:40:46.720 [Lua] Lobby data difficulty = hardest 09:40:46.720 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:40:46.720 [Lua] Lobby data num_players = 2 09:40:46.720 [Lua] Lobby data player_slot_5 = 0:0 09:40:46.720 [Lua] Lobby data player_slot_2 = 0:0 09:40:46.720 [Lua] Lobby data country_code = IE 09:40:46.720 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:40:46.720 [Lua] Lobby data eac_authorized = true 09:40:46.720 [Lua] Set lobby end. 09:40:47.263 [Lua] [PlayFabRequestQueue] EAC Enabled! 09:40:47.263 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 09:40:47.737 [Lua] [PlayFabRequestQueue] Request Success savePlayerStatistics3 09:40:47.752 [Lua] commit result success 5 09:40:48.446 [Lua] [StateIngame] Skipped uploading telemetry data for the inn level 09:40:48.446 [Lua] PlayerManager:remove_player peer_id=110000100655e63 1 09:40:48.446 [Lua] Clearing all global lookup lists 09:40:48.446 [Lua] [EquipmentUI] - Destroy 09:40:48.446 [Lua] [GamePadEquipmentUI] - Destroy 09:40:48.446 [Lua] [AbilityUI] - Destroy 09:40:48.446 [Lua] [GamePadAbilityUI] - Destroy 09:40:48.446 [Lua] [IngamePlayerListUI] - Destroy 09:40:48.447 [Lua] [IngameUI] destroy 09:40:48.451 [Lua] PlayerManager:remove_player peer_id=110000102e94c8f 1 09:40:48.453 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88 09:40:48.497 [Lua] [Managers] Destroying state managers... 09:40:48.506 [Lua] EnemyPackageLoader:unload_enemy_packages (unload startup enemies=false) 09:40:48.506 [Lua] [PeerSM] 110000102e94c8f :: on_exit InPostGame 09:40:48.506 [Lua] [PeerSM] 110000102e94c8f :: on_enter Loading 09:40:48.506 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102e94c8f 09:40:48.506 [Lua] [PeerSM] 110000100655e63 :: on_exit InPostGame 09:40:48.506 [Lua] [PeerSM] 110000100655e63 :: on_enter Loading 09:40:48.506 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000100655e63 09:40:48.506 [Lua] [Matchmaking] unregister rpcs 09:40:48.506 [Lua] [Gamestate] Enter state StateLoading 09:40:48.507 [Lua] [Gamestate] Enter Substate StateLoadingRunning 09:40:48.507 [Lua] [Matchmaking] register rpcs 09:40:48.507 [Lua] [Matchmaking] Exiting state MatchmakingStateStartGame with on_exit() 09:40:48.507 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 09:40:48.507 [Lua] registering RPCs 09:40:48.507 [Lua] Set lobby begin: 09:40:48.507 [Lua] Lobby data twitch_enabled = false 09:40:48.507 [Lua] Lobby data power_level = 0 09:40:48.507 [Lua] Lobby data player_slot_6 = 0:0 09:40:48.507 [Lua] Lobby data unique_server_name = Chuupi 09:40:48.508 [Lua] Lobby data host = 110000100655e63 09:40:48.508 [Lua] Lobby data game_mode = adventure 09:40:48.508 [Lua] Lobby data is_private = true 09:40:48.508 [Lua] Lobby data level_key = farmlands 09:40:48.508 [Lua] Lobby data player_slot_1 = 0:0 09:40:48.508 [Lua] Lobby data selected_level_key = farmlands 09:40:48.508 [Lua] Lobby data quick_game = false 09:40:48.508 [Lua] Lobby data matchmaking = false 09:40:48.508 [Lua] Lobby data difficulty = hardest 09:40:48.508 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:40:48.508 [Lua] Lobby data num_players = 2 09:40:48.509 [Lua] Lobby data player_slot_5 = 0:0 09:40:48.509 [Lua] Lobby data player_slot_2 = 0:0 09:40:48.509 [Lua] Lobby data country_code = IE 09:40:48.509 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:40:48.509 [Lua] Lobby data eac_authorized = true 09:40:48.509 [Lua] Set lobby end. 09:40:48.509 [Lua] MUSIC MANAGER unmute_all_world_sounds 36183 0 09:40:48.511 [Lua] ### Sending rpc_level_loaded 09:40:48.511 [Lua] #### Has state machine: true, sender: 110000100655e63, level_id: 24 09:40:48.511 [Lua] Peer 110000100655e63 has loaded the level and all enemies are loaded 09:40:48.511 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_7, global_loading_screens, async-read, prioritized 09:40:48.511 [Lua] [LevelTransitionHandler] load_next_level - self.transition_type=[farmlands] self.picked_level_key=[nil] 09:40:48.511 [Lua] [LevelTransitionHandler] load_level farmlands 09:40:48.580 [Umbra] Unload tome 09:40:48.633 [Lua] [PackageManager] Unload: resource_packages/levels/inn, LevelTransitionHandler 09:40:48.633 [Lua] [LevelTransitionHandler] Loading level: "farmlands" 09:40:48.633 [Lua] [LevelTransitionHandler] Package name : "resource_packages/levels/honduras/farmlands" 09:40:48.633 [Lua] [PackageManager] Load: resource_packages/levels/honduras/farmlands, LevelTransitionHandler, async-read, 09:40:48.633 [Lua] [LOCAL RPC] rpc_load_level 4 4475498 09:40:48.693 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_7 09:40:48.693 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_7 09:40:48.693 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/farmlands 09:40:48.728 [Lua] MUSIC MANAGER nik_loading_screen_farmland_02 36184 0 09:40:48.734 [Lua] MUSIC MANAGER Play_loading_screen_music 36185 0 09:40:48.890 [Umbra] Loading umbra tome '#ID[dfc5a4402624614e]' 09:40:53.423 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/farmlands 09:40:53.423 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/farmlands 09:40:53.441 [Lua] [LevelTransitionHandler] Level load completed! 09:40:53.442 [Lua] ### Sending rpc_level_loaded 09:40:53.442 [Lua] #### Has state machine: true, sender: 110000100655e63, level_id: 4 09:40:53.442 [Lua] Peer 110000100655e63 has loaded the level and all enemies are loaded 09:40:53.442 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 09:40:53.457 [Lua] [PeerSM] 110000100655e63 :: on_exit Loading 09:40:53.457 [Lua] [PeerSM] 110000100655e63 :: on_enter LoadingProfilePackages 09:40:53.474 [Lua] [PeerSM] 110000100655e63 :: on_exit LoadingProfilePackages 09:40:53.474 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForEnterGame 09:40:53.475 [Lua] [LOCAL RPC] rpc_loading_synced 09:40:54.048 [Lua] ### Sending rpc_level_loaded 09:40:54.048 [Lua] #### Has state machine: true, sender: 110000102e94c8f, level_id: 4 09:40:54.048 [Lua] Peer 110000102e94c8f has loaded the level and all enemies are loaded 09:40:54.049 [Lua] [PeerSM] 110000102e94c8f :: on_exit Loading 09:40:54.049 [Lua] [PeerSM] 110000102e94c8f :: on_enter LoadingProfilePackages 09:40:54.066 [Lua] [PeerSM] 110000102e94c8f :: on_exit LoadingProfilePackages 09:40:54.066 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForEnterGame 09:40:54.454 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 09:40:54.454 [Lua] [Matchmaking] unregister rpcs 09:40:54.454 [Lua] Set lobby begin: 09:40:54.454 [Lua] Lobby data twitch_enabled = false 09:40:54.454 [Lua] Lobby data power_level = 0 09:40:54.454 [Lua] Lobby data player_slot_6 = 0:0 09:40:54.454 [Lua] Lobby data unique_server_name = Chuupi 09:40:54.454 [Lua] Lobby data host = 110000100655e63 09:40:54.455 [Lua] Lobby data game_mode = adventure 09:40:54.455 [Lua] Lobby data is_private = true 09:40:54.455 [Lua] Lobby data level_key = farmlands 09:40:54.455 [Lua] Lobby data player_slot_1 = 0:0 09:40:54.455 [Lua] Lobby data selected_level_key = farmlands 09:40:54.455 [Lua] Lobby data quick_game = false 09:40:54.455 [Lua] Lobby data matchmaking = false 09:40:54.455 [Lua] Lobby data difficulty = hardest 09:40:54.455 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:40:54.455 [Lua] Lobby data num_players = 2 09:40:54.455 [Lua] Lobby data player_slot_5 = 0:0 09:40:54.455 [Lua] Lobby data player_slot_2 = 0:0 09:40:54.455 [Lua] Lobby data country_code = IE 09:40:54.455 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:40:54.455 [Lua] Lobby data eac_authorized = true 09:40:54.455 [Lua] Set lobby end. 09:40:54.455 [Lua] [Managers] Destroying state managers... 09:40:54.456 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_7, global_loading_screens 09:40:54.456 [Lua] MUSIC MANAGER Stop_loading_screen_music 36186 0 09:40:54.456 [Lua] [Gamestate] Enter StateIngame HOST 09:40:54.456 [Lua] Set lobby begin: 09:40:54.456 [Lua] Lobby data twitch_enabled = false 09:40:54.456 [Lua] Lobby data power_level = 0 09:40:54.456 [Lua] Lobby data player_slot_6 = 0:0 09:40:54.456 [Lua] Lobby data unique_server_name = Chuupi 09:40:54.456 [Lua] Lobby data host = 110000100655e63 09:40:54.456 [Lua] Lobby data game_mode = adventure 09:40:54.457 [Lua] Lobby data is_private = true 09:40:54.457 [Lua] Lobby data level_key = farmlands 09:40:54.457 [Lua] Lobby data player_slot_1 = 0:0 09:40:54.457 [Lua] Lobby data selected_level_key = farmlands 09:40:54.457 [Lua] Lobby data quick_game = false 09:40:54.457 [Lua] Lobby data matchmaking = false 09:40:54.457 [Lua] Lobby data difficulty = hardest 09:40:54.457 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:40:54.457 [Lua] Lobby data num_players = 2 09:40:54.457 [Lua] Lobby data player_slot_5 = 0:0 09:40:54.457 [Lua] Lobby data player_slot_2 = 0:0 09:40:54.457 [Lua] Lobby data country_code = IE 09:40:54.457 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:40:54.457 [Lua] Lobby data eac_authorized = true 09:40:54.457 [Lua] Set lobby end. 09:40:54.457 [Lua] [StateIngame] Server ingame 09:40:54.459 [Lua] Set lobby begin: 09:40:54.459 [Lua] Lobby data twitch_enabled = false 09:40:54.459 [Lua] Lobby data power_level = 0 09:40:54.459 [Lua] Lobby data player_slot_6 = 0:0 09:40:54.459 [Lua] Lobby data unique_server_name = Chuupi 09:40:54.459 [Lua] Lobby data host = 110000100655e63 09:40:54.460 [Lua] Lobby data game_mode = adventure 09:40:54.460 [Lua] Lobby data is_private = true 09:40:54.460 [Lua] Lobby data level_key = farmlands 09:40:54.460 [Lua] Lobby data player_slot_1 = 0:0 09:40:54.460 [Lua] Lobby data selected_level_key = farmlands 09:40:54.460 [Lua] Lobby data quick_game = false 09:40:54.460 [Lua] Lobby data matchmaking = false 09:40:54.460 [Lua] Lobby data difficulty = hardest 09:40:54.460 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:40:54.460 [Lua] Lobby data num_players = 2 09:40:54.460 [Lua] Lobby data player_slot_5 = 0:0 09:40:54.460 [Lua] Lobby data player_slot_2 = 0:0 09:40:54.460 [Lua] Lobby data country_code = IE 09:40:54.460 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:40:54.460 [Lua] Lobby data eac_authorized = true 09:40:54.460 [Lua] Set lobby end. 09:40:54.460 [Lua] [Matchmaking] register rpcs 09:40:54.460 [Lua] [GameNetworkManager] Setting pong timeout to 60 09:40:54.460 [Lua] [GameNetworkManager] My own peer_id = 110000100655e63 09:40:54.460 [Lua] [GameNetworkManager] self.is_server = true 09:40:54.460 [Lua] [GameNetworkManager] Network caps: min/peer 682 kbps, total 2048 kbps 09:40:54.460 [Connection] Setting transport socket buffer size to 38400 for 2048.0 kbps, this may cause a buffer latency of 0.150 s 09:40:54.460 [Network] Setting artificial MTU limit to 65536 09:40:54.460 [Lua] Switching ConflictSettings: to: default 09:40:54.460 [Lua] pacing=default 09:40:54.460 [Lua] roaming=nil 09:40:54.460 [Lua] specials=default 09:40:54.460 [Lua] debug_color=maroon 09:40:54.460 [Lua] pack_spawning=default 09:40:54.460 [Lua] disabled=false 09:40:54.460 [Lua] boss=default 09:40:54.460 [Lua] horde=default 09:40:54.460 [Lua] name=default 09:40:54.460 [Lua] intensity=default 09:40:54.460 [Lua] --- 09:40:54.461 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_twitch_mode, twitch, async-read, 09:40:54.466 [Lua] [AIInterestPointSystem] Level Seed: 4475498 09:40:54.466 [Lua] 09:40:54.466 [Lua] [entity_system_bag] = table 09:40:54.466 [Lua] [entity_system_bag] = metatable 09:40:54.466 [Lua] [startup_data] = table 09:40:54.466 [Lua] [entity_manager] = table 09:40:54.466 [Lua] [entity_manager] = metatable 09:40:54.466 [Lua] [unit_spawner] = table 09:40:54.466 [Lua] [unit_spawner] = metatable 09:40:54.466 [Lua] [unit_storage] = table 09:40:54.466 [Lua] [unit_storage] = metatable 09:40:54.466 [Lua] [dice_keeper] = table 09:40:54.466 [Lua] [dice_keeper] = metatable 09:40:54.466 [Lua] [is_server] = true (boolean) 09:40:54.466 [Lua] [world] = [World] 09:40:54.466 [Lua] [system_api] = table 09:40:54.466 [Lua] [network_lobby] = table 09:40:54.466 [Lua] [network_lobby] = metatable 09:40:54.466 [Lua] [profile_synchronizer] = table 09:40:54.466 [Lua] [profile_synchronizer] = metatable 09:40:54.466 [Lua] [entity_system] = table 09:40:54.466 [Lua] [entity_system] = metatable 09:40:54.466 [Lua] [num_local_human_players] = 1 (number) 09:40:54.466 [Lua] [statistics_db] = table 09:40:54.466 [Lua] [statistics_db] = metatable 09:40:54.466 [Lua] [network_server] = table 09:40:54.466 [Lua] [network_server] = metatable 09:40:54.466 [Lua] [input_manager] = table 09:40:54.466 [Lua] [input_manager] = metatable 09:40:54.466 [Lua] [network_clock] = table 09:40:54.466 [Lua] [network_clock] = metatable 09:40:54.466 [Lua] [network_transmit] = table 09:40:54.466 [Lua] [network_transmit] = metatable 09:40:54.466 [Lua] [free_flight_manager] = table 09:40:54.466 [Lua] [free_flight_manager] = metatable 09:40:54.466 [Lua] [network_manager] = table 09:40:54.466 [Lua] [network_manager] = metatable 09:40:54.466 [Lua] [network_event_delegate] = table 09:40:54.466 [Lua] [network_event_delegate] = metatable 09:40:54.466 [Lua] 09:40:54.470 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 09:40:54.481 [Lua] [AchievementManager] Achievements using the steam platform 09:40:54.481 [Lua] [StateIngame] Level seed: 4475498 09:40:54.481 [Umbra] Init version: 3.4.13 :: 16 threads 09:40:54.481 [Umbra] Tome with `14370` objects loaded. 09:40:54.481 [Umbra] UMBRA Tome loaded. 09:40:54.481 [World] Spawning level. 09:40:54.516 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.516 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.516 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.516 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.516 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.516 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.516 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.516 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.516 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.516 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.516 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.516 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.537 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.537 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.537 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.537 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.577 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.577 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.625 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.625 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.626 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.626 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.627 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.627 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.629 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.639 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead. 09:40:54.687 [Lua] respawn_unit_spawned with group id: respawns_sawmill 09:40:54.687 [Lua] respawn_unit_spawned with group id: respawns_sawmill 09:40:54.687 [Lua] respawn_unit_spawned with group id: respawns_sawmill 09:40:54.734 [Lua] [LevelAnalysis] set_random_seed( 1785392640) 09:40:54.738 [Lua] PlayerManager:add_player player_1 09:40:54.740 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 09:40:54.740 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 09:40:54.740 [Lua] [IngameUI] init 09:40:54.767 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 09:40:54.767 [Lua] Set lobby begin: 09:40:54.767 [Lua] Lobby data twitch_enabled = false 09:40:54.767 [Lua] Lobby data power_level = 785 09:40:54.767 [Lua] Lobby data player_slot_6 = 0:0 09:40:54.767 [Lua] Lobby data unique_server_name = Chuupi 09:40:54.768 [Lua] Lobby data host = 110000100655e63 09:40:54.768 [Lua] Lobby data game_mode = adventure 09:40:54.768 [Lua] Lobby data is_private = true 09:40:54.768 [Lua] Lobby data level_key = farmlands 09:40:54.768 [Lua] Lobby data player_slot_1 = 0:0 09:40:54.768 [Lua] Lobby data selected_level_key = farmlands 09:40:54.768 [Lua] Lobby data quick_game = false 09:40:54.768 [Lua] Lobby data matchmaking = false 09:40:54.768 [Lua] Lobby data difficulty = hardest 09:40:54.768 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:40:54.768 [Lua] Lobby data num_players = 2 09:40:54.768 [Lua] Lobby data player_slot_5 = 0:0 09:40:54.768 [Lua] Lobby data player_slot_2 = 0:0 09:40:54.769 [Lua] Lobby data country_code = IE 09:40:54.769 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:40:54.769 [Lua] Lobby data eac_authorized = true 09:40:54.769 [Lua] Set lobby end. 09:40:54.769 [Flow] Spawned:c_barrel_socket 09:40:54.769 [Lua] CurrentConflictSettings default 09:40:54.769 [Lua] [ConflictDirector] conflict_director is ai_ready 09:40:54.780 [Lua] This levels contains no crossroads 09:40:54.780 [Lua] [LevelAnalysis] Injecting travel distances 09:40:54.795 [Lua] SpecialsPacing:remove_unwanted_breeds: 09:40:54.795 [Lua] Forming navigation groups in one frame 09:40:54.795 [Lua] Forming navigation groups 09:40:54.822 [Lua] NavigationGroupManager -> calulation time A: 0.026999999999986812 09:40:55.005 [Lua] NavigationGroupManager -> calulation time B: 0.18299999999999272 09:40:55.005 [Lua] number of nav groups: 393 09:40:55.007 [Lua] number of refined nav groups : 257 09:40:55.015 [Lua] NavigationGroupManager -> calulation time C: 0.0099999999999909051 09:40:55.015 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 9.9485491611062091 Normalized coefficient: 1.5831454159742726 09:40:55.015 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 10.447458826514069 Normalized coefficient: 1.5075436296555556 09:40:55.016 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 11.386195998219669 Normalized coefficient: 1.3832538981818545 09:40:55.016 [Lua] -------------> JOW Perfect-density 9.8999999999999986 Sum density 7.3588051260834542 Normalized coefficient: 1.3453271054711342 09:40:55.016 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside 09:40:55.016 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside 09:40:55.016 [Lua] Layer named: 22 , id: 22 has cost 0 --> removed all roaming spawns found inside 09:40:55.016 [Lua] Layer named: 24 , id: 24 has cost 0 --> removed all roaming spawns found inside 09:40:55.016 [Lua] Layer named: 29 , id: 29 has cost 0 --> removed all roaming spawns found inside 09:40:55.021 [Lua] [LevelAnalysis] Generating boss paths for level: farmlands 09:40:55.021 [Lua] [LevelAnalysis] This level has a total main-path length of 1312.3699035644531 meters. 09:40:55.021 [Lua] [LevelAnalysis] grouping spawners for event_patrol 09:40:55.021 [Lua] [LevelAnalysis] 09:40:55.021 [Lua] [LevelAnalysis] grouping spawners for event_boss 09:40:55.021 [Lua] [LevelAnalysis] 09:40:55.021 [Lua] [LevelAnalysis] Terror events added: 09:40:55.021 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_patrol 09:40:55.021 [Lua] [LevelAnalysis] 2 -->Added boss/special event: event_boss 09:40:55.021 [Lua] NORMAL PATROL MAIN PATH 222.04362487792969 09:40:55.021 [Lua] [waypoints] = table 09:40:55.021 [Lua] [astar_points] = table 09:40:55.021 [Lua] [travel_dist] = 224.48813354969025 (number) 09:40:55.021 [Lua] [one_directional] = false (boolean) 09:40:55.021 [Lua] [id] = boss_6 (string) 09:40:55.021 [Lua] ----> using boss spline path! 09:40:55.022 [Lua] Adding main path event: Vector3Box(194.24, -142.068, 4.46658) boss_event_spline_patrol 45 table: 000000000F7F6080 09:40:55.022 [Lua] ----> using boss gizmo! 09:40:55.022 [Lua] [LevelAnalysis] section: 2, start-index: 3, end-index: 6, forbidden-dist: -163.3 start-travel-dist: 395.4, end-travel-dist: 509.3 spawn_distance 222.0 09:40:55.022 [Lua] Adding main path event: Vector3Box(-32, -79, -1.576) boss_event_chaos_troll 45 table: 000000000F7F6540 09:40:55.022 [Lua] [LevelAnalysis] Level path distance: 1312.3699035644531 09:40:55.022 [Lua] [LevelAnalysis] num_event_places_f: 0.84157993570963541 , num_event_places: 0 , trailing_event_fraction: 0.84157993570963541 , num_events: 1 09:40:55.022 [Lua] [LevelAnalysis] Terror events added: 09:40:55.022 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss 09:40:55.022 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 1312.3699035644531 forbidden_dist: -1212.3699035644531 09:40:55.022 [Lua] [LevelAnalysis] wanted_distance: 480.17042601411595 09:40:55.022 [Lua] Adding main path event: Vector3Box(-12.6032, -101.404, 1.90746) rare_event_loot_rat 45 table: 000000000F7F68C0 09:40:55.022 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 09:40:55.025 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hardest, USING SETTINGS FOR EASY 09:40:55.030 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=59 09:40:55.030 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 09:40:55.053 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForEnterGame 09:40:55.053 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForGameObjectSync 09:40:55.055 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 5 for peer id 110000100655e63:2 09:40:55.055 [Lua] Set lobby begin: 09:40:55.055 [Lua] Lobby data twitch_enabled = false 09:40:55.055 [Lua] Lobby data power_level = 785 09:40:55.055 [Lua] Lobby data player_slot_6 = 0:0 09:40:55.056 [Lua] Lobby data unique_server_name = Chuupi 09:40:55.056 [Lua] Lobby data host = 110000100655e63 09:40:55.056 [Lua] Lobby data game_mode = adventure 09:40:55.056 [Lua] Lobby data is_private = true 09:40:55.056 [Lua] Lobby data level_key = farmlands 09:40:55.056 [Lua] Lobby data player_slot_1 = 0:0 09:40:55.056 [Lua] Lobby data selected_level_key = farmlands 09:40:55.056 [Lua] Lobby data quick_game = false 09:40:55.056 [Lua] Lobby data matchmaking = false 09:40:55.056 [Lua] Lobby data difficulty = hardest 09:40:55.056 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:40:55.056 [Lua] Lobby data num_players = 2 09:40:55.056 [Lua] Lobby data player_slot_5 = 0:0 09:40:55.056 [Lua] Lobby data player_slot_2 = 0:0 09:40:55.057 [Lua] Lobby data country_code = IE 09:40:55.057 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:40:55.057 [Lua] Lobby data eac_authorized = true 09:40:55.057 [Lua] Set lobby end. 09:40:55.057 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000100655e63:2, previous profile 0, profile 5] 09:40:55.057 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102e94c8f | dr:110000100655e63 | bw:0 | es:0 09:40:55.057 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=60 09:40:55.059 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 1 for peer id 110000100655e63:3 09:40:55.059 [Lua] Set lobby begin: 09:40:55.059 [Lua] Lobby data twitch_enabled = false 09:40:55.059 [Lua] Lobby data power_level = 785 09:40:55.059 [Lua] Lobby data player_slot_6 = 0:0 09:40:55.059 [Lua] Lobby data unique_server_name = Chuupi 09:40:55.059 [Lua] Lobby data host = 110000100655e63 09:40:55.059 [Lua] Lobby data game_mode = adventure 09:40:55.059 [Lua] Lobby data is_private = true 09:40:55.059 [Lua] Lobby data level_key = farmlands 09:40:55.059 [Lua] Lobby data player_slot_1 = 0:0 09:40:55.059 [Lua] Lobby data selected_level_key = farmlands 09:40:55.059 [Lua] Lobby data quick_game = false 09:40:55.059 [Lua] Lobby data matchmaking = false 09:40:55.059 [Lua] Lobby data difficulty = hardest 09:40:55.059 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:40:55.059 [Lua] Lobby data num_players = 2 09:40:55.059 [Lua] Lobby data player_slot_5 = 0:0 09:40:55.059 [Lua] Lobby data player_slot_2 = 0:0 09:40:55.059 [Lua] Lobby data country_code = IE 09:40:55.059 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:40:55.059 [Lua] Lobby data eac_authorized = true 09:40:55.060 [Lua] Set