[Log version] 1
[Session] 8855DCA1-0363-43AF-88D9-5E13
UTC time stamps
09:34:24.452 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2799
09:34:24.452 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2811
09:34:24.452 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2814
09:34:24.452 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2819
09:34:24.452 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2822
09:34:24.452 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2824
09:34:24.457 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2828
09:34:24.478 [Window] Window => active
09:34:24.485 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2855
09:34:24.487 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2860
09:34:24.837 [EAC] Init client 110000100655e63
09:34:24.837 [EAC] EAC client initialized
09:34:24.837 warning: [EAC] Failed to initialize localization
09:34:24.837 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2885
09:34:24.842 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce GTX 1080 Ti)
09:34:25.465 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2888
09:34:25.506 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2894
09:34:25.885 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2896
09:34:25.886 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2899
09:34:25.922 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2901
09:34:25.922 [Application] STARTUP: setup sound, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2903
09:34:25.975 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2905
09:34:25.975 [Save] Save dir: `C:\Users\onlyt\AppData\Roaming\fatshark\Vermintide 2`
09:34:25.975 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2924
09:34:25.975 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 2942
09:34:26.030 [LightFX ] Loaded DLL.
09:34:26.030 [LightFX ] Init()
09:34:26.034 [LightFX ] LightFX failed to initialize
09:34:26.036 [Lua] boot.lua start, os clock: 2.9279999999999999
09:34:26.036 [Lua] Boot:setup() entered. time: 0 os-clock: 2.9279999999999999
09:34:26.036 [Lua] --- CPU
CPU: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
Vendor: GenuineIntel
Logical processors: 6
Family: 0:6, Model: 9:14
Type: 0, Stepping: 10
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00001010 00010000 00001000 00000000
ECX: 01111111 11111010 11111011 11111111
EDX: 10111111 11101011 11111011 11111111
--- Memory
Physical Total: 16330MB
Available: 11040MB
Virtual Total: 134217727MB
Available: 134211630MB
--- OS
Windows version 10.0 build 9200, 64 bit
Windows 10
Machine ID 5d8ec38f-bc63-47d8-9c3d-ddd47b7cb6b0
--- Graphics
Graphics card: NVIDIA GeForce GTX 1080 Ti (DirectX 12.1, 11127MB) Driver version: 39811
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB)
--- Sound
Sound card: Speakers (Realtek High Definition Audio) (48000 Hz, 2 channels)
Speakers: front.left front.right
--- Network
Network interface: Intel(R) Ethernet Connection (2) I219-V (IPv4, IPv6)
--- Input
Input device: Mouse (18.1): Mouse
Input device: Keyboard (19.4): Keyboard
Input device: Generic (17.0): Razer DeathAdder 2013
Input device: Generic (17.0): USB Audio Device
Input device: Generic (17.0): HID
Input device: Generic (17.0): HTC Vive
Input device: Generic (17.0): Watchman Dongle
Input device: Generic (17.0): Lighthouse FPGA RX
09:34:26.037 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_release_bogenhafen_08_14\runtime\application\application.cpp, Line: 3300
09:34:26.037 [SteamStats] RequestCurrentStats success: true
09:34:29.235 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 5.0144977495074272 os-clock: 6.1269999999999998
09:34:29.235 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage]
09:34:29.236 [Lua] Flushing: resource_packages/strings [ResourcePackage]
09:34:29.236 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage]
09:34:29.236 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage]
09:34:29.236 [Lua] Flushing: backend/local_backend/local_backend [ResourcePackage]
09:34:29.236 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage]
09:34:29.236 [Lua] Flushing: resource_packages/levels/debug_levels [ResourcePackage]
09:34:29.236 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage]
09:34:29.237 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage]
09:34:29.237 [Lua] Flushing: resource_packages/breeds [ResourcePackage]
09:34:29.237 [Lua] Flushing: resource_packages/breeds_common_resources [ResourcePackage]
09:34:29.237 [Lua] *****************************************************************
09:34:29.237 [Lua] ** Initial contents of script_data **
09:34:29.237 [Lua] script_data.beta_level_progression = false
09:34:29.237 [Lua] script_data.build_identifier = 7ccc1924d8aa
09:34:29.237 [Lua] script_data.debug_interactions = false
09:34:29.237 [Lua] script_data.debug_voip = true
09:34:29.237 [Lua] script_data.disable_debug_draw = true
09:34:29.237 [Lua] script_data.disable_intro_trailer = false
09:34:29.237 [Lua] script_data.disable_tutorial_at_start = false
09:34:29.237 [Lua] script_data.enable_detailed_tooltips = false
09:34:29.237 [Lua] script_data.force_debug_disabled = true
09:34:29.237 [Lua] script_data.force_steam = true
09:34:29.237 [Lua] script_data.hide_fps = true
09:34:29.237 [Lua] script_data.hide_version_info = true
09:34:29.237 [Lua] script_data.matchmaking_debug = true
09:34:29.237 [Lua] script_data.network_debug = true
09:34:29.237 [Lua] script_data.network_debug_connections = true
09:34:29.237 [Lua] script_data.network_log_messages = true
09:34:29.237 [Lua] script_data.package_debug = true
09:34:29.237 [Lua] script_data.packaged_build = true
09:34:29.237 [Lua] script_data.settings = { }
09:34:29.237 [Lua] script_data.show_fps = false
09:34:29.237 [Lua] script_data.spawn_empty_chest = true
09:34:29.237 [Lua] script_data.telemetry_log_interval = 600
09:34:29.237 [Lua] script_data.tobii_button = false
09:34:29.237 [Lua] script_data.use_beta_overlay = false
09:34:29.237 [Lua] script_data.use_local_backend = false
09:34:29.237 [Lua] script_data.use_tech_telemetry = true
09:34:29.237 [Lua] script_data.use_telemetry = true
09:34:29.237 [Lua] *****************************************************************
09:34:29.237 [Lua] [PackageManager] Load: resource_packages/dlcs/full_game, boot, async-read,
09:34:29.237 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read,
09:34:29.318 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/full_game
09:34:29.318 [Lua] [PackageManager] Force_load: resource_packages/dlcs/full_game
09:34:29.319 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/bogenhafen
09:34:29.386 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen
09:34:29.386 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen
09:34:29.387 [Lua] valid level farmlands
09:34:29.387 [Lua] valid level fort
09:34:29.387 [Lua] valid level military
09:34:29.387 [Lua] valid level warcamp
09:34:29.387 [Lua] valid level skittergate
09:34:29.387 [Lua] valid level prologue
09:34:29.387 [Lua] valid level elven_ruins
09:34:29.387 [Lua] valid level dlc_bogenhafen_city
09:34:29.387 [Lua] valid level skaven_stronghold
09:34:29.387 [Lua] valid level ground_zero
09:34:29.387 [Lua] valid level bell
09:34:29.387 [Lua] valid level ussingen
09:34:29.387 [Lua] valid level nurgle
09:34:29.387 [Lua] valid level mines
09:34:29.387 [Lua] valid level dlc_bogenhafen_slum
09:34:29.387 [Lua] valid level catacombs
09:34:29.388 [Lua] nil
09:34:29.388 [Lua] table: 00000000077C7A70
09:34:29.439 [Lua] [1] = chaos_spawn (string)
09:34:29.439 [Lua] [2] = chaos_troll (string)
09:34:29.439 [Lua] [3] = chaos_dummy_sorcerer (string)
09:34:29.439 [Lua] [4] = critter_pig (string)
09:34:29.439 [Lua] [5] = pet_rat (string)
09:34:29.439 [Lua] [6] = skaven_storm_vermin_warlord (string)
09:34:29.439 [Lua] [7] = skaven_stormfiend (string)
09:34:29.439 [Lua] [8] = skaven_stormfiend_boss (string)
09:34:29.439 [Lua] [9] = chaos_vortex (string)
09:34:29.439 [Lua] [10] = skaven_storm_vermin_champion (string)
09:34:29.439 [Lua] [11] = skaven_rat_ogre (string)
09:34:29.439 [Lua] [12] = chaos_plague_wave_spawner (string)
09:34:29.439 [Lua] [13] = critter_rat (string)
09:34:29.439 [Lua] [14] = skaven_grey_seer (string)
09:34:29.439 [Lua] [15] = pet_pig (string)
09:34:29.439 [Lua] [16] = skaven_stormfiend_demo (string)
09:34:29.439 [Lua] [17] = chaos_spawn_exalted_champion_norsca (string)
09:34:29.439 [Lua] [18] = chaos_dummy_troll (string)
09:34:29.439 [Lua] [19] = skaven_loot_rat (string)
09:34:29.439 [Lua] [20] = chaos_tentacle (string)
09:34:29.439 [Lua] [21] = chaos_corruptor_sorcerer (string)
09:34:29.439 [Lua] [22] = chaos_exalted_champion_warcamp (string)
09:34:29.439 [Lua] [23] = chaos_tentacle_sorcerer (string)
09:34:29.439 [Lua] [24] = chaos_exalted_champion_norsca (string)
09:34:29.439 [Lua] [25] = chaos_plague_sorcerer (string)
09:34:29.439 [Lua] [26] = skaven_ratling_gunner (string)
09:34:29.439 [Lua] [27] = skaven_pack_master (string)
09:34:29.439 [Lua] [28] = chaos_warrior (string)
09:34:29.439 [Lua] [29] = chaos_vortex_sorcerer (string)
09:34:29.439 [Lua] [30] = skaven_poison_wind_globadier (string)
09:34:29.439 [Lua] [31] = skaven_warpfire_thrower (string)
09:34:29.439 [Lua] [32] = skaven_gutter_runner (string)
09:34:29.439 [Lua] [33] = chaos_exalted_sorcerer (string)
09:34:29.439 [Lua] [34] = skaven_plague_monk (string)
09:34:29.439 [Lua] [35] = chaos_raider_tutorial (string)
09:34:29.439 [Lua] [36] = chaos_raider (string)
09:34:29.439 [Lua] [37] = skaven_storm_vermin_commander (string)
09:34:29.439 [Lua] [38] = skaven_storm_vermin_with_shield (string)
09:34:29.439 [Lua] [39] = chaos_berzerker (string)
09:34:29.439 [Lua] [40] = skaven_storm_vermin (string)
09:34:29.439 [Lua] [41] = skaven_dummy_clan_rat (string)
09:34:29.439 [Lua] [42] = chaos_marauder_tutorial (string)
09:34:29.439 [Lua] [43] = skaven_clan_rat (string)
09:34:29.439 [Lua] [44] = skaven_clan_rat_tutorial (string)
09:34:29.439 [Lua] [45] = skaven_clan_rat_with_shield (string)
09:34:29.439 [Lua] [46] = chaos_marauder_with_shield (string)
09:34:29.439 [Lua] [47] = chaos_fanatic (string)
09:34:29.439 [Lua] [48] = chaos_zombie (string)
09:34:29.439 [Lua] [49] = chaos_marauder (string)
09:34:29.439 [Lua] [50] = skaven_dummy_slave (string)
09:34:29.439 [Lua] [51] = skaven_slave (string)
09:34:29.469 [Lua] enemy_package_loader_policy: default
09:34:29.533 [Lua] valid level farmlands
09:34:29.533 [Lua] valid level fort
09:34:29.533 [Lua] valid level military
09:34:29.533 [Lua] valid level warcamp
09:34:29.533 [Lua] valid level skittergate
09:34:29.533 [Lua] valid level prologue
09:34:29.533 [Lua] valid level elven_ruins
09:34:29.533 [Lua] valid level dlc_bogenhafen_city
09:34:29.533 [Lua] valid level skaven_stronghold
09:34:29.533 [Lua] valid level ground_zero
09:34:29.533 [Lua] valid level bell
09:34:29.533 [Lua] valid level ussingen
09:34:29.533 [Lua] valid level nurgle
09:34:29.533 [Lua] valid level mines
09:34:29.533 [Lua] valid level dlc_bogenhafen_slum
09:34:29.533 [Lua] valid level catacombs
09:34:29.619 [Lua] <>project = Vermintide<>
09:34:29.619 [Lua] <>build = release<>
09:34:29.619 [Lua] <>platform = win32<>
09:34:29.619 [Lua] <>title_id = 5107<>
09:34:29.619 [Lua] <>engine_revision = 7ccc1924d8aa<>
09:34:29.619 [Lua] <>content_revision = 121574<>
09:34:29.619 [Lua] <>rendering_backend = dx12<>
09:34:29.620 [Lua] <>user_id = 110000100655e63<>
09:34:29.620 [Lua] <>machine_id = 5d8ec38f-bc63-47d8-9c3d-ddd47b7cb6b0<>
09:34:29.620 [Lua] [Boot] Application build: release
09:34:29.620 [Lua] [Boot] Engine revision: 7ccc1924d8aa
09:34:29.620 [Lua] [Boot] Content revision: 121574
09:34:29.625 [Lua] Game:_handle_win32_graphics_quality() total time: 0.0049999999999999
09:34:29.625 [Lua] save: 0.0049999999999998934
09:34:29.625 [Lua]
09:34:29.625 [Lua] unaccounted: 0
09:34:29.625 [Lua] [Boot] User ID: 110000100655e63 Chuupi
09:34:29.630 [Lua] [SmokeTest] Disabled
09:34:29.630 [Lua] Game:setup() total time: 0.0099999999999998
09:34:29.630 [Lua] handle rev info: 0
09:34:29.630 [Lua] handle gfx quality: 0.0049999999999998934
09:34:29.630 [Lua] default settings: 0
09:34:29.630 [Save] Loading `telemetry`
09:34:29.630 [Lua] user settings: 0
09:34:29.630 [Lua] set frame times: 0
09:34:29.630 [Lua] init random: 0
09:34:29.630 [Lua] managers: 0.0049999999999998934
09:34:29.630 [Lua]
09:34:29.630 [Lua] unaccounted: 0
09:34:29.630 [Lua] [Boot] use baked enemy meshes: false
09:34:29.630 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized
09:34:29.631 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read,
09:34:29.631 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read,
09:34:29.631 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read,
09:34:29.631 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read,
09:34:29.631 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read,
09:34:29.631 [Save] Load done
09:34:29.817 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash
09:34:29.817 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash
09:34:29.817 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen
09:34:29.833 [Lua] doing_stuff
09:34:29.852 [Lua] MUSIC MANAGER Play_fatshark_logo 1 0
09:34:30.172 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen
09:34:30.172 [Lua] [PackageManager] Force_load: resource_packages/title_screen
09:34:30.173 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu
09:34:30.256 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu
09:34:30.256 [Lua] [PackageManager] Force_load: resource_packages/menu
09:34:30.257 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific
09:34:30.373 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific
09:34:30.373 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific
09:34:30.374 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets
09:34:30.488 [Lua] MUSIC MANAGER Stop_fatshark_logo 2 0
09:34:30.847 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets
09:34:30.847 [Lua] [PackageManager] Force_load: resource_packages/menu_assets
09:34:30.847 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default
09:34:30.931 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default
09:34:30.931 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default
09:34:30.931 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read,
09:34:30.931 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read,
09:34:30.931 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read,
09:34:30.931 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read,
09:34:30.931 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read,
09:34:30.931 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read,
09:34:30.931 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read,
09:34:30.931 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read,
09:34:30.931 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read,
09:34:30.931 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read,
09:34:30.931 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read,
09:34:30.931 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read,
09:34:30.931 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read,
09:34:30.931 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read,
09:34:30.931 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read,
09:34:30.931 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read,
09:34:30.931 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read,
09:34:30.931 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read,
09:34:31.015 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common
09:34:31.015 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common
09:34:31.015 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one
09:34:31.421 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one
09:34:31.421 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one
09:34:31.421 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two
09:34:31.859 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two
09:34:31.859 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two
09:34:31.859 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three
09:34:32.212 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three
09:34:32.212 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three
09:34:32.212 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general
09:34:32.516 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen
09:34:32.516 [Lua] [Gamestate] Enter StateTitleScreen
09:34:32.517 [Lua] [Gamestate] Enter Substate StateTitleScreenMain
09:34:32.517 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player
09:34:32.517 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player
09:34:32.517 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player
09:34:32.517 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player
09:34:32.518 warning: [Lua] CHAT FONT SIZE DISABLED
09:34:32.532 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork
09:34:32.532 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data
09:34:32.532 [Save] Loading `save_data`
09:34:32.533 [Save] Load done
09:34:32.550 [Lua] [BackendManagerPlayFab] Backend Enabled
09:34:32.786 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general
09:34:32.786 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general
09:34:32.786 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce
09:34:32.990 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce
09:34:32.990 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce
09:34:32.990 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common
09:34:34.197 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common
09:34:34.197 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common
09:34:34.198 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game
09:34:34.333 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game
09:34:34.333 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game
09:34:34.334 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props
09:34:34.434 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props
09:34:34.434 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props
09:34:34.435 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras
09:34:34.931 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras
09:34:34.931 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras
09:34:34.932 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory
09:34:35.019 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory
09:34:35.019 [Lua] [PackageManager] Force_load: resource_packages/inventory
09:34:35.020 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers
09:34:35.100 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers
09:34:35.100 [Lua] [PackageManager] Force_load: resource_packages/careers
09:34:35.100 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals
09:34:35.151 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals
09:34:35.151 [Lua] [PackageManager] Force_load: resource_packages/decals
09:34:35.151 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview
09:34:35.253 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview
09:34:35.253 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview
09:34:35.253 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen
09:34:35.860 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen
09:34:35.860 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen
09:34:35.860 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame
09:34:36.622 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame
09:34:36.622 [Lua] [PackageManager] Force_load: resource_packages/ingame
09:34:36.622 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups
09:34:37.349 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups
09:34:37.349 [Lua] [PackageManager] Force_load: resource_packages/pickups
09:34:37.349 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals
09:34:37.449 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals
09:34:37.449 [Lua] [PackageManager] Force_load: resource_packages/projection_decals
09:34:38.429 [Lua] Populating data for character 1 15
09:34:38.650 [Lua] Requesting character data for index 2 15
09:34:38.650 [Lua] Populating data for character 2 15
09:34:38.887 [Lua] Requesting character data for index 3 15
09:34:38.887 [Lua] Populating data for character 3 15
09:34:39.106 [Lua] Requesting character data for index 4 15
09:34:39.106 [Lua] Populating data for character 4 15
09:34:39.327 [Lua] Requesting character data for index 5 15
09:34:39.327 [Lua] Populating data for character 5 15
09:34:39.548 [Lua] Requesting character data for index 6 15
09:34:39.548 [Lua] Populating data for character 6 15
09:34:39.786 [Lua] Requesting character data for index 7 15
09:34:39.786 [Lua] Populating data for character 7 15
09:34:40.005 [Lua] Requesting character data for index 8 15
09:34:40.005 [Lua] Populating data for character 8 15
09:34:40.241 [Lua] Requesting character data for index 9 15
09:34:40.241 [Lua] Populating data for character 9 15
09:34:40.461 [Lua] Requesting character data for index 10 15
09:34:40.461 [Lua] Populating data for character 10 15
09:34:40.716 [Lua] Requesting character data for index 11 15
09:34:40.716 [Lua] Populating data for character 11 15
09:34:40.967 [Lua] Requesting character data for index 12 15
09:34:40.967 [Lua] Populating data for character 12 15
09:34:41.186 [Lua] Requesting character data for index 13 15
09:34:41.186 [Lua] Populating data for character 13 15
09:34:41.421 [Lua] Requesting character data for index 14 15
09:34:41.421 [Lua] Populating data for character 14 15
09:34:41.641 [Lua] Requesting character data for index 15 15
09:34:41.641 [Lua] Populating data for character 15 15
09:34:42.236 [Lua] Player statistics loaded!
09:34:42.639 [Lua] Keep decoration player data loaded!
09:34:42.656 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave
09:34:43.684 [Lua] [Managers] Destroying state managers...
09:34:43.684 [Lua] MUSIC MANAGER Stop_menu_screen_music 3 0
09:34:43.684 [Lua] [Gamestate] Enter state StateLoading
09:34:43.685 [Lua] [StateLoading] Auto Skip: nil
09:34:43.687 [Lua] [LevelTransitionHandler] set_next_level( inn_level )
09:34:43.687 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork
09:34:43.687 [Lua] state_loading_restart_network JOIN VIA STEAM 0
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_network_clock_sync_request
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_network_time_sync_response
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_network_current_server_time_response
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_network_current_server_time_request
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_add_damage
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_heal
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_ai_drop_single_item
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_ai_inventory_wield
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_ai_show_single_item
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_ai_weapon_shoot_start
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_ai_weapon_shoot_end
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_interest_point_chatter_update
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_set_animation_rotation_scale
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_set_animation_translation_scale
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_set_script_driven
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_set_affected_by_gravity
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_set_animation_driven
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_constrain_ai
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_1
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_2
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_3
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_4
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_5
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_6
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_7
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_8
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_9
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_10
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_11
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_anim_state_12
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_create_bot_nav_transition
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_pacing_changed
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_play_dialogue_event
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_trigger_dialogue_event
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_interrupt_dialogue_event
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_anim_event
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_anim_event_variable_float
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_update_anim_variable_done
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_attack_hit
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_enemy_has_target
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_enemy_is_alerted
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_set_blocking
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_status_change_bool
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_skinned_surface_mtr_fx
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_surface_mtr_fx
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_surface_mtr_fx_lvl_unit
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_play_melee_hit_effects
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_weapon_blood
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_link_unit
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_play_first_person_sound
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_event
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_event_at_pos
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_event
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_param_string_event
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_param_int_event
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_param_float_event
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_client_audio_set_global_parameter_with_lerp
09:34:43.687 [Lua] [Network] Setting log ignore for RPC rpc_sync_door_state
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_add_external_velocity
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_tutorial_message
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_player_blocked_attack
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_set_wounded
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_alert_enemy
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_start_mission_with_unit
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_update_mission
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_end_mission
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_objective_entered_socket_zone
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_create_explosion
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_area_damage
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_player_projectile_impact_dynamic
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_client_spawn_light_weight_projectile
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_client_despawn_light_weight_projectile
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_player_projectile_impact_level
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_projectile_stopped
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_generic_impact_projectile_impact
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_show_inventory
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_server_set_inventory_packages
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_server_mark_profile_used
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_add_equipment
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_create_attachment
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_client_select_inventory
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_wield_equipment
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_destroy_slot
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_set_current_location
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_sync_damage_taken
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_flow_state_story_played
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_flow_state_story_stopped
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_flow_state_number_changed
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_add_buff
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_server_audio_unit_event
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_remove_server_controlled_buff
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_ping
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_pong
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_interaction_approved
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_interaction_abort
09:34:43.689 [Lua] [Network] Setting log ignore for RPC rpc_interaction_completed
09:34:43.689 [Lua] registering RPCs
09:34:43.689 [Lua] [LobbyAux] Making combined_hash: 62ecaf878860ba83 from network_hash=233bed458c33a99d, trunk_revision=121574, engine_revision=7ccc1924d8aa, project_hash=bulldozer
09:34:43.689 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized
09:34:43.690 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized
09:34:43.690 [Lua] [StateLoading] Need to unload nil and start load inn_level
09:34:43.690 [Lua] [LevelTransitionHandler] load_level inn_level
09:34:43.690 [Lua] [LevelTransitionHandler] Loading level: "inn_level"
09:34:43.690 [Lua] [LevelTransitionHandler] Package name : "resource_packages/levels/inn"
09:34:43.690 [Lua] [PackageManager] Load: resource_packages/levels/inn, LevelTransitionHandler, async-read,
09:34:43.690 [Lua] EnemyPackageLoader:setup_startup_enemies
09:34:43.690 [Lua] Load no enemies on this level
09:34:43.690 [Lua] [NetworkServer] Current level key inn_level
09:34:43.690 [Lua] [LevelTransitionHandler] Generated new level_seed: 593908
09:34:43.690 [Lua] [VOIP] Initializing Steam Voip
09:34:43.690 [Lua] [VOIP] Is server. Creating room / joining my own room.
09:34:43.692 [EAC] EAC server 110000100655e63 is initializing
09:34:43.701 [EAC] Server is also client 110000100655e63
09:34:43.702 [EACServer] [SetLogCallback] Procedure: 0000000140493770 LogLevel: Info.
09:34:43.702 [Lua] ### Created peer state machine for 110000100655e63
09:34:43.702 [Lua] [PeerSM] 110000100655e63 :: on_enter Connecting
09:34:43.702 [Lua] MUSIC MANAGER unmute_all_world_sounds 4 0
09:34:43.711 [Lua] [Gamestate] Enter Substate StateLoadingRunning
09:34:43.711 [Lua] Set lobby begin:
09:34:43.711 [Lua] Set lobby end.
09:34:43.711 [Lua] [LOCAL RPC] rpc_notify_connected
09:34:43.711 [Lua] [PSM] Peer 110000100655e63 joined. Want to use profile index "3"
09:34:43.711 [Lua] [LobbyHost] Changed state from 0 to creating
09:34:43.720 [Lua] MUSIC MANAGER vermintide_2_prologue_intro 5 0
09:34:43.720 [Lua] _start_subtitles_by_template----------------------
09:34:43.770 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15
09:34:43.770 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15
09:34:43.771 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn
09:34:43.949 [Lua] [LobbyHost] Changed state from creating to joined
09:34:43.950 [Lua] [PartyManager] Leader is set to 110000100655e63
09:34:43.950 [Lua] [ChatManager] Setting up network context, host_peer_id:110000100655e63 my_peer_id:110000100655e63
09:34:43.950 [Lua] [ChatManager] Registering channel 1
09:34:43.965 [Lua] [NetworkServer] Changing num_players from nil to 1
09:34:43.965 [Lua] Players: 1
09:34:43.965 [Lua] Set lobby begin:
09:34:43.965 [Lua] Lobby data num_players = 1
09:34:43.965 [Lua] Lobby data level_key = inn_level
09:34:43.965 [Lua] Lobby data game_mode = adventure
09:34:43.965 [Lua] Lobby data matchmaking = false
09:34:43.965 [Lua] Set lobby end.
09:34:44.856 [Umbra] Loading umbra tome '#ID[b387475a70e35986]'
09:34:45.368 [Lua] MUSIC MANAGER Stop_vermintide_2_prologue_intro 6 0
09:34:45.369 [Lua] MUSIC MANAGER Play_loading_screen_music 7 0
09:34:45.690 [Lua] [LOCAL RPC] rpc_notify_in_post_game false
09:34:45.707 [Lua] [PeerSM] 110000100655e63 :: on_exit Connecting
09:34:45.707 [Lua] [PeerSM] 110000100655e63 :: on_enter Loading
09:34:45.707 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000100655e63
09:34:45.707 [Lua] [LOCAL RPC] rpc_load_level 24 593908
09:34:50.677 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn
09:34:50.677 [Lua] [PackageManager] Force_load: resource_packages/levels/inn
09:34:50.695 [Lua] [LevelTransitionHandler] Level load completed!
09:34:50.695 [Lua] ### Sending rpc_level_loaded
09:34:50.695 [Lua] #### Has state machine: true, sender: 110000100655e63, level_id: 24
09:34:50.695 [Lua] Peer 110000100655e63 has loaded the level and all enemies are loaded
09:34:50.711 [Lua] [PeerSM] 110000100655e63 :: on_exit Loading
09:34:50.711 [Lua] [PeerSM] 110000100655e63 :: on_enter LoadingProfilePackages
09:34:50.711 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 3 for peer id 110000100655e63:1
09:34:50.711 [Lua] Set lobby begin:
09:34:50.711 [Lua] Lobby data level_key = inn_level
09:34:50.712 [Lua] Lobby data player_slot_1 = 0:0
09:34:50.712 [Lua] Lobby data player_slot_6 = 0:0
09:34:50.712 [Lua] Lobby data num_players = 1
09:34:50.712 [Lua] Lobby data matchmaking = false
09:34:50.712 [Lua] Lobby data player_slot_4 = 0:0
09:34:50.712 [Lua] Lobby data game_mode = adventure
09:34:50.712 [Lua] Lobby data player_slot_5 = 0:0
09:34:50.712 [Lua] Lobby data player_slot_2 = 0:0
09:34:50.712 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:34:50.712 [Lua] Set lobby end.
09:34:50.712 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000100655e63:1, previous profile 0, profile 3]
09:34:50.712 [Lua] Set lobby begin:
09:34:50.712 [Lua] Lobby data level_key = inn_level
09:34:50.713 [Lua] Lobby data player_slot_1 = 0:0
09:34:50.713 [Lua] Lobby data player_slot_6 = 0:0
09:34:50.713 [Lua] Lobby data num_players = 1
09:34:50.713 [Lua] Lobby data matchmaking = false
09:34:50.713 [Lua] Lobby data player_slot_4 = 0:0
09:34:50.713 [Lua] Lobby data game_mode = adventure
09:34:50.713 [Lua] Lobby data player_slot_5 = 0:0
09:34:50.713 [Lua] Lobby data player_slot_2 = 0:0
09:34:50.713 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:34:50.713 [Lua] Set lobby end.
09:34:50.713 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 1]
09:34:50.713 [Lua] Set lobby begin:
09:34:50.713 [Lua] Lobby data level_key = inn_level
09:34:50.713 [Lua] Lobby data player_slot_1 = 0:0
09:34:50.713 [Lua] Lobby data player_slot_6 = 0:0
09:34:50.713 [Lua] Lobby data num_players = 1
09:34:50.713 [Lua] Lobby data matchmaking = false
09:34:50.713 [Lua] Lobby data player_slot_4 = 0:0
09:34:50.713 [Lua] Lobby data game_mode = adventure
09:34:50.713 [Lua] Lobby data player_slot_5 = 0:0
09:34:50.713 [Lua] Lobby data player_slot_2 = 0:0
09:34:50.713 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:34:50.713 [Lua] Set lobby end.
09:34:50.713 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 2]
09:34:50.713 [Lua] Set lobby begin:
09:34:50.713 [Lua] Lobby data level_key = inn_level
09:34:50.714 [Lua] Lobby data player_slot_1 = 0:0
09:34:50.714 [Lua] Lobby data player_slot_6 = 0:0
09:34:50.714 [Lua] Lobby data num_players = 1
09:34:50.714 [Lua] Lobby data matchmaking = false
09:34:50.714 [Lua] Lobby data player_slot_4 = 0:0
09:34:50.714 [Lua] Lobby data game_mode = adventure
09:34:50.714 [Lua] Lobby data player_slot_5 = 0:0
09:34:50.714 [Lua] Lobby data player_slot_2 = 0:0
09:34:50.714 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:34:50.714 [Lua] Set lobby end.
09:34:50.714 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 4]
09:34:50.714 [Lua] Set lobby begin:
09:34:50.714 [Lua] Lobby data level_key = inn_level
09:34:50.714 [Lua] Lobby data player_slot_1 = 0:0
09:34:50.714 [Lua] Lobby data player_slot_6 = 0:0
09:34:50.714 [Lua] Lobby data num_players = 1
09:34:50.714 [Lua] Lobby data matchmaking = false
09:34:50.714 [Lua] Lobby data player_slot_4 = 0:0
09:34:50.714 [Lua] Lobby data game_mode = adventure
09:34:50.714 [Lua] Lobby data player_slot_5 = 0:0
09:34:50.714 [Lua] Lobby data player_slot_2 = 0:0
09:34:50.714 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:34:50.714 [Lua] Set lobby end.
09:34:50.714 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 5]
09:34:50.714 [Lua] Set lobby begin:
09:34:50.714 [Lua] Lobby data level_key = inn_level
09:34:50.714 [Lua] Lobby data player_slot_1 = 0:0
09:34:50.714 [Lua] Lobby data player_slot_6 = 0:0
09:34:50.715 [Lua] Lobby data num_players = 1
09:34:50.715 [Lua] Lobby data matchmaking = false
09:34:50.715 [Lua] Lobby data player_slot_4 = 0:0
09:34:50.715 [Lua] Lobby data game_mode = adventure
09:34:50.715 [Lua] Lobby data player_slot_5 = 0:0
09:34:50.715 [Lua] Lobby data player_slot_2 = 0:0
09:34:50.715 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:34:50.715 [Lua] Set lobby end.
09:34:50.715 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 6]
09:34:50.715 [Lua] ### Sending rpc_level_loaded
09:34:50.715 [Lua] #### Has state machine: false, sender: 110000100655e63, level_id: 24
09:34:50.715 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000100655e63 inventory_sync_id:1 my_peer_id:110000100655e63
09:34:50.715 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
09:34:50.729 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000100655e63 inventory_sync_id:1 my_peer_id:110000100655e63
09:34:50.729 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, InventoryPackageSynchronizerClient, async-read,
09:34:50.729 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read,
09:34:50.729 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart, InventoryPackageSynchronizerClient, async-read,
09:34:50.729 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1, InventoryPackageSynchronizerClient, async-read,
09:34:50.729 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, InventoryPackageSynchronizerClient, async-read,
09:34:50.729 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, InventoryPackageSynchronizerClient, async-read,
09:34:50.729 [Lua] [PackageManager] Load: resource_packages/careers/dr_ranger, InventoryPackageSynchronizerClient, async-read,
09:34:50.729 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, InventoryPackageSynchronizerClient, async-read,
09:34:50.729 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04, InventoryPackageSynchronizerClient, async-read,
09:34:50.729 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1, InventoryPackageSynchronizerClient, async-read,
09:34:50.729 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, InventoryPackageSynchronizerClient, async-read,
09:34:50.729 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, InventoryPackageSynchronizerClient, async-read,
09:34:50.729 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read,
09:34:50.729 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, InventoryPackageSynchronizerClient, async-read,
09:34:50.813 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps
09:34:50.813 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps
09:34:50.813 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base
09:34:51.253 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base
09:34:51.253 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base
09:34:51.253 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart
09:34:51.372 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart
09:34:51.372 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart
09:34:51.372 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1
09:34:51.508 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1
09:34:51.508 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1
09:34:51.508 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base
09:34:51.710 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base
09:34:51.710 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base
09:34:51.710 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base
09:34:51.727 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
09:34:51.727 [Lua] Set lobby begin:
09:34:51.727 [Lua] Lobby data level_key = inn_level
09:34:51.727 [Lua] Lobby data player_slot_1 = 0:0
09:34:51.727 [Lua] Lobby data player_slot_6 = 0:0
09:34:51.727 [Lua] Lobby data num_players = 1
09:34:51.727 [Lua] Lobby data matchmaking = false
09:34:51.727 [Lua] Lobby data host = 110000100655e63
09:34:51.727 [Lua] Lobby data player_slot_4 = 0:0
09:34:51.727 [Lua] Lobby data game_mode = adventure
09:34:51.727 [Lua] Lobby data player_slot_5 = 0:0
09:34:51.727 [Lua] Lobby data player_slot_2 = 0:0
09:34:51.727 [Lua] Lobby data country_code = IE
09:34:51.727 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:34:51.728 [Lua] Lobby data unique_server_name = Chuupi
09:34:51.728 [Lua] Set lobby end.
09:34:51.728 [Lua] [Managers] Destroying state managers...
09:34:51.728 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens
09:34:51.728 [Lua] MUSIC MANAGER Stop_loading_screen_music 8 0
09:34:51.728 [Lua] [Gamestate] Enter StateIngame HOST
09:34:51.728 [Lua] Set lobby begin:
09:34:51.728 [Lua] Lobby data level_key = inn_level
09:34:51.729 [Lua] Lobby data player_slot_1 = 0:0
09:34:51.729 [Lua] Lobby data selected_level_key = inn_level
09:34:51.729 [Lua] Lobby data player_slot_6 = 0:0
09:34:51.729 [Lua] Lobby data num_players = 1
09:34:51.729 [Lua] Lobby data matchmaking = false
09:34:51.729 [Lua] Lobby data host = 110000100655e63
09:34:51.729 [Lua] Lobby data player_slot_4 = 0:0
09:34:51.729 [Lua] Lobby data game_mode = adventure
09:34:51.729 [Lua] Lobby data player_slot_5 = 0:0
09:34:51.729 [Lua] Lobby data player_slot_2 = 0:0
09:34:51.729 [Lua] Lobby data country_code = IE
09:34:51.729 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:34:51.729 [Lua] Lobby data unique_server_name = Chuupi
09:34:51.729 [Lua] Set lobby end.
09:34:51.730 [Lua] [StateIngame] Server ingame
09:34:51.732 [Lua] Set lobby begin:
09:34:51.732 [Lua] Lobby data level_key = inn_level
09:34:51.732 [Lua] Lobby data player_slot_1 = 0:0
09:34:51.732 [Lua] Lobby data selected_level_key = inn_level
09:34:51.732 [Lua] Lobby data difficulty = normal
09:34:51.732 [Lua] Lobby data player_slot_6 = 0:0
09:34:51.733 [Lua] Lobby data num_players = 1
09:34:51.733 [Lua] Lobby data matchmaking = false
09:34:51.733 [Lua] Lobby data host = 110000100655e63
09:34:51.733 [Lua] Lobby data player_slot_4 = 0:0
09:34:51.733 [Lua] Lobby data game_mode = adventure
09:34:51.733 [Lua] Lobby data player_slot_5 = 0:0
09:34:51.733 [Lua] Lobby data player_slot_2 = 0:0
09:34:51.733 [Lua] Lobby data country_code = IE
09:34:51.733 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:34:51.733 [Lua] Lobby data unique_server_name = Chuupi
09:34:51.733 [Lua] Set lobby end.
09:34:51.733 [Lua] [LobbyAux] Making combined_hash: 62ecaf878860ba83 from network_hash=233bed458c33a99d, trunk_revision=121574, engine_revision=7ccc1924d8aa, project_hash=bulldozer
09:34:51.733 [Lua] [LobbyAux] Making combined_hash: 62ecaf878860ba83 from network_hash=233bed458c33a99d, trunk_revision=121574, engine_revision=7ccc1924d8aa, project_hash=bulldozer
09:34:51.733 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
09:34:51.733 [Lua] [Matchmaking] initializing
09:34:51.733 [Lua] [Matchmaking] my_peer_id: 110000100655e63, I am server
09:34:51.733 [Lua] [Matchmaking] register rpcs
09:34:51.733 [Lua] [GameNetworkManager] Setting pong timeout to 60
09:34:51.733 [Lua] [GameNetworkManager] My own peer_id = 110000100655e63
09:34:51.733 [Lua] [GameNetworkManager] self.is_server = true
09:34:51.733 [Lua] [GameNetworkManager] Network caps: min/peer 682 kbps, total 2048 kbps
09:34:51.733 [Network] Setting artificial MTU limit to 65536
09:34:51.733 [Lua] Switching ConflictSettings: to: disabled
09:34:51.733 [Lua] pacing=disabled
09:34:51.734 [Lua] roaming=nil
09:34:51.734 [Lua] disabled=true
09:34:51.734 [Lua] pack_spawning=disabled
09:34:51.734 [Lua] boss=disabled
09:34:51.734 [Lua] horde=disabled
09:34:51.734 [Lua] specials=disabled
09:34:51.734 [Lua] name=disabled
09:34:51.734 [Lua] intensity=disabled
09:34:51.734 [Lua] ---
09:34:51.736 [Lua] [AIInterestPointSystem] Level Seed: 593908
09:34:51.736 [Lua]
09:34:51.736 [Lua] [entity_system_bag] = table
09:34:51.736 [Lua] [entity_system_bag] = metatable
09:34:51.736 [Lua] [startup_data] = table
09:34:51.736 [Lua] [entity_manager] = table
09:34:51.736 [Lua] [entity_manager] = metatable
09:34:51.736 [Lua] [unit_spawner] = table
09:34:51.736 [Lua] [unit_spawner] = metatable
09:34:51.736 [Lua] [unit_storage] = table
09:34:51.736 [Lua] [unit_storage] = metatable
09:34:51.736 [Lua] [dice_keeper] = table
09:34:51.736 [Lua] [dice_keeper] = metatable
09:34:51.736 [Lua] [is_server] = true (boolean)
09:34:51.736 [Lua] [world] = [World]
09:34:51.736 [Lua] [system_api] = table
09:34:51.736 [Lua] [network_lobby] = table
09:34:51.736 [Lua] [network_lobby] = metatable
09:34:51.736 [Lua] [profile_synchronizer] = table
09:34:51.736 [Lua] [profile_synchronizer] = metatable
09:34:51.736 [Lua] [entity_system] = table
09:34:51.736 [Lua] [entity_system] = metatable
09:34:51.736 [Lua] [num_local_human_players] = 1 (number)
09:34:51.736 [Lua] [statistics_db] = table
09:34:51.736 [Lua] [statistics_db] = metatable
09:34:51.736 [Lua] [network_server] = table
09:34:51.736 [Lua] [network_server] = metatable
09:34:51.736 [Lua] [input_manager] = table
09:34:51.736 [Lua] [input_manager] = metatable
09:34:51.736 [Lua] [network_clock] = table
09:34:51.736 [Lua] [network_clock] = metatable
09:34:51.736 [Lua] [network_transmit] = table
09:34:51.736 [Lua] [network_transmit] = metatable
09:34:51.736 [Lua] [free_flight_manager] = table
09:34:51.736 [Lua] [free_flight_manager] = metatable
09:34:51.736 [Lua] [network_manager] = table
09:34:51.736 [Lua] [network_manager] = metatable
09:34:51.736 [Lua] [network_event_delegate] = table
09:34:51.736 [Lua] [network_event_delegate] = metatable
09:34:51.736 [Lua]
09:34:51.737 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
09:34:51.740 [Lua] [AchievementManager] Achievements using the steam platform
09:34:51.740 [Lua] [StateIngame] Level seed: 593908
09:34:51.740 [Umbra] Init version: 3.4.13 :: 16 threads
09:34:51.741 [Umbra] Tome with `10497` objects loaded.
09:34:51.741 [Umbra] UMBRA Tome loaded.
09:34:51.741 [World] Spawning level.
09:34:51.749 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88
09:34:51.932 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0
09:34:51.933 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1
09:34:51.933 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2
09:34:51.933 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3
09:34:51.933 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4
09:34:51.934 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5
09:34:51.934 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6
09:34:51.934 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7
09:34:51.934 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8
09:34:51.934 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9
09:34:51.934 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10
09:34:51.934 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11
09:34:51.934 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=12
09:34:51.935 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=13
09:34:51.935 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=14
09:34:51.936 [Lua] [LevelAnalysis] set_random_seed( 1428690688)
09:34:51.938 [Lua] PlayerManager:add_player player_1
09:34:51.940 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=15
09:34:51.940 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=16
09:34:51.940 [Lua] [IngameUI] init
09:34:51.970 [Lua] [Matchmaking] Cancelling matchmaking
09:34:51.970 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
09:34:51.971 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
09:34:51.971 [Lua] Set lobby begin:
09:34:51.971 [Lua] Lobby data power_level = 785
09:34:51.971 [Lua] Lobby data level_key = inn_level
09:34:51.971 [Lua] Lobby data player_slot_1 = 0:0
09:34:51.971 [Lua] Lobby data selected_level_key = inn_level
09:34:51.971 [Lua] Lobby data difficulty = normal
09:34:51.971 [Lua] Lobby data player_slot_6 = 0:0
09:34:51.971 [Lua] Lobby data num_players = 1
09:34:51.971 [Lua] Lobby data matchmaking = false
09:34:51.971 [Lua] Lobby data host = 110000100655e63
09:34:51.972 [Lua] Lobby data player_slot_4 = 0:0
09:34:51.972 [Lua] Lobby data game_mode = adventure
09:34:51.972 [Lua] Lobby data player_slot_5 = 0:0
09:34:51.972 [Lua] Lobby data player_slot_2 = 0:0
09:34:51.972 [Lua] Lobby data country_code = IE
09:34:51.972 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:34:51.972 [Lua] Lobby data unique_server_name = Chuupi
09:34:51.972 [Lua] Set lobby end.
09:34:51.973 [Flow] Forge tier 4
09:34:51.973 [Flow] WitchHunterLevel:30
09:34:51.973 [Flow] LeaderYes
09:34:51.973 [Flow] ALL PC XP:459617
09:34:51.973 [Flow] WH XP:97025.5
09:34:51.973 [Flow] Number of crafted items:845
09:34:51.973 [Flow] Has "pre_order" DLC:true
09:34:51.973 [Flow] Sum of Powe Levels:1500
09:34:51.973 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Stop_prologue_music` for object 3.
09:34:51.974 [Lua] CurrentConflictSettings disabled
09:34:51.974 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY
09:34:51.976 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
09:34:51.976 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
09:34:51.976 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups
09:34:51.976 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=35
09:34:51.976 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
09:34:52.004 [Lua] MUSIC: nil -> explore
09:34:53.038 [Commandlist factory] creating async compute command list
09:34:53.048 [Commandlist factory] creating async compute command list
09:34:53.347 [Commandlist factory] creating async compute command list
09:34:53.348 [Commandlist factory] creating async compute command list
09:34:53.456 [Commandlist factory] creating async compute command list
09:34:53.457 [Commandlist factory] creating async compute command list
09:34:53.470 [Commandlist factory] creating async compute command list
09:34:53.472 [Commandlist factory] creating async compute command list
09:34:53.484 [Commandlist factory] creating async compute command list
09:34:53.486 [Commandlist factory] creating async compute command list
09:34:53.620 [Commandlist factory] creating async compute command list
09:34:53.621 [Commandlist factory] creating async compute command list
09:34:53.714 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base
09:34:53.714 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base
09:34:53.714 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ranger
09:34:53.901 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ranger
09:34:53.901 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ranger
09:34:53.901 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p
09:34:53.986 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p
09:34:53.986 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p
09:34:53.986 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04
09:34:54.057 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04
09:34:54.057 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04
09:34:54.057 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1
09:34:54.170 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1
09:34:54.170 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1
09:34:54.171 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p
09:34:54.205 [Flow] DISABLE
09:34:54.271 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p
09:34:54.271 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p
09:34:54.271 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt
09:34:54.355 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt
09:34:54.355 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt
09:34:54.356 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh
09:34:54.457 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh
09:34:54.457 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh
09:34:54.458 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p
09:34:54.524 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p
09:34:54.524 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p
09:34:54.541 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 1
09:34:54.543 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 1
09:34:54.558 [Lua] [PeerSM] 110000100655e63 :: on_exit LoadingProfilePackages
09:34:54.558 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForEnterGame
09:34:54.560 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 1
09:34:54.560 [Lua] [LOCAL RPC] rpc_loading_synced
09:34:54.574 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForEnterGame
09:34:54.574 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForGameObjectSync
09:34:54.592 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForGameObjectSync
09:34:54.592 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForPlayers
09:34:54.594 [Lua] [LOCAL RPC] rpc_game_started
09:34:54.610 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForPlayers
09:34:54.610 [Lua] [PeerSM] 110000100655e63 :: on_enter SpawningPlayer
09:34:54.629 [Lua] [PeerSM] 110000100655e63 :: on_exit SpawningPlayer
09:34:54.629 [Lua] [PeerSM] 110000100655e63 :: on_enter InGame
09:34:54.631 [Lua] [LOCAL RPC] rpc_to_client_spawn_player 1 3 Vector3(-18.9997, -0.243822, 6.138) Vector4(0, 0, 0.707106, -0.707107) true 100 100 1 1 1
09:34:54.631 [Lua] PlayerManager:rpc_to_client_spawn_player(110000100655e63, 3, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107))
09:34:54.631 [Lua] PlayerManager:rpc_to_client_spawn_player()
09:34:54.633 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:34:54.633 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:34:54.633 [Lua] PlayerManager:assign_unit_ownership Chuupi 110000100655e63 1
09:34:54.633 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=37
09:34:54.665 [Lua] [IngameUI] menu view on_enter start_menu_view
09:34:54.665 [Lua] hero_fullscreen_menu_on_enter
09:34:54.666 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0953f5a0
09:34:54.667 [World] Spawning level.
09:34:54.673 [Lua] [HeroViewState] Enter Substate StartMenuStateOverview
09:34:54.686 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, MenuWorldPreviewer, async-read,
09:34:54.687 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, MenuWorldPreviewer, async-read,
09:34:54.687 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01, MenuWorldPreviewer, async-read,
09:34:54.687 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, MenuWorldPreviewer -> Package still referenced, NOT unloaded:
09:34:54.687 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, MenuWorldPreviewer, async-read,
09:34:55.153 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01
09:34:55.153 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01
09:34:55.673 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x25fae7da, playing_id: 0x102, position: 0
09:34:56.243 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x25fae7da, playing_id: 0x102, position: 27249
09:34:57.583 [Lua] [IngameUI] menu view on_exit start_menu_view
09:34:57.583 [Lua] [HeroViewState] Exit Substate StartMenuStateOverview
09:34:57.583 [Lua] hero_fullscreen_menu_on_exit
09:34:57.585 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0953f5a0
09:34:57.585 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, MenuWorldPreviewer -> Package still referenced, NOT unloaded:
09:34:57.585 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01, MenuWorldPreviewer
09:34:57.585 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, MenuWorldPreviewer -> Package still referenced, NOT unloaded:
09:35:04.571 [Lua] Got invite to lobby from 110000102e94c8f
09:35:04.586 [Lua] [Matchmaking] Joining lobby table: 000000000833AC08 from lobby browser.