lobby end. 09:40:55.060 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000100655e63:3, previous profile 0, profile 1] 09:40:55.060 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102e94c8f | dr:110000100655e63 | bw:0 | es:0 09:40:55.060 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=61 09:40:55.067 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102e94c8f inventory_sync_id:3 my_peer_id:110000100655e63 09:40:55.067 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000100655e63 inventory_sync_id:3 my_peer_id:110000100655e63 09:40:55.067 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102e94c8f inventory_sync_id:4 my_peer_id:110000100655e63 09:40:55.067 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000100655e63 inventory_sync_id:4 my_peer_id:110000100655e63 09:40:55.501 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForGameObjectSync 09:40:55.501 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForPlayers 09:40:55.501 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_twitch_mode 09:40:55.501 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_twitch_mode 09:40:55.506 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000100655e63 inventory_sync_id:3 my_peer_id:110000100655e63 09:40:55.506 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read, 09:40:55.506 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02, InventoryPackageSynchronizerClient, async-read, 09:40:55.506 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, InventoryPackageSynchronizerClient, async-read, 09:40:55.506 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read, 09:40:55.506 [Lua] [PackageManager] Load: resource_packages/careers/es_mercenary, InventoryPackageSynchronizerClient, async-read, 09:40:55.506 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, InventoryPackageSynchronizerClient, async-read, 09:40:55.506 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, InventoryPackageSynchronizerClient, async-read, 09:40:55.506 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1, InventoryPackageSynchronizerClient, async-read, 09:40:55.506 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark, InventoryPackageSynchronizerClient, async-read, 09:40:55.506 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000100655e63 inventory_sync_id:4 my_peer_id:110000100655e63 09:40:55.506 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02, InventoryPackageSynchronizerClient, async-read, 09:40:55.506 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, InventoryPackageSynchronizerClient, async-read, 09:40:55.506 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2, InventoryPackageSynchronizerClient, async-read, 09:40:55.506 [Lua] [PackageManager] Load: resource_packages/careers/wh_zealot, InventoryPackageSynchronizerClient, async-read, 09:40:55.506 [Lua] [PackageManager] Load: units/beings/player/chr_dummy_hat, InventoryPackageSynchronizerClient, async-read, 09:40:55.506 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01_3p, InventoryPackageSynchronizerClient, async-read, 09:40:55.506 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson, InventoryPackageSynchronizerClient, async-read, 09:40:55.506 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01, InventoryPackageSynchronizerClient, async-read, 09:40:55.506 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1, InventoryPackageSynchronizerClient, async-read, 09:40:55.506 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p, InventoryPackageSynchronizerClient, async-read, 09:40:55.506 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read, 09:40:55.506 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read, 09:40:55.506 [Lua] [LOCAL RPC] rpc_game_started 09:40:55.743 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh 09:40:55.743 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh 09:40:55.743 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02 09:40:55.945 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02 09:40:55.945 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02 09:40:55.945 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 09:40:56.048 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 09:40:56.048 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 09:40:56.049 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base 09:40:56.488 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base 09:40:56.488 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base 09:40:56.488 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_mercenary 09:40:56.575 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_mercenary 09:40:56.575 [Lua] [PackageManager] Force_load: resource_packages/careers/es_mercenary 09:40:56.575 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p 09:40:56.725 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p 09:40:56.725 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p 09:40:56.725 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09 09:40:56.759 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09 09:40:56.759 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09 09:40:56.759 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1 09:40:56.928 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1 09:40:56.928 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1 09:40:56.929 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark 09:40:57.030 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark 09:40:57.030 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark 09:40:57.030 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02 09:40:57.064 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02 09:40:57.064 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02 09:40:57.064 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 09:40:57.233 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 09:40:57.233 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 09:40:57.234 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2 09:40:57.435 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2 09:40:57.435 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2 09:40:57.435 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_zealot 09:40:57.519 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_zealot 09:40:57.519 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_zealot 09:40:57.520 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01_3p 09:40:57.605 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01_3p 09:40:57.605 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01_3p 09:40:57.605 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson 09:40:57.757 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson 09:40:57.757 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson 09:40:57.757 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01 09:40:58.194 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01 09:40:58.194 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01 09:40:58.194 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1 09:40:58.378 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1 09:40:58.378 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1 09:40:58.378 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p 09:40:58.495 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p 09:40:58.495 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p 09:40:58.496 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh 09:40:58.647 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh 09:40:58.647 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh 09:40:58.647 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_base 09:40:59.071 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_base 09:40:59.071 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_base 09:40:59.087 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 4 09:40:59.090 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 4 09:41:04.543 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForEnterGame 09:41:04.543 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForGameObjectSync 09:41:04.544 [Lua] PlayerManager:assign_unit_ownership Markus Kruber 110000100655e63 2 09:41:04.546 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:41:04.546 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=63 09:41:04.546 [Lua] PlayerManager:assign_unit_ownership Victor Saltzpyre 110000100655e63 3 09:41:04.548 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:41:04.548 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=65 09:41:04.551 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 4 09:41:04.561 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102e94c8f 09:41:04.562 [Lua] Set lobby begin: 09:41:04.562 [Lua] Lobby data twitch_enabled = false 09:41:04.562 [Lua] Lobby data power_level = 785 09:41:04.562 [Lua] Lobby data player_slot_6 = 0:0 09:41:04.562 [Lua] Lobby data unique_server_name = Chuupi 09:41:04.562 [Lua] Lobby data host = 110000100655e63 09:41:04.562 [Lua] Lobby data game_mode = adventure 09:41:04.562 [Lua] Lobby data is_private = true 09:41:04.562 [Lua] Lobby data level_key = farmlands 09:41:04.562 [Lua] Lobby data player_slot_1 = 0:0 09:41:04.562 [Lua] Lobby data selected_level_key = farmlands 09:41:04.562 [Lua] Lobby data quick_game = false 09:41:04.562 [Lua] Lobby data matchmaking = false 09:41:04.562 [Lua] Lobby data difficulty = hardest 09:41:04.562 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:41:04.563 [Lua] Lobby data num_players = 2 09:41:04.563 [Lua] Lobby data player_slot_5 = 0:0 09:41:04.563 [Lua] Lobby data player_slot_2 = 0:0 09:41:04.563 [Lua] Lobby data country_code = IE 09:41:04.563 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:41:04.563 [Lua] Lobby data eac_authorized = true 09:41:04.563 [Lua] Set lobby end. 09:41:04.563 [Lua] [Matchmaking] Assigned player 110000102e94c8f to slot 4 when hot join syncing 09:41:04.563 [Lua] Breedfreezer (server) starting a hot join sync 09:41:04.563 [Lua] packing 0 units of breed chaos_marauder 09:41:04.563 [Lua] packing 0 units of breed skaven_clan_rat 09:41:04.563 [Lua] packing 0 units of breed skaven_storm_vermin 09:41:04.563 [Lua] packing 0 units of breed skaven_slave 09:41:04.563 [Lua] packing 0 units of breed chaos_fanatic 09:41:04.563 [Lua] packing 0 units of breed chaos_berzerker 09:41:04.563 [Lua] packing 0 units of breed chaos_warrior 09:41:04.563 [Lua] packing 0 units of breed skaven_plague_monk 09:41:04.563 [Lua] packing 0 units of breed chaos_raider 09:41:04.563 [Lua] --> rpc-package size reached, sending rpc now (last package) 09:41:04.563 [Lua] 09:41:04.563 [Lua] [1] = 1 (number) 09:41:04.563 [Lua] [2] = 0 (number) 09:41:04.563 [Lua] [3] = 1 (number) 09:41:04.563 [Lua] [4] = 0 (number) 09:41:04.563 [Lua] [5] = 1 (number) 09:41:04.563 [Lua] [6] = 0 (number) 09:41:04.563 [Lua] [7] = 1 (number) 09:41:04.563 [Lua] [8] = 0 (number) 09:41:04.563 [Lua] [9] = 1 (number) 09:41:04.563 [Lua] [10] = 0 (number) 09:41:04.563 [Lua] [11] = 1 (number) 09:41:04.563 [Lua] [12] = 0 (number) 09:41:04.563 [Lua] [13] = 1 (number) 09:41:04.563 [Lua] [14] = 0 (number) 09:41:04.563 [Lua] [15] = 1 (number) 09:41:04.563 [Lua] [16] = 0 (number) 09:41:04.563 [Lua] [17] = 1 (number) 09:41:04.563 [Lua] [18] = 0 (number) 09:41:04.563 [Lua] 09:41:04.563 [Lua] 09:41:04.563 [Lua] 09:41:04.563 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForGameObjectSync 09:41:04.563 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForPlayers 09:41:04.563 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForPlayers 09:41:04.563 [Lua] [PeerSM] 110000100655e63 :: on_enter SpawningPlayer 09:41:04.564 [Lua] [Matchmaking] Sending rpc: rpc_set_matchmaking to client: 110000102e94c8f 09:41:04.576 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForPlayers 09:41:04.576 [Lua] [PeerSM] 110000102e94c8f :: on_enter SpawningPlayer 09:41:04.576 [Lua] [PeerSM] 110000100655e63 :: on_exit SpawningPlayer 09:41:04.576 [Lua] [PeerSM] 110000100655e63 :: on_enter InGame 09:41:04.579 [Lua] [LOCAL RPC] rpc_to_client_spawn_player 1 3 Vector3(294.568, -320.861, 1.60737) Vector4(0.042133, 0.01129, -0.173482, -0.983871) true 100 100 1 1 1 09:41:04.579 [Lua] PlayerManager:rpc_to_client_spawn_player(110000100655e63, 3, Vector3(294.568, -320.861, 1.60737), Vector4(0.042133, 0.01129, -0.173482, -0.983871)) 09:41:04.579 [Lua] PlayerManager:rpc_to_client_spawn_player() 09:41:04.582 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:41:04.582 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:41:04.582 [Lua] PlayerManager:assign_unit_ownership Chuupi 110000100655e63 1 09:41:04.582 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=67 09:41:04.593 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000102e94c8f 09:41:04.593 [Lua] PlayerManager:add_remote_player 110000102e94c8f 09:41:04.593 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=68 09:41:04.593 [Lua] RemotePlayer:create_game_object( ) 68 09:41:04.595 [Lua] [PeerSM] 110000102e94c8f :: on_exit SpawningPlayer 09:41:04.595 [Lua] [PeerSM] 110000102e94c8f :: on_enter InGame 09:41:04.596 [Lua] Switching ConflictSettings: to: skaven 09:41:04.596 [Lua] pacing=default 09:41:04.596 [Lua] roaming=nil 09:41:04.596 [Lua] specials=skaven 09:41:04.596 [Lua] debug_color=orange 09:41:04.596 [Lua] pack_spawning=skaven 09:41:04.596 [Lua] disabled=false 09:41:04.596 [Lua] boss=skaven 09:41:04.596 [Lua] horde=default 09:41:04.596 [Lua] name=skaven 09:41:04.596 [Lua] intensity=default 09:41:04.596 [Lua] --- 09:41:04.694 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000102e94c8f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 09:41:04.694 [Lua] Adding player sync data to peer=110000102e94c8f local_player_id=1 09:41:04.694 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000102e94c8f go_type=player_unit go_created_func_name=game_object_created_player_unit 09:41:04.694 [Lua] [NetworkServer] Peer 110000102e94c8f spawned player. 09:41:04.695 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=69 09:41:04.695 [Lua] PlayerManager:assign_unit_ownership Shurei 110000102e94c8f 1 09:41:04.695 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:41:23.244 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:41:23.261 [Lua] Spline already found! 09:41:26.195 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:41:26.212 [Lua] Spline already found! 09:41:32.125 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:41:32.142 [Lua] Spline already found! 09:41:32.259 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:41:32.276 [Lua] Spline already found! 09:41:33.813 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:41:33.829 [Lua] Spline already found! 09:41:36.749 [Lua] Players are leaving the safe zone 09:41:50.581 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:41:56.503 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:41:56.519 [Lua] Spline already found! 09:42:04.822 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4ad2e3ec, playing_id: 0x98f1, position: 0 09:42:11.155 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 46 will change to a manual source. 09:42:12.525 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:42:19.193 [Lua] [LOCAL RPC] rpc_increment_stat 17 09:42:19.193 [Lua] Incremented stat warpfire_kill_before_shooting 09:42:19.193 [Lua] [LOCAL RPC] rpc_increment_stat 18 09:42:19.193 [Lua] Incremented stat warpfire_kill_on_power_cell 09:42:19.675 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:42:19.692 [Lua] Switching ConflictSettings: to: chaos 09:42:19.692 [Lua] pacing=chaos 09:42:19.692 [Lua] roaming=nil 09:42:19.692 [Lua] specials=chaos 09:42:19.692 [Lua] debug_color=purple 09:42:19.692 [Lua] pack_spawning=chaos 09:42:19.692 [Lua] disabled=false 09:42:19.692 [Lua] boss=chaos 09:42:19.692 [Lua] horde=chaos 09:42:19.692 [Lua] name=chaos 09:42:19.692 [Lua] intensity=default 09:42:19.692 [Lua] --- 09:42:19.692 [Lua] Spline already found! 09:42:59.010 [Lua] Time for new HOOORDE! multi_first_wave 09:42:59.010 [Lua] horde requested: vector_blob 09:42:59.010 [Lua] wants to spawn ahead within distance: 60 09:42:59.010 [Lua] managed to spawn 27/27 horde enemies 09:42:59.010 [Lua] vector blob horde has started 09:42:59.014 [Lua] MUSIC: explore -> pre_horde 09:43:00.986 [Lua] main path terror event triggered: boss_event_spline_patrol 09:43:00.986 [Lua] TerrorEventMixer.start_event: boss_event_spline_patrol 09:43:01.004 [Lua] > starting new spline, using new navbot: standard , id: boss_6 09:43:01.022 [Lua] > continuing spline boss_6 index: 2 09:43:01.039 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_6 09:43:01.039 [Lua] > continuing spline boss_6 index: 3 09:43:01.055 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_6 09:43:01.055 [Lua] > continuing spline boss_6 index: 4 09:43:01.072 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_6 09:43:01.072 [Lua] > continuing spline boss_6 index: 5 09:43:01.089 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_6 09:43:01.089 [Lua] > continuing spline boss_6 index: 6 09:43:01.106 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_6 09:43:01.106 [Lua] > continuing spline boss_6 index: 7 09:43:01.123 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_6 09:43:01.123 [Lua] > continuing spline boss_6 index: 8 09:43:01.140 [Lua] > spline completed boss_6 09:43:01.140 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_6 09:43:01.914 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:43:02.521 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:43:02.672 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:43:02.689 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:43:07.246 [Lua] MUSIC: pre_horde -> horde 09:43:10.218 [Lua] ZOINK DISTANCE 09:43:10.593 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x8d5d, position: 71207 09:43:13.670 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:43:16.446 [Lua] Destroying unit - ai got stuck chaos_raider 4 15 54 09:43:18.522 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:43:20.128 [Lua] [LOCAL RPC] rpc_request_heal 62 25 13 09:43:20.128 [Lua] [LOCAL RPC] rpc_request_heal 64 25 13 09:43:20.128 [Lua] [LOCAL RPC] rpc_request_heal 1025 25 13 09:43:20.128 [Lua] [LOCAL RPC] rpc_request_heal 66 25 13 09:43:25.161 [Lua] [NetworkServer] Peer 110000102e94c8f despawned player. 09:43:25.161 [Lua] [GameNetworkManager] game object was destroyed id=1025 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000102e94c8f 09:43:25.161 [Lua] [GameNetworkManager] destroying game object with go_id=69 09:43:27.796 [Lua] MUSIC: horde -> explore 09:43:30.111 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x8d5d, position: 0 09:43:30.111 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x8d5d, position: 0 09:43:30.111 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x8d5d, position: 0 09:43:32.769 [Lua] ZOINK DISTANCE 09:43:36.221 [Lua] [GameNetworkManager] destroying game object with go_id=63 09:43:38.182 [Lua] ZOINK DISTANCE 09:43:39.559 [Lua] ZOINK DISTANCE 09:43:39.559 [Lua] ZOINK IN FRONT 09:43:39.643 [Lua] ZOINK DISTANCE 09:43:43.932 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x8d5d, position: 0 09:43:43.932 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x8d5d, position: 0 09:43:45.663 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x8d5d, position: 83264 09:43:48.259 [Lua] ZOINK DISTANCE 09:43:50.076 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 10 09:43:50.076 [Lua] Time for new HOOORDE! multi_consecutive_wave 09:43:50.076 [Lua] horde requested: vector_blob 09:43:50.076 [Lua] wants to spawn ahead within distance: 60 09:43:50.076 [Lua] managed to spawn 31/31 horde enemies 09:43:50.076 [Lua] vector blob horde has started 09:43:50.080 [Lua] MUSIC: explore -> pre_horde 09:43:50.097 [Lua] MUSIC: pre_horde -> horde 09:43:50.312 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=110000102e94c8f go_type=player_unit go_created_func_name=game_object_created_player_unit 09:43:50.312 [Lua] [NetworkServer] Peer 110000102e94c8f spawned player. 09:43:50.313 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=315 09:43:50.313 [Lua] PlayerManager:assign_unit_ownership Shurei 110000102e94c8f 1 09:43:50.313 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.75) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:43:50.873 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 84 will change to a manual source. 09:43:51.951 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x8d5d, position: 1044609 09:43:53.132 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x8d5d, position: 1100863 09:43:53.132 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x8d5d, position: 1100863 09:43:54.974 [Lua] [GameNetworkManager] destroying game object with go_id=65 09:44:00.285 [Lua] Switching ConflictSettings: to: skaven 09:44:00.285 [Lua] pacing=default 09:44:00.285 [Lua] roaming=nil 09:44:00.285 [Lua] specials=skaven 09:44:00.285 [Lua] debug_color=orange 09:44:00.285 [Lua] pack_spawning=skaven 09:44:00.285 [Lua] disabled=false 09:44:00.285 [Lua] boss=skaven 09:44:00.285 [Lua] horde=default 09:44:00.285 [Lua] name=skaven 09:44:00.285 [Lua] intensity=default 09:44:00.285 [Lua] --- 09:44:00.997 [Lua] ZOINK DISTANCE 09:44:01.452 [Lua] [LOCAL RPC] rpc_to_client_respawn_player 2 5 8238 1 1 1 09:44:01.452 [Lua] RespawnSystem:rpc_to_client_respawn_player(110000100655e63, 5) 09:44:01.453 [Lua] PlayerManager:assign_unit_ownership Markus Kruber 110000100655e63 2 09:44:01.454 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.75) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:44:01.454 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=332 09:44:01.471 [Lua] [LOCAL RPC] rpc_respawn_confirmed 2 09:44:01.954 [Lua] ZOINK DISTANCE 09:44:04.558 [Lua] ZOINK DISTANCE 09:44:04.558 [Lua] ZOINK IN FRONT 09:44:04.593 [Lua] MUSIC: horde -> lost 09:44:14.608 [Lua] [NetworkServer] Entering post game 09:44:14.608 [Lua] [PeerSM] 110000102e94c8f :: on_exit InGame 09:44:14.608 [Lua] [PeerSM] 110000102e94c8f :: on_enter InPostGame 09:44:14.608 [Lua] [PeerSM] 110000100655e63 :: on_exit InGame 09:44:14.608 [Lua] [PeerSM] 110000100655e63 :: on_enter InPostGame 09:44:14.608 [Lua] gm_event_end_conditions_met false true 09:44:14.608 [Save] Saving `save_data` 09:44:14.609 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_twitch_mode, twitch 09:44:14.609 [Lua] yep 09:44:14.609 [Lua] ok 09:44:14.609 [Lua] Game lost 09:44:14.609 [Lua] PlayFabMirror:_commit_internal nil 09:44:14.609 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 09:44:14.609 [Lua] [LevelTransitionHandler] set_next_level( inn_level ) 09:44:14.615 [Save] Save done 09:44:14.615 [Save] Saving `save_data` 09:44:14.621 [Save] Save done 09:44:14.622 [Lua] commit result success 6 09:44:14.622 [Lua] [PlayFabRequestQueue] Enqueuing request generateEndOfLevelLoot 09:44:14.623 [Lua] [PackageManager] Load: resource_packages/chests_d4, global, sync-read, 09:44:14.729 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateEndOfLevelLoot 09:44:15.588 [Lua] [PlayFabRequestQueue] EAC Enabled! 09:44:15.588 [Lua] [PlayFabRequestQueue] Sending Request generateEndOfLevelLoot 09:44:16.214 [Lua] [PlayFabRequestQueue] Request Success generateEndOfLevelLoot 09:44:20.192 [Lua] [LOCAL RPC] rpc_to_client_respawn_player 3 1 8076 1 1 1 09:44:20.192 [Lua] RespawnSystem:rpc_to_client_respawn_player(110000100655e63, 1) 09:44:20.192 [Lua] PlayerManager:assign_unit_ownership Victor Saltzpyre 110000100655e63 3 09:44:20.194 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.75) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:44:20.194 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=336 09:44:20.209 [Lua] [LOCAL RPC] rpc_respawn_confirmed 3 09:44:22.338 [Lua] ConflictDirector - destroy all units 09:44:22.341 [Lua] [LOCAL RPC] rpc_is_ready_for_transition 09:44:22.345 [Lua] Horde killed: ? 09:44:22.346 [Lua] Horde killed: ? 09:44:22.488 [Lua] TRANSITION nil nil inn_level 09:44:22.488 [Lua] Transition type "inn_level", is server: true 09:44:22.488 [Lua] [NetworkServer] Current level key inn_level 09:44:22.488 [Lua] [LevelTransitionHandler] Generated new level_seed: 6257988 09:44:22.488 [Lua] [GameNetworkManager] Leaving game... 09:44:22.488 [Lua] [GameNetworkManager] Shutting down game session host. 09:44:22.488 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 09:44:22.488 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 09:44:22.488 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=208.92 09:44:22.505 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 09:44:24.503 [Lua] PlayerManager:remove_player peer_id=110000100655e63 1 09:44:24.503 [Lua] Clearing all global lookup lists 09:44:24.503 [Lua] [EquipmentUI] - Destroy 09:44:24.503 [Lua] [GamePadEquipmentUI] - Destroy 09:44:24.503 [Lua] [AbilityUI] - Destroy 09:44:24.503 [Lua] [GamePadAbilityUI] - Destroy 09:44:24.503 [Lua] [IngamePlayerListUI] - Destroy 09:44:24.504 [Lua] [IngameUI] destroy 09:44:24.523 [Lua] PlayerManager:remove_player peer_id=110000102e94c8f 1 09:44:24.913 [Lua] [Managers] Destroying state managers... 09:44:24.913 [Lua] PlayerManager:remove_player peer_id=110000100655e63 2 09:44:24.913 [Lua] [ProfileSynchronizer] set_profile_peer_id 5 is no longer owned by 110000100655e63:2 09:44:24.913 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102e94c8f inventory_sync_id:5 my_peer_id:110000100655e63 09:44:24.913 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000100655e63 inventory_sync_id:5 my_peer_id:110000100655e63 09:44:24.913 [Lua] Set lobby begin: 09:44:24.913 [Lua] Lobby data twitch_enabled = false 09:44:24.913 [Lua] Lobby data power_level = 785 09:44:24.913 [Lua] Lobby data player_slot_6 = 0:0 09:44:24.913 [Lua] Lobby data unique_server_name = Chuupi 09:44:24.913 [Lua] Lobby data host = 110000100655e63 09:44:24.913 [Lua] Lobby data game_mode = adventure 09:44:24.913 [Lua] Lobby data is_private = true 09:44:24.913 [Lua] Lobby data level_key = farmlands 09:44:24.913 [Lua] Lobby data player_slot_1 = 0:0 09:44:24.914 [Lua] Lobby data selected_level_key = farmlands 09:44:24.914 [Lua] Lobby data quick_game = false 09:44:24.914 [Lua] Lobby data matchmaking = false 09:44:24.914 [Lua] Lobby data difficulty = hardest 09:44:24.914 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:44:24.914 [Lua] Lobby data num_players = 2 09:44:24.914 [Lua] Lobby data player_slot_5 = 0:0 09:44:24.914 [Lua] Lobby data player_slot_2 = 0:0 09:44:24.914 [Lua] Lobby data country_code = IE 09:44:24.914 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:44:24.914 [Lua] Lobby data eac_authorized = true 09:44:24.914 [Lua] Set lobby end. 09:44:24.914 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 5, profile 0] 09:44:24.914 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102e94c8f | dr:110000100655e63 | bw:0 | es:0 09:44:24.914 [Lua] PlayerManager:remove_player peer_id=110000100655e63 3 09:44:24.914 [Lua] [ProfileSynchronizer] set_profile_peer_id 1 is no longer owned by 110000100655e63:3 09:44:24.914 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102e94c8f inventory_sync_id:6 my_peer_id:110000100655e63 09:44:24.914 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000100655e63 inventory_sync_id:6 my_peer_id:110000100655e63 09:44:24.914 [Lua] Set lobby begin: 09:44:24.914 [Lua] Lobby data twitch_enabled = false 09:44:24.914 [Lua] Lobby data power_level = 785 09:44:24.914 [Lua] Lobby data player_slot_6 = 0:0 09:44:24.914 [Lua] Lobby data unique_server_name = Chuupi 09:44:24.914 [Lua] Lobby data host = 110000100655e63 09:44:24.914 [Lua] Lobby data game_mode = adventure 09:44:24.914 [Lua] Lobby data is_private = true 09:44:24.915 [Lua] Lobby data level_key = farmlands 09:44:24.915 [Lua] Lobby data player_slot_1 = 0:0 09:44:24.915 [Lua] Lobby data selected_level_key = farmlands 09:44:24.915 [Lua] Lobby data quick_game = false 09:44:24.915 [Lua] Lobby data matchmaking = false 09:44:24.915 [Lua] Lobby data difficulty = hardest 09:44:24.915 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:44:24.915 [Lua] Lobby data num_players = 2 09:44:24.915 [Lua] Lobby data player_slot_5 = 0:0 09:44:24.915 [Lua] Lobby data player_slot_2 = 0:0 09:44:24.915 [Lua] Lobby data country_code = IE 09:44:24.915 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:44:24.915 [Lua] Lobby data eac_authorized = true 09:44:24.915 [Lua] Set lobby end. 09:44:24.915 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 1, profile 0] 09:44:24.915 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102e94c8f | dr:110000100655e63 | bw:0 | es:0 09:44:24.931 [Lua] EnemyPackageLoader:unload_enemy_packages (unload startup enemies=false) 09:44:24.931 [Lua] [PeerSM] 110000102e94c8f :: on_exit InPostGame 09:44:24.931 [Lua] [PeerSM] 110000102e94c8f :: on_enter Loading 09:44:24.931 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102e94c8f 09:44:24.931 [Lua] [PeerSM] 110000100655e63 :: on_exit InPostGame 09:44:24.931 [Lua] [PeerSM] 110000100655e63 :: on_enter Loading 09:44:24.931 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000100655e63 09:44:24.931 [Lua] [Matchmaking] unregister rpcs 09:44:24.931 [Lua] [Gamestate] Enter state StateLoading 09:44:24.933 [World] Spawning level. 09:44:24.943 [Lua] Found camera: end_screen_camera 09:44:24.943 [Lua] Found camera: end_screen_camera 09:44:24.943 [Lua] Found camera: end_screen_camera 09:44:24.943 [Lua] Found camera: end_screen_camera 09:44:24.943 [Lua] Found camera: end_screen_camera 09:44:24.943 [Lua] Found camera: end_screen_camera 09:44:24.943 [Lua] Found camera: end_screen_camera 09:44:24.943 [Lua] Found camera: end_screen_camera 09:44:24.943 [Lua] Found camera: end_screen_camera 09:44:24.943 [Lua] Found camera: end_screen_camera 09:44:24.943 [Lua] Found camera: end_screen_camera 09:44:24.943 [Lua] [EndViewState] Enter Substate EndViewStateSummary 09:44:24.944 [Lua] [Gamestate] Enter Substate StateLoadingRunning 09:44:24.944 [Lua] [Matchmaking] register rpcs 09:44:24.944 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 09:44:24.944 [Lua] Set lobby begin: 09:44:24.944 [Lua] Lobby data twitch_enabled = false 09:44:24.944 [Lua] Lobby data power_level = 0 09:44:24.944 [Lua] Lobby data player_slot_6 = 0:0 09:44:24.944 [Lua] Lobby data unique_server_name = Chuupi 09:44:24.944 [Lua] Lobby data host = 110000100655e63 09:44:24.944 [Lua] Lobby data game_mode = adventure 09:44:24.945 [Lua] Lobby data is_private = true 09:44:24.945 [Lua] Lobby data level_key = farmlands 09:44:24.945 [Lua] Lobby data player_slot_1 = 0:0 09:44:24.945 [Lua] Lobby data selected_level_key = farmlands 09:44:24.945 [Lua] Lobby data quick_game = false 09:44:24.945 [Lua] Lobby data matchmaking = false 09:44:24.945 [Lua] Lobby data difficulty = hardest 09:44:24.945 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:44:24.945 [Lua] Lobby data num_players = 2 09:44:24.945 [Lua] Lobby data player_slot_5 = 0:0 09:44:24.945 [Lua] Lobby data player_slot_2 = 0:0 09:44:24.945 [Lua] Lobby data country_code = IE 09:44:24.945 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:44:24.945 [Lua] Lobby data eac_authorized = true 09:44:24.945 [Lua] Set lobby end. 09:44:24.945 [Lua] registering RPCs 09:44:24.945 [Lua] Set lobby begin: 09:44:24.945 [Lua] Lobby data twitch_enabled = false 09:44:24.946 [Lua] Lobby data power_level = 0 09:44:24.946 [Lua] Lobby data player_slot_6 = 0:0 09:44:24.946 [Lua] Lobby data unique_server_name = Chuupi 09:44:24.946 [Lua] Lobby data host = 110000100655e63 09:44:24.946 [Lua] Lobby data game_mode = adventure 09:44:24.946 [Lua] Lobby data is_private = true 09:44:24.946 [Lua] Lobby data level_key = inn_level 09:44:24.946 [Lua] Lobby data player_slot_1 = 0:0 09:44:24.946 [Lua] Lobby data selected_level_key = farmlands 09:44:24.946 [Lua] Lobby data quick_game = false 09:44:24.946 [Lua] Lobby data matchmaking = false 09:44:24.946 [Lua] Lobby data difficulty = hardest 09:44:24.946 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:44:24.946 [Lua] Lobby data num_players = 2 09:44:24.946 [Lua] Lobby data player_slot_5 = 0:0 09:44:24.946 [Lua] Lobby data player_slot_2 = 0:0 09:44:24.946 [Lua] Lobby data country_code = IE 09:44:24.946 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:44:24.946 [Lua] Lobby data eac_authorized = true 09:44:24.947 [Lua] Set lobby end. 09:44:24.947 [Lua] MUSIC MANAGER unmute_all_world_sounds 58793 0 09:44:24.950 [Lua] ### Sending rpc_level_loaded 09:44:24.950 [Lua] #### Has state machine: true, sender: 110000100655e63, level_id: 4 09:44:24.950 [Lua] Peer 110000100655e63 has loaded the level and all enemies are loaded 09:44:24.950 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 09:44:24.950 [Lua] [LevelTransitionHandler] load_next_level - self.transition_type=[inn_level] self.picked_level_key=[nil] 09:44:24.950 [Lua] [LevelTransitionHandler] load_level inn_level 09:44:25.198 [Umbra] Unload tome 09:44:25.245 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/farmlands, LevelTransitionHandler 09:44:25.245 [Lua] [LevelTransitionHandler] Loading level: "inn_level" 09:44:25.245 [Lua] [LevelTransitionHandler] Package name : "resource_packages/levels/inn" 09:44:25.245 [Lua] [PackageManager] Load: resource_packages/levels/inn, LevelTransitionHandler, async-read, 09:44:25.245 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000100655e63 inventory_sync_id:5 my_peer_id:110000100655e63 09:44:25.245 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000100655e63 inventory_sync_id:6 my_peer_id:110000100655e63 09:44:25.245 [Lua] [LOCAL RPC] rpc_load_level 24 6257988 09:44:25.254 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 6 09:44:25.255 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 6 09:44:25.306 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1, InventoryPackageSynchronizerClient 09:44:25.306 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient 09:44:25.307 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01, InventoryPackageSynchronizerClient 09:44:25.307 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1, InventoryPackageSynchronizerClient 09:44:25.307 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02, InventoryPackageSynchronizerClient 09:44:25.307 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, InventoryPackageSynchronizerClient 09:44:25.307 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02, InventoryPackageSynchronizerClient 09:44:25.307 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark, InventoryPackageSynchronizerClient 09:44:25.308 [Lua] [PackageManager] Unload: resource_packages/careers/es_mercenary, InventoryPackageSynchronizerClient 09:44:25.308 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2, InventoryPackageSynchronizerClient 09:44:25.309 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient 09:44:25.310 [Lua] [PackageManager] Unload: resource_packages/careers/wh_zealot, InventoryPackageSynchronizerClient 09:44:25.311 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, InventoryPackageSynchronizerClient 09:44:25.311 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p, InventoryPackageSynchronizerClient 09:44:25.311 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient 09:44:25.312 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, InventoryPackageSynchronizerClient 09:44:25.313 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient 09:44:25.314 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, InventoryPackageSynchronizerClient 09:44:25.314 [Lua] [PackageManager] Unload: units/beings/player/chr_dummy_hat, InventoryPackageSynchronizerClient -> Package still referenced, NOT unloaded: 09:44:25.314 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01_3p, InventoryPackageSynchronizerClient 09:44:25.315 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson, InventoryPackageSynchronizerClient 09:44:25.334 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 09:44:25.334 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 09:44:25.335 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 09:44:25.337 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 6 09:44:25.977 [Save] Saving `telemetry` 09:44:25.979 [Save] Save done 09:44:26.241 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xb9919df0, playing_id: 0xe5aa, position: 4813914 09:44:26.286 [Umbra] Loading umbra tome '#ID[b387475a70e35986]' 09:44:31.176 [Lua] [EndViewState] Exit Substate EndViewStateSummary 09:44:31.176 [Lua] [PlayState] Enter Substate EndViewStateScore 09:44:31.934 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 09:44:31.934 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 09:44:31.952 [Lua] [LevelTransitionHandler] Level load completed! 09:44:31.954 [Lua] ### Sending rpc_level_loaded 09:44:31.954 [Lua] #### Has state machine: true, sender: 110000100655e63, level_id: 24 09:44:31.954 [Lua] Peer 110000100655e63 has loaded the level and all enemies are loaded 09:44:31.969 [Lua] [PeerSM] 110000100655e63 :: on_exit Loading 09:44:31.969 [Lua] [PeerSM] 110000100655e63 :: on_enter LoadingProfilePackages 09:44:31.985 [Lua] [PeerSM] 110000100655e63 :: on_exit LoadingProfilePackages 09:44:31.985 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForEnterGame 09:44:31.988 [Lua] [LOCAL RPC] rpc_loading_synced 09:44:33.203 [Lua] ### Sending rpc_level_loaded 09:44:33.203 [Lua] #### Has state machine: true, sender: 110000102e94c8f, level_id: 24 09:44:33.203 [Lua] Peer 110000102e94c8f has loaded the level and all enemies are loaded 09:44:33.203 [Lua] [PeerSM] 110000102e94c8f :: on_exit Loading 09:44:33.203 [Lua] [PeerSM] 110000102e94c8f :: on_enter LoadingProfilePackages 09:44:33.220 [Lua] [PeerSM] 110000102e94c8f :: on_exit LoadingProfilePackages 09:44:33.220 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForEnterGame 09:44:35.527 [Lua] [PlayState] Exit Substate EndViewStateScore 09:44:35.529 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 09:44:36.542 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 09:44:36.542 [Lua] [Matchmaking] unregister rpcs 09:44:36.543 [Lua] Set lobby begin: 09:44:36.543 [Lua] Lobby data twitch_enabled = false 09:44:36.543 [Lua] Lobby data power_level = 0 09:44:36.543 [Lua] Lobby data player_slot_6 = 0:0 09:44:36.543 [Lua] Lobby data unique_server_name = Chuupi 09:44:36.543 [Lua] Lobby data host = 110000100655e63 09:44:36.543 [Lua] Lobby data game_mode = adventure 09:44:36.543 [Lua] Lobby data is_private = true 09:44:36.543 [Lua] Lobby data level_key = inn_level 09:44:36.543 [Lua] Lobby data player_slot_1 = 0:0 09:44:36.543 [Lua] Lobby data selected_level_key = farmlands 09:44:36.543 [Lua] Lobby data quick_game = false 09:44:36.543 [Lua] Lobby data matchmaking = false 09:44:36.543 [Lua] Lobby data difficulty = hardest 09:44:36.543 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:44:36.543 [Lua] Lobby data num_players = 2 09:44:36.543 [Lua] Lobby data player_slot_5 = 0:0 09:44:36.543 [Lua] Lobby data player_slot_2 = 0:0 09:44:36.543 [Lua] Lobby data country_code = IE 09:44:36.543 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:44:36.543 [Lua] Lobby data eac_authorized = true 09:44:36.543 [Lua] Set lobby end. 09:44:36.543 [Lua] [Managers] Destroying state managers... 09:44:36.545 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 09:44:36.545 [Lua] MUSIC MANAGER Stop_loading_screen_music 58836 0 09:44:36.545 [Lua] [Gamestate] Enter StateIngame HOST 09:44:36.545 [Lua] Set lobby begin: 09:44:36.545 [Lua] Lobby data twitch_enabled = false 09:44:36.545 [Lua] Lobby data power_level = 0 09:44:36.545 [Lua] Lobby data player_slot_6 = 0:0 09:44:36.545 [Lua] Lobby data unique_server_name = Chuupi 09:44:36.545 [Lua] Lobby data host = 110000100655e63 09:44:36.545 [Lua] Lobby data game_mode = adventure 09:44:36.545 [Lua] Lobby data is_private = true 09:44:36.545 [Lua] Lobby data level_key = inn_level 09:44:36.545 [Lua] Lobby data player_slot_1 = 0:0 09:44:36.545 [Lua] Lobby data selected_level_key = inn_level 09:44:36.545 [Lua] Lobby data quick_game = false 09:44:36.545 [Lua] Lobby data matchmaking = false 09:44:36.545 [Lua] Lobby data difficulty = hardest 09:44:36.545 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:44:36.545 [Lua] Lobby data num_players = 2 09:44:36.545 [Lua] Lobby data player_slot_5 = 0:0 09:44:36.545 [Lua] Lobby data player_slot_2 = 0:0 09:44:36.546 [Lua] Lobby data country_code = IE 09:44:36.546 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:44:36.546 [Lua] Lobby data eac_authorized = true 09:44:36.546 [Lua] Set lobby end. 09:44:36.546 [Lua] [StateIngame] Server ingame 09:44:36.548 [Lua] Set lobby begin: 09:44:36.548 [Lua] Lobby data twitch_enabled = false 09:44:36.548 [Lua] Lobby data power_level = 0 09:44:36.548 [Lua] Lobby data player_slot_6 = 0:0 09:44:36.548 [Lua] Lobby data unique_server_name = Chuupi 09:44:36.548 [Lua] Lobby data host = 110000100655e63 09:44:36.548 [Lua] Lobby data game_mode = adventure 09:44:36.548 [Lua] Lobby data is_private = true 09:44:36.548 [Lua] Lobby data level_key = inn_level 09:44:36.548 [Lua] Lobby data player_slot_1 = 0:0 09:44:36.548 [Lua] Lobby data selected_level_key = inn_level 09:44:36.548 [Lua] Lobby data quick_game = false 09:44:36.548 [Lua] Lobby data matchmaking = false 09:44:36.548 [Lua] Lobby data difficulty = hardest 09:44:36.548 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:44:36.548 [Lua] Lobby data num_players = 2 09:44:36.548 [Lua] Lobby data player_slot_5 = 0:0 09:44:36.548 [Lua] Lobby data player_slot_2 = 0:0 09:44:36.548 [Lua] Lobby data country_code = IE 09:44:36.548 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:44:36.548 [Lua] Lobby data eac_authorized = true 09:44:36.548 [Lua] Set lobby end. 09:44:36.548 [Lua] [Matchmaking] register rpcs 09:44:36.549 [Lua] [GameNetworkManager] Setting pong timeout to 60 09:44:36.549 [Lua] [GameNetworkManager] My own peer_id = 110000100655e63 09:44:36.549 [Lua] [GameNetworkManager] self.is_server = true 09:44:36.549 [Lua] [GameNetworkManager] Network caps: min/peer 682 kbps, total 2048 kbps 09:44:36.549 [Connection] Setting transport socket buffer size to 38400 for 2048.0 kbps, this may cause a buffer latency of 0.150 s 09:44:36.549 [Network] Setting artificial MTU limit to 65536 09:44:36.549 [Lua] Switching ConflictSettings: to: disabled 09:44:36.549 [Lua] pacing=disabled 09:44:36.549 [Lua] roaming=nil 09:44:36.549 [Lua] disabled=true 09:44:36.549 [Lua] pack_spawning=disabled 09:44:36.549 [Lua] boss=disabled 09:44:36.549 [Lua] horde=disabled 09:44:36.549 [Lua] specials=disabled 09:44:36.549 [Lua] name=disabled 09:44:36.549 [Lua] intensity=disabled 09:44:36.549 [Lua] --- 09:44:36.551 [Lua] [AIInterestPointSystem] Level Seed: 6257988 09:44:36.551 [Lua] 09:44:36.551 [Lua] [entity_system_bag] = table 09:44:36.551 [Lua] [entity_system_bag] = metatable 09:44:36.551 [Lua] [startup_data] = table 09:44:36.551 [Lua] [entity_manager] = table 09:44:36.551 [Lua] [entity_manager] = metatable 09:44:36.551 [Lua] [unit_spawner] = table 09:44:36.551 [Lua] [unit_spawner] = metatable 09:44:36.551 [Lua] [unit_storage] = table 09:44:36.551 [Lua] [unit_storage] = metatable 09:44:36.551 [Lua] [dice_keeper] = table 09:44:36.551 [Lua] [dice_keeper] = metatable 09:44:36.551 [Lua] [is_server] = true (boolean) 09:44:36.551 [Lua] [world] = [World] 09:44:36.551 [Lua] [system_api] = table 09:44:36.551 [Lua] [network_lobby] = table 09:44:36.551 [Lua] [network_lobby] = metatable 09:44:36.551 [Lua] [profile_synchronizer] = table 09:44:36.551 [Lua] [profile_synchronizer] = metatable 09:44:36.551 [Lua] [entity_system] = table 09:44:36.551 [Lua] [entity_system] = metatable 09:44:36.551 [Lua] [num_local_human_players] = 1 (number) 09:44:36.551 [Lua] [statistics_db] = table 09:44:36.551 [Lua] [statistics_db] = metatable 09:44:36.551 [Lua] [network_server] = table 09:44:36.551 [Lua] [network_server] = metatable 09:44:36.551 [Lua] [input_manager] = table 09:44:36.551 [Lua] [input_manager] = metatable 09:44:36.551 [Lua] [network_clock] = table 09:44:36.551 [Lua] [network_clock] = metatable 09:44:36.551 [Lua] [network_transmit] = table 09:44:36.551 [Lua] [network_transmit] = metatable 09:44:36.551 [Lua] [free_flight_manager] = table 09:44:36.551 [Lua] [free_flight_manager] = metatable 09:44:36.551 [Lua] [network_manager] = table 09:44:36.551 [Lua] [network_manager] = metatable 09:44:36.551 [Lua] [network_event_delegate] = table 09:44:36.551 [Lua] [network_event_delegate] = metatable 09:44:36.551 [Lua] 09:44:36.552 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 09:44:36.554 [Lua] [AchievementManager] Achievements using the steam platform 09:44:36.555 [Lua] [StateIngame] Level seed: 6257988 09:44:36.555 [Umbra] Init version: 3.4.13 :: 16 threads 09:44:36.555 [Umbra] Tome with `10497` objects loaded. 09:44:36.555 [Umbra] UMBRA Tome loaded. 09:44:36.555 [World] Spawning level. 09:44:36.560 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88 09:44:36.688 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 09:44:36.688 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 09:44:36.688 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 09:44:36.688 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3 09:44:36.688 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4 09:44:36.689 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5 09:44:36.689 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6 09:44:36.689 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7 09:44:36.689 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8 09:44:36.689 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9 09:44:36.689 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10 09:44:36.689 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11 09:44:36.689 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=12 09:44:36.690 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=13 09:44:36.690 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=14 09:44:36.691 [Lua] [LevelAnalysis] set_random_seed( 251205360) 09:44:36.693 [Lua] PlayerManager:add_player player_1 09:44:36.695 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=15 09:44:36.695 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=16 09:44:36.695 [Lua] [IngameUI] init 09:44:36.724 [Lua] [Matchmaking] Cancelling matchmaking 09:44:36.724 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 09:44:36.724 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 09:44:36.724 [Lua] Set lobby begin: 09:44:36.724 [Lua] Lobby data twitch_enabled = false 09:44:36.724 [Lua] Lobby data power_level = 785 09:44:36.724 [Lua] Lobby data player_slot_6 = 0:0 09:44:36.724 [Lua] Lobby data unique_server_name = Chuupi 09:44:36.724 [Lua] Lobby data host = 110000100655e63 09:44:36.724 [Lua] Lobby data game_mode = adventure 09:44:36.724 [Lua] Lobby data is_private = true 09:44:36.724 [Lua] Lobby data level_key = inn_level 09:44:36.725 [Lua] Lobby data player_slot_1 = 0:0 09:44:36.725 [Lua] Lobby data selected_level_key = inn_level 09:44:36.725 [Lua] Lobby data quick_game = false 09:44:36.725 [Lua] Lobby data matchmaking = false 09:44:36.725 [Lua] Lobby data difficulty = hardest 09:44:36.725 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:44:36.725 [Lua] Lobby data num_players = 2 09:44:36.725 [Lua] Lobby data player_slot_5 = 0:0 09:44:36.725 [Lua] Lobby data player_slot_2 = 0:0 09:44:36.725 [Lua] Lobby data country_code = IE 09:44:36.725 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:44:36.725 [Lua] Lobby data eac_authorized = true 09:44:36.725 [Lua] Set lobby end. 09:44:36.726 [Flow] Forge tier 4 09:44:36.726 [Flow] WitchHunterLevel:30 09:44:36.726 [Flow] LeaderYes 09:44:36.726 [Flow] ALL PC XP:459729 09:44:36.726 [Flow] WH XP:97025.5 09:44:36.726 [Flow] Number of crafted items:845 09:44:36.726 [Flow] Has "pre_order" DLC:true 09:44:36.726 [Flow] Sum of Powe Levels:1500 09:44:36.727 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Stop_prologue_music` for object 3. 