09:35:04.586 [Lua]
09:35:04.586 [Lua] [join_by_lobby_browser] = true (boolean)
09:35:04.586 [Lua] [join_lobby_data] = table
09:35:04.586 [Lua] [id] = 186000001210a85 (string)
09:35:04.586 [Lua] [is_server_invite] = false (boolean)
09:35:04.586 [Lua] [friend_join] = true (boolean)
09:35:04.586 [Lua]
09:35:04.586 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit()
09:35:04.586 [Lua] [Matchmaking] Entering MatchmakingStateRequestJoinGame on_enter()
09:35:04.586 [Lua] [LobbyAux] Making combined_hash: 62ecaf878860ba83 from network_hash=233bed458c33a99d, trunk_revision=121574, engine_revision=7ccc1924d8aa, project_hash=bulldozer
09:35:04.586 [Lua] [ChatManager][1]System: Connecting to game session.
09:35:04.601 [Lua] [LobbyClient] Changed state from nil to joining
09:35:04.854 [Lua] [LobbyClient] Changed state from joining to joined
09:35:04.854 [Lua] [PartyManager] Leader is set to 110000102e94c8f
09:35:04.854 [Lua] [Matchmaking] Joined lobby, waiting to connect to host with user name 'Shurei'...
09:35:05.395 [Steam] Accepted session request from 110000102e94c8f
09:35:09.142 [Connection] Setting transport socket buffer size to 38400 for 2048.0 kbps, this may cause a buffer latency of 0.150 s
09:35:09.142 [SteamAuthenticator] Got ticket request from 110000102e94c8f
09:35:09.142 [SteamAuthenticator] GetAuthSessionTicket 110000102e94c8f
09:35:09.142 [SteamAuthenticator] Sent ticket to 110000102e94c8f
09:35:09.143 [Lua] [ConnectionHandler] Peer state for "110000102e94c8f": [nil] ==> [Connecting]
09:35:09.143 [Lua] [NetworkServer] New connection detected in NetworkServer from "110000102e94c8f"
09:35:09.159 [SteamAuthenticator] Sent ticket request to 110000102e94c8f
09:35:09.160 [Lua] [ConnectionHandler] Peer state for "110000102e94c8f": [Connecting] ==> [Connected]
09:35:09.210 [SteamAuthenticator] Got ticket from 110000102e94c8f
09:35:09.210 [SteamAuthenticator] BeginAuthSession 110000102e94c8f
09:35:09.210 [SteamAuthenticator] Authenticating 110000102e94c8f
09:35:09.547 [SteamAuthenticator] Steam validation for 110000102e94c8f with response 0
09:35:09.599 [Lua] [Matchmaking] Connected, starting handshake...
09:35:09.599 [Lua] [Matchmaking] Starting handshake with host 110000102e94c8f using client cookie HSC-0000456415-client-[110000100655e63]
09:35:09.666 [Lua] [Matchmaking] Handshake successful (110000102e94c8f) (HSC-0000456415-client-[110000100655e63]) (HSC-0000013876-host-[110000102e94c8f])
09:35:09.667 [Lua] [Matchmaking] Handshake done, checking network hash...
09:35:09.684 [Lua] [Matchmaking] Network hash check done, requesting to join game...
09:35:09.684 [Lua] [Matchmaking] Sending rpc: rpc_matchmaking_request_join_lobby to host: 110000102e94c8f
09:35:09.734 [Lua] [Matchmaking] Successfully joined game after 0.05 seconds: lobby_id=186000001210a85 host_id:Shurei
09:35:09.734 [Lua] [Matchmaking] Exiting state MatchmakingStateRequestJoinGame with on_exit()
09:35:09.734 [Lua] [Matchmaking] Entering MatchmakingStateRequestProfiles on_enter()
09:35:09.734 [Lua] [Matchmaking] Sending rpc: rpc_matchmaking_request_profiles_data to host: 110000102e94c8f
09:35:09.734 [Lua] [ChatManager][1]System: Requesting profiles
09:35:09.801 [Lua] [Matchmaking] PROFILES DATA REPLY BY 110000102e94c8f REPLY wh:0 | we:0 | dr:0 | bw:110000102e94c8f | es:0
09:35:09.801 [Lua] [Matchmaking] Exiting state MatchmakingStateRequestProfiles with on_exit()
09:35:09.801 [Lua] [Matchmaking] Entering MatchmakingStateJoinGame on_enter()
09:35:09.801 [Lua] [Matchmaking] HERO 3 IS AVAILABLE
09:35:09.801 [Lua] [Matchmaking] Sending rpc: rpc_matchmaking_request_profile to host: 110000102e94c8f
09:35:09.802 [Lua] [ChatManager][1]System: Acquiring profiles
09:35:09.885 [Lua] [ChatManager][1]System: Joining game...
09:35:09.887 [Lua] [Matchmaking] Matchmaking manager returned a wanted transition start_lobby, doing it.
09:35:09.887 [Lua] TRANSITION start_lobby table: 00000000085F1390 nil
09:35:09.887 [Lua] [GameNetworkManager] Leaving game...
09:35:09.887 [Lua] [GameNetworkManager] Shutting down game session host.
09:35:09.887 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
09:35:09.887 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
09:35:09.887 [Lua] StateIngame: Got transition start_lobby, set exit type to join_game. Will exit at t=18.21
09:35:09.903 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
09:35:11.022 [Lua] [Matchmaking] rpc_notify_connected, got this in wrong state current_state:MatchmakingStateJoinGame
09:35:11.895 [Lua] [StateIngame] Skipped uploading telemetry data for the inn level
09:35:11.895 [Lua] PlayerManager:remove_player peer_id=110000100655e63 1
09:35:11.895 [Lua] Clearing all global lookup lists
09:35:11.895 [Lua] [EquipmentUI] - Destroy
09:35:11.895 [Lua] [GamePadEquipmentUI] - Destroy
09:35:11.895 [Lua] [AbilityUI] - Destroy
09:35:11.895 [Lua] [GamePadAbilityUI] - Destroy
09:35:11.895 [Lua] [IngamePlayerListUI] - Destroy
09:35:11.896 [Lua] [IngameUI] destroy
09:35:11.900 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88
09:35:11.945 [Lua] [Managers] Destroying state managers...
09:35:11.953 [Lua] EnemyPackageLoader:unload_enemy_packages (unload startup enemies=false)
09:35:11.953 [Lua] [PeerSM] 110000100655e63 :: on_exit InGame
09:35:11.953 [Lua] [PeerSM] 110000100655e63 :: on_enter Loading
09:35:11.953 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000100655e63
09:35:11.953 [Lua] [Matchmaking] unregister rpcs
09:35:11.953 [Lua] [Matchmaking] destroying
09:35:11.953 [Lua] [ChatManager] Unregistering channel 1
09:35:11.953 [EACServer] [Destroy] Called
09:35:11.956 [Lua] [VOIP] Destroying VOIP.
09:35:11.956 [Lua] [VOIP] Leaving VOIP room.
09:35:12.005 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, InventoryPackageSynchronizerClient
09:35:12.010 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient
09:35:12.011 [Lua] [PackageManager] Unload: resource_packages/careers/dr_ranger, InventoryPackageSynchronizerClient
09:35:12.011 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart, InventoryPackageSynchronizerClient
09:35:12.012 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_bot_base, InventoryPackageSynchronizerClient
09:35:12.017 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_base, InventoryPackageSynchronizerClient
09:35:12.018 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient
09:35:12.018 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, InventoryPackageSynchronizerClient
09:35:12.018 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04, InventoryPackageSynchronizerClient
09:35:12.019 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1, InventoryPackageSynchronizerClient
09:35:12.019 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, InventoryPackageSynchronizerClient
09:35:12.019 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, InventoryPackageSynchronizerClient
09:35:12.019 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1, InventoryPackageSynchronizerClient
09:35:12.020 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, InventoryPackageSynchronizerClient
09:35:12.020 [Lua] [LobbyHost] Destroying
09:35:12.020 [Lua] [Gamestate] Enter state StateLoading
09:35:12.022 [Lua] [Gamestate] Enter Substate StateLoadingRunning
09:35:12.022 [Lua] registering RPCs
09:35:12.022 warning: [Lua] Setting up network client
09:35:12.022 [Lua] [NetworkClient] New State connecting (old state nil)
09:35:12.022 [Lua] [NetworkClient] init - wanted_profile_index, 3, dwarf_ranger
09:35:12.022 [Lua] [NetworkClient] SENDING rpc_clear_peer_state to 110000102e94c8f
09:35:12.022 [Lua] [VOIP] Initializing Steam Voip
09:35:12.022 [EAC] Connection reset
09:35:12.033 [EAC] Set platform user auth ticket
09:35:12.033 [Lua] [ChatManager] Setting up network context, host_peer_id:110000102e94c8f my_peer_id:110000100655e63
09:35:12.033 [Lua] [ChatManager] Registering channel 1
09:35:12.033 [Lua] MUSIC MANAGER unmute_all_world_sounds 2842 0
09:35:12.033 [Lua] [PartyManager] Leader is set to 110000102e94c8f
09:35:12.035 [Lua] [ConnectionHandler] Peer state for "110000102e94c8f": [nil] ==> [Connecting]
09:35:12.053 [Lua] [ConnectionHandler] Peer state for "110000102e94c8f": [Connecting] ==> [Connected]
09:35:12.103 [EAC] Set host peer 110000102e94c8f to state undetermined
09:35:12.103 [EAC] Validating host 110000102e94c8f
09:35:12.103 [Lua] [NetworkClient] New State connected (old state connecting)
09:35:12.192 [Lua] [EnemyPackageLoader] New connection established (110000102e94c8f) (key=0)
09:35:12.192 [Lua] [VOIP] Joining room 730a4caeab802c35 (host "110000102e94c8f") as client.
09:35:12.373 [EAC] EAC host 110000102e94c8f validated and trusted
09:35:14.136 [Lua] [NetworkClient] New State loading (old state connected)
09:35:14.136 [Lua] [LevelTransitionHandler] set_next_level( inn_level )
09:35:14.136 [Lua] [LevelTransitionHandler] prepare_load_level : inn_level seed: 459068. Same level as previously, NOT resetting package load status.
09:35:14.136 [Lua] [LevelTransitionHandler] Setting level_seed: 459068
09:35:14.137 [Lua] [NetworkClient] All level packages loaded!
09:35:14.137 [Lua] [NetworkClient] New State loaded (old state loading)
09:35:14.137 [Lua] [NetworkClient] on_level_loaded inn_level
09:35:14.137 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized
09:35:14.137 [Lua] [LevelTransitionHandler] load_next_level - self.transition_type=[inn_level] self.picked_level_key=[inn_level]
09:35:14.137 [Lua] [LevelTransitionHandler] load_level inn_level
09:35:14.137 [Lua] EnemyPackageLoader:setup_startup_enemies
09:35:14.137 [Lua] Load no enemies on this level
09:35:14.221 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15
09:35:14.221 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15
09:35:14.238 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000100655e63:1, previous profile 0, profile 3]
09:35:14.238 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 1]
09:35:14.238 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 2]
09:35:14.238 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000102e94c8f:1, previous profile 0, profile 4]
09:35:14.238 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 5]
09:35:14.238 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 6]
09:35:14.339 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102e94c8f inventory_sync_id:4 my_peer_id:110000100655e63
09:35:14.339 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, InventoryPackageSynchronizerClient, async-read,
09:35:14.339 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps, InventoryPackageSynchronizerClient, async-read,
09:35:14.339 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04, InventoryPackageSynchronizerClient, async-read,
09:35:14.339 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read,
09:35:14.339 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11, InventoryPackageSynchronizerClient, async-read,
09:35:14.339 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, InventoryPackageSynchronizerClient, async-read,
09:35:14.339 [Lua] [PackageManager] Load: resource_packages/careers/we_shade, InventoryPackageSynchronizerClient, async-read,
09:35:14.339 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, InventoryPackageSynchronizerClient, async-read,
09:35:14.339 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, InventoryPackageSynchronizerClient, async-read,
09:35:14.339 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart, InventoryPackageSynchronizerClient, async-read,
09:35:14.339 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1, InventoryPackageSynchronizerClient, async-read,
09:35:14.339 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read,
09:35:14.339 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, InventoryPackageSynchronizerClient, async-read,
09:35:14.339 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, InventoryPackageSynchronizerClient, async-read,
09:35:14.339 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p, InventoryPackageSynchronizerClient, async-read,
09:35:14.339 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_3p, InventoryPackageSynchronizerClient, async-read,
09:35:14.339 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read,
09:35:14.339 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1, InventoryPackageSynchronizerClient, async-read,
09:35:14.339 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_04_t1/wpn_we_2h_axe_04_t1_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
09:35:14.339 [Lua] [PackageManager] Load: resource_packages/careers/dr_ranger, InventoryPackageSynchronizerClient, async-read,
09:35:14.339 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, InventoryPackageSynchronizerClient, async-read,
09:35:14.406 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps
09:35:14.406 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps
09:35:14.406 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps
09:35:14.491 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps
09:35:14.491 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps
09:35:14.492 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04
09:35:14.543 [Lua] MUSIC MANAGER Play_loading_screen_music 2843 0
09:35:14.558 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04
09:35:14.558 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04
09:35:14.558 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base
09:35:14.913 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base
09:35:14.913 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base
09:35:14.913 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11
09:35:14.964 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11
09:35:14.964 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11
09:35:14.964 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p
09:35:15.064 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p
09:35:15.064 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p
09:35:15.064 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_shade
09:35:15.166 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_shade
09:35:15.166 [Lua] [PackageManager] Force_load: resource_packages/careers/we_shade
09:35:15.166 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt
09:35:15.249 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt
09:35:15.249 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt
09:35:15.249 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p
09:35:15.334 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p
09:35:15.334 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p
09:35:15.335 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart
09:35:15.453 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart
09:35:15.453 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart
09:35:15.454 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1
09:35:15.556 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1
09:35:15.556 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1
09:35:15.557 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base
09:35:15.961 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base
09:35:15.961 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base
09:35:15.961 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base
09:35:16.215 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base
09:35:16.215 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base
09:35:16.216 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base
09:35:16.336 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base
09:35:16.336 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base
09:35:16.337 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p
09:35:16.417 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p
09:35:16.417 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p
09:35:16.417 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_3p
09:35:16.569 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_3p
09:35:16.569 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_3p
09:35:16.569 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh
09:35:16.671 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh
09:35:16.671 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh
09:35:16.671 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1
09:35:16.789 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1
09:35:16.789 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1
09:35:16.790 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_axe_04_t1/wpn_we_2h_axe_04_t1_runed_01_3p
09:35:16.907 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_04_t1/wpn_we_2h_axe_04_t1_runed_01_3p
09:35:16.907 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_04_t1/wpn_we_2h_axe_04_t1_runed_01_3p
09:35:16.907 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ranger
09:35:17.042 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ranger
09:35:17.042 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ranger
09:35:17.043 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p
09:35:17.110 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p
09:35:17.110 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p
09:35:17.111 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 4
09:35:17.161 [Lua] [VOIP] Peer 110000102e94c8f joined room 730a4caeab802c35 (my room id "730a4caeab802c35")
09:35:17.182 [Lua] [VOIP] Unmuting voip member: "110000102e94c8f"
09:35:17.182 [Lua] [VOIP] Muting voip out for "110000102e94c8f" due to push_to_talk
09:35:17.201 [Lua] [NetworkClient] New State waiting_enter_game (old state loaded)
09:35:17.203 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
09:35:18.216 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
09:35:18.216 [Lua] [Managers] Destroying state managers...
09:35:18.217 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens
09:35:18.217 [Lua] MUSIC MANAGER Stop_loading_screen_music 2844 0
09:35:18.217 [Lua] [Gamestate] Enter StateIngame CLIENT
09:35:18.217 [Lua] [StateIngame] Client ingame
09:35:18.219 [Lua] [LobbyAux] Making combined_hash: 62ecaf878860ba83 from network_hash=233bed458c33a99d, trunk_revision=121574, engine_revision=7ccc1924d8aa, project_hash=bulldozer
09:35:18.219 [Lua] [LobbyAux] Making combined_hash: 62ecaf878860ba83 from network_hash=233bed458c33a99d, trunk_revision=121574, engine_revision=7ccc1924d8aa, project_hash=bulldozer
09:35:18.220 [Lua] [Matchmaking] Starting handshake with host 110000102e94c8f using client cookie HSC-0000258033-client-[110000100655e63]
09:35:18.220 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
09:35:18.220 [Lua] [Matchmaking] initializing
09:35:18.220 [Lua] [Matchmaking] my_peer_id: 110000100655e63, I am client
09:35:18.220 [Lua] [Matchmaking] register rpcs
09:35:18.220 [Lua] [GameNetworkManager] Setting pong timeout to 60
09:35:18.220 [Lua] [GameNetworkManager] My own peer_id = 110000100655e63
09:35:18.220 [Lua] [GameNetworkManager] self.is_server = false
09:35:18.220 [Lua] [GameNetworkManager] Network caps: min/peer 2048 kbps, total 2048 kbps
09:35:18.220 [Connection] Setting transport socket buffer size to 38400 for 2048.0 kbps, this may cause a buffer latency of 0.150 s
09:35:18.220 [Network] Setting artificial MTU limit to 65536
09:35:18.220 [Lua] Switching ConflictSettings: to: disabled
09:35:18.220 [Lua] pacing=disabled
09:35:18.220 [Lua] roaming=nil
09:35:18.220 [Lua] disabled=true
09:35:18.220 [Lua] pack_spawning=disabled
09:35:18.220 [Lua] boss=disabled
09:35:18.220 [Lua] horde=disabled
09:35:18.220 [Lua] specials=disabled
09:35:18.220 [Lua] name=disabled
09:35:18.220 [Lua] intensity=disabled
09:35:18.220 [Lua] ---
09:35:18.222 [Lua] [AIInterestPointSystem] Level Seed: 459068
09:35:18.222 [Lua]
09:35:18.222 [Lua] [network_manager] = table
09:35:18.222 [Lua] [network_manager] = metatable
09:35:18.222 [Lua] [startup_data] = table
09:35:18.222 [Lua] [entity_manager] = table
09:35:18.222 [Lua] [entity_manager] = metatable
09:35:18.222 [Lua] [unit_spawner] = table
09:35:18.222 [Lua] [unit_spawner] = metatable
09:35:18.222 [Lua] [unit_storage] = table
09:35:18.222 [Lua] [unit_storage] = metatable
09:35:18.222 [Lua] [dice_keeper] = table
09:35:18.222 [Lua] [dice_keeper] = metatable
09:35:18.222 [Lua] [is_server] = false (boolean)
09:35:18.222 [Lua] [world] = [World]
09:35:18.222 [Lua] [system_api] = table
09:35:18.222 [Lua] [input_manager] = table
09:35:18.222 [Lua] [input_manager] = metatable
09:35:18.222 [Lua] [profile_synchronizer] = table
09:35:18.222 [Lua] [profile_synchronizer] = metatable
09:35:18.222 [Lua] [entity_system] = table
09:35:18.222 [Lua] [entity_system] = metatable
09:35:18.222 [Lua] [num_local_human_players] = 1 (number)
09:35:18.222 [Lua] [statistics_db] = table
09:35:18.222 [Lua] [statistics_db] = metatable
09:35:18.222 [Lua] [entity_system_bag] = table
09:35:18.222 [Lua] [entity_system_bag] = metatable
09:35:18.222 [Lua] [network_lobby] = table
09:35:18.222 [Lua] [network_lobby] = metatable
09:35:18.222 [Lua] [network_transmit] = table
09:35:18.222 [Lua] [network_transmit] = metatable
09:35:18.222 [Lua] [network_clock] = table
09:35:18.222 [Lua] [network_clock] = metatable
09:35:18.222 [Lua] [free_flight_manager] = table
09:35:18.222 [Lua] [free_flight_manager] = metatable
09:35:18.222 [Lua] [network_event_delegate] = table
09:35:18.222 [Lua] [network_event_delegate] = metatable
09:35:18.222 [Lua]
09:35:18.223 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
09:35:18.225 [Lua] [AchievementManager] Achievements using the steam platform
09:35:18.225 [Lua] [StateIngame] Level seed: 459068
09:35:18.225 [Umbra] Init version: 3.4.13 :: 16 threads
09:35:18.225 [Umbra] Tome with `10497` objects loaded.
09:35:18.226 [Umbra] UMBRA Tome loaded.
09:35:18.226 [World] Spawning level.
09:35:18.231 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88
09:35:18.397 [Lua] PlayerManager:add_player player_1
09:35:18.398 [Lua] [IngameUI] init
09:35:18.428 [Flow] LeaderNo
09:35:18.428 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Stop_prologue_music` for object 1.
09:35:18.428 [Lua] [NetworkClient] New State is_ingame (old state waiting_enter_game)
09:35:19.018 [Lua] [Matchmaking] Handshake successful (110000102e94c8f) (HSC-0000258033-client-[110000100655e63]) (HSC-0000013876-host-[110000102e94c8f])
09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=0, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration
09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=1, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration
09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=2, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration
09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=3, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration
09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=4, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration
09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=5, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration
09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=6, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration
09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=7, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration
09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=8, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration
09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=9, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration
09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=10, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration
09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=11, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration
09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=12, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration
09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=13, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration
09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=14, owner_id=110000102e94c8f go_type=keep_decoration_painting go_created_func_name=game_object_created_keep_decoration
09:35:19.018 [Lua] [GameNetworkManager] game object created go_id=15, owner_id=110000102e94c8f go_type=player go_created_func_name=game_object_created_player
09:35:19.018 [Lua] [GameNetworkManager] game_object_created_player, go_id=15, owner_peer_id=110000102e94c8f peer_id=110000102e94c8f
09:35:19.018 [Lua] [GameNetworkManager] PLAYER ADDED go_id = 15, peer_id = 110000102e94c8f, self.peer_id = 110000100655e63
09:35:19.018 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000102e94c8f
09:35:19.018 [Lua] PlayerManager:add_remote_player 110000102e94c8f
09:35:19.020 [Lua] [GameNetworkManager] game object created go_id=16, owner_id=110000102e94c8f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
09:35:19.020 [Lua] Adding player sync data to peer=110000102e94c8f local_player_id=1
09:35:19.020 [Lua] [GameNetworkManager] game object created go_id=17, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:19.020 [Lua] [GameNetworkManager] game object created go_id=18, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:19.020 [Lua] [GameNetworkManager] game object created go_id=19, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:19.020 [Lua] [GameNetworkManager] game object created go_id=20, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:19.020 [Lua] [GameNetworkManager] game object created go_id=21, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:19.020 [Lua] [GameNetworkManager] game object created go_id=22, owner_id=110000102e94c8f go_type=pickup_training_dummy_unit go_created_func_name=game_object_created_network_unit
09:35:19.020 [Lua] [GameNetworkManager] game object created go_id=23, owner_id=110000102e94c8f go_type=pickup_training_dummy_unit go_created_func_name=game_object_created_network_unit
09:35:19.021 [Lua] [GameNetworkManager] game object created go_id=24, owner_id=110000102e94c8f go_type=pickup_training_dummy_unit go_created_func_name=game_object_created_network_unit
09:35:19.021 [Lua] [GameNetworkManager] game object created go_id=25, owner_id=110000102e94c8f go_type=pickup_training_dummy_unit go_created_func_name=game_object_created_network_unit
09:35:19.021 [Lua] [GameNetworkManager] game object created go_id=26, owner_id=110000102e94c8f go_type=pickup_training_dummy_unit go_created_func_name=game_object_created_network_unit
09:35:19.021 [Lua] [GameNetworkManager] game object created go_id=27, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:19.021 [Lua] [GameNetworkManager] game object created go_id=28, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:19.021 [Lua] [GameNetworkManager] game object created go_id=29, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:19.021 [Lua] [GameNetworkManager] game object created go_id=30, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:19.021 [Lua] [GameNetworkManager] game object created go_id=31, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:19.021 [Lua] [GameNetworkManager] game object created go_id=32, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:19.021 [Lua] [GameNetworkManager] game object created go_id=33, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:19.022 [Lua] [GameNetworkManager] game object created go_id=34, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:19.022 [Lua] [GameNetworkManager] game object created go_id=35, owner_id=110000102e94c8f go_type=music_states go_created_func_name=game_object_created_music_states
09:35:19.022 [Lua] [GameNetworkManager] game object created go_id=38, owner_id=110000102e94c8f go_type=player_unit go_created_func_name=game_object_created_player_unit
09:35:19.023 [Lua] PlayerManager:assign_unit_ownership Shurei 110000102e94c8f 1
09:35:19.023 [Lua] [GameNetworkManager] game object created go_id=39, owner_id=110000102e94c8f go_type=player_unit_health go_created_func_name=game_object_created_player_unit_health
09:35:19.025 error: [Lua] SETTING ROUND ID
09:35:19.025 [Lua] [NetworkClient] rpc_game_started
09:35:19.025 [Lua] [NetworkClient] New State game_started (old state is_ingame)
09:35:19.025 [Lua] [GameNetworkManager] game object created go_id=40, owner_id=110000102e94c8f go_type=player go_created_func_name=game_object_created_player
09:35:19.025 [Lua] [GameNetworkManager] game_object_created_player, go_id=40, owner_peer_id=110000102e94c8f peer_id=110000100655e63
09:35:19.025 [Lua] [GameNetworkManager] PLAYER is local player
09:35:19.025 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1024
09:35:19.025 [Lua] [GameNetworkManager] PLAYER TYPE: BulldozerPlayer
09:35:19.025 [Lua] PlayerManager:rpc_to_client_spawn_player(110000102e94c8f, 3, Vector3(-19.49, 0.98999, 6.14001), Vector4(0.0232258, 0.0232258, 0.693196, -0.72))
09:35:19.025 [Lua] PlayerManager:rpc_to_client_spawn_player()
09:35:19.028 [Lua] PlayerManager:assign_unit_ownership Chuupi 110000100655e63 1
09:35:19.121 [Lua] [GameNetworkManager] game object created go_id=41, owner_id=110000102e94c8f go_type=player_unit_health go_created_func_name=game_object_created_player_unit_health
09:35:19.121 [Lua] [Matchmaking] Set matchmaking=false, private_game=false
09:35:19.121 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
09:35:19.377 [Flow] DISABLE
09:35:20.409 [Lua] [IngameUI] menu view on_enter start_game_view
09:35:20.411 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0946ab98
09:35:20.411 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview
09:35:20.411 [Lua] [HeroViewWindow] Enter Substate StartGameWindowPanelConsole
09:35:20.411 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowBackgroundConsole
09:35:20.411 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowCustomGameOverviewConsole
09:35:20.412 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdditionalSettingsConsole
09:35:20.413 [World] Spawning level.
09:35:20.428 [Lua] "true"
09:35:22.752 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - difficulty_selection_custom
09:35:22.752 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowCustomGameOverviewConsole
09:35:22.752 [Lua] [StartGameWindow] Enter Substate StartGameWindowDifficultyConsole
09:35:22.752 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdditionalSettingsConsole
09:35:23.543 [Lua] [StartGameWindow] Exit Substate StartGameWindowDifficultyConsole
09:35:23.543 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowCustomGameOverviewConsole
09:35:23.543 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdditionalSettingsConsole
09:35:24.372 [Lua] [StartGameStateSettingsOverview:play() - game_mode_type(custom)
09:35:24.373 [Lua] ............................................................................................................
09:35:24.373 [Lua] ............................................................................................................
09:35:24.373 [Lua] GAME START SETTINGS -> Level: farmlands | Difficulty: hardest | Private: yes | Always Host: yes | Strict Matchmaking: no | Quick Game: no
09:35:24.373 [Lua] ............................................................................................................
09:35:24.373 [Lua] ............................................................................................................
09:35:24.471 [Lua] [IngameUI] menu view on_exit start_game_view
09:35:24.471 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview
09:35:24.471 [Lua] [HeroViewWindow] Exit Substate StartGameWindowPanelConsole
09:35:24.471 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowBackgroundConsole
09:35:24.471 [Save] Saving `save_data`
09:35:24.471 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowCustomGameOverviewConsole
09:35:24.471 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdditionalSettingsConsole
09:35:24.474 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0946ab98
09:35:24.476 [Save] Save done
09:35:31.560 [Lua] [Matchmaking] Set matchmaking=true, private_game=true
09:35:31.560 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit()
09:35:31.560 [Lua] [Matchmaking] Entering MatchmakingStateFriendClient on_enter()
09:35:31.561 [Lua] [ChatManager][1]System: Starting hosted game...
09:35:39.992 [Lua] [Matchmaking] rpc_matchmaking_join_game, got this in wrong state current_state:MatchmakingStateFriendClient
09:35:39.992 [Lua] gm_event_end_conditions_met false false
09:35:39.993 [Save] Saving `save_data`
09:35:39.993 [Lua] yep
09:35:39.993 [Lua] ok
09:35:39.993 [Lua] PlayFabMirror:_commit_internal nil
09:35:39.993 [Lua] generate_backend_stats 110000100655e63:1
09:35:39.995 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
09:35:39.995 [Lua] [NetworkClient] New State loading (old state game_started)
09:35:39.995 [Lua] [LevelTransitionHandler] set_next_level( farmlands )
09:35:39.995 [Lua] [LevelTransitionHandler] prepare_load_level : farmlands seed: 2335918. New level, resetting package load status.
09:35:39.995 [Lua] [LevelTransitionHandler] Setting level_seed: 2335918
09:35:39.995 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=41 with type=player_unit_health, object_destroy_func=game_object_destroyed_player_unit_health, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game_object_destroyed_player, game_object_id=40 owner_peer_id=110000102e94c8f peer_id=110000100655e63
09:35:39.995 [Lua] [GameNetworkManager] not removing peer_id=110000100655e63 local_player_id=1
09:35:39.995 [Lua] destroyed player game object with id 40 callback
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=40 with type=player, object_destroy_func=game_object_destroyed_player, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=39 with type=player_unit_health, object_destroy_func=game_object_destroyed_player_unit_health, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=38 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] MUSIC object destroyed
09:35:39.995 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=35 with type=music_states, object_destroy_func=game_object_destroyed_music_states, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=34 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=33 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=32 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=31 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=30 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=29 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=28 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=27 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=26 with type=pickup_training_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=25 with type=pickup_training_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=24 with type=pickup_training_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=23 with type=pickup_training_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=22 with type=pickup_training_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=21 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=20 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=19 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=18 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=17 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=16 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game_object_destroyed_player, game_object_id=15 owner_peer_id=110000102e94c8f peer_id=110000102e94c8f
09:35:39.995 [Lua] PlayerManager:remove_player peer_id=110000102e94c8f 1
09:35:39.995 [Lua] [GameNetworkManager] removing peer_id=110000102e94c8f local_player_id=1
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=15 with type=player, object_destroy_func=game_object_destroyed_player, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=14 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=13 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=12 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=11 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=10 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=9 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=8 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=7 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=6 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=5 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=4 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=3 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=2 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=1 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f
09:35:39.995 [Lua] [GameNetworkManager] game object was destroyed id=0 with type=keep_decoration_painting, object_destroy_func=game_object_destroyed_keep_decoration, owned by peer=110000102e94c8f
09:35:39.996 [Lua] [GameNetworkManager] Game session disconnected, leaving game...
09:35:39.996 [Save] Save done
09:35:39.997 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
09:35:39.997 [Lua] commit result success 1
09:35:39.997 [Lua] TRANSITION nil nil farmlands
09:35:39.997 [Lua] Transition type "farmlands", is server: false
09:35:39.997 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=23.69
09:35:42.001 [Lua] [StateIngame] Skipped uploading telemetry data for the inn level
09:35:42.001 [Lua] PlayerManager:remove_player peer_id=110000100655e63 1
09:35:42.001 [Lua] Clearing all global lookup lists
09:35:42.001 [Lua] [EquipmentUI] - Destroy
09:35:42.001 [Lua] [GamePadEquipmentUI] - Destroy
09:35:42.001 [Lua] [AbilityUI] - Destroy
09:35:42.001 [Lua] [GamePadAbilityUI] - Destroy
09:35:42.001 [Lua] [IngamePlayerListUI] - Destroy
09:35:42.002 [Lua] [IngameUI] destroy
09:35:42.006 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88
09:35:42.051 [Lua] [Managers] Destroying state managers...
09:35:42.062 [Lua] EnemyPackageLoader:unload_enemy_packages (unload startup enemies=false)
09:35:42.062 [Lua] [Matchmaking] unregister rpcs
09:35:42.062 [Lua] [Gamestate] Enter state StateLoading
09:35:42.063 [Lua] [Gamestate] Enter Substate StateLoadingRunning
09:35:42.063 [Lua] [Matchmaking] register rpcs
09:35:42.063 [Lua] registering RPCs
09:35:42.063 [Lua] MUSIC MANAGER unmute_all_world_sounds 5091 0
09:35:42.063 [Lua] [PartyManager] Leader is set to 110000102e94c8f
09:35:42.065 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_7, global_loading_screens, async-read, prioritized
09:35:42.065 [Lua] [LevelTransitionHandler] load_next_level - self.transition_type=[farmlands] self.picked_level_key=[farmlands]
09:35:42.065 [Lua] [LevelTransitionHandler] load_level farmlands
09:35:42.140 [Umbra] Unload tome
09:35:42.195 [Lua] [PackageManager] Unload: resource_packages/levels/inn, LevelTransitionHandler
09:35:42.195 [Lua] [LevelTransitionHandler] Loading level: "farmlands"
09:35:42.195 [Lua] [LevelTransitionHandler] Package name : "resource_packages/levels/honduras/farmlands"
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/levels/honduras/farmlands, LevelTransitionHandler, async-read,
09:35:42.195 [Lua] EnemyPackageLoader:setup_startup_enemies
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
09:35:42.195 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read,
09:35:42.255 [Lua] [NetworkClient] New State loading (old state loading)
09:35:42.255 [Lua] [LevelTransitionHandler] set_next_level( farmlands )
09:35:42.255 [Lua] [LevelTransitionHandler] prepare_load_level : farmlands seed: 2335918. Same level as previously, NOT resetting package load status.
09:35:42.255 [Lua] [LevelTransitionHandler] Setting level_seed: 2335918
09:35:42.256 [Lua] [LevelTransitionHandler] load_next_level - self.transition_type=[farmlands] self.picked_level_key=[farmlands]
09:35:42.256 [Lua] [LevelTransitionHandler] load_level farmlands
09:35:42.274 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_7
09:35:42.274 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_7
09:35:42.274 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/farmlands
09:35:42.310 [Lua] MUSIC MANAGER nik_loading_screen_farmland_01 5092 0
09:35:42.317 [Lua] MUSIC MANAGER Play_loading_screen_music 5093 0
09:35:42.472 [Umbra] Loading umbra tome '#ID[dfc5a4402624614e]'
09:35:47.090 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/farmlands
09:35:47.090 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/farmlands
09:35:47.091 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_spawn
09:35:47.108 [Lua] [LevelTransitionHandler] Level load completed!
09:35:47.125 [Lua] [NetworkClient] All level packages loaded!
09:35:47.125 [Lua] [NetworkClient] New State loaded (old state loading)
09:35:47.125 [Lua] [NetworkClient] on_level_loaded farmlands
09:35:47.192 [Lua] [NetworkClient] New State waiting_enter_game (old state loaded)
09:35:47.343 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn
09:35:47.343 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn
09:35:47.344 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll
09:35:47.563 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll
09:35:47.563 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll
09:35:47.563 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre
09:35:47.799 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre
09:35:47.799 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre
09:35:47.799 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend
09:35:48.120 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend
09:35:48.120 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend
09:35:48.120 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer
09:35:48.272 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer
09:35:48.272 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer
09:35:48.272 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer
09:35:48.441 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer
09:35:48.441 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer
09:35:48.441 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner
09:35:48.610 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner
09:35:48.610 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner
09:35:48.611 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master
09:35:48.847 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master
09:35:48.847 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master
09:35:48.847 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier
09:35:49.049 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier
09:35:49.049 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier
09:35:49.050 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner
09:35:49.303 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner
09:35:49.303 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner
09:35:49.303 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower
09:35:49.505 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower
09:35:49.505 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower
09:35:49.506 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer
09:35:49.742 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer
09:35:49.742 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer
09:35:49.742 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker
09:35:50.030 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker
09:35:50.030 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker
09:35:50.031 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic
09:35:50.352 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic
09:35:50.352 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic
09:35:50.352 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder
09:35:50.656 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder
09:35:50.656 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder
09:35:50.656 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider
09:35:50.909 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider
09:35:50.909 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider
09:35:50.910 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior
09:35:51.113 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior
09:35:51.113 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior
09:35:51.113 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat
09:35:51.535 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat
09:35:51.535 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat
09:35:51.535 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin
09:35:51.870 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin
09:35:51.870 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin
09:35:51.871 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield
09:35:52.141 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield
09:35:52.141 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield
09:35:52.141 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave
09:35:52.495 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave
09:35:52.495 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave
09:35:52.495 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat
09:35:52.647 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat
09:35:52.647 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat
09:35:52.647 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield
09:35:52.901 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield
09:35:52.901 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield
09:35:52.901 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield
09:35:53.239 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield
09:35:53.239 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield
09:35:53.239 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk
09:35:53.492 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk
09:35:53.492 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk
09:35:53.492 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex
09:35:53.577 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex
09:35:53.577 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex
09:35:53.577 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat
09:35:53.662 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
09:35:53.662 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
09:35:53.662 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig
09:35:53.746 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig
09:35:53.746 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig
09:35:53.748 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
09:35:54.763 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
09:35:54.763 [Lua] [Matchmaking] unregister rpcs
09:35:54.763 [Lua] [Managers] Destroying state managers...
09:35:54.764 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_7, global_loading_screens
09:35:54.764 [Lua] MUSIC MANAGER Stop_loading_screen_music 5094 0
09:35:54.764 [Lua] [Gamestate] Enter StateIngame CLIENT
09:35:54.764 [Lua] [StateIngame] Client ingame
09:35:54.766 [Lua] [Matchmaking] register rpcs
09:35:54.766 [Lua] [GameNetworkManager] Setting pong timeout to 60
09:35:54.766 [Lua] [GameNetworkManager] My own peer_id = 110000100655e63
09:35:54.766 [Lua] [GameNetworkManager] self.is_server = false
09:35:54.766 [Lua] [GameNetworkManager] Network caps: min/peer 2048 kbps, total 2048 kbps
09:35:54.766 [Connection] Setting transport socket buffer size to 38400 for 2048.0 kbps, this may cause a buffer latency of 0.150 s
09:35:54.766 [Network] Setting artificial MTU limit to 65536
09:35:54.766 [Lua] Switching ConflictSettings: to: default
09:35:54.766 [Lua] pacing=default
09:35:54.766 [Lua] roaming=nil
09:35:54.766 [Lua] specials=default
09:35:54.766 [Lua] debug_color=maroon
09:35:54.766 [Lua] pack_spawning=default
09:35:54.766 [Lua] disabled=false
09:35:54.766 [Lua] boss=default
09:35:54.766 [Lua] horde=default
09:35:54.766 [Lua] name=default
09:35:54.766 [Lua] intensity=default
09:35:54.766 [Lua] ---
09:35:54.767 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_twitch_mode, twitch, async-read,
09:35:54.772 [Lua] [AIInterestPointSystem] Level Seed: 2335918
09:35:54.772 [Lua]
09:35:54.772 [Lua] [network_manager] = table
09:35:54.772 [Lua] [network_manager] = metatable
09:35:54.772 [Lua] [startup_data] = table
09:35:54.772 [Lua] [entity_manager] = table
09:35:54.772 [Lua] [entity_manager] = metatable
09:35:54.772 [Lua] [unit_spawner] = table
09:35:54.772 [Lua] [unit_spawner] = metatable
09:35:54.772 [Lua] [unit_storage] = table
09:35:54.772 [Lua] [unit_storage] = metatable
09:35:54.772 [Lua] [dice_keeper] = table
09:35:54.772 [Lua] [dice_keeper] = metatable
09:35:54.772 [Lua] [is_server] = false (boolean)
09:35:54.772 [Lua] [world] = [World]
09:35:54.772 [Lua] [system_api] = table
09:35:54.772 [Lua] [input_manager] = table
09:35:54.772 [Lua] [input_manager] = metatable
09:35:54.772 [Lua] [profile_synchronizer] = table
09:35:54.772 [Lua] [profile_synchronizer] = metatable
09:35:54.773 [Lua] [entity_system] = table
09:35:54.773 [Lua] [entity_system] = metatable
09:35:54.773 [Lua] [num_local_human_players] = 1 (number)
09:35:54.773 [Lua] [statistics_db] = table
09:35:54.773 [Lua] [statistics_db] = metatable
09:35:54.773 [Lua] [entity_system_bag] = table
09:35:54.773 [Lua] [entity_system_bag] = metatable
09:35:54.773 [Lua] [network_lobby] = table
09:35:54.773 [Lua] [network_lobby] = metatable
09:35:54.773 [Lua] [network_transmit] = table
09:35:54.773 [Lua] [network_transmit] = metatable
09:35:54.773 [Lua] [network_clock] = table
09:35:54.773 [Lua] [network_clock] = metatable
09:35:54.773 [Lua] [free_flight_manager] = table
09:35:54.773 [Lua] [free_flight_manager] = metatable
09:35:54.773 [Lua] [network_event_delegate] = table
09:35:54.773 [Lua] [network_event_delegate] = metatable
09:35:54.773 [Lua]
09:35:54.776 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
09:35:54.791 [Lua] [AchievementManager] Achievements using the steam platform
09:35:54.791 [Lua] [StateIngame] Level seed: 2335918
09:35:54.791 [Umbra] Init version: 3.4.13 :: 16 threads
09:35:54.791 [Umbra] Tome with `14370` objects loaded.
09:35:54.791 [Umbra] UMBRA Tome loaded.
09:35:54.791 [World] Spawning level.
09:35:54.828 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.828 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.828 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.828 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.828 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.828 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.828 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.828 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.828 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.828 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.828 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.828 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.851 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.851 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.851 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.851 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.897 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.897 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.950 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.950 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.951 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.951 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.951 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.951 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.953 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:54.964 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:35:55.010 [Lua] respawn_unit_spawned with group id: respawns_sawmill
09:35:55.010 [Lua] respawn_unit_spawned with group id: respawns_sawmill
09:35:55.010 [Lua] respawn_unit_spawned with group id: respawns_sawmill
09:35:55.060 [Lua] PlayerManager:add_player player_1
09:35:55.062 [Lua] [IngameUI] init
09:35:55.089 [Flow] Spawned:c_barrel_socket
09:35:55.090 [Lua] [NetworkClient] New State is_ingame (old state waiting_enter_game)
09:35:55.911 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_twitch_mode
09:35:55.911 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_twitch_mode
09:35:57.383 [Lua] [GameNetworkManager] game object created go_id=0, owner_id=110000102e94c8f go_type=player go_created_func_name=game_object_created_player
09:35:57.383 [Lua] [GameNetworkManager] game_object_created_player, go_id=0, owner_peer_id=110000102e94c8f peer_id=110000102e94c8f
09:35:57.383 [Lua] [GameNetworkManager] PLAYER ADDED go_id = 0, peer_id = 110000102e94c8f, self.peer_id = 110000100655e63
09:35:57.383 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000102e94c8f
09:35:57.383 [Lua] PlayerManager:add_remote_player 110000102e94c8f
09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=1, owner_id=110000102e94c8f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
09:35:57.385 [Lua] Adding player sync data to peer=110000102e94c8f local_player_id=1
09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=2, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=3, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=4, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=5, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=6, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=7, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=8, owner_id=110000102e94c8f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit
09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=9, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=10, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=11, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=12, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.385 [Lua] [GameNetworkManager] game object created go_id=13, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=14, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=15, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=16, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=17, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=18, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=19, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=20, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=21, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=22, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=23, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=24, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=25, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=26, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=27, owner_id=110000102e94c8f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit
09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=28, owner_id=110000102e94c8f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit
09:35:57.386 [Lua] [GameNetworkManager] game object created go_id=29, owner_id=110000102e94c8f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit
09:35:57.387 [Lua] [GameNetworkManager] game object created go_id=30, owner_id=110000102e94c8f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit
09:35:57.387 [Lua] [GameNetworkManager] game object created go_id=31, owner_id=110000102e94c8f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit
09:35:57.387 [Lua] [GameNetworkManager] game object created go_id=32, owner_id=110000102e94c8f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit
09:35:57.387 [Lua] [GameNetworkManager] game object created go_id=33, owner_id=110000102e94c8f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit
09:35:57.387 [Lua] [GameNetworkManager] game object created go_id=34, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.387 [Lua] [GameNetworkManager] game object created go_id=35, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.387 [Lua] [GameNetworkManager] game object created go_id=36, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.387 [Lua] [GameNetworkManager] game object created go_id=37, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.387 [Lua] [GameNetworkManager] game object created go_id=38, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.387 [Lua] [GameNetworkManager] game object created go_id=39, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.387 [Lua] [GameNetworkManager] game object created go_id=40, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.387 [Lua] [GameNetworkManager] game object created go_id=41, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=42, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=43, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=44, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=45, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=46, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=47, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=48, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=49, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=50, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=51, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=52, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=53, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=54, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=55, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=56, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=57, owner_id=110000102e94c8f go_type=music_states go_created_func_name=game_object_created_music_states
09:35:57.388 [Lua] [Matchmaking] rpc_matchmaking_update_profiles_data, got this in wrong state current_state:MatchmakingStateFriendClient
09:35:57.388 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000102e94c8f:2, previous profile 0, profile 5]
09:35:57.388 [Lua] [GameNetworkManager] game object created go_id=58, owner_id=110000102e94c8f go_type=player go_created_func_name=game_object_created_player
09:35:57.388 [Lua] [GameNetworkManager] game_object_created_player, go_id=58, owner_peer_id=110000102e94c8f peer_id=110000102e94c8f
09:35:57.388 [Lua] [GameNetworkManager] PLAYER ADDED go_id = 58, peer_id = 110000102e94c8f, self.peer_id = 110000100655e63
09:35:57.388 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000102e94c8f
09:35:57.388 [Lua] PlayerManager:add_remote_player 110000102e94c8f
09:35:57.390 [Lua] [Matchmaking] rpc_matchmaking_update_profiles_data, got this in wrong state current_state:MatchmakingStateFriendClient
09:35:57.390 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000102e94c8f:3, previous profile 0, profile 1]
09:35:57.390 [Lua] [GameNetworkManager] game object created go_id=59, owner_id=110000102e94c8f go_type=player go_created_func_name=game_object_created_player
09:35:57.390 [Lua] [GameNetworkManager] game_object_created_player, go_id=59, owner_peer_id=110000102e94c8f peer_id=110000102e94c8f
09:35:57.390 [Lua] [GameNetworkManager] PLAYER ADDED go_id = 59, peer_id = 110000102e94c8f, self.peer_id = 110000100655e63
09:35:57.390 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000102e94c8f
09:35:57.390 [Lua] PlayerManager:add_remote_player 110000102e94c8f
09:35:57.391 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102e94c8f inventory_sync_id:5 my_peer_id:110000100655e63
09:35:57.391 [Lua] [PackageManager] Load: resource_packages/careers/es_knight, InventoryPackageSynchronizerClient, async-read,
09:35:57.391 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_sword_01_t2/wpn_2h_sword_01_t2_3p, InventoryPackageSynchronizerClient, async-read,
09:35:57.391 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_04, InventoryPackageSynchronizerClient, async-read,
09:35:57.391 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read,
09:35:57.391 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_blunderbuss_t1/wpn_empire_blunderbuss_t1_3p, InventoryPackageSynchronizerClient, async-read,
09:35:57.391 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102e94c8f inventory_sync_id:6 my_peer_id:110000100655e63
09:35:57.391 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read,
09:35:57.391 [Lua] [PackageManager] Load: units/beings/player/chr_dummy_hat, InventoryPackageSynchronizerClient, async-read,
09:35:57.391 [Lua] [PackageManager] Load: resource_packages/careers/wh_zealot, InventoryPackageSynchronizerClient, async-read,
09:35:57.391 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_3p, InventoryPackageSynchronizerClient, async-read,
09:35:57.391 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_01, InventoryPackageSynchronizerClient, async-read,
09:35:57.391 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_crossbow_03_t2/wpn_emp_crossbow_03_t2_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
09:35:57.563 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_knight
09:35:57.563 [Lua] [PackageManager] Force_load: resource_packages/careers/es_knight
09:35:57.564 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_2h_sword_01_t2/wpn_2h_sword_01_t2_3p
09:35:57.698 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_2h_sword_01_t2/wpn_2h_sword_01_t2_3p
09:35:57.698 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_2h_sword_01_t2/wpn_2h_sword_01_t2_3p
09:35:57.698 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_04
09:35:57.782 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_04
09:35:57.782 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_04
09:35:57.782 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base
09:35:57.912 [Lua] Breedfreezer (client) received breed syncs num_breeds:9, total_units:0
09:35:57.912 [Lua] --> got 0 of chaos_marauder
09:35:57.912 [Lua] --> got 0 of skaven_clan_rat
09:35:57.912 [Lua] --> got 0 of skaven_storm_vermin
09:35:57.912 [Lua] --> got 0 of skaven_slave
09:35:57.912 [Lua] --> got 0 of chaos_fanatic
09:35:57.912 [Lua] --> got 0 of chaos_berzerker
09:35:57.912 [Lua] --> got 0 of chaos_warrior
09:35:57.912 [Lua] --> got 0 of skaven_plague_monk
09:35:57.912 [Lua] --> got 0 of chaos_raider
09:35:57.912 [Lua] Breed freezer counts: 9 9
09:35:57.912 [Lua] Comitting breed freezer frozen units
09:35:57.912 error: [Lua] SETTING ROUND ID
09:35:57.912 [Lua] [NetworkClient] rpc_game_started
09:35:57.912 [Lua] [NetworkClient] New State game_started (old state is_ingame)
09:35:57.912 [Lua] [Matchmaking] Set matchmaking=false, private_game=false
09:35:57.912 [Lua] [Matchmaking] Exiting state MatchmakingStateFriendClient with on_exit()
09:35:57.912 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
09:35:58.380 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base
09:35:58.380 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base
09:35:58.380 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_blunderbuss_t1/wpn_empire_blunderbuss_t1_3p
09:35:58.514 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_blunderbuss_t1/wpn_empire_blunderbuss_t1_3p
09:35:58.514 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_blunderbuss_t1/wpn_empire_blunderbuss_t1_3p
09:35:58.514 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base
09:35:58.956 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base
09:35:58.956 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base
09:35:58.957 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/chr_dummy_hat
09:35:59.024 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/chr_dummy_hat
09:35:59.024 [Lua] [PackageManager] Force_load: units/beings/player/chr_dummy_hat
09:35:59.024 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_zealot
09:35:59.107 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_zealot
09:35:59.107 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_zealot
09:35:59.107 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_3p
09:35:59.225 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_3p
09:35:59.225 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_3p
09:35:59.225 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_01
09:35:59.276 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_01
09:35:59.276 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_01
09:35:59.276 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_crossbow_03_t2/wpn_emp_crossbow_03_t2_runed_01_3p
09:35:59.410 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_crossbow_03_t2/wpn_emp_crossbow_03_t2_runed_01_3p
09:35:59.410 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_crossbow_03_t2/wpn_emp_crossbow_03_t2_runed_01_3p
09:35:59.428 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 6
09:36:01.405 [Lua] [GameNetworkManager] game object created go_id=60, owner_id=110000102e94c8f go_type=player go_created_func_name=game_object_created_player
09:36:01.405 [Lua] [GameNetworkManager] game_object_created_player, go_id=60, owner_peer_id=110000102e94c8f peer_id=110000100655e63
09:36:01.405 [Lua] [GameNetworkManager] PLAYER is local player
09:36:01.405 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1024
09:36:01.405 [Lua] [GameNetworkManager] PLAYER TYPE: BulldozerPlayer
09:36:01.405 [Lua] [GameNetworkManager] game object created go_id=61, owner_id=110000102e94c8f go_type=player_bot_unit go_created_func_name=game_object_created_network_unit
09:36:01.406 [Lua] PlayerManager:assign_unit_ownership Markus Kruber 110000102e94c8f 2
09:36:01.406 [Lua] [GameNetworkManager] game object created go_id=62, owner_id=110000102e94c8f go_type=player_unit_health go_created_func_name=game_object_created_player_unit_health
09:36:01.406 [Lua] [GameNetworkManager] game object created go_id=63, owner_id=110000102e94c8f go_type=player_bot_unit go_created_func_name=game_object_created_network_unit
09:36:01.407 [Lua] PlayerManager:assign_unit_ownership Victor Saltzpyre 110000102e94c8f 3
09:36:01.407 [Lua] [GameNetworkManager] game object created go_id=64, owner_id=110000102e94c8f go_type=player_unit_health go_created_func_name=game_object_created_player_unit_health
09:36:01.407 [Lua] PlayerManager:rpc_to_client_spawn_player(110000102e94c8f, 3, Vector3(294.57, -320.86, 1.60999), Vector4(-0.0232258, -0.0232258, 0.162581, 0.986148))
09:36:01.407 [Lua] PlayerManager:rpc_to_client_spawn_player()
09:36:01.409 [Lua] PlayerManager:assign_unit_ownership Chuupi 110000100655e63 1
09:36:01.409 [Lua] [GameNetworkManager] game object created go_id=65, owner_id=110000102e94c8f go_type=player_unit go_created_func_name=game_object_created_player_unit
09:36:01.410 [Lua] PlayerManager:assign_unit_ownership Shurei 110000102e94c8f 1
09:36:01.410 [Lua] [GameNetworkManager] game object created go_id=66, owner_id=110000102e94c8f go_type=player_unit_health go_created_func_name=game_object_created_player_unit_health
09:36:01.505 [Lua] [GameNetworkManager] game object created go_id=67, owner_id=110000102e94c8f go_type=player_unit_health go_created_func_name=game_object_created_player_unit_health
09:36:23.130 [Lua] [GameNetworkManager] game object created go_id=68, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:36:23.164 [Lua] [GameNetworkManager] game object created go_id=69, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:36:23.165 [Lua] [GameNetworkManager] game object created go_id=70, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:36:23.198 [Lua] [GameNetworkManager] game object created go_id=71, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:36:26.289 [Lua] [GameNetworkManager] game object created go_id=72, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:36:26.289 [Lua] [GameNetworkManager] game object created go_id=73, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:36:27.251 [Lua] [GameNetworkManager] game object created go_id=74, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:36:27.252 [Lua] [GameNetworkManager] game object created go_id=75, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:36:27.302 [Lua] [GameNetworkManager] game object created go_id=76, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:36:27.303 [Lua] [GameNetworkManager] game object created go_id=77, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:36:29.006 [Lua] [GameNetworkManager] game object created go_id=78, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:36:29.006 [Lua] [GameNetworkManager] game object created go_id=79, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:36:29.006 [Lua] [GameNetworkManager] game object created go_id=80, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:36:29.039 [Lua] [GameNetworkManager] game object created go_id=81, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:36:29.243 [Lua] [GameNetworkManager] game object created go_id=82, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:36:29.276 [Lua] [GameNetworkManager] game object created go_id=83, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:36:29.680 [Lua] [GameNetworkManager] game object created go_id=84, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:36:29.680 [Lua] [GameNetworkManager] game object created go_id=85, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:36:29.697 [Lua] [GameNetworkManager] game object created go_id=86, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:36:29.698 [Lua] [GameNetworkManager] game object created go_id=87, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:36:29.731 [Lua] [GameNetworkManager] game object created go_id=88, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:36:30.100 [Lua] [GameNetworkManager] game object created go_id=89, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:36:30.101 [Lua] [GameNetworkManager] game object created go_id=90, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:36:30.133 [Lua] [GameNetworkManager] game object created go_id=91, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:36:31.044 [Lua] [GameNetworkManager] game object created go_id=92, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:36:31.953 [Lua] [GameNetworkManager] game object created go_id=93, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:36:31.987 [Lua] [GameNetworkManager] game object created go_id=94, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:36:32.021 [Lua] [GameNetworkManager] game object created go_id=95, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:36:32.022 [Lua] [GameNetworkManager] game object created go_id=96, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:36:32.761 [Lua] [GameNetworkManager] game object was destroyed id=35 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:36:35.270 [Lua] [GameNetworkManager] game object created go_id=97, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:36:35.270 [Lua] [GameNetworkManager] game object created go_id=98, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:36:35.370 [Lua] [GameNetworkManager] game object created go_id=99, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:36:35.404 [Lua] [GameNetworkManager] game object created go_id=100, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:36:35.405 [Lua] [GameNetworkManager] game object created go_id=101, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:36:35.438 [Lua] [GameNetworkManager] game object created go_id=102, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:36:35.439 [Lua] [GameNetworkManager] game object created go_id=103, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:36:35.471 [Lua] [GameNetworkManager] game object created go_id=104, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:36:35.472 [Lua] [GameNetworkManager] game object created go_id=105, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:36:35.504 [Lua] [GameNetworkManager] game object created go_id=106, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:36:37.564 [Lua] [GameNetworkManager] game object was destroyed id=34 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:36:38.121 [Lua] [GameNetworkManager] game object created go_id=107, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:36:38.122 [Lua] [GameNetworkManager] game object created go_id=108, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:36:38.155 [Lua] [GameNetworkManager] game object created go_id=109, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:36:38.156 [Lua] [GameNetworkManager] game object created go_id=110, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:36:46.578 [Lua] [GameNetworkManager] game object was destroyed id=107 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:36:46.578 [Lua] [GameNetworkManager] game object was destroyed id=108 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:36:54.813 [Lua] [GameNetworkManager] game object was destroyed id=77 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:36:57.504 [Lua] [GameNetworkManager] game object was destroyed id=71 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:36:58.013 [Lua] [GameNetworkManager] game object was destroyed id=68 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:03.812 [Lua] [GameNetworkManager] game object created go_id=111, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:37:03.932 [Lua] [GameNetworkManager] game object created go_id=112, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:37:04.775 [Lua] [GameNetworkManager] game object created go_id=113, owner_id=110000102e94c8f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:37:05.401 [Lua] [GameNetworkManager] game object was destroyed id=113 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:11.125 [Lua] [GameNetworkManager] game object was destroyed id=88 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:12.155 [Lua] [GameNetworkManager] game object created go_id=114, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:12.156 [Lua] [GameNetworkManager] game object created go_id=115, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:12.393 [Lua] [GameNetworkManager] game object was destroyed id=70 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:12.494 [Lua] [GameNetworkManager] game object created go_id=116, owner_id=110000102e94c8f go_type=ai_unit_pack_master go_created_func_name=game_object_created_network_unit
09:37:12.528 [Lua] [GameNetworkManager] game object created go_id=117, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:37:12.561 [Lua] [GameNetworkManager] game object created go_id=118, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:13.017 [Lua] [GameNetworkManager] game object created go_id=119, owner_id=110000102e94c8f go_type=ai_unit_warpfire_thrower go_created_func_name=game_object_created_network_unit
09:37:13.018 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 21 will change to a manual source.
09:37:15.024 [Lua] [GameNetworkManager] game object created go_id=120, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:37:15.024 [Lua] [GameNetworkManager] game object created go_id=121, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:15.158 [Lua] [GameNetworkManager] game object created go_id=122, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:37:15.565 [Lua] [GameNetworkManager] game object created go_id=123, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:37:15.581 [Lua] [GameNetworkManager] game object created go_id=124, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:37:16.123 [Lua] [GameNetworkManager] game object created go_id=125, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:37:16.123 [Lua] [GameNetworkManager] game object created go_id=126, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:16.257 [Lua] [GameNetworkManager] game object created go_id=127, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:37:16.257 [Lua] [GameNetworkManager] game object created go_id=128, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:17.472 [Lua] [GameNetworkManager] game object created go_id=129, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:37:17.506 [Lua] [GameNetworkManager] game object created go_id=130, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:17.507 [Lua] [GameNetworkManager] game object created go_id=131, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:17.761 [Lua] [GameNetworkManager] game object created go_id=132, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:37:17.761 [Lua] [GameNetworkManager] game object created go_id=133, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:17.794 [Lua] [GameNetworkManager] game object created go_id=134, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:37:17.795 [Lua] [GameNetworkManager] game object created go_id=135, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:37:17.828 [Lua] [GameNetworkManager] game object created go_id=136, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:37:18.047 [Lua] [GameNetworkManager] game object created go_id=137, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:37:18.081 [Lua] [GameNetworkManager] game object created go_id=138, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:37:18.182 [Lua] [GameNetworkManager] game object was destroyed id=84 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:18.910 [Lua] [GameNetworkManager] game object was destroyed id=72 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:18.910 [Lua] [GameNetworkManager] game object was destroyed id=79 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:19.313 [Lua] [GameNetworkManager] game object created go_id=139, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:37:19.348 [Lua] [GameNetworkManager] game object created go_id=140, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:37:19.449 [Lua] [GameNetworkManager] game object created go_id=141, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:37:19.449 [Lua] [GameNetworkManager] game object created go_id=142, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:19.584 [Lua] [GameNetworkManager] game object was destroyed id=140 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:19.584 [Lua] [GameNetworkManager] game object was destroyed id=139 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:20.074 [Lua] [GameNetworkManager] game object was destroyed id=69 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:20.495 [Lua] [GameNetworkManager] game object was destroyed id=134 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:20.495 [Lua] [GameNetworkManager] game object was destroyed id=135 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:20.495 [Lua] [GameNetworkManager] game object was destroyed id=136 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:20.495 [Lua] [GameNetworkManager] game object was destroyed id=132 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:20.663 [Lua] [GameNetworkManager] game object was destroyed id=138 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:20.663 [Lua] [GameNetworkManager] game object was destroyed id=137 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:22.015 [Lua] [GameNetworkManager] game object was destroyed id=141 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:22.252 [Lua] [GameNetworkManager] game object created go_id=143, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:37:22.285 [Lua] [GameNetworkManager] game object created go_id=144, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:37:22.286 [Lua] [GameNetworkManager] game object created go_id=145, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:37:22.319 [Lua] [GameNetworkManager] game object created go_id=146, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:37:22.696 [Lua] [GameNetworkManager] game object created go_id=147, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:37:22.697 [Lua] [GameNetworkManager] game object created go_id=148, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:37:24.636 [Lua] [GameNetworkManager] game object created go_id=149, owner_id=110000102e94c8f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
09:37:24.636 [Lua] [GameNetworkManager] game object created go_id=150, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:37:24.872 [Lua] [GameNetworkManager] game object created go_id=151, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:37:24.906 [Lua] [GameNetworkManager] game object created go_id=152, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:37:26.222 [Lua] [GameNetworkManager] game object created go_id=153, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:37:26.256 [Lua] [GameNetworkManager] game object was destroyed id=104 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:26.661 [Lua] [GameNetworkManager] game object was destroyed id=149 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:31.009 [Lua] [GameNetworkManager] game object created go_id=154, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:37:31.009 [Lua] [GameNetworkManager] game object created go_id=155, owner_id=110000102e94c8f go_type=liquid_aoe_unit go_created_func_name=game_object_created_network_unit
09:37:32.170 [Lua] [GameNetworkManager] game object was destroyed id=103 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:33.832 [Lua] [GameNetworkManager] game object was destroyed id=78 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:35.986 [Lua] [GameNetworkManager] game object was destroyed id=155 with type=liquid_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:37.082 [Lua] [GameNetworkManager] game object was destroyed id=116 with type=ai_unit_pack_master, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:40.315 [Lua] [GameNetworkManager] game object created go_id=156, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.315 [Lua] [GameNetworkManager] game object created go_id=157, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.348 [Lua] [GameNetworkManager] game object created go_id=158, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.349 [Lua] [GameNetworkManager] game object created go_id=159, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.366 [Lua] [GameNetworkManager] game object created go_id=160, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.366 [Lua] [GameNetworkManager] game object created go_id=161, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.416 [Lua] [GameNetworkManager] game object created go_id=162, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.417 [Lua] [GameNetworkManager] game object created go_id=163, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.433 [Lua] [GameNetworkManager] game object created go_id=164, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.434 [Lua] [GameNetworkManager] game object created go_id=165, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.485 [Lua] [GameNetworkManager] game object created go_id=166, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.485 [Lua] [GameNetworkManager] game object created go_id=167, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.518 [Lua] [GameNetworkManager] game object created go_id=168, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.518 [Lua] [GameNetworkManager] game object created go_id=169, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.535 [Lua] [GameNetworkManager] game object created go_id=170, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.535 [Lua] [GameNetworkManager] game object created go_id=171, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.568 [Lua] [GameNetworkManager] game object created go_id=172, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.569 [Lua] [GameNetworkManager] game object created go_id=173, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.618 [Lua] [GameNetworkManager] game object created go_id=174, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.619 [Lua] [GameNetworkManager] game object created go_id=175, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.652 [Lua] [GameNetworkManager] game object created go_id=176, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.653 [Lua] [GameNetworkManager] game object created go_id=177, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.669 [Lua] [GameNetworkManager] game object created go_id=178, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.670 [Lua] [GameNetworkManager] game object created go_id=179, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.702 [Lua] [GameNetworkManager] game object created go_id=180, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:40.703 [Lua] [GameNetworkManager] game object created go_id=181, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:43.443 [Lua] [GameNetworkManager] game object created go_id=182, owner_id=110000102e94c8f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:37:43.613 [Lua] [GameNetworkManager] game object was destroyed id=82 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:43.613 [Lua] [GameNetworkManager] game object was destroyed id=112 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:43.646 [Lua] [GameNetworkManager] game object created go_id=183, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:37:43.647 [Lua] [GameNetworkManager] game object was destroyed id=154 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:43.679 [Lua] [GameNetworkManager] game object created go_id=184, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:37:44.694 [Lua] [GameNetworkManager] game object created go_id=185, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:37:44.728 [Lua] [GameNetworkManager] game object created go_id=186, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:37:44.728 [Lua] [GameNetworkManager] game object created go_id=187, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_shield_and_target go_created_func_name=game_object_created_network_unit
09:37:45.235 [Lua] [GameNetworkManager] game object was destroyed id=185 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:47.127 [Lua] [GameNetworkManager] game object was destroyed id=92 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:47.429 [Lua] [GameNetworkManager] game object was destroyed id=94 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:50.010 [Lua] [GameNetworkManager] game object was destroyed id=111 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:50.330 [Lua] [GameNetworkManager] game object created go_id=188, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:50.331 [Lua] [GameNetworkManager] game object created go_id=189, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:50.365 [Lua] [GameNetworkManager] game object created go_id=190, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:50.366 [Lua] [GameNetworkManager] game object created go_id=191, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:50.398 [Lua] [GameNetworkManager] game object created go_id=192, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:50.399 [Lua] [GameNetworkManager] game object created go_id=193, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:50.433 [Lua] [GameNetworkManager] game object created go_id=194, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:50.434 [Lua] [GameNetworkManager] game object created go_id=195, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:50.467 [Lua] [GameNetworkManager] game object created go_id=196, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:50.467 [Lua] [GameNetworkManager] game object created go_id=197, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:50.500 [Lua] [GameNetworkManager] game object created go_id=198, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:50.501 [Lua] [GameNetworkManager] game object created go_id=199, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:50.534 [Lua] [GameNetworkManager] game object created go_id=200, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:50.535 [Lua] [GameNetworkManager] game object created go_id=201, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:50.567 [Lua] [GameNetworkManager] game object created go_id=202, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:50.568 [Lua] [GameNetworkManager] game object created go_id=203, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:50.602 [Lua] [GameNetworkManager] game object created go_id=204, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:50.636 [Lua] [GameNetworkManager] game object created go_id=205, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:50.637 [Lua] [GameNetworkManager] game object created go_id=206, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:50.671 [Lua] [GameNetworkManager] game object created go_id=207, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:50.672 [Lua] [GameNetworkManager] game object created go_id=208, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:50.704 [Lua] [GameNetworkManager] game object created go_id=209, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:50.704 [Lua] [GameNetworkManager] game object created go_id=210, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:50.738 [Lua] [GameNetworkManager] game object created go_id=211, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:37:51.414 [Lua] [GameNetworkManager] game object was destroyed id=182 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:37:59.805 [Lua] [GameNetworkManager] game object created go_id=212, owner_id=110000102e94c8f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
09:38:01.982 [Lua] [GameNetworkManager] game object created go_id=213, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:38:02.539 [Lua] [GameNetworkManager] game object was destroyed id=97 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:09.411 [Lua] [GameNetworkManager] game object was destroyed id=213 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:10.844 [Lua] [GameNetworkManager] game object created go_id=214, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:38:11.486 [Lua] [GameNetworkManager] game object was destroyed id=214 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:11.771 [Lua] [GameNetworkManager] game object created go_id=215, owner_id=110000102e94c8f go_type=interest_point_unit go_created_func_name=game_object_created_network_unit
09:38:13.931 [Lua] [IngameUI] menu view on_enter hero_view
09:38:13.931 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `hud_in_inventory_state_on` for object 1.
09:38:13.934 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0c7a6130
09:38:13.934 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
09:38:13.945 [Lua] [HeroViewWindow] Enter Substate HeroWindowPanelConsole
09:38:13.945 [Lua] [HeroViewWindow] Enter Substate HeroWindowBackgroundConsole
09:38:13.946 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterInfo
09:38:13.946 [Lua] [HeroViewWindow] Enter Substate HeroWindowIngameView
09:38:13.946 [Lua] hero_fullscreen_menu_on_enter
09:38:15.542 [Lua] [IngameUI] menu view on_exit hero_view
09:38:15.542 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `hud_in_inventory_state_off` for object 1.
09:38:15.545 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0c7a6130
09:38:15.545 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
09:38:15.545 [Lua] [HeroViewWindow] Exit Substate HeroWindowPanelConsole
09:38:15.545 [Lua] [HeroViewWindow] Exit Substate HeroWindowBackgroundConsole
09:38:15.545 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterInfo
09:38:15.545 [Lua] [HeroViewWindow] Exit Substate HeroWindowIngameView
09:38:15.545 [Lua] hero_fullscreen_menu_on_exit
09:38:15.555 [Lua] [GameNetworkManager] game object created go_id=216, owner_id=110000102e94c8f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
09:38:15.908 [Lua] [GameNetworkManager] game object created go_id=217, owner_id=110000102e94c8f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
09:38:16.076 [Lua] [GameNetworkManager] game object created go_id=218, owner_id=110000102e94c8f go_type=ai_unit_pack_master go_created_func_name=game_object_created_network_unit
09:38:16.481 [Lua] [GameNetworkManager] game object was destroyed id=217 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:16.583 [Lua] [GameNetworkManager] game object created go_id=219, owner_id=110000102e94c8f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
09:38:19.736 [Lua] [GameNetworkManager] game object was destroyed id=215 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:20.561 [Lua] PlayFabMirror:_commit_internal 2
09:38:20.561 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
09:38:20.578 [Lua] commit result success 2
09:38:25.044 [Lua] [GameNetworkManager] game object created go_id=220, owner_id=110000102e94c8f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
09:38:25.652 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x13e9, position: 0
09:38:25.652 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x13e9, position: 0
09:38:25.652 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x13e9, position: 0
09:38:25.652 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x13e9, position: 0
09:38:25.789 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 27 will change to a manual source.
09:38:27.676 [Lua] [GameNetworkManager] game object was destroyed id=218 with type=ai_unit_pack_master, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:27.877 [Lua] [GameNetworkManager] game object created go_id=221, owner_id=110000102e94c8f go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit
09:38:27.877 [Lua] [GameNetworkManager] game object created go_id=222, owner_id=110000102e94c8f go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit
09:38:27.878 [Lua] [GameNetworkManager] game object created go_id=223, owner_id=110000102e94c8f go_type=ai_true_flight_projectile_unit_without_raycast go_created_func_name=game_object_created_network_unit
09:38:28.079 [Lua] [GameNetworkManager] game object created go_id=224, owner_id=110000102e94c8f go_type=ai_true_flight_projectile_unit_without_raycast go_created_func_name=game_object_created_network_unit
09:38:29.144 [Lua] [GameNetworkManager] game object was destroyed id=1 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=110000102e94c8f
09:38:29.144 [Lua] [GameNetworkManager] game_object_destroyed_player, game_object_id=0 owner_peer_id=110000102e94c8f peer_id=110000102e94c8f
09:38:29.144 [Lua] PlayerManager:remove_player peer_id=110000102e94c8f 1
09:38:29.144 [Lua] [GameNetworkManager] removing peer_id=110000102e94c8f local_player_id=1
09:38:29.144 [Lua] [GameNetworkManager] game object was destroyed id=0 with type=player, object_destroy_func=game_object_destroyed_player, owned by peer=110000102e94c8f
09:38:29.144 [Lua] [GameNetworkManager] game object was destroyed id=62 with type=player_unit_health, object_destroy_func=game_object_destroyed_player_unit_health, owned by peer=110000102e94c8f
09:38:29.144 [Lua] [GameNetworkManager] game object was destroyed id=64 with type=player_unit_health, object_destroy_func=game_object_destroyed_player_unit_health, owned by peer=110000102e94c8f
09:38:29.144 [Lua] [GameNetworkManager] game object was destroyed id=66 with type=player_unit_health, object_destroy_func=game_object_destroyed_player_unit_health, owned by peer=110000102e94c8f
09:38:29.144 [Lua] [GameNetworkManager] game object was destroyed id=67 with type=player_unit_health, object_destroy_func=game_object_destroyed_player_unit_health, owned by peer=110000102e94c8f
09:38:29.144 [Lua] [GameNetworkManager] game_object_destroyed_player, game_object_id=60 owner_peer_id=110000102e94c8f peer_id=110000100655e63
09:38:29.144 [Lua] [GameNetworkManager] not removing peer_id=110000100655e63 local_player_id=1
09:38:29.144 [Lua] destroyed player game object with id 60 callback
09:38:29.144 [Lua] [GameNetworkManager] game object was destroyed id=60 with type=player, object_destroy_func=game_object_destroyed_player, owned by peer=110000102e94c8f
09:38:29.144 [Lua] [GameNetworkManager] game_object_destroyed_player, game_object_id=58 owner_peer_id=110000102e94c8f peer_id=110000102e94c8f
09:38:29.144 [Lua] PlayerManager:remove_player peer_id=110000102e94c8f 2
09:38:29.144 [Lua] [GameNetworkManager] removing peer_id=110000102e94c8f local_player_id=2
09:38:29.144 [Lua] [GameNetworkManager] game object was destroyed id=58 with type=player, object_destroy_func=game_object_destroyed_player, owned by peer=110000102e94c8f
09:38:29.144 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102e94c8f inventory_sync_id:7 my_peer_id:110000100655e63
09:38:29.144 [Lua] [Matchmaking] rpc_matchmaking_update_profiles_data, got this in wrong state current_state:MatchmakingStateIdle
09:38:29.144 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 5, profile 0]
09:38:29.144 [Lua] [GameNetworkManager] game_object_destroyed_player, game_object_id=59 owner_peer_id=110000102e94c8f peer_id=110000102e94c8f
09:38:29.144 [Lua] PlayerManager:remove_player peer_id=110000102e94c8f 3
09:38:29.144 [Lua] [GameNetworkManager] removing peer_id=110000102e94c8f local_player_id=3
09:38:29.144 [Lua] [GameNetworkManager] game object was destroyed id=59 with type=player, object_destroy_func=game_object_destroyed_player, owned by peer=110000102e94c8f
09:38:29.144 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000102e94c8f inventory_sync_id:8 my_peer_id:110000100655e63
09:38:29.144 [Lua] [Matchmaking] rpc_matchmaking_update_profiles_data, got this in wrong state current_state:MatchmakingStateIdle
09:38:29.144 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 1, profile 0]
09:38:29.144 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 8
09:38:29.178 [Lua] [PackageManager] Unload: resource_packages/careers/wh_zealot, InventoryPackageSynchronizerClient
09:38:29.179 [Lua] [PackageManager] Unload: resource_packages/careers/es_knight, InventoryPackageSynchronizerClient
09:38:29.179 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_2h_sword_01_t2/wpn_2h_sword_01_t2_3p, InventoryPackageSynchronizerClient
09:38:29.179 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_3p, InventoryPackageSynchronizerClient
09:38:29.456 [SteamAuthenticator] Steam validation for 110000102e94c8f with response 6
09:38:29.456 [SteamAuthenticator] Ignoring error when already accepted
09:38:29.458 [Lua] [LobbyMembers] Member left 110000102e94c8f
09:38:50.860 [Lua] [IngameUI] menu view on_enter hero_view
09:38:50.860 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `hud_in_inventory_state_on` for object 1.
09:38:50.862 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0c7a6130
09:38:50.862 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
09:38:50.872 [Lua] [HeroViewWindow] Enter Substate HeroWindowPanelConsole
09:38:50.872 [Lua] [HeroViewWindow] Enter Substate HeroWindowBackgroundConsole
09:38:50.873 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterInfo
09:38:50.873 [Lua] [HeroViewWindow] Enter Substate HeroWindowIngameView
09:38:50.874 [Lua] hero_fullscreen_menu_on_enter
09:38:51.042 error: [Steam] Session connect failed 110000102e94c8f, error: 4
<>
----------------------------------------
0x40000000
0x48ade000
<>
<>
----------------------------------------
0x403bcb96
0x68f61cbf
0x68f6232c
SteamAPI_RunCallbacks 0x68f6451a
0x4046f647
0x404075dc
0x40129ac9
0x4012969b
0x4011bab6
0x4011c129
0x4011c232
0x404c9d47
BaseThreadInitThunk 0xddc63034
RtlUserThreadStart 0xdf381431
<>
09:38:51.161 [Lua] [ConnectionHandler] Peer "110000102e94c8f" is now broken.
09:38:51.161 [Lua] [ConnectionHandler] Peer state for "110000102e94c8f": [Connected] ==> [Broken]
09:38:51.161 [Lua] [NetworkClient] broken_connection to 110000102e94c8f
09:38:51.161 [Lua] [NetworkClient] New State lost_connection_to_host (old state game_started)
09:38:51.161 [Lua] [Matchmaking] No connection to host, cancelling matchmaking
09:38:51.161 [Lua] [Matchmaking] Cancelling matchmaking
09:38:51.161 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
09:38:51.162 [Lua] [GameNetworkManager] Leaving game...
09:38:51.162 [Lua] despawning player Chuupi
09:38:51.162 [Lua] StateIngame: Got transition nil, set exit type to lobby_state_failed. Will exit at t=177.11
09:38:51.162 [Lua] [IngameUI] menu view on_exit hero_view
09:38:51.162 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `hud_in_inventory_state_off` for object 1.
09:38:51.164 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0c7a6130
09:38:51.164 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
09:38:51.164 [Lua] [HeroViewWindow] Exit Substate HeroWindowPanelConsole
09:38:51.164 [Lua] [HeroViewWindow] Exit Substate HeroWindowBackgroundConsole
09:38:51.164 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterInfo
09:38:51.164 [Lua] [HeroViewWindow] Exit Substate HeroWindowIngameView
09:38:51.164 [Lua] hero_fullscreen_menu_on_exit
09:38:51.164 [Lua] [LOCAL RPC] rpc_stop_enter_game_countdown
09:38:56.167 [Lua] PlayFabMirror:_commit_internal 3
09:38:56.167 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
09:38:56.184 [Lua] commit result success 3
09:38:56.861 warning: [Lua] [STEAM VOIP]: Connection to host "110000102e94c8f" broken. Leaving room.
09:38:56.861 [Lua] [VOIP] Leaving VOIP room.
09:38:57.165 [Lua] Session leave timeout reached, force disconnecting
09:38:57.165 [Lua] [GameNetworkManager] Forcing disconnect_from_host()
09:38:57.180 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
09:38:57.180 [Lua] [GameNetworkManager] game object was destroyed id=224 with type=ai_true_flight_projectile_unit_without_raycast, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.180 [Lua] [GameNetworkManager] game object was destroyed id=223 with type=ai_true_flight_projectile_unit_without_raycast, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.180 [Lua] [GameNetworkManager] game object was destroyed id=222 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.180 [Lua] [GameNetworkManager] game object was destroyed id=221 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.180 [Lua] [GameNetworkManager] game object was destroyed id=220 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.180 [Lua] [GameNetworkManager] game object was destroyed id=219 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.180 [Lua] [GameNetworkManager] game object was destroyed id=216 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=212 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=211 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=210 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=209 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=208 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=207 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=206 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=205 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=204 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=203 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=202 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=201 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=200 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=199 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=198 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=197 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=196 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=195 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=194 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=193 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=192 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=191 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=190 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=189 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=188 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=187 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=186 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=184 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=183 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=181 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=180 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=179 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=178 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=177 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=176 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=175 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=174 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=173 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=172 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=171 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=170 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=169 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=168 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=167 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=166 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=165 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=164 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=163 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=162 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=161 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=160 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=159 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=158 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=157 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=156 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=153 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=152 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=151 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=150 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=148 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=147 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=146 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=145 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=144 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=143 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=142 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=133 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=131 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=130 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=129 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=128 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=127 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=126 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=125 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=124 with type=ai_unit_with_inventory_and_shield_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=123 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=122 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=121 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=120 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=119 with type=ai_unit_warpfire_thrower, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=118 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=117 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=115 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=114 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=110 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=109 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=106 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=105 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=102 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=101 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=100 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=99 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=98 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=96 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=95 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=93 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=91 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=90 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=89 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=87 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=86 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=85 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=83 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=81 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=80 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=76 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=75 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=74 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=73 with type=ai_unit_with_inventory_and_target, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=65 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=63 with type=player_bot_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=61 with type=player_bot_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] MUSIC object destroyed
09:38:57.181 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=57 with type=music_states, object_destroy_func=game_object_destroyed_music_states, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=56 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=55 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=54 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=53 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=52 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=51 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=50 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=49 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=48 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=47 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=46 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=45 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=44 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=43 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=42 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=41 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=40 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=39 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=38 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=37 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=36 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=33 with type=explosive_pickup_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.181 [Lua] [GameNetworkManager] game object was destroyed id=32 with type=explosive_pickup_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=31 with type=explosive_pickup_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=30 with type=explosive_pickup_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=29 with type=explosive_pickup_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=28 with type=explosive_pickup_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=27 with type=explosive_pickup_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=26 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=25 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=24 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=23 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=22 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=21 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=20 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=19 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=18 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=17 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=16 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=15 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=14 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=13 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=12 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=11 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=10 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=9 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=8 with type=explosive_pickup_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=7 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=6 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=5 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=4 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=3 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] game object was destroyed id=2 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102e94c8f
09:38:57.182 [Lua] [GameNetworkManager] Game session disconnected, leaving game...
09:38:57.184 [SteamAuthenticator] CancelAuthTicket 110000102e94c8f
09:38:57.184 [SteamAuthenticator] EndAuthSession 110000102e94c8f
09:38:57.184 [Lua] [ConnectionHandler] Peer state for "110000102e94c8f": [Broken] ==> [Disconnected]
09:38:57.194 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
09:38:57.194 [Lua] [StateIngame] Transition to StateLoadingRestartNetwork on "lobby_state_failed"
09:38:57.194 [Lua] [LevelTransitionHandler] set_next_level( inn_level )
09:38:57.195 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_twitch_mode, twitch
09:38:57.195 [Lua] PlayerManager:remove_player peer_id=110000100655e63 1
09:38:57.195 [Lua] Clearing all global lookup lists
09:38:57.195 [Lua] [EquipmentUI] - Destroy
09:38:57.195 [Lua] [GamePadEquipmentUI] - Destroy
09:38:57.195 [Lua] [AbilityUI] - Destroy
09:38:57.195 [Lua] [GamePadAbilityUI] - Destroy
09:38:57.195 [Lua] [IngamePlayerListUI] - Destroy
09:38:57.196 [Lua] [IngameUI] destroy
09:38:57.613 [Lua] [Managers] Destroying state managers...
09:38:57.626 [Lua] EnemyPackageLoader:unload_enemy_packages (unload startup enemies=false)
09:38:57.627 [Lua] [Matchmaking] unregister rpcs
09:38:57.627 [Lua] [Matchmaking] destroying
09:38:57.627 [Lua] [ChatManager] Unregistering channel 1
09:38:57.627 [EAC] Connection reset
09:38:57.637 [Lua] [VOIP] Destroying VOIP.
09:38:57.757 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, InventoryPackageSynchronizerClient
09:38:57.757 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1, InventoryPackageSynchronizerClient
09:38:57.757 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_bot_base, InventoryPackageSynchronizerClient
09:38:57.758 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04, InventoryPackageSynchronizerClient
09:38:57.765 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient
09:38:57.765 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps, InventoryPackageSynchronizerClient
09:38:57.767 [Lua] [PackageManager] Unload: resource_packages/careers/dr_ranger, InventoryPackageSynchronizerClient
09:38:57.767 [Lua] [PackageManager] Unload: resource_packages/careers/we_shade, InventoryPackageSynchronizerClient
09:38:57.767 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_axe_04_t1/wpn_we_2h_axe_04_t1_runed_01_3p, InventoryPackageSynchronizerClient
09:38:57.767 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart, InventoryPackageSynchronizerClient
09:38:57.768 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient
09:38:57.768 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11, InventoryPackageSynchronizerClient
09:38:57.776 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_base, InventoryPackageSynchronizerClient
09:38:57.777 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, InventoryPackageSynchronizerClient
09:38:57.777 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p, InventoryPackageSynchronizerClient
09:38:57.778 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_3p, InventoryPackageSynchronizerClient
09:38:57.778 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1, InventoryPackageSynchronizerClient
09:38:57.778 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, InventoryPackageSynchronizerClient
09:38:57.778 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, InventoryPackageSynchronizerClient
09:38:57.784 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient
09:38:57.784 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, InventoryPackageSynchronizerClient
09:38:57.784 [Lua] [Gamestate] Enter StateTitleScreen
09:38:57.785 [Lua] [Gamestate] Enter Substate StateTitleScreenMain
09:38:57.785 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player
09:38:57.785 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player
09:38:57.785 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player
09:38:57.785 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player
09:38:57.787 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork
09:38:57.787 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data
09:38:57.787 [Save] Loading `save_data`
09:38:57.788 [Save] Load done
09:38:57.805 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave
09:38:57.889 [Lua] [Managers] Destroying state managers...
09:38:57.889 [Lua] MUSIC MANAGER Stop_menu_screen_music 25847 0
09:38:57.889 [Lua] [Gamestate] Enter state StateLoading
09:38:57.890 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork
09:38:57.890 [Lua] registering RPCs
09:38:57.890 [Lua] [LobbyAux] Making combined_hash: 62ecaf878860ba83 from network_hash=233bed458c33a99d, trunk_revision=121574, engine_revision=7ccc1924d8aa, project_hash=bulldozer
09:38:57.891 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized
09:38:57.891 [Lua] [StateLoading] Need to unload farmlands and start load inn_level
09:38:57.893 [Umbra] Unload tome
09:38:57.941 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/farmlands, LevelTransitionHandler
09:38:57.941 [Lua] [LevelTransitionHandler] load_level inn_level
09:38:57.941 [Lua] [LevelTransitionHandler] Loading level: "inn_level"
09:38:57.941 [Lua] [LevelTransitionHandler] Package name : "resource_packages/levels/inn"
09:38:57.941 [Lua] [PackageManager] Load: resource_packages/levels/inn, LevelTransitionHandler, async-read,
09:38:57.941 [Lua] [NetworkServer] Current level key inn_level
09:38:57.941 [Lua] [LevelTransitionHandler] Generated new level_seed: 3479518
09:38:57.941 [Lua] [VOIP] Initializing Steam Voip
09:38:57.941 [Lua] [VOIP] Is server. Creating room / joining my own room.
09:38:57.941 [EAC] EAC server 110000100655e63 is initializing
09:38:57.950 [EAC] Server is also client 110000100655e63
09:38:57.950 [EACServer] [SetLogCallback] Procedure: 0000000140493770 LogLevel: Info.
09:38:57.950 [Lua] ### Created peer state machine for 110000100655e63
09:38:57.950 [Lua] [PeerSM] 110000100655e63 :: on_enter Connecting
09:38:57.952 [Lua] StateLoading:create_popup
[0] [C]: in function callstack
[1] scripts/game_state/state_loading.lua:1729: in function create_popup
[2] ...ading_sub_states/win32/state_loading_restart_network.lua:179: in function _init_network
[3] ...ading_sub_states/win32/state_loading_restart_network.lua:22: in function on_enter
[4] foundation/scripts/util/state_machine.lua:131: in function _change_state
[5] scripts/game_state/game_state_machine.lua:18: in function _change_state
[6] foundation/scripts/util/state_machine.lua:99: in function init
[7] scripts/game_state/game_state_machine.lua:7: in function init
[8] foundation/scripts/util/class.lua:60: in function new
[9] scripts/game_state/state_loading.lua:397: in function _setup_state_machine
[10] scripts/game_state/state_loading.lua:66: in function on_enter
[11] foundation/scripts/util/state_machine.lua:131: in function _change_state
[12] scripts/game_state/game_state_machine.lua:18: in function _change_state
[13] foundation/scripts/util/state_machine.lua:148: in function update
[14] scripts/boot.lua:662: in function game_update
[15] scripts/boot.lua:465:in function
[1] self = table: 000000000A92D3D8; error = "lobby_disconnected"; header = nil; action = "continue"; right_button = nil
[2] self = table: 0000000007E613C8; auto_join_setting = nil; lobby_to_join = nil; host_to_join = nil; lobby_is_server = false; loading_context = table: 000000000B7C6350; platform = "win32"; previous_session_error = "lobby_disconnected"
[3] self = table: 0000000007E613C8; params = table: 000000000D715740
[4] self = table: 000000000D716950; new_state = table: 0000000009D01480; params = table: 000000000D715740; scope_name = "StateLoadingRestartNetwork:on_enter"
[5] self = table: 000000000D716950; new_state = table: 0000000009D01480; notify = nil; old_state = nil
[6] self = table: 000000000D716950; parent = table: 000000000A92D3D8; start_state = table: 0000000009D01480; params = table: 000000000D715740; profiling_debugging_enabled = true
[7] self = table: 000000000D716950; parent = table: 000000000A92D3D8; start_state = table: 0000000009D01480; params = table: 000000000D715740; profiling_debugging_enabled = true
[8] self = table: 00000000099F6E10; object = table: 000000000D716950
[9] self = table: 000000000A92D3D8; params = table: 000000000D715740
[10] self = table: 000000000A92D3D8; param_block = table: 0000000009A66230
[11] self = table: 0000000009A66368; new_state = table: 0000000009D02FE8; params = table: 0000000009A66230; scope_name = "StateLoading:on_enter"
[12] self = table: 0000000009A66368; new_state = table: 0000000009D02FE8; notify = true; old_state = table: 0000000008EDF0E8
[13] self = table: 0000000009A66368; dt = 0.016808642074465752; t = 264.93510591611266; new_state = table: 0000000009D02FE8
[14] self = table: 0000000007787CA8; real_world_dt = 0.016808642074465752; dt = 0.016808642074465752; t = 264.93510591611266
[15] dt = 0.016808642074465752
[1] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = true; parent = table: 0000000007787CA8; _lobby_host = table: 000000000D715790; _network_options = table: 000000000D716978; _network_event_delegate = table: 000000000D7169A0; _registered_rpcs = true; _wanted_state = table: 000000000A3335A0; _quickplay_bonus = false; _ui_package_name = "resource_packages/loading_screens/loading_screen_15"; _network_server = table: 0000000008AAE6B8; _loading_view_setup_is_done = true; _level_transition_handler = table: 00000000098C9128; _profile_synchronizer = table: 0000000009561B30; _level_key = "inn_level"; _network_transmit = table: 0000000009576730; _viewport_name = "loading_viewport"; _input_manager = table: 0000000007D890E0; _loading_view = table: 00000000090B57D8;
[2] _previous_session_error_headers_lookup = table: 0000000007E613F0; _loading_view = table: 00000000090B57D8; _server_created = true; _viewport = [Viewport]; _lobby_joined = true; parent = table: 000000000A92D3D8; _world = [World];
[3] _previous_session_error_headers_lookup = table: 0000000007E613F0; _loading_view = table: 00000000090B57D8; _server_created = true; _viewport = [Viewport]; _lobby_joined = true; parent = table: 000000000A92D3D8; _world = [World];
[4] _params = table: 000000000D715740; _profiling_debugging_enabled = true; _parent = table: 000000000A92D3D8; _state = table: 0000000007E613C8;
[5] _params = table: 000000000D715740; _profiling_debugging_enabled = true; _parent = table: 000000000A92D3D8; _state = table: 0000000007E613C8;
[6] _params = table: 000000000D715740; _profiling_debugging_enabled = true; _parent = table: 000000000A92D3D8; _state = table: 0000000007E613C8;
[7] _params = table: 000000000D715740; _profiling_debugging_enabled = true; _parent = table: 000000000A92D3D8; _state = table: 0000000007E613C8;
[8] DEBUG = false; super = table: 0000000007800B98; __index = table: 00000000099F6E10;
[9] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = true; parent = table: 0000000007787CA8; _lobby_host = table: 000000000D715790; _network_options = table: 000000000D716978; _network_event_delegate = table: 000000000D7169A0; _registered_rpcs = true; _wanted_state = table: 000000000A3335A0; _quickplay_bonus = false; _ui_package_name = "resource_packages/loading_screens/loading_screen_15"; _network_server = table: 0000000008AAE6B8; _loading_view_setup_is_done = true; _level_transition_handler = table: 00000000098C9128; _profile_synchronizer = table: 0000000009561B30; _level_key = "inn_level"; _network_transmit = table: 0000000009576730; _viewport_name = "loading_viewport"; _input_manager = table: 0000000007D890E0; _loading_view = table: 00000000090B57D8;
[10] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = true; parent = table: 0000000007787CA8; _lobby_host = table: 000000000D715790; _network_options = table: 000000000D716978; _network_event_delegate = table: 000000000D7169A0; _registered_rpcs = true; _wanted_state = table: 000000000A3335A0; _quickplay_bonus = false; _ui_package_name = "resource_packages/loading_screens/loading_screen_15"; _network_server = table: 0000000008AAE6B8; _loading_view_setup_is_done = true; _level_transition_handler = table: 00000000098C9128; _profile_synchronizer = table: 0000000009561B30; _level_key = "inn_level"; _network_transmit = table: 0000000009576730; _viewport_name = "loading_viewport"; _input_manager = table: 0000000007D890E0; _loading_view = table: 00000000090B57D8;
[11] _params = table: 0000000009A66230; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007787CA8; _state = table: 000000000A92D3D8;
[12] _params = table: 0000000009A66230; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007787CA8; _state = table: 000000000A92D3D8;
[13] _params = table: 0000000009A66230; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007787CA8; _state = table: 000000000A92D3D8;
[14] startup_package_handles = table: 0000000007783DA0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000077F2F50; flow_return_table = table: 0000000007787CF8; _machine = table: 0000000009A66368; startup_timer = 5.1977269798517227; has_booted = true; loading_context = table: 000000000B7C6350;
09:38:57.952 [Lua] PopupManager:queue_default_popup: Disconnected from host Error continue OK
09:38:57.952 [Lua] MUSIC MANAGER unmute_all_world_sounds 25848 0
09:38:57.960 [Lua] [Gamestate] Enter Substate StateLoadingRunning
09:38:57.960 [Lua] Set lobby begin:
09:38:57.960 [Lua] Set lobby end.
09:38:57.960 [Lua] [LOCAL RPC] rpc_notify_connected
09:38:57.960 [Lua] [PSM] Peer 110000100655e63 joined. Want to use profile index "3"
09:38:57.960 [Lua] [LobbyHost] Changed state from 0 to creating
09:38:58.005 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15
09:38:58.005 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15
09:38:58.005 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn
09:38:58.022 [Lua] MUSIC MANAGER Play_loading_screen_music 25849 0
09:38:58.157 [Lua] [LobbyHost] Changed state from creating to joined
09:38:58.158 [Lua] [PartyManager] Leader is set to 110000100655e63
09:38:58.158 [Lua] [ChatManager] Setting up network context, host_peer_id:110000100655e63 my_peer_id:110000100655e63
09:38:58.158 [Lua] [ChatManager] Registering channel 1
09:38:58.173 [Lua] [NetworkServer] Changing num_players from nil to 1
09:38:58.173 [Lua] Players: 1
09:38:58.173 [Lua] Set lobby begin:
09:38:58.173 [Lua] Lobby data num_players = 1
09:38:58.174 [Lua] Lobby data level_key = inn_level
09:38:58.174 [Lua] Lobby data game_mode = adventure
09:38:58.174 [Lua] Lobby data matchmaking = false
09:38:58.174 [Lua] Set lobby end.