09:44:36.727 [Lua] CurrentConflictSettings disabled 09:44:36.727 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hardest, USING SETTINGS FOR EASY 09:44:36.729 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 09:44:36.729 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 09:44:36.729 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 09:44:36.729 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=35 09:44:36.729 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 09:44:36.741 [Lua] MUSIC: lost -> explore 09:44:36.758 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForEnterGame 09:44:36.758 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForGameObjectSync 09:44:37.327 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForEnterGame 09:44:37.327 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForGameObjectSync 09:44:37.327 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForGameObjectSync 09:44:37.327 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForPlayers 09:44:37.332 [Lua] [LOCAL RPC] rpc_game_started 09:44:37.336 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102e94c8f 09:44:37.337 [Lua] Set lobby begin: 09:44:37.337 [Lua] Lobby data twitch_enabled = false 09:44:37.337 [Lua] Lobby data power_level = 785 09:44:37.337 [Lua] Lobby data player_slot_6 = 0:0 09:44:37.338 [Lua] Lobby data unique_server_name = Chuupi 09:44:37.338 [Lua] Lobby data host = 110000100655e63 09:44:37.338 [Lua] Lobby data game_mode = adventure 09:44:37.339 [Lua] Lobby data is_private = true 09:44:37.339 [Lua] Lobby data level_key = inn_level 09:44:37.339 [Lua] Lobby data player_slot_1 = 0:0 09:44:37.339 [Lua] Lobby data selected_level_key = inn_level 09:44:37.339 [Lua] Lobby data quick_game = false 09:44:37.339 [Lua] Lobby data matchmaking = false 09:44:37.339 [Lua] Lobby data difficulty = hardest 09:44:37.340 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:44:37.341 [Lua] Lobby data num_players = 2 09:44:37.341 [Lua] Lobby data player_slot_5 = 0:0 09:44:37.341 [Lua] Lobby data player_slot_2 = 0:0 09:44:37.341 [Lua] Lobby data country_code = IE 09:44:37.341 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:44:37.341 [Lua] Lobby data eac_authorized = true 09:44:37.341 [Lua] Set lobby end. 09:44:37.341 [Lua] [Matchmaking] Assigned player 110000102e94c8f to slot 4 when hot join syncing 09:44:37.341 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForGameObjectSync 09:44:37.341 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForPlayers 09:44:37.341 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForPlayers 09:44:37.341 [Lua] [PeerSM] 110000100655e63 :: on_enter SpawningPlayer 09:44:37.344 [Lua] [Matchmaking] Sending rpc: rpc_set_matchmaking to client: 110000102e94c8f 09:44:37.351 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForPlayers 09:44:37.351 [Lua] [PeerSM] 110000102e94c8f :: on_enter SpawningPlayer 09:44:37.351 [Lua] [PeerSM] 110000100655e63 :: on_exit SpawningPlayer 09:44:37.351 [Lua] [PeerSM] 110000100655e63 :: on_enter InGame 09:44:37.359 [Lua] [LOCAL RPC] rpc_to_client_spawn_player 1 3 Vector3(-18.9997, -0.243822, 6.138) Vector4(0, 0, 0.707106, -0.707107) true 100 100 1 1 1 09:44:37.359 [Lua] PlayerManager:rpc_to_client_spawn_player(110000100655e63, 3, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 09:44:37.359 [Lua] PlayerManager:rpc_to_client_spawn_player() 09:44:37.360 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:44:37.361 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:44:37.361 [Lua] PlayerManager:assign_unit_ownership Chuupi 110000100655e63 1 09:44:37.361 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=37 09:44:37.371 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000102e94c8f 09:44:37.371 [Lua] PlayerManager:add_remote_player 110000102e94c8f 09:44:37.371 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=38 09:44:37.371 [Lua] RemotePlayer:create_game_object( ) 38 09:44:37.372 [Lua] [PeerSM] 110000102e94c8f :: on_exit SpawningPlayer 09:44:37.372 [Lua] [PeerSM] 110000102e94c8f :: on_enter InGame 09:44:37.468 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000102e94c8f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 09:44:37.468 [Lua] Adding player sync data to peer=110000102e94c8f local_player_id=1 09:44:37.468 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000102e94c8f go_type=player_unit go_created_func_name=game_object_created_player_unit 09:44:37.468 [Lua] [NetworkServer] Peer 110000102e94c8f spawned player. 09:44:37.469 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=39 09:44:37.469 [Lua] PlayerManager:assign_unit_ownership Shurei 110000102e94c8f 1 09:44:37.470 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:44:37.641 [Flow] DISABLE 09:44:41.018 [Lua] [IngameUI] menu view on_enter start_game_view 09:44:41.019 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0bfb9178 09:44:41.019 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 09:44:41.020 [Lua] [HeroViewWindow] Enter Substate StartGameWindowPanelConsole 09:44:41.020 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowBackgroundConsole 09:44:41.020 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowCustomGameOverviewConsole 09:44:41.020 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdditionalSettingsConsole 09:44:41.021 [World] Spawning level. 09:44:41.039 [Lua] "true" 09:44:43.054 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - area_selection 09:44:43.054 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowCustomGameOverviewConsole 09:44:43.054 [Lua] [StartGameWindow] Enter Substate StartGameWindowAreaSelectionConsole 09:44:43.089 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdditionalSettingsConsole 09:44:43.758 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - mission_selection 09:44:43.758 [Lua] [StartGameWindow] Exit Substate StartGameWindowAreaSelectionConsole 09:44:43.769 [Lua] [StartGameWindow] Enter Substate StartGameWindowMissionSelectionConsole 09:44:46.144 [Lua] [StartGameWindow] Exit Substate StartGameWindowMissionSelectionConsole 09:44:46.144 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowCustomGameOverviewConsole 09:44:46.144 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdditionalSettingsConsole 09:44:47.073 [Lua] [StartGameStateSettingsOverview:play() - game_mode_type(custom) 09:44:47.073 [Lua] ............................................................................................................ 09:44:47.073 [Lua] ............................................................................................................ 09:44:47.073 [Lua] GAME START SETTINGS -> Level: ussingen | Difficulty: hardest | Private: yes | Always Host: yes | Strict Matchmaking: no | Quick Game: no 09:44:47.073 [Lua] ............................................................................................................ 09:44:47.073 [Lua] ............................................................................................................ 09:44:47.073 [Lua] [Matchmaking] Cancelling matchmaking 09:44:47.073 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 09:44:47.171 [Lua] [IngameUI] menu view on_exit start_game_view 09:44:47.171 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 09:44:47.171 [Lua] [HeroViewWindow] Exit Substate StartGameWindowPanelConsole 09:44:47.171 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowBackgroundConsole 09:44:47.171 [Save] Saving `save_data` 09:44:47.171 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowCustomGameOverviewConsole 09:44:47.171 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdditionalSettingsConsole 09:44:47.175 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0bfb9178 09:44:47.177 [Save] Save done 09:44:56.516 [Lua] LEVEL KEY: ussingen 09:44:56.516 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 09:44:56.516 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter() 09:44:56.518 [Lua] Set lobby begin: 09:44:56.518 [Lua] Lobby data twitch_enabled = false 09:44:56.518 [Lua] Lobby data power_level = 785 09:44:56.518 [Lua] Lobby data player_slot_6 = 0:0 09:44:56.518 [Lua] Lobby data unique_server_name = Chuupi 09:44:56.518 [Lua] Lobby data host = 110000100655e63 09:44:56.518 [Lua] Lobby data game_mode = adventure 09:44:56.518 [Lua] Lobby data is_private = true 09:44:56.518 [Lua] Lobby data level_key = inn_level 09:44:56.518 [Lua] Lobby data player_slot_1 = 0:0 09:44:56.518 [Lua] Lobby data selected_level_key = inn_level 09:44:56.518 [Lua] Lobby data quick_game = false 09:44:56.518 [Lua] Lobby data matchmaking = false 09:44:56.518 [Lua] Lobby data difficulty = hardest 09:44:56.518 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:44:56.518 [Lua] Lobby data num_players = 2 09:44:56.518 [Lua] Lobby data player_slot_5 = 0:0 09:44:56.518 [Lua] Lobby data player_slot_2 = 0:0 09:44:56.518 [Lua] Lobby data country_code = IE 09:44:56.518 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:44:56.518 [Lua] Lobby data eac_authorized = true 09:44:56.518 [Lua] Set lobby end. 09:44:56.518 [Lua] [PartyManager] Leader is set to 110000100655e63 09:44:56.519 [Lua] [MATCHMAKING] - Hosting game on level: inn_level ussingen 09:44:56.519 [Lua] [LevelTransitionHandler] set_next_level( ussingen ) 09:44:56.519 [Lua] Set lobby begin: 09:44:56.519 [Lua] Lobby data twitch_enabled = false 09:44:56.519 [Lua] Lobby data power_level = 785 09:44:56.519 [Lua] Lobby data player_slot_6 = 0:0 09:44:56.519 [Lua] Lobby data unique_server_name = Chuupi 09:44:56.519 [Lua] Lobby data host = 110000100655e63 09:44:56.519 [Lua] Lobby data is_private = true 09:44:56.519 [Lua] Lobby data level_key = inn_level 09:44:56.519 [Lua] Lobby data player_slot_1 = 0:0 09:44:56.519 [Lua] Lobby data selected_level_key = ussingen 09:44:56.519 [Lua] Lobby data quick_game = false 09:44:56.519 [Lua] Lobby data matchmaking = false 09:44:56.519 [Lua] Lobby data difficulty = hardest 09:44:56.519 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:44:56.519 [Lua] Lobby data num_players = 2 09:44:56.519 [Lua] Lobby data player_slot_5 = 0:0 09:44:56.519 [Lua] Lobby data player_slot_2 = 0:0 09:44:56.519 [Lua] Lobby data country_code = IE 09:44:56.519 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:44:56.519 [Lua] Lobby data eac_authorized = true 09:44:56.519 [Lua] Set lobby end. 09:44:56.519 [Lua] Set lobby begin: 09:44:56.519 [Lua] Lobby data twitch_enabled = false 09:44:56.519 [Lua] Lobby data power_level = 785 09:44:56.519 [Lua] Lobby data player_slot_6 = 0:0 09:44:56.519 [Lua] Lobby data unique_server_name = Chuupi 09:44:56.519 [Lua] Lobby data host = 110000100655e63 09:44:56.519 [Lua] Lobby data is_private = true 09:44:56.519 [Lua] Lobby data level_key = inn_level 09:44:56.520 [Lua] Lobby data player_slot_1 = 0:0 09:44:56.520 [Lua] Lobby data selected_level_key = ussingen 09:44:56.520 [Lua] Lobby data quick_game = false 09:44:56.520 [Lua] Lobby data matchmaking = false 09:44:56.520 [Lua] Lobby data difficulty = hardest 09:44:56.520 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:44:56.520 [Lua] Lobby data num_players = 2 09:44:56.520 [Lua] Lobby data player_slot_5 = 0:0 09:44:56.520 [Lua] Lobby data player_slot_2 = 0:0 09:44:56.520 [Lua] Lobby data country_code = IE 09:44:56.520 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:44:56.520 [Lua] Lobby data eac_authorized = true 09:44:56.520 [Lua] Set lobby end. 09:44:56.521 [Lua] [ChatManager][1]System: Starting hosted game... 09:44:56.521 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit() 09:44:56.521 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter() 09:44:56.525 [Lua] [LOCAL RPC] rpc_client_complete_vote 1 09:45:04.532 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit() 09:45:04.532 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter() 09:45:04.533 [Lua] [MATCHMAKING] - Hosting game on level: inn_level ussingen 09:45:04.533 [Lua] [LevelTransitionHandler] set_next_level( ussingen ) 09:45:04.533 [Lua] Set lobby begin: 09:45:04.533 [Lua] Lobby data twitch_enabled = false 09:45:04.533 [Lua] Lobby data power_level = 785 09:45:04.533 [Lua] Lobby data player_slot_6 = 0:0 09:45:04.533 [Lua] Lobby data unique_server_name = Chuupi 09:45:04.533 [Lua] Lobby data host = 110000100655e63 09:45:04.533 [Lua] Lobby data game_mode = adventure 09:45:04.533 [Lua] Lobby data is_private = true 09:45:04.533 [Lua] Lobby data level_key = inn_level 09:45:04.533 [Lua] Lobby data player_slot_1 = 0:0 09:45:04.533 [Lua] Lobby data selected_level_key = ussingen 09:45:04.533 [Lua] Lobby data quick_game = false 09:45:04.533 [Lua] Lobby data matchmaking = false 09:45:04.533 [Lua] Lobby data difficulty = hardest 09:45:04.533 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:45:04.533 [Lua] Lobby data num_players = 2 09:45:04.534 [Lua] Lobby data player_slot_5 = 0:0 09:45:04.534 [Lua] Lobby data player_slot_2 = 0:0 09:45:04.534 [Lua] Lobby data country_code = IE 09:45:04.534 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:45:04.534 [Lua] Lobby data eac_authorized = true 09:45:04.534 [Lua] Set lobby end. 09:45:04.535 [Lua] Set lobby begin: 09:45:04.535 [Lua] Lobby data twitch_enabled = false 09:45:04.535 [Lua] Lobby data power_level = 785 09:45:04.535 [Lua] Lobby data player_slot_6 = 0:0 09:45:04.535 [Lua] Lobby data unique_server_name = Chuupi 09:45:04.535 [Lua] Lobby data host = 110000100655e63 09:45:04.535 [Lua] Lobby data game_mode = adventure 09:45:04.535 [Lua] Lobby data is_private = true 09:45:04.535 [Lua] Lobby data level_key = inn_level 09:45:04.535 [Lua] Lobby data player_slot_1 = 0:0 09:45:04.535 [Lua] Lobby data selected_level_key = ussingen 09:45:04.536 [Lua] Lobby data quick_game = false 09:45:04.536 [Lua] Lobby data matchmaking = false 09:45:04.536 [Lua] Lobby data difficulty = hardest 09:45:04.536 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:45:04.536 [Lua] Lobby data num_players = 2 09:45:04.536 [Lua] Lobby data player_slot_5 = 0:0 09:45:04.536 [Lua] Lobby data player_slot_2 = 0:0 09:45:04.536 [Lua] Lobby data country_code = IE 09:45:04.536 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:45:04.536 [Lua] Lobby data eac_authorized = true 09:45:04.536 [Lua] Set lobby end. 09:45:04.536 [Lua] [NetworkServer] Entering post game 09:45:04.536 [Lua] [PeerSM] 110000102e94c8f :: on_exit InGame 09:45:04.536 [Lua] [PeerSM] 110000102e94c8f :: on_enter InPostGame 09:45:04.536 [Lua] [PeerSM] 110000100655e63 :: on_exit InGame 09:45:04.536 [Lua] [PeerSM] 110000100655e63 :: on_enter InPostGame 09:45:04.537 [Lua] Complete level triggered. 09:45:04.537 [Lua] [NetworkServer] Entering post game 09:45:04.537 [Lua] gm_event_end_conditions_met false false 09:45:04.538 [Lua] yep 09:45:04.538 [Lua] ok 09:45:04.538 [Lua] PlayFabMirror:_commit_internal nil 09:45:04.538 [Save] Saving `save_data` 09:45:04.538 [Lua] generate_backend_stats 110000100655e63:1 09:45:04.540 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 09:45:04.540 [Lua] TRANSITION nil nil ussingen 09:45:04.540 [Lua] Transition type "ussingen", is server: true 09:45:04.540 [Lua] [NetworkServer] Current level key ussingen 09:45:04.540 [Lua] [LevelTransitionHandler] Generated new level_seed: 6819508 09:45:04.540 [Lua] [GameNetworkManager] Leaving game... 09:45:04.540 [Lua] [GameNetworkManager] Shutting down game session host. 09:45:04.540 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 09:45:04.540 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 09:45:04.540 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=29.72 09:45:04.540 [Save] Save done 09:45:04.540 [Save] Saving `save_data` 09:45:04.545 [Save] Save done 09:45:04.549 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 09:45:04.549 [Lua] commit result success 7 09:45:06.544 [Lua] [StateIngame] Skipped uploading telemetry data for the inn level 09:45:06.544 [Lua] PlayerManager:remove_player peer_id=110000100655e63 1 09:45:06.544 [Lua] Clearing all global lookup lists 09:45:06.544 [Lua] [EquipmentUI] - Destroy 09:45:06.544 [Lua] [GamePadEquipmentUI] - Destroy 09:45:06.544 [Lua] [AbilityUI] - Destroy 09:45:06.544 [Lua] [GamePadAbilityUI] - Destroy 09:45:06.544 [Lua] [IngamePlayerListUI] - Destroy 09:45:06.545 [Lua] [IngameUI] destroy 09:45:06.548 [Lua] PlayerManager:remove_player peer_id=110000102e94c8f 1 09:45:06.550 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88 09:45:06.594 [Lua] [Managers] Destroying state managers... 09:45:06.602 [Lua] EnemyPackageLoader:unload_enemy_packages (unload startup enemies=false) 09:45:06.602 [Lua] [PeerSM] 110000102e94c8f :: on_exit InPostGame 09:45:06.602 [Lua] [PeerSM] 110000102e94c8f :: on_enter Loading 09:45:06.602 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102e94c8f 09:45:06.602 [Lua] [PeerSM] 110000100655e63 :: on_exit InPostGame 09:45:06.602 [Lua] [PeerSM] 110000100655e63 :: on_enter Loading 09:45:06.602 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000100655e63 09:45:06.602 [Lua] [Matchmaking] unregister rpcs 09:45:06.602 [Lua] [Gamestate] Enter state StateLoading 09:45:06.604 [Lua] [Gamestate] Enter Substate StateLoadingRunning 09:45:06.604 [Lua] [Matchmaking] register rpcs 09:45:06.604 [Lua] [Matchmaking] Exiting state MatchmakingStateStartGame with on_exit() 09:45:06.604 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 09:45:06.604 [Lua] Set lobby begin: 09:45:06.604 [Lua] Lobby data twitch_enabled = false 09:45:06.604 [Lua] Lobby data power_level = 0 09:45:06.604 [Lua] Lobby data player_slot_6 = 0:0 09:45:06.604 [Lua] Lobby data unique_server_name = Chuupi 09:45:06.604 [Lua] Lobby data host = 110000100655e63 09:45:06.604 [Lua] Lobby data game_mode = adventure 09:45:06.604 [Lua] Lobby data is_private = true 09:45:06.604 [Lua] Lobby data level_key = inn_level 09:45:06.604 [Lua] Lobby data player_slot_1 = 0:0 09:45:06.604 [Lua] Lobby data selected_level_key = ussingen 09:45:06.605 [Lua] Lobby data quick_game = false 09:45:06.605 [Lua] Lobby data matchmaking = false 09:45:06.605 [Lua] Lobby data difficulty = hardest 09:45:06.605 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:45:06.605 [Lua] Lobby data num_players = 2 09:45:06.605 [Lua] Lobby data player_slot_5 = 0:0 09:45:06.605 [Lua] Lobby data player_slot_2 = 0:0 09:45:06.605 [Lua] Lobby data country_code = IE 09:45:06.605 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:45:06.605 [Lua] Lobby data eac_authorized = true 09:45:06.605 [Lua] Set lobby end. 09:45:06.605 [Lua] registering RPCs 09:45:06.605 [Lua] Set lobby begin: 09:45:06.605 [Lua] Lobby data twitch_enabled = false 09:45:06.605 [Lua] Lobby data power_level = 0 09:45:06.605 [Lua] Lobby data player_slot_6 = 0:0 09:45:06.605 [Lua] Lobby data unique_server_name = Chuupi 09:45:06.605 [Lua] Lobby data host = 110000100655e63 09:45:06.605 [Lua] Lobby data game_mode = adventure 09:45:06.605 [Lua] Lobby data is_private = true 09:45:06.606 [Lua] Lobby data level_key = ussingen 09:45:06.606 [Lua] Lobby data player_slot_1 = 0:0 09:45:06.606 [Lua] Lobby data selected_level_key = ussingen 09:45:06.606 [Lua] Lobby data quick_game = false 09:45:06.606 [Lua] Lobby data matchmaking = false 09:45:06.606 [Lua] Lobby data difficulty = hardest 09:45:06.606 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:45:06.606 [Lua] Lobby data num_players = 2 09:45:06.606 [Lua] Lobby data player_slot_5 = 0:0 09:45:06.606 [Lua] Lobby data player_slot_2 = 0:0 09:45:06.606 [Lua] Lobby data country_code = IE 09:45:06.606 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:45:06.606 [Lua] Lobby data eac_authorized = true 09:45:06.606 [Lua] Set lobby end. 09:45:06.606 [Lua] MUSIC MANAGER unmute_all_world_sounds 61585 0 09:45:06.608 [Lua] ### Sending rpc_level_loaded 09:45:06.608 [Lua] #### Has state machine: true, sender: 110000100655e63, level_id: 24 09:45:06.608 [Lua] Peer 110000100655e63 has loaded the level and all enemies are loaded 09:45:06.608 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_11, global_loading_screens, async-read, prioritized 09:45:06.608 [Lua] [LevelTransitionHandler] load_next_level - self.transition_type=[ussingen] self.picked_level_key=[nil] 09:45:06.608 [Lua] [LevelTransitionHandler] load_level ussingen 09:45:06.683 [Umbra] Unload tome 09:45:06.735 [Lua] [PackageManager] Unload: resource_packages/levels/inn, LevelTransitionHandler 09:45:06.735 [Lua] [LevelTransitionHandler] Loading level: "ussingen" 09:45:06.735 [Lua] [LevelTransitionHandler] Package name : "resource_packages/levels/honduras/ussingen" 09:45:06.735 [Lua] [PackageManager] Load: resource_packages/levels/honduras/ussingen, LevelTransitionHandler, async-read, 09:45:06.735 [Lua] [LOCAL RPC] rpc_load_level 28 6819508 09:45:06.838 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_11 09:45:06.838 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_11 09:45:06.838 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/ussingen 09:45:06.890 [Lua] MUSIC MANAGER nik_loading_screen_ussingen_02 61586 0 09:45:06.896 [Lua] MUSIC MANAGER Play_loading_screen_music 61587 0 09:45:07.032 [Umbra] Loading umbra tome '#ID[cc28ede86ff5f32f]' 09:45:12.247 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/ussingen 09:45:12.247 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/ussingen 09:45:12.265 [Lua] [LevelTransitionHandler] Level load completed! 09:45:12.265 [Lua] ### Sending rpc_level_loaded 09:45:12.265 [Lua] #### Has state machine: true, sender: 110000100655e63, level_id: 28 09:45:12.265 [Lua] Peer 110000100655e63 has loaded the level and all enemies are loaded 09:45:12.265 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 09:45:12.281 [Lua] [PeerSM] 110000100655e63 :: on_exit Loading 09:45:12.281 [Lua] [PeerSM] 110000100655e63 :: on_enter LoadingProfilePackages 09:45:12.299 [Lua] [PeerSM] 110000100655e63 :: on_exit LoadingProfilePackages 09:45:12.299 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForEnterGame 09:45:12.299 [Lua] [LOCAL RPC] rpc_loading_synced 09:45:13.277 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 09:45:13.277 [Lua] [Matchmaking] unregister rpcs 09:45:13.278 [Lua] Set lobby begin: 09:45:13.278 [Lua] Lobby data twitch_enabled = false 09:45:13.278 [Lua] Lobby data power_level = 0 09:45:13.278 [Lua] Lobby data player_slot_6 = 0:0 09:45:13.278 [Lua] Lobby data unique_server_name = Chuupi 09:45:13.278 [Lua] Lobby data host = 110000100655e63 09:45:13.278 [Lua] Lobby data game_mode = adventure 09:45:13.278 [Lua] Lobby data is_private = true 09:45:13.278 [Lua] Lobby data level_key = ussingen 09:45:13.278 [Lua] Lobby data player_slot_1 = 0:0 09:45:13.278 [Lua] Lobby data selected_level_key = ussingen 09:45:13.278 [Lua] Lobby data quick_game = false 09:45:13.278 [Lua] Lobby data matchmaking = false 09:45:13.278 [Lua] Lobby data difficulty = hardest 09:45:13.278 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:45:13.278 [Lua] Lobby data num_players = 2 09:45:13.278 [Lua] Lobby data player_slot_5 = 0:0 09:45:13.278 [Lua] Lobby data player_slot_2 = 0:0 09:45:13.278 [Lua] Lobby data country_code = IE 09:45:13.278 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:45:13.278 [Lua] Lobby data eac_authorized = true 09:45:13.278 [Lua] Set lobby end. 09:45:13.278 [Lua] [Managers] Destroying state managers... 