09:38:58.378 [Save] Saving `telemetry`
09:38:58.381 [Save] Save done
09:38:58.872 [Lua] PopupManager:query_result returned result: continue
09:38:58.979 [Umbra] Loading umbra tome '#ID[b387475a70e35986]'
09:38:59.902 [Lua] [LOCAL RPC] rpc_notify_in_post_game false
09:38:59.918 [Lua] [PeerSM] 110000100655e63 :: on_exit Connecting
09:38:59.918 [Lua] [PeerSM] 110000100655e63 :: on_enter Loading
09:38:59.918 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000100655e63
09:38:59.919 [Lua] [LOCAL RPC] rpc_load_level 24 3479518
09:39:04.619 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn
09:39:04.619 [Lua] [PackageManager] Force_load: resource_packages/levels/inn
09:39:04.636 [Lua] [LevelTransitionHandler] Level load completed!
09:39:04.637 [Lua] ### Sending rpc_level_loaded
09:39:04.637 [Lua] #### Has state machine: true, sender: 110000100655e63, level_id: 24
09:39:04.637 [Lua] Peer 110000100655e63 has loaded the level and all enemies are loaded
09:39:04.653 [Lua] [PeerSM] 110000100655e63 :: on_exit Loading
09:39:04.653 [Lua] [PeerSM] 110000100655e63 :: on_enter LoadingProfilePackages
09:39:04.653 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 3 for peer id 110000100655e63:1
09:39:04.653 [Lua] Set lobby begin:
09:39:04.653 [Lua] Lobby data level_key = inn_level
09:39:04.653 [Lua] Lobby data player_slot_1 = 0:0
09:39:04.653 [Lua] Lobby data player_slot_6 = 0:0
09:39:04.653 [Lua] Lobby data num_players = 1
09:39:04.654 [Lua] Lobby data matchmaking = false
09:39:04.654 [Lua] Lobby data player_slot_4 = 0:0
09:39:04.654 [Lua] Lobby data game_mode = adventure
09:39:04.654 [Lua] Lobby data player_slot_5 = 0:0
09:39:04.654 [Lua] Lobby data player_slot_2 = 0:0
09:39:04.654 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:39:04.654 [Lua] Set lobby end.
09:39:04.654 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000100655e63:1, previous profile 0, profile 3]
09:39:04.654 [Lua] Set lobby begin:
09:39:04.654 [Lua] Lobby data level_key = inn_level
09:39:04.654 [Lua] Lobby data player_slot_1 = 0:0
09:39:04.654 [Lua] Lobby data player_slot_6 = 0:0
09:39:04.654 [Lua] Lobby data num_players = 1
09:39:04.654 [Lua] Lobby data matchmaking = false
09:39:04.654 [Lua] Lobby data player_slot_4 = 0:0
09:39:04.655 [Lua] Lobby data game_mode = adventure
09:39:04.655 [Lua] Lobby data player_slot_5 = 0:0
09:39:04.655 [Lua] Lobby data player_slot_2 = 0:0
09:39:04.655 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:39:04.655 [Lua] Set lobby end.
09:39:04.655 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 1]
09:39:04.655 [Lua] Set lobby begin:
09:39:04.655 [Lua] Lobby data level_key = inn_level
09:39:04.655 [Lua] Lobby data player_slot_1 = 0:0
09:39:04.655 [Lua] Lobby data player_slot_6 = 0:0
09:39:04.655 [Lua] Lobby data num_players = 1
09:39:04.655 [Lua] Lobby data matchmaking = false
09:39:04.655 [Lua] Lobby data player_slot_4 = 0:0
09:39:04.655 [Lua] Lobby data game_mode = adventure
09:39:04.655 [Lua] Lobby data player_slot_5 = 0:0
09:39:04.655 [Lua] Lobby data player_slot_2 = 0:0
09:39:04.655 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:39:04.655 [Lua] Set lobby end.
09:39:04.655 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 2]
09:39:04.655 [Lua] Set lobby begin:
09:39:04.655 [Lua] Lobby data level_key = inn_level
09:39:04.655 [Lua] Lobby data player_slot_1 = 0:0
09:39:04.655 [Lua] Lobby data player_slot_6 = 0:0
09:39:04.655 [Lua] Lobby data num_players = 1
09:39:04.655 [Lua] Lobby data matchmaking = false
09:39:04.655 [Lua] Lobby data player_slot_4 = 0:0
09:39:04.655 [Lua] Lobby data game_mode = adventure
09:39:04.655 [Lua] Lobby data player_slot_5 = 0:0
09:39:04.655 [Lua] Lobby data player_slot_2 = 0:0
09:39:04.655 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:39:04.655 [Lua] Set lobby end.
09:39:04.655 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 4]
09:39:04.655 [Lua] Set lobby begin:
09:39:04.655 [Lua] Lobby data level_key = inn_level
09:39:04.655 [Lua] Lobby data player_slot_1 = 0:0
09:39:04.656 [Lua] Lobby data player_slot_6 = 0:0
09:39:04.656 [Lua] Lobby data num_players = 1
09:39:04.656 [Lua] Lobby data matchmaking = false
09:39:04.656 [Lua] Lobby data player_slot_4 = 0:0
09:39:04.656 [Lua] Lobby data game_mode = adventure
09:39:04.656 [Lua] Lobby data player_slot_5 = 0:0
09:39:04.656 [Lua] Lobby data player_slot_2 = 0:0
09:39:04.656 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:39:04.656 [Lua] Set lobby end.
09:39:04.656 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 5]
09:39:04.656 [Lua] Set lobby begin:
09:39:04.656 [Lua] Lobby data level_key = inn_level
09:39:04.656 [Lua] Lobby data player_slot_1 = 0:0
09:39:04.656 [Lua] Lobby data player_slot_6 = 0:0
09:39:04.656 [Lua] Lobby data num_players = 1
09:39:04.656 [Lua] Lobby data matchmaking = false
09:39:04.656 [Lua] Lobby data player_slot_4 = 0:0
09:39:04.656 [Lua] Lobby data game_mode = adventure
09:39:04.656 [Lua] Lobby data player_slot_5 = 0:0
09:39:04.656 [Lua] Lobby data player_slot_2 = 0:0
09:39:04.656 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:39:04.656 [Lua] Set lobby end.
09:39:04.656 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 0, profile 6]
09:39:04.657 [Lua] ### Sending rpc_level_loaded
09:39:04.657 [Lua] #### Has state machine: false, sender: 110000100655e63, level_id: 24
09:39:04.657 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000100655e63 inventory_sync_id:1 my_peer_id:110000100655e63
09:39:04.657 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
09:39:04.671 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000100655e63 inventory_sync_id:1 my_peer_id:110000100655e63
09:39:04.671 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, InventoryPackageSynchronizerClient, async-read,
09:39:04.671 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart, InventoryPackageSynchronizerClient, async-read,
09:39:04.671 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, InventoryPackageSynchronizerClient, async-read,
09:39:04.671 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, InventoryPackageSynchronizerClient, async-read,
09:39:04.671 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04, InventoryPackageSynchronizerClient, async-read,
09:39:04.671 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, InventoryPackageSynchronizerClient, async-read,
09:39:04.671 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, InventoryPackageSynchronizerClient, async-read,
09:39:04.671 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1, InventoryPackageSynchronizerClient, async-read,
09:39:04.671 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read,
09:39:04.671 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, InventoryPackageSynchronizerClient, async-read,
09:39:04.671 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, InventoryPackageSynchronizerClient, async-read,
09:39:04.671 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read,
09:39:04.671 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1, InventoryPackageSynchronizerClient, async-read,
09:39:04.671 [Lua] [PackageManager] Load: resource_packages/careers/dr_ranger, InventoryPackageSynchronizerClient, async-read,
09:39:04.755 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps
09:39:04.755 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps
09:39:04.756 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart
09:39:04.874 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart
09:39:04.874 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart
09:39:04.874 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p
09:39:04.958 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p
09:39:04.958 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p
09:39:04.959 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p
09:39:05.026 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p
09:39:05.026 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p
09:39:05.026 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04
09:39:05.094 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04
09:39:05.094 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04
09:39:05.094 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p
09:39:05.179 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p
09:39:05.179 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p
09:39:05.179 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt
09:39:05.264 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt
09:39:05.264 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt
09:39:05.264 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1
09:39:05.367 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1
09:39:05.367 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1
09:39:05.367 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base
09:39:05.654 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
09:39:05.654 [Lua] Set lobby begin:
09:39:05.654 [Lua] Lobby data level_key = inn_level
09:39:05.654 [Lua] Lobby data player_slot_1 = 0:0
09:39:05.654 [Lua] Lobby data player_slot_6 = 0:0
09:39:05.654 [Lua] Lobby data num_players = 1
09:39:05.655 [Lua] Lobby data matchmaking = false
09:39:05.655 [Lua] Lobby data host = 110000100655e63
09:39:05.655 [Lua] Lobby data player_slot_4 = 0:0
09:39:05.655 [Lua] Lobby data game_mode = adventure
09:39:05.655 [Lua] Lobby data player_slot_5 = 0:0
09:39:05.655 [Lua] Lobby data player_slot_2 = 0:0
09:39:05.655 [Lua] Lobby data country_code = IE
09:39:05.655 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:39:05.655 [Lua] Lobby data unique_server_name = Chuupi
09:39:05.655 [Lua] Set lobby end.
09:39:05.655 [Lua] [Managers] Destroying state managers...
09:39:05.656 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens
09:39:05.656 [Lua] MUSIC MANAGER Stop_loading_screen_music 25852 0
09:39:05.656 [Lua] [Gamestate] Enter StateIngame HOST
09:39:05.656 [Lua] Set lobby begin:
09:39:05.656 [Lua] Lobby data level_key = inn_level
09:39:05.656 [Lua] Lobby data player_slot_1 = 0:0
09:39:05.656 [Lua] Lobby data selected_level_key = inn_level
09:39:05.656 [Lua] Lobby data player_slot_6 = 0:0
09:39:05.656 [Lua] Lobby data num_players = 1
09:39:05.656 [Lua] Lobby data matchmaking = false
09:39:05.656 [Lua] Lobby data host = 110000100655e63
09:39:05.656 [Lua] Lobby data player_slot_4 = 0:0
09:39:05.656 [Lua] Lobby data game_mode = adventure
09:39:05.656 [Lua] Lobby data player_slot_5 = 0:0
09:39:05.656 [Lua] Lobby data player_slot_2 = 0:0
09:39:05.657 [Lua] Lobby data country_code = IE
09:39:05.657 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:39:05.657 [Lua] Lobby data unique_server_name = Chuupi
09:39:05.657 [Lua] Set lobby end.
09:39:05.657 [Lua] [StateIngame] Server ingame
09:39:05.659 [Lua] Set lobby begin:
09:39:05.659 [Lua] Lobby data level_key = inn_level
09:39:05.659 [Lua] Lobby data player_slot_1 = 0:0
09:39:05.659 [Lua] Lobby data selected_level_key = inn_level
09:39:05.659 [Lua] Lobby data difficulty = hardest
09:39:05.659 [Lua] Lobby data player_slot_6 = 0:0
09:39:05.659 [Lua] Lobby data num_players = 1
09:39:05.659 [Lua] Lobby data matchmaking = false
09:39:05.659 [Lua] Lobby data host = 110000100655e63
09:39:05.659 [Lua] Lobby data player_slot_4 = 0:0
09:39:05.659 [Lua] Lobby data game_mode = adventure
09:39:05.659 [Lua] Lobby data player_slot_5 = 0:0
09:39:05.659 [Lua] Lobby data player_slot_2 = 0:0
09:39:05.659 [Lua] Lobby data country_code = IE
09:39:05.659 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:39:05.659 [Lua] Lobby data unique_server_name = Chuupi
09:39:05.659 [Lua] Set lobby end.
09:39:05.660 [Lua] [LobbyAux] Making combined_hash: 62ecaf878860ba83 from network_hash=233bed458c33a99d, trunk_revision=121574, engine_revision=7ccc1924d8aa, project_hash=bulldozer
09:39:05.660 [Lua] [LobbyAux] Making combined_hash: 62ecaf878860ba83 from network_hash=233bed458c33a99d, trunk_revision=121574, engine_revision=7ccc1924d8aa, project_hash=bulldozer
09:39:05.660 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
09:39:05.660 [Lua] [Matchmaking] initializing
09:39:05.660 [Lua] [Matchmaking] my_peer_id: 110000100655e63, I am server
09:39:05.660 [Lua] [Matchmaking] register rpcs
09:39:05.660 [Lua] [GameNetworkManager] Setting pong timeout to 60
09:39:05.660 [Lua] [GameNetworkManager] My own peer_id = 110000100655e63
09:39:05.660 [Lua] [GameNetworkManager] self.is_server = true
09:39:05.660 [Lua] [GameNetworkManager] Network caps: min/peer 682 kbps, total 2048 kbps
09:39:05.660 [Network] Setting artificial MTU limit to 65536
09:39:05.660 [Lua] Switching ConflictSettings: to: disabled
09:39:05.660 [Lua] pacing=disabled
09:39:05.660 [Lua] roaming=nil
09:39:05.660 [Lua] disabled=true
09:39:05.660 [Lua] pack_spawning=disabled
09:39:05.660 [Lua] boss=disabled
09:39:05.660 [Lua] horde=disabled
09:39:05.660 [Lua] specials=disabled
09:39:05.660 [Lua] name=disabled
09:39:05.660 [Lua] intensity=disabled
09:39:05.660 [Lua] ---
09:39:05.662 [Lua] [AIInterestPointSystem] Level Seed: 3479518
09:39:05.662 [Lua]
09:39:05.662 [Lua] [entity_system_bag] = table
09:39:05.662 [Lua] [entity_system_bag] = metatable
09:39:05.662 [Lua] [startup_data] = table
09:39:05.662 [Lua] [entity_manager] = table
09:39:05.662 [Lua] [entity_manager] = metatable
09:39:05.662 [Lua] [unit_spawner] = table
09:39:05.662 [Lua] [unit_spawner] = metatable
09:39:05.662 [Lua] [unit_storage] = table
09:39:05.662 [Lua] [unit_storage] = metatable
09:39:05.662 [Lua] [dice_keeper] = table
09:39:05.662 [Lua] [dice_keeper] = metatable
09:39:05.662 [Lua] [is_server] = true (boolean)
09:39:05.662 [Lua] [world] = [World]
09:39:05.662 [Lua] [system_api] = table
09:39:05.662 [Lua] [network_lobby] = table
09:39:05.662 [Lua] [network_lobby] = metatable
09:39:05.662 [Lua] [profile_synchronizer] = table
09:39:05.662 [Lua] [profile_synchronizer] = metatable
09:39:05.662 [Lua] [entity_system] = table
09:39:05.662 [Lua] [entity_system] = metatable
09:39:05.662 [Lua] [num_local_human_players] = 1 (number)
09:39:05.662 [Lua] [statistics_db] = table
09:39:05.662 [Lua] [statistics_db] = metatable
09:39:05.662 [Lua] [network_server] = table
09:39:05.662 [Lua] [network_server] = metatable
09:39:05.662 [Lua] [input_manager] = table
09:39:05.662 [Lua] [input_manager] = metatable
09:39:05.662 [Lua] [network_clock] = table
09:39:05.662 [Lua] [network_clock] = metatable
09:39:05.662 [Lua] [network_transmit] = table
09:39:05.662 [Lua] [network_transmit] = metatable
09:39:05.662 [Lua] [free_flight_manager] = table
09:39:05.662 [Lua] [free_flight_manager] = metatable
09:39:05.662 [Lua] [network_manager] = table
09:39:05.662 [Lua] [network_manager] = metatable
09:39:05.662 [Lua] [network_event_delegate] = table
09:39:05.662 [Lua] [network_event_delegate] = metatable
09:39:05.662 [Lua]
09:39:05.663 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
09:39:05.665 [Lua] [AchievementManager] Achievements using the steam platform
09:39:05.666 [Lua] [StateIngame] Level seed: 3479518
09:39:05.666 [Umbra] Init version: 3.4.13 :: 16 threads
09:39:05.666 [Umbra] Tome with `10497` objects loaded.
09:39:05.666 [Umbra] UMBRA Tome loaded.
09:39:05.666 [World] Spawning level.
09:39:05.671 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88
09:39:05.806 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0
09:39:05.806 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1
09:39:05.806 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2
09:39:05.806 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3
09:39:05.806 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4
09:39:05.807 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5
09:39:05.807 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6
09:39:05.807 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7
09:39:05.807 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8
09:39:05.807 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9
09:39:05.807 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10
09:39:05.808 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11
09:39:05.808 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=12
09:39:05.808 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=13
09:39:05.808 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=14
09:39:05.809 [Lua] [LevelAnalysis] set_random_seed( 1943250688)
09:39:05.811 [Lua] PlayerManager:add_player player_1
09:39:05.813 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=15
09:39:05.813 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=16
09:39:05.813 [Lua] [IngameUI] init
09:39:05.841 [Lua] [Matchmaking] Cancelling matchmaking
09:39:05.841 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
09:39:05.841 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
09:39:05.841 [Lua] Set lobby begin:
09:39:05.841 [Lua] Lobby data power_level = 785
09:39:05.842 [Lua] Lobby data level_key = inn_level
09:39:05.842 [Lua] Lobby data player_slot_1 = 0:0
09:39:05.842 [Lua] Lobby data selected_level_key = inn_level
09:39:05.842 [Lua] Lobby data difficulty = hardest
09:39:05.842 [Lua] Lobby data player_slot_6 = 0:0
09:39:05.842 [Lua] Lobby data num_players = 1
09:39:05.842 [Lua] Lobby data matchmaking = false
09:39:05.842 [Lua] Lobby data host = 110000100655e63
09:39:05.842 [Lua] Lobby data player_slot_4 = 0:0
09:39:05.842 [Lua] Lobby data game_mode = adventure
09:39:05.843 [Lua] Lobby data player_slot_5 = 0:0
09:39:05.843 [Lua] Lobby data player_slot_2 = 0:0
09:39:05.843 [Lua] Lobby data country_code = IE
09:39:05.843 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:39:05.843 [Lua] Lobby data unique_server_name = Chuupi
09:39:05.843 [Lua] Set lobby end.
09:39:05.843 [Flow] Forge tier 4
09:39:05.843 [Flow] WitchHunterLevel:30
09:39:05.843 [Flow] LeaderYes
09:39:05.843 [Flow] ALL PC XP:459617
09:39:05.843 [Flow] WH XP:97025.5
09:39:05.843 [Flow] Number of crafted items:845
09:39:05.843 [Flow] Has "pre_order" DLC:true
09:39:05.843 [Flow] Sum of Powe Levels:1500
09:39:05.844 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Stop_prologue_music` for object 3.
09:39:05.844 [Lua] CurrentConflictSettings disabled
09:39:05.844 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hardest, USING SETTINGS FOR EASY
09:39:05.846 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
09:39:05.846 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
09:39:05.846 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups
09:39:05.846 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=35
09:39:05.846 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
09:39:05.879 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base
09:39:05.879 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base
09:39:05.880 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base
09:39:06.705 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base
09:39:06.705 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base
09:39:06.706 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base
09:39:06.758 [Flow] DISABLE
09:39:06.828 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base
09:39:06.828 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base
09:39:06.828 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh
09:39:06.926 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh
09:39:06.926 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh
09:39:06.926 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1
09:39:07.045 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1
09:39:07.045 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1
09:39:07.045 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ranger
09:39:07.162 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ranger
09:39:07.162 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ranger
09:39:07.178 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 1
09:39:07.180 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 1
09:39:07.195 [Lua] [PeerSM] 110000100655e63 :: on_exit LoadingProfilePackages
09:39:07.195 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForEnterGame
09:39:07.197 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 1
09:39:07.197 [Lua] [LOCAL RPC] rpc_loading_synced
09:39:07.212 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForEnterGame
09:39:07.212 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForGameObjectSync
09:39:07.229 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForGameObjectSync
09:39:07.229 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForPlayers
09:39:07.231 [Lua] [LOCAL RPC] rpc_game_started
09:39:07.246 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForPlayers
09:39:07.246 [Lua] [PeerSM] 110000100655e63 :: on_enter SpawningPlayer
09:39:07.262 [Lua] [PeerSM] 110000100655e63 :: on_exit SpawningPlayer
09:39:07.262 [Lua] [PeerSM] 110000100655e63 :: on_enter InGame
09:39:07.264 [Lua] [LOCAL RPC] rpc_to_client_spawn_player 1 3 Vector3(-18.9997, -0.243822, 6.138) Vector4(0, 0, 0.707106, -0.707107) true 100 100 1 1 1
09:39:07.264 [Lua] PlayerManager:rpc_to_client_spawn_player(110000100655e63, 3, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107))
09:39:07.264 [Lua] PlayerManager:rpc_to_client_spawn_player()
09:39:07.266 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:39:07.266 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:39:07.266 [Lua] PlayerManager:assign_unit_ownership Chuupi 110000100655e63 1
09:39:07.266 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=37
09:39:15.716 [Lua] [IngameUI] menu view on_enter hero_view
09:39:15.717 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0818e730
09:39:15.717 [Lua] [HeroViewState] Enter Substate HeroViewStateLoot
09:39:15.723 [World] Spawning level.
09:39:17.602 [Lua] [IngameUI] menu view on_exit hero_view
09:39:17.604 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0818e730
09:39:17.604 [Lua] [HeroViewState] Exit Substate HeroViewStateLoot
09:39:27.628 [Lua] PlayFabMirror:_commit_internal 4
09:39:27.628 [Lua] generate_backend_stats 110000100655e63:1
09:39:27.630 [Lua] [PlayFabRequestQueue] Enqueuing request savePlayerStatistics3
09:39:27.630 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3
09:39:28.489 [Lua] [PlayFabRequestQueue] EAC Enabled!
09:39:28.489 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3
09:39:28.960 [Lua] [PlayFabRequestQueue] Request Success savePlayerStatistics3
09:39:28.975 [Lua] commit result success 4
09:40:16.605 [Lua] [NetworkServer] Changing num_players from 1 to 2
09:40:16.605 [Lua] Players: 2
09:40:16.605 [Lua] Set lobby begin:
09:40:16.605 [Lua] Lobby data power_level = 785
09:40:16.605 [Lua] Lobby data level_key = inn_level
09:40:16.605 [Lua] Lobby data player_slot_1 = 0:0
09:40:16.605 [Lua] Lobby data selected_level_key = inn_level
09:40:16.605 [Lua] Lobby data difficulty = hardest
09:40:16.605 [Lua] Lobby data player_slot_6 = 0:0
09:40:16.605 [Lua] Lobby data num_players = 2
09:40:16.605 [Lua] Lobby data matchmaking = false
09:40:16.605 [Lua] Lobby data host = 110000100655e63
09:40:16.605 [Lua] Lobby data player_slot_4 = 0:0
09:40:16.605 [Lua] Lobby data game_mode = adventure
09:40:16.605 [Lua] Lobby data player_slot_5 = 0:0
09:40:16.605 [Lua] Lobby data player_slot_2 = 0:0
09:40:16.605 [Lua] Lobby data country_code = IE
09:40:16.605 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:40:16.605 [Lua] Lobby data unique_server_name = Chuupi
09:40:16.605 [Lua] Set lobby end.
09:40:16.606 [Lua] [LobbyMembers] Member joined 110000102e94c8f
09:40:16.621 [Lua] [NetworkServer] Peer 110000102e94c8f joined server lobby.
09:40:16.621 [Lua] [NetworkServer] Creating peer info.
09:40:16.621 [Lua] [PeerSM] 110000102e94c8f :: on_enter Connecting
09:40:16.621 [Connection] Setting transport socket buffer size to 38400 for 2048.0 kbps, this may cause a buffer latency of 0.150 s
09:40:16.622 [Lua] [ChatManager][1]System: Shurei is joining the game
09:40:16.637 [SteamAuthenticator] Sent ticket request to 110000102e94c8f
09:40:16.638 [Lua] [ConnectionHandler] Peer state for "110000102e94c8f": [nil] ==> [Connecting]
09:40:16.638 [Lua] [NetworkServer] New connection detected in NetworkServer from "110000102e94c8f"
09:40:16.655 [Lua] [ConnectionHandler] Peer state for "110000102e94c8f": [Connecting] ==> [Connected]
09:40:20.782 [SteamAuthenticator] Got ticket from 110000102e94c8f
09:40:20.782 [SteamAuthenticator] BeginAuthSession 110000102e94c8f
09:40:20.782 [SteamAuthenticator] Authenticating 110000102e94c8f
09:40:20.797 [SteamAuthenticator] Got ticket request from 110000102e94c8f
09:40:20.797 [SteamAuthenticator] GetAuthSessionTicket 110000102e94c8f
09:40:20.797 [SteamAuthenticator] Sent ticket to 110000102e94c8f
09:40:21.152 [SteamAuthenticator] Steam validation for 110000102e94c8f with response 0
09:40:21.288 [Lua] MatchmakingHandshakerHost:rpc_matchmaking_handshake_start()
09:40:21.288 [Lua] [Matchmaking] Got a handshake request from 110000102e94c8f with user name 'Shurei'
09:40:21.388 [Lua] [Matchmaking] Got request to join matchmaking lobby 18600000121207e from 110000102e94c8f, replying lobby_ok
09:40:21.457 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000102e94c8f REPLY wh:0 | we:0 | dr:110000100655e63 | bw:0 | es:0
09:40:21.524 [Lua] [Matchmaking] Assigning profile slot 4 to 110000102e94c8f
09:40:21.524 [Lua] Set lobby begin:
09:40:21.524 [Lua] Lobby data power_level = 785
09:40:21.524 [Lua] Lobby data level_key = inn_level
09:40:21.524 [Lua] Lobby data player_slot_1 = 0:0
09:40:21.525 [Lua] Lobby data selected_level_key = inn_level
09:40:21.525 [Lua] Lobby data difficulty = hardest
09:40:21.525 [Lua] Lobby data player_slot_6 = 0:0
09:40:21.525 [Lua] Lobby data num_players = 2
09:40:21.525 [Lua] Lobby data matchmaking = false
09:40:21.525 [Lua] Lobby data host = 110000100655e63
09:40:21.525 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:40:21.525 [Lua] Lobby data game_mode = adventure
09:40:21.525 [Lua] Lobby data player_slot_5 = 0:0
09:40:21.525 [Lua] Lobby data player_slot_2 = 0:0
09:40:21.525 [Lua] Lobby data country_code = IE
09:40:21.525 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:40:21.525 [Lua] Lobby data unique_server_name = Chuupi
09:40:21.525 [Lua] Set lobby end.
09:40:21.525 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102e94c8f | dr:110000100655e63 | bw:0 | es:0
09:40:23.854 [Lua] ### CLEARING PEER STATE FOR 110000102e94c8f
09:40:23.854 [Lua] [PeerSM] 110000102e94c8f :: on_exit Connecting
09:40:23.854 [Lua] [PeerSM] 110000102e94c8f :: on_enter Connecting
09:40:23.920 [Lua] [NetworkServer] Peer 110000102e94c8f has sent rpc_notify_lobby_joined
09:40:23.920 [Lua] [PSM] Peer 110000102e94c8f joined. Want to use profile index "4"
09:40:23.920 [EAC] EAC server has client 110000102e94c8f (and owner 110000102e94c8f)
09:40:23.920 [Lua] [VOIP] Adding voip member: "110000102e94c8f"
09:40:23.920 [EACServer] [RegisterClient] Client: 0110000102E94C8F PlayerGUID: 76561198009109647 PlayerIP: 0.0.0.0 OwnerGUID: 76561198009109647 PlayerName: Chuupi
09:40:24.067 [EACServer] [Cerberus] [Backend] Connection established.
09:40:24.140 [EACServer] [QueueClientUpdate] Client: 0110000102E94C8F Session: 1 Status: Client Authenticated Message: Client authenticated.
09:40:24.141 [EAC] Peer 110000102e94c8f switched EAC state to ClientAuthenticatedLocal
09:40:24.276 [EACServer] [Register Client] Success (1/2). Client: 0110000102E94C8F.
09:40:24.576 [EACServer] [Register Client] Success (2/2). Client: 0110000102E94C8F
09:40:24.576 [EACServer] [QueueClientUpdate] Client: 0110000102E94C8F Session: 1 Status: Client Authenticated Remotely Message: Client authenticated remotely.
09:40:24.580 [EAC] Peer 110000102e94c8f switched EAC state to ClientAuthenticatedRemote
09:40:25.896 [Lua] [NetworkServer] Peer 110000102e94c8f has sent rpc_post_game_notified
09:40:25.897 [Lua] [PeerSM] 110000102e94c8f :: on_exit Connecting
09:40:25.897 [Lua] [PeerSM] 110000102e94c8f :: on_enter Loading
09:40:25.897 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102e94c8f
09:40:25.930 [Lua] ### Sending rpc_level_loaded
09:40:25.930 [Lua] #### Has state machine: true, sender: 110000102e94c8f, level_id: 24
09:40:25.930 [Lua] Peer 110000102e94c8f has loaded the level but not all enemies, so we wait
09:40:25.930 [Lua] [PeerSM] 110000102e94c8f :: on_exit Loading
09:40:25.930 [Lua] [PeerSM] 110000102e94c8f :: on_enter LoadingProfilePackages
09:40:25.930 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 4 for peer id 110000102e94c8f:1
09:40:25.930 [Lua] Set lobby begin:
09:40:25.930 [Lua] Lobby data power_level = 785
09:40:25.930 [Lua] Lobby data level_key = inn_level
09:40:25.930 [Lua] Lobby data player_slot_1 = 0:0
09:40:25.930 [Lua] Lobby data selected_level_key = inn_level
09:40:25.930 [Lua] Lobby data difficulty = hardest
09:40:25.930 [Lua] Lobby data player_slot_6 = 0:0
09:40:25.930 [Lua] Lobby data num_players = 2
09:40:25.930 [Lua] Lobby data matchmaking = false
09:40:25.930 [Lua] Lobby data host = 110000100655e63
09:40:25.931 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:40:25.931 [Lua] Lobby data game_mode = adventure
09:40:25.931 [Lua] Lobby data player_slot_5 = 0:0
09:40:25.931 [Lua] Lobby data player_slot_2 = 0:0
09:40:25.931 [Lua] Lobby data country_code = IE
09:40:25.931 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:40:25.931 [Lua] Lobby data unique_server_name = Chuupi
09:40:25.931 [Lua] Set lobby end.
09:40:25.931 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000102e94c8f:1, previous profile 0, profile 4]
09:40:25.931 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102e94c8f | dr:110000100655e63 | bw:0 | es:0
09:40:25.981 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102e94c8f inventory_sync_id:2 my_peer_id:110000100655e63
09:40:25.981 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000100655e63 inventory_sync_id:2 my_peer_id:110000100655e63
09:40:25.985 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000100655e63 inventory_sync_id:2 my_peer_id:110000100655e63
09:40:25.985 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps, InventoryPackageSynchronizerClient, async-read,
09:40:25.985 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_3p, InventoryPackageSynchronizerClient, async-read,
09:40:25.985 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read,
09:40:25.985 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11, InventoryPackageSynchronizerClient, async-read,
09:40:25.985 [Lua] [PackageManager] Load: resource_packages/careers/we_shade, InventoryPackageSynchronizerClient, async-read,
09:40:25.985 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p, InventoryPackageSynchronizerClient, async-read,
09:40:25.985 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_04_t1/wpn_we_2h_axe_04_t1_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
09:40:26.049 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps
09:40:26.049 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps
09:40:26.050 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_3p
09:40:26.168 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_3p
09:40:26.168 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_3p
09:40:26.168 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base
09:40:26.507 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base
09:40:26.507 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base
09:40:26.508 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11
09:40:26.541 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11
09:40:26.541 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11
09:40:26.541 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_shade
09:40:26.609 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_shade
09:40:26.609 [Lua] [PackageManager] Force_load: resource_packages/careers/we_shade
09:40:26.609 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p
09:40:26.693 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p
09:40:26.693 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p
09:40:26.694 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_axe_04_t1/wpn_we_2h_axe_04_t1_runed_01_3p
09:40:26.795 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_04_t1/wpn_we_2h_axe_04_t1_runed_01_3p
09:40:26.795 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_04_t1/wpn_we_2h_axe_04_t1_runed_01_3p
09:40:26.811 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 2
09:40:26.814 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 2
09:40:27.692 [Lua] [VOIP] Peer 110000102e94c8f joined room 303c9c0311f71186 (my room id "303c9c0311f71186")
09:40:27.700 [Lua] [VOIP] Unmuting voip member: "110000102e94c8f"
09:40:27.700 [Lua] [VOIP] Muting voip out for "110000102e94c8f" due to push_to_talk
09:40:29.345 [Lua] [PeerSM] 110000102e94c8f :: on_exit LoadingProfilePackages
09:40:29.345 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForEnterGame
09:40:29.348 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 2
09:40:30.658 [Lua] MatchmakingHandshakerHost:rpc_matchmaking_handshake_start()
09:40:30.658 [Lua] [Matchmaking] Got a handshake request from 110000102e94c8f with user name 'Shurei'
09:40:30.659 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForEnterGame
09:40:30.659 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForGameObjectSync
09:40:30.676 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102e94c8f
09:40:30.676 [Lua] Set lobby begin:
09:40:30.676 [Lua] Lobby data power_level = 785
09:40:30.676 [Lua] Lobby data level_key = inn_level
09:40:30.676 [Lua] Lobby data player_slot_1 = 0:0
09:40:30.676 [Lua] Lobby data selected_level_key = inn_level
09:40:30.677 [Lua] Lobby data difficulty = hardest
09:40:30.677 [Lua] Lobby data player_slot_6 = 0:0
09:40:30.677 [Lua] Lobby data num_players = 2
09:40:30.677 [Lua] Lobby data matchmaking = false
09:40:30.677 [Lua] Lobby data host = 110000100655e63
09:40:30.677 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:40:30.677 [Lua] Lobby data game_mode = adventure
09:40:30.677 [Lua] Lobby data player_slot_5 = 0:0
09:40:30.677 [Lua] Lobby data player_slot_2 = 0:0
09:40:30.677 [Lua] Lobby data country_code = IE
09:40:30.677 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:40:30.678 [Lua] Lobby data unique_server_name = Chuupi
09:40:30.678 [Lua] Set lobby end.
09:40:30.678 [Lua] [Matchmaking] Assigned player 110000102e94c8f to slot 4 when hot join syncing
09:40:30.678 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForGameObjectSync
09:40:30.678 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForPlayers
09:40:30.693 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForPlayers
09:40:30.693 [Lua] [PeerSM] 110000102e94c8f :: on_enter SpawningPlayer
09:40:30.710 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000102e94c8f
09:40:30.710 [Lua] PlayerManager:add_remote_player 110000102e94c8f
09:40:30.710 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=42
09:40:30.710 [Lua] RemotePlayer:create_game_object( ) 42
09:40:30.711 [Lua] [PeerSM] 110000102e94c8f :: on_exit SpawningPlayer
09:40:30.711 [Lua] [PeerSM] 110000102e94c8f :: on_enter InGame
09:40:30.979 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000102e94c8f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
09:40:30.979 [Lua] Adding player sync data to peer=110000102e94c8f local_player_id=1
09:40:30.979 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000102e94c8f go_type=player_unit go_created_func_name=game_object_created_player_unit
09:40:30.979 [Lua] [NetworkServer] Peer 110000102e94c8f spawned player.
09:40:30.980 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43
09:40:30.980 [Lua] PlayerManager:assign_unit_ownership Shurei 110000102e94c8f 1
09:40:30.980 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:40:30.981 [Lua] [Matchmaking] Sending rpc: rpc_set_matchmaking to client: 110000102e94c8f
09:40:31.471 [Lua] Set lobby begin:
09:40:31.471 [Lua] Lobby data power_level = 392
09:40:31.471 [Lua] Lobby data level_key = inn_level
09:40:31.471 [Lua] Lobby data player_slot_1 = 0:0
09:40:31.471 [Lua] Lobby data selected_level_key = inn_level
09:40:31.471 [Lua] Lobby data difficulty = hardest
09:40:31.471 [Lua] Lobby data player_slot_6 = 0:0
09:40:31.471 [Lua] Lobby data num_players = 2
09:40:31.471 [Lua] Lobby data matchmaking = false
09:40:31.471 [Lua] Lobby data host = 110000100655e63
09:40:31.471 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:40:31.471 [Lua] Lobby data game_mode = adventure
09:40:31.471 [Lua] Lobby data player_slot_5 = 0:0
09:40:31.471 [Lua] Lobby data player_slot_2 = 0:0
09:40:31.471 [Lua] Lobby data country_code = IE
09:40:31.471 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:40:31.471 [Lua] Lobby data unique_server_name = Chuupi
09:40:31.471 [Lua] Set lobby end.
09:40:35.569 [Lua] [IngameUI] menu view on_enter start_game_view
09:40:35.570 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0863e590
09:40:35.570 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview
09:40:35.571 [Lua] [HeroViewWindow] Enter Substate StartGameWindowPanelConsole
09:40:35.571 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowBackgroundConsole
09:40:35.571 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowCustomGameOverviewConsole
09:40:35.571 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdditionalSettingsConsole
09:40:35.572 [World] Spawning level.
09:40:35.589 [Lua] "true"
09:40:36.674 [Lua] Set lobby begin:
09:40:36.674 [Lua] Lobby data power_level = 785
09:40:36.674 [Lua] Lobby data level_key = inn_level
09:40:36.674 [Lua] Lobby data player_slot_1 = 0:0
09:40:36.674 [Lua] Lobby data selected_level_key = inn_level
09:40:36.674 [Lua] Lobby data difficulty = hardest
09:40:36.674 [Lua] Lobby data player_slot_6 = 0:0
09:40:36.674 [Lua] Lobby data num_players = 2
09:40:36.674 [Lua] Lobby data matchmaking = false
09:40:36.674 [Lua] Lobby data host = 110000100655e63
09:40:36.675 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:40:36.675 [Lua] Lobby data game_mode = adventure
09:40:36.675 [Lua] Lobby data player_slot_5 = 0:0
09:40:36.675 [Lua] Lobby data player_slot_2 = 0:0
09:40:36.675 [Lua] Lobby data country_code = IE
09:40:36.675 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:40:36.675 [Lua] Lobby data unique_server_name = Chuupi
09:40:36.675 [Lua] Set lobby end.
09:40:36.963 [Lua] [StartGameStateSettingsOverview:play() - game_mode_type(custom)
09:40:36.963 [Lua] ............................................................................................................
09:40:36.963 [Lua] ............................................................................................................
09:40:36.963 [Lua] GAME START SETTINGS -> Level: farmlands | Difficulty: hardest | Private: yes | Always Host: yes | Strict Matchmaking: no | Quick Game: no
09:40:36.963 [Lua] ............................................................................................................
09:40:36.963 [Lua] ............................................................................................................
09:40:36.963 [Lua] [Matchmaking] Cancelling matchmaking
09:40:36.963 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
09:40:37.060 [Lua] [IngameUI] menu view on_exit start_game_view
09:40:37.060 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview
09:40:37.060 [Save] Saving `save_data`
09:40:37.060 [Lua] [HeroViewWindow] Exit Substate StartGameWindowPanelConsole
09:40:37.060 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowBackgroundConsole
09:40:37.061 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowCustomGameOverviewConsole
09:40:37.061 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdditionalSettingsConsole
09:40:37.064 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0863e590
09:40:37.080 [Save] Save done
09:40:38.597 [Lua] LEVEL KEY: farmlands
09:40:38.597 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit()
09:40:38.597 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter()
09:40:38.598 [Lua] Set lobby begin:
09:40:38.598 [Lua] Lobby data power_level = 785
09:40:38.598 [Lua] Lobby data level_key = inn_level
09:40:38.598 [Lua] Lobby data player_slot_1 = 0:0
09:40:38.598 [Lua] Lobby data selected_level_key = inn_level
09:40:38.598 [Lua] Lobby data difficulty = hardest
09:40:38.598 [Lua] Lobby data player_slot_6 = 0:0
09:40:38.598 [Lua] Lobby data num_players = 2
09:40:38.598 [Lua] Lobby data matchmaking = false
09:40:38.598 [Lua] Lobby data host = 110000100655e63
09:40:38.599 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:40:38.599 [Lua] Lobby data game_mode = adventure
09:40:38.599 [Lua] Lobby data player_slot_5 = 0:0
09:40:38.599 [Lua] Lobby data player_slot_2 = 0:0
09:40:38.599 [Lua] Lobby data country_code = IE
09:40:38.599 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:40:38.599 [Lua] Lobby data unique_server_name = Chuupi
09:40:38.599 [Lua] Set lobby end.
09:40:38.599 [Lua] [PartyManager] Leader is set to 110000100655e63
09:40:38.599 [Lua] [MATCHMAKING] - Hosting game on level: inn_level farmlands
09:40:38.599 [Lua] [LevelTransitionHandler] set_next_level( farmlands )
09:40:38.599 [Lua] Set lobby begin:
09:40:38.599 [Lua] Lobby data twitch_enabled = false
09:40:38.599 [Lua] Lobby data power_level = 785
09:40:38.599 [Lua] Lobby data player_slot_6 = 0:0
09:40:38.599 [Lua] Lobby data unique_server_name = Chuupi
09:40:38.600 [Lua] Lobby data host = 110000100655e63
09:40:38.600 [Lua] Lobby data level_key = inn_level
09:40:38.600 [Lua] Lobby data player_slot_1 = 0:0
09:40:38.600 [Lua] Lobby data selected_level_key = farmlands
09:40:38.600 [Lua] Lobby data quick_game = false
09:40:38.600 [Lua] Lobby data matchmaking = false
09:40:38.600 [Lua] Lobby data difficulty = hardest
09:40:38.600 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:40:38.600 [Lua] Lobby data num_players = 2
09:40:38.600 [Lua] Lobby data player_slot_5 = 0:0
09:40:38.600 [Lua] Lobby data player_slot_2 = 0:0
09:40:38.600 [Lua] Lobby data country_code = IE
09:40:38.600 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:40:38.600 [Lua] Lobby data eac_authorized = true
09:40:38.600 [Lua] Set lobby end.
09:40:38.600 [Lua] Set lobby begin:
09:40:38.600 [Lua] Lobby data twitch_enabled = false
09:40:38.600 [Lua] Lobby data power_level = 785
09:40:38.600 [Lua] Lobby data player_slot_6 = 0:0
09:40:38.600 [Lua] Lobby data unique_server_name = Chuupi
09:40:38.601 [Lua] Lobby data host = 110000100655e63
09:40:38.601 [Lua] Lobby data is_private = true
09:40:38.601 [Lua] Lobby data level_key = inn_level
09:40:38.601 [Lua] Lobby data player_slot_1 = 0:0
09:40:38.601 [Lua] Lobby data selected_level_key = farmlands
09:40:38.601 [Lua] Lobby data quick_game = false
09:40:38.601 [Lua] Lobby data matchmaking = false
09:40:38.601 [Lua] Lobby data difficulty = hardest
09:40:38.601 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:40:38.601 [Lua] Lobby data num_players = 2
09:40:38.601 [Lua] Lobby data player_slot_5 = 0:0
09:40:38.601 [Lua] Lobby data player_slot_2 = 0:0
09:40:38.601 [Lua] Lobby data country_code = IE
09:40:38.601 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:40:38.601 [Lua] Lobby data eac_authorized = true
09:40:38.601 [Lua] Set lobby end.
09:40:38.602 [Lua] [ChatManager][1]System: Starting hosted game...
09:40:38.603 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit()
09:40:38.603 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter()
09:40:38.605 [Lua] [LOCAL RPC] rpc_client_complete_vote 1
09:40:46.431 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit()
09:40:46.432 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter()
09:40:46.432 [Lua] [MATCHMAKING] - Hosting game on level: inn_level farmlands
09:40:46.432 [Lua] [LevelTransitionHandler] set_next_level( farmlands )
09:40:46.432 [Lua] Set lobby begin:
09:40:46.432 [Lua] Lobby data twitch_enabled = false
09:40:46.432 [Lua] Lobby data power_level = 785
09:40:46.433 [Lua] Lobby data player_slot_6 = 0:0
09:40:46.433 [Lua] Lobby data unique_server_name = Chuupi
09:40:46.433 [Lua] Lobby data host = 110000100655e63
09:40:46.433 [Lua] Lobby data game_mode = adventure
09:40:46.433 [Lua] Lobby data is_private = true
09:40:46.433 [Lua] Lobby data level_key = inn_level
09:40:46.433 [Lua] Lobby data player_slot_1 = 0:0
09:40:46.433 [Lua] Lobby data selected_level_key = farmlands
09:40:46.433 [Lua] Lobby data quick_game = false
09:40:46.433 [Lua] Lobby data matchmaking = false
09:40:46.433 [Lua] Lobby data difficulty = hardest
09:40:46.433 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:40:46.433 [Lua] Lobby data num_players = 2
09:40:46.433 [Lua] Lobby data player_slot_5 = 0:0
09:40:46.433 [Lua] Lobby data player_slot_2 = 0:0
09:40:46.433 [Lua] Lobby data country_code = IE
09:40:46.433 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:40:46.433 [Lua] Lobby data eac_authorized = true
09:40:46.433 [Lua] Set lobby end.
09:40:46.434 [Lua] Set lobby begin:
09:40:46.434 [Lua] Lobby data twitch_enabled = false
09:40:46.435 [Lua] Lobby data power_level = 785
09:40:46.435 [Lua] Lobby data player_slot_6 = 0:0
09:40:46.435 [Lua] Lobby data unique_server_name = Chuupi
09:40:46.435 [Lua] Lobby data host = 110000100655e63
09:40:46.435 [Lua] Lobby data game_mode = adventure
09:40:46.435 [Lua] Lobby data is_private = true
09:40:46.435 [Lua] Lobby data level_key = inn_level
09:40:46.435 [Lua] Lobby data player_slot_1 = 0:0
09:40:46.435 [Lua] Lobby data selected_level_key = farmlands
09:40:46.435 [Lua] Lobby data quick_game = false
09:40:46.435 [Lua] Lobby data matchmaking = false
09:40:46.435 [Lua] Lobby data difficulty = hardest
09:40:46.435 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:40:46.435 [Lua] Lobby data num_players = 2
09:40:46.435 [Lua] Lobby data player_slot_5 = 0:0
09:40:46.435 [Lua] Lobby data player_slot_2 = 0:0
09:40:46.435 [Lua] Lobby data country_code = IE
09:40:46.435 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:40:46.436 [Lua] Lobby data eac_authorized = true
09:40:46.436 [Lua] Set lobby end.
09:40:46.436 [Lua] [NetworkServer] Entering post game
09:40:46.436 [Lua] [PeerSM] 110000102e94c8f :: on_exit InGame
09:40:46.436 [Lua] [PeerSM] 110000102e94c8f :: on_enter InPostGame
09:40:46.436 [Lua] [PeerSM] 110000100655e63 :: on_exit InGame
09:40:46.436 [Lua] [PeerSM] 110000100655e63 :: on_enter InPostGame
09:40:46.436 [Lua] Complete level triggered.
09:40:46.437 [Lua] [NetworkServer] Entering post game
09:40:46.437 [Lua] gm_event_end_conditions_met false false
09:40:46.437 [Lua] yep
09:40:46.437 [Lua] ok
09:40:46.437 [Lua] PlayFabMirror:_commit_internal nil
09:40:46.437 [Save] Saving `save_data`
09:40:46.437 [Lua] generate_backend_stats 110000100655e63:1
09:40:46.439 [Lua] [PlayFabRequestQueue] Enqueuing request savePlayerStatistics3
09:40:46.439 [Lua] TRANSITION nil nil farmlands
09:40:46.439 [Lua] Transition type "farmlands", is server: true
09:40:46.439 [Lua] [NetworkServer] Current level key farmlands
09:40:46.439 [Lua] [LevelTransitionHandler] Generated new level_seed: 4475498
09:40:46.439 [Lua] [GameNetworkManager] Leaving game...
09:40:46.439 [Lua] [GameNetworkManager] Shutting down game session host.