09:45:13.279 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_11, global_loading_screens 09:45:13.279 [Lua] MUSIC MANAGER Stop_loading_screen_music 61588 0 09:45:13.279 [Lua] [Gamestate] Enter StateIngame HOST 09:45:13.279 [Lua] Set lobby begin: 09:45:13.279 [Lua] Lobby data twitch_enabled = false 09:45:13.279 [Lua] Lobby data power_level = 0 09:45:13.279 [Lua] Lobby data player_slot_6 = 0:0 09:45:13.280 [Lua] Lobby data unique_server_name = Chuupi 09:45:13.280 [Lua] Lobby data host = 110000100655e63 09:45:13.280 [Lua] Lobby data game_mode = adventure 09:45:13.280 [Lua] Lobby data is_private = true 09:45:13.280 [Lua] Lobby data level_key = ussingen 09:45:13.280 [Lua] Lobby data player_slot_1 = 0:0 09:45:13.280 [Lua] Lobby data selected_level_key = ussingen 09:45:13.280 [Lua] Lobby data quick_game = false 09:45:13.280 [Lua] Lobby data matchmaking = false 09:45:13.280 [Lua] Lobby data difficulty = hardest 09:45:13.280 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:45:13.280 [Lua] Lobby data num_players = 2 09:45:13.280 [Lua] Lobby data player_slot_5 = 0:0 09:45:13.280 [Lua] Lobby data player_slot_2 = 0:0 09:45:13.280 [Lua] Lobby data country_code = IE 09:45:13.280 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:45:13.280 [Lua] Lobby data eac_authorized = true 09:45:13.280 [Lua] Set lobby end. 09:45:13.280 [Lua] [StateIngame] Server ingame 09:45:13.282 [Lua] Set lobby begin: 09:45:13.282 [Lua] Lobby data twitch_enabled = false 09:45:13.282 [Lua] Lobby data power_level = 0 09:45:13.282 [Lua] Lobby data player_slot_6 = 0:0 09:45:13.282 [Lua] Lobby data unique_server_name = Chuupi 09:45:13.282 [Lua] Lobby data host = 110000100655e63 09:45:13.282 [Lua] Lobby data game_mode = adventure 09:45:13.282 [Lua] Lobby data is_private = true 09:45:13.283 [Lua] Lobby data level_key = ussingen 09:45:13.283 [Lua] Lobby data player_slot_1 = 0:0 09:45:13.283 [Lua] Lobby data selected_level_key = ussingen 09:45:13.283 [Lua] Lobby data quick_game = false 09:45:13.283 [Lua] Lobby data matchmaking = false 09:45:13.283 [Lua] Lobby data difficulty = hardest 09:45:13.283 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:45:13.283 [Lua] Lobby data num_players = 2 09:45:13.283 [Lua] Lobby data player_slot_5 = 0:0 09:45:13.283 [Lua] Lobby data player_slot_2 = 0:0 09:45:13.283 [Lua] Lobby data country_code = IE 09:45:13.283 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:45:13.283 [Lua] Lobby data eac_authorized = true 09:45:13.283 [Lua] Set lobby end. 09:45:13.283 [Lua] [Matchmaking] register rpcs 09:45:13.283 [Lua] [GameNetworkManager] Setting pong timeout to 60 09:45:13.283 [Lua] [GameNetworkManager] My own peer_id = 110000100655e63 09:45:13.283 [Lua] [GameNetworkManager] self.is_server = true 09:45:13.283 [Lua] [GameNetworkManager] Network caps: min/peer 682 kbps, total 2048 kbps 09:45:13.283 [Connection] Setting transport socket buffer size to 38400 for 2048.0 kbps, this may cause a buffer latency of 0.150 s 09:45:13.283 [Network] Setting artificial MTU limit to 65536 09:45:13.283 [Lua] Switching ConflictSettings: to: default 09:45:13.283 [Lua] pacing=default 09:45:13.283 [Lua] roaming=nil 09:45:13.283 [Lua] specials=default 09:45:13.283 [Lua] debug_color=maroon 09:45:13.283 [Lua] pack_spawning=default 09:45:13.283 [Lua] disabled=false 09:45:13.283 [Lua] boss=default 09:45:13.283 [Lua] horde=default 09:45:13.283 [Lua] name=default 09:45:13.283 [Lua] intensity=default 09:45:13.283 [Lua] --- 09:45:13.284 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_twitch_mode, twitch, async-read, 09:45:13.288 [Lua] [AIInterestPointSystem] Level Seed: 6819508 09:45:13.288 [Lua] 09:45:13.288 [Lua] [entity_system_bag] = table 09:45:13.288 [Lua] [entity_system_bag] = metatable 09:45:13.288 [Lua] [startup_data] = table 09:45:13.288 [Lua] [entity_manager] = table 09:45:13.288 [Lua] [entity_manager] = metatable 09:45:13.288 [Lua] [unit_spawner] = table 09:45:13.288 [Lua] [unit_spawner] = metatable 09:45:13.288 [Lua] [unit_storage] = table 09:45:13.288 [Lua] [unit_storage] = metatable 09:45:13.288 [Lua] [dice_keeper] = table 09:45:13.288 [Lua] [dice_keeper] = metatable 09:45:13.288 [Lua] [is_server] = true (boolean) 09:45:13.288 [Lua] [world] = [World] 09:45:13.288 [Lua] [system_api] = table 09:45:13.288 [Lua] [network_lobby] = table 09:45:13.288 [Lua] [network_lobby] = metatable 09:45:13.288 [Lua] [profile_synchronizer] = table 09:45:13.288 [Lua] [profile_synchronizer] = metatable 09:45:13.288 [Lua] [entity_system] = table 09:45:13.288 [Lua] [entity_system] = metatable 09:45:13.288 [Lua] [num_local_human_players] = 1 (number) 09:45:13.288 [Lua] [statistics_db] = table 09:45:13.288 [Lua] [statistics_db] = metatable 09:45:13.288 [Lua] [network_server] = table 09:45:13.288 [Lua] [network_server] = metatable 09:45:13.288 [Lua] [input_manager] = table 09:45:13.288 [Lua] [input_manager] = metatable 09:45:13.288 [Lua] [network_clock] = table 09:45:13.288 [Lua] [network_clock] = metatable 09:45:13.288 [Lua] [network_transmit] = table 09:45:13.288 [Lua] [network_transmit] = metatable 09:45:13.288 [Lua] [free_flight_manager] = table 09:45:13.288 [Lua] [free_flight_manager] = metatable 09:45:13.288 [Lua] [network_manager] = table 09:45:13.288 [Lua] [network_manager] = metatable 09:45:13.288 [Lua] [network_event_delegate] = table 09:45:13.288 [Lua] [network_event_delegate] = metatable 09:45:13.288 [Lua] 09:45:13.292 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 09:45:13.304 [Lua] [AchievementManager] Achievements using the steam platform 09:45:13.304 [Lua] [StateIngame] Level seed: 6819508 09:45:13.305 [Umbra] Init version: 3.4.13 :: 16 threads 09:45:13.305 [Umbra] Tome with `20838` objects loaded. 09:45:13.305 [Umbra] UMBRA Tome loaded. 09:45:13.305 [World] Spawning level. 09:45:13.603 [Lua] respawn_unit_spawned with group id: mansion_event 09:45:13.603 [Lua] respawn_unit_spawned with group id: mansion_event 09:45:13.603 [Lua] respawn_unit_spawned with group id: mansion_event 09:45:13.696 [Lua] [LevelAnalysis] set_random_seed( 957824256) 09:45:13.701 [Lua] PlayerManager:add_player player_1 09:45:13.703 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 09:45:13.703 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 09:45:13.703 [Lua] [IngameUI] init 09:45:13.728 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 09:45:13.728 [Lua] Set lobby begin: 09:45:13.728 [Lua] Lobby data twitch_enabled = false 09:45:13.728 [Lua] Lobby data power_level = 785 09:45:13.729 [Lua] Lobby data player_slot_6 = 0:0 09:45:13.729 [Lua] Lobby data unique_server_name = Chuupi 09:45:13.729 [Lua] Lobby data host = 110000100655e63 09:45:13.729 [Lua] Lobby data game_mode = adventure 09:45:13.729 [Lua] Lobby data is_private = true 09:45:13.729 [Lua] Lobby data level_key = ussingen 09:45:13.729 [Lua] Lobby data player_slot_1 = 0:0 09:45:13.729 [Lua] Lobby data selected_level_key = ussingen 09:45:13.730 [Lua] Lobby data quick_game = false 09:45:13.730 [Lua] Lobby data matchmaking = false 09:45:13.730 [Lua] Lobby data difficulty = hardest 09:45:13.730 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:45:13.730 [Lua] Lobby data num_players = 2 09:45:13.730 [Lua] Lobby data player_slot_5 = 0:0 09:45:13.730 [Lua] Lobby data player_slot_2 = 0:0 09:45:13.730 [Lua] Lobby data country_code = IE 09:45:13.730 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:45:13.730 [Lua] Lobby data eac_authorized = true 09:45:13.730 [Lua] Set lobby end. 09:45:13.732 [Lua] CurrentConflictSettings default 09:45:13.732 [Lua] [ConflictDirector] conflict_director is ai_ready 09:45:13.741 [Lua] This levels contains no crossroads 09:45:13.741 [Lua] [LevelAnalysis] Injecting travel distances 09:45:13.748 [Lua] SpecialsPacing:remove_unwanted_breeds: 09:45:13.748 [Lua] Forming navigation groups in one frame 09:45:13.748 [Lua] Forming navigation groups 09:45:13.765 [Lua] NavigationGroupManager -> calulation time A: 0.017000000000052751 09:45:13.916 [Lua] NavigationGroupManager -> calulation time B: 0.15099999999995362 09:45:13.916 [Lua] number of nav groups: 366 09:45:13.918 [Lua] number of refined nav groups : 248 09:45:13.924 [Lua] NavigationGroupManager -> calulation time C: 0.0080000000000381988 09:45:13.924 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 12.334873455259553 Normalized coefficient: 1.2768675785063881 09:45:13.925 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 10.103482640699925 Normalized coefficient: 1.5588684179605716 09:45:13.925 [Lua] -------------> JOW Perfect-density 13.499999999999993 Sum density 10.65995981674517 Normalized coefficient: 1.2664212841396976 09:45:13.926 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside 09:45:13.926 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside 09:45:13.926 [Lua] Layer named: 29 , id: 29 has cost 0 --> removed all roaming spawns found inside 09:45:13.929 [Lua] [LevelAnalysis] Generating boss paths for level: ussingen 09:45:13.929 [Lua] [LevelAnalysis] This level has a total main-path length of 1032.1470289230347 meters. 09:45:13.929 [Lua] [LevelAnalysis] grouping spawners for event_patrol 09:45:13.929 [Lua] [LevelAnalysis] 09:45:13.929 [Lua] [LevelAnalysis] grouping spawners for event_boss 09:45:13.929 [Lua] [LevelAnalysis] 09:45:13.929 [Lua] [LevelAnalysis] Terror events added: 09:45:13.929 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_patrol 09:45:13.929 [Lua] [LevelAnalysis] 2 -->Added boss/special event: nothing 09:45:13.929 [Lua] [LevelAnalysis] 3 -->Added boss/special event: event_patrol 09:45:13.929 [Lua] NORMAL PATROL MAIN PATH 270.872314453125 09:45:13.929 [Lua] [waypoints] = table 09:45:13.929 [Lua] [astar_points] = table 09:45:13.929 [Lua] [travel_dist] = 270.87231981754303 (number) 09:45:13.929 [Lua] [one_directional] = true (boolean) 09:45:13.929 [Lua] [id] = boss1 (string) 09:45:13.929 [Lua] ----> using boss spline path! 09:45:13.930 [Lua] Adding main path event: Vector3Box(-17.4598, -219.026, 4.24366) boss_event_spline_patrol 45 table: 0000000010AB2EA8 09:45:13.930 [Lua] NORMAL PATROL MAIN PATH 967.85345458984375 09:45:13.930 [Lua] [waypoints] = table 09:45:13.930 [Lua] [astar_points] = table 09:45:13.930 [Lua] [travel_dist] = 967.85346812009811 (number) 09:45:13.930 [Lua] [one_directional] = true (boolean) 09:45:13.930 [Lua] [id] = boss7 (string) 09:45:13.930 [Lua] ----> using boss spline path! 09:45:13.931 [Lua] Adding main path event: Vector3Box(60, 23, 10.208) boss_event_spline_patrol 45 table: 0000000010AB3558 09:45:13.931 [Lua] [LevelAnalysis] Level path distance: 1032.1470289230347 09:45:13.931 [Lua] [LevelAnalysis] num_event_places_f: 0.65476468594868975 , num_event_places: 0 , trailing_event_fraction: 0.65476468594868975 , num_events: 0 09:45:13.931 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 09:45:13.934 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hardest, USING SETTINGS FOR EASY 09:45:13.940 [Lua] [GameNetworkManager] Created game object of type 'payload' with go_id=54 09:45:13.940 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=55 09:45:13.940 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 09:45:13.986 [Lua] ### Sending rpc_level_loaded 09:45:13.986 [Lua] #### Has state machine: true, sender: 110000102e94c8f, level_id: 28 09:45:13.986 [Lua] Peer 110000102e94c8f has loaded the level and all enemies are loaded 09:45:13.986 [Lua] [PeerSM] 110000102e94c8f :: on_exit Loading 09:45:13.986 [Lua] [PeerSM] 110000102e94c8f :: on_enter LoadingProfilePackages 09:45:13.986 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForEnterGame 09:45:13.986 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForGameObjectSync 09:45:13.988 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 5 for peer id 110000100655e63:2 09:45:13.988 [Lua] Set lobby begin: 09:45:13.988 [Lua] Lobby data twitch_enabled = false 09:45:13.988 [Lua] Lobby data power_level = 785 09:45:13.988 [Lua] Lobby data player_slot_6 = 0:0 09:45:13.988 [Lua] Lobby data unique_server_name = Chuupi 09:45:13.988 [Lua] Lobby data host = 110000100655e63 09:45:13.988 [Lua] Lobby data game_mode = adventure 09:45:13.988 [Lua] Lobby data is_private = true 09:45:13.988 [Lua] Lobby data level_key = ussingen 09:45:13.989 [Lua] Lobby data player_slot_1 = 0:0 09:45:13.989 [Lua] Lobby data selected_level_key = ussingen 09:45:13.989 [Lua] Lobby data quick_game = false 09:45:13.989 [Lua] Lobby data matchmaking = false 09:45:13.989 [Lua] Lobby data difficulty = hardest 09:45:13.989 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:45:13.989 [Lua] Lobby data num_players = 2 09:45:13.989 [Lua] Lobby data player_slot_5 = 0:0 09:45:13.989 [Lua] Lobby data player_slot_2 = 0:0 09:45:13.989 [Lua] Lobby data country_code = IE 09:45:13.989 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:45:13.989 [Lua] Lobby data eac_authorized = true 09:45:13.989 [Lua] Set lobby end. 09:45:13.989 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000100655e63:2, previous profile 0, profile 5] 09:45:13.989 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102e94c8f | dr:110000100655e63 | bw:0 | es:0 09:45:13.989 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=56 09:45:13.991 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 1 for peer id 110000100655e63:3 09:45:13.991 [Lua] Set lobby begin: 09:45:13.991 [Lua] Lobby data twitch_enabled = false 09:45:13.991 [Lua] Lobby data power_level = 785 09:45:13.991 [Lua] Lobby data player_slot_6 = 0:0 09:45:13.991 [Lua] Lobby data unique_server_name = Chuupi 09:45:13.991 [Lua] Lobby data host = 110000100655e63 09:45:13.991 [Lua] Lobby data game_mode = adventure 09:45:13.991 [Lua] Lobby data is_private = true 09:45:13.991 [Lua] Lobby data level_key = ussingen 09:45:13.991 [Lua] Lobby data player_slot_1 = 0:0 09:45:13.991 [Lua] Lobby data selected_level_key = ussingen 09:45:13.991 [Lua] Lobby data quick_game = false 09:45:13.991 [Lua] Lobby data matchmaking = false 09:45:13.991 [Lua] Lobby data difficulty = hardest 09:45:13.991 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:45:13.991 [Lua] Lobby data num_players = 2 09:45:13.991 [Lua] Lobby data player_slot_5 = 0:0 09:45:13.991 [Lua] Lobby data player_slot_2 = 0:0 09:45:13.991 [Lua] Lobby data country_code = IE 09:45:13.991 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:45:13.991 [Lua] Lobby data eac_authorized = true 09:45:13.991 [Lua] Set lobby end. 09:45:13.991 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000100655e63:3, previous profile 0, profile 1] 09:45:13.991 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102e94c8f | dr:110000100655e63 | bw:0 | es:0 09:45:13.992 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=57 09:45:14.003 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102e94c8f inventory_sync_id:7 my_peer_id:110000100655e63 09:45:14.003 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000100655e63 inventory_sync_id:7 my_peer_id:110000100655e63 09:45:14.003 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102e94c8f inventory_sync_id:8 my_peer_id:110000100655e63 09:45:14.003 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000100655e63 inventory_sync_id:8 my_peer_id:110000100655e63 09:45:14.678 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForGameObjectSync 09:45:14.678 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForPlayers 09:45:14.680 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_twitch_mode 09:45:14.680 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_twitch_mode 09:45:14.685 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000100655e63 inventory_sync_id:7 my_peer_id:110000100655e63 09:45:14.685 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read, 09:45:14.685 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02, InventoryPackageSynchronizerClient, async-read, 09:45:14.685 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read, 09:45:14.685 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark, InventoryPackageSynchronizerClient, async-read, 09:45:14.685 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, InventoryPackageSynchronizerClient, async-read, 09:45:14.685 [Lua] [PackageManager] Load: resource_packages/careers/es_mercenary, InventoryPackageSynchronizerClient, async-read, 09:45:14.685 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, InventoryPackageSynchronizerClient, async-read, 09:45:14.685 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, InventoryPackageSynchronizerClient, async-read, 09:45:14.685 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1, InventoryPackageSynchronizerClient, async-read, 09:45:14.685 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000100655e63 inventory_sync_id:8 my_peer_id:110000100655e63 09:45:14.685 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02, InventoryPackageSynchronizerClient, async-read, 09:45:14.685 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, InventoryPackageSynchronizerClient, async-read, 09:45:14.685 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2, InventoryPackageSynchronizerClient, async-read, 09:45:14.685 [Lua] [PackageManager] Load: resource_packages/careers/wh_zealot, InventoryPackageSynchronizerClient, async-read, 09:45:14.685 [Lua] [PackageManager] Load: units/beings/player/chr_dummy_hat, InventoryPackageSynchronizerClient, async-read, 09:45:14.685 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01_3p, InventoryPackageSynchronizerClient, async-read, 09:45:14.685 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson, InventoryPackageSynchronizerClient, async-read, 09:45:14.685 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01, InventoryPackageSynchronizerClient, async-read, 09:45:14.685 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1, InventoryPackageSynchronizerClient, async-read, 09:45:14.685 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p, InventoryPackageSynchronizerClient, async-read, 09:45:14.685 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read, 09:45:14.685 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read, 09:45:14.685 [Lua] [LOCAL RPC] rpc_game_started 09:45:14.881 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh 09:45:14.881 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh 09:45:14.881 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02 09:45:15.017 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02 09:45:15.017 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02 09:45:15.017 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base 09:45:15.427 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base 09:45:15.427 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base 09:45:15.427 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark 09:45:15.528 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark 09:45:15.528 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark 09:45:15.528 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p 09:45:15.680 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p 09:45:15.680 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p 09:45:15.680 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_mercenary 09:45:15.764 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_mercenary 09:45:15.764 [Lua] [PackageManager] Force_load: resource_packages/careers/es_mercenary 09:45:15.764 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09 09:45:15.798 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09 09:45:15.798 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09 09:45:15.798 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 09:45:15.881 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 09:45:15.881 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 09:45:15.881 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1 09:45:16.051 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1 09:45:16.051 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1 09:45:16.051 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02 09:45:16.083 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02 09:45:16.083 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02 09:45:16.084 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 09:45:16.234 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 09:45:16.234 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 09:45:16.235 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2 09:45:16.372 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2 09:45:16.372 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2 09:45:16.372 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_zealot 09:45:16.458 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_zealot 09:45:16.458 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_zealot 09:45:16.458 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01_3p 09:45:16.538 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01_3p 09:45:16.538 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01_3p 09:45:16.539 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson 09:45:16.657 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson 09:45:16.657 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson 09:45:16.657 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01 09:45:17.056 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01 09:45:17.056 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01 09:45:17.056 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1 09:45:17.242 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1 09:45:17.242 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1 09:45:17.242 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p 09:45:17.359 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p 09:45:17.359 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p 09:45:17.359 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh 09:45:17.478 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh 09:45:17.478 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh 09:45:17.478 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_base 09:45:17.851 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_base 09:45:17.851 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_base 09:45:17.868 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 8 09:45:17.871 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 8 09:45:17.885 [Lua] [PeerSM] 110000102e94c8f :: on_exit LoadingProfilePackages 09:45:17.885 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForEnterGame 09:45:17.886 [Lua] PlayerManager:assign_unit_ownership Markus Kruber 110000100655e63 2 09:45:17.887 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:45:17.887 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=59 09:45:17.888 [Lua] PlayerManager:assign_unit_ownership Victor Saltzpyre 110000100655e63 3 09:45:17.889 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[591e8680] 09:45:17.889 warning: [ResourceManager] 0x4016d0b5 0x4016ce3c 0x402ffa38 0x402458ea 0xbd04286e lua_pcall 0xbd04bb8d 0x401ed596 0x401ed89d 0x40407667 0x40129ac9 0x4012969b 0x4011bab6 0x4011c129 0x4011c232 0x404c9d47 BaseThreadInitThunk 0xddc63034 RtlUserThreadStart 0xdf381431 09:45:17.890 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:45:17.890 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=61 09:45:17.893 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 8 09:45:19.842 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForEnterGame 09:45:19.842 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForGameObjectSync 09:45:19.859 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102e94c8f 09:45:19.859 [Lua] Set lobby begin: 09:45:19.859 [Lua] Lobby data twitch_enabled = false 09:45:19.860 [Lua] Lobby data power_level = 785 09:45:19.860 [Lua] Lobby data player_slot_6 = 0:0 09:45:19.860 [Lua] Lobby data unique_server_name = Chuupi 09:45:19.860 [Lua] Lobby data host = 110000100655e63 09:45:19.860 [Lua] Lobby data game_mode = adventure 09:45:19.860 [Lua] Lobby data is_private = true 09:45:19.860 [Lua] Lobby data level_key = ussingen 09:45:19.860 [Lua] Lobby data player_slot_1 = 0:0 09:45:19.860 [Lua] Lobby data selected_level_key = ussingen 09:45:19.860 [Lua] Lobby data quick_game = false 09:45:19.860 [Lua] Lobby data matchmaking = false 09:45:19.860 [Lua] Lobby data difficulty = hardest 09:45:19.860 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:45:19.860 [Lua] Lobby data num_players = 2 09:45:19.860 [Lua] Lobby data player_slot_5 = 0:0 09:45:19.860 [Lua] Lobby data player_slot_2 = 0:0 09:45:19.860 [Lua] Lobby data country_code = IE 09:45:19.861 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:45:19.861 [Lua] Lobby data eac_authorized = true 09:45:19.861 [Lua] Set lobby end. 09:45:19.861 [Lua] [Matchmaking] Assigned player 110000102e94c8f to slot 4 when hot join syncing 09:45:19.861 [Lua] Breedfreezer (server) starting a hot join sync 09:45:19.861 [Lua] packing 0 units of breed chaos_marauder 09:45:19.861 [Lua] packing 0 units of breed skaven_clan_rat 09:45:19.861 [Lua] packing 0 units of breed skaven_storm_vermin 09:45:19.861 [Lua] packing 0 units of breed skaven_slave 09:45:19.861 [Lua] packing 0 units of breed chaos_fanatic 09:45:19.861 [Lua] packing 0 units of breed chaos_berzerker 09:45:19.861 [Lua] packing 0 units of breed chaos_warrior 09:45:19.861 [Lua] packing 0 units of breed skaven_plague_monk 09:45:19.861 [Lua] packing 0 units of breed chaos_raider 09:45:19.861 [Lua] --> rpc-package size reached, sending rpc now (last package) 09:45:19.861 [Lua] 09:45:19.861 [Lua] [1] = 1 (number) 09:45:19.861 [Lua] [2] = 0 (number) 09:45:19.861 [Lua] [3] = 1 (number) 09:45:19.861 [Lua] [4] = 0 (number) 09:45:19.861 [Lua] [5] = 1 (number) 09:45:19.861 [Lua] [6] = 0 (number) 09:45:19.861 [Lua] [7] = 1 (number) 09:45:19.861 [Lua] [8] = 0 (number) 09:45:19.861 [Lua] [9] = 1 (number) 09:45:19.861 [Lua] [10] = 0 (number) 09:45:19.861 [Lua] [11] = 1 (number) 09:45:19.861 [Lua] [12] = 0 (number) 09:45:19.861 [Lua] [13] = 1 (number) 09:45:19.861 [Lua] [14] = 0 (number) 09:45:19.861 [Lua] [15] = 1 (number) 09:45:19.861 [Lua] [16] = 0 (number) 09:45:19.861 [Lua] [17] = 1 (number) 09:45:19.861 [Lua] [18] = 0 (number) 09:45:19.861 [Lua] 09:45:19.861 [Lua] 09:45:19.861 [Lua] 09:45:19.861 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForGameObjectSync 09:45:19.861 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForPlayers 09:45:19.861 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForPlayers 09:45:19.861 [Lua] [PeerSM] 110000100655e63 :: on_enter SpawningPlayer 09:45:19.862 [Lua] [Matchmaking] Sending rpc: rpc_set_matchmaking to client: 110000102e94c8f 09:45:19.876 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForPlayers 09:45:19.876 [Lua] [PeerSM] 110000102e94c8f :: on_enter SpawningPlayer 09:45:19.876 [Lua] [PeerSM] 110000100655e63 :: on_exit SpawningPlayer 09:45:19.876 [Lua] [PeerSM] 110000100655e63 :: on_enter InGame 09:45:19.879 [Lua] [LOCAL RPC] rpc_to_client_spawn_player 1 3 Vector3(54.5052, -416.586, 6.85499) Vector4(0, 0, -0.346979, -0.937873) true 100 100 1 1 1 09:45:19.879 [Lua] PlayerManager:rpc_to_client_spawn_player(110000100655e63, 3, Vector3(54.5052, -416.586, 6.85499), Vector4(0, 0, -0.346979, -0.937873)) 09:45:19.879 [Lua] PlayerManager:rpc_to_client_spawn_player() 09:45:19.881 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:45:19.881 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:45:19.881 [Lua] PlayerManager:assign_unit_ownership Chuupi 110000100655e63 1 09:45:19.882 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=63 09:45:19.893 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000102e94c8f 09:45:19.893 [Lua] PlayerManager:add_remote_player 110000102e94c8f 09:45:19.893 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=64 09:45:19.893 [Lua] RemotePlayer:create_game_object( ) 64 09:45:19.894 [Lua] [PeerSM] 110000102e94c8f :: on_exit SpawningPlayer 09:45:19.894 [Lua] [PeerSM] 110000102e94c8f :: on_enter InGame 09:45:19.895 [Lua] Switching ConflictSettings: to: chaos 09:45:19.895 [Lua] pacing=chaos 09:45:19.895 [Lua] roaming=nil 09:45:19.895 [Lua] specials=chaos 09:45:19.895 [Lua] debug_color=purple 09:45:19.895 [Lua] pack_spawning=chaos 09:45:19.895 [Lua] disabled=false 09:45:19.895 [Lua] boss=chaos 09:45:19.895 [Lua] horde=chaos 09:45:19.895 [Lua] name=chaos 09:45:19.895 [Lua] intensity=default 09:45:19.895 [Lua] --- 09:45:20.193 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000102e94c8f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 09:45:20.193 [Lua] Adding player sync data to peer=110000102e94c8f local_player_id=1 09:45:20.194 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000102e94c8f go_type=player_unit go_created_func_name=game_object_created_player_unit 09:45:20.194 [Lua] [NetworkServer] Peer 110000102e94c8f spawned player. 09:45:20.194 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=65 09:45:20.195 [Lua] PlayerManager:assign_unit_ownership Shurei 110000102e94c8f 1 09:45:20.195 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:45:23.546 [Lua] Set lobby begin: 09:45:23.546 [Lua] Lobby data twitch_enabled = false 09:45:23.546 [Lua] Lobby data power_level = 392 09:45:23.546 [Lua] Lobby data player_slot_6 = 0:0 09:45:23.546 [Lua] Lobby data unique_server_name = Chuupi 09:45:23.546 [Lua] Lobby data host = 110000100655e63 09:45:23.546 [Lua] Lobby data game_mode = adventure 09:45:23.546 [Lua] Lobby data is_private = true 09:45:23.546 [Lua] Lobby data level_key = ussingen 09:45:23.546 [Lua] Lobby data player_slot_1 = 0:0 09:45:23.546 [Lua] Lobby data selected_level_key = ussingen 09:45:23.546 [Lua] Lobby data quick_game = false 09:45:23.546 [Lua] Lobby data matchmaking = false 09:45:23.546 [Lua] Lobby data difficulty = hardest 09:45:23.546 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:45:23.546 [Lua] Lobby data num_players = 2 09:45:23.546 [Lua] Lobby data player_slot_5 = 0:0 09:45:23.546 [Lua] Lobby data player_slot_2 = 0:0 09:45:23.546 [Lua] Lobby data country_code = IE 09:45:23.547 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:45:23.547 [Lua] Lobby data eac_authorized = true 09:45:23.547 [Lua] Set lobby end. 09:45:28.554 [Lua] Set lobby begin: 09:45:28.554 [Lua] Lobby data twitch_enabled = false 09:45:28.554 [Lua] Lobby data power_level = 785 09:45:28.554 [Lua] Lobby data player_slot_6 = 0:0 09:45:28.554 [Lua] Lobby data unique_server_name = Chuupi 09:45:28.554 [Lua] Lobby data host = 110000100655e63 09:45:28.554 [Lua] Lobby data game_mode = adventure 09:45:28.554 [Lua] Lobby data is_private = true 09:45:28.554 [Lua] Lobby data level_key = ussingen 09:45:28.554 [Lua] Lobby data player_slot_1 = 0:0 09:45:28.554 [Lua] Lobby data selected_level_key = ussingen 09:45:28.554 [Lua] Lobby data quick_game = false 09:45:28.554 [Lua] Lobby data matchmaking = false 09:45:28.554 [Lua] Lobby data difficulty = hardest 09:45:28.554 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:45:28.555 [Lua] Lobby data num_players = 2 09:45:28.555 [Lua] Lobby data player_slot_5 = 0:0 09:45:28.555 [Lua] Lobby data player_slot_2 = 0:0 09:45:28.555 [Lua] Lobby data country_code = IE 09:45:28.555 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:45:28.555 [Lua] Lobby data eac_authorized = true 09:45:28.555 [Lua] Set lobby end. 09:45:41.851 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xddff4a11, playing_id: 0xf0e6, position: 1920 09:45:54.474 [Lua] Players are leaving the safe zone 09:46:12.096 [Lua] TerrorEventMixer.start_event: ussingen_gate_guards 09:46:31.117 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:46:31.133 [Lua] Spline already found! 09:46:33.594 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:46:33.611 [Lua] Spline already found! 09:46:38.242 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:46:38.259 [Lua] Spline already found! 09:46:40.432 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xddff4a11, playing_id: 0xf0e6, position: 6527999 09:46:40.432 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xddff4a11, playing_id: 0xf0e6, position: 6527999 09:46:40.773 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:46:40.790 [Lua] Spline already found! 09:46:41.782 [Lua] Time for new HOOORDE! multi_first_wave 09:46:41.782 [Lua] horde requested: vector_blob 09:46:41.782 [Lua] wants to spawn behind within distance: 60 09:46:41.782 [Lua] managed to spawn 32/32 horde enemies 09:46:41.782 [Lua] vector blob horde has started 09:46:41.787 [Lua] MUSIC: explore -> pre_horde 09:46:49.961 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:46:50.402 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 108 will change to a manual source. 09:46:57.185 [Lua] MUSIC: pre_horde -> horde 09:46:58.815 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:47:00.404 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:47:00.420 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:47:01.233 [Lua] spawning mini patrol 09:47:03.331 [Lua] ZOINK DISTANCE 09:47:03.331 [Lua] ZOINK IN FRONT 09:47:03.597 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 9 09:47:03.597 [Lua] Time for new HOOORDE! multi_consecutive_wave 09:47:03.597 [Lua] horde requested: vector_blob 09:47:03.597 [Lua] wants to spawn ahead within distance: 60 09:47:03.597 [Lua] managed to spawn 30/30 horde enemies 09:47:03.597 [Lua] vector blob horde has started 09:47:05.256 [Lua] Can't find any hidden spawners for this breed 09:47:05.256 [Lua] event horde failed 09:47:09.230 [Lua] [LOCAL RPC] rpc_request_heal 58 25 13 09:47:09.230 [Lua] [LOCAL RPC] rpc_request_heal 60 25 13 09:47:09.230 [Lua] [LOCAL RPC] rpc_request_heal 62 25 13 09:47:12.968 [Lua] fence jumping 09:47:15.853 [Lua] fence jumping 09:47:19.452 [Lua] [LOCAL RPC] rpc_set_corruptor_beam_state 194 stop_beam 58 09:47:19.616 [Lua] Horde killed: ? 09:47:24.856 [Lua] HORDE: last wave, reset to standard horde delay 09:47:24.856 [Lua] Time for new HOOORDE! multi_last_wave 09:47:24.856 [Lua] horde requested: vector_blob 09:47:24.856 [Lua] wants to spawn ahead within distance: 60 09:47:24.856 [Lua] Horde spawn position is within line of sight of players, aborting 09:47:24.856 [Lua] could not, tries to spawnbehind 09:47:24.857 [Lua] managed to spawn 27/27 horde enemies 09:47:24.857 [Lua] vector blob horde has started 09:47:35.218 [Lua] Coordinated attack! 09:47:36.922 [Lua] Horde killed: ? 09:47:37.208 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH... 09:47:46.963 [Lua] MUSIC: horde -> explore 09:47:47.041 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 0 09:47:47.041 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 0 09:47:47.041 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 0 09:47:47.041 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 0 09:47:49.983 [Lua] Horde killed: ? 09:48:00.449 [Lua] spawning mini patrol 09:48:08.481 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:48:08.498 [Lua] Spline already found! 09:48:08.987 [Lua] main path terror event triggered: boss_event_spline_patrol 09:48:08.987 [Lua] TerrorEventMixer.start_event: boss_event_spline_patrol 09:48:09.005 [Lua] > starting new spline, using new navbot: standard , id: boss1 09:48:09.023 [Lua] > continuing spline boss1 index: 2 09:48:09.040 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss1 09:48:09.040 [Lua] > continuing spline boss1 index: 3 09:48:09.057 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss1 09:48:09.057 [Lua] > continuing spline boss1 index: 4 09:48:09.074 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss1 09:48:09.074 [Lua] > continuing spline boss1 index: 5 09:48:09.091 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss1 09:48:09.091 [Lua] > continuing spline boss1 index: 6 09:48:09.110 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss1 09:48:09.110 [Lua] > continuing spline boss1 index: 7 09:48:09.124 [Lua] > spline completed boss1 09:48:09.124 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss1 09:48:09.659 [Lua] TerrorEventMixer.start_event: roaming_patrol 09:48:09.677 [Lua] Spline already found! 09:48:11.843 [Lua] Switching ConflictSettings: to: skaven 09:48:11.843 [Lua] pacing=default 09:48:11.843 [Lua] roaming=nil 09:48:11.843 [Lua] specials=skaven 09:48:11.843 [Lua] debug_color=orange 09:48:11.843 [Lua] pack_spawning=skaven 09:48:11.843 [Lua] disabled=false 09:48:11.843 [Lua] boss=skaven 09:48:11.843 [Lua] horde=default 09:48:11.843 [Lua] name=skaven 09:48:11.843 [Lua] intensity=default 09:48:11.843 [Lua] --- 09:48:14.415 [Lua] Switching ConflictSettings: to: chaos 09:48:14.415 [Lua] pacing=chaos 09:48:14.415 [Lua] roaming=nil 09:48:14.415 [Lua] specials=chaos 09:48:14.415 [Lua] debug_color=purple 09:48:14.415 [Lua] pack_spawning=chaos 09:48:14.415 [Lua] disabled=false 09:48:14.415 [Lua] boss=chaos 09:48:14.415 [Lua] horde=chaos 09:48:14.415 [Lua] name=chaos 09:48:14.415 [Lua] intensity=default 09:48:14.415 [Lua] --- 09:48:22.110 [Lua] [LOCAL RPC] rpc_set_corruptor_beam_state 251 stop_beam 1025 09:48:24.649 [Lua] event horde ends! 09:48:29.815 [Lua] [LOCAL RPC] rpc_increment_stat 14 09:48:29.815 [Lua] Incremented stat globadier_kill_before_throwing 09:48:29.815 [Lua] [LOCAL RPC] rpc_increment_stat 15 09:48:29.815 [Lua] Incremented stat globadier_kill_during_suicide 09:48:30.212 [Lua] Switching ConflictSettings: to: skaven 09:48:30.212 [Lua] pacing=default 09:48:30.212 [Lua] roaming=nil 09:48:30.212 [Lua] specials=skaven 09:48:30.212 [Lua] debug_color=orange 09:48:30.212 [Lua] pack_spawning=skaven 09:48:30.212 [Lua] disabled=false 09:48:30.212 [Lua] boss=skaven 09:48:30.212 [Lua] horde=default 09:48:30.212 [Lua] name=skaven 09:48:30.212 [Lua] intensity=default 09:48:30.212 [Lua] --- 09:48:32.198 [Lua] Mini patrol killed! 9 09:48:42.930 [Lua] spawning mini patrol 09:48:43.694 [Lua] ZOINK DISTANCE 09:48:43.694 [Lua] ZOINK IN FRONT 09:48:44.267 [Lua] ZOINK DISTANCE 09:48:44.267 [Lua] ZOINK IN FRONT 09:48:44.302 [Lua] ZOINK DISTANCE 09:48:44.872 [Lua] ZOINK DISTANCE 09:48:45.074 [Lua] ZOINK DISTANCE 09:48:45.074 [Lua] ZOINK IN FRONT 09:48:45.682 [Lua] ZOINK DISTANCE 09:48:45.967 [Lua] Switching ConflictSettings: to: chaos 09:48:45.967 [Lua] pacing=chaos 09:48:45.967 [Lua] roaming=nil 09:48:45.967 [Lua] specials=chaos 09:48:45.967 [Lua] debug_color=purple 09:48:45.967 [Lua] pack_spawning=chaos 09:48:45.967 [Lua] disabled=false 09:48:45.967 [Lua] boss=chaos 09:48:45.967 [Lua] horde=chaos 09:48:45.967 [Lua] name=chaos 09:48:45.967 [Lua] intensity=default 09:48:45.967 [Lua] --- 09:48:46.344 [Lua] ZOINK DISTANCE 09:48:48.712 [Lua] Switching ConflictSettings: to: skaven 09:48:48.712 [Lua] pacing=default 09:48:48.712 [Lua] roaming=nil 09:48:48.712 [Lua] specials=skaven 09:48:48.712 [Lua] debug_color=orange 09:48:48.712 [Lua] pack_spawning=skaven 09:48:48.712 [Lua] disabled=false 09:48:48.712 [Lua] boss=skaven 09:48:48.712 [Lua] horde=default 09:48:48.712 [Lua] name=skaven 09:48:48.712 [Lua] intensity=default 09:48:48.712 [Lua] --- 09:48:49.390 [Lua] Switching ConflictSettings: to: chaos 09:48:49.390 [Lua] pacing=chaos 09:48:49.390 [Lua] roaming=nil 09:48:49.390 [Lua] specials=chaos 09:48:49.390 [Lua] debug_color=purple 09:48:49.390 [Lua] pack_spawning=chaos 09:48:49.390 [Lua] disabled=false 09:48:49.390 [Lua] boss=chaos 09:48:49.390 [Lua] horde=chaos 09:48:49.390 [Lua] name=chaos 09:48:49.390 [Lua] intensity=default 09:48:49.390 [Lua] --- 09:48:49.930 [Lua] Switching ConflictSettings: to: skaven 09:48:49.930 [Lua] pacing=default 09:48:49.930 [Lua] roaming=nil 09:48:49.930 [Lua] specials=skaven 09:48:49.930 [Lua] debug_color=orange 09:48:49.930 [Lua] pack_spawning=skaven 09:48:49.930 [Lua] disabled=false 09:48:49.930 [Lua] boss=skaven 09:48:49.930 [Lua] horde=default 09:48:49.930 [Lua] name=skaven 09:48:49.930 [Lua] intensity=default 09:48:49.930 [Lua] --- 09:48:50.807 [Lua] Switching ConflictSettings: to: chaos 09:48:50.807 [Lua] pacing=chaos 09:48:50.807 [Lua] roaming=nil 09:48:50.807 [Lua] specials=chaos 09:48:50.807 [Lua] debug_color=purple 09:48:50.807 [Lua] pack_spawning=chaos 09:48:50.807 [Lua] disabled=false 09:48:50.807 [Lua] boss=chaos 09:48:50.807 [Lua] horde=chaos 09:48:50.807 [Lua] name=chaos 09:48:50.807 [Lua] intensity=default 09:48:50.807 [Lua] --- 09:48:51.938 [Lua] [GameNetworkManager] destroying game object with go_id=59 09:49:00.080 [Lua] ZOINK DISTANCE 09:49:00.367 [Lua] ZOINK DISTANCE 09:49:00.654 [Lua] ZOINK DISTANCE 09:49:01.562 [Lua] ZOINK DISTANCE 09:49:04.349 [Lua] Missing damage in action stagger in anim_cb_damage() callback 09:49:07.604 [Lua] event horde ends! 09:49:08.096 [Lua] ZOINK DISTANCE 09:49:08.096 [Lua] ZOINK IN FRONT 09:49:09.481 [Lua] ZOINK DISTANCE 09:49:09.481 [Lua] ZOINK IN FRONT 09:49:10.750 [Lua] ZOINK DISTANCE 09:49:10.750 [Lua] ZOINK IN FRONT 09:49:11.961 [Lua] [NetworkServer] Peer 110000102e94c8f despawned player. 09:49:11.961 [Lua] [GameNetworkManager] game object was destroyed id=1025 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000102e94c8f 09:49:11.962 [Lua] [GameNetworkManager] destroying game object with go_id=65 09:49:14.481 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 0 09:49:14.481 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 0 09:49:16.211 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 83264 09:49:17.597 [Lua] [LOCAL RPC] rpc_to_client_respawn_player 2 5 1876 1 1 1 09:49:17.597 [Lua] RespawnSystem:rpc_to_client_respawn_player(110000100655e63, 5) 09:49:17.597 [Lua] PlayerManager:assign_unit_ownership Markus Kruber 110000100655e63 2 09:49:17.599 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.75) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:49:17.599 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=357 09:49:17.614 [Lua] [LOCAL RPC] rpc_respawn_confirmed 2 09:49:21.815 [Lua] [GameNetworkManager] destroying game object with go_id=61 09:49:23.977 [Lua] ZOINK DISTANCE 09:49:23.977 [Lua] ZOINK IN FRONT 09:49:24.549 [Lua] ZOINK DISTANCE 09:49:24.549 [Lua] ZOINK IN FRONT 09:49:25.355 [Lua] ZOINK DISTANCE 09:49:25.355 [Lua] ZOINK IN FRONT 09:49:32.706 [Lua] spawning mini patrol 09:49:34.471 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 0 09:49:34.471 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 0 09:49:36.182 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 1042353 09:49:36.202 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 83264 09:49:36.241 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 1044609 09:49:37.038 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=110000102e94c8f go_type=player_unit go_created_func_name=game_object_created_player_unit 09:49:37.038 [Lua] [NetworkServer] Peer 110000102e94c8f spawned player. 09:49:37.038 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=364 09:49:37.038 [Lua] PlayerManager:assign_unit_ownership Shurei 110000102e94c8f 1 09:49:37.039 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.75) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:49:40.275 [Lua] ZOINK DISTANCE 09:49:40.275 [Lua] ZOINK IN FRONT 09:49:40.850 [Lua] ZOINK DISTANCE 09:49:41.657 [Lua] ZOINK DISTANCE 09:49:41.657 [Lua] ZOINK IN FRONT 09:49:42.920 [Lua] ZOINK DISTANCE 09:49:46.917 [Lua] [LOCAL RPC] rpc_to_client_respawn_player 3 1 1877 1 1 1 09:49:46.917 [Lua] RespawnSystem:rpc_to_client_respawn_player(110000100655e63, 1) 09:49:46.917 [Lua] PlayerManager:assign_unit_ownership Victor Saltzpyre 110000100655e63 3 09:49:46.919 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.75) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:49:46.919 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=370 09:49:46.936 [Lua] [LOCAL RPC] rpc_respawn_confirmed 3 09:49:47.638 [Lua] ZOINK DISTANCE 09:49:48.028 [Lua] ZOINK DISTANCE 09:49:48.028 [Lua] ZOINK IN FRONT 09:49:48.213 [Lua] ZOINK DISTANCE 09:49:48.604 [Lua] ZOINK DISTANCE 09:49:49.030 [Lua] ZOINK DISTANCE 09:49:49.047 [Lua] ZOINK DISTANCE 09:49:49.435 [Lua] ZOINK DISTANCE 09:49:50.313 [Lua] ZOINK DISTANCE 09:49:50.701 [Lua] ZOINK DISTANCE 09:49:54.481 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 0 09:49:54.481 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 0 09:49:56.192 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 1042353 09:49:56.213 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 83264 09:49:56.232 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 1044609 09:49:56.431 [Lua] ZOINK DISTANCE 09:49:56.431 [Lua] ZOINK IN FRONT 09:49:56.833 [Lua] event horde ends! 09:49:57.839 [Lua] ZOINK DISTANCE 09:49:59.104 [Lua] ZOINK DISTANCE 09:50:01.063 [Lua] ZOINK DISTANCE 09:50:01.063 [Lua] ZOINK IN FRONT 09:50:01.099 [Lua] MUSIC: explore -> lost 09:50:11.149 [Lua] [NetworkServer] Entering post game 09:50:11.149 [Lua] [PeerSM] 110000102e94c8f :: on_exit InGame 09:50:11.149 [Lua] [PeerSM] 110000102e94c8f :: on_enter InPostGame 09:50:11.149 [Lua] [PeerSM] 110000100655e63 :: on_exit InGame 09:50:11.149 [Lua] [PeerSM] 110000100655e63 :: on_enter InPostGame 09:50:11.149 [Lua] gm_event_end_conditions_met false true 09:50:11.149 [Save] Saving `save_data` 09:50:11.149 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_twitch_mode, twitch 09:50:11.149 [Lua] yep 09:50:11.149 [Lua] ok 09:50:11.149 [Lua] Game lost 09:50:11.149 [Lua] PlayFabMirror:_commit_internal nil 09:50:11.149 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 09:50:11.150 [Lua] [LevelTransitionHandler] set_next_level( inn_level ) 09:50:11.152 [Save] Save done 09:50:11.152 [Save] Saving `save_data` 09:50:11.158 [Save] Save done 09:50:11.164 [Lua] commit result success 8 09:50:11.164 [Lua] [PlayFabRequestQueue] Enqueuing request generateEndOfLevelLoot 09:50:11.164 [Lua] [PackageManager] Load: resource_packages/chests_d4, global, sync-read, 09:50:11.164 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateEndOfLevelLoot 09:50:12.011 [Lua] [PlayFabRequestQueue] EAC Enabled! 09:50:12.011 [Lua] [PlayFabRequestQueue] Sending Request generateEndOfLevelLoot 09:50:12.688 [Lua] [PlayFabRequestQueue] Request Success generateEndOfLevelLoot 09:50:18.867 [Lua] ConflictDirector - destroy all units 09:50:18.869 [Lua] [LOCAL RPC] rpc_is_ready_for_transition 09:50:18.870 [Lua] Mini patrol killed! 14 09:50:18.870 [Lua] Mini patrol killed! 13 09:50:18.917 [Lua] TRANSITION nil nil inn_level 09:50:18.917 [Lua] Transition type "inn_level", is server: true 09:50:18.917 [Lua] [NetworkServer] Current level key inn_level 09:50:18.917 [Lua] [LevelTransitionHandler] Generated new level_seed: 10376278 09:50:18.917 [Lua] [GameNetworkManager] Leaving game... 09:50:18.917 [Lua] [GameNetworkManager] Shutting down game session host. 09:50:18.917 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 09:50:18.917 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 09:50:18.917 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=305.50 09:50:18.934 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 09:50:20.926 [Lua] PlayerManager:remove_player peer_id=110000100655e63 1 09:50:20.926 [Lua] Clearing all global lookup lists 09:50:20.926 [Lua] [EquipmentUI] - Destroy 09:50:20.926 [Lua] [GamePadEquipmentUI] - Destroy 09:50:20.926 [Lua] [AbilityUI] - Destroy 09:50:20.926 [Lua] [GamePadAbilityUI] - Destroy 09:50:20.926 [Lua] [IngamePlayerListUI] - Destroy 09:50:20.927 [Lua] [IngameUI] destroy 09:50:20.945 [Lua] PlayerManager:remove_player peer_id=110000102e94c8f 1 09:50:21.305 [Lua] [Managers] Destroying state managers... 09:50:21.305 [Lua] PlayerManager:remove_player peer_id=110000100655e63 2 09:50:21.305 [Lua] [ProfileSynchronizer] set_profile_peer_id 5 is no longer owned by 110000100655e63:2 09:50:21.305 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102e94c8f inventory_sync_id:9 my_peer_id:110000100655e63 09:50:21.305 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000100655e63 inventory_sync_id:9 my_peer_id:110000100655e63 09:50:21.305 [Lua] Set lobby begin: 09:50:21.305 [Lua] Lobby data twitch_enabled = false 09:50:21.305 [Lua] Lobby data power_level = 785 09:50:21.305 [Lua] Lobby data player_slot_6 = 0:0 09:50:21.306 [Lua] Lobby data unique_server_name = Chuupi 09:50:21.306 [Lua] Lobby data host = 110000100655e63 09:50:21.306 [Lua] Lobby data game_mode = adventure 09:50:21.306 [Lua] Lobby data is_private = true 09:50:21.306 [Lua] Lobby data level_key = ussingen 09:50:21.306 [Lua] Lobby data player_slot_1 = 0:0 09:50:21.306 [Lua] Lobby data selected_level_key = ussingen 09:50:21.306 [Lua] Lobby data quick_game = false 09:50:21.306 [Lua] Lobby data matchmaking = false 09:50:21.306 [Lua] Lobby data difficulty = hardest 09:50:21.307 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:50:21.307 [Lua] Lobby data num_players = 2 09:50:21.307 [Lua] Lobby data player_slot_5 = 0:0 09:50:21.307 [Lua] Lobby data player_slot_2 = 0:0 09:50:21.307 [Lua] Lobby data country_code = IE 09:50:21.307 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:50:21.307 [Lua] Lobby data eac_authorized = true 09:50:21.307 [Lua] Set lobby end. 09:50:21.307 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 5, profile 0] 09:50:21.307 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102e94c8f | dr:110000100655e63 | bw:0 | es:0 09:50:21.307 [Lua] PlayerManager:remove_player peer_id=110000100655e63 3 09:50:21.307 [Lua] [ProfileSynchronizer] set_profile_peer_id 1 is no longer owned by 110000100655e63:3 09:50:21.307 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102e94c8f inventory_sync_id:10 my_peer_id:110000100655e63 09:50:21.307 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000100655e63 inventory_sync_id:10 my_peer_id:110000100655e63 09:50:21.307 [Lua] Set lobby begin: 09:50:21.307 [Lua] Lobby data twitch_enabled = false 09:50:21.307 [Lua] Lobby data power_level = 785 09:50:21.307 [Lua] Lobby data player_slot_6 = 0:0 09:50:21.307 [Lua] Lobby data unique_server_name = Chuupi 09:50:21.307 [Lua] Lobby data host = 110000100655e63 09:50:21.307 [Lua] Lobby data game_mode = adventure 09:50:21.307 [Lua] Lobby data is_private = true 09:50:21.308 [Lua] Lobby data level_key = ussingen 09:50:21.308 [Lua] Lobby data player_slot_1 = 0:0 09:50:21.308 [Lua] Lobby data selected_level_key = ussingen 09:50:21.308 [Lua] Lobby data quick_game = false 09:50:21.308 [Lua] Lobby data matchmaking = false 09:50:21.308 [Lua] Lobby data difficulty = hardest 09:50:21.308 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:50:21.308 [Lua] Lobby data num_players = 2 09:50:21.308 [Lua] Lobby data player_slot_5 = 0:0 09:50:21.308 [Lua] Lobby data player_slot_2 = 0:0 09:50:21.308 [Lua] Lobby data country_code = IE 09:50:21.308 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:50:21.308 [Lua] Lobby data eac_authorized = true 09:50:21.308 [Lua] Set lobby end. 09:50:21.308 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 1, profile 0] 09:50:21.308 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102e94c8f | dr:110000100655e63 | bw:0 | es:0 09:50:21.329 [Lua] EnemyPackageLoader:unload_enemy_packages (unload startup enemies=false) 09:50:21.329 [Lua] [PeerSM] 110000102e94c8f :: on_exit InPostGame 09:50:21.329 [Lua] [PeerSM] 110000102e94c8f :: on_enter Loading 09:50:21.329 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102e94c8f 09:50:21.329 [Lua] [PeerSM] 110000100655e63 :: on_exit InPostGame 09:50:21.329 [Lua] [PeerSM] 110000100655e63 :: on_enter Loading 09:50:21.329 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000100655e63 09:50:21.329 [Lua] [Matchmaking] unregister rpcs 09:50:21.329 [Lua] [Gamestate] Enter state StateLoading 09:50:21.331 [World] Spawning level. 09:50:21.342 [Lua] Found camera: end_screen_camera 09:50:21.342 [Lua] Found camera: end_screen_camera 09:50:21.342 [Lua] Found camera: end_screen_camera 09:50:21.342 [Lua] Found camera: end_screen_camera 09:50:21.342 [Lua] Found camera: end_screen_camera 09:50:21.342 [Lua] Found camera: end_screen_camera 09:50:21.342 [Lua] Found camera: end_screen_camera 09:50:21.342 [Lua] Found camera: end_screen_camera 09:50:21.342 [Lua] Found camera: end_screen_camera 09:50:21.342 [Lua] Found camera: end_screen_camera 09:50:21.342 [Lua] Found camera: end_screen_camera 09:50:21.342 [Lua] [EndViewState] Enter Substate EndViewStateSummary 09:50:21.342 [Lua] [Gamestate] Enter Substate StateLoadingRunning 09:50:21.342 [Lua] [Matchmaking] register rpcs 09:50:21.342 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 09:50:21.342 [Lua] Set lobby begin: 09:50:21.342 [Lua] Lobby data twitch_enabled = false 09:50:21.342 [Lua] Lobby data power_level = 0 09:50:21.342 [Lua] Lobby data player_slot_6 = 0:0 09:50:21.342 [Lua] Lobby data unique_server_name = Chuupi 09:50:21.343 [Lua] Lobby data host = 110000100655e63 09:50:21.343 [Lua] Lobby data game_mode = adventure 09:50:21.343 [Lua] Lobby data is_private = true 09:50:21.343 [Lua] Lobby data level_key = ussingen 09:50:21.343 [Lua] Lobby data player_slot_1 = 0:0 09:50:21.343 [Lua] Lobby data selected_level_key = ussingen 09:50:21.343 [Lua] Lobby data quick_game = false 09:50:21.343 [Lua] Lobby data matchmaking = false 09:50:21.343 [Lua] Lobby data difficulty = hardest 09:50:21.343 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:50:21.343 [Lua] Lobby data num_players = 2 09:50:21.343 [Lua] Lobby data player_slot_5 = 0:0 09:50:21.344 [Lua] Lobby data player_slot_2 = 0:0 09:50:21.344 [Lua] Lobby data country_code = IE 09:50:21.344 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:50:21.344 [Lua] Lobby data eac_authorized = true 09:50:21.344 [Lua] Set lobby end. 09:50:21.344 [Lua] registering RPCs 09:50:21.344 [Lua] Set lobby begin: 09:50:21.344 [Lua] Lobby data twitch_enabled = false 09:50:21.344 [Lua] Lobby data power_level = 0 09:50:21.344 [Lua] Lobby data player_slot_6 = 0:0 09:50:21.344 [Lua] Lobby data unique_server_name = Chuupi 09:50:21.344 [Lua] Lobby data host = 110000100655e63 09:50:21.344 [Lua] Lobby data game_mode = adventure 09:50:21.344 [Lua] Lobby data is_private = true 09:50:21.344 [Lua] Lobby data level_key = inn_level 09:50:21.344 [Lua] Lobby data player_slot_1 = 0:0 09:50:21.344 [Lua] Lobby data selected_level_key = ussingen 09:50:21.344 [Lua] Lobby data quick_game = false 09:50:21.344 [Lua] Lobby data matchmaking = false 09:50:21.344 [Lua] Lobby data difficulty = hardest 09:50:21.344 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:50:21.344 [Lua] Lobby data num_players = 2 09:50:21.344 [Lua] Lobby data player_slot_5 = 0:0 09:50:21.344 [Lua] Lobby data player_slot_2 = 0:0 09:50:21.344 [Lua] Lobby data country_code = IE 09:50:21.344 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:50:21.345 [Lua] Lobby data eac_authorized = true 09:50:21.345 [Lua] Set lobby end. 09:50:21.345 [Lua] MUSIC MANAGER unmute_all_world_sounds 93016 0 09:50:21.348 [Lua] ### Sending rpc_level_loaded 09:50:21.348 [Lua] #### Has state machine: true, sender: 110000100655e63, level_id: 28 09:50:21.348 [Lua] Peer 110000100655e63 has loaded the level and all enemies are loaded 09:50:21.348 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 09:50:21.348 [Lua] [LevelTransitionHandler] load_next_level - self.transition_type=[inn_level] self.picked_level_key=[nil] 09:50:21.348 [Lua] [LevelTransitionHandler] load_level inn_level 09:50:21.622 [Umbra] Unload tome 09:50:21.679 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/ussingen, LevelTransitionHandler 09:50:21.679 [Lua] [LevelTransitionHandler] Loading level: "inn_level" 09:50:21.679 [Lua] [LevelTransitionHandler] Package name : "resource_packages/levels/inn" 09:50:21.679 [Lua] [PackageManager] Load: resource_packages/levels/inn, LevelTransitionHandler, async-read, 09:50:21.679 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000100655e63 inventory_sync_id:9 my_peer_id:110000100655e63 09:50:21.679 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000100655e63 inventory_sync_id:10 my_peer_id:110000100655e63 09:50:21.679 [Lua] [LOCAL RPC] rpc_load_level 24 10376278 09:50:21.689 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 10 09:50:21.689 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 10 09:50:21.753 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1, InventoryPackageSynchronizerClient 09:50:21.753 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient 09:50:21.754 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02, InventoryPackageSynchronizerClient 09:50:21.754 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, InventoryPackageSynchronizerClient 09:50:21.754 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, InventoryPackageSynchronizerClient 09:50:21.754 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02, InventoryPackageSynchronizerClient 09:50:21.754 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, InventoryPackageSynchronizerClient 09:50:21.755 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient 09:50:21.756 [Lua] [PackageManager] Unload: resource_packages/careers/es_mercenary, InventoryPackageSynchronizerClient 09:50:21.757 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1, InventoryPackageSynchronizerClient 09:50:21.758 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01, InventoryPackageSynchronizerClient 09:50:21.758 [Lua] [PackageManager] Unload: resource_packages/careers/wh_zealot, InventoryPackageSynchronizerClient 09:50:21.758 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark, InventoryPackageSynchronizerClient 09:50:21.758 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p, InventoryPackageSynchronizerClient 09:50:21.758 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient 09:50:21.759 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, InventoryPackageSynchronizerClient 09:50:21.760 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient 09:50:21.761 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2, InventoryPackageSynchronizerClient 09:50:21.761 [Lua] [PackageManager] Unload: units/beings/player/chr_dummy_hat, InventoryPackageSynchronizerClient -> Package still referenced, NOT unloaded: 09:50:21.761 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01_3p, InventoryPackageSynchronizerClient 09:50:21.762 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson, InventoryPackageSynchronizerClient 09:50:21.765 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 09:50:21.765 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 09:50:21.766 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 09:50:21.783 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 10 09:50:22.445 [Save] Saving `telemetry` 09:50:22.448 [Save] Save done 09:50:22.660 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xb9919df0, playing_id: 0x16b59, position: 4813914 09:50:22.711 [Umbra] Loading umbra tome '#ID[b387475a70e35986]' 09:50:27.610 [Lua] [EndViewState] Exit Substate EndViewStateSummary 09:50:27.610 [Lua] [PlayState] Enter Substate EndViewStateScore 09:50:28.369 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 09:50:28.369 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 09:50:28.387 [Lua] [LevelTransitionHandler] Level load completed! 09:50:28.389 [Lua] ### Sending rpc_level_loaded 09:50:28.389 [Lua] #### Has state machine: true, sender: 110000100655e63, level_id: 24 09:50:28.389 [Lua] Peer 110000100655e63 has loaded the level and all enemies are loaded 09:50:28.404 [Lua] [PeerSM] 110000100655e63 :: on_exit Loading 09:50:28.404 [Lua] [PeerSM] 110000100655e63 :: on_enter LoadingProfilePackages 09:50:28.421 [Lua] [PeerSM] 110000100655e63 :: on_exit LoadingProfilePackages 09:50:28.421 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForEnterGame 09:50:28.423 [Lua] [LOCAL RPC] rpc_loading_synced 09:50:29.399 [Lua] ### Sending rpc_level_loaded 09:50:29.399 [Lua] #### Has state machine: true, sender: 110000102e94c8f, level_id: 24 09:50:29.399 [Lua] Peer 110000102e94c8f has loaded the level and all enemies are loaded 09:50:29.400 [Lua] [PeerSM] 110000102e94c8f :: on_exit Loading 09:50:29.400 [Lua] [PeerSM] 110000102e94c8f :: on_enter LoadingProfilePackages 09:50:29.417 [Lua] [PeerSM] 110000102e94c8f :: on_exit LoadingProfilePackages 09:50:29.417 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForEnterGame 09:50:31.908 [Lua] [PlayState] Exit Substate EndViewStateScore 09:50:31.910 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 09:50:32.921 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 09:50:32.921 [Lua] [Matchmaking] unregister rpcs 09:50:32.921 [Lua] Set lobby begin: 09:50:32.921 [Lua] Lobby data twitch_enabled = false 09:50:32.921 [Lua] Lobby data power_level = 0 09:50:32.921 [Lua] Lobby data player_slot_6 = 0:0 09:50:32.921 [Lua] Lobby data unique_server_name = Chuupi 09:50:32.921 [Lua] Lobby data host = 110000100655e63 09:50:32.921 [Lua] Lobby data game_mode = adventure 09:50:32.921 [Lua] Lobby data is_private = true 09:50:32.921 [Lua] Lobby data level_key = inn_level 09:50:32.921 [Lua] Lobby data player_slot_1 = 0:0 09:50:32.921 [Lua] Lobby data selected_level_key = ussingen 09:50:32.921 [Lua] Lobby data quick_game = false 09:50:32.922 [Lua] Lobby data matchmaking = false 09:50:32.922 [Lua] Lobby data difficulty = hardest 09:50:32.922 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:50:32.922 [Lua] Lobby data num_players = 2 09:50:32.922 [Lua] Lobby data player_slot_5 = 0:0 09:50:32.922 [Lua] Lobby data player_slot_2 = 0:0 09:50:32.922 [Lua] Lobby data country_code = IE 09:50:32.922 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:50:32.922 [Lua] Lobby data eac_authorized = true 09:50:32.922 [Lua] Set lobby end. 09:50:32.922 [Lua] [Managers] Destroying state managers... 09:50:32.923 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 09:50:32.923 [Lua] MUSIC MANAGER Stop_loading_screen_music 93059 0 09:50:32.923 [Lua] [Gamestate] Enter StateIngame HOST 09:50:32.923 [Lua] Set lobby begin: 09:50:32.923 [Lua] Lobby data twitch_enabled = false 09:50:32.923 [Lua] Lobby data power_level = 0 09:50:32.923 [Lua] Lobby data player_slot_6 = 0:0 09:50:32.923 [Lua] Lobby data unique_server_name = Chuupi 09:50:32.923 [Lua] Lobby data host = 110000100655e63 09:50:32.923 [Lua] Lobby data game_mode = adventure 09:50:32.923 [Lua] Lobby data is_private = true 09:50:32.924 [Lua] Lobby data level_key = inn_level 09:50:32.924 [Lua] Lobby data player_slot_1 = 0:0 09:50:32.924 [Lua] Lobby data selected_level_key = inn_level 09:50:32.924 [Lua] Lobby data quick_game = false 09:50:32.924 [Lua] Lobby data matchmaking = false 09:50:32.924 [Lua] Lobby data difficulty = hardest 09:50:32.924 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:50:32.924 [Lua] Lobby data num_players = 2 09:50:32.924 [Lua] Lobby data player_slot_5 = 0:0 09:50:32.924 [Lua] Lobby data player_slot_2 = 0:0 09:50:32.924 [Lua] Lobby data country_code = IE 09:50:32.924 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:50:32.924 [Lua] Lobby data eac_authorized = true 09:50:32.924 [Lua] Set lobby end. 09:50:32.924 [Lua] [StateIngame] Server ingame 09:50:32.926 [Lua] Set lobby begin: 09:50:32.926 [Lua] Lobby data twitch_enabled = false 09:50:32.926 [Lua] Lobby data power_level = 0 09:50:32.926 [Lua] Lobby data player_slot_6 = 0:0 09:50:32.926 [Lua] Lobby data unique_server_name = Chuupi 09:50:32.926 [Lua] Lobby data host = 110000100655e63 09:50:32.926 [Lua] Lobby data game_mode = adventure 09:50:32.926 [Lua] Lobby data is_private = true 09:50:32.926 [Lua] Lobby data level_key = inn_level 09:50:32.927 [Lua] Lobby data player_slot_1 = 0:0 09:50:32.927 [Lua] Lobby data selected_level_key = inn_level 09:50:32.927 [Lua] Lobby data quick_game = false 09:50:32.927 [Lua] Lobby data matchmaking = false 09:50:32.927 [Lua] Lobby data difficulty = hardest 09:50:32.927 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:50:32.927 [Lua] Lobby data num_players = 2 09:50:32.927 [Lua] Lobby data player_slot_5 = 0:0 09:50:32.927 [Lua] Lobby data player_slot_2 = 0:0 09:50:32.927 [Lua] Lobby data country_code = IE 09:50:32.927 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:50:32.927 [Lua] Lobby data eac_authorized = true 09:50:32.927 [Lua] Set lobby end. 09:50:32.927 [Lua] [Matchmaking] register rpcs 09:50:32.927 [Lua] [GameNetworkManager] Setting pong timeout to 60 09:50:32.927 [Lua] [GameNetworkManager] My own peer_id = 110000100655e63 09:50:32.927 [Lua] [GameNetworkManager] self.is_server = true 09:50:32.927 [Lua] [GameNetworkManager] Network caps: min/peer 682 kbps, total 2048 kbps 09:50:32.927 [Connection] Setting transport socket buffer size to 38400 for 2048.0 kbps, this may cause a buffer latency of 0.150 s 09:50:32.927 [Network] Setting artificial MTU limit to 65536 09:50:32.927 [Lua] Switching ConflictSettings: to: disabled 09:50:32.927 [Lua] pacing=disabled 09:50:32.927 [Lua] roaming=nil 09:50:32.927 [Lua] disabled=true 09:50:32.927 [Lua] pack_spawning=disabled 09:50:32.927 [Lua] boss=disabled 09:50:32.927 [Lua] horde=disabled 09:50:32.927 [Lua] specials=disabled 09:50:32.927 [Lua] name=disabled 09:50:32.927 [Lua] intensity=disabled 09:50:32.927 [Lua] --- 09:50:32.929 [Lua] [AIInterestPointSystem] Level Seed: 10376278 09:50:32.929 [Lua] 09:50:32.929 [Lua] [entity_system_bag] = table 09:50:32.929 [Lua] [entity_system_bag] = metatable 09:50:32.929 [Lua] [startup_data] = table 09:50:32.929 [Lua] [entity_manager] = table 09:50:32.929 [Lua] [entity_manager] = metatable 09:50:32.929 [Lua] [unit_spawner] = table 09:50:32.929 [Lua] [unit_spawner] = metatable 09:50:32.929 [Lua] [unit_storage] = table 09:50:32.929 [Lua] [unit_storage] = metatable 09:50:32.929 [Lua] [dice_keeper] = table 09:50:32.930 [Lua] [dice_keeper] = metatable 09:50:32.930 [Lua] [is_server] = true (boolean) 09:50:32.930 [Lua] [world] = [World] 09:50:32.930 [Lua] [system_api] = table 09:50:32.930 [Lua] [network_lobby] = table 09:50:32.930 [Lua] [network_lobby] = metatable 09:50:32.930 [Lua] [profile_synchronizer] = table 09:50:32.930 [Lua] [profile_synchronizer] = metatable 09:50:32.930 [Lua] [entity_system] = table 09:50:32.930 [Lua] [entity_system] = metatable 09:50:32.930 [Lua] [num_local_human_players] = 1 (number) 09:50:32.930 [Lua] [statistics_db] = table 09:50:32.930 [Lua] [statistics_db] = metatable 09:50:32.930 [Lua] [network_server] = table 09:50:32.930 [Lua] [network_server] = metatable 09:50:32.930 [Lua] [input_manager] = table 09:50:32.930 [Lua] [input_manager] = metatable 09:50:32.930 [Lua] [network_clock] = table 09:50:32.930 [Lua] [network_clock] = metatable 09:50:32.930 [Lua] [network_transmit] = table 09:50:32.930 [Lua] [network_transmit] = metatable 09:50:32.930 [Lua] [free_flight_manager] = table 09:50:32.930 [Lua] [free_flight_manager] = metatable 09:50:32.930 [Lua] [network_manager] = table 09:50:32.930 [Lua] [network_manager] = metatable 09:50:32.930 [Lua] [network_event_delegate] = table 09:50:32.930 [Lua] [network_event_delegate] = metatable 09:50:32.930 [Lua] 09:50:32.931 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 09:50:32.933 [Lua] [AchievementManager] Achievements using the steam platform 09:50:32.934 [Lua] [StateIngame] Level seed: 10376278 09:50:32.934 [Umbra] Init version: 3.4.13 :: 16 threads 09:50:32.934 [Umbra] Tome with `10497` objects loaded. 09:50:32.934 [Umbra] UMBRA Tome loaded. 09:50:32.934 [World] Spawning level. 09:50:32.939 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88 09:50:33.067 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 09:50:33.067 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 09:50:33.067 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 09:50:33.067 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3 09:50:33.067 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4 09:50:33.068 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5 09:50:33.068 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6 09:50:33.068 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7 09:50:33.069 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8 09:50:33.069 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9 09:50:33.069 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10 09:50:33.069 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11 09:50:33.069 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=12 09:50:33.069 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=13 09:50:33.069 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=14 09:50:33.070 [Lua] [LevelAnalysis] set_random_seed( 1585645696) 09:50:33.073 [Lua] PlayerManager:add_player player_1 09:50:33.075 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=15 09:50:33.075 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=16 09:50:33.075 [Lua] [IngameUI] init 09:50:33.104 [Lua] [Matchmaking] Cancelling matchmaking 09:50:33.104 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 09:50:33.104 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 09:50:33.104 [Lua] Set lobby begin: 09:50:33.104 [Lua] Lobby data twitch_enabled = false 09:50:33.104 [Lua] Lobby data power_level = 785 09:50:33.104 [Lua] Lobby data player_slot_6 = 0:0 09:50:33.104 [Lua] Lobby data unique_server_name = Chuupi 09:50:33.104 [Lua] Lobby data host = 110000100655e63 09:50:33.104 [Lua] Lobby data game_mode = adventure 09:50:33.105 [Lua] Lobby data is_private = true 09:50:33.105 [Lua] Lobby data level_key = inn_level 09:50:33.105 [Lua] Lobby data player_slot_1 = 0:0 09:50:33.105 [Lua] Lobby data selected_level_key = inn_level 09:50:33.105 [Lua] Lobby data quick_game = false 09:50:33.105 [Lua] Lobby data matchmaking = false 09:50:33.105 [Lua] Lobby data difficulty = hardest 09:50:33.105 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:50:33.105 [Lua] Lobby data num_players = 2 09:50:33.105 [Lua] Lobby data player_slot_5 = 0:0 09:50:33.105 [Lua] Lobby data player_slot_2 = 0:0 09:50:33.105 [Lua] Lobby data country_code = IE 09:50:33.106 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:50:33.106 [Lua] Lobby data eac_authorized = true 09:50:33.106 [Lua] Set lobby end. 09:50:33.106 [Flow] Forge tier 4 09:50:33.106 [Flow] WitchHunterLevel:30 09:50:33.106 [Flow] LeaderYes 09:50:33.106 [Flow] ALL PC XP:459912 09:50:33.106 [Flow] WH XP:97025.5 09:50:33.106 [Flow] Number of crafted items:845 09:50:33.106 [Flow] Has "pre_order" DLC:true 09:50:33.106 [Flow] Sum of Powe Levels:1500 09:50:33.107 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Stop_prologue_music` for object 3. 