09:40:46.439 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
09:40:46.439 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
09:40:46.439 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=101.91
09:40:46.440 [Save] Save done
09:40:46.440 [Save] Saving `save_data`
09:40:46.442 [Save] Save done
09:40:46.448 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
09:40:46.448 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3
09:40:46.719 [Lua] Set lobby begin:
09:40:46.719 [Lua] Lobby data twitch_enabled = false
09:40:46.719 [Lua] Lobby data power_level = 0
09:40:46.719 [Lua] Lobby data player_slot_6 = 0:0
09:40:46.719 [Lua] Lobby data unique_server_name = Chuupi
09:40:46.719 [Lua] Lobby data host = 110000100655e63
09:40:46.719 [Lua] Lobby data game_mode = adventure
09:40:46.719 [Lua] Lobby data is_private = true
09:40:46.720 [Lua] Lobby data level_key = inn_level
09:40:46.720 [Lua] Lobby data player_slot_1 = 0:0
09:40:46.720 [Lua] Lobby data selected_level_key = farmlands
09:40:46.720 [Lua] Lobby data quick_game = false
09:40:46.720 [Lua] Lobby data matchmaking = false
09:40:46.720 [Lua] Lobby data difficulty = hardest
09:40:46.720 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:40:46.720 [Lua] Lobby data num_players = 2
09:40:46.720 [Lua] Lobby data player_slot_5 = 0:0
09:40:46.720 [Lua] Lobby data player_slot_2 = 0:0
09:40:46.720 [Lua] Lobby data country_code = IE
09:40:46.720 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:40:46.720 [Lua] Lobby data eac_authorized = true
09:40:46.720 [Lua] Set lobby end.
09:40:47.263 [Lua] [PlayFabRequestQueue] EAC Enabled!
09:40:47.263 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3
09:40:47.737 [Lua] [PlayFabRequestQueue] Request Success savePlayerStatistics3
09:40:47.752 [Lua] commit result success 5
09:40:48.446 [Lua] [StateIngame] Skipped uploading telemetry data for the inn level
09:40:48.446 [Lua] PlayerManager:remove_player peer_id=110000100655e63 1
09:40:48.446 [Lua] Clearing all global lookup lists
09:40:48.446 [Lua] [EquipmentUI] - Destroy
09:40:48.446 [Lua] [GamePadEquipmentUI] - Destroy
09:40:48.446 [Lua] [AbilityUI] - Destroy
09:40:48.446 [Lua] [GamePadAbilityUI] - Destroy
09:40:48.446 [Lua] [IngamePlayerListUI] - Destroy
09:40:48.447 [Lua] [IngameUI] destroy
09:40:48.451 [Lua] PlayerManager:remove_player peer_id=110000102e94c8f 1
09:40:48.453 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88
09:40:48.497 [Lua] [Managers] Destroying state managers...
09:40:48.506 [Lua] EnemyPackageLoader:unload_enemy_packages (unload startup enemies=false)
09:40:48.506 [Lua] [PeerSM] 110000102e94c8f :: on_exit InPostGame
09:40:48.506 [Lua] [PeerSM] 110000102e94c8f :: on_enter Loading
09:40:48.506 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102e94c8f
09:40:48.506 [Lua] [PeerSM] 110000100655e63 :: on_exit InPostGame
09:40:48.506 [Lua] [PeerSM] 110000100655e63 :: on_enter Loading
09:40:48.506 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000100655e63
09:40:48.506 [Lua] [Matchmaking] unregister rpcs
09:40:48.506 [Lua] [Gamestate] Enter state StateLoading
09:40:48.507 [Lua] [Gamestate] Enter Substate StateLoadingRunning
09:40:48.507 [Lua] [Matchmaking] register rpcs
09:40:48.507 [Lua] [Matchmaking] Exiting state MatchmakingStateStartGame with on_exit()
09:40:48.507 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
09:40:48.507 [Lua] registering RPCs
09:40:48.507 [Lua] Set lobby begin:
09:40:48.507 [Lua] Lobby data twitch_enabled = false
09:40:48.507 [Lua] Lobby data power_level = 0
09:40:48.507 [Lua] Lobby data player_slot_6 = 0:0
09:40:48.507 [Lua] Lobby data unique_server_name = Chuupi
09:40:48.508 [Lua] Lobby data host = 110000100655e63
09:40:48.508 [Lua] Lobby data game_mode = adventure
09:40:48.508 [Lua] Lobby data is_private = true
09:40:48.508 [Lua] Lobby data level_key = farmlands
09:40:48.508 [Lua] Lobby data player_slot_1 = 0:0
09:40:48.508 [Lua] Lobby data selected_level_key = farmlands
09:40:48.508 [Lua] Lobby data quick_game = false
09:40:48.508 [Lua] Lobby data matchmaking = false
09:40:48.508 [Lua] Lobby data difficulty = hardest
09:40:48.508 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:40:48.508 [Lua] Lobby data num_players = 2
09:40:48.509 [Lua] Lobby data player_slot_5 = 0:0
09:40:48.509 [Lua] Lobby data player_slot_2 = 0:0
09:40:48.509 [Lua] Lobby data country_code = IE
09:40:48.509 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:40:48.509 [Lua] Lobby data eac_authorized = true
09:40:48.509 [Lua] Set lobby end.
09:40:48.509 [Lua] MUSIC MANAGER unmute_all_world_sounds 36183 0
09:40:48.511 [Lua] ### Sending rpc_level_loaded
09:40:48.511 [Lua] #### Has state machine: true, sender: 110000100655e63, level_id: 24
09:40:48.511 [Lua] Peer 110000100655e63 has loaded the level and all enemies are loaded
09:40:48.511 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_7, global_loading_screens, async-read, prioritized
09:40:48.511 [Lua] [LevelTransitionHandler] load_next_level - self.transition_type=[farmlands] self.picked_level_key=[nil]
09:40:48.511 [Lua] [LevelTransitionHandler] load_level farmlands
09:40:48.580 [Umbra] Unload tome
09:40:48.633 [Lua] [PackageManager] Unload: resource_packages/levels/inn, LevelTransitionHandler
09:40:48.633 [Lua] [LevelTransitionHandler] Loading level: "farmlands"
09:40:48.633 [Lua] [LevelTransitionHandler] Package name : "resource_packages/levels/honduras/farmlands"
09:40:48.633 [Lua] [PackageManager] Load: resource_packages/levels/honduras/farmlands, LevelTransitionHandler, async-read,
09:40:48.633 [Lua] [LOCAL RPC] rpc_load_level 4 4475498
09:40:48.693 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_7
09:40:48.693 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_7
09:40:48.693 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/farmlands
09:40:48.728 [Lua] MUSIC MANAGER nik_loading_screen_farmland_02 36184 0
09:40:48.734 [Lua] MUSIC MANAGER Play_loading_screen_music 36185 0
09:40:48.890 [Umbra] Loading umbra tome '#ID[dfc5a4402624614e]'
09:40:53.423 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/farmlands
09:40:53.423 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/farmlands
09:40:53.441 [Lua] [LevelTransitionHandler] Level load completed!
09:40:53.442 [Lua] ### Sending rpc_level_loaded
09:40:53.442 [Lua] #### Has state machine: true, sender: 110000100655e63, level_id: 4
09:40:53.442 [Lua] Peer 110000100655e63 has loaded the level and all enemies are loaded
09:40:53.442 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
09:40:53.457 [Lua] [PeerSM] 110000100655e63 :: on_exit Loading
09:40:53.457 [Lua] [PeerSM] 110000100655e63 :: on_enter LoadingProfilePackages
09:40:53.474 [Lua] [PeerSM] 110000100655e63 :: on_exit LoadingProfilePackages
09:40:53.474 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForEnterGame
09:40:53.475 [Lua] [LOCAL RPC] rpc_loading_synced
09:40:54.048 [Lua] ### Sending rpc_level_loaded
09:40:54.048 [Lua] #### Has state machine: true, sender: 110000102e94c8f, level_id: 4
09:40:54.048 [Lua] Peer 110000102e94c8f has loaded the level and all enemies are loaded
09:40:54.049 [Lua] [PeerSM] 110000102e94c8f :: on_exit Loading
09:40:54.049 [Lua] [PeerSM] 110000102e94c8f :: on_enter LoadingProfilePackages
09:40:54.066 [Lua] [PeerSM] 110000102e94c8f :: on_exit LoadingProfilePackages
09:40:54.066 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForEnterGame
09:40:54.454 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
09:40:54.454 [Lua] [Matchmaking] unregister rpcs
09:40:54.454 [Lua] Set lobby begin:
09:40:54.454 [Lua] Lobby data twitch_enabled = false
09:40:54.454 [Lua] Lobby data power_level = 0
09:40:54.454 [Lua] Lobby data player_slot_6 = 0:0
09:40:54.454 [Lua] Lobby data unique_server_name = Chuupi
09:40:54.454 [Lua] Lobby data host = 110000100655e63
09:40:54.455 [Lua] Lobby data game_mode = adventure
09:40:54.455 [Lua] Lobby data is_private = true
09:40:54.455 [Lua] Lobby data level_key = farmlands
09:40:54.455 [Lua] Lobby data player_slot_1 = 0:0
09:40:54.455 [Lua] Lobby data selected_level_key = farmlands
09:40:54.455 [Lua] Lobby data quick_game = false
09:40:54.455 [Lua] Lobby data matchmaking = false
09:40:54.455 [Lua] Lobby data difficulty = hardest
09:40:54.455 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:40:54.455 [Lua] Lobby data num_players = 2
09:40:54.455 [Lua] Lobby data player_slot_5 = 0:0
09:40:54.455 [Lua] Lobby data player_slot_2 = 0:0
09:40:54.455 [Lua] Lobby data country_code = IE
09:40:54.455 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:40:54.455 [Lua] Lobby data eac_authorized = true
09:40:54.455 [Lua] Set lobby end.
09:40:54.455 [Lua] [Managers] Destroying state managers...
09:40:54.456 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_7, global_loading_screens
09:40:54.456 [Lua] MUSIC MANAGER Stop_loading_screen_music 36186 0
09:40:54.456 [Lua] [Gamestate] Enter StateIngame HOST
09:40:54.456 [Lua] Set lobby begin:
09:40:54.456 [Lua] Lobby data twitch_enabled = false
09:40:54.456 [Lua] Lobby data power_level = 0
09:40:54.456 [Lua] Lobby data player_slot_6 = 0:0
09:40:54.456 [Lua] Lobby data unique_server_name = Chuupi
09:40:54.456 [Lua] Lobby data host = 110000100655e63
09:40:54.456 [Lua] Lobby data game_mode = adventure
09:40:54.457 [Lua] Lobby data is_private = true
09:40:54.457 [Lua] Lobby data level_key = farmlands
09:40:54.457 [Lua] Lobby data player_slot_1 = 0:0
09:40:54.457 [Lua] Lobby data selected_level_key = farmlands
09:40:54.457 [Lua] Lobby data quick_game = false
09:40:54.457 [Lua] Lobby data matchmaking = false
09:40:54.457 [Lua] Lobby data difficulty = hardest
09:40:54.457 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:40:54.457 [Lua] Lobby data num_players = 2
09:40:54.457 [Lua] Lobby data player_slot_5 = 0:0
09:40:54.457 [Lua] Lobby data player_slot_2 = 0:0
09:40:54.457 [Lua] Lobby data country_code = IE
09:40:54.457 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:40:54.457 [Lua] Lobby data eac_authorized = true
09:40:54.457 [Lua] Set lobby end.
09:40:54.457 [Lua] [StateIngame] Server ingame
09:40:54.459 [Lua] Set lobby begin:
09:40:54.459 [Lua] Lobby data twitch_enabled = false
09:40:54.459 [Lua] Lobby data power_level = 0
09:40:54.459 [Lua] Lobby data player_slot_6 = 0:0
09:40:54.459 [Lua] Lobby data unique_server_name = Chuupi
09:40:54.459 [Lua] Lobby data host = 110000100655e63
09:40:54.460 [Lua] Lobby data game_mode = adventure
09:40:54.460 [Lua] Lobby data is_private = true
09:40:54.460 [Lua] Lobby data level_key = farmlands
09:40:54.460 [Lua] Lobby data player_slot_1 = 0:0
09:40:54.460 [Lua] Lobby data selected_level_key = farmlands
09:40:54.460 [Lua] Lobby data quick_game = false
09:40:54.460 [Lua] Lobby data matchmaking = false
09:40:54.460 [Lua] Lobby data difficulty = hardest
09:40:54.460 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:40:54.460 [Lua] Lobby data num_players = 2
09:40:54.460 [Lua] Lobby data player_slot_5 = 0:0
09:40:54.460 [Lua] Lobby data player_slot_2 = 0:0
09:40:54.460 [Lua] Lobby data country_code = IE
09:40:54.460 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:40:54.460 [Lua] Lobby data eac_authorized = true
09:40:54.460 [Lua] Set lobby end.
09:40:54.460 [Lua] [Matchmaking] register rpcs
09:40:54.460 [Lua] [GameNetworkManager] Setting pong timeout to 60
09:40:54.460 [Lua] [GameNetworkManager] My own peer_id = 110000100655e63
09:40:54.460 [Lua] [GameNetworkManager] self.is_server = true
09:40:54.460 [Lua] [GameNetworkManager] Network caps: min/peer 682 kbps, total 2048 kbps
09:40:54.460 [Connection] Setting transport socket buffer size to 38400 for 2048.0 kbps, this may cause a buffer latency of 0.150 s
09:40:54.460 [Network] Setting artificial MTU limit to 65536
09:40:54.460 [Lua] Switching ConflictSettings: to: default
09:40:54.460 [Lua] pacing=default
09:40:54.460 [Lua] roaming=nil
09:40:54.460 [Lua] specials=default
09:40:54.460 [Lua] debug_color=maroon
09:40:54.460 [Lua] pack_spawning=default
09:40:54.460 [Lua] disabled=false
09:40:54.460 [Lua] boss=default
09:40:54.460 [Lua] horde=default
09:40:54.460 [Lua] name=default
09:40:54.460 [Lua] intensity=default
09:40:54.460 [Lua] ---
09:40:54.461 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_twitch_mode, twitch, async-read,
09:40:54.466 [Lua] [AIInterestPointSystem] Level Seed: 4475498
09:40:54.466 [Lua]
09:40:54.466 [Lua] [entity_system_bag] = table
09:40:54.466 [Lua] [entity_system_bag] = metatable
09:40:54.466 [Lua] [startup_data] = table
09:40:54.466 [Lua] [entity_manager] = table
09:40:54.466 [Lua] [entity_manager] = metatable
09:40:54.466 [Lua] [unit_spawner] = table
09:40:54.466 [Lua] [unit_spawner] = metatable
09:40:54.466 [Lua] [unit_storage] = table
09:40:54.466 [Lua] [unit_storage] = metatable
09:40:54.466 [Lua] [dice_keeper] = table
09:40:54.466 [Lua] [dice_keeper] = metatable
09:40:54.466 [Lua] [is_server] = true (boolean)
09:40:54.466 [Lua] [world] = [World]
09:40:54.466 [Lua] [system_api] = table
09:40:54.466 [Lua] [network_lobby] = table
09:40:54.466 [Lua] [network_lobby] = metatable
09:40:54.466 [Lua] [profile_synchronizer] = table
09:40:54.466 [Lua] [profile_synchronizer] = metatable
09:40:54.466 [Lua] [entity_system] = table
09:40:54.466 [Lua] [entity_system] = metatable
09:40:54.466 [Lua] [num_local_human_players] = 1 (number)
09:40:54.466 [Lua] [statistics_db] = table
09:40:54.466 [Lua] [statistics_db] = metatable
09:40:54.466 [Lua] [network_server] = table
09:40:54.466 [Lua] [network_server] = metatable
09:40:54.466 [Lua] [input_manager] = table
09:40:54.466 [Lua] [input_manager] = metatable
09:40:54.466 [Lua] [network_clock] = table
09:40:54.466 [Lua] [network_clock] = metatable
09:40:54.466 [Lua] [network_transmit] = table
09:40:54.466 [Lua] [network_transmit] = metatable
09:40:54.466 [Lua] [free_flight_manager] = table
09:40:54.466 [Lua] [free_flight_manager] = metatable
09:40:54.466 [Lua] [network_manager] = table
09:40:54.466 [Lua] [network_manager] = metatable
09:40:54.466 [Lua] [network_event_delegate] = table
09:40:54.466 [Lua] [network_event_delegate] = metatable
09:40:54.466 [Lua]
09:40:54.470 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
09:40:54.481 [Lua] [AchievementManager] Achievements using the steam platform
09:40:54.481 [Lua] [StateIngame] Level seed: 4475498
09:40:54.481 [Umbra] Init version: 3.4.13 :: 16 threads
09:40:54.481 [Umbra] Tome with `14370` objects loaded.
09:40:54.481 [Umbra] UMBRA Tome loaded.
09:40:54.481 [World] Spawning level.
09:40:54.516 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.516 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.516 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.516 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.516 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.516 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.516 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.516 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.516 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.516 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.516 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.516 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.537 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.537 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.537 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.537 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.577 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.577 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.625 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.625 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.626 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.626 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.627 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.627 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.629 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.639 warning: [Unit] Failed assigning a material to slot `#ID[63f5aacd]` in mesh `#ID[0dafc5ae]` and unit `#ID[1d932246ac181cf8]`, assigning default material instead.
09:40:54.687 [Lua] respawn_unit_spawned with group id: respawns_sawmill
09:40:54.687 [Lua] respawn_unit_spawned with group id: respawns_sawmill
09:40:54.687 [Lua] respawn_unit_spawned with group id: respawns_sawmill
09:40:54.734 [Lua] [LevelAnalysis] set_random_seed( 1785392640)
09:40:54.738 [Lua] PlayerManager:add_player player_1
09:40:54.740 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0
09:40:54.740 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1
09:40:54.740 [Lua] [IngameUI] init
09:40:54.767 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
09:40:54.767 [Lua] Set lobby begin:
09:40:54.767 [Lua] Lobby data twitch_enabled = false
09:40:54.767 [Lua] Lobby data power_level = 785
09:40:54.767 [Lua] Lobby data player_slot_6 = 0:0
09:40:54.767 [Lua] Lobby data unique_server_name = Chuupi
09:40:54.768 [Lua] Lobby data host = 110000100655e63
09:40:54.768 [Lua] Lobby data game_mode = adventure
09:40:54.768 [Lua] Lobby data is_private = true
09:40:54.768 [Lua] Lobby data level_key = farmlands
09:40:54.768 [Lua] Lobby data player_slot_1 = 0:0
09:40:54.768 [Lua] Lobby data selected_level_key = farmlands
09:40:54.768 [Lua] Lobby data quick_game = false
09:40:54.768 [Lua] Lobby data matchmaking = false
09:40:54.768 [Lua] Lobby data difficulty = hardest
09:40:54.768 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:40:54.768 [Lua] Lobby data num_players = 2
09:40:54.768 [Lua] Lobby data player_slot_5 = 0:0
09:40:54.768 [Lua] Lobby data player_slot_2 = 0:0
09:40:54.769 [Lua] Lobby data country_code = IE
09:40:54.769 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:40:54.769 [Lua] Lobby data eac_authorized = true
09:40:54.769 [Lua] Set lobby end.
09:40:54.769 [Flow] Spawned:c_barrel_socket
09:40:54.769 [Lua] CurrentConflictSettings default
09:40:54.769 [Lua] [ConflictDirector] conflict_director is ai_ready
09:40:54.780 [Lua] This levels contains no crossroads
09:40:54.780 [Lua] [LevelAnalysis] Injecting travel distances
09:40:54.795 [Lua] SpecialsPacing:remove_unwanted_breeds:
09:40:54.795 [Lua] Forming navigation groups in one frame
09:40:54.795 [Lua] Forming navigation groups
09:40:54.822 [Lua] NavigationGroupManager -> calulation time A: 0.026999999999986812
09:40:55.005 [Lua] NavigationGroupManager -> calulation time B: 0.18299999999999272
09:40:55.005 [Lua] number of nav groups: 393
09:40:55.007 [Lua] number of refined nav groups : 257
09:40:55.015 [Lua] NavigationGroupManager -> calulation time C: 0.0099999999999909051
09:40:55.015 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 9.9485491611062091 Normalized coefficient: 1.5831454159742726
09:40:55.015 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 10.447458826514069 Normalized coefficient: 1.5075436296555556
09:40:55.016 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 11.386195998219669 Normalized coefficient: 1.3832538981818545
09:40:55.016 [Lua] -------------> JOW Perfect-density 9.8999999999999986 Sum density 7.3588051260834542 Normalized coefficient: 1.3453271054711342
09:40:55.016 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside
09:40:55.016 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside
09:40:55.016 [Lua] Layer named: 22 , id: 22 has cost 0 --> removed all roaming spawns found inside
09:40:55.016 [Lua] Layer named: 24 , id: 24 has cost 0 --> removed all roaming spawns found inside
09:40:55.016 [Lua] Layer named: 29 , id: 29 has cost 0 --> removed all roaming spawns found inside
09:40:55.021 [Lua] [LevelAnalysis] Generating boss paths for level: farmlands
09:40:55.021 [Lua] [LevelAnalysis] This level has a total main-path length of 1312.3699035644531 meters.
09:40:55.021 [Lua] [LevelAnalysis] grouping spawners for event_patrol
09:40:55.021 [Lua] [LevelAnalysis]
09:40:55.021 [Lua] [LevelAnalysis] grouping spawners for event_boss
09:40:55.021 [Lua] [LevelAnalysis]
09:40:55.021 [Lua] [LevelAnalysis] Terror events added:
09:40:55.021 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_patrol
09:40:55.021 [Lua] [LevelAnalysis] 2 -->Added boss/special event: event_boss
09:40:55.021 [Lua] NORMAL PATROL MAIN PATH 222.04362487792969
09:40:55.021 [Lua] [waypoints] = table
09:40:55.021 [Lua] [astar_points] = table
09:40:55.021 [Lua] [travel_dist] = 224.48813354969025 (number)
09:40:55.021 [Lua] [one_directional] = false (boolean)
09:40:55.021 [Lua] [id] = boss_6 (string)
09:40:55.021 [Lua] ----> using boss spline path!
09:40:55.022 [Lua] Adding main path event: Vector3Box(194.24, -142.068, 4.46658) boss_event_spline_patrol 45 table: 000000000F7F6080
09:40:55.022 [Lua] ----> using boss gizmo!
09:40:55.022 [Lua] [LevelAnalysis] section: 2, start-index: 3, end-index: 6, forbidden-dist: -163.3 start-travel-dist: 395.4, end-travel-dist: 509.3 spawn_distance 222.0
09:40:55.022 [Lua] Adding main path event: Vector3Box(-32, -79, -1.576) boss_event_chaos_troll 45 table: 000000000F7F6540
09:40:55.022 [Lua] [LevelAnalysis] Level path distance: 1312.3699035644531
09:40:55.022 [Lua] [LevelAnalysis] num_event_places_f: 0.84157993570963541 , num_event_places: 0 , trailing_event_fraction: 0.84157993570963541 , num_events: 1
09:40:55.022 [Lua] [LevelAnalysis] Terror events added:
09:40:55.022 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss
09:40:55.022 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 1312.3699035644531 forbidden_dist: -1212.3699035644531
09:40:55.022 [Lua] [LevelAnalysis] wanted_distance: 480.17042601411595
09:40:55.022 [Lua] Adding main path event: Vector3Box(-12.6032, -101.404, 1.90746) rare_event_loot_rat 45 table: 000000000F7F68C0
09:40:55.022 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
09:40:55.025 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hardest, USING SETTINGS FOR EASY
09:40:55.030 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=59
09:40:55.030 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
09:40:55.053 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForEnterGame
09:40:55.053 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForGameObjectSync
09:40:55.055 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 5 for peer id 110000100655e63:2
09:40:55.055 [Lua] Set lobby begin:
09:40:55.055 [Lua] Lobby data twitch_enabled = false
09:40:55.055 [Lua] Lobby data power_level = 785
09:40:55.055 [Lua] Lobby data player_slot_6 = 0:0
09:40:55.056 [Lua] Lobby data unique_server_name = Chuupi
09:40:55.056 [Lua] Lobby data host = 110000100655e63
09:40:55.056 [Lua] Lobby data game_mode = adventure
09:40:55.056 [Lua] Lobby data is_private = true
09:40:55.056 [Lua] Lobby data level_key = farmlands
09:40:55.056 [Lua] Lobby data player_slot_1 = 0:0
09:40:55.056 [Lua] Lobby data selected_level_key = farmlands
09:40:55.056 [Lua] Lobby data quick_game = false
09:40:55.056 [Lua] Lobby data matchmaking = false
09:40:55.056 [Lua] Lobby data difficulty = hardest
09:40:55.056 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:40:55.056 [Lua] Lobby data num_players = 2
09:40:55.056 [Lua] Lobby data player_slot_5 = 0:0
09:40:55.056 [Lua] Lobby data player_slot_2 = 0:0
09:40:55.057 [Lua] Lobby data country_code = IE
09:40:55.057 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:40:55.057 [Lua] Lobby data eac_authorized = true
09:40:55.057 [Lua] Set lobby end.
09:40:55.057 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000100655e63:2, previous profile 0, profile 5]
09:40:55.057 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102e94c8f | dr:110000100655e63 | bw:0 | es:0
09:40:55.057 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=60
09:40:55.059 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 1 for peer id 110000100655e63:3
09:40:55.059 [Lua] Set lobby begin:
09:40:55.059 [Lua] Lobby data twitch_enabled = false
09:40:55.059 [Lua] Lobby data power_level = 785
09:40:55.059 [Lua] Lobby data player_slot_6 = 0:0
09:40:55.059 [Lua] Lobby data unique_server_name = Chuupi
09:40:55.059 [Lua] Lobby data host = 110000100655e63
09:40:55.059 [Lua] Lobby data game_mode = adventure
09:40:55.059 [Lua] Lobby data is_private = true
09:40:55.059 [Lua] Lobby data level_key = farmlands
09:40:55.059 [Lua] Lobby data player_slot_1 = 0:0
09:40:55.059 [Lua] Lobby data selected_level_key = farmlands
09:40:55.059 [Lua] Lobby data quick_game = false
09:40:55.059 [Lua] Lobby data matchmaking = false
09:40:55.059 [Lua] Lobby data difficulty = hardest
09:40:55.059 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:40:55.059 [Lua] Lobby data num_players = 2
09:40:55.059 [Lua] Lobby data player_slot_5 = 0:0
09:40:55.059 [Lua] Lobby data player_slot_2 = 0:0
09:40:55.059 [Lua] Lobby data country_code = IE
09:40:55.059 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:40:55.059 [Lua] Lobby data eac_authorized = true
09:40:55.060 [Lua] Set lobby end.
09:40:55.060 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000100655e63:3, previous profile 0, profile 1]
09:40:55.060 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102e94c8f | dr:110000100655e63 | bw:0 | es:0
09:40:55.060 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=61
09:40:55.067 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102e94c8f inventory_sync_id:3 my_peer_id:110000100655e63
09:40:55.067 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000100655e63 inventory_sync_id:3 my_peer_id:110000100655e63
09:40:55.067 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102e94c8f inventory_sync_id:4 my_peer_id:110000100655e63
09:40:55.067 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000100655e63 inventory_sync_id:4 my_peer_id:110000100655e63
09:40:55.501 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForGameObjectSync
09:40:55.501 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForPlayers
09:40:55.501 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_twitch_mode
09:40:55.501 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_twitch_mode
09:40:55.506 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000100655e63 inventory_sync_id:3 my_peer_id:110000100655e63
09:40:55.506 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read,
09:40:55.506 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02, InventoryPackageSynchronizerClient, async-read,
09:40:55.506 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, InventoryPackageSynchronizerClient, async-read,
09:40:55.506 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read,
09:40:55.506 [Lua] [PackageManager] Load: resource_packages/careers/es_mercenary, InventoryPackageSynchronizerClient, async-read,
09:40:55.506 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, InventoryPackageSynchronizerClient, async-read,
09:40:55.506 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, InventoryPackageSynchronizerClient, async-read,
09:40:55.506 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1, InventoryPackageSynchronizerClient, async-read,
09:40:55.506 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark, InventoryPackageSynchronizerClient, async-read,
09:40:55.506 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000100655e63 inventory_sync_id:4 my_peer_id:110000100655e63
09:40:55.506 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02, InventoryPackageSynchronizerClient, async-read,
09:40:55.506 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, InventoryPackageSynchronizerClient, async-read,
09:40:55.506 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2, InventoryPackageSynchronizerClient, async-read,
09:40:55.506 [Lua] [PackageManager] Load: resource_packages/careers/wh_zealot, InventoryPackageSynchronizerClient, async-read,
09:40:55.506 [Lua] [PackageManager] Load: units/beings/player/chr_dummy_hat, InventoryPackageSynchronizerClient, async-read,
09:40:55.506 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
09:40:55.506 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson, InventoryPackageSynchronizerClient, async-read,
09:40:55.506 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01, InventoryPackageSynchronizerClient, async-read,
09:40:55.506 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1, InventoryPackageSynchronizerClient, async-read,
09:40:55.506 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p, InventoryPackageSynchronizerClient, async-read,
09:40:55.506 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read,
09:40:55.506 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read,
09:40:55.506 [Lua] [LOCAL RPC] rpc_game_started
09:40:55.743 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh
09:40:55.743 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh
09:40:55.743 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02
09:40:55.945 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02
09:40:55.945 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02
09:40:55.945 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p
09:40:56.048 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p
09:40:56.048 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p
09:40:56.049 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base
09:40:56.488 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base
09:40:56.488 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base
09:40:56.488 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_mercenary
09:40:56.575 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_mercenary
09:40:56.575 [Lua] [PackageManager] Force_load: resource_packages/careers/es_mercenary
09:40:56.575 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p
09:40:56.725 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p
09:40:56.725 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p
09:40:56.725 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09
09:40:56.759 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09
09:40:56.759 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09
09:40:56.759 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1
09:40:56.928 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1
09:40:56.928 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1
09:40:56.929 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark
09:40:57.030 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark
09:40:57.030 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark
09:40:57.030 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02
09:40:57.064 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02
09:40:57.064 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02
09:40:57.064 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p
09:40:57.233 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p
09:40:57.233 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p
09:40:57.234 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2
09:40:57.435 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2
09:40:57.435 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2
09:40:57.435 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_zealot
09:40:57.519 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_zealot
09:40:57.519 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_zealot
09:40:57.520 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01_3p
09:40:57.605 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01_3p
09:40:57.605 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01_3p
09:40:57.605 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson
09:40:57.757 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson
09:40:57.757 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson
09:40:57.757 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01
09:40:58.194 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01
09:40:58.194 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01
09:40:58.194 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1
09:40:58.378 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1
09:40:58.378 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1
09:40:58.378 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p
09:40:58.495 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p
09:40:58.495 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p
09:40:58.496 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh
09:40:58.647 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh
09:40:58.647 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh
09:40:58.647 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_base
09:40:59.071 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_base
09:40:59.071 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_base
09:40:59.087 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 4
09:40:59.090 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 4
09:41:04.543 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForEnterGame
09:41:04.543 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForGameObjectSync
09:41:04.544 [Lua] PlayerManager:assign_unit_ownership Markus Kruber 110000100655e63 2
09:41:04.546 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:41:04.546 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=63
09:41:04.546 [Lua] PlayerManager:assign_unit_ownership Victor Saltzpyre 110000100655e63 3
09:41:04.548 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:41:04.548 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=65
09:41:04.551 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 4
09:41:04.561 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102e94c8f
09:41:04.562 [Lua] Set lobby begin:
09:41:04.562 [Lua] Lobby data twitch_enabled = false
09:41:04.562 [Lua] Lobby data power_level = 785
09:41:04.562 [Lua] Lobby data player_slot_6 = 0:0
09:41:04.562 [Lua] Lobby data unique_server_name = Chuupi
09:41:04.562 [Lua] Lobby data host = 110000100655e63
09:41:04.562 [Lua] Lobby data game_mode = adventure
09:41:04.562 [Lua] Lobby data is_private = true
09:41:04.562 [Lua] Lobby data level_key = farmlands
09:41:04.562 [Lua] Lobby data player_slot_1 = 0:0
09:41:04.562 [Lua] Lobby data selected_level_key = farmlands
09:41:04.562 [Lua] Lobby data quick_game = false
09:41:04.562 [Lua] Lobby data matchmaking = false
09:41:04.562 [Lua] Lobby data difficulty = hardest
09:41:04.562 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:41:04.563 [Lua] Lobby data num_players = 2
09:41:04.563 [Lua] Lobby data player_slot_5 = 0:0
09:41:04.563 [Lua] Lobby data player_slot_2 = 0:0
09:41:04.563 [Lua] Lobby data country_code = IE
09:41:04.563 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:41:04.563 [Lua] Lobby data eac_authorized = true
09:41:04.563 [Lua] Set lobby end.
09:41:04.563 [Lua] [Matchmaking] Assigned player 110000102e94c8f to slot 4 when hot join syncing
09:41:04.563 [Lua] Breedfreezer (server) starting a hot join sync
09:41:04.563 [Lua] packing 0 units of breed chaos_marauder
09:41:04.563 [Lua] packing 0 units of breed skaven_clan_rat
09:41:04.563 [Lua] packing 0 units of breed skaven_storm_vermin
09:41:04.563 [Lua] packing 0 units of breed skaven_slave
09:41:04.563 [Lua] packing 0 units of breed chaos_fanatic
09:41:04.563 [Lua] packing 0 units of breed chaos_berzerker
09:41:04.563 [Lua] packing 0 units of breed chaos_warrior
09:41:04.563 [Lua] packing 0 units of breed skaven_plague_monk
09:41:04.563 [Lua] packing 0 units of breed chaos_raider
09:41:04.563 [Lua] --> rpc-package size reached, sending rpc now (last package)
09:41:04.563 [Lua]
09:41:04.563 [Lua] [1] = 1 (number)
09:41:04.563 [Lua] [2] = 0 (number)
09:41:04.563 [Lua] [3] = 1 (number)
09:41:04.563 [Lua] [4] = 0 (number)
09:41:04.563 [Lua] [5] = 1 (number)
09:41:04.563 [Lua] [6] = 0 (number)
09:41:04.563 [Lua] [7] = 1 (number)
09:41:04.563 [Lua] [8] = 0 (number)
09:41:04.563 [Lua] [9] = 1 (number)
09:41:04.563 [Lua] [10] = 0 (number)
09:41:04.563 [Lua] [11] = 1 (number)
09:41:04.563 [Lua] [12] = 0 (number)
09:41:04.563 [Lua] [13] = 1 (number)
09:41:04.563 [Lua] [14] = 0 (number)
09:41:04.563 [Lua] [15] = 1 (number)
09:41:04.563 [Lua] [16] = 0 (number)
09:41:04.563 [Lua] [17] = 1 (number)
09:41:04.563 [Lua] [18] = 0 (number)
09:41:04.563 [Lua]
09:41:04.563 [Lua]
09:41:04.563 [Lua]
09:41:04.563 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForGameObjectSync
09:41:04.563 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForPlayers
09:41:04.563 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForPlayers
09:41:04.563 [Lua] [PeerSM] 110000100655e63 :: on_enter SpawningPlayer
09:41:04.564 [Lua] [Matchmaking] Sending rpc: rpc_set_matchmaking to client: 110000102e94c8f
09:41:04.576 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForPlayers
09:41:04.576 [Lua] [PeerSM] 110000102e94c8f :: on_enter SpawningPlayer
09:41:04.576 [Lua] [PeerSM] 110000100655e63 :: on_exit SpawningPlayer
09:41:04.576 [Lua] [PeerSM] 110000100655e63 :: on_enter InGame
09:41:04.579 [Lua] [LOCAL RPC] rpc_to_client_spawn_player 1 3 Vector3(294.568, -320.861, 1.60737) Vector4(0.042133, 0.01129, -0.173482, -0.983871) true 100 100 1 1 1
09:41:04.579 [Lua] PlayerManager:rpc_to_client_spawn_player(110000100655e63, 3, Vector3(294.568, -320.861, 1.60737), Vector4(0.042133, 0.01129, -0.173482, -0.983871))
09:41:04.579 [Lua] PlayerManager:rpc_to_client_spawn_player()
09:41:04.582 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:41:04.582 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:41:04.582 [Lua] PlayerManager:assign_unit_ownership Chuupi 110000100655e63 1
09:41:04.582 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=67
09:41:04.593 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000102e94c8f
09:41:04.593 [Lua] PlayerManager:add_remote_player 110000102e94c8f
09:41:04.593 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=68
09:41:04.593 [Lua] RemotePlayer:create_game_object( ) 68
09:41:04.595 [Lua] [PeerSM] 110000102e94c8f :: on_exit SpawningPlayer
09:41:04.595 [Lua] [PeerSM] 110000102e94c8f :: on_enter InGame
09:41:04.596 [Lua] Switching ConflictSettings: to: skaven
09:41:04.596 [Lua] pacing=default
09:41:04.596 [Lua] roaming=nil
09:41:04.596 [Lua] specials=skaven
09:41:04.596 [Lua] debug_color=orange
09:41:04.596 [Lua] pack_spawning=skaven
09:41:04.596 [Lua] disabled=false
09:41:04.596 [Lua] boss=skaven
09:41:04.596 [Lua] horde=default
09:41:04.596 [Lua] name=skaven
09:41:04.596 [Lua] intensity=default
09:41:04.596 [Lua] ---
09:41:04.694 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000102e94c8f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
09:41:04.694 [Lua] Adding player sync data to peer=110000102e94c8f local_player_id=1
09:41:04.694 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000102e94c8f go_type=player_unit go_created_func_name=game_object_created_player_unit
09:41:04.694 [Lua] [NetworkServer] Peer 110000102e94c8f spawned player.
09:41:04.695 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=69
09:41:04.695 [Lua] PlayerManager:assign_unit_ownership Shurei 110000102e94c8f 1
09:41:04.695 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:41:23.244 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:41:23.261 [Lua] Spline already found!
09:41:26.195 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:41:26.212 [Lua] Spline already found!
09:41:32.125 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:41:32.142 [Lua] Spline already found!
09:41:32.259 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:41:32.276 [Lua] Spline already found!
09:41:33.813 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:41:33.829 [Lua] Spline already found!
09:41:36.749 [Lua] Players are leaving the safe zone
09:41:50.581 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:41:56.503 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:41:56.519 [Lua] Spline already found!
09:42:04.822 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4ad2e3ec, playing_id: 0x98f1, position: 0
09:42:11.155 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 46 will change to a manual source.
09:42:12.525 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:42:19.193 [Lua] [LOCAL RPC] rpc_increment_stat 17
09:42:19.193 [Lua] Incremented stat warpfire_kill_before_shooting
09:42:19.193 [Lua] [LOCAL RPC] rpc_increment_stat 18
09:42:19.193 [Lua] Incremented stat warpfire_kill_on_power_cell
09:42:19.675 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:42:19.692 [Lua] Switching ConflictSettings: to: chaos
09:42:19.692 [Lua] pacing=chaos
09:42:19.692 [Lua] roaming=nil
09:42:19.692 [Lua] specials=chaos
09:42:19.692 [Lua] debug_color=purple
09:42:19.692 [Lua] pack_spawning=chaos
09:42:19.692 [Lua] disabled=false
09:42:19.692 [Lua] boss=chaos
09:42:19.692 [Lua] horde=chaos
09:42:19.692 [Lua] name=chaos
09:42:19.692 [Lua] intensity=default
09:42:19.692 [Lua] ---
09:42:19.692 [Lua] Spline already found!
09:42:59.010 [Lua] Time for new HOOORDE! multi_first_wave
09:42:59.010 [Lua] horde requested: vector_blob
09:42:59.010 [Lua] wants to spawn ahead within distance: 60
09:42:59.010 [Lua] managed to spawn 27/27 horde enemies
09:42:59.010 [Lua] vector blob horde has started
09:42:59.014 [Lua] MUSIC: explore -> pre_horde
09:43:00.986 [Lua] main path terror event triggered: boss_event_spline_patrol
09:43:00.986 [Lua] TerrorEventMixer.start_event: boss_event_spline_patrol
09:43:01.004 [Lua] > starting new spline, using new navbot: standard , id: boss_6
09:43:01.022 [Lua] > continuing spline boss_6 index: 2
09:43:01.039 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_6
09:43:01.039 [Lua] > continuing spline boss_6 index: 3
09:43:01.055 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_6
09:43:01.055 [Lua] > continuing spline boss_6 index: 4
09:43:01.072 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_6
09:43:01.072 [Lua] > continuing spline boss_6 index: 5
09:43:01.089 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_6
09:43:01.089 [Lua] > continuing spline boss_6 index: 6
09:43:01.106 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_6
09:43:01.106 [Lua] > continuing spline boss_6 index: 7
09:43:01.123 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_6
09:43:01.123 [Lua] > continuing spline boss_6 index: 8
09:43:01.140 [Lua] > spline completed boss_6
09:43:01.140 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_6
09:43:01.914 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:43:02.521 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:43:02.672 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:43:02.689 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:43:07.246 [Lua] MUSIC: pre_horde -> horde
09:43:10.218 [Lua] ZOINK DISTANCE
09:43:10.593 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x8d5d, position: 71207
09:43:13.670 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:43:16.446 [Lua] Destroying unit - ai got stuck chaos_raider 4 15 54
09:43:18.522 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:43:20.128 [Lua] [LOCAL RPC] rpc_request_heal 62 25 13
09:43:20.128 [Lua] [LOCAL RPC] rpc_request_heal 64 25 13
09:43:20.128 [Lua] [LOCAL RPC] rpc_request_heal 1025 25 13
09:43:20.128 [Lua] [LOCAL RPC] rpc_request_heal 66 25 13
09:43:25.161 [Lua] [NetworkServer] Peer 110000102e94c8f despawned player.
09:43:25.161 [Lua] [GameNetworkManager] game object was destroyed id=1025 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000102e94c8f
09:43:25.161 [Lua] [GameNetworkManager] destroying game object with go_id=69
09:43:27.796 [Lua] MUSIC: horde -> explore
09:43:30.111 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x8d5d, position: 0
09:43:30.111 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x8d5d, position: 0
09:43:30.111 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x8d5d, position: 0
09:43:32.769 [Lua] ZOINK DISTANCE
09:43:36.221 [Lua] [GameNetworkManager] destroying game object with go_id=63
09:43:38.182 [Lua] ZOINK DISTANCE
09:43:39.559 [Lua] ZOINK DISTANCE
09:43:39.559 [Lua] ZOINK IN FRONT
09:43:39.643 [Lua] ZOINK DISTANCE
09:43:43.932 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x8d5d, position: 0
09:43:43.932 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x8d5d, position: 0
09:43:45.663 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x8d5d, position: 83264
09:43:48.259 [Lua] ZOINK DISTANCE
09:43:50.076 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 10
09:43:50.076 [Lua] Time for new HOOORDE! multi_consecutive_wave
09:43:50.076 [Lua] horde requested: vector_blob
09:43:50.076 [Lua] wants to spawn ahead within distance: 60
09:43:50.076 [Lua] managed to spawn 31/31 horde enemies
09:43:50.076 [Lua] vector blob horde has started
09:43:50.080 [Lua] MUSIC: explore -> pre_horde
09:43:50.097 [Lua] MUSIC: pre_horde -> horde
09:43:50.312 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=110000102e94c8f go_type=player_unit go_created_func_name=game_object_created_player_unit
09:43:50.312 [Lua] [NetworkServer] Peer 110000102e94c8f spawned player.
09:43:50.313 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=315
09:43:50.313 [Lua] PlayerManager:assign_unit_ownership Shurei 110000102e94c8f 1
09:43:50.313 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.75) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:43:50.873 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 84 will change to a manual source.
09:43:51.951 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x8d5d, position: 1044609
09:43:53.132 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x8d5d, position: 1100863
09:43:53.132 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0x8d5d, position: 1100863
09:43:54.974 [Lua] [GameNetworkManager] destroying game object with go_id=65
09:44:00.285 [Lua] Switching ConflictSettings: to: skaven
09:44:00.285 [Lua] pacing=default
09:44:00.285 [Lua] roaming=nil
09:44:00.285 [Lua] specials=skaven
09:44:00.285 [Lua] debug_color=orange
09:44:00.285 [Lua] pack_spawning=skaven
09:44:00.285 [Lua] disabled=false
09:44:00.285 [Lua] boss=skaven
09:44:00.285 [Lua] horde=default
09:44:00.285 [Lua] name=skaven
09:44:00.285 [Lua] intensity=default
09:44:00.285 [Lua] ---
09:44:00.997 [Lua] ZOINK DISTANCE
09:44:01.452 [Lua] [LOCAL RPC] rpc_to_client_respawn_player 2 5 8238 1 1 1
09:44:01.452 [Lua] RespawnSystem:rpc_to_client_respawn_player(110000100655e63, 5)
09:44:01.453 [Lua] PlayerManager:assign_unit_ownership Markus Kruber 110000100655e63 2
09:44:01.454 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.75) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:44:01.454 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=332
09:44:01.471 [Lua] [LOCAL RPC] rpc_respawn_confirmed 2
09:44:01.954 [Lua] ZOINK DISTANCE
09:44:04.558 [Lua] ZOINK DISTANCE
09:44:04.558 [Lua] ZOINK IN FRONT
09:44:04.593 [Lua] MUSIC: horde -> lost
09:44:14.608 [Lua] [NetworkServer] Entering post game
09:44:14.608 [Lua] [PeerSM] 110000102e94c8f :: on_exit InGame
09:44:14.608 [Lua] [PeerSM] 110000102e94c8f :: on_enter InPostGame
09:44:14.608 [Lua] [PeerSM] 110000100655e63 :: on_exit InGame
09:44:14.608 [Lua] [PeerSM] 110000100655e63 :: on_enter InPostGame
09:44:14.608 [Lua] gm_event_end_conditions_met false true
09:44:14.608 [Save] Saving `save_data`
09:44:14.609 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_twitch_mode, twitch
09:44:14.609 [Lua] yep
09:44:14.609 [Lua] ok
09:44:14.609 [Lua] Game lost
09:44:14.609 [Lua] PlayFabMirror:_commit_internal nil
09:44:14.609 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
09:44:14.609 [Lua] [LevelTransitionHandler] set_next_level( inn_level )
09:44:14.615 [Save] Save done
09:44:14.615 [Save] Saving `save_data`
09:44:14.621 [Save] Save done
09:44:14.622 [Lua] commit result success 6
09:44:14.622 [Lua] [PlayFabRequestQueue] Enqueuing request generateEndOfLevelLoot
09:44:14.623 [Lua] [PackageManager] Load: resource_packages/chests_d4, global, sync-read,
09:44:14.729 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateEndOfLevelLoot
09:44:15.588 [Lua] [PlayFabRequestQueue] EAC Enabled!
09:44:15.588 [Lua] [PlayFabRequestQueue] Sending Request generateEndOfLevelLoot
09:44:16.214 [Lua] [PlayFabRequestQueue] Request Success generateEndOfLevelLoot
09:44:20.192 [Lua] [LOCAL RPC] rpc_to_client_respawn_player 3 1 8076 1 1 1
09:44:20.192 [Lua] RespawnSystem:rpc_to_client_respawn_player(110000100655e63, 1)
09:44:20.192 [Lua] PlayerManager:assign_unit_ownership Victor Saltzpyre 110000100655e63 3
09:44:20.194 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.75) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:44:20.194 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=336
09:44:20.209 [Lua] [LOCAL RPC] rpc_respawn_confirmed 3
09:44:22.338 [Lua] ConflictDirector - destroy all units
09:44:22.341 [Lua] [LOCAL RPC] rpc_is_ready_for_transition
09:44:22.345 [Lua] Horde killed: ?
09:44:22.346 [Lua] Horde killed: ?
09:44:22.488 [Lua] TRANSITION nil nil inn_level
09:44:22.488 [Lua] Transition type "inn_level", is server: true
09:44:22.488 [Lua] [NetworkServer] Current level key inn_level
09:44:22.488 [Lua] [LevelTransitionHandler] Generated new level_seed: 6257988
09:44:22.488 [Lua] [GameNetworkManager] Leaving game...
09:44:22.488 [Lua] [GameNetworkManager] Shutting down game session host.
09:44:22.488 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
09:44:22.488 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
09:44:22.488 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=208.92
09:44:22.505 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
09:44:24.503 [Lua] PlayerManager:remove_player peer_id=110000100655e63 1
09:44:24.503 [Lua] Clearing all global lookup lists
09:44:24.503 [Lua] [EquipmentUI] - Destroy
09:44:24.503 [Lua] [GamePadEquipmentUI] - Destroy
09:44:24.503 [Lua] [AbilityUI] - Destroy
09:44:24.503 [Lua] [GamePadAbilityUI] - Destroy
09:44:24.503 [Lua] [IngamePlayerListUI] - Destroy
09:44:24.504 [Lua] [IngameUI] destroy
09:44:24.523 [Lua] PlayerManager:remove_player peer_id=110000102e94c8f 1
09:44:24.913 [Lua] [Managers] Destroying state managers...
09:44:24.913 [Lua] PlayerManager:remove_player peer_id=110000100655e63 2
09:44:24.913 [Lua] [ProfileSynchronizer] set_profile_peer_id 5 is no longer owned by 110000100655e63:2
09:44:24.913 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102e94c8f inventory_sync_id:5 my_peer_id:110000100655e63
09:44:24.913 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000100655e63 inventory_sync_id:5 my_peer_id:110000100655e63
09:44:24.913 [Lua] Set lobby begin:
09:44:24.913 [Lua] Lobby data twitch_enabled = false
09:44:24.913 [Lua] Lobby data power_level = 785
09:44:24.913 [Lua] Lobby data player_slot_6 = 0:0
09:44:24.913 [Lua] Lobby data unique_server_name = Chuupi
09:44:24.913 [Lua] Lobby data host = 110000100655e63
09:44:24.913 [Lua] Lobby data game_mode = adventure
09:44:24.913 [Lua] Lobby data is_private = true
09:44:24.913 [Lua] Lobby data level_key = farmlands
09:44:24.913 [Lua] Lobby data player_slot_1 = 0:0
09:44:24.914 [Lua] Lobby data selected_level_key = farmlands
09:44:24.914 [Lua] Lobby data quick_game = false
09:44:24.914 [Lua] Lobby data matchmaking = false
09:44:24.914 [Lua] Lobby data difficulty = hardest
09:44:24.914 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:44:24.914 [Lua] Lobby data num_players = 2
09:44:24.914 [Lua] Lobby data player_slot_5 = 0:0
09:44:24.914 [Lua] Lobby data player_slot_2 = 0:0
09:44:24.914 [Lua] Lobby data country_code = IE
09:44:24.914 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:44:24.914 [Lua] Lobby data eac_authorized = true
09:44:24.914 [Lua] Set lobby end.
09:44:24.914 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 5, profile 0]
09:44:24.914 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102e94c8f | dr:110000100655e63 | bw:0 | es:0
09:44:24.914 [Lua] PlayerManager:remove_player peer_id=110000100655e63 3
09:44:24.914 [Lua] [ProfileSynchronizer] set_profile_peer_id 1 is no longer owned by 110000100655e63:3
09:44:24.914 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102e94c8f inventory_sync_id:6 my_peer_id:110000100655e63
09:44:24.914 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000100655e63 inventory_sync_id:6 my_peer_id:110000100655e63
09:44:24.914 [Lua] Set lobby begin:
09:44:24.914 [Lua] Lobby data twitch_enabled = false
09:44:24.914 [Lua] Lobby data power_level = 785
09:44:24.914 [Lua] Lobby data player_slot_6 = 0:0
09:44:24.914 [Lua] Lobby data unique_server_name = Chuupi
09:44:24.914 [Lua] Lobby data host = 110000100655e63
09:44:24.914 [Lua] Lobby data game_mode = adventure
09:44:24.914 [Lua] Lobby data is_private = true
09:44:24.915 [Lua] Lobby data level_key = farmlands
09:44:24.915 [Lua] Lobby data player_slot_1 = 0:0
09:44:24.915 [Lua] Lobby data selected_level_key = farmlands
09:44:24.915 [Lua] Lobby data quick_game = false
09:44:24.915 [Lua] Lobby data matchmaking = false
09:44:24.915 [Lua] Lobby data difficulty = hardest
09:44:24.915 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:44:24.915 [Lua] Lobby data num_players = 2
09:44:24.915 [Lua] Lobby data player_slot_5 = 0:0
09:44:24.915 [Lua] Lobby data player_slot_2 = 0:0
09:44:24.915 [Lua] Lobby data country_code = IE
09:44:24.915 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:44:24.915 [Lua] Lobby data eac_authorized = true
09:44:24.915 [Lua] Set lobby end.
09:44:24.915 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 1, profile 0]
09:44:24.915 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102e94c8f | dr:110000100655e63 | bw:0 | es:0
09:44:24.931 [Lua] EnemyPackageLoader:unload_enemy_packages (unload startup enemies=false)
09:44:24.931 [Lua] [PeerSM] 110000102e94c8f :: on_exit InPostGame
09:44:24.931 [Lua] [PeerSM] 110000102e94c8f :: on_enter Loading
09:44:24.931 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102e94c8f
09:44:24.931 [Lua] [PeerSM] 110000100655e63 :: on_exit InPostGame
09:44:24.931 [Lua] [PeerSM] 110000100655e63 :: on_enter Loading
09:44:24.931 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000100655e63
09:44:24.931 [Lua] [Matchmaking] unregister rpcs
09:44:24.931 [Lua] [Gamestate] Enter state StateLoading
09:44:24.933 [World] Spawning level.
09:44:24.943 [Lua] Found camera: end_screen_camera
09:44:24.943 [Lua] Found camera: end_screen_camera
09:44:24.943 [Lua] Found camera: end_screen_camera
09:44:24.943 [Lua] Found camera: end_screen_camera
09:44:24.943 [Lua] Found camera: end_screen_camera
09:44:24.943 [Lua] Found camera: end_screen_camera
09:44:24.943 [Lua] Found camera: end_screen_camera
09:44:24.943 [Lua] Found camera: end_screen_camera
09:44:24.943 [Lua] Found camera: end_screen_camera
09:44:24.943 [Lua] Found camera: end_screen_camera
09:44:24.943 [Lua] Found camera: end_screen_camera
09:44:24.943 [Lua] [EndViewState] Enter Substate EndViewStateSummary
09:44:24.944 [Lua] [Gamestate] Enter Substate StateLoadingRunning
09:44:24.944 [Lua] [Matchmaking] register rpcs
09:44:24.944 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
09:44:24.944 [Lua] Set lobby begin:
09:44:24.944 [Lua] Lobby data twitch_enabled = false
09:44:24.944 [Lua] Lobby data power_level = 0
09:44:24.944 [Lua] Lobby data player_slot_6 = 0:0
09:44:24.944 [Lua] Lobby data unique_server_name = Chuupi
09:44:24.944 [Lua] Lobby data host = 110000100655e63
09:44:24.944 [Lua] Lobby data game_mode = adventure
09:44:24.945 [Lua] Lobby data is_private = true
09:44:24.945 [Lua] Lobby data level_key = farmlands
09:44:24.945 [Lua] Lobby data player_slot_1 = 0:0
09:44:24.945 [Lua] Lobby data selected_level_key = farmlands
09:44:24.945 [Lua] Lobby data quick_game = false
09:44:24.945 [Lua] Lobby data matchmaking = false
09:44:24.945 [Lua] Lobby data difficulty = hardest
09:44:24.945 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:44:24.945 [Lua] Lobby data num_players = 2
09:44:24.945 [Lua] Lobby data player_slot_5 = 0:0
09:44:24.945 [Lua] Lobby data player_slot_2 = 0:0
09:44:24.945 [Lua] Lobby data country_code = IE
09:44:24.945 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:44:24.945 [Lua] Lobby data eac_authorized = true
09:44:24.945 [Lua] Set lobby end.
09:44:24.945 [Lua] registering RPCs
09:44:24.945 [Lua] Set lobby begin:
09:44:24.945 [Lua] Lobby data twitch_enabled = false
09:44:24.946 [Lua] Lobby data power_level = 0
09:44:24.946 [Lua] Lobby data player_slot_6 = 0:0
09:44:24.946 [Lua] Lobby data unique_server_name = Chuupi
09:44:24.946 [Lua] Lobby data host = 110000100655e63
09:44:24.946 [Lua] Lobby data game_mode = adventure
09:44:24.946 [Lua] Lobby data is_private = true
09:44:24.946 [Lua] Lobby data level_key = inn_level
09:44:24.946 [Lua] Lobby data player_slot_1 = 0:0
09:44:24.946 [Lua] Lobby data selected_level_key = farmlands
09:44:24.946 [Lua] Lobby data quick_game = false
09:44:24.946 [Lua] Lobby data matchmaking = false
09:44:24.946 [Lua] Lobby data difficulty = hardest
09:44:24.946 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:44:24.946 [Lua] Lobby data num_players = 2
09:44:24.946 [Lua] Lobby data player_slot_5 = 0:0
09:44:24.946 [Lua] Lobby data player_slot_2 = 0:0
09:44:24.946 [Lua] Lobby data country_code = IE
09:44:24.946 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:44:24.946 [Lua] Lobby data eac_authorized = true
09:44:24.947 [Lua] Set lobby end.
09:44:24.947 [Lua] MUSIC MANAGER unmute_all_world_sounds 58793 0
09:44:24.950 [Lua] ### Sending rpc_level_loaded
09:44:24.950 [Lua] #### Has state machine: true, sender: 110000100655e63, level_id: 4
09:44:24.950 [Lua] Peer 110000100655e63 has loaded the level and all enemies are loaded
09:44:24.950 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized
09:44:24.950 [Lua] [LevelTransitionHandler] load_next_level - self.transition_type=[inn_level] self.picked_level_key=[nil]
09:44:24.950 [Lua] [LevelTransitionHandler] load_level inn_level
09:44:25.198 [Umbra] Unload tome
09:44:25.245 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/farmlands, LevelTransitionHandler
09:44:25.245 [Lua] [LevelTransitionHandler] Loading level: "inn_level"
09:44:25.245 [Lua] [LevelTransitionHandler] Package name : "resource_packages/levels/inn"
09:44:25.245 [Lua] [PackageManager] Load: resource_packages/levels/inn, LevelTransitionHandler, async-read,
09:44:25.245 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000100655e63 inventory_sync_id:5 my_peer_id:110000100655e63
09:44:25.245 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000100655e63 inventory_sync_id:6 my_peer_id:110000100655e63
09:44:25.245 [Lua] [LOCAL RPC] rpc_load_level 24 6257988
09:44:25.254 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 6
09:44:25.255 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 6
09:44:25.306 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1, InventoryPackageSynchronizerClient
09:44:25.306 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient
09:44:25.307 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01, InventoryPackageSynchronizerClient
09:44:25.307 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1, InventoryPackageSynchronizerClient
09:44:25.307 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02, InventoryPackageSynchronizerClient
09:44:25.307 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, InventoryPackageSynchronizerClient
09:44:25.307 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02, InventoryPackageSynchronizerClient
09:44:25.307 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark, InventoryPackageSynchronizerClient
09:44:25.308 [Lua] [PackageManager] Unload: resource_packages/careers/es_mercenary, InventoryPackageSynchronizerClient
09:44:25.308 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2, InventoryPackageSynchronizerClient
09:44:25.309 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient
09:44:25.310 [Lua] [PackageManager] Unload: resource_packages/careers/wh_zealot, InventoryPackageSynchronizerClient
09:44:25.311 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, InventoryPackageSynchronizerClient
09:44:25.311 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p, InventoryPackageSynchronizerClient
09:44:25.311 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient
09:44:25.312 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, InventoryPackageSynchronizerClient
09:44:25.313 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient
09:44:25.314 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, InventoryPackageSynchronizerClient
09:44:25.314 [Lua] [PackageManager] Unload: units/beings/player/chr_dummy_hat, InventoryPackageSynchronizerClient -> Package still referenced, NOT unloaded:
09:44:25.314 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01_3p, InventoryPackageSynchronizerClient
09:44:25.315 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson, InventoryPackageSynchronizerClient
09:44:25.334 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15
09:44:25.334 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15
09:44:25.335 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn
09:44:25.337 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 6
09:44:25.977 [Save] Saving `telemetry`
09:44:25.979 [Save] Save done
09:44:26.241 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xb9919df0, playing_id: 0xe5aa, position: 4813914
09:44:26.286 [Umbra] Loading umbra tome '#ID[b387475a70e35986]'
09:44:31.176 [Lua] [EndViewState] Exit Substate EndViewStateSummary
09:44:31.176 [Lua] [PlayState] Enter Substate EndViewStateScore
09:44:31.934 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn
09:44:31.934 [Lua] [PackageManager] Force_load: resource_packages/levels/inn
09:44:31.952 [Lua] [LevelTransitionHandler] Level load completed!
09:44:31.954 [Lua] ### Sending rpc_level_loaded
09:44:31.954 [Lua] #### Has state machine: true, sender: 110000100655e63, level_id: 24
09:44:31.954 [Lua] Peer 110000100655e63 has loaded the level and all enemies are loaded
09:44:31.969 [Lua] [PeerSM] 110000100655e63 :: on_exit Loading
09:44:31.969 [Lua] [PeerSM] 110000100655e63 :: on_enter LoadingProfilePackages
09:44:31.985 [Lua] [PeerSM] 110000100655e63 :: on_exit LoadingProfilePackages
09:44:31.985 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForEnterGame
09:44:31.988 [Lua] [LOCAL RPC] rpc_loading_synced
09:44:33.203 [Lua] ### Sending rpc_level_loaded
09:44:33.203 [Lua] #### Has state machine: true, sender: 110000102e94c8f, level_id: 24
09:44:33.203 [Lua] Peer 110000102e94c8f has loaded the level and all enemies are loaded
09:44:33.203 [Lua] [PeerSM] 110000102e94c8f :: on_exit Loading
09:44:33.203 [Lua] [PeerSM] 110000102e94c8f :: on_enter LoadingProfilePackages
09:44:33.220 [Lua] [PeerSM] 110000102e94c8f :: on_exit LoadingProfilePackages
09:44:33.220 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForEnterGame
09:44:35.527 [Lua] [PlayState] Exit Substate EndViewStateScore
09:44:35.529 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
09:44:36.542 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
09:44:36.542 [Lua] [Matchmaking] unregister rpcs
09:44:36.543 [Lua] Set lobby begin:
09:44:36.543 [Lua] Lobby data twitch_enabled = false
09:44:36.543 [Lua] Lobby data power_level = 0
09:44:36.543 [Lua] Lobby data player_slot_6 = 0:0
09:44:36.543 [Lua] Lobby data unique_server_name = Chuupi
09:44:36.543 [Lua] Lobby data host = 110000100655e63
09:44:36.543 [Lua] Lobby data game_mode = adventure
09:44:36.543 [Lua] Lobby data is_private = true
09:44:36.543 [Lua] Lobby data level_key = inn_level
09:44:36.543 [Lua] Lobby data player_slot_1 = 0:0
09:44:36.543 [Lua] Lobby data selected_level_key = farmlands
09:44:36.543 [Lua] Lobby data quick_game = false
09:44:36.543 [Lua] Lobby data matchmaking = false
09:44:36.543 [Lua] Lobby data difficulty = hardest
09:44:36.543 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:44:36.543 [Lua] Lobby data num_players = 2
09:44:36.543 [Lua] Lobby data player_slot_5 = 0:0
09:44:36.543 [Lua] Lobby data player_slot_2 = 0:0
09:44:36.543 [Lua] Lobby data country_code = IE
09:44:36.543 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:44:36.543 [Lua] Lobby data eac_authorized = true
09:44:36.543 [Lua] Set lobby end.
09:44:36.543 [Lua] [Managers] Destroying state managers...
09:44:36.545 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens
09:44:36.545 [Lua] MUSIC MANAGER Stop_loading_screen_music 58836 0
09:44:36.545 [Lua] [Gamestate] Enter StateIngame HOST
09:44:36.545 [Lua] Set lobby begin:
09:44:36.545 [Lua] Lobby data twitch_enabled = false
09:44:36.545 [Lua] Lobby data power_level = 0
09:44:36.545 [Lua] Lobby data player_slot_6 = 0:0
09:44:36.545 [Lua] Lobby data unique_server_name = Chuupi
09:44:36.545 [Lua] Lobby data host = 110000100655e63
09:44:36.545 [Lua] Lobby data game_mode = adventure
09:44:36.545 [Lua] Lobby data is_private = true
09:44:36.545 [Lua] Lobby data level_key = inn_level
09:44:36.545 [Lua] Lobby data player_slot_1 = 0:0
09:44:36.545 [Lua] Lobby data selected_level_key = inn_level
09:44:36.545 [Lua] Lobby data quick_game = false
09:44:36.545 [Lua] Lobby data matchmaking = false
09:44:36.545 [Lua] Lobby data difficulty = hardest
09:44:36.545 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:44:36.545 [Lua] Lobby data num_players = 2
09:44:36.545 [Lua] Lobby data player_slot_5 = 0:0
09:44:36.545 [Lua] Lobby data player_slot_2 = 0:0
09:44:36.546 [Lua] Lobby data country_code = IE
09:44:36.546 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:44:36.546 [Lua] Lobby data eac_authorized = true
09:44:36.546 [Lua] Set lobby end.
09:44:36.546 [Lua] [StateIngame] Server ingame
09:44:36.548 [Lua] Set lobby begin:
09:44:36.548 [Lua] Lobby data twitch_enabled = false
09:44:36.548 [Lua] Lobby data power_level = 0
09:44:36.548 [Lua] Lobby data player_slot_6 = 0:0
09:44:36.548 [Lua] Lobby data unique_server_name = Chuupi
09:44:36.548 [Lua] Lobby data host = 110000100655e63
09:44:36.548 [Lua] Lobby data game_mode = adventure
09:44:36.548 [Lua] Lobby data is_private = true
09:44:36.548 [Lua] Lobby data level_key = inn_level
09:44:36.548 [Lua] Lobby data player_slot_1 = 0:0
09:44:36.548 [Lua] Lobby data selected_level_key = inn_level
09:44:36.548 [Lua] Lobby data quick_game = false
09:44:36.548 [Lua] Lobby data matchmaking = false
09:44:36.548 [Lua] Lobby data difficulty = hardest
09:44:36.548 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:44:36.548 [Lua] Lobby data num_players = 2
09:44:36.548 [Lua] Lobby data player_slot_5 = 0:0
09:44:36.548 [Lua] Lobby data player_slot_2 = 0:0
09:44:36.548 [Lua] Lobby data country_code = IE
09:44:36.548 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:44:36.548 [Lua] Lobby data eac_authorized = true
09:44:36.548 [Lua] Set lobby end.
09:44:36.548 [Lua] [Matchmaking] register rpcs
09:44:36.549 [Lua] [GameNetworkManager] Setting pong timeout to 60
09:44:36.549 [Lua] [GameNetworkManager] My own peer_id = 110000100655e63
09:44:36.549 [Lua] [GameNetworkManager] self.is_server = true
09:44:36.549 [Lua] [GameNetworkManager] Network caps: min/peer 682 kbps, total 2048 kbps
09:44:36.549 [Connection] Setting transport socket buffer size to 38400 for 2048.0 kbps, this may cause a buffer latency of 0.150 s
09:44:36.549 [Network] Setting artificial MTU limit to 65536
09:44:36.549 [Lua] Switching ConflictSettings: to: disabled
09:44:36.549 [Lua] pacing=disabled
09:44:36.549 [Lua] roaming=nil
09:44:36.549 [Lua] disabled=true
09:44:36.549 [Lua] pack_spawning=disabled
09:44:36.549 [Lua] boss=disabled
09:44:36.549 [Lua] horde=disabled
09:44:36.549 [Lua] specials=disabled
09:44:36.549 [Lua] name=disabled
09:44:36.549 [Lua] intensity=disabled
09:44:36.549 [Lua] ---
09:44:36.551 [Lua] [AIInterestPointSystem] Level Seed: 6257988
09:44:36.551 [Lua]
09:44:36.551 [Lua] [entity_system_bag] = table
09:44:36.551 [Lua] [entity_system_bag] = metatable
09:44:36.551 [Lua] [startup_data] = table
09:44:36.551 [Lua] [entity_manager] = table
09:44:36.551 [Lua] [entity_manager] = metatable
09:44:36.551 [Lua] [unit_spawner] = table
09:44:36.551 [Lua] [unit_spawner] = metatable
09:44:36.551 [Lua] [unit_storage] = table
09:44:36.551 [Lua] [unit_storage] = metatable
09:44:36.551 [Lua] [dice_keeper] = table
09:44:36.551 [Lua] [dice_keeper] = metatable
09:44:36.551 [Lua] [is_server] = true (boolean)
09:44:36.551 [Lua] [world] = [World]
09:44:36.551 [Lua] [system_api] = table
09:44:36.551 [Lua] [network_lobby] = table
09:44:36.551 [Lua] [network_lobby] = metatable
09:44:36.551 [Lua] [profile_synchronizer] = table
09:44:36.551 [Lua] [profile_synchronizer] = metatable
09:44:36.551 [Lua] [entity_system] = table
09:44:36.551 [Lua] [entity_system] = metatable
09:44:36.551 [Lua] [num_local_human_players] = 1 (number)
09:44:36.551 [Lua] [statistics_db] = table
09:44:36.551 [Lua] [statistics_db] = metatable
09:44:36.551 [Lua] [network_server] = table
09:44:36.551 [Lua] [network_server] = metatable
09:44:36.551 [Lua] [input_manager] = table
09:44:36.551 [Lua] [input_manager] = metatable
09:44:36.551 [Lua] [network_clock] = table
09:44:36.551 [Lua] [network_clock] = metatable
09:44:36.551 [Lua] [network_transmit] = table
09:44:36.551 [Lua] [network_transmit] = metatable
09:44:36.551 [Lua] [free_flight_manager] = table
09:44:36.551 [Lua] [free_flight_manager] = metatable
09:44:36.551 [Lua] [network_manager] = table
09:44:36.551 [Lua] [network_manager] = metatable
09:44:36.551 [Lua] [network_event_delegate] = table
09:44:36.551 [Lua] [network_event_delegate] = metatable
09:44:36.551 [Lua]
09:44:36.552 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
09:44:36.554 [Lua] [AchievementManager] Achievements using the steam platform
09:44:36.555 [Lua] [StateIngame] Level seed: 6257988
09:44:36.555 [Umbra] Init version: 3.4.13 :: 16 threads
09:44:36.555 [Umbra] Tome with `10497` objects loaded.
09:44:36.555 [Umbra] UMBRA Tome loaded.
09:44:36.555 [World] Spawning level.
09:44:36.560 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88
09:44:36.688 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0
09:44:36.688 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1
09:44:36.688 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2
09:44:36.688 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3
09:44:36.688 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4
09:44:36.689 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5
09:44:36.689 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6
09:44:36.689 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7
09:44:36.689 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8
09:44:36.689 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9
09:44:36.689 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10
09:44:36.689 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11
09:44:36.689 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=12
09:44:36.690 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=13
09:44:36.690 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=14
09:44:36.691 [Lua] [LevelAnalysis] set_random_seed( 251205360)
09:44:36.693 [Lua] PlayerManager:add_player player_1
09:44:36.695 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=15
09:44:36.695 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=16
09:44:36.695 [Lua] [IngameUI] init
09:44:36.724 [Lua] [Matchmaking] Cancelling matchmaking
09:44:36.724 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
09:44:36.724 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
09:44:36.724 [Lua] Set lobby begin:
09:44:36.724 [Lua] Lobby data twitch_enabled = false
09:44:36.724 [Lua] Lobby data power_level = 785
09:44:36.724 [Lua] Lobby data player_slot_6 = 0:0
09:44:36.724 [Lua] Lobby data unique_server_name = Chuupi
09:44:36.724 [Lua] Lobby data host = 110000100655e63
09:44:36.724 [Lua] Lobby data game_mode = adventure
09:44:36.724 [Lua] Lobby data is_private = true
09:44:36.724 [Lua] Lobby data level_key = inn_level
09:44:36.725 [Lua] Lobby data player_slot_1 = 0:0
09:44:36.725 [Lua] Lobby data selected_level_key = inn_level
09:44:36.725 [Lua] Lobby data quick_game = false
09:44:36.725 [Lua] Lobby data matchmaking = false
09:44:36.725 [Lua] Lobby data difficulty = hardest
09:44:36.725 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:44:36.725 [Lua] Lobby data num_players = 2
09:44:36.725 [Lua] Lobby data player_slot_5 = 0:0
09:44:36.725 [Lua] Lobby data player_slot_2 = 0:0
09:44:36.725 [Lua] Lobby data country_code = IE
09:44:36.725 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:44:36.725 [Lua] Lobby data eac_authorized = true
09:44:36.725 [Lua] Set lobby end.
09:44:36.726 [Flow] Forge tier 4
09:44:36.726 [Flow] WitchHunterLevel:30
09:44:36.726 [Flow] LeaderYes
09:44:36.726 [Flow] ALL PC XP:459729
09:44:36.726 [Flow] WH XP:97025.5
09:44:36.726 [Flow] Number of crafted items:845
09:44:36.726 [Flow] Has "pre_order" DLC:true
09:44:36.726 [Flow] Sum of Powe Levels:1500
09:44:36.727 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Stop_prologue_music` for object 3.
09:44:36.727 [Lua] CurrentConflictSettings disabled
09:44:36.727 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hardest, USING SETTINGS FOR EASY
09:44:36.729 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
09:44:36.729 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
09:44:36.729 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups
09:44:36.729 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=35
09:44:36.729 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
09:44:36.741 [Lua] MUSIC: lost -> explore
09:44:36.758 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForEnterGame
09:44:36.758 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForGameObjectSync
09:44:37.327 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForEnterGame
09:44:37.327 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForGameObjectSync
09:44:37.327 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForGameObjectSync
09:44:37.327 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForPlayers
09:44:37.332 [Lua] [LOCAL RPC] rpc_game_started
09:44:37.336 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102e94c8f
09:44:37.337 [Lua] Set lobby begin:
09:44:37.337 [Lua] Lobby data twitch_enabled = false
09:44:37.337 [Lua] Lobby data power_level = 785
09:44:37.337 [Lua] Lobby data player_slot_6 = 0:0
09:44:37.338 [Lua] Lobby data unique_server_name = Chuupi
09:44:37.338 [Lua] Lobby data host = 110000100655e63
09:44:37.338 [Lua] Lobby data game_mode = adventure
09:44:37.339 [Lua] Lobby data is_private = true
09:44:37.339 [Lua] Lobby data level_key = inn_level
09:44:37.339 [Lua] Lobby data player_slot_1 = 0:0
09:44:37.339 [Lua] Lobby data selected_level_key = inn_level
09:44:37.339 [Lua] Lobby data quick_game = false
09:44:37.339 [Lua] Lobby data matchmaking = false
09:44:37.339 [Lua] Lobby data difficulty = hardest
09:44:37.340 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:44:37.341 [Lua] Lobby data num_players = 2
09:44:37.341 [Lua] Lobby data player_slot_5 = 0:0
09:44:37.341 [Lua] Lobby data player_slot_2 = 0:0
09:44:37.341 [Lua] Lobby data country_code = IE
09:44:37.341 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:44:37.341 [Lua] Lobby data eac_authorized = true
09:44:37.341 [Lua] Set lobby end.
09:44:37.341 [Lua] [Matchmaking] Assigned player 110000102e94c8f to slot 4 when hot join syncing
09:44:37.341 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForGameObjectSync
09:44:37.341 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForPlayers
09:44:37.341 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForPlayers
09:44:37.341 [Lua] [PeerSM] 110000100655e63 :: on_enter SpawningPlayer
09:44:37.344 [Lua] [Matchmaking] Sending rpc: rpc_set_matchmaking to client: 110000102e94c8f
09:44:37.351 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForPlayers
09:44:37.351 [Lua] [PeerSM] 110000102e94c8f :: on_enter SpawningPlayer
09:44:37.351 [Lua] [PeerSM] 110000100655e63 :: on_exit SpawningPlayer
09:44:37.351 [Lua] [PeerSM] 110000100655e63 :: on_enter InGame
09:44:37.359 [Lua] [LOCAL RPC] rpc_to_client_spawn_player 1 3 Vector3(-18.9997, -0.243822, 6.138) Vector4(0, 0, 0.707106, -0.707107) true 100 100 1 1 1
09:44:37.359 [Lua] PlayerManager:rpc_to_client_spawn_player(110000100655e63, 3, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107))
09:44:37.359 [Lua] PlayerManager:rpc_to_client_spawn_player()
09:44:37.360 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:44:37.361 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:44:37.361 [Lua] PlayerManager:assign_unit_ownership Chuupi 110000100655e63 1
09:44:37.361 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=37
09:44:37.371 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000102e94c8f
09:44:37.371 [Lua] PlayerManager:add_remote_player 110000102e94c8f
09:44:37.371 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=38
09:44:37.371 [Lua] RemotePlayer:create_game_object( ) 38
09:44:37.372 [Lua] [PeerSM] 110000102e94c8f :: on_exit SpawningPlayer
09:44:37.372 [Lua] [PeerSM] 110000102e94c8f :: on_enter InGame
09:44:37.468 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000102e94c8f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
09:44:37.468 [Lua] Adding player sync data to peer=110000102e94c8f local_player_id=1
09:44:37.468 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000102e94c8f go_type=player_unit go_created_func_name=game_object_created_player_unit
09:44:37.468 [Lua] [NetworkServer] Peer 110000102e94c8f spawned player.
09:44:37.469 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=39
09:44:37.469 [Lua] PlayerManager:assign_unit_ownership Shurei 110000102e94c8f 1
09:44:37.470 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:44:37.641 [Flow] DISABLE
09:44:41.018 [Lua] [IngameUI] menu view on_enter start_game_view
09:44:41.019 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0bfb9178
09:44:41.019 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview
09:44:41.020 [Lua] [HeroViewWindow] Enter Substate StartGameWindowPanelConsole
09:44:41.020 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowBackgroundConsole
09:44:41.020 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowCustomGameOverviewConsole
09:44:41.020 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdditionalSettingsConsole
09:44:41.021 [World] Spawning level.
09:44:41.039 [Lua] "true"
09:44:43.054 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - area_selection
09:44:43.054 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowCustomGameOverviewConsole
09:44:43.054 [Lua] [StartGameWindow] Enter Substate StartGameWindowAreaSelectionConsole
09:44:43.089 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdditionalSettingsConsole
09:44:43.758 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - mission_selection
09:44:43.758 [Lua] [StartGameWindow] Exit Substate StartGameWindowAreaSelectionConsole
09:44:43.769 [Lua] [StartGameWindow] Enter Substate StartGameWindowMissionSelectionConsole
09:44:46.144 [Lua] [StartGameWindow] Exit Substate StartGameWindowMissionSelectionConsole
09:44:46.144 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowCustomGameOverviewConsole
09:44:46.144 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdditionalSettingsConsole
09:44:47.073 [Lua] [StartGameStateSettingsOverview:play() - game_mode_type(custom)
09:44:47.073 [Lua] ............................................................................................................
09:44:47.073 [Lua] ............................................................................................................
09:44:47.073 [Lua] GAME START SETTINGS -> Level: ussingen | Difficulty: hardest | Private: yes | Always Host: yes | Strict Matchmaking: no | Quick Game: no
09:44:47.073 [Lua] ............................................................................................................
09:44:47.073 [Lua] ............................................................................................................
09:44:47.073 [Lua] [Matchmaking] Cancelling matchmaking
09:44:47.073 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
09:44:47.171 [Lua] [IngameUI] menu view on_exit start_game_view
09:44:47.171 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview
09:44:47.171 [Lua] [HeroViewWindow] Exit Substate StartGameWindowPanelConsole
09:44:47.171 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowBackgroundConsole
09:44:47.171 [Save] Saving `save_data`
09:44:47.171 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowCustomGameOverviewConsole
09:44:47.171 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdditionalSettingsConsole
09:44:47.175 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0bfb9178
09:44:47.177 [Save] Save done
09:44:56.516 [Lua] LEVEL KEY: ussingen
09:44:56.516 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit()
09:44:56.516 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter()
09:44:56.518 [Lua] Set lobby begin:
09:44:56.518 [Lua] Lobby data twitch_enabled = false
09:44:56.518 [Lua] Lobby data power_level = 785
09:44:56.518 [Lua] Lobby data player_slot_6 = 0:0
09:44:56.518 [Lua] Lobby data unique_server_name = Chuupi
09:44:56.518 [Lua] Lobby data host = 110000100655e63
09:44:56.518 [Lua] Lobby data game_mode = adventure
09:44:56.518 [Lua] Lobby data is_private = true
09:44:56.518 [Lua] Lobby data level_key = inn_level
09:44:56.518 [Lua] Lobby data player_slot_1 = 0:0
09:44:56.518 [Lua] Lobby data selected_level_key = inn_level
09:44:56.518 [Lua] Lobby data quick_game = false
09:44:56.518 [Lua] Lobby data matchmaking = false
09:44:56.518 [Lua] Lobby data difficulty = hardest
09:44:56.518 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:44:56.518 [Lua] Lobby data num_players = 2
09:44:56.518 [Lua] Lobby data player_slot_5 = 0:0
09:44:56.518 [Lua] Lobby data player_slot_2 = 0:0
09:44:56.518 [Lua] Lobby data country_code = IE
09:44:56.518 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:44:56.518 [Lua] Lobby data eac_authorized = true
09:44:56.518 [Lua] Set lobby end.
09:44:56.518 [Lua] [PartyManager] Leader is set to 110000100655e63
09:44:56.519 [Lua] [MATCHMAKING] - Hosting game on level: inn_level ussingen
09:44:56.519 [Lua] [LevelTransitionHandler] set_next_level( ussingen )
09:44:56.519 [Lua] Set lobby begin:
09:44:56.519 [Lua] Lobby data twitch_enabled = false
09:44:56.519 [Lua] Lobby data power_level = 785
09:44:56.519 [Lua] Lobby data player_slot_6 = 0:0
09:44:56.519 [Lua] Lobby data unique_server_name = Chuupi
09:44:56.519 [Lua] Lobby data host = 110000100655e63
09:44:56.519 [Lua] Lobby data is_private = true
09:44:56.519 [Lua] Lobby data level_key = inn_level
09:44:56.519 [Lua] Lobby data player_slot_1 = 0:0
09:44:56.519 [Lua] Lobby data selected_level_key = ussingen
09:44:56.519 [Lua] Lobby data quick_game = false
09:44:56.519 [Lua] Lobby data matchmaking = false
09:44:56.519 [Lua] Lobby data difficulty = hardest
09:44:56.519 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:44:56.519 [Lua] Lobby data num_players = 2
09:44:56.519 [Lua] Lobby data player_slot_5 = 0:0
09:44:56.519 [Lua] Lobby data player_slot_2 = 0:0
09:44:56.519 [Lua] Lobby data country_code = IE
09:44:56.519 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:44:56.519 [Lua] Lobby data eac_authorized = true
09:44:56.519 [Lua] Set lobby end.
09:44:56.519 [Lua] Set lobby begin:
09:44:56.519 [Lua] Lobby data twitch_enabled = false
09:44:56.519 [Lua] Lobby data power_level = 785
09:44:56.519 [Lua] Lobby data player_slot_6 = 0:0
09:44:56.519 [Lua] Lobby data unique_server_name = Chuupi
09:44:56.519 [Lua] Lobby data host = 110000100655e63
09:44:56.519 [Lua] Lobby data is_private = true
09:44:56.519 [Lua] Lobby data level_key = inn_level
09:44:56.520 [Lua] Lobby data player_slot_1 = 0:0
09:44:56.520 [Lua] Lobby data selected_level_key = ussingen
09:44:56.520 [Lua] Lobby data quick_game = false
09:44:56.520 [Lua] Lobby data matchmaking = false
09:44:56.520 [Lua] Lobby data difficulty = hardest
09:44:56.520 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:44:56.520 [Lua] Lobby data num_players = 2
09:44:56.520 [Lua] Lobby data player_slot_5 = 0:0
09:44:56.520 [Lua] Lobby data player_slot_2 = 0:0
09:44:56.520 [Lua] Lobby data country_code = IE
09:44:56.520 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:44:56.520 [Lua] Lobby data eac_authorized = true
09:44:56.520 [Lua] Set lobby end.
09:44:56.521 [Lua] [ChatManager][1]System: Starting hosted game...
09:44:56.521 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit()
09:44:56.521 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter()
09:44:56.525 [Lua] [LOCAL RPC] rpc_client_complete_vote 1
09:45:04.532 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit()
09:45:04.532 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter()
09:45:04.533 [Lua] [MATCHMAKING] - Hosting game on level: inn_level ussingen
09:45:04.533 [Lua] [LevelTransitionHandler] set_next_level( ussingen )
09:45:04.533 [Lua] Set lobby begin:
09:45:04.533 [Lua] Lobby data twitch_enabled = false
09:45:04.533 [Lua] Lobby data power_level = 785
09:45:04.533 [Lua] Lobby data player_slot_6 = 0:0
09:45:04.533 [Lua] Lobby data unique_server_name = Chuupi
09:45:04.533 [Lua] Lobby data host = 110000100655e63
09:45:04.533 [Lua] Lobby data game_mode = adventure
09:45:04.533 [Lua] Lobby data is_private = true
09:45:04.533 [Lua] Lobby data level_key = inn_level
09:45:04.533 [Lua] Lobby data player_slot_1 = 0:0
09:45:04.533 [Lua] Lobby data selected_level_key = ussingen
09:45:04.533 [Lua] Lobby data quick_game = false
09:45:04.533 [Lua] Lobby data matchmaking = false
09:45:04.533 [Lua] Lobby data difficulty = hardest
09:45:04.533 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:45:04.533 [Lua] Lobby data num_players = 2
09:45:04.534 [Lua] Lobby data player_slot_5 = 0:0
09:45:04.534 [Lua] Lobby data player_slot_2 = 0:0
09:45:04.534 [Lua] Lobby data country_code = IE
09:45:04.534 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:45:04.534 [Lua] Lobby data eac_authorized = true
09:45:04.534 [Lua] Set lobby end.
09:45:04.535 [Lua] Set lobby begin:
09:45:04.535 [Lua] Lobby data twitch_enabled = false
09:45:04.535 [Lua] Lobby data power_level = 785
09:45:04.535 [Lua] Lobby data player_slot_6 = 0:0
09:45:04.535 [Lua] Lobby data unique_server_name = Chuupi
09:45:04.535 [Lua] Lobby data host = 110000100655e63
09:45:04.535 [Lua] Lobby data game_mode = adventure
09:45:04.535 [Lua] Lobby data is_private = true
09:45:04.535 [Lua] Lobby data level_key = inn_level
09:45:04.535 [Lua] Lobby data player_slot_1 = 0:0
09:45:04.535 [Lua] Lobby data selected_level_key = ussingen
09:45:04.536 [Lua] Lobby data quick_game = false
09:45:04.536 [Lua] Lobby data matchmaking = false
09:45:04.536 [Lua] Lobby data difficulty = hardest
09:45:04.536 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:45:04.536 [Lua] Lobby data num_players = 2
09:45:04.536 [Lua] Lobby data player_slot_5 = 0:0
09:45:04.536 [Lua] Lobby data player_slot_2 = 0:0
09:45:04.536 [Lua] Lobby data country_code = IE
09:45:04.536 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:45:04.536 [Lua] Lobby data eac_authorized = true
09:45:04.536 [Lua] Set lobby end.
09:45:04.536 [Lua] [NetworkServer] Entering post game
09:45:04.536 [Lua] [PeerSM] 110000102e94c8f :: on_exit InGame
09:45:04.536 [Lua] [PeerSM] 110000102e94c8f :: on_enter InPostGame
09:45:04.536 [Lua] [PeerSM] 110000100655e63 :: on_exit InGame
09:45:04.536 [Lua] [PeerSM] 110000100655e63 :: on_enter InPostGame
09:45:04.537 [Lua] Complete level triggered.
09:45:04.537 [Lua] [NetworkServer] Entering post game
09:45:04.537 [Lua] gm_event_end_conditions_met false false
09:45:04.538 [Lua] yep
09:45:04.538 [Lua] ok
09:45:04.538 [Lua] PlayFabMirror:_commit_internal nil
09:45:04.538 [Save] Saving `save_data`
09:45:04.538 [Lua] generate_backend_stats 110000100655e63:1
09:45:04.540 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
09:45:04.540 [Lua] TRANSITION nil nil ussingen
09:45:04.540 [Lua] Transition type "ussingen", is server: true
09:45:04.540 [Lua] [NetworkServer] Current level key ussingen
09:45:04.540 [Lua] [LevelTransitionHandler] Generated new level_seed: 6819508
09:45:04.540 [Lua] [GameNetworkManager] Leaving game...
09:45:04.540 [Lua] [GameNetworkManager] Shutting down game session host.
09:45:04.540 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
09:45:04.540 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
09:45:04.540 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=29.72
09:45:04.540 [Save] Save done
09:45:04.540 [Save] Saving `save_data`
09:45:04.545 [Save] Save done
09:45:04.549 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
09:45:04.549 [Lua] commit result success 7
09:45:06.544 [Lua] [StateIngame] Skipped uploading telemetry data for the inn level
09:45:06.544 [Lua] PlayerManager:remove_player peer_id=110000100655e63 1
09:45:06.544 [Lua] Clearing all global lookup lists
09:45:06.544 [Lua] [EquipmentUI] - Destroy
09:45:06.544 [Lua] [GamePadEquipmentUI] - Destroy
09:45:06.544 [Lua] [AbilityUI] - Destroy
09:45:06.544 [Lua] [GamePadAbilityUI] - Destroy
09:45:06.544 [Lua] [IngamePlayerListUI] - Destroy
09:45:06.545 [Lua] [IngameUI] destroy
09:45:06.548 [Lua] PlayerManager:remove_player peer_id=110000102e94c8f 1
09:45:06.550 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88
09:45:06.594 [Lua] [Managers] Destroying state managers...
09:45:06.602 [Lua] EnemyPackageLoader:unload_enemy_packages (unload startup enemies=false)
09:45:06.602 [Lua] [PeerSM] 110000102e94c8f :: on_exit InPostGame
09:45:06.602 [Lua] [PeerSM] 110000102e94c8f :: on_enter Loading
09:45:06.602 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102e94c8f
09:45:06.602 [Lua] [PeerSM] 110000100655e63 :: on_exit InPostGame
09:45:06.602 [Lua] [PeerSM] 110000100655e63 :: on_enter Loading
09:45:06.602 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000100655e63
09:45:06.602 [Lua] [Matchmaking] unregister rpcs
09:45:06.602 [Lua] [Gamestate] Enter state StateLoading
09:45:06.604 [Lua] [Gamestate] Enter Substate StateLoadingRunning
09:45:06.604 [Lua] [Matchmaking] register rpcs
09:45:06.604 [Lua] [Matchmaking] Exiting state MatchmakingStateStartGame with on_exit()
09:45:06.604 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
09:45:06.604 [Lua] Set lobby begin:
09:45:06.604 [Lua] Lobby data twitch_enabled = false
09:45:06.604 [Lua] Lobby data power_level = 0
09:45:06.604 [Lua] Lobby data player_slot_6 = 0:0
09:45:06.604 [Lua] Lobby data unique_server_name = Chuupi
09:45:06.604 [Lua] Lobby data host = 110000100655e63
09:45:06.604 [Lua] Lobby data game_mode = adventure
09:45:06.604 [Lua] Lobby data is_private = true
09:45:06.604 [Lua] Lobby data level_key = inn_level
09:45:06.604 [Lua] Lobby data player_slot_1 = 0:0
09:45:06.604 [Lua] Lobby data selected_level_key = ussingen
09:45:06.605 [Lua] Lobby data quick_game = false
09:45:06.605 [Lua] Lobby data matchmaking = false
09:45:06.605 [Lua] Lobby data difficulty = hardest
09:45:06.605 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:45:06.605 [Lua] Lobby data num_players = 2
09:45:06.605 [Lua] Lobby data player_slot_5 = 0:0
09:45:06.605 [Lua] Lobby data player_slot_2 = 0:0
09:45:06.605 [Lua] Lobby data country_code = IE
09:45:06.605 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:45:06.605 [Lua] Lobby data eac_authorized = true
09:45:06.605 [Lua] Set lobby end.
09:45:06.605 [Lua] registering RPCs
09:45:06.605 [Lua] Set lobby begin:
09:45:06.605 [Lua] Lobby data twitch_enabled = false
09:45:06.605 [Lua] Lobby data power_level = 0
09:45:06.605 [Lua] Lobby data player_slot_6 = 0:0
09:45:06.605 [Lua] Lobby data unique_server_name = Chuupi
09:45:06.605 [Lua] Lobby data host = 110000100655e63
09:45:06.605 [Lua] Lobby data game_mode = adventure
09:45:06.605 [Lua] Lobby data is_private = true
09:45:06.606 [Lua] Lobby data level_key = ussingen
09:45:06.606 [Lua] Lobby data player_slot_1 = 0:0
09:45:06.606 [Lua] Lobby data selected_level_key = ussingen
09:45:06.606 [Lua] Lobby data quick_game = false
09:45:06.606 [Lua] Lobby data matchmaking = false
09:45:06.606 [Lua] Lobby data difficulty = hardest
09:45:06.606 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:45:06.606 [Lua] Lobby data num_players = 2
09:45:06.606 [Lua] Lobby data player_slot_5 = 0:0
09:45:06.606 [Lua] Lobby data player_slot_2 = 0:0
09:45:06.606 [Lua] Lobby data country_code = IE
09:45:06.606 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:45:06.606 [Lua] Lobby data eac_authorized = true
09:45:06.606 [Lua] Set lobby end.
09:45:06.606 [Lua] MUSIC MANAGER unmute_all_world_sounds 61585 0
09:45:06.608 [Lua] ### Sending rpc_level_loaded
09:45:06.608 [Lua] #### Has state machine: true, sender: 110000100655e63, level_id: 24
09:45:06.608 [Lua] Peer 110000100655e63 has loaded the level and all enemies are loaded
09:45:06.608 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_11, global_loading_screens, async-read, prioritized
09:45:06.608 [Lua] [LevelTransitionHandler] load_next_level - self.transition_type=[ussingen] self.picked_level_key=[nil]
09:45:06.608 [Lua] [LevelTransitionHandler] load_level ussingen
09:45:06.683 [Umbra] Unload tome
09:45:06.735 [Lua] [PackageManager] Unload: resource_packages/levels/inn, LevelTransitionHandler
09:45:06.735 [Lua] [LevelTransitionHandler] Loading level: "ussingen"
09:45:06.735 [Lua] [LevelTransitionHandler] Package name : "resource_packages/levels/honduras/ussingen"
09:45:06.735 [Lua] [PackageManager] Load: resource_packages/levels/honduras/ussingen, LevelTransitionHandler, async-read,
09:45:06.735 [Lua] [LOCAL RPC] rpc_load_level 28 6819508
09:45:06.838 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_11
09:45:06.838 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_11
09:45:06.838 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/ussingen
09:45:06.890 [Lua] MUSIC MANAGER nik_loading_screen_ussingen_02 61586 0
09:45:06.896 [Lua] MUSIC MANAGER Play_loading_screen_music 61587 0
09:45:07.032 [Umbra] Loading umbra tome '#ID[cc28ede86ff5f32f]'
09:45:12.247 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/ussingen
09:45:12.247 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/ussingen
09:45:12.265 [Lua] [LevelTransitionHandler] Level load completed!
09:45:12.265 [Lua] ### Sending rpc_level_loaded
09:45:12.265 [Lua] #### Has state machine: true, sender: 110000100655e63, level_id: 28
09:45:12.265 [Lua] Peer 110000100655e63 has loaded the level and all enemies are loaded
09:45:12.265 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
09:45:12.281 [Lua] [PeerSM] 110000100655e63 :: on_exit Loading
09:45:12.281 [Lua] [PeerSM] 110000100655e63 :: on_enter LoadingProfilePackages
09:45:12.299 [Lua] [PeerSM] 110000100655e63 :: on_exit LoadingProfilePackages
09:45:12.299 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForEnterGame
09:45:12.299 [Lua] [LOCAL RPC] rpc_loading_synced
09:45:13.277 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
09:45:13.277 [Lua] [Matchmaking] unregister rpcs
09:45:13.278 [Lua] Set lobby begin:
09:45:13.278 [Lua] Lobby data twitch_enabled = false
09:45:13.278 [Lua] Lobby data power_level = 0
09:45:13.278 [Lua] Lobby data player_slot_6 = 0:0
09:45:13.278 [Lua] Lobby data unique_server_name = Chuupi
09:45:13.278 [Lua] Lobby data host = 110000100655e63
09:45:13.278 [Lua] Lobby data game_mode = adventure
09:45:13.278 [Lua] Lobby data is_private = true
09:45:13.278 [Lua] Lobby data level_key = ussingen
09:45:13.278 [Lua] Lobby data player_slot_1 = 0:0
09:45:13.278 [Lua] Lobby data selected_level_key = ussingen
09:45:13.278 [Lua] Lobby data quick_game = false
09:45:13.278 [Lua] Lobby data matchmaking = false
09:45:13.278 [Lua] Lobby data difficulty = hardest
09:45:13.278 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:45:13.278 [Lua] Lobby data num_players = 2
09:45:13.278 [Lua] Lobby data player_slot_5 = 0:0
09:45:13.278 [Lua] Lobby data player_slot_2 = 0:0
09:45:13.278 [Lua] Lobby data country_code = IE
09:45:13.278 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:45:13.278 [Lua] Lobby data eac_authorized = true
09:45:13.278 [Lua] Set lobby end.