09:50:33.107 [Lua] CurrentConflictSettings disabled 09:50:33.107 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hardest, USING SETTINGS FOR EASY 09:50:33.109 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 09:50:33.109 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 09:50:33.109 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 09:50:33.109 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=35 09:50:33.109 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 09:50:33.122 [Lua] MUSIC: lost -> explore 09:50:33.134 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForEnterGame 09:50:33.134 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForGameObjectSync 09:50:33.662 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForEnterGame 09:50:33.662 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForGameObjectSync 09:50:33.663 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForGameObjectSync 09:50:33.663 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForPlayers 09:50:33.669 [Lua] [LOCAL RPC] rpc_game_started 09:50:33.673 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102e94c8f 09:50:33.673 [Lua] Set lobby begin: 09:50:33.673 [Lua] Lobby data twitch_enabled = false 09:50:33.674 [Lua] Lobby data power_level = 785 09:50:33.674 [Lua] Lobby data player_slot_6 = 0:0 09:50:33.674 [Lua] Lobby data unique_server_name = Chuupi 09:50:33.674 [Lua] Lobby data host = 110000100655e63 09:50:33.674 [Lua] Lobby data game_mode = adventure 09:50:33.674 [Lua] Lobby data is_private = true 09:50:33.674 [Lua] Lobby data level_key = inn_level 09:50:33.675 [Lua] Lobby data player_slot_1 = 0:0 09:50:33.675 [Lua] Lobby data selected_level_key = inn_level 09:50:33.675 [Lua] Lobby data quick_game = false 09:50:33.675 [Lua] Lobby data matchmaking = false 09:50:33.675 [Lua] Lobby data difficulty = hardest 09:50:33.675 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:50:33.675 [Lua] Lobby data num_players = 2 09:50:33.676 [Lua] Lobby data player_slot_5 = 0:0 09:50:33.677 [Lua] Lobby data player_slot_2 = 0:0 09:50:33.677 [Lua] Lobby data country_code = IE 09:50:33.677 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:50:33.677 [Lua] Lobby data eac_authorized = true 09:50:33.677 [Lua] Set lobby end. 09:50:33.677 [Lua] [Matchmaking] Assigned player 110000102e94c8f to slot 4 when hot join syncing 09:50:33.678 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForGameObjectSync 09:50:33.678 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForPlayers 09:50:33.678 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForPlayers 09:50:33.678 [Lua] [PeerSM] 110000100655e63 :: on_enter SpawningPlayer 09:50:33.679 [Lua] [Matchmaking] Sending rpc: rpc_set_matchmaking to client: 110000102e94c8f 09:50:33.690 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForPlayers 09:50:33.690 [Lua] [PeerSM] 110000102e94c8f :: on_enter SpawningPlayer 09:50:33.690 [Lua] [PeerSM] 110000100655e63 :: on_exit SpawningPlayer 09:50:33.690 [Lua] [PeerSM] 110000100655e63 :: on_enter InGame 09:50:33.697 [Lua] [LOCAL RPC] rpc_to_client_spawn_player 1 3 Vector3(-18.9997, -0.243822, 6.138) Vector4(0, 0, 0.707106, -0.707107) true 100 100 1 1 1 09:50:33.697 [Lua] PlayerManager:rpc_to_client_spawn_player(110000100655e63, 3, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 09:50:33.697 [Lua] PlayerManager:rpc_to_client_spawn_player() 09:50:33.699 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:50:33.699 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:50:33.699 [Lua] PlayerManager:assign_unit_ownership Chuupi 110000100655e63 1 09:50:33.699 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=37 09:50:33.714 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000102e94c8f 09:50:33.714 [Lua] PlayerManager:add_remote_player 110000102e94c8f 09:50:33.714 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=38 09:50:33.714 [Lua] RemotePlayer:create_game_object( ) 38 09:50:33.715 [Lua] [PeerSM] 110000102e94c8f :: on_exit SpawningPlayer 09:50:33.715 [Lua] [PeerSM] 110000102e94c8f :: on_enter InGame 09:50:33.796 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000102e94c8f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 09:50:33.796 [Lua] Adding player sync data to peer=110000102e94c8f local_player_id=1 09:50:33.796 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000102e94c8f go_type=player_unit go_created_func_name=game_object_created_player_unit 09:50:33.796 [Lua] [NetworkServer] Peer 110000102e94c8f spawned player. 09:50:33.797 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=39 09:50:33.797 [Lua] PlayerManager:assign_unit_ownership Shurei 110000102e94c8f 1 09:50:33.797 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 09:50:33.999 [Flow] DISABLE 09:50:35.012 [Lua] [IngameUI] menu view on_enter hero_view 09:50:35.013 [Lua] [IngameUI] menu view post_update_on_enter table: 0x10c15208 09:50:35.013 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 09:50:35.022 [Lua] [HeroViewWindow] Enter Substate HeroWindowPanelConsole 09:50:35.022 [Lua] [HeroViewWindow] Enter Substate HeroWindowBackgroundConsole 09:50:35.023 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterInfo 09:50:35.023 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutConsole 09:50:35.023 [Lua] [HeroViewWindow] Enter Substate HeroWindowHeroPowerConsole 09:50:35.024 [Lua] hero_fullscreen_menu_on_enter 09:50:35.024 [World] Spawning level. 09:50:35.040 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, MenuWorldPreviewer, async-read, 09:50:35.040 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart, MenuWorldPreviewer, async-read, 09:50:35.313 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, MenuWorldPreviewer, async-read, 09:50:35.313 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, MenuWorldPreviewer, async-read, 09:50:35.313 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04, MenuWorldPreviewer, async-read, 09:50:35.313 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, MenuWorldPreviewer -> Package still referenced, NOT unloaded: 09:50:35.313 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, MenuWorldPreviewer, async-read, 09:50:35.313 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, MenuWorldPreviewer -> Package still referenced, NOT unloaded: 09:50:35.313 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, MenuWorldPreviewer, async-read, 09:50:36.621 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, MenuWorldPreviewer -> Package still referenced, NOT unloaded: 09:50:36.621 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, MenuWorldPreviewer, async-read, 09:50:36.621 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, MenuWorldPreviewer -> Package still referenced, NOT unloaded: 09:50:36.621 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, MenuWorldPreviewer, async-read, 09:50:36.637 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, MenuWorldPreviewer -> Package still referenced, NOT unloaded: 09:50:36.637 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, MenuWorldPreviewer, async-read, 09:50:36.637 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, MenuWorldPreviewer -> Package still referenced, NOT unloaded: 09:50:36.637 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, MenuWorldPreviewer, async-read, 09:50:37.126 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutConsole 09:50:37.126 [Lua] [HeroViewWindow] Enter Substate HeroWindowIngameView 09:50:37.126 [Lua] [HeroViewWindow] Exit Substate HeroWindowHeroPowerConsole 09:50:37.675 [Lua] [GameNetworkManager] game object was destroyed id=1024 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=110000102e94c8f 09:50:37.961 [Lua] [NetworkServer] Changing num_players from 2 to 1 09:50:37.961 [Lua] Players: 1 09:50:37.961 [Lua] Set lobby begin: 09:50:37.961 [Lua] Lobby data twitch_enabled = false 09:50:37.961 [Lua] Lobby data power_level = 785 09:50:37.961 [Lua] Lobby data player_slot_6 = 0:0 09:50:37.961 [Lua] Lobby data unique_server_name = Chuupi 09:50:37.961 [Lua] Lobby data host = 110000100655e63 09:50:37.961 [Lua] Lobby data game_mode = adventure 09:50:37.961 [Lua] Lobby data is_private = true 09:50:37.961 [Lua] Lobby data level_key = inn_level 09:50:37.961 [Lua] Lobby data player_slot_1 = 0:0 09:50:37.961 [Lua] Lobby data selected_level_key = inn_level 09:50:37.961 [Lua] Lobby data quick_game = false 09:50:37.961 [Lua] Lobby data matchmaking = false 09:50:37.961 [Lua] Lobby data difficulty = hardest 09:50:37.961 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1 09:50:37.961 [Lua] Lobby data num_players = 1 09:50:37.962 [Lua] Lobby data player_slot_5 = 0:0 09:50:37.962 [Lua] Lobby data player_slot_2 = 0:0 09:50:37.962 [Lua] Lobby data country_code = IE 09:50:37.962 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:50:37.962 [Lua] Lobby data eac_authorized = true 09:50:37.962 [Lua] Set lobby end. 09:50:37.962 [Lua] [LobbyMembers] Member left 110000102e94c8f 09:50:37.978 [Lua] [NetworkServer] Peer 110000102e94c8f left server lobby. 09:50:37.978 [Lua] [ChatManager][1]System: Shurei has left the game 09:50:37.978 [Lua] [NetworkServer] Disconnecting peer. 09:50:37.978 [Lua] [PeerSM] 110000102e94c8f :: on_exit InGame 09:50:37.978 [Lua] [PeerSM] 110000102e94c8f :: on_enter Disconnecting 09:50:37.978 [Lua] [PSM] Disconnected peer 110000102e94c8f is being removed from session. 09:50:37.978 [Lua] [NetworkServer] Peer 110000102e94c8f despawned player. 09:50:37.978 [Lua] [GameNetworkManager] game object was destroyed id=1025 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000102e94c8f 09:50:37.978 [Lua] PlayerManager:remove_player peer_id=110000102e94c8f 1 09:50:37.978 [Lua] [GameNetworkManager] destroying game object with go_id=38 09:50:37.978 [Lua] [PeerSM] 110000102e94c8f :: on_exit Disconnecting 09:50:37.978 [Lua] [PeerSM] 110000102e94c8f :: on_enter Disconnected 09:50:37.978 [Lua] [ProfileSynchronizer] set_profile_peer_id 4 is no longer owned by 110000102e94c8f:1 09:50:37.978 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102e94c8f inventory_sync_id:11 my_peer_id:110000100655e63 09:50:37.978 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000100655e63 inventory_sync_id:11 my_peer_id:110000100655e63 09:50:37.978 [Lua] Set lobby begin: 09:50:37.978 [Lua] Lobby data twitch_enabled = false 09:50:37.978 [Lua] Lobby data power_level = 785 09:50:37.979 [Lua] Lobby data player_slot_6 = 0:0 09:50:37.979 [Lua] Lobby data unique_server_name = Chuupi 09:50:37.979 [Lua] Lobby data host = 110000100655e63 09:50:37.979 [Lua] Lobby data game_mode = adventure 09:50:37.979 [Lua] Lobby data is_private = true 09:50:37.979 [Lua] Lobby data level_key = inn_level 09:50:37.979 [Lua] Lobby data player_slot_1 = 0:0 09:50:37.979 [Lua] Lobby data selected_level_key = inn_level 09:50:37.979 [Lua] Lobby data quick_game = false 09:50:37.979 [Lua] Lobby data matchmaking = false 09:50:37.979 [Lua] Lobby data difficulty = hardest 09:50:37.979 [Lua] Lobby data player_slot_4 = 0:0 09:50:37.979 [Lua] Lobby data num_players = 1 09:50:37.979 [Lua] Lobby data player_slot_5 = 0:0 09:50:37.979 [Lua] Lobby data player_slot_2 = 0:0 09:50:37.979 [Lua] Lobby data country_code = IE 09:50:37.979 [Lua] Lobby data player_slot_3 = 110000100655e63:1 09:50:37.979 [Lua] Lobby data eac_authorized = true 09:50:37.980 [Lua] Set lobby end. 09:50:37.980 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 4, profile 0] 09:50:37.980 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:110000100655e63 | bw:0 | es:0 09:50:37.980 [Lua] [ConnectionHandler] Disconnecting 1 peers 09:50:37.981 [Lua] [ConnectionHandler] Peer state for "110000102e94c8f": [Connected] ==> [Disconnecting] 09:50:37.981 [EAC] EAC server lost client 110000102e94c8f 09:50:37.981 [EACServer] [UnregisterClient] Client: 0110000102E94C8F PlayerGUID: 76561198009109647 09:50:37.981 [EACServer] [Cerberus] [Backend] Disconnected. 09:50:37.981 [Lua] [GameNetworkManager] destroying game object with go_id=39 09:50:37.987 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000100655e63 inventory_sync_id:11 my_peer_id:110000100655e63 09:50:37.995 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 11 09:50:37.997 [SteamAuthenticator] CancelAuthTicket 110000102e94c8f 09:50:37.997 [SteamAuthenticator] EndAuthSession 110000102e94c8f 09:50:37.997 [Lua] [ConnectionHandler] Peer state for "110000102e94c8f": [Disconnecting] ==> [Disconnected] 09:50:37.997 [Lua] [VOIP] Removing voip member due to not having a connection to it: "110000102e94c8f" 09:50:38.003 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 11 09:50:38.018 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 11 09:50:38.031 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_3p, InventoryPackageSynchronizerClient 09:50:38.031 [Lua] [PackageManager] Unload: resource_packages/careers/we_shade, InventoryPackageSynchronizerClient 09:50:38.031 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11, InventoryPackageSynchronizerClient 09:50:38.031 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p, InventoryPackageSynchronizerClient 09:50:38.038 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient 09:50:38.039 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_axe_04_t1/wpn_we_2h_axe_04_t1_runed_01_3p, InventoryPackageSynchronizerClient 09:50:38.039 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps, InventoryPackageSynchronizerClient 09:50:38.039 [Lua] [VOIP] Removed member: "110000102e94c8f" 09:50:38.620 [Lua] [Matchmaking] Handshake host removing client 110000102e94c8f 09:50:38.809 [Lua] PopupManager:queue_default_popup: Are you sure that you want to exit the game? Exit Game end_game Yes cancel_popup_hero_view No 09:50:39.329 [Lua] PopupManager:query_result returned result: end_game 09:50:39.329 [Lua] PlayFabMirror:_commit_internal nil 09:50:39.329 [Lua] generate_backend_stats 110000100655e63:1 09:50:39.331 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 09:50:39.344 [Lua] commit result success 9 09:50:39.347 [Application] Lua signals application exit. 09:50:39.388 [Lua] [StateIngame] Skipped uploading telemetry data for the inn level 09:50:39.389 [Lua] PlayerManager:remove_player peer_id=110000100655e63 1 09:50:39.389 [Lua] [GameNetworkManager] destroying game object with go_id=16 09:50:39.389 [Lua] [GameNetworkManager] destroying game object with go_id=15 09:50:39.389 [Lua] Clearing all global lookup lists 09:50:39.389 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 09:50:39.389 [Lua] [HeroViewWindow] Exit Substate HeroWindowPanelConsole 09:50:39.389 [Lua] [HeroViewWindow] Exit Substate HeroWindowBackgroundConsole 09:50:39.389 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, MenuWorldPreviewer -> Package still referenced, NOT unloaded: 09:50:39.389 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart, MenuWorldPreviewer -> Package still referenced, NOT unloaded: 09:50:39.389 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04, MenuWorldPreviewer -> Package still referenced, NOT unloaded: 09:50:39.389 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, MenuWorldPreviewer -> Package still referenced, NOT unloaded: 09:50:39.389 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, MenuWorldPreviewer -> Package still referenced, NOT unloaded: 09:50:39.391 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterInfo 09:50:39.391 [Lua] [HeroViewWindow] Exit Substate HeroWindowIngameView 09:50:39.391 [Lua] hero_fullscreen_menu_on_exit 09:50:39.391 [Lua] [EquipmentUI] - Destroy 09:50:39.391 [Lua] [GamePadEquipmentUI] - Destroy 09:50:39.391 [Lua] [AbilityUI] - Destroy 09:50:39.391 [Lua] [GamePadAbilityUI] - Destroy 09:50:39.391 [Lua] [IngamePlayerListUI] - Destroy 09:50:39.392 [Lua] [IngameUI] destroy 09:50:39.393 [Lua] [GameNetworkManager] destroying game object with go_id=37 09:50:39.398 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88 09:50:39.445 [Lua] [Managers] Destroying state managers... 09:50:39.445 [Lua] [GameNetworkManager] Shutting down game session 09:50:39.452 [Lua] EnemyPackageLoader:unload_enemy_packages (unload startup enemies=true) 09:50:39.516 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader 09:50:39.516 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader 09:50:39.517 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader 09:50:39.520 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader 09:50:39.523 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_spawn, EnemyPackageLoader 09:50:39.526 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_troll, EnemyPackageLoader 09:50:39.528 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader 09:50:39.528 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_pig, EnemyPackageLoader 09:50:39.531 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_warrior, EnemyPackageLoader 09:50:39.532 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 09:50:39.532 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex, EnemyPackageLoader 09:50:39.533 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader 09:50:39.535 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader 09:50:39.535 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader 09:50:39.537 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader 09:50:39.537 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader 09:50:39.541 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_slave, EnemyPackageLoader 09:50:39.543 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader 09:50:39.545 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader 09:50:39.545 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader 09:50:39.546 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader 09:50:39.548 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader 09:50:39.550 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader 09:50:39.550 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader 09:50:39.551 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader 09:50:39.554 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader 09:50:39.555 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_raider, EnemyPackageLoader 09:50:39.561 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder, EnemyPackageLoader 09:50:39.561 [Lua] [Matchmaking] unregister rpcs 09:50:39.561 [Lua] [Matchmaking] destroying 09:50:39.561 [Lua] [ChatManager] Unregistering channel 1 09:50:39.561 [EACServer] [Destroy] Called 09:50:39.562 [Lua] [VOIP] Destroying VOIP. 09:50:39.562 [Lua] [VOIP] Leaving VOIP room. 09:50:39.562 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, InventoryPackageSynchronizerClient 09:50:39.563 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient 09:50:39.563 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, InventoryPackageSynchronizerClient 09:50:39.563 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, InventoryPackageSynchronizerClient 09:50:39.564 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04, InventoryPackageSynchronizerClient 09:50:39.565 [Lua] [PackageManager] Unload: resource_packages/careers/dr_ranger, InventoryPackageSynchronizerClient 09:50:39.565 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, InventoryPackageSynchronizerClient 09:50:39.565 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart, InventoryPackageSynchronizerClient 09:50:39.568 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_base, InventoryPackageSynchronizerClient 09:50:39.569 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1, InventoryPackageSynchronizerClient 09:50:39.569 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1, InventoryPackageSynchronizerClient 09:50:39.572 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient 09:50:39.575 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_bot_base, InventoryPackageSynchronizerClient 09:50:39.575 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, InventoryPackageSynchronizerClient 09:50:39.575 [Lua] [LobbyHost] Destroying 09:50:39.587 [Umbra] Unload tome 09:50:39.646 [Lua] [PackageManager] Unload: resource_packages/levels/inn, LevelTransitionHandler 09:50:39.646 [Lua] [Managers] Destroying state managers... 09:50:39.646 [Lua] [Managers] Destroying global managers... 09:50:39.647 [Lua] [PackageManager] Destroy() 09:50:39.654 [Lua] [PackageManager] Unload: resource_packages/platform_specific/platform_specific, state_splash_screen 09:50:39.671 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_honduras, global 09:50:39.679 [Lua] [PackageManager] Unload: resource_packages/inventory, global 09:50:39.682 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_enemy_clan_rat_vce, global 09:50:39.685 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_player_foley_common, global 09:50:39.686 [Lua] [PackageManager] Unload: resource_packages/menu_assets_common, global 09:50:39.686 [Lua] [PackageManager] Unload: resource_packages/chests_d4, global -> Package still referenced, NOT unloaded: 09:50:39.690 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_two, global 09:50:39.691 [Lua] [PackageManager] Unload: resource_packages/dlcs/full_game, boot 09:50:39.691 [Lua] [PackageManager] Unload: resource_packages/menu_assets, menu_assets -> Package still referenced, NOT unloaded: 09:50:39.692 [Lua] [PackageManager] Unload: resource_packages/menu_assets, state_splash_screen 09:50:39.692 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_default, state_splash_screen 09:50:39.692 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_general_props, global 09:50:39.692 [Lua] [PackageManager] Unload: resource_packages/careers, global 09:50:39.692 [Lua] [PackageManager] Unload: resource_packages/menu, state_splash_screen 09:50:39.692 [Lua] [PackageManager] Unload: resource_packages/decals, global 09:50:39.696 [Lua] [PackageManager] Unload: resource_packages/levels/ui_end_screen, global 09:50:39.697 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_crossbow_03_t2/wpn_emp_crossbow_03_t2_runed_01_3p, InventoryPackageSynchronizerClient 09:50:39.697 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_blunderbuss_t1/wpn_empire_blunderbuss_t1_3p, InventoryPackageSynchronizerClient 09:50:39.705 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient 09:50:39.705 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_04, InventoryPackageSynchronizerClient 09:50:39.709 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_one, global 09:50:39.714 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_three, global 09:50:39.714 [Lua] [PackageManager] Unload: units/beings/player/chr_dummy_hat, InventoryPackageSynchronizerClient 09:50:39.722 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient 09:50:39.724 [Lua] [PackageManager] Unload: resource_packages/projection_decals, global 09:50:39.724 [Lua] [PackageManager] Unload: resource_packages/dlcs/bogenhafen, boot 09:50:39.741 [Lua] [PackageManager] Unload: resource_packages/ingame, global 09:50:39.746 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_weapon_general, global 09:50:39.747 [Lua] [PackageManager] Unload: resource_packages/levels/ui_loot_preview, global 09:50:39.748 [Lua] [PackageManager] Unload: resource_packages/title_screen, state_splash_screen 09:50:39.749 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_01, InventoryPackageSynchronizerClient 09:50:39.750 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_hud_dice_game, global 09:50:39.763 [Lua] [PackageManager] Unload: resource_packages/pickups, global 09:50:40.702 [EAC] Shutdown 09:50:41.002 error: [Shaders] Memory leaks in Shader Manager! 79 shaders were not released <> ---------------------------------------- 0x40000000 0x48ade000 <> <> ---------------------------------------- 0x403bcb96 0x4033e128 0x4015a392 0x40128edf 0x4011fe17 0x4011bac5 0x4011c129 0x4011c232 0x404c9d47 BaseThreadInitThunk 0xddc63034 RtlUserThreadStart 0xdf381431 <> [Log end]