09:45:13.278 [Lua] [Managers] Destroying state managers...
09:45:13.279 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_11, global_loading_screens
09:45:13.279 [Lua] MUSIC MANAGER Stop_loading_screen_music 61588 0
09:45:13.279 [Lua] [Gamestate] Enter StateIngame HOST
09:45:13.279 [Lua] Set lobby begin:
09:45:13.279 [Lua] Lobby data twitch_enabled = false
09:45:13.279 [Lua] Lobby data power_level = 0
09:45:13.279 [Lua] Lobby data player_slot_6 = 0:0
09:45:13.280 [Lua] Lobby data unique_server_name = Chuupi
09:45:13.280 [Lua] Lobby data host = 110000100655e63
09:45:13.280 [Lua] Lobby data game_mode = adventure
09:45:13.280 [Lua] Lobby data is_private = true
09:45:13.280 [Lua] Lobby data level_key = ussingen
09:45:13.280 [Lua] Lobby data player_slot_1 = 0:0
09:45:13.280 [Lua] Lobby data selected_level_key = ussingen
09:45:13.280 [Lua] Lobby data quick_game = false
09:45:13.280 [Lua] Lobby data matchmaking = false
09:45:13.280 [Lua] Lobby data difficulty = hardest
09:45:13.280 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:45:13.280 [Lua] Lobby data num_players = 2
09:45:13.280 [Lua] Lobby data player_slot_5 = 0:0
09:45:13.280 [Lua] Lobby data player_slot_2 = 0:0
09:45:13.280 [Lua] Lobby data country_code = IE
09:45:13.280 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:45:13.280 [Lua] Lobby data eac_authorized = true
09:45:13.280 [Lua] Set lobby end.
09:45:13.280 [Lua] [StateIngame] Server ingame
09:45:13.282 [Lua] Set lobby begin:
09:45:13.282 [Lua] Lobby data twitch_enabled = false
09:45:13.282 [Lua] Lobby data power_level = 0
09:45:13.282 [Lua] Lobby data player_slot_6 = 0:0
09:45:13.282 [Lua] Lobby data unique_server_name = Chuupi
09:45:13.282 [Lua] Lobby data host = 110000100655e63
09:45:13.282 [Lua] Lobby data game_mode = adventure
09:45:13.282 [Lua] Lobby data is_private = true
09:45:13.283 [Lua] Lobby data level_key = ussingen
09:45:13.283 [Lua] Lobby data player_slot_1 = 0:0
09:45:13.283 [Lua] Lobby data selected_level_key = ussingen
09:45:13.283 [Lua] Lobby data quick_game = false
09:45:13.283 [Lua] Lobby data matchmaking = false
09:45:13.283 [Lua] Lobby data difficulty = hardest
09:45:13.283 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:45:13.283 [Lua] Lobby data num_players = 2
09:45:13.283 [Lua] Lobby data player_slot_5 = 0:0
09:45:13.283 [Lua] Lobby data player_slot_2 = 0:0
09:45:13.283 [Lua] Lobby data country_code = IE
09:45:13.283 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:45:13.283 [Lua] Lobby data eac_authorized = true
09:45:13.283 [Lua] Set lobby end.
09:45:13.283 [Lua] [Matchmaking] register rpcs
09:45:13.283 [Lua] [GameNetworkManager] Setting pong timeout to 60
09:45:13.283 [Lua] [GameNetworkManager] My own peer_id = 110000100655e63
09:45:13.283 [Lua] [GameNetworkManager] self.is_server = true
09:45:13.283 [Lua] [GameNetworkManager] Network caps: min/peer 682 kbps, total 2048 kbps
09:45:13.283 [Connection] Setting transport socket buffer size to 38400 for 2048.0 kbps, this may cause a buffer latency of 0.150 s
09:45:13.283 [Network] Setting artificial MTU limit to 65536
09:45:13.283 [Lua] Switching ConflictSettings: to: default
09:45:13.283 [Lua] pacing=default
09:45:13.283 [Lua] roaming=nil
09:45:13.283 [Lua] specials=default
09:45:13.283 [Lua] debug_color=maroon
09:45:13.283 [Lua] pack_spawning=default
09:45:13.283 [Lua] disabled=false
09:45:13.283 [Lua] boss=default
09:45:13.283 [Lua] horde=default
09:45:13.283 [Lua] name=default
09:45:13.283 [Lua] intensity=default
09:45:13.283 [Lua] ---
09:45:13.284 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_twitch_mode, twitch, async-read,
09:45:13.288 [Lua] [AIInterestPointSystem] Level Seed: 6819508
09:45:13.288 [Lua]
09:45:13.288 [Lua] [entity_system_bag] = table
09:45:13.288 [Lua] [entity_system_bag] = metatable
09:45:13.288 [Lua] [startup_data] = table
09:45:13.288 [Lua] [entity_manager] = table
09:45:13.288 [Lua] [entity_manager] = metatable
09:45:13.288 [Lua] [unit_spawner] = table
09:45:13.288 [Lua] [unit_spawner] = metatable
09:45:13.288 [Lua] [unit_storage] = table
09:45:13.288 [Lua] [unit_storage] = metatable
09:45:13.288 [Lua] [dice_keeper] = table
09:45:13.288 [Lua] [dice_keeper] = metatable
09:45:13.288 [Lua] [is_server] = true (boolean)
09:45:13.288 [Lua] [world] = [World]
09:45:13.288 [Lua] [system_api] = table
09:45:13.288 [Lua] [network_lobby] = table
09:45:13.288 [Lua] [network_lobby] = metatable
09:45:13.288 [Lua] [profile_synchronizer] = table
09:45:13.288 [Lua] [profile_synchronizer] = metatable
09:45:13.288 [Lua] [entity_system] = table
09:45:13.288 [Lua] [entity_system] = metatable
09:45:13.288 [Lua] [num_local_human_players] = 1 (number)
09:45:13.288 [Lua] [statistics_db] = table
09:45:13.288 [Lua] [statistics_db] = metatable
09:45:13.288 [Lua] [network_server] = table
09:45:13.288 [Lua] [network_server] = metatable
09:45:13.288 [Lua] [input_manager] = table
09:45:13.288 [Lua] [input_manager] = metatable
09:45:13.288 [Lua] [network_clock] = table
09:45:13.288 [Lua] [network_clock] = metatable
09:45:13.288 [Lua] [network_transmit] = table
09:45:13.288 [Lua] [network_transmit] = metatable
09:45:13.288 [Lua] [free_flight_manager] = table
09:45:13.288 [Lua] [free_flight_manager] = metatable
09:45:13.288 [Lua] [network_manager] = table
09:45:13.288 [Lua] [network_manager] = metatable
09:45:13.288 [Lua] [network_event_delegate] = table
09:45:13.288 [Lua] [network_event_delegate] = metatable
09:45:13.288 [Lua]
09:45:13.292 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
09:45:13.304 [Lua] [AchievementManager] Achievements using the steam platform
09:45:13.304 [Lua] [StateIngame] Level seed: 6819508
09:45:13.305 [Umbra] Init version: 3.4.13 :: 16 threads
09:45:13.305 [Umbra] Tome with `20838` objects loaded.
09:45:13.305 [Umbra] UMBRA Tome loaded.
09:45:13.305 [World] Spawning level.
09:45:13.603 [Lua] respawn_unit_spawned with group id: mansion_event
09:45:13.603 [Lua] respawn_unit_spawned with group id: mansion_event
09:45:13.603 [Lua] respawn_unit_spawned with group id: mansion_event
09:45:13.696 [Lua] [LevelAnalysis] set_random_seed( 957824256)
09:45:13.701 [Lua] PlayerManager:add_player player_1
09:45:13.703 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0
09:45:13.703 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1
09:45:13.703 [Lua] [IngameUI] init
09:45:13.728 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
09:45:13.728 [Lua] Set lobby begin:
09:45:13.728 [Lua] Lobby data twitch_enabled = false
09:45:13.728 [Lua] Lobby data power_level = 785
09:45:13.729 [Lua] Lobby data player_slot_6 = 0:0
09:45:13.729 [Lua] Lobby data unique_server_name = Chuupi
09:45:13.729 [Lua] Lobby data host = 110000100655e63
09:45:13.729 [Lua] Lobby data game_mode = adventure
09:45:13.729 [Lua] Lobby data is_private = true
09:45:13.729 [Lua] Lobby data level_key = ussingen
09:45:13.729 [Lua] Lobby data player_slot_1 = 0:0
09:45:13.729 [Lua] Lobby data selected_level_key = ussingen
09:45:13.730 [Lua] Lobby data quick_game = false
09:45:13.730 [Lua] Lobby data matchmaking = false
09:45:13.730 [Lua] Lobby data difficulty = hardest
09:45:13.730 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:45:13.730 [Lua] Lobby data num_players = 2
09:45:13.730 [Lua] Lobby data player_slot_5 = 0:0
09:45:13.730 [Lua] Lobby data player_slot_2 = 0:0
09:45:13.730 [Lua] Lobby data country_code = IE
09:45:13.730 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:45:13.730 [Lua] Lobby data eac_authorized = true
09:45:13.730 [Lua] Set lobby end.
09:45:13.732 [Lua] CurrentConflictSettings default
09:45:13.732 [Lua] [ConflictDirector] conflict_director is ai_ready
09:45:13.741 [Lua] This levels contains no crossroads
09:45:13.741 [Lua] [LevelAnalysis] Injecting travel distances
09:45:13.748 [Lua] SpecialsPacing:remove_unwanted_breeds:
09:45:13.748 [Lua] Forming navigation groups in one frame
09:45:13.748 [Lua] Forming navigation groups
09:45:13.765 [Lua] NavigationGroupManager -> calulation time A: 0.017000000000052751
09:45:13.916 [Lua] NavigationGroupManager -> calulation time B: 0.15099999999995362
09:45:13.916 [Lua] number of nav groups: 366
09:45:13.918 [Lua] number of refined nav groups : 248
09:45:13.924 [Lua] NavigationGroupManager -> calulation time C: 0.0080000000000381988
09:45:13.924 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 12.334873455259553 Normalized coefficient: 1.2768675785063881
09:45:13.925 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 10.103482640699925 Normalized coefficient: 1.5588684179605716
09:45:13.925 [Lua] -------------> JOW Perfect-density 13.499999999999993 Sum density 10.65995981674517 Normalized coefficient: 1.2664212841396976
09:45:13.926 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside
09:45:13.926 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside
09:45:13.926 [Lua] Layer named: 29 , id: 29 has cost 0 --> removed all roaming spawns found inside
09:45:13.929 [Lua] [LevelAnalysis] Generating boss paths for level: ussingen
09:45:13.929 [Lua] [LevelAnalysis] This level has a total main-path length of 1032.1470289230347 meters.
09:45:13.929 [Lua] [LevelAnalysis] grouping spawners for event_patrol
09:45:13.929 [Lua] [LevelAnalysis]
09:45:13.929 [Lua] [LevelAnalysis] grouping spawners for event_boss
09:45:13.929 [Lua] [LevelAnalysis]
09:45:13.929 [Lua] [LevelAnalysis] Terror events added:
09:45:13.929 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_patrol
09:45:13.929 [Lua] [LevelAnalysis] 2 -->Added boss/special event: nothing
09:45:13.929 [Lua] [LevelAnalysis] 3 -->Added boss/special event: event_patrol
09:45:13.929 [Lua] NORMAL PATROL MAIN PATH 270.872314453125
09:45:13.929 [Lua] [waypoints] = table
09:45:13.929 [Lua] [astar_points] = table
09:45:13.929 [Lua] [travel_dist] = 270.87231981754303 (number)
09:45:13.929 [Lua] [one_directional] = true (boolean)
09:45:13.929 [Lua] [id] = boss1 (string)
09:45:13.929 [Lua] ----> using boss spline path!
09:45:13.930 [Lua] Adding main path event: Vector3Box(-17.4598, -219.026, 4.24366) boss_event_spline_patrol 45 table: 0000000010AB2EA8
09:45:13.930 [Lua] NORMAL PATROL MAIN PATH 967.85345458984375
09:45:13.930 [Lua] [waypoints] = table
09:45:13.930 [Lua] [astar_points] = table
09:45:13.930 [Lua] [travel_dist] = 967.85346812009811 (number)
09:45:13.930 [Lua] [one_directional] = true (boolean)
09:45:13.930 [Lua] [id] = boss7 (string)
09:45:13.930 [Lua] ----> using boss spline path!
09:45:13.931 [Lua] Adding main path event: Vector3Box(60, 23, 10.208) boss_event_spline_patrol 45 table: 0000000010AB3558
09:45:13.931 [Lua] [LevelAnalysis] Level path distance: 1032.1470289230347
09:45:13.931 [Lua] [LevelAnalysis] num_event_places_f: 0.65476468594868975 , num_event_places: 0 , trailing_event_fraction: 0.65476468594868975 , num_events: 0
09:45:13.931 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
09:45:13.934 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hardest, USING SETTINGS FOR EASY
09:45:13.940 [Lua] [GameNetworkManager] Created game object of type 'payload' with go_id=54
09:45:13.940 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=55
09:45:13.940 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
09:45:13.986 [Lua] ### Sending rpc_level_loaded
09:45:13.986 [Lua] #### Has state machine: true, sender: 110000102e94c8f, level_id: 28
09:45:13.986 [Lua] Peer 110000102e94c8f has loaded the level and all enemies are loaded
09:45:13.986 [Lua] [PeerSM] 110000102e94c8f :: on_exit Loading
09:45:13.986 [Lua] [PeerSM] 110000102e94c8f :: on_enter LoadingProfilePackages
09:45:13.986 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForEnterGame
09:45:13.986 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForGameObjectSync
09:45:13.988 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 5 for peer id 110000100655e63:2
09:45:13.988 [Lua] Set lobby begin:
09:45:13.988 [Lua] Lobby data twitch_enabled = false
09:45:13.988 [Lua] Lobby data power_level = 785
09:45:13.988 [Lua] Lobby data player_slot_6 = 0:0
09:45:13.988 [Lua] Lobby data unique_server_name = Chuupi
09:45:13.988 [Lua] Lobby data host = 110000100655e63
09:45:13.988 [Lua] Lobby data game_mode = adventure
09:45:13.988 [Lua] Lobby data is_private = true
09:45:13.988 [Lua] Lobby data level_key = ussingen
09:45:13.989 [Lua] Lobby data player_slot_1 = 0:0
09:45:13.989 [Lua] Lobby data selected_level_key = ussingen
09:45:13.989 [Lua] Lobby data quick_game = false
09:45:13.989 [Lua] Lobby data matchmaking = false
09:45:13.989 [Lua] Lobby data difficulty = hardest
09:45:13.989 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:45:13.989 [Lua] Lobby data num_players = 2
09:45:13.989 [Lua] Lobby data player_slot_5 = 0:0
09:45:13.989 [Lua] Lobby data player_slot_2 = 0:0
09:45:13.989 [Lua] Lobby data country_code = IE
09:45:13.989 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:45:13.989 [Lua] Lobby data eac_authorized = true
09:45:13.989 [Lua] Set lobby end.
09:45:13.989 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000100655e63:2, previous profile 0, profile 5]
09:45:13.989 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102e94c8f | dr:110000100655e63 | bw:0 | es:0
09:45:13.989 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=56
09:45:13.991 [Lua] [ProfileSynchronizer] set_profile_peer_id from profile nil to 1 for peer id 110000100655e63:3
09:45:13.991 [Lua] Set lobby begin:
09:45:13.991 [Lua] Lobby data twitch_enabled = false
09:45:13.991 [Lua] Lobby data power_level = 785
09:45:13.991 [Lua] Lobby data player_slot_6 = 0:0
09:45:13.991 [Lua] Lobby data unique_server_name = Chuupi
09:45:13.991 [Lua] Lobby data host = 110000100655e63
09:45:13.991 [Lua] Lobby data game_mode = adventure
09:45:13.991 [Lua] Lobby data is_private = true
09:45:13.991 [Lua] Lobby data level_key = ussingen
09:45:13.991 [Lua] Lobby data player_slot_1 = 0:0
09:45:13.991 [Lua] Lobby data selected_level_key = ussingen
09:45:13.991 [Lua] Lobby data quick_game = false
09:45:13.991 [Lua] Lobby data matchmaking = false
09:45:13.991 [Lua] Lobby data difficulty = hardest
09:45:13.991 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:45:13.991 [Lua] Lobby data num_players = 2
09:45:13.991 [Lua] Lobby data player_slot_5 = 0:0
09:45:13.991 [Lua] Lobby data player_slot_2 = 0:0
09:45:13.991 [Lua] Lobby data country_code = IE
09:45:13.991 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:45:13.991 [Lua] Lobby data eac_authorized = true
09:45:13.991 [Lua] Set lobby end.
09:45:13.991 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id 110000100655e63:3, previous profile 0, profile 1]
09:45:13.991 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102e94c8f | dr:110000100655e63 | bw:0 | es:0
09:45:13.992 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=57
09:45:14.003 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102e94c8f inventory_sync_id:7 my_peer_id:110000100655e63
09:45:14.003 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000100655e63 inventory_sync_id:7 my_peer_id:110000100655e63
09:45:14.003 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102e94c8f inventory_sync_id:8 my_peer_id:110000100655e63
09:45:14.003 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000100655e63 inventory_sync_id:8 my_peer_id:110000100655e63
09:45:14.678 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForGameObjectSync
09:45:14.678 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForPlayers
09:45:14.680 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_twitch_mode
09:45:14.680 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_twitch_mode
09:45:14.685 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000100655e63 inventory_sync_id:7 my_peer_id:110000100655e63
09:45:14.685 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read,
09:45:14.685 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02, InventoryPackageSynchronizerClient, async-read,
09:45:14.685 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read,
09:45:14.685 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark, InventoryPackageSynchronizerClient, async-read,
09:45:14.685 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, InventoryPackageSynchronizerClient, async-read,
09:45:14.685 [Lua] [PackageManager] Load: resource_packages/careers/es_mercenary, InventoryPackageSynchronizerClient, async-read,
09:45:14.685 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, InventoryPackageSynchronizerClient, async-read,
09:45:14.685 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, InventoryPackageSynchronizerClient, async-read,
09:45:14.685 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1, InventoryPackageSynchronizerClient, async-read,
09:45:14.685 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000100655e63 inventory_sync_id:8 my_peer_id:110000100655e63
09:45:14.685 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02, InventoryPackageSynchronizerClient, async-read,
09:45:14.685 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, InventoryPackageSynchronizerClient, async-read,
09:45:14.685 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2, InventoryPackageSynchronizerClient, async-read,
09:45:14.685 [Lua] [PackageManager] Load: resource_packages/careers/wh_zealot, InventoryPackageSynchronizerClient, async-read,
09:45:14.685 [Lua] [PackageManager] Load: units/beings/player/chr_dummy_hat, InventoryPackageSynchronizerClient, async-read,
09:45:14.685 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
09:45:14.685 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson, InventoryPackageSynchronizerClient, async-read,
09:45:14.685 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01, InventoryPackageSynchronizerClient, async-read,
09:45:14.685 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1, InventoryPackageSynchronizerClient, async-read,
09:45:14.685 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p, InventoryPackageSynchronizerClient, async-read,
09:45:14.685 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read,
09:45:14.685 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read,
09:45:14.685 [Lua] [LOCAL RPC] rpc_game_started
09:45:14.881 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh
09:45:14.881 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh
09:45:14.881 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02
09:45:15.017 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02
09:45:15.017 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02
09:45:15.017 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base
09:45:15.427 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base
09:45:15.427 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base
09:45:15.427 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark
09:45:15.528 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark
09:45:15.528 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark
09:45:15.528 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p
09:45:15.680 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p
09:45:15.680 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p
09:45:15.680 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_mercenary
09:45:15.764 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_mercenary
09:45:15.764 [Lua] [PackageManager] Force_load: resource_packages/careers/es_mercenary
09:45:15.764 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09
09:45:15.798 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09
09:45:15.798 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09
09:45:15.798 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p
09:45:15.881 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p
09:45:15.881 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p
09:45:15.881 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1
09:45:16.051 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1
09:45:16.051 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1
09:45:16.051 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02
09:45:16.083 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02
09:45:16.083 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02
09:45:16.084 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p
09:45:16.234 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p
09:45:16.234 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p
09:45:16.235 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2
09:45:16.372 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2
09:45:16.372 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2
09:45:16.372 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_zealot
09:45:16.458 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_zealot
09:45:16.458 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_zealot
09:45:16.458 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01_3p
09:45:16.538 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01_3p
09:45:16.538 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01_3p
09:45:16.539 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson
09:45:16.657 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson
09:45:16.657 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson
09:45:16.657 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01
09:45:17.056 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01
09:45:17.056 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01
09:45:17.056 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1
09:45:17.242 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1
09:45:17.242 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1
09:45:17.242 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p
09:45:17.359 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p
09:45:17.359 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p
09:45:17.359 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh
09:45:17.478 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh
09:45:17.478 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh
09:45:17.478 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_base
09:45:17.851 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_base
09:45:17.851 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_base
09:45:17.868 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 8
09:45:17.871 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 8
09:45:17.885 [Lua] [PeerSM] 110000102e94c8f :: on_exit LoadingProfilePackages
09:45:17.885 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForEnterGame
09:45:17.886 [Lua] PlayerManager:assign_unit_ownership Markus Kruber 110000100655e63 2
09:45:17.887 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:45:17.887 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=59
09:45:17.888 [Lua] PlayerManager:assign_unit_ownership Victor Saltzpyre 110000100655e63 3
09:45:17.889 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[591e8680]
09:45:17.889 warning: [ResourceManager] 0x4016d0b5
0x4016ce3c
0x402ffa38
0x402458ea
0xbd04286e
lua_pcall 0xbd04bb8d
0x401ed596
0x401ed89d
0x40407667
0x40129ac9
0x4012969b
0x4011bab6
0x4011c129
0x4011c232
0x404c9d47
BaseThreadInitThunk 0xddc63034
RtlUserThreadStart 0xdf381431
09:45:17.890 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:45:17.890 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=61
09:45:17.893 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 8
09:45:19.842 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForEnterGame
09:45:19.842 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForGameObjectSync
09:45:19.859 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102e94c8f
09:45:19.859 [Lua] Set lobby begin:
09:45:19.859 [Lua] Lobby data twitch_enabled = false
09:45:19.860 [Lua] Lobby data power_level = 785
09:45:19.860 [Lua] Lobby data player_slot_6 = 0:0
09:45:19.860 [Lua] Lobby data unique_server_name = Chuupi
09:45:19.860 [Lua] Lobby data host = 110000100655e63
09:45:19.860 [Lua] Lobby data game_mode = adventure
09:45:19.860 [Lua] Lobby data is_private = true
09:45:19.860 [Lua] Lobby data level_key = ussingen
09:45:19.860 [Lua] Lobby data player_slot_1 = 0:0
09:45:19.860 [Lua] Lobby data selected_level_key = ussingen
09:45:19.860 [Lua] Lobby data quick_game = false
09:45:19.860 [Lua] Lobby data matchmaking = false
09:45:19.860 [Lua] Lobby data difficulty = hardest
09:45:19.860 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:45:19.860 [Lua] Lobby data num_players = 2
09:45:19.860 [Lua] Lobby data player_slot_5 = 0:0
09:45:19.860 [Lua] Lobby data player_slot_2 = 0:0
09:45:19.860 [Lua] Lobby data country_code = IE
09:45:19.861 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:45:19.861 [Lua] Lobby data eac_authorized = true
09:45:19.861 [Lua] Set lobby end.
09:45:19.861 [Lua] [Matchmaking] Assigned player 110000102e94c8f to slot 4 when hot join syncing
09:45:19.861 [Lua] Breedfreezer (server) starting a hot join sync
09:45:19.861 [Lua] packing 0 units of breed chaos_marauder
09:45:19.861 [Lua] packing 0 units of breed skaven_clan_rat
09:45:19.861 [Lua] packing 0 units of breed skaven_storm_vermin
09:45:19.861 [Lua] packing 0 units of breed skaven_slave
09:45:19.861 [Lua] packing 0 units of breed chaos_fanatic
09:45:19.861 [Lua] packing 0 units of breed chaos_berzerker
09:45:19.861 [Lua] packing 0 units of breed chaos_warrior
09:45:19.861 [Lua] packing 0 units of breed skaven_plague_monk
09:45:19.861 [Lua] packing 0 units of breed chaos_raider
09:45:19.861 [Lua] --> rpc-package size reached, sending rpc now (last package)
09:45:19.861 [Lua]
09:45:19.861 [Lua] [1] = 1 (number)
09:45:19.861 [Lua] [2] = 0 (number)
09:45:19.861 [Lua] [3] = 1 (number)
09:45:19.861 [Lua] [4] = 0 (number)
09:45:19.861 [Lua] [5] = 1 (number)
09:45:19.861 [Lua] [6] = 0 (number)
09:45:19.861 [Lua] [7] = 1 (number)
09:45:19.861 [Lua] [8] = 0 (number)
09:45:19.861 [Lua] [9] = 1 (number)
09:45:19.861 [Lua] [10] = 0 (number)
09:45:19.861 [Lua] [11] = 1 (number)
09:45:19.861 [Lua] [12] = 0 (number)
09:45:19.861 [Lua] [13] = 1 (number)
09:45:19.861 [Lua] [14] = 0 (number)
09:45:19.861 [Lua] [15] = 1 (number)
09:45:19.861 [Lua] [16] = 0 (number)
09:45:19.861 [Lua] [17] = 1 (number)
09:45:19.861 [Lua] [18] = 0 (number)
09:45:19.861 [Lua]
09:45:19.861 [Lua]
09:45:19.861 [Lua]
09:45:19.861 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForGameObjectSync
09:45:19.861 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForPlayers
09:45:19.861 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForPlayers
09:45:19.861 [Lua] [PeerSM] 110000100655e63 :: on_enter SpawningPlayer
09:45:19.862 [Lua] [Matchmaking] Sending rpc: rpc_set_matchmaking to client: 110000102e94c8f
09:45:19.876 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForPlayers
09:45:19.876 [Lua] [PeerSM] 110000102e94c8f :: on_enter SpawningPlayer
09:45:19.876 [Lua] [PeerSM] 110000100655e63 :: on_exit SpawningPlayer
09:45:19.876 [Lua] [PeerSM] 110000100655e63 :: on_enter InGame
09:45:19.879 [Lua] [LOCAL RPC] rpc_to_client_spawn_player 1 3 Vector3(54.5052, -416.586, 6.85499) Vector4(0, 0, -0.346979, -0.937873) true 100 100 1 1 1
09:45:19.879 [Lua] PlayerManager:rpc_to_client_spawn_player(110000100655e63, 3, Vector3(54.5052, -416.586, 6.85499), Vector4(0, 0, -0.346979, -0.937873))
09:45:19.879 [Lua] PlayerManager:rpc_to_client_spawn_player()
09:45:19.881 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:45:19.881 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:45:19.881 [Lua] PlayerManager:assign_unit_ownership Chuupi 110000100655e63 1
09:45:19.882 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=63
09:45:19.893 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000102e94c8f
09:45:19.893 [Lua] PlayerManager:add_remote_player 110000102e94c8f
09:45:19.893 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=64
09:45:19.893 [Lua] RemotePlayer:create_game_object( ) 64
09:45:19.894 [Lua] [PeerSM] 110000102e94c8f :: on_exit SpawningPlayer
09:45:19.894 [Lua] [PeerSM] 110000102e94c8f :: on_enter InGame
09:45:19.895 [Lua] Switching ConflictSettings: to: chaos
09:45:19.895 [Lua] pacing=chaos
09:45:19.895 [Lua] roaming=nil
09:45:19.895 [Lua] specials=chaos
09:45:19.895 [Lua] debug_color=purple
09:45:19.895 [Lua] pack_spawning=chaos
09:45:19.895 [Lua] disabled=false
09:45:19.895 [Lua] boss=chaos
09:45:19.895 [Lua] horde=chaos
09:45:19.895 [Lua] name=chaos
09:45:19.895 [Lua] intensity=default
09:45:19.895 [Lua] ---
09:45:20.193 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000102e94c8f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
09:45:20.193 [Lua] Adding player sync data to peer=110000102e94c8f local_player_id=1
09:45:20.194 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000102e94c8f go_type=player_unit go_created_func_name=game_object_created_player_unit
09:45:20.194 [Lua] [NetworkServer] Peer 110000102e94c8f spawned player.
09:45:20.194 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=65
09:45:20.195 [Lua] PlayerManager:assign_unit_ownership Shurei 110000102e94c8f 1
09:45:20.195 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:45:23.546 [Lua] Set lobby begin:
09:45:23.546 [Lua] Lobby data twitch_enabled = false
09:45:23.546 [Lua] Lobby data power_level = 392
09:45:23.546 [Lua] Lobby data player_slot_6 = 0:0
09:45:23.546 [Lua] Lobby data unique_server_name = Chuupi
09:45:23.546 [Lua] Lobby data host = 110000100655e63
09:45:23.546 [Lua] Lobby data game_mode = adventure
09:45:23.546 [Lua] Lobby data is_private = true
09:45:23.546 [Lua] Lobby data level_key = ussingen
09:45:23.546 [Lua] Lobby data player_slot_1 = 0:0
09:45:23.546 [Lua] Lobby data selected_level_key = ussingen
09:45:23.546 [Lua] Lobby data quick_game = false
09:45:23.546 [Lua] Lobby data matchmaking = false
09:45:23.546 [Lua] Lobby data difficulty = hardest
09:45:23.546 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:45:23.546 [Lua] Lobby data num_players = 2
09:45:23.546 [Lua] Lobby data player_slot_5 = 0:0
09:45:23.546 [Lua] Lobby data player_slot_2 = 0:0
09:45:23.546 [Lua] Lobby data country_code = IE
09:45:23.547 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:45:23.547 [Lua] Lobby data eac_authorized = true
09:45:23.547 [Lua] Set lobby end.
09:45:28.554 [Lua] Set lobby begin:
09:45:28.554 [Lua] Lobby data twitch_enabled = false
09:45:28.554 [Lua] Lobby data power_level = 785
09:45:28.554 [Lua] Lobby data player_slot_6 = 0:0
09:45:28.554 [Lua] Lobby data unique_server_name = Chuupi
09:45:28.554 [Lua] Lobby data host = 110000100655e63
09:45:28.554 [Lua] Lobby data game_mode = adventure
09:45:28.554 [Lua] Lobby data is_private = true
09:45:28.554 [Lua] Lobby data level_key = ussingen
09:45:28.554 [Lua] Lobby data player_slot_1 = 0:0
09:45:28.554 [Lua] Lobby data selected_level_key = ussingen
09:45:28.554 [Lua] Lobby data quick_game = false
09:45:28.554 [Lua] Lobby data matchmaking = false
09:45:28.554 [Lua] Lobby data difficulty = hardest
09:45:28.554 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:45:28.555 [Lua] Lobby data num_players = 2
09:45:28.555 [Lua] Lobby data player_slot_5 = 0:0
09:45:28.555 [Lua] Lobby data player_slot_2 = 0:0
09:45:28.555 [Lua] Lobby data country_code = IE
09:45:28.555 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:45:28.555 [Lua] Lobby data eac_authorized = true
09:45:28.555 [Lua] Set lobby end.
09:45:41.851 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xddff4a11, playing_id: 0xf0e6, position: 1920
09:45:54.474 [Lua] Players are leaving the safe zone
09:46:12.096 [Lua] TerrorEventMixer.start_event: ussingen_gate_guards
09:46:31.117 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:46:31.133 [Lua] Spline already found!
09:46:33.594 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:46:33.611 [Lua] Spline already found!
09:46:38.242 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:46:38.259 [Lua] Spline already found!
09:46:40.432 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xddff4a11, playing_id: 0xf0e6, position: 6527999
09:46:40.432 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xddff4a11, playing_id: 0xf0e6, position: 6527999
09:46:40.773 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:46:40.790 [Lua] Spline already found!
09:46:41.782 [Lua] Time for new HOOORDE! multi_first_wave
09:46:41.782 [Lua] horde requested: vector_blob
09:46:41.782 [Lua] wants to spawn behind within distance: 60
09:46:41.782 [Lua] managed to spawn 32/32 horde enemies
09:46:41.782 [Lua] vector blob horde has started
09:46:41.787 [Lua] MUSIC: explore -> pre_horde
09:46:49.961 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:46:50.402 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 108 will change to a manual source.
09:46:57.185 [Lua] MUSIC: pre_horde -> horde
09:46:58.815 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:47:00.404 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:47:00.420 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:47:01.233 [Lua] spawning mini patrol
09:47:03.331 [Lua] ZOINK DISTANCE
09:47:03.331 [Lua] ZOINK IN FRONT
09:47:03.597 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 9
09:47:03.597 [Lua] Time for new HOOORDE! multi_consecutive_wave
09:47:03.597 [Lua] horde requested: vector_blob
09:47:03.597 [Lua] wants to spawn ahead within distance: 60
09:47:03.597 [Lua] managed to spawn 30/30 horde enemies
09:47:03.597 [Lua] vector blob horde has started
09:47:05.256 [Lua] Can't find any hidden spawners for this breed
09:47:05.256 [Lua] event horde failed
09:47:09.230 [Lua] [LOCAL RPC] rpc_request_heal 58 25 13
09:47:09.230 [Lua] [LOCAL RPC] rpc_request_heal 60 25 13
09:47:09.230 [Lua] [LOCAL RPC] rpc_request_heal 62 25 13
09:47:12.968 [Lua] fence jumping
09:47:15.853 [Lua] fence jumping
09:47:19.452 [Lua] [LOCAL RPC] rpc_set_corruptor_beam_state 194 stop_beam 58
09:47:19.616 [Lua] Horde killed: ?
09:47:24.856 [Lua] HORDE: last wave, reset to standard horde delay
09:47:24.856 [Lua] Time for new HOOORDE! multi_last_wave
09:47:24.856 [Lua] horde requested: vector_blob
09:47:24.856 [Lua] wants to spawn ahead within distance: 60
09:47:24.856 [Lua] Horde spawn position is within line of sight of players, aborting
09:47:24.856 [Lua] could not, tries to spawnbehind
09:47:24.857 [Lua] managed to spawn 27/27 horde enemies
09:47:24.857 [Lua] vector blob horde has started
09:47:35.218 [Lua] Coordinated attack!
09:47:36.922 [Lua] Horde killed: ?
09:47:37.208 [Lua] FAIL CANNOT RELEASE SMART OBJECT CONTROL. CLEARING FOLLOWED PATH...
09:47:46.963 [Lua] MUSIC: horde -> explore
09:47:47.041 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 0
09:47:47.041 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 0
09:47:47.041 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 0
09:47:47.041 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 0
09:47:49.983 [Lua] Horde killed: ?
09:48:00.449 [Lua] spawning mini patrol
09:48:08.481 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:48:08.498 [Lua] Spline already found!
09:48:08.987 [Lua] main path terror event triggered: boss_event_spline_patrol
09:48:08.987 [Lua] TerrorEventMixer.start_event: boss_event_spline_patrol
09:48:09.005 [Lua] > starting new spline, using new navbot: standard , id: boss1
09:48:09.023 [Lua] > continuing spline boss1 index: 2
09:48:09.040 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss1
09:48:09.040 [Lua] > continuing spline boss1 index: 3
09:48:09.057 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss1
09:48:09.057 [Lua] > continuing spline boss1 index: 4
09:48:09.074 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss1
09:48:09.074 [Lua] > continuing spline boss1 index: 5
09:48:09.091 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss1
09:48:09.091 [Lua] > continuing spline boss1 index: 6
09:48:09.110 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss1
09:48:09.110 [Lua] > continuing spline boss1 index: 7
09:48:09.124 [Lua] > spline completed boss1
09:48:09.124 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss1
09:48:09.659 [Lua] TerrorEventMixer.start_event: roaming_patrol
09:48:09.677 [Lua] Spline already found!
09:48:11.843 [Lua] Switching ConflictSettings: to: skaven
09:48:11.843 [Lua] pacing=default
09:48:11.843 [Lua] roaming=nil
09:48:11.843 [Lua] specials=skaven
09:48:11.843 [Lua] debug_color=orange
09:48:11.843 [Lua] pack_spawning=skaven
09:48:11.843 [Lua] disabled=false
09:48:11.843 [Lua] boss=skaven
09:48:11.843 [Lua] horde=default
09:48:11.843 [Lua] name=skaven
09:48:11.843 [Lua] intensity=default
09:48:11.843 [Lua] ---
09:48:14.415 [Lua] Switching ConflictSettings: to: chaos
09:48:14.415 [Lua] pacing=chaos
09:48:14.415 [Lua] roaming=nil
09:48:14.415 [Lua] specials=chaos
09:48:14.415 [Lua] debug_color=purple
09:48:14.415 [Lua] pack_spawning=chaos
09:48:14.415 [Lua] disabled=false
09:48:14.415 [Lua] boss=chaos
09:48:14.415 [Lua] horde=chaos
09:48:14.415 [Lua] name=chaos
09:48:14.415 [Lua] intensity=default
09:48:14.415 [Lua] ---
09:48:22.110 [Lua] [LOCAL RPC] rpc_set_corruptor_beam_state 251 stop_beam 1025
09:48:24.649 [Lua] event horde ends!
09:48:29.815 [Lua] [LOCAL RPC] rpc_increment_stat 14
09:48:29.815 [Lua] Incremented stat globadier_kill_before_throwing
09:48:29.815 [Lua] [LOCAL RPC] rpc_increment_stat 15
09:48:29.815 [Lua] Incremented stat globadier_kill_during_suicide
09:48:30.212 [Lua] Switching ConflictSettings: to: skaven
09:48:30.212 [Lua] pacing=default
09:48:30.212 [Lua] roaming=nil
09:48:30.212 [Lua] specials=skaven
09:48:30.212 [Lua] debug_color=orange
09:48:30.212 [Lua] pack_spawning=skaven
09:48:30.212 [Lua] disabled=false
09:48:30.212 [Lua] boss=skaven
09:48:30.212 [Lua] horde=default
09:48:30.212 [Lua] name=skaven
09:48:30.212 [Lua] intensity=default
09:48:30.212 [Lua] ---
09:48:32.198 [Lua] Mini patrol killed! 9
09:48:42.930 [Lua] spawning mini patrol
09:48:43.694 [Lua] ZOINK DISTANCE
09:48:43.694 [Lua] ZOINK IN FRONT
09:48:44.267 [Lua] ZOINK DISTANCE
09:48:44.267 [Lua] ZOINK IN FRONT
09:48:44.302 [Lua] ZOINK DISTANCE
09:48:44.872 [Lua] ZOINK DISTANCE
09:48:45.074 [Lua] ZOINK DISTANCE
09:48:45.074 [Lua] ZOINK IN FRONT
09:48:45.682 [Lua] ZOINK DISTANCE
09:48:45.967 [Lua] Switching ConflictSettings: to: chaos
09:48:45.967 [Lua] pacing=chaos
09:48:45.967 [Lua] roaming=nil
09:48:45.967 [Lua] specials=chaos
09:48:45.967 [Lua] debug_color=purple
09:48:45.967 [Lua] pack_spawning=chaos
09:48:45.967 [Lua] disabled=false
09:48:45.967 [Lua] boss=chaos
09:48:45.967 [Lua] horde=chaos
09:48:45.967 [Lua] name=chaos
09:48:45.967 [Lua] intensity=default
09:48:45.967 [Lua] ---
09:48:46.344 [Lua] ZOINK DISTANCE
09:48:48.712 [Lua] Switching ConflictSettings: to: skaven
09:48:48.712 [Lua] pacing=default
09:48:48.712 [Lua] roaming=nil
09:48:48.712 [Lua] specials=skaven
09:48:48.712 [Lua] debug_color=orange
09:48:48.712 [Lua] pack_spawning=skaven
09:48:48.712 [Lua] disabled=false
09:48:48.712 [Lua] boss=skaven
09:48:48.712 [Lua] horde=default
09:48:48.712 [Lua] name=skaven
09:48:48.712 [Lua] intensity=default
09:48:48.712 [Lua] ---
09:48:49.390 [Lua] Switching ConflictSettings: to: chaos
09:48:49.390 [Lua] pacing=chaos
09:48:49.390 [Lua] roaming=nil
09:48:49.390 [Lua] specials=chaos
09:48:49.390 [Lua] debug_color=purple
09:48:49.390 [Lua] pack_spawning=chaos
09:48:49.390 [Lua] disabled=false
09:48:49.390 [Lua] boss=chaos
09:48:49.390 [Lua] horde=chaos
09:48:49.390 [Lua] name=chaos
09:48:49.390 [Lua] intensity=default
09:48:49.390 [Lua] ---
09:48:49.930 [Lua] Switching ConflictSettings: to: skaven
09:48:49.930 [Lua] pacing=default
09:48:49.930 [Lua] roaming=nil
09:48:49.930 [Lua] specials=skaven
09:48:49.930 [Lua] debug_color=orange
09:48:49.930 [Lua] pack_spawning=skaven
09:48:49.930 [Lua] disabled=false
09:48:49.930 [Lua] boss=skaven
09:48:49.930 [Lua] horde=default
09:48:49.930 [Lua] name=skaven
09:48:49.930 [Lua] intensity=default
09:48:49.930 [Lua] ---
09:48:50.807 [Lua] Switching ConflictSettings: to: chaos
09:48:50.807 [Lua] pacing=chaos
09:48:50.807 [Lua] roaming=nil
09:48:50.807 [Lua] specials=chaos
09:48:50.807 [Lua] debug_color=purple
09:48:50.807 [Lua] pack_spawning=chaos
09:48:50.807 [Lua] disabled=false
09:48:50.807 [Lua] boss=chaos
09:48:50.807 [Lua] horde=chaos
09:48:50.807 [Lua] name=chaos
09:48:50.807 [Lua] intensity=default
09:48:50.807 [Lua] ---
09:48:51.938 [Lua] [GameNetworkManager] destroying game object with go_id=59
09:49:00.080 [Lua] ZOINK DISTANCE
09:49:00.367 [Lua] ZOINK DISTANCE
09:49:00.654 [Lua] ZOINK DISTANCE
09:49:01.562 [Lua] ZOINK DISTANCE
09:49:04.349 [Lua] Missing damage in action stagger in anim_cb_damage() callback
09:49:07.604 [Lua] event horde ends!
09:49:08.096 [Lua] ZOINK DISTANCE
09:49:08.096 [Lua] ZOINK IN FRONT
09:49:09.481 [Lua] ZOINK DISTANCE
09:49:09.481 [Lua] ZOINK IN FRONT
09:49:10.750 [Lua] ZOINK DISTANCE
09:49:10.750 [Lua] ZOINK IN FRONT
09:49:11.961 [Lua] [NetworkServer] Peer 110000102e94c8f despawned player.
09:49:11.961 [Lua] [GameNetworkManager] game object was destroyed id=1025 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000102e94c8f
09:49:11.962 [Lua] [GameNetworkManager] destroying game object with go_id=65
09:49:14.481 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 0
09:49:14.481 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 0
09:49:16.211 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 83264
09:49:17.597 [Lua] [LOCAL RPC] rpc_to_client_respawn_player 2 5 1876 1 1 1
09:49:17.597 [Lua] RespawnSystem:rpc_to_client_respawn_player(110000100655e63, 5)
09:49:17.597 [Lua] PlayerManager:assign_unit_ownership Markus Kruber 110000100655e63 2
09:49:17.599 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.75) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:49:17.599 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=357
09:49:17.614 [Lua] [LOCAL RPC] rpc_respawn_confirmed 2
09:49:21.815 [Lua] [GameNetworkManager] destroying game object with go_id=61
09:49:23.977 [Lua] ZOINK DISTANCE
09:49:23.977 [Lua] ZOINK IN FRONT
09:49:24.549 [Lua] ZOINK DISTANCE
09:49:24.549 [Lua] ZOINK IN FRONT
09:49:25.355 [Lua] ZOINK DISTANCE
09:49:25.355 [Lua] ZOINK IN FRONT
09:49:32.706 [Lua] spawning mini patrol
09:49:34.471 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 0
09:49:34.471 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 0
09:49:36.182 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 1042353
09:49:36.202 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 83264
09:49:36.241 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 1044609
09:49:37.038 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=110000102e94c8f go_type=player_unit go_created_func_name=game_object_created_player_unit
09:49:37.038 [Lua] [NetworkServer] Peer 110000102e94c8f spawned player.
09:49:37.038 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=364
09:49:37.038 [Lua] PlayerManager:assign_unit_ownership Shurei 110000102e94c8f 1
09:49:37.039 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.75) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:49:40.275 [Lua] ZOINK DISTANCE
09:49:40.275 [Lua] ZOINK IN FRONT
09:49:40.850 [Lua] ZOINK DISTANCE
09:49:41.657 [Lua] ZOINK DISTANCE
09:49:41.657 [Lua] ZOINK IN FRONT
09:49:42.920 [Lua] ZOINK DISTANCE
09:49:46.917 [Lua] [LOCAL RPC] rpc_to_client_respawn_player 3 1 1877 1 1 1
09:49:46.917 [Lua] RespawnSystem:rpc_to_client_respawn_player(110000100655e63, 1)
09:49:46.917 [Lua] PlayerManager:assign_unit_ownership Victor Saltzpyre 110000100655e63 3
09:49:46.919 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.75) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:49:46.919 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=370
09:49:46.936 [Lua] [LOCAL RPC] rpc_respawn_confirmed 3
09:49:47.638 [Lua] ZOINK DISTANCE
09:49:48.028 [Lua] ZOINK DISTANCE
09:49:48.028 [Lua] ZOINK IN FRONT
09:49:48.213 [Lua] ZOINK DISTANCE
09:49:48.604 [Lua] ZOINK DISTANCE
09:49:49.030 [Lua] ZOINK DISTANCE
09:49:49.047 [Lua] ZOINK DISTANCE
09:49:49.435 [Lua] ZOINK DISTANCE
09:49:50.313 [Lua] ZOINK DISTANCE
09:49:50.701 [Lua] ZOINK DISTANCE
09:49:54.481 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 0
09:49:54.481 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 0
09:49:56.192 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 1042353
09:49:56.213 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 83264
09:49:56.232 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xf21d68ef, playing_id: 0xf096, position: 1044609
09:49:56.431 [Lua] ZOINK DISTANCE
09:49:56.431 [Lua] ZOINK IN FRONT
09:49:56.833 [Lua] event horde ends!
09:49:57.839 [Lua] ZOINK DISTANCE
09:49:59.104 [Lua] ZOINK DISTANCE
09:50:01.063 [Lua] ZOINK DISTANCE
09:50:01.063 [Lua] ZOINK IN FRONT
09:50:01.099 [Lua] MUSIC: explore -> lost
09:50:11.149 [Lua] [NetworkServer] Entering post game
09:50:11.149 [Lua] [PeerSM] 110000102e94c8f :: on_exit InGame
09:50:11.149 [Lua] [PeerSM] 110000102e94c8f :: on_enter InPostGame
09:50:11.149 [Lua] [PeerSM] 110000100655e63 :: on_exit InGame
09:50:11.149 [Lua] [PeerSM] 110000100655e63 :: on_enter InPostGame
09:50:11.149 [Lua] gm_event_end_conditions_met false true
09:50:11.149 [Save] Saving `save_data`
09:50:11.149 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_twitch_mode, twitch
09:50:11.149 [Lua] yep
09:50:11.149 [Lua] ok
09:50:11.149 [Lua] Game lost
09:50:11.149 [Lua] PlayFabMirror:_commit_internal nil
09:50:11.149 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
09:50:11.150 [Lua] [LevelTransitionHandler] set_next_level( inn_level )
09:50:11.152 [Save] Save done
09:50:11.152 [Save] Saving `save_data`
09:50:11.158 [Save] Save done
09:50:11.164 [Lua] commit result success 8
09:50:11.164 [Lua] [PlayFabRequestQueue] Enqueuing request generateEndOfLevelLoot
09:50:11.164 [Lua] [PackageManager] Load: resource_packages/chests_d4, global, sync-read,
09:50:11.164 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateEndOfLevelLoot
09:50:12.011 [Lua] [PlayFabRequestQueue] EAC Enabled!
09:50:12.011 [Lua] [PlayFabRequestQueue] Sending Request generateEndOfLevelLoot
09:50:12.688 [Lua] [PlayFabRequestQueue] Request Success generateEndOfLevelLoot
09:50:18.867 [Lua] ConflictDirector - destroy all units
09:50:18.869 [Lua] [LOCAL RPC] rpc_is_ready_for_transition
09:50:18.870 [Lua] Mini patrol killed! 14
09:50:18.870 [Lua] Mini patrol killed! 13
09:50:18.917 [Lua] TRANSITION nil nil inn_level
09:50:18.917 [Lua] Transition type "inn_level", is server: true
09:50:18.917 [Lua] [NetworkServer] Current level key inn_level
09:50:18.917 [Lua] [LevelTransitionHandler] Generated new level_seed: 10376278
09:50:18.917 [Lua] [GameNetworkManager] Leaving game...
09:50:18.917 [Lua] [GameNetworkManager] Shutting down game session host.
09:50:18.917 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
09:50:18.917 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
09:50:18.917 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=305.50
09:50:18.934 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
09:50:20.926 [Lua] PlayerManager:remove_player peer_id=110000100655e63 1
09:50:20.926 [Lua] Clearing all global lookup lists
09:50:20.926 [Lua] [EquipmentUI] - Destroy
09:50:20.926 [Lua] [GamePadEquipmentUI] - Destroy
09:50:20.926 [Lua] [AbilityUI] - Destroy
09:50:20.926 [Lua] [GamePadAbilityUI] - Destroy
09:50:20.926 [Lua] [IngamePlayerListUI] - Destroy
09:50:20.927 [Lua] [IngameUI] destroy
09:50:20.945 [Lua] PlayerManager:remove_player peer_id=110000102e94c8f 1
09:50:21.305 [Lua] [Managers] Destroying state managers...
09:50:21.305 [Lua] PlayerManager:remove_player peer_id=110000100655e63 2
09:50:21.305 [Lua] [ProfileSynchronizer] set_profile_peer_id 5 is no longer owned by 110000100655e63:2
09:50:21.305 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102e94c8f inventory_sync_id:9 my_peer_id:110000100655e63
09:50:21.305 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000100655e63 inventory_sync_id:9 my_peer_id:110000100655e63
09:50:21.305 [Lua] Set lobby begin:
09:50:21.305 [Lua] Lobby data twitch_enabled = false
09:50:21.305 [Lua] Lobby data power_level = 785
09:50:21.305 [Lua] Lobby data player_slot_6 = 0:0
09:50:21.306 [Lua] Lobby data unique_server_name = Chuupi
09:50:21.306 [Lua] Lobby data host = 110000100655e63
09:50:21.306 [Lua] Lobby data game_mode = adventure
09:50:21.306 [Lua] Lobby data is_private = true
09:50:21.306 [Lua] Lobby data level_key = ussingen
09:50:21.306 [Lua] Lobby data player_slot_1 = 0:0
09:50:21.306 [Lua] Lobby data selected_level_key = ussingen
09:50:21.306 [Lua] Lobby data quick_game = false
09:50:21.306 [Lua] Lobby data matchmaking = false
09:50:21.306 [Lua] Lobby data difficulty = hardest
09:50:21.307 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:50:21.307 [Lua] Lobby data num_players = 2
09:50:21.307 [Lua] Lobby data player_slot_5 = 0:0
09:50:21.307 [Lua] Lobby data player_slot_2 = 0:0
09:50:21.307 [Lua] Lobby data country_code = IE
09:50:21.307 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:50:21.307 [Lua] Lobby data eac_authorized = true
09:50:21.307 [Lua] Set lobby end.
09:50:21.307 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 5, profile 0]
09:50:21.307 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102e94c8f | dr:110000100655e63 | bw:0 | es:0
09:50:21.307 [Lua] PlayerManager:remove_player peer_id=110000100655e63 3
09:50:21.307 [Lua] [ProfileSynchronizer] set_profile_peer_id 1 is no longer owned by 110000100655e63:3
09:50:21.307 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102e94c8f inventory_sync_id:10 my_peer_id:110000100655e63
09:50:21.307 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000100655e63 inventory_sync_id:10 my_peer_id:110000100655e63
09:50:21.307 [Lua] Set lobby begin:
09:50:21.307 [Lua] Lobby data twitch_enabled = false
09:50:21.307 [Lua] Lobby data power_level = 785
09:50:21.307 [Lua] Lobby data player_slot_6 = 0:0
09:50:21.307 [Lua] Lobby data unique_server_name = Chuupi
09:50:21.307 [Lua] Lobby data host = 110000100655e63
09:50:21.307 [Lua] Lobby data game_mode = adventure
09:50:21.307 [Lua] Lobby data is_private = true
09:50:21.308 [Lua] Lobby data level_key = ussingen
09:50:21.308 [Lua] Lobby data player_slot_1 = 0:0
09:50:21.308 [Lua] Lobby data selected_level_key = ussingen
09:50:21.308 [Lua] Lobby data quick_game = false
09:50:21.308 [Lua] Lobby data matchmaking = false
09:50:21.308 [Lua] Lobby data difficulty = hardest
09:50:21.308 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:50:21.308 [Lua] Lobby data num_players = 2
09:50:21.308 [Lua] Lobby data player_slot_5 = 0:0
09:50:21.308 [Lua] Lobby data player_slot_2 = 0:0
09:50:21.308 [Lua] Lobby data country_code = IE
09:50:21.308 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:50:21.308 [Lua] Lobby data eac_authorized = true
09:50:21.308 [Lua] Set lobby end.
09:50:21.308 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 1, profile 0]
09:50:21.308 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:110000102e94c8f | dr:110000100655e63 | bw:0 | es:0
09:50:21.329 [Lua] EnemyPackageLoader:unload_enemy_packages (unload startup enemies=false)
09:50:21.329 [Lua] [PeerSM] 110000102e94c8f :: on_exit InPostGame
09:50:21.329 [Lua] [PeerSM] 110000102e94c8f :: on_enter Loading
09:50:21.329 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102e94c8f
09:50:21.329 [Lua] [PeerSM] 110000100655e63 :: on_exit InPostGame
09:50:21.329 [Lua] [PeerSM] 110000100655e63 :: on_enter Loading
09:50:21.329 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000100655e63
09:50:21.329 [Lua] [Matchmaking] unregister rpcs
09:50:21.329 [Lua] [Gamestate] Enter state StateLoading
09:50:21.331 [World] Spawning level.
09:50:21.342 [Lua] Found camera: end_screen_camera
09:50:21.342 [Lua] Found camera: end_screen_camera
09:50:21.342 [Lua] Found camera: end_screen_camera
09:50:21.342 [Lua] Found camera: end_screen_camera
09:50:21.342 [Lua] Found camera: end_screen_camera
09:50:21.342 [Lua] Found camera: end_screen_camera
09:50:21.342 [Lua] Found camera: end_screen_camera
09:50:21.342 [Lua] Found camera: end_screen_camera
09:50:21.342 [Lua] Found camera: end_screen_camera
09:50:21.342 [Lua] Found camera: end_screen_camera
09:50:21.342 [Lua] Found camera: end_screen_camera
09:50:21.342 [Lua] [EndViewState] Enter Substate EndViewStateSummary
09:50:21.342 [Lua] [Gamestate] Enter Substate StateLoadingRunning
09:50:21.342 [Lua] [Matchmaking] register rpcs
09:50:21.342 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
09:50:21.342 [Lua] Set lobby begin:
09:50:21.342 [Lua] Lobby data twitch_enabled = false
09:50:21.342 [Lua] Lobby data power_level = 0
09:50:21.342 [Lua] Lobby data player_slot_6 = 0:0
09:50:21.342 [Lua] Lobby data unique_server_name = Chuupi
09:50:21.343 [Lua] Lobby data host = 110000100655e63
09:50:21.343 [Lua] Lobby data game_mode = adventure
09:50:21.343 [Lua] Lobby data is_private = true
09:50:21.343 [Lua] Lobby data level_key = ussingen
09:50:21.343 [Lua] Lobby data player_slot_1 = 0:0
09:50:21.343 [Lua] Lobby data selected_level_key = ussingen
09:50:21.343 [Lua] Lobby data quick_game = false
09:50:21.343 [Lua] Lobby data matchmaking = false
09:50:21.343 [Lua] Lobby data difficulty = hardest
09:50:21.343 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:50:21.343 [Lua] Lobby data num_players = 2
09:50:21.343 [Lua] Lobby data player_slot_5 = 0:0
09:50:21.344 [Lua] Lobby data player_slot_2 = 0:0
09:50:21.344 [Lua] Lobby data country_code = IE
09:50:21.344 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:50:21.344 [Lua] Lobby data eac_authorized = true
09:50:21.344 [Lua] Set lobby end.
09:50:21.344 [Lua] registering RPCs
09:50:21.344 [Lua] Set lobby begin:
09:50:21.344 [Lua] Lobby data twitch_enabled = false
09:50:21.344 [Lua] Lobby data power_level = 0
09:50:21.344 [Lua] Lobby data player_slot_6 = 0:0
09:50:21.344 [Lua] Lobby data unique_server_name = Chuupi
09:50:21.344 [Lua] Lobby data host = 110000100655e63
09:50:21.344 [Lua] Lobby data game_mode = adventure
09:50:21.344 [Lua] Lobby data is_private = true
09:50:21.344 [Lua] Lobby data level_key = inn_level
09:50:21.344 [Lua] Lobby data player_slot_1 = 0:0
09:50:21.344 [Lua] Lobby data selected_level_key = ussingen
09:50:21.344 [Lua] Lobby data quick_game = false
09:50:21.344 [Lua] Lobby data matchmaking = false
09:50:21.344 [Lua] Lobby data difficulty = hardest
09:50:21.344 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:50:21.344 [Lua] Lobby data num_players = 2
09:50:21.344 [Lua] Lobby data player_slot_5 = 0:0
09:50:21.344 [Lua] Lobby data player_slot_2 = 0:0
09:50:21.344 [Lua] Lobby data country_code = IE
09:50:21.344 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:50:21.345 [Lua] Lobby data eac_authorized = true
09:50:21.345 [Lua] Set lobby end.
09:50:21.345 [Lua] MUSIC MANAGER unmute_all_world_sounds 93016 0
09:50:21.348 [Lua] ### Sending rpc_level_loaded
09:50:21.348 [Lua] #### Has state machine: true, sender: 110000100655e63, level_id: 28
09:50:21.348 [Lua] Peer 110000100655e63 has loaded the level and all enemies are loaded
09:50:21.348 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized
09:50:21.348 [Lua] [LevelTransitionHandler] load_next_level - self.transition_type=[inn_level] self.picked_level_key=[nil]
09:50:21.348 [Lua] [LevelTransitionHandler] load_level inn_level
09:50:21.622 [Umbra] Unload tome
09:50:21.679 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/ussingen, LevelTransitionHandler
09:50:21.679 [Lua] [LevelTransitionHandler] Loading level: "inn_level"
09:50:21.679 [Lua] [LevelTransitionHandler] Package name : "resource_packages/levels/inn"
09:50:21.679 [Lua] [PackageManager] Load: resource_packages/levels/inn, LevelTransitionHandler, async-read,
09:50:21.679 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000100655e63 inventory_sync_id:9 my_peer_id:110000100655e63
09:50:21.679 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000100655e63 inventory_sync_id:10 my_peer_id:110000100655e63
09:50:21.679 [Lua] [LOCAL RPC] rpc_load_level 24 10376278
09:50:21.689 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 10
09:50:21.689 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 10
09:50:21.753 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1, InventoryPackageSynchronizerClient
09:50:21.753 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient
09:50:21.754 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02, InventoryPackageSynchronizerClient
09:50:21.754 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, InventoryPackageSynchronizerClient
09:50:21.754 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, InventoryPackageSynchronizerClient
09:50:21.754 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02, InventoryPackageSynchronizerClient
09:50:21.754 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, InventoryPackageSynchronizerClient
09:50:21.755 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient
09:50:21.756 [Lua] [PackageManager] Unload: resource_packages/careers/es_mercenary, InventoryPackageSynchronizerClient
09:50:21.757 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1, InventoryPackageSynchronizerClient
09:50:21.758 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01, InventoryPackageSynchronizerClient
09:50:21.758 [Lua] [PackageManager] Unload: resource_packages/careers/wh_zealot, InventoryPackageSynchronizerClient
09:50:21.758 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark, InventoryPackageSynchronizerClient
09:50:21.758 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p, InventoryPackageSynchronizerClient
09:50:21.758 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient
09:50:21.759 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, InventoryPackageSynchronizerClient
09:50:21.760 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient
09:50:21.761 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2, InventoryPackageSynchronizerClient
09:50:21.761 [Lua] [PackageManager] Unload: units/beings/player/chr_dummy_hat, InventoryPackageSynchronizerClient -> Package still referenced, NOT unloaded:
09:50:21.761 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_crossbow_02_t2/wpn_emp_crossbow_02_t2_runed_01_3p, InventoryPackageSynchronizerClient
09:50:21.762 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson, InventoryPackageSynchronizerClient
09:50:21.765 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15
09:50:21.765 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15
09:50:21.766 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn
09:50:21.783 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 10
09:50:22.445 [Save] Saving `telemetry`
09:50:22.448 [Save] Save done
09:50:22.660 warning: [WwisePlugin] Encountered event marker without label. event_id: 0xb9919df0, playing_id: 0x16b59, position: 4813914
09:50:22.711 [Umbra] Loading umbra tome '#ID[b387475a70e35986]'
09:50:27.610 [Lua] [EndViewState] Exit Substate EndViewStateSummary
09:50:27.610 [Lua] [PlayState] Enter Substate EndViewStateScore
09:50:28.369 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn
09:50:28.369 [Lua] [PackageManager] Force_load: resource_packages/levels/inn
09:50:28.387 [Lua] [LevelTransitionHandler] Level load completed!
09:50:28.389 [Lua] ### Sending rpc_level_loaded
09:50:28.389 [Lua] #### Has state machine: true, sender: 110000100655e63, level_id: 24
09:50:28.389 [Lua] Peer 110000100655e63 has loaded the level and all enemies are loaded
09:50:28.404 [Lua] [PeerSM] 110000100655e63 :: on_exit Loading
09:50:28.404 [Lua] [PeerSM] 110000100655e63 :: on_enter LoadingProfilePackages
09:50:28.421 [Lua] [PeerSM] 110000100655e63 :: on_exit LoadingProfilePackages
09:50:28.421 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForEnterGame
09:50:28.423 [Lua] [LOCAL RPC] rpc_loading_synced
09:50:29.399 [Lua] ### Sending rpc_level_loaded
09:50:29.399 [Lua] #### Has state machine: true, sender: 110000102e94c8f, level_id: 24
09:50:29.399 [Lua] Peer 110000102e94c8f has loaded the level and all enemies are loaded
09:50:29.400 [Lua] [PeerSM] 110000102e94c8f :: on_exit Loading
09:50:29.400 [Lua] [PeerSM] 110000102e94c8f :: on_enter LoadingProfilePackages
09:50:29.417 [Lua] [PeerSM] 110000102e94c8f :: on_exit LoadingProfilePackages
09:50:29.417 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForEnterGame
09:50:31.908 [Lua] [PlayState] Exit Substate EndViewStateScore
09:50:31.910 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
09:50:32.921 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
09:50:32.921 [Lua] [Matchmaking] unregister rpcs
09:50:32.921 [Lua] Set lobby begin:
09:50:32.921 [Lua] Lobby data twitch_enabled = false
09:50:32.921 [Lua] Lobby data power_level = 0
09:50:32.921 [Lua] Lobby data player_slot_6 = 0:0
09:50:32.921 [Lua] Lobby data unique_server_name = Chuupi
09:50:32.921 [Lua] Lobby data host = 110000100655e63
09:50:32.921 [Lua] Lobby data game_mode = adventure
09:50:32.921 [Lua] Lobby data is_private = true
09:50:32.921 [Lua] Lobby data level_key = inn_level
09:50:32.921 [Lua] Lobby data player_slot_1 = 0:0
09:50:32.921 [Lua] Lobby data selected_level_key = ussingen
09:50:32.921 [Lua] Lobby data quick_game = false
09:50:32.922 [Lua] Lobby data matchmaking = false
09:50:32.922 [Lua] Lobby data difficulty = hardest
09:50:32.922 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:50:32.922 [Lua] Lobby data num_players = 2
09:50:32.922 [Lua] Lobby data player_slot_5 = 0:0
09:50:32.922 [Lua] Lobby data player_slot_2 = 0:0
09:50:32.922 [Lua] Lobby data country_code = IE
09:50:32.922 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:50:32.922 [Lua] Lobby data eac_authorized = true
09:50:32.922 [Lua] Set lobby end.
09:50:32.922 [Lua] [Managers] Destroying state managers...
09:50:32.923 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens
09:50:32.923 [Lua] MUSIC MANAGER Stop_loading_screen_music 93059 0
09:50:32.923 [Lua] [Gamestate] Enter StateIngame HOST
09:50:32.923 [Lua] Set lobby begin:
09:50:32.923 [Lua] Lobby data twitch_enabled = false
09:50:32.923 [Lua] Lobby data power_level = 0
09:50:32.923 [Lua] Lobby data player_slot_6 = 0:0
09:50:32.923 [Lua] Lobby data unique_server_name = Chuupi
09:50:32.923 [Lua] Lobby data host = 110000100655e63
09:50:32.923 [Lua] Lobby data game_mode = adventure
09:50:32.923 [Lua] Lobby data is_private = true
09:50:32.924 [Lua] Lobby data level_key = inn_level
09:50:32.924 [Lua] Lobby data player_slot_1 = 0:0
09:50:32.924 [Lua] Lobby data selected_level_key = inn_level
09:50:32.924 [Lua] Lobby data quick_game = false
09:50:32.924 [Lua] Lobby data matchmaking = false
09:50:32.924 [Lua] Lobby data difficulty = hardest
09:50:32.924 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:50:32.924 [Lua] Lobby data num_players = 2
09:50:32.924 [Lua] Lobby data player_slot_5 = 0:0
09:50:32.924 [Lua] Lobby data player_slot_2 = 0:0
09:50:32.924 [Lua] Lobby data country_code = IE
09:50:32.924 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:50:32.924 [Lua] Lobby data eac_authorized = true
09:50:32.924 [Lua] Set lobby end.
09:50:32.924 [Lua] [StateIngame] Server ingame
09:50:32.926 [Lua] Set lobby begin:
09:50:32.926 [Lua] Lobby data twitch_enabled = false
09:50:32.926 [Lua] Lobby data power_level = 0
09:50:32.926 [Lua] Lobby data player_slot_6 = 0:0
09:50:32.926 [Lua] Lobby data unique_server_name = Chuupi
09:50:32.926 [Lua] Lobby data host = 110000100655e63
09:50:32.926 [Lua] Lobby data game_mode = adventure
09:50:32.926 [Lua] Lobby data is_private = true
09:50:32.926 [Lua] Lobby data level_key = inn_level
09:50:32.927 [Lua] Lobby data player_slot_1 = 0:0
09:50:32.927 [Lua] Lobby data selected_level_key = inn_level
09:50:32.927 [Lua] Lobby data quick_game = false
09:50:32.927 [Lua] Lobby data matchmaking = false
09:50:32.927 [Lua] Lobby data difficulty = hardest
09:50:32.927 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:50:32.927 [Lua] Lobby data num_players = 2
09:50:32.927 [Lua] Lobby data player_slot_5 = 0:0
09:50:32.927 [Lua] Lobby data player_slot_2 = 0:0
09:50:32.927 [Lua] Lobby data country_code = IE
09:50:32.927 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:50:32.927 [Lua] Lobby data eac_authorized = true
09:50:32.927 [Lua] Set lobby end.
09:50:32.927 [Lua] [Matchmaking] register rpcs
09:50:32.927 [Lua] [GameNetworkManager] Setting pong timeout to 60
09:50:32.927 [Lua] [GameNetworkManager] My own peer_id = 110000100655e63
09:50:32.927 [Lua] [GameNetworkManager] self.is_server = true
09:50:32.927 [Lua] [GameNetworkManager] Network caps: min/peer 682 kbps, total 2048 kbps
09:50:32.927 [Connection] Setting transport socket buffer size to 38400 for 2048.0 kbps, this may cause a buffer latency of 0.150 s
09:50:32.927 [Network] Setting artificial MTU limit to 65536
09:50:32.927 [Lua] Switching ConflictSettings: to: disabled
09:50:32.927 [Lua] pacing=disabled
09:50:32.927 [Lua] roaming=nil
09:50:32.927 [Lua] disabled=true
09:50:32.927 [Lua] pack_spawning=disabled
09:50:32.927 [Lua] boss=disabled
09:50:32.927 [Lua] horde=disabled
09:50:32.927 [Lua] specials=disabled
09:50:32.927 [Lua] name=disabled
09:50:32.927 [Lua] intensity=disabled
09:50:32.927 [Lua] ---
09:50:32.929 [Lua] [AIInterestPointSystem] Level Seed: 10376278
09:50:32.929 [Lua]
09:50:32.929 [Lua] [entity_system_bag] = table
09:50:32.929 [Lua] [entity_system_bag] = metatable
09:50:32.929 [Lua] [startup_data] = table
09:50:32.929 [Lua] [entity_manager] = table
09:50:32.929 [Lua] [entity_manager] = metatable
09:50:32.929 [Lua] [unit_spawner] = table
09:50:32.929 [Lua] [unit_spawner] = metatable
09:50:32.929 [Lua] [unit_storage] = table
09:50:32.929 [Lua] [unit_storage] = metatable
09:50:32.929 [Lua] [dice_keeper] = table
09:50:32.930 [Lua] [dice_keeper] = metatable
09:50:32.930 [Lua] [is_server] = true (boolean)
09:50:32.930 [Lua] [world] = [World]
09:50:32.930 [Lua] [system_api] = table
09:50:32.930 [Lua] [network_lobby] = table
09:50:32.930 [Lua] [network_lobby] = metatable
09:50:32.930 [Lua] [profile_synchronizer] = table
09:50:32.930 [Lua] [profile_synchronizer] = metatable
09:50:32.930 [Lua] [entity_system] = table
09:50:32.930 [Lua] [entity_system] = metatable
09:50:32.930 [Lua] [num_local_human_players] = 1 (number)
09:50:32.930 [Lua] [statistics_db] = table
09:50:32.930 [Lua] [statistics_db] = metatable
09:50:32.930 [Lua] [network_server] = table
09:50:32.930 [Lua] [network_server] = metatable
09:50:32.930 [Lua] [input_manager] = table
09:50:32.930 [Lua] [input_manager] = metatable
09:50:32.930 [Lua] [network_clock] = table
09:50:32.930 [Lua] [network_clock] = metatable
09:50:32.930 [Lua] [network_transmit] = table
09:50:32.930 [Lua] [network_transmit] = metatable
09:50:32.930 [Lua] [free_flight_manager] = table
09:50:32.930 [Lua] [free_flight_manager] = metatable
09:50:32.930 [Lua] [network_manager] = table
09:50:32.930 [Lua] [network_manager] = metatable
09:50:32.930 [Lua] [network_event_delegate] = table
09:50:32.930 [Lua] [network_event_delegate] = metatable
09:50:32.930 [Lua]
09:50:32.931 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
09:50:32.933 [Lua] [AchievementManager] Achievements using the steam platform
09:50:32.934 [Lua] [StateIngame] Level seed: 10376278
09:50:32.934 [Umbra] Init version: 3.4.13 :: 16 threads
09:50:32.934 [Umbra] Tome with `10497` objects loaded.
09:50:32.934 [Umbra] UMBRA Tome loaded.
09:50:32.934 [World] Spawning level.
09:50:32.939 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88
09:50:33.067 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0
09:50:33.067 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1
09:50:33.067 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2
09:50:33.067 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3
09:50:33.067 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4
09:50:33.068 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5
09:50:33.068 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6
09:50:33.068 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7
09:50:33.069 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8
09:50:33.069 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9
09:50:33.069 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10
09:50:33.069 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11
09:50:33.069 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=12
09:50:33.069 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=13
09:50:33.069 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=14
09:50:33.070 [Lua] [LevelAnalysis] set_random_seed( 1585645696)
09:50:33.073 [Lua] PlayerManager:add_player player_1
09:50:33.075 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=15
09:50:33.075 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=16
09:50:33.075 [Lua] [IngameUI] init
09:50:33.104 [Lua] [Matchmaking] Cancelling matchmaking
09:50:33.104 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
09:50:33.104 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
09:50:33.104 [Lua] Set lobby begin:
09:50:33.104 [Lua] Lobby data twitch_enabled = false
09:50:33.104 [Lua] Lobby data power_level = 785
09:50:33.104 [Lua] Lobby data player_slot_6 = 0:0
09:50:33.104 [Lua] Lobby data unique_server_name = Chuupi
09:50:33.104 [Lua] Lobby data host = 110000100655e63
09:50:33.104 [Lua] Lobby data game_mode = adventure
09:50:33.105 [Lua] Lobby data is_private = true
09:50:33.105 [Lua] Lobby data level_key = inn_level
09:50:33.105 [Lua] Lobby data player_slot_1 = 0:0
09:50:33.105 [Lua] Lobby data selected_level_key = inn_level
09:50:33.105 [Lua] Lobby data quick_game = false
09:50:33.105 [Lua] Lobby data matchmaking = false
09:50:33.105 [Lua] Lobby data difficulty = hardest
09:50:33.105 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:50:33.105 [Lua] Lobby data num_players = 2
09:50:33.105 [Lua] Lobby data player_slot_5 = 0:0
09:50:33.105 [Lua] Lobby data player_slot_2 = 0:0
09:50:33.105 [Lua] Lobby data country_code = IE
09:50:33.106 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:50:33.106 [Lua] Lobby data eac_authorized = true
09:50:33.106 [Lua] Set lobby end.
09:50:33.106 [Flow] Forge tier 4
09:50:33.106 [Flow] WitchHunterLevel:30
09:50:33.106 [Flow] LeaderYes
09:50:33.106 [Flow] ALL PC XP:459912
09:50:33.106 [Flow] WH XP:97025.5
09:50:33.106 [Flow] Number of crafted items:845
09:50:33.106 [Flow] Has "pre_order" DLC:true
09:50:33.106 [Flow] Sum of Powe Levels:1500
09:50:33.107 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Stop_prologue_music` for object 3.
09:50:33.107 [Lua] CurrentConflictSettings disabled
09:50:33.107 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hardest, USING SETTINGS FOR EASY
09:50:33.109 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
09:50:33.109 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
09:50:33.109 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups
09:50:33.109 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=35
09:50:33.109 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
09:50:33.122 [Lua] MUSIC: lost -> explore
09:50:33.134 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForEnterGame
09:50:33.134 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForGameObjectSync
09:50:33.662 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForEnterGame
09:50:33.662 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForGameObjectSync
09:50:33.663 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForGameObjectSync
09:50:33.663 [Lua] [PeerSM] 110000100655e63 :: on_enter WaitingForPlayers
09:50:33.669 [Lua] [LOCAL RPC] rpc_game_started
09:50:33.673 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102e94c8f
09:50:33.673 [Lua] Set lobby begin:
09:50:33.673 [Lua] Lobby data twitch_enabled = false
09:50:33.674 [Lua] Lobby data power_level = 785
09:50:33.674 [Lua] Lobby data player_slot_6 = 0:0
09:50:33.674 [Lua] Lobby data unique_server_name = Chuupi
09:50:33.674 [Lua] Lobby data host = 110000100655e63
09:50:33.674 [Lua] Lobby data game_mode = adventure
09:50:33.674 [Lua] Lobby data is_private = true
09:50:33.674 [Lua] Lobby data level_key = inn_level
09:50:33.675 [Lua] Lobby data player_slot_1 = 0:0
09:50:33.675 [Lua] Lobby data selected_level_key = inn_level
09:50:33.675 [Lua] Lobby data quick_game = false
09:50:33.675 [Lua] Lobby data matchmaking = false
09:50:33.675 [Lua] Lobby data difficulty = hardest
09:50:33.675 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:50:33.675 [Lua] Lobby data num_players = 2
09:50:33.676 [Lua] Lobby data player_slot_5 = 0:0
09:50:33.677 [Lua] Lobby data player_slot_2 = 0:0
09:50:33.677 [Lua] Lobby data country_code = IE
09:50:33.677 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:50:33.677 [Lua] Lobby data eac_authorized = true
09:50:33.677 [Lua] Set lobby end.
09:50:33.677 [Lua] [Matchmaking] Assigned player 110000102e94c8f to slot 4 when hot join syncing
09:50:33.678 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForGameObjectSync
09:50:33.678 [Lua] [PeerSM] 110000102e94c8f :: on_enter WaitingForPlayers
09:50:33.678 [Lua] [PeerSM] 110000100655e63 :: on_exit WaitingForPlayers
09:50:33.678 [Lua] [PeerSM] 110000100655e63 :: on_enter SpawningPlayer
09:50:33.679 [Lua] [Matchmaking] Sending rpc: rpc_set_matchmaking to client: 110000102e94c8f
09:50:33.690 [Lua] [PeerSM] 110000102e94c8f :: on_exit WaitingForPlayers
09:50:33.690 [Lua] [PeerSM] 110000102e94c8f :: on_enter SpawningPlayer
09:50:33.690 [Lua] [PeerSM] 110000100655e63 :: on_exit SpawningPlayer
09:50:33.690 [Lua] [PeerSM] 110000100655e63 :: on_enter InGame
09:50:33.697 [Lua] [LOCAL RPC] rpc_to_client_spawn_player 1 3 Vector3(-18.9997, -0.243822, 6.138) Vector4(0, 0, 0.707106, -0.707107) true 100 100 1 1 1
09:50:33.697 [Lua] PlayerManager:rpc_to_client_spawn_player(110000100655e63, 3, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107))
09:50:33.697 [Lua] PlayerManager:rpc_to_client_spawn_player()
09:50:33.699 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:50:33.699 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:50:33.699 [Lua] PlayerManager:assign_unit_ownership Chuupi 110000100655e63 1
09:50:33.699 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=37
09:50:33.714 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000102e94c8f
09:50:33.714 [Lua] PlayerManager:add_remote_player 110000102e94c8f
09:50:33.714 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=38
09:50:33.714 [Lua] RemotePlayer:create_game_object( ) 38
09:50:33.715 [Lua] [PeerSM] 110000102e94c8f :: on_exit SpawningPlayer
09:50:33.715 [Lua] [PeerSM] 110000102e94c8f :: on_enter InGame
09:50:33.796 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000102e94c8f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
09:50:33.796 [Lua] Adding player sync data to peer=110000102e94c8f local_player_id=1
09:50:33.796 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000102e94c8f go_type=player_unit go_created_func_name=game_object_created_player_unit
09:50:33.796 [Lua] [NetworkServer] Peer 110000102e94c8f spawned player.
09:50:33.797 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=39
09:50:33.797 [Lua] PlayerManager:assign_unit_ownership Shurei 110000102e94c8f 1
09:50:33.797 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
09:50:33.999 [Flow] DISABLE
09:50:35.012 [Lua] [IngameUI] menu view on_enter hero_view
09:50:35.013 [Lua] [IngameUI] menu view post_update_on_enter table: 0x10c15208
09:50:35.013 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
09:50:35.022 [Lua] [HeroViewWindow] Enter Substate HeroWindowPanelConsole
09:50:35.022 [Lua] [HeroViewWindow] Enter Substate HeroWindowBackgroundConsole
09:50:35.023 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterInfo
09:50:35.023 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutConsole
09:50:35.023 [Lua] [HeroViewWindow] Enter Substate HeroWindowHeroPowerConsole
09:50:35.024 [Lua] hero_fullscreen_menu_on_enter
09:50:35.024 [World] Spawning level.
09:50:35.040 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, MenuWorldPreviewer, async-read,
09:50:35.040 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart, MenuWorldPreviewer, async-read,
09:50:35.313 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, MenuWorldPreviewer, async-read,
09:50:35.313 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, MenuWorldPreviewer, async-read,
09:50:35.313 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04, MenuWorldPreviewer, async-read,
09:50:35.313 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, MenuWorldPreviewer -> Package still referenced, NOT unloaded:
09:50:35.313 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, MenuWorldPreviewer, async-read,
09:50:35.313 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, MenuWorldPreviewer -> Package still referenced, NOT unloaded:
09:50:35.313 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, MenuWorldPreviewer, async-read,
09:50:36.621 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, MenuWorldPreviewer -> Package still referenced, NOT unloaded:
09:50:36.621 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, MenuWorldPreviewer, async-read,
09:50:36.621 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, MenuWorldPreviewer -> Package still referenced, NOT unloaded:
09:50:36.621 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, MenuWorldPreviewer, async-read,
09:50:36.637 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, MenuWorldPreviewer -> Package still referenced, NOT unloaded:
09:50:36.637 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, MenuWorldPreviewer, async-read,
09:50:36.637 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, MenuWorldPreviewer -> Package still referenced, NOT unloaded:
09:50:36.637 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, MenuWorldPreviewer, async-read,
09:50:37.126 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutConsole
09:50:37.126 [Lua] [HeroViewWindow] Enter Substate HeroWindowIngameView
09:50:37.126 [Lua] [HeroViewWindow] Exit Substate HeroWindowHeroPowerConsole
09:50:37.675 [Lua] [GameNetworkManager] game object was destroyed id=1024 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=110000102e94c8f
09:50:37.961 [Lua] [NetworkServer] Changing num_players from 2 to 1
09:50:37.961 [Lua] Players: 1
09:50:37.961 [Lua] Set lobby begin:
09:50:37.961 [Lua] Lobby data twitch_enabled = false
09:50:37.961 [Lua] Lobby data power_level = 785
09:50:37.961 [Lua] Lobby data player_slot_6 = 0:0
09:50:37.961 [Lua] Lobby data unique_server_name = Chuupi
09:50:37.961 [Lua] Lobby data host = 110000100655e63
09:50:37.961 [Lua] Lobby data game_mode = adventure
09:50:37.961 [Lua] Lobby data is_private = true
09:50:37.961 [Lua] Lobby data level_key = inn_level
09:50:37.961 [Lua] Lobby data player_slot_1 = 0:0
09:50:37.961 [Lua] Lobby data selected_level_key = inn_level
09:50:37.961 [Lua] Lobby data quick_game = false
09:50:37.961 [Lua] Lobby data matchmaking = false
09:50:37.961 [Lua] Lobby data difficulty = hardest
09:50:37.961 [Lua] Lobby data player_slot_4 = 110000102e94c8f:1
09:50:37.961 [Lua] Lobby data num_players = 1
09:50:37.962 [Lua] Lobby data player_slot_5 = 0:0
09:50:37.962 [Lua] Lobby data player_slot_2 = 0:0
09:50:37.962 [Lua] Lobby data country_code = IE
09:50:37.962 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:50:37.962 [Lua] Lobby data eac_authorized = true
09:50:37.962 [Lua] Set lobby end.
09:50:37.962 [Lua] [LobbyMembers] Member left 110000102e94c8f
09:50:37.978 [Lua] [NetworkServer] Peer 110000102e94c8f left server lobby.
09:50:37.978 [Lua] [ChatManager][1]System: Shurei has left the game
09:50:37.978 [Lua] [NetworkServer] Disconnecting peer.
09:50:37.978 [Lua] [PeerSM] 110000102e94c8f :: on_exit InGame
09:50:37.978 [Lua] [PeerSM] 110000102e94c8f :: on_enter Disconnecting
09:50:37.978 [Lua] [PSM] Disconnected peer 110000102e94c8f is being removed from session.
09:50:37.978 [Lua] [NetworkServer] Peer 110000102e94c8f despawned player.
09:50:37.978 [Lua] [GameNetworkManager] game object was destroyed id=1025 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000102e94c8f
09:50:37.978 [Lua] PlayerManager:remove_player peer_id=110000102e94c8f 1
09:50:37.978 [Lua] [GameNetworkManager] destroying game object with go_id=38
09:50:37.978 [Lua] [PeerSM] 110000102e94c8f :: on_exit Disconnecting
09:50:37.978 [Lua] [PeerSM] 110000102e94c8f :: on_enter Disconnected
09:50:37.978 [Lua] [ProfileSynchronizer] set_profile_peer_id 4 is no longer owned by 110000102e94c8f:1
09:50:37.978 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000102e94c8f inventory_sync_id:11 my_peer_id:110000100655e63
09:50:37.978 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) owned_peer_id:110000100655e63 inventory_sync_id:11 my_peer_id:110000100655e63
09:50:37.978 [Lua] Set lobby begin:
09:50:37.978 [Lua] Lobby data twitch_enabled = false
09:50:37.978 [Lua] Lobby data power_level = 785
09:50:37.979 [Lua] Lobby data player_slot_6 = 0:0
09:50:37.979 [Lua] Lobby data unique_server_name = Chuupi
09:50:37.979 [Lua] Lobby data host = 110000100655e63
09:50:37.979 [Lua] Lobby data game_mode = adventure
09:50:37.979 [Lua] Lobby data is_private = true
09:50:37.979 [Lua] Lobby data level_key = inn_level
09:50:37.979 [Lua] Lobby data player_slot_1 = 0:0
09:50:37.979 [Lua] Lobby data selected_level_key = inn_level
09:50:37.979 [Lua] Lobby data quick_game = false
09:50:37.979 [Lua] Lobby data matchmaking = false
09:50:37.979 [Lua] Lobby data difficulty = hardest
09:50:37.979 [Lua] Lobby data player_slot_4 = 0:0
09:50:37.979 [Lua] Lobby data num_players = 1
09:50:37.979 [Lua] Lobby data player_slot_5 = 0:0
09:50:37.979 [Lua] Lobby data player_slot_2 = 0:0
09:50:37.979 [Lua] Lobby data country_code = IE
09:50:37.979 [Lua] Lobby data player_slot_3 = 110000100655e63:1
09:50:37.979 [Lua] Lobby data eac_authorized = true
09:50:37.980 [Lua] Set lobby end.
09:50:37.980 [Lua] [ProfileSynchronizer] rpc_server_mark_profile_used [peer_id nil:0, previous profile 4, profile 0]
09:50:37.980 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:110000100655e63 | bw:0 | es:0
09:50:37.980 [Lua] [ConnectionHandler] Disconnecting 1 peers
09:50:37.981 [Lua] [ConnectionHandler] Peer state for "110000102e94c8f": [Connected] ==> [Disconnecting]
09:50:37.981 [EAC] EAC server lost client 110000102e94c8f
09:50:37.981 [EACServer] [UnregisterClient] Client: 0110000102E94C8F PlayerGUID: 76561198009109647
09:50:37.981 [EACServer] [Cerberus] [Backend] Disconnected.
09:50:37.981 [Lua] [GameNetworkManager] destroying game object with go_id=39
09:50:37.987 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000100655e63 inventory_sync_id:11 my_peer_id:110000100655e63
09:50:37.995 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 11
09:50:37.997 [SteamAuthenticator] CancelAuthTicket 110000102e94c8f
09:50:37.997 [SteamAuthenticator] EndAuthSession 110000102e94c8f
09:50:37.997 [Lua] [ConnectionHandler] Peer state for "110000102e94c8f": [Disconnecting] ==> [Disconnected]
09:50:37.997 [Lua] [VOIP] Removing voip member due to not having a connection to it: "110000102e94c8f"
09:50:38.003 [Lua] [LOCAL RPC] rpc_client_inventory_map_loaded 11
09:50:38.018 [Lua] [LOCAL RPC] rpc_server_inventory_all_synced 11
09:50:38.031 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_3p, InventoryPackageSynchronizerClient
09:50:38.031 [Lua] [PackageManager] Unload: resource_packages/careers/we_shade, InventoryPackageSynchronizerClient
09:50:38.031 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11, InventoryPackageSynchronizerClient
09:50:38.031 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p, InventoryPackageSynchronizerClient
09:50:38.038 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient
09:50:38.039 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_axe_04_t1/wpn_we_2h_axe_04_t1_runed_01_3p, InventoryPackageSynchronizerClient
09:50:38.039 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps, InventoryPackageSynchronizerClient
09:50:38.039 [Lua] [VOIP] Removed member: "110000102e94c8f"
09:50:38.620 [Lua] [Matchmaking] Handshake host removing client 110000102e94c8f
09:50:38.809 [Lua] PopupManager:queue_default_popup: Are you sure that you want to exit the game? Exit Game end_game Yes cancel_popup_hero_view No
09:50:39.329 [Lua] PopupManager:query_result returned result: end_game
09:50:39.329 [Lua] PlayFabMirror:_commit_internal nil
09:50:39.329 [Lua] generate_backend_stats 110000100655e63:1
09:50:39.331 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
09:50:39.344 [Lua] commit result success 9
09:50:39.347 [Application] Lua signals application exit.
09:50:39.388 [Lua] [StateIngame] Skipped uploading telemetry data for the inn level
09:50:39.389 [Lua] PlayerManager:remove_player peer_id=110000100655e63 1
09:50:39.389 [Lua] [GameNetworkManager] destroying game object with go_id=16
09:50:39.389 [Lua] [GameNetworkManager] destroying game object with go_id=15
09:50:39.389 [Lua] Clearing all global lookup lists
09:50:39.389 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
09:50:39.389 [Lua] [HeroViewWindow] Exit Substate HeroWindowPanelConsole
09:50:39.389 [Lua] [HeroViewWindow] Exit Substate HeroWindowBackgroundConsole
09:50:39.389 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, MenuWorldPreviewer -> Package still referenced, NOT unloaded:
09:50:39.389 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart, MenuWorldPreviewer -> Package still referenced, NOT unloaded:
09:50:39.389 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04, MenuWorldPreviewer -> Package still referenced, NOT unloaded:
09:50:39.389 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, MenuWorldPreviewer -> Package still referenced, NOT unloaded:
09:50:39.389 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, MenuWorldPreviewer -> Package still referenced, NOT unloaded:
09:50:39.391 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterInfo
09:50:39.391 [Lua] [HeroViewWindow] Exit Substate HeroWindowIngameView
09:50:39.391 [Lua] hero_fullscreen_menu_on_exit
09:50:39.391 [Lua] [EquipmentUI] - Destroy
09:50:39.391 [Lua] [GamePadEquipmentUI] - Destroy
09:50:39.391 [Lua] [AbilityUI] - Destroy
09:50:39.391 [Lua] [GamePadAbilityUI] - Destroy
09:50:39.391 [Lua] [IngamePlayerListUI] - Destroy
09:50:39.392 [Lua] [IngameUI] destroy
09:50:39.393 [Lua] [GameNetworkManager] destroying game object with go_id=37
09:50:39.398 warning: [Physx] PhysX: PxRigidBodyExt::updateMassAndInertia: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead. ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp 88
09:50:39.445 [Lua] [Managers] Destroying state managers...
09:50:39.445 [Lua] [GameNetworkManager] Shutting down game session
09:50:39.452 [Lua] EnemyPackageLoader:unload_enemy_packages (unload startup enemies=true)
09:50:39.516 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader
09:50:39.516 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader
09:50:39.517 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader
09:50:39.520 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader
09:50:39.523 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_spawn, EnemyPackageLoader
09:50:39.526 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_troll, EnemyPackageLoader
09:50:39.528 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader
09:50:39.528 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_pig, EnemyPackageLoader
09:50:39.531 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_warrior, EnemyPackageLoader
09:50:39.532 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader
09:50:39.532 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex, EnemyPackageLoader
09:50:39.533 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader
09:50:39.535 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader
09:50:39.535 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader
09:50:39.537 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader
09:50:39.537 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader
09:50:39.541 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_slave, EnemyPackageLoader
09:50:39.543 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader
09:50:39.545 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader
09:50:39.545 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader
09:50:39.546 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader
09:50:39.548 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader
09:50:39.550 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader
09:50:39.550 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader
09:50:39.551 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader
09:50:39.554 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader
09:50:39.555 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_raider, EnemyPackageLoader
09:50:39.561 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder, EnemyPackageLoader
09:50:39.561 [Lua] [Matchmaking] unregister rpcs
09:50:39.561 [Lua] [Matchmaking] destroying
09:50:39.561 [Lua] [ChatManager] Unregistering channel 1
09:50:39.561 [EACServer] [Destroy] Called
09:50:39.562 [Lua] [VOIP] Destroying VOIP.
09:50:39.562 [Lua] [VOIP] Leaving VOIP room.
09:50:39.562 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, InventoryPackageSynchronizerClient
09:50:39.563 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient
09:50:39.563 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, InventoryPackageSynchronizerClient
09:50:39.563 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, InventoryPackageSynchronizerClient
09:50:39.564 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_04, InventoryPackageSynchronizerClient
09:50:39.565 [Lua] [PackageManager] Unload: resource_packages/careers/dr_ranger, InventoryPackageSynchronizerClient
09:50:39.565 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, InventoryPackageSynchronizerClient
09:50:39.565 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/skins/helmgart/chr_dwarf_ranger_upgraded_helmgart, InventoryPackageSynchronizerClient
09:50:39.568 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_base, InventoryPackageSynchronizerClient
09:50:39.569 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1, InventoryPackageSynchronizerClient
09:50:39.569 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1, InventoryPackageSynchronizerClient
09:50:39.572 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient
09:50:39.575 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_bot_base, InventoryPackageSynchronizerClient
09:50:39.575 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, InventoryPackageSynchronizerClient
09:50:39.575 [Lua] [LobbyHost] Destroying
09:50:39.587 [Umbra] Unload tome
09:50:39.646 [Lua] [PackageManager] Unload: resource_packages/levels/inn, LevelTransitionHandler
09:50:39.646 [Lua] [Managers] Destroying state managers...
09:50:39.646 [Lua] [Managers] Destroying global managers...
09:50:39.647 [Lua] [PackageManager] Destroy()
09:50:39.654 [Lua] [PackageManager] Unload: resource_packages/platform_specific/platform_specific, state_splash_screen
09:50:39.671 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_honduras, global
09:50:39.679 [Lua] [PackageManager] Unload: resource_packages/inventory, global
09:50:39.682 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_enemy_clan_rat_vce, global
09:50:39.685 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_player_foley_common, global
09:50:39.686 [Lua] [PackageManager] Unload: resource_packages/menu_assets_common, global
09:50:39.686 [Lua] [PackageManager] Unload: resource_packages/chests_d4, global -> Package still referenced, NOT unloaded:
09:50:39.690 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_two, global
09:50:39.691 [Lua] [PackageManager] Unload: resource_packages/dlcs/full_game, boot
09:50:39.691 [Lua] [PackageManager] Unload: resource_packages/menu_assets, menu_assets -> Package still referenced, NOT unloaded:
09:50:39.692 [Lua] [PackageManager] Unload: resource_packages/menu_assets, state_splash_screen
09:50:39.692 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_default, state_splash_screen
09:50:39.692 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_general_props, global
09:50:39.692 [Lua] [PackageManager] Unload: resource_packages/careers, global
09:50:39.692 [Lua] [PackageManager] Unload: resource_packages/menu, state_splash_screen
09:50:39.692 [Lua] [PackageManager] Unload: resource_packages/decals, global
09:50:39.696 [Lua] [PackageManager] Unload: resource_packages/levels/ui_end_screen, global
09:50:39.697 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_crossbow_03_t2/wpn_emp_crossbow_03_t2_runed_01_3p, InventoryPackageSynchronizerClient
09:50:39.697 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_blunderbuss_t1/wpn_empire_blunderbuss_t1_3p, InventoryPackageSynchronizerClient
09:50:39.705 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient
09:50:39.705 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_04, InventoryPackageSynchronizerClient
09:50:39.709 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_one, global
09:50:39.714 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_three, global
09:50:39.714 [Lua] [PackageManager] Unload: units/beings/player/chr_dummy_hat, InventoryPackageSynchronizerClient
09:50:39.722 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient
09:50:39.724 [Lua] [PackageManager] Unload: resource_packages/projection_decals, global
09:50:39.724 [Lua] [PackageManager] Unload: resource_packages/dlcs/bogenhafen, boot
09:50:39.741 [Lua] [PackageManager] Unload: resource_packages/ingame, global
09:50:39.746 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_weapon_general, global
09:50:39.747 [Lua] [PackageManager] Unload: resource_packages/levels/ui_loot_preview, global
09:50:39.748 [Lua] [PackageManager] Unload: resource_packages/title_screen, state_splash_screen
09:50:39.749 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_01, InventoryPackageSynchronizerClient
09:50:39.750 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_hud_dice_game, global
09:50:39.763 [Lua] [PackageManager] Unload: resource_packages/pickups, global
09:50:40.702 [EAC] Shutdown
09:50:41.002 error: [Shaders] Memory leaks in Shader Manager! 79 shaders were not released
<>
----------------------------------------
0x40000000
0x48ade000
<>
<>
----------------------------------------
0x403bcb96
0x4033e128
0x4015a392
0x40128edf
0x4011fe17
0x4011bac5
0x4011c129
0x4011c232
0x404c9d47
BaseThreadInitThunk 0xddc63034
RtlUserThreadStart 0xdf381431
<>
[